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View Full Version : PS3 Glove To Challange Wii?



travmas
04-16-2007, 04:39 AM
"This 3D game controller is designed to be held in your hands, is able to capture all your palm and finger movements and transmit them as commands to your PS3 or Vaio PC. You can pick up and manipulate various objects on screen just by squeezing and relaxing your fingers.

The device is even able to give you a tactile feedback. That is, you will be able to “feel” when you pick up or press something on the screen."

I thought this sounded pretty interesting and couldn't find it in the forums. I think that a glove like this and the Ey3 Toy would be very exciting together, I hope they make it affordable.

http://www.unwiredview.com/2007/04/13/vr-controller-for-your-ps3/

mario25
04-16-2007, 04:43 AM
isn't this old news?...and I mean OLD

BecomeAnHero
04-16-2007, 04:46 AM
I love the power glove...it's so bad.

HeroOfTimeGCN
04-16-2007, 04:47 AM
*wants to say it so badly, but knows he'll be murdered if he does*

aw hell.

POWER GLOVE RIP OFF!!

*runs*

julps31
04-16-2007, 04:47 AM
Lol i do remember seein those a long while ago. Like a while before the Sixaxis was first shown.

Viper
04-16-2007, 04:53 AM
It's biggest problem will be the fact that it isn't the standard control unit and neither will its counterpart, the EyeToy.

Had they been packed in from the start, they'd come pretty close to handing the Wii its ass but because neither on their own match Wii control and both are sold separately (most likely anyway), it won't get many games fully utilizing them together.

I'm curious how basic controls would work though. Just as what is used in place of the analog stick? Manipulation of the thumb, index and middle finger are good for most people and could represent 3 buttons but the ring and pinky would be useless for that task.

Some parts seem redundant when used with EyeToy unless the glove doesn't detect motion by itself (aside from your fingers).

2 gloves together could be rather interesting for an NBA game. Ok, maybe not as the viewpoint won't be first person. Fighting or boxing game perhaps?

gibmonster
04-16-2007, 05:26 AM
Now I can control games Minority Report Style. WOO HOO!!!

Imagine what you can do with a game like Afrika with something like this.

frosty
04-16-2007, 05:28 AM
The glove does detect motion by itself, both of them do seperately (not just tilt, full 3d motion). It was in the patent. And Hero, it's not a rip off if it does it better.

gibmonster
04-16-2007, 05:42 AM
The glove does detect motion by itself, both of them do seperately (not just tilt, full 3d motion). It was in the patent. And Hero, it's not a rip off if it does it better.

True. I'm surprised Nintendo didn't release a new one with the wii. I dont think this will be as bulky as the power glove either.

BecomeAnHero
04-16-2007, 05:44 AM
i'm thinkin' Spiderman.

purchaser
04-16-2007, 10:24 AM
Funny. But why you have a wheel in your car and not a glove?
Sure, you can do more with that glove, but it's too many. You're a gamer not a pianist - you want to play a game not a symphony. Try to push your ringfinger on your right hand and your little finger on the left hand in coordination with the thumb on the right and the middle finger on the left - no, that's too many. Kids buying the Wii 'cause they have their problems with the standard controller. How to persuade them with that glove? Maybe in the futute games will have an expert mode - beat 'em ups per examble - there you can use that system... But think I'll use rather the sixaxis.

Generosity of God
04-16-2007, 12:23 PM
i like the idea but i can guess a few problems if it were implemented for PS3.

- support: like viper said earlier, since its not the standard control its not likely to get plenty of support.
- pricing: just the idea alone makes it sound very expensive for a control. 2 gloves that can sense 3d space and contains motion control in each finger would likely gain a price more than double that of standard control pads.
- development time: the good PS3 games are already taking alot of time and money to be developed. the complexity of these gloves certainly makes developing games for them alot more difficult especially if they were to be used well. so not only would you have a low number of games (due to small support) but those games would likely be far between each release.
- complexity: games are already quite complex to control. even for alot of us experienced gamers. the gloves could just make things more complicated. yes some games will become less so but its likely that games becoming more complicated will outnumber those that wouldnt.

the gloves are a great idea but it would be too early if they arrived in this generation.

rpgamer_2k5
04-16-2007, 03:13 PM
If Sony's first or second-party studios can be encouraged to develop titles that use the glove, it can be pretty successful. Sony really didn't encourage first-party developers to develop for the Eye Toy since it was released pretty late.

frosty
04-16-2007, 04:21 PM
- support: like viper said earlier, since its not the standard control its not likely to get plenty of support.

Sony already has the biggest first/second party studio support in the world, so that won't be an issue.

- pricing: just the idea alone makes it sound very expensive for a control. 2 gloves that can sense 3d space and contains motion control in each finger would likely gain a price more than double that of standard control pads.

Though not necessarily double, this is a legitimate concern.

- development time: the good PS3 games are already taking alot of time and money to be developed. the complexity of these gloves certainly makes developing games for them alot more difficult especially if they were to be used well. so not only would you have a low number of games (due to small support) but those games would likely be far between each release.

Not really, all Sony would have to do is release a good software development kit for it, and it wouldn't take that long at all. No more than a wiimote with 5 extra analog buttons attached (the fingers)

- complexity: games are already quite complex to control. even for alot of us experienced gamers. the gloves could just make things more complicated. yes some games will become less so but its likely that games becoming more complicated will outnumber those that wouldnt.

It would simplify them. Which is easier for a non gamer, throw a punch by pressing "X" button (or ->->X for a special move) or just punch? Pick up an object by walking up to it and pressing triangle, or just grabbing it?

Domination
04-16-2007, 07:13 PM
"This 3D game controller is designed to be held in your hands, is able to capture all your palm and finger movements and transmit them as commands to your PS3 or Vaio PC. You can pick up and manipulate various objects on screen just by squeezing and relaxing your fingers.

The device is even able to give you a tactile feedback. That is, you will be able to “feel” when you pick up or press something on the screen."

I thought this sounded pretty interesting and couldn't find it in the forums. I think that a glove like this and the Ey3 Toy would be very exciting together, I hope they make it affordable.

http://www.unwiredview.com/2007/04/13/vr-controller-for-your-ps3/

I remember covering this back in mid 2004, but the original patent page seems to have vanished along with the stills demonstrating the wireless gloves here-----> http://forums.e-mpire.com/showthread.php?t=32566

However, this much was still intact since then:


"Sony Computer Entertainment Europe vice-president Phil Harrison has revealed that Sony is currently working on revolutionary motion sensor technology that will be incorporated in the company's next game console. Speaking with the Australian Financial Review, Mr. Harrison said Sony's "Eye Toy" line of digital camera based games for the PlayStation 2 were an early test for the new technology.

"EyeToy was a signpost for things in the future. If you can attach very high-resolution, low-cost video cameras you can deduce some quite interesting things about their users. We'll be able to extrapolate eye movement and gestural recognition, more complicated finger movement, and the logical next step of that is to deduce from a person's facial expression and demeanour what their emotion state is," said Mr. Harrison. Continuing, he revealed that Sony is working on new menuing systems that will allow players to navigate them simply by moving their hands. Mr. Harrison compared the next-generation game menu's to the futuristic computer database used by Tom Cruise in the film "Minority Report."" ;)

LaLiLuLeLo
04-16-2007, 08:59 PM
Power glove, eh? (http://www.youtube.com/watch?v=MYDuy7wM8Gk);)

Media
04-16-2007, 09:24 PM
"Sucks monkey fuck."

"It's like puking on a pile of shit!"

Hahaha I love that guy.

cliffbo
04-16-2007, 09:27 PM
why does it have to rival Wii? if it works and it works well, then its an interesting product

LaLiLuLeLo
04-16-2007, 09:28 PM
"Sucks monkey fuck."

"It's like puking on a pile of shit!"

Hahaha I love that guy.

"It's easier to take a shit while doing a handstand."

Domination
04-16-2007, 10:12 PM
why does it have to rival Wii? if it works and it works well, then its an interesting product

Because people love a good headline, although those of us who's been following this information for sometime now know better.

But anyhow, while we're on Eye Toy and Sony's motion sensing gloves, I thought it'd be kewl to mention EA's break through for personal, computerize, 3D imagery, which a lot of us debated awhile back about a possible Eye Toy feature due to various sources insinuating the possibility:



Virtual Me combines cutting edge avatar creation technology from EA with popular TV formats from Endemol to give consumers a breakthrough way to meet, compete and socialize in online digital worlds. Avatar creation takes a leap forward with a high performing, easy-to-use tool that creates astonishingly life-like cyber-clones, with uniquely customized appearances and identities.
EA AND ENDEMOL (http://info.ea.com/news/pr/pr929.pdf)

stills (http://info.ea.com/news/pr/downloads/endemol.zip)

travmas
04-16-2007, 10:17 PM
yeah i thought it might have been posted, ive been reading this site since the insider days and i dont remember seeing something like this but maybe i just glanced at it, and for the thread title i only put the wii in there because the article did and I knew more people would take a glance. ;)

totobeni
04-16-2007, 10:37 PM
what the point of this Fuzzy Gloves anyway ?

if it's just to controlls move or hold 3d object ...then we saw PS3 let us do the same things with just an Eyetoy ( Cups Demo ) ..

Media
04-16-2007, 10:39 PM
Not with force feedback.

cliffbo
04-16-2007, 10:43 PM
the cross media bar couldn't have been designed any better. its perfect for use with the glove! the pope will love it

Carlos
04-16-2007, 11:17 PM
Power glove, eh? (http://www.youtube.com/watch?v=MYDuy7wM8Gk);)
Holy fuck, hienekens into your nose!? AHHH...You (A.V.G.N.) must have a lot of fucking guts to do that shit.

Jonny Royal
04-17-2007, 12:17 AM
I love the power glove...it's so bad.

Yeah well, just keep your power glove off her pal

Khaos
04-17-2007, 12:25 AM
It sounds like this is a dead concept. It would have trouble gaining popularity since it is not the standard control scheme.

Supported by Sony or not, alternate control schemes usually don't go over well. Actually I cannot think of a successful one off the top of my head.

frosty
04-17-2007, 12:30 AM
guitar hero. singstar. Each bundled with the controller. If Sony had a killer app to bundle the gloves with, it would sell.

all it takes is a good enough game (or set of games) to justify it, and it'll be a smash hit. Not to mention they will probably introduce the ability to control non gaming functions with it as well for minority report style PC interface.

Plus, tactile feedback like this has never been used in commercial video games. This will be revolutionary if done right.

SS
04-17-2007, 02:08 PM
alternate control schemes usually don't go over well.

I would say the Wii-mote went over pretty well, and thats definitely not the standard control scheme.. Not only that, but this glove thing seems to be pushing even harder than the Wii for deeper immersion in games.

IEatFriedPikmin
04-17-2007, 02:11 PM
sounds cool...

but i am gonna have to predict that it will be a failure.

Epix
04-17-2007, 03:56 PM
Damn this thing looks crazy!

http://www.unwiredview.com/wp-content/uploads/2007/04/vr-virtual-reality-controller-for-ps3.jpg

http://www.unwiredview.com/2007/04/13/vr-controller-for-your-ps3

Z
04-17-2007, 04:31 PM
first off, this is really old news.

second, I am tired of reading about any freakin 'motion' controller or even saying the word 'motion' to be directly compared and challenged by the Revmote. for God's sake! who the fuck cares about the revmote? this is not the rev section. who cares if it is better or not if you are not going to use it in the same rev games? this is a whole other system we are talking about.

for Rev, motion is a primary concept. for PS3, it is just extra frosting. someone could develope something serious, completely neglects it or does something in between with the motion on PS3. it isn't a primary concept for PS3.

next time I cough I'll be ripped apart by extravagant Ninty blind bats for infringing one of their imaginary patents or stealing 'their idea' somewhere. sometimes I wonder what the age difference is really between me and some of the posers here. yeah, I spelled that correctly.

Viper
04-17-2007, 05:03 PM
I would say the Wii-mote went over pretty well, and thats definitely not the standard control scheme.. Not only that, but this glove thing seems to be pushing even harder than the Wii for deeper immersion in games.

Actually, on Wii, motion sensing IS the standard control set. It comes packaged with the system, does it not?

This glove unit must be purchased separately therefore it's not the standard control set for PS3.


Deeper immersion is fine but it makes it look like certain basic actions may be more difficult. Even the Wii-mote still has buttons on it, a bunch of them. Because the average person only have real good motor control over 3 fingers on your hands this will limit you to 3 simulated button presses.

travmas
04-17-2007, 05:38 PM
guitar hero. singstar. Each bundled with the controller. If Sony had a killer app to bundle the gloves with, it would sell.

all it takes is a good enough game (or set of games) to justify it, and it'll be a smash hit. Not to mention they will probably introduce the ability to control non gaming functions with it as well for minority report style PC interface.

Plus, tactile feedback like this has never been used in commercial video games. This will be revolutionary if done right.

Virtual Arm Wrestling in Home?? haha jk , but I definitely agree that if that if a killer app was made using this gloves it could gain a following as big as Guitar Hero or Singstar.

Viper
04-17-2007, 05:46 PM
Those are practically single use controllers. They have little game merit outside of the games they were designed for. If this glove unit gets pigeon holed or type cast for one type of game, it will stick to just that and rarely if ever branch off into any other games.

It needs more than just one game to demonstrate its use. Think Wii sports. 5 games, not just one. You must show the range of use with multiple scenarios. Maybe a Rayman Raving Rabbids or Mario Party style game that requires dozens of different input methods that can showcase the versatility.

Guitar Hero's guitar and Singstar's mic have no versatility to them at all. This glove needs to be more than that to be successful.

LiquidEagle
04-17-2007, 05:59 PM
Guitar Hero's guitar and Singstar's mic have no versatility to them at all. This glove needs to be more than that to be successful.

Well obviously it would have more versatility than either of those things, frosty just brought them up because they were required accessories, and we can all agree the guitar/mics are less versatile, yet it was a big success.

frosty
04-17-2007, 06:04 PM
Exactly, the gloves have the advantage of being able to be applied to almost any game type.


Deeper immersion is fine but it makes it look like certain basic actions may be more difficult. Even the Wii-mote still has buttons on it, a bunch of them. Because the average person only have real good motor control over 3 fingers on your hands this will limit you to 3 simulated button presses.

Index for button one, middle for 2, thumb for 3, make a fist for 4, then rinse and repeat for the other hand (remember there are 2 gloves). 8 easily trigger-able buttons, which is more than Wiimote supports IIRC.

The only way Sony could get mass market penetration with it is to bundle with one or several killer titles, as well as get the devs to include support into a killer AAA title or 2 at it's launch.

Viper
04-17-2007, 06:50 PM
Wii-mote has 10 buttons plus 2 more on the nun-chuck attachment and an analog stick.

I have a feeling that Sony wont' actually release this. The barriers surrounding it are quite large.

1. Cost. Add in a second glove and Eyetoy and it really could be expensive.
2. Support. It's not the standard input method and tools for it would be secondary compared to Sony's primary control tool set for 6ax.
3. Feasibility. To what extent can it actually be used and does it hinder basic gameplay?
4. Media. Can Sony win the media over? This is becoming more crucial this gen than last gen.
5. Appeal. Who does this really appeal to? What market does it tap? Many Sony gamers scoffed at the Wii-mote because it is such a s departure from common control methods and praise Sony for trying to marry classic with motion control together. This would be ever further from common control methods than the Wii-mote.

I see this as being something more for PS4 than PS3.

LaLiLuLeLo
04-17-2007, 06:53 PM
I can kinda lean towards Viper on this one. It might be a little late in the game.
They'd have to be able to sell it for under 50 bucks and attach it to the sweetest fucking game ever for it to be a real success. At least, I think so. Cost of penetration and consumer appeal are the biggest hurdles, but for an add on peripheral that isn't a default, definitely gotta be careful. You can't draw comparisons to the Wii-mote, because that is the default controller packed in every box. Developers and consumers don't have to worry about limited support or whatever. That's it. So we'll see if this goes anywhere this generation.

Z
04-17-2007, 08:21 PM
I have a feeling that Sony wont' actually release this. The barriers surrounding it are quite large.


two things: things look worse since you compare it to Ninty's solution.
second, this has been in the works for years. my guess is that we would see more practice 'prototypes' made for their Vaio lines and other apps before throwing it as a cheap gaming accessory. they did great with Eyetoy, but they left it out to dry. (kind of like Ninty's drum controller. I loved that idea).

maybe later on, PS3 can serve as an excellent area to test the initial consumer 'prototypes' and concepts?

one thing for certain, things are always evolving.

SS
04-17-2007, 08:22 PM
Actually, on Wii, motion sensing IS the standard control set. It comes packaged with the system, does it not?

This glove unit must be purchased separately therefore it's not the standard control set for PS3.


Deeper immersion is fine but it makes it look like certain basic actions may be more difficult. Even the Wii-mote still has buttons on it, a bunch of them. Because the average person only have real good motor control over 3 fingers on your hands this will limit you to 3 simulated button presses.

Actually, I meant the wii-mote isn't the standard control in comparison to the industry as a whole, meaning they brought a new shape of controller (along with a different way of holding, and therefore using the controller) to what is otherwise a fairly standard looking gamepad.

But I agree, this thing has to have the minimum of an analog nub on each hand in order to really be usable as a standard controller for whatever console.

totobeni
04-17-2007, 08:24 PM
Damn this thing looks crazy!

http://www.unwiredview.com/wp-content/uploads/2007/04/vr-virtual-reality-controller-for-ps3.jpg

http://www.unwiredview.com/2007/04/13/vr-controller-for-your-ps3

i see Sensor bar ...

well ..if they can use EYE3 insted of that stupid sensor bar then ...it may not sent to die

cliffbo
04-17-2007, 09:17 PM
Sony Responds to VR Glove Patent
By Kris Graft Print | Send to a friend | Email the editor
Sony tells Next-Gen that its recent patent on virtual reality gloves doesn’t necessarily mean we’ll all be jacked in the Matrix anytime soon.

ImageSometimes filings with the federal Patent and Trademark Office reveal concrete plans on a yet-to-be-released consumer product. But sometimes they’re simply precautionary measures that refer to ideas that will never come to fruition.

“The development process requires that we file the necessary federal and industry paperwork to protect our ideas,” said a Sony Computer Entertainment America rep. “However, a paperwork filing is no guarantee an idea will ultimately result in a consumer product."

The rep is referring to an SCE patent filing for a "hand-held computer interactive device" dated December 1, 2006 (found via Unwired View) which outlines what amounts to a pair of wireless VR gloves. The gloves would not only sense movement and translate that to on-screen action, but would also apply specified pressure to the hands to simulate touch.

As described in the filing, the gloves would be used in conjunction with a “game console which can be manufactured by any company. For purposes of example, the game console may be a PlayStation game console.”

In 2005, Sony patented another VR-related invention that would have users control games with their minds using a non-invasive method that fires pulses of ultrasound into users’ noggins.

But we’re still waiting for the true Lawnmower Man experience. Even if such gloves never make it to market, the new patent and its relatively recent filing date show that game companies are taking interest in advancing the current state of motion-sensitive controllers in videogames.

Image


http://www.gametab.com/news/876984/