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Z
06-10-2007, 11:28 AM
agreed. good post.

VonGak
06-11-2007, 07:51 AM
I guess what the 1/3 performance really tells is that they still got room for adding more without having to think of optimizing the code/math further.

So the bottleneck is "time/human resources/budget to add new elements" instead of "freeing up enough processing power for the elements they want to add".
Must be nice with one thing less to worry about.

Perhaps we in the future might see more cost efficient (performance) ways of doing the things seen done in the Uncharted demo so it with the new methods will take up even less than 1/3 of the performance.

But that's just unqualified speculations from my side.

EvilTaru
06-11-2007, 02:58 PM
I guess what the 1/3 performance really tells is that they still got room for adding more without having to think of optimizing the code/math further.

So the bottleneck is "time/human resources/budget to add new elements" instead of "freeing up enough processing power for the elements they want to add".
Must be nice with one thing less to worry about.

Perhaps we in the future might see more cost efficient (performance) ways of doing the things seen done in the Uncharted demo so it with the new methods will take up even less than 1/3 of the performance.

But that's just unqualified speculations from my side.

They're probaby referring to running the performance analyzer and seeing maybe the SPUs are busy 30% of the time or something so perhaps they can offload even more tasks to the SPUs because there is more room.

Nameless
06-29-2007, 03:31 AM
New gameplay footage of Uncharted...
The person on the stick absolutely sucks, but the game looks stunning; the lighting, animation and enviorments are some of the best visuals ever seen on a console... :shocked:

http://www.jeuxvideo.tv/video-exclu-1-la-grande-aventure-video-39263.html

Siraris
06-29-2007, 04:02 AM
New gameplay footage of Uncharted...
The person on the stick absolutely sucks, but the game looks stunning; the lighting, animation and enviorments are some of the best visuals ever seen on a console... :shocked:

http://www.jeuxvideo.tv/video-exclu-1-la-grande-aventure-video-39263.html

Great find. The most impressive game I've seen.

Nameless
06-29-2007, 11:18 AM
^ I wish a more experienced user was playing so we could see advanced moves and more fluid gameplay...

KRA
06-29-2007, 11:30 AM
ok that's was me playing. now kill me :)
anyway the person playing this must be... ahhh great find.

hevymac
06-29-2007, 12:11 PM
Here is a new vid of Drake's Fortune. Plus rep anyone??? Please....
http://www.gametrailers.com/player/usermovies/77883.html?playlist=featured

GTAce
06-29-2007, 12:16 PM
Yeah +rep.^^
Very nice stuff, the water looks insane.

KRA
06-29-2007, 12:41 PM
Here is a new vid of Drake's Fortune. Plus rep anyone??? Please....
http://www.gametrailers.com/player/usermovies/77883.html?playlist=featured

this is the same video nameless post few posts earlier
so -rep at most :)

hevymac
06-29-2007, 12:58 PM
Sorry.....

Smokey
06-29-2007, 01:01 PM
awsome vid Nameless & hevymac that water is crazy

LaLiLuLeLo
06-29-2007, 02:51 PM
^ I wish a more experienced user was playing so we could see advanced moves and more fluid gameplay...

Haha this is how it will look with us playing it, get used to it bitch!

Nameless
06-29-2007, 04:33 PM
^ You got it twisted...
That's how the game will look with you playing it newb... ;)

My signature is footage of my gameplay!

section
06-29-2007, 06:06 PM
Drake's bullets shoot through the rock pillars near the end of the video :)

And I agree, the guy playing the game in the video totally sucks :) Like he's never played a shooter before.

LaLiLuLeLo
06-29-2007, 06:12 PM
^ You got it twisted...
That's how the game will look with you playing it newb... ;)

My signature is footage of my gameplay!

IN YOUR DREAMS.

Z
06-29-2007, 06:42 PM
I http://i199.photobucket.com/albums/aa188/shmookins/emos/63d4808b.gif both of yous!

LaLiLuLeLo
06-29-2007, 07:59 PM
Why? We don't have the game.

Z
06-29-2007, 08:01 PM
just looking for any excuse to show off my new emos...http://i199.photobucket.com/albums/aa188/shmookins/emos/485c3a61.gif

LaLiLuLeLo
06-29-2007, 08:03 PM
Yeah I noticed. I won't be surprised if you single-handedly crash the forum with your over-abundance of .gifs.

Z
06-29-2007, 08:26 PM
http://i199.photobucket.com/albums/aa188/shmookins/emos/noooo.gif

LaLiLuLeLo
06-29-2007, 08:29 PM
So anyway, Uncharted, huh?!! Yeah looks sweet!

Sephiroth_VII
06-29-2007, 09:05 PM
[/ON-TOPIC] Hey Z, where did you get them smileys? Looks good.

Z
06-29-2007, 09:07 PM
it looks "So Awesome". looking at Uncharted makes me feel http://i199.photobucket.com/albums/aa188/shmookins/emos/nou.gif


[/ON-TOPIC] Hey Z, where did you get them smileys? Looks good.

help fight the good fight! (http://forums.e-mpire.com/showthread.php?p=1580783#post1580783)http://i199.photobucket.com/albums/aa188/shmookins/emos/hero.gif

Z
06-29-2007, 09:09 PM
d/p

LaLiLuLeLo
06-29-2007, 09:09 PM
That's Awesome. :-D

GTAce
06-29-2007, 09:10 PM
:lol: These smilies are teh awesomenesse!

makeitlookreal
06-29-2007, 09:18 PM
This game looks great. I don't like the oil painting look, but otherwise it's great.

KRA
06-29-2007, 09:20 PM
:lol: These smilies are teh awesomenesse!

yeah they are great. http://i199.photobucket.com/albums/aa188/shmookins/emos/donotwant.gif They are mine...

Luis
06-30-2007, 02:05 AM
Hmmm...

I brought my PS3 to a friend's home. I showed him everything: the PSN games, the demos, the trailers, the multimedia features and of course the games. And take into account that he only had a rather old 16:9 SDTV and the picture quality was considerably worse than the 720p picture I'm used to by now.

So, I played the Uncharted Gamer's Day trailer. At the end of the trailer, he said: "Man, I need 600 euros."

:cowboy:

P.S. And that's even before we played MotorStorm...

Z
06-30-2007, 02:44 AM
there is a preview up on IGN.

julps31
06-30-2007, 02:46 AM
New gameplay footage of Uncharted...
The person on the stick absolutely sucks, but the game looks stunning; the lighting, animation and enviorments are some of the best visuals ever seen on a console... :shocked:

http://www.jeuxvideo.tv/video-exclu-1-la-grande-aventure-video-39263.htmlWow..looks siiiick. MGS3 jungle eat your heart out lol. I'm getting that truly "next-gen" feel from the games currently being shown (uncharted, Lair, Heavanly Sword ect.). E3 should be the icing on the cake. I can't wait...

Luis
06-30-2007, 02:51 AM
MGS3 jungle eat your heart out lol.Not until Uncharted shows some fauna ;)

LaLiLuLeLo
06-30-2007, 02:52 AM
Wait until we see MGS4 south america suckaaaaaa. Yeah son. That's gonna be the real beezneez.

julps31
06-30-2007, 02:59 AM
Lol can't wait to see MGS4 in-game gameplay either. Its got MGS3 beat fa sho (in terms of the overall image)..but who knows maybe MGS4 will give this a run for its money. Especially since its been a lil while since the last trailers been released i got the feeling (or should i say i know) we'll be blown away by that too. E3 + PS3 ftw!!

Z
06-30-2007, 03:45 AM
Not until Uncharted shows some fauna ;)
edible fauna that is.

Luis
06-30-2007, 10:53 PM
The water! (http://smallvillestories.free.fr//images/Afrika/un4.gif) =-o

cliffbo
06-30-2007, 11:01 PM
VG that is really messing this thread up for me fella.

Coded-Dude
07-01-2007, 06:09 AM
This title is gonna be an instant classic.

LaLiLuLeLo
07-01-2007, 05:38 PM
If they don't market the shit out of these games I'm gonna go kick some serious ass over at Sony.

Shogun042
07-01-2007, 05:42 PM
hell yeah they should, no CG needed these games can stand alone. i want a full out marketing blitz this holiday season!

julps31
07-01-2007, 05:52 PM
hell yeah they should, no CG needed these games can stand alone. i want a full out marketing blitz this holiday season!Amen to that. Next-gen is definantly here.

makeitlookreal
07-02-2007, 11:05 AM
The water looks awesome.

Passive
07-02-2007, 11:15 AM
im probably gonna get killed for this, but the water doesnt look that good :P the ripples are way to big lol and the water doesnt seem to be flowing around the rock well enough, its like lair (hides from being shot at) the water looks terrible in that, especially when a ship blows up, the rips are waayyy to big.

Luis
07-02-2007, 11:16 AM
Well... it's a work-in-progress game. It's not real life :norris:

Passive
07-02-2007, 11:20 AM
Well... it's a work-in-progress game. It's not real life :norris:

I know that. but im saying that if they can develope a jungle that looks that good why cant they make water that flows properly? O.o there is games out there with better water than that, water that looks and acts like water. all im saying lol

Luis
07-02-2007, 11:22 AM
Because it's difficult to make everything work together correctly and reaching all levels of perfection? :shrug:

Passive
07-02-2007, 11:26 AM
thats true, i hear what your saying VG im just expressing my opinion is all lol, i dont expect it to be amazingly awesome. just a suggestion they could scale down the ripples.

Luis
07-02-2007, 11:33 AM
I think it's really awesome as it is right now, and it will get better. It's just that I've learnt what to expect from unfinished games and PS3 hardware overall.

makeitlookreal
07-02-2007, 11:38 AM
BlackSin,

I respect your opinion.

BruceWayneIII
07-02-2007, 11:44 AM
I know that. but im saying that if they can develope a jungle that looks that good why cant they make water that flows properly? O.o there is games out there with better water than that, water that looks and acts like water. all im saying lol

But those games don't have such a sophisticated animation engine. The list goes on. There will always be limits. Instead of trying to get every feature on the same level, it makes mores sense determining which features are more important to the game than others - and distribute resources (in a broad sense) accordingly.

Hope that makes sense :)

makeitlookreal
07-02-2007, 12:11 PM
I think the jungle is the most impressive part of this game. It looks very, very detailed.

Passive
07-02-2007, 04:31 PM
Yeah the jungle is pretty impressive, this game will be a buy for me i think based purely on how it looks and looks like it will play. i doubt the story will be much more than and indy style. which is fun though.

Luis
07-02-2007, 05:49 PM
DRAKE’S FORTUNE Q&A (http://threespeech.com/blog/?p=453)
Filed under: GAMES — Three Speech July 2, 2007 @ 6:34 pm

Ahoy, me hearties, etc. A major upcoming titles for PlayStation, Uncharted: Drake’s Fortune from the Naughty Dog team is set to pitch the player as an offspring of Sir Francis Drake, battling it out with the Spanish Armada and possible finding time for a quick game of bowls along the way.

The news is that this one’s going to be cinematic in gthe extreme and a big title to look out for at E3. Here’s a Q&A interview with Evan Wells (Co-President, Naughty Dog), Amy Hennig (Game Director, Naughty Dog) and Rich Diamant (Character Artist, Naughty Dog)


Q: Uncharted is a new departure for Naughty Dog - what happened?

We do have a distinctive style starting with Crash Bandicoot in 96 and, five years later, the birth of Jak and Daxter. But our ambition is always to use technology in the best way possible. On PlayStation1 that meant being iconic – it was about oversized heads and it was very cartoony. On PlayStation2 there was more technology, and we were able to go to something not quite human, but not an animal – it’s an elf, very stylised, but with more human movements, and we were able to start adding in more story and character. When we looked at the technology of PlayStation3 we realised we could go full-on human and still capture all that great gameplay. This is our first full cinematic experience with ‘real-world’ characters.


Q: So where does the story come from?

Sir Francis Drake’s career came to an end when his body was tipped over the side of his ship off the coast of Panama over 400 years ago. But, we asked - what if the lead coffin held no body? What if it contained a mysterious book that hinted at his last great adventure? Our modern-day treasure-hunting hero Nathan Drake believes that he is the descendant of Sir Francis himself and sets out to prove that this is the case, starting from a clue engraved on a ring passed down through generations of his family.


Q. And in case people don’t know who Sir Francis Drake was…

Drake is one of those great historical characters. To his English countrymen he was a hero – an explorer who circumnavigated the globe, a sea captain who sunk dozens of ships from the Spanish Armada, and a knight of Queen Elizabeth’s own making. To his enemies, he was the worst sort of villain – a marauder who heartlessly destroyed their ports and colonies, a pirate that ceaselessly stole their gold, spices, and jewels. And to his descendants he was a figure of inspiration.


Q: You talk earlier about a cinematic experience - what do you mean?

Uncharted brings together the stunning visuals you would expect on PS3 with a great storyline worthy of a feature film. We wanted a game character that would emulate the greatest cinematic action heroes and we’ve drawn from the long history of the classic action/adventure genre to make it happen.

We went back as far back as the adventure pulp novels, to the Saturday morning movie serials, to Indiana Jones and right up to contemporary historical detective stories like The Da Vinci Code and National Treasure.


Q: Okay, so who is the main character?

Nathan Drake, who moves in the shady world of treasure hunting, shoulder-to-shoulder with arms dealers and smugglers. Self-educated, Nathan has a knack for figuring out the puzzles left behind by history. And for once our hero is not a stereotypical badass mercenary. He’s tenacious and resourceful, not a man in a hundred pounds of armour. He’s tough as nails, and he’s usually got a weapon strapped to his back. But our ambition was to make sure that his human quality comes through.


Q: Is he the perfect hero?

Like most of the great heroes of cinema, Nathan is fallible and sometimes even clumsy. In a gunfight, he’s likely to blindly fire back over his shoulder as he dives for cover rather than calmly line up a long distance sniper shot. Throw him into a brawl and he has no fancy martial arts training to fall back on - but a wild haymaker might just do the trick.


Q: Is it all about the character?

A big goal for us has been to avoid the dry and emotionless stories that have typified action games for years. The few games that really move us do so because we’ve got a real person to play through. Welcome to Nathan.


Q: What about support characters?

The supporting cast plays a big role in Uncharted. Elena Fisher plays the role of spunky female lead as a documentary film maker who attaches herself to Drake’s hunt. We also meet Victor Sullivan, an older version of Nathan in many ways. He’s an adventurer who’s been treasure-hunting for years, and he has the enemies and unpaid debts to show for it. Despite Sullivan’s chequered past, Drake looks to him as a mentor of sorts – a friendship that plays a big part in the story.


Q: And the storyline…

The game opens with Nathan and Elena having discovered the object of their search: the coffin of Sir Francis Drake. But, instead of a body, the coffin holds a diary which hints that the great explorer might have headed into the Amazon on one last quest. Before they’re able to learn more, their salvage ship is attacked by modern day pirates, and you get your first taste of action. The whirlwind of locations and situations ranging from the Amazon to the mid Pacific are in keeping with that same theme of surprises that just never seem to add up.


Q: How do you create the various locations?

We decided to go down a route that brings emotion to photorealism – it is not about being overly exact but about creating an experience. We are not looking to the games industry for inspiration; we’re looking to film and to the very latest techniques being employed there. And we’ve revisited the creative process - for example, all characters and environments have been modelled from scratch rather than acquired through scanning – allowing total artistic freedom.

Shaders dictate the way light interacts with objects. For example, sub-surface lighting allows us to capture the light of a torch shining through the skin of a hand, or sunlight shining around and through the thin leaves on a tree. And we haven’t used tile-sets, so every element of the background environment is unique. We’ve layered different textures together to create truly individual objects.

And high-dynamic range lighting means, for example, that your character’s eye must adjust to different light – stare at the sun then stare into a dark area and you will have to wait for your pupils to dilate!


Q: We hear you also spent a significant amount of time on animation.

Yes - this is all about bringing characters to life and we have some of the best programmers and technicians on board working on movement and combat. We wanted Nathan to have realistic movement and believable weight and physics – we wanted him to feel like a 190-pound guy moving around. And we wanted him to move fluidly without popping from state to state or from one animation to the next.

But we also wanted him to feel very responsive to the player. The answer has been hard work with Nathan already having more than 1,200 unique animations to his name, with more being added daily. In comparison, Jak only had around 200!


Q: What does this mean for the player?

Well, the animations themselves are all about creating the equivalent of a film where you never see your character repeat itself. We can layer many of the animations on top of each other using the power of the PS3 CPU, which allows our hero to display any number of poses, emotions and movements all at the same time – from jumping, to breathing to facial expressions to hand actions!


Q: Did you use cinematics?

Yes! We’ve fed in more than 50 minutes of cinematics to give us space for character growth, for humour to come through, for charm, and for romance. The game’s action is punctuated by close calls, impossible escapes, near misses, and seemingly insurmountable odds that make for an edge-of-seat blockbuster in which you are the hero!

Our live action director worked with a series of actors and stage sets to capture the movement and interaction. One example is a motion-captured scene that was enacted by actors Nolan North and Emily Rose in a real-life set built to look like the cockpit of a seaplane. We didn’t want pantomimed actions – we wanted realism.

Uncharted: Drake’s Adventure is due out later this year.

dnpmakkah
07-02-2007, 05:52 PM
Nice read, thanks VG +rep but not allowed.

BruceWayneIII
07-03-2007, 09:51 AM
An interview translated from a French PS magazine. Translation credit goes to Natureman3:


Interview of Christophe Balstre, coppresident of Naughty dog. He accepted to answer all our questions. On the game itself, of course, but also on the destiny of the ps3. Appreciate at their ture value those revelations highly colorful that confirms the wildest dreams on the queen console.

Q : Until now, we have only seen the jungle, are there going to be other environnements/locations in the game ?
CB : Be cool, the game includes many other locations. there is for instance un spanish fortress and some old temples. The jungle being the location the hardest to modelize, we spent a huge amount of time on it at the beginning of the developpement. this is why the main part of th communication was made on this one.

Q : will there be a multiplayer mode ?
CB : No, there will not be multiplayer. On the other side, there will be online. In fact, this is a kind of ranking system that allow measures of the performances of gamers. For instance, finishing a levl in the shortest possible tim, or killing a maximum of enemies.

Q : will we be free since th beginning of the adventure or the progression will be linear ?
CD : The progression remains linear as we wanted to privilege the action and rythm. But, you will be able to come back at any moment to gathers some wepaons or for the pleasure of admiring the settings. Hoever, some events may prevent you from visting back some parts of the island.

Q : Will drake have some special powers
CB : No, nathan has no special power. We wanted him to remain human. However, this is a very energistic human. he can for instance do some impressive jumps with slowmo effects and adequate camare angles and he masters guns like a god. But nothing that makes him over-human.

Q : Is Nathan a vulgar tresure hunter or does he turn out to be an Indiana Jones kind of adventurer ?
CB : nathan is a treasure hunter, as sir Francis. Even if he often uses force and that he's attraced by precious materials, he's still a good guy. He is not greedy for money, drake mainly wants to find its true identity. You already know that he owns a Sir Francis jewel, a silver ring. His journey will make him know if he's the true descendant of thefamous sailor. We could say that this is a identitity quest.

Q : on this matter, why having used th Sir Francis story ?
CB : We haven't decided to create drake's fortune from Sir Francis Story. In reality, we wanted to work on a paradise island with a hero of the kind of Drake. Going back and forth, we arrived at the point where we it sounded intersteting to include Sir francis history in the scenario of the game.

Q : Can we expect a trology as for Jak & Daxter ?
CB : Our goal is to create an universe as coherent than exciting. Even if we don't have in mind the number of episodes in mind, it is certain that drak'es fortuine will get a sequel. This is for thi main reason that the developement of the firts opus is so long, as the bases must be really strong so the advanture cn continue, and more so justified.

Q : we can't refrain from asking you : where have Jak & Daxter gone ?
CB : (laugh) We love Jak&Daxter! Even thinking about our two frioends on next gen give us some thrillings. this said, the developement of Drake's fortune is extremely heavy; And we can't afford to further scatter ourselves. But don't worry, we think about it !

Q : Drake massively looks like jason Rudin, ex-CEO of Naugthy Dog. Is it a tribute ?
CB (laugh). No, Jason Rubin did not inspire us to create Drake, in anyway, not conscioulsy. In fact, some have already told us that he looks like other people here at Naughty Dog. I think drake has a pretty common look, and this is why we find some lookalike with othere people.

Q : is Drake's fortune using the full ps3 potential ?
CB : Truly speaing, i think we only use 30% of the cell capacities. When we started the development of the game, we worked on PC without still knowing the exact potential of the console. Let just tell you that we had a heavy hand ! Once we started to really develop on the console, we were stunned by so much power. Moreover, as we are curently pursuing development, we are still impressed by the possibilities offered to us.

Q : According to you, do the playstation 3 ahs some serious chances to bury the xbox360 ?
CB : I think that if taday the difference between xbox360 and ps3 is slim, you must expect a real technical jump in the coming years. Sony has engineered a wonderful console; let's just tell you i love it !

Q : Can we expect a full HD / 60 fps version ?
CB : Drake's fortune will be 720p and 30 fps; We started developpement on this base and what is important for us, is that action and realization is on par with our targets. And i think that once immersed in the adventure, this norms are good enough. But this does not mean that our future productions will be on these norms.

Luis
07-03-2007, 09:53 AM
A sequel planned already, huh? :)

yoshaw
07-03-2007, 10:06 AM
Q : is Drake's fortune using the full ps3 potential ?
CB : Truly speaing, i think we only use 30% of the cell capacities.

=-o

section
07-03-2007, 05:03 PM
so the other guys saying they use maybe 20% of PS3 power were actually using 5% :D

Domination
07-03-2007, 05:10 PM
Seeing how this is still first-generation development, I wouldn't expect these titles to be pushing the console beyond all its limits. But Drake's Fortune seems to be coming alone ninely.

cliffbo
07-03-2007, 05:35 PM
have you noticed how every time someone asks how much of the PS3 'power' they are using, they invariably answer in terms of the 'Cell' how many times have they described it in terms of the 'RSX'? the RSX is external to the main power of the PS3 (that is the secret) i wouldn't mind betting that the Cell processor could produce a brilliant game without the RSX. why would this be? because in about 2 to 3 years time 'if' a new 360 arrives, the CELL/RSX combination will be able to compete easily.

yoshaw
07-03-2007, 05:40 PM
Cliff, I seriously doubt that! Cell is a computational beast, no question about it.

If something in the next 2-3 years comes out from whomever(ninty, ms). Cell won't be churning out graphics yo. Though, how every talented developer suggests for PS3 is that, in time, the 80-85% use of cell will make games keep a lot more head room on the performance side(not graphical, I'd say). Via performance, I mean to say like the 1080p stuff maybe, or the 60fps mark at that high a resolution. My 2 cents.

cliffbo
07-03-2007, 05:49 PM
Cliff, I seriously doubt that! Cell is a computational beast, no question about it.

If something in the next 2-3 years comes out from whomever(ninty, ms). Cell won't be churning out graphics yo. Though, how every talented developer suggests for PS3 is that, in time, the 80-85% use of cell will make games keep a lot more head room on the performance side(not graphical, I'd say). Via performance, I mean to say like the 1080p stuff maybe, or the 60fps mark at that high a resolution. My 2 cents.

that's sort of what i'm saying. short term it will be frustrating for devs to use the potential because of its new architecture. but this is good because it means an improvement on a year by year basis (remember perception is everything) and to be able to look back and easily see this improvement will have a knock on effect. by the time a new machine comes along, even if it is 3 times the power, that extra power will not be that visible and so comparing 1st generation games on a new system and 4th generation games on a PS3 will have an adverse effect on any competitor -- moreso than this generation (and look at the problems that has caused thus far!) the new machine will have to wait 2 or 3 years to show any real differences, but even then they will only matter to tech heads. to the average consumer there will be NO difference.

it's a ten year strategy

NeoPlayStation
07-04-2007, 02:18 PM
Dear all members,
i bring to you a world exclusive interview that i had to translated from french as it was on a paper in the latest issue of psm.
It looks excellent. Forgive my english if i made some mistakes.
And enjoy !!

Interview of Christophe Balstre, coppresident of Naughty dog. He accepted to answer all our questions. On the game itself, of course, but also on the destiny of the ps3. Appreciate at their ture value those revelations highly colorful that confirms the wildest dreams on the queen console.

Q : Until now, we have only seen the jungle, are there going to be other environnements/locations in the game ?
CB : Be cool, the game includes many other locations. there is for instance un spanish fortress and some old temples. The jungle being the location the hardest to modelize, we spent a huge amount of time on it at the beginning of the developpement. this is why the main part of th communication was made on this one.

Q : will there be a multiplayer mode ?
CB : No, there will not be multiplayer. On the other side, there will be online. In fact, this is a kind of ranking system that allow measures of the performances of gamers. For instance, finishing a levl in the shortest possible tim, or killing a maximum of enemies.

Q : will we be free since th beginning of the adventure or the progression will be linear ?
CD : The progression remains linear as we wanted to privilege the action and rythm. But, you will be able to come back at any moment to gathers some wepaons or for the pleasure of admiring the settings. Hoever, some events may prevent you from visting back some parts of the island.

Q : Will drake have some special powers?
CB : No, nathan has no special power. We wanted him to remain human. However, this is a very energistic human. he can for instance do some impressive jumps with slowmo effects and adequate camare angles and he masters guns like a god. But nothing that makes him over-human.

Q : Is Nathan a vulgar tresure hunter or does he turn out to be an Indiana Jones kind of adventurer ?
CB : nathan is a treasure hunter, as sir Francis. Even if he often uses force and that he's attraced by precious materials, he's still a good guy. He is not greedy for money, drake mainly wants to find its true identity. You already know that he owns a Sir Francis jewel, a silver ring. His journey will make him know if he's the true descendant of thefamous sailor. We could say that this is a identitity quest.

Q : on this matter, why having used th Sir Francis story ?
CB : We haven't decided to create drake's fortune from Sir Francis Story. In reality, we wanted to work on a paradise island with a hero of the kind of Drake. Going back and forth, we arrived at the point where we it sounded intersteting to include Sir francis history in the scenario of the game.

Q : Can we expect a trology as for Jak & Daxter ?
CB : Our goal is to create an universe as coherent than exciting. Even if we don't have in mind the number of episodes in mind, it is certain that drak'es fortuine will get a sequel. This is for thi main reason that the developement of the firts opus is so long, as the bases must be really strong so the advanture cn continue, and more so justified.

Q : we can't refrain from asking you : where have Jak & Daxter gone ?
CB : (laugh) We love Jak&Daxter! Even thinking about our two frioends on next gen give us some thrillings. this said, the developement of Drake's fortune is extremely heavy; And we can't afford to further scatter ourselves. But don't worry, we think about it !

Q : Drake massively looks like jason Rudin, ex-CEO of Naugthy Dog. Is it a tribute ?
CB (laugh). No, Jason Rubin did not inspire us to create Drake, in anyway, not conscioulsy. In fact, some have already told us that he looks like other people here at Naughty Dog. I think drake has a pretty common look, and this is why we find some lookalike with othere people.

Q : is Drake's fortune using the full ps3 potential ?
CB : Truly speaing, i think we only use 30% of the cell capacities. When we started the development of the game, we worked on PC without still knowing the exact potential of the console. Let just tell you that we had a heavy hand ! Once we started to really develop on the console, we were stunned by so much power. Moreover, as we are curently pursuing development, we are still impressed by the possibilities offered to us.

Q : According to you, do the playstation 3 ahs some serious chances to bury the xbox360 ?
CB : I think that if taday the difference between xbox360 and ps3 is slim, you must expect a real technical jump in the coming years. Sony has engineered a wonderful console; let's just tell you i love it !

Q : Can we expect a full HD / 60 fps version ?
CB : Drake's fortune will be 720p and 30 fps; We started developpement on this base and what is important for us, is that action and realization is on par with our targets. And i think that once immersed in the adventure, this norms are good enough. But this does not mean that our future productions will be on these norms.

I hope you enjoyed because i took me ages to transcript it in english.
I can't wait for this game and be all happy, the future never looked brighter for ps3 owners (and future ones too) !!

At least one scoop here : drake's fortune will get a sequel for sure !

Kudos to natureman3@PS3Forums (http://www.ps3forums.com/showpost.php?p=1624626&postcount=1)

GTAce
07-04-2007, 02:21 PM
he masters guns like a god. But nothing that makes him over-human.

Wtf? o_Ò

Luis
07-04-2007, 02:27 PM
Nathan is a demigod then :-p

Passive
07-04-2007, 02:30 PM
he's a paradox :)

BruceWayneIII
07-04-2007, 02:47 PM
Kudos to natureman3@PS3Forums (http://www.ps3forums.com/showpost.php?p=1624626&postcount=1)

post 806, up there ^^, same page... :)

LaLiLuLeLo
07-04-2007, 03:25 PM
Wtf? o_Ò


rough translation dude.:pinky:

Red_Eyes
07-04-2007, 03:26 PM
he masters guns like a god. But nothing that makes him over-human.Should have been "he masters guns like a god. But nothing makes him overly human."

LaLiLuLeLo
07-04-2007, 03:27 PM
no, super human is what he means. nothing makes him super-human.

Luis
07-06-2007, 07:46 PM
http://xs217.xs.to/xs217/07275/739858639_bb2a722cb0_o.jpg

And check this (http://forums.e-mpire.com/showpost.php?p=1588962&postcount=118) :-p

Epix
07-06-2007, 07:56 PM
+++rep! Nice work, VG.

yoshaw
07-06-2007, 08:32 PM
VG, you da man. +rep for using xs.to

PS: I think this game will make TombRaider/Lara Croft a new one if you know what I mean ;)

solidsnakejej
07-07-2007, 12:30 AM
New pics
http://ps3media.ign.com/ps3/image/article/802/802106/uncharted-drakes-fortune-20070706050657967.jpg
http://ps3media.ign.com/ps3/image/article/802/802106/uncharted-drakes-fortune-20070706050659435.jpg

OmniStalgic
07-07-2007, 12:32 AM
=-o

Why does it look like that??!

julps31
07-07-2007, 12:36 AM
Lol...^ Nice ass screens. Game is lovely. +rep...

OmniStalgic
07-07-2007, 12:46 AM
Honestly, that is probably the prettiest game I've seen on consoles so far. That's just amazing... Bioshock is also up there but damn, Sony 1st party guys are upping the ante...

I wish 3rd party guys would do this type of quality in there products:cry2:

GTAce
07-07-2007, 12:48 AM
Woohoo nice, very, very nice!

julps31
07-07-2007, 12:53 AM
Honestly, that is probably the prettiest game I've seen on consoles so far. That's just amazing... Bioshock is also up there but damn, Sony 1st party guys are upping the ante...

I wish 3rd party guys would do this type of quality in there products:cry2:Speaking of 1st party...I can't wait to see what new titles (or returning favorites) are coming out for the PS3 that we haven't seen yet. The current 1st party lineup is looking amazing so i can't wait to see the games that haven't been shown yet (games to come out in years to come). I got faith we'll be seeing some amazing stuff at E3.

Pumpkin Head
07-07-2007, 01:39 AM
Naughty Dog's upcoming fun-to-play shooter, Uncharted Drake's Fortune, will feature on tonights Game Head, which will be hosted at the developer's studio and focus on the game itself:

"First there was Crash, then there was Jak and Daxter, and now Naughty Dog is back with Uncharted: Drake's Fortune, a realistic treasure hunting action game that pits you against modern day pirates. Game Head gets an in depth look at this PS3 exclusive."
http://www.n4g.com/ClickOut.aspx?ObjID=49996

curryking1
07-07-2007, 02:09 AM
Wow! I agree, those shots are amazing, my gawd! A lot of it reminds me of SOTC, I have only a little reason why though, I love the graphics in this game though, nice!

Nameless
07-07-2007, 02:11 AM
The shots look great and I'm sure the game looks even better in motion...
We should see a new trailer next week to go crazy over; I just hope the game remains on track for a 2007 release.

LiquidEagle
07-07-2007, 08:21 AM
Friggin' gorgeous...

It's probably too late to add this in, but if/when they make a sequel to Uncharted, I'd like to see a little bit more cloth physics (it may not even have to be physics-driven) so that when he's doing crazy moves like in Nameless' sig, his shirt comes untucked like it probably would IRL. Then if you sit idle for a bit, he'll tuck it back in or something so it isn't flapping around and in danger of getting snagged on something.

Sephiroth_VII
07-07-2007, 10:18 AM
It could happen in Uncharted 1. That's something they've been talking about a lot, so you never know. They have so many different animations, so we might just not have seen it yet.

cliffbo
07-07-2007, 11:09 AM
goto gametrailers and watch gamehead.

Luis
07-07-2007, 11:11 AM
Link (http://www.gametrailers.com/player/21308.html?pl=game)

yoshaw
07-07-2007, 11:13 AM
I'm at work. Is that a new footage for this game?

Sephiroth_VII
07-07-2007, 11:23 AM
No, just asome interviews but they did reveal more of the story, and show off a new character, plus some nice artwork, and new gameplay details.
There's also a review of The Darkness, and a preview of the COD4 E3 trailer.

Luis
07-07-2007, 11:27 AM
There are short snippets of gameplay footage and some production stuff, all new to me. They also preview Turok, which looks better than I expected, although the gameplay seems shallow.

Sephiroth_VII
07-07-2007, 11:56 AM
You're right VG, but those gameplay sequences were very short, and they didn't really show anything new or exciting. We'll get to see lots of people playing it at E3.

Luis
07-07-2007, 12:11 PM
Well, how much can you expect barely 4 days before E3? :shrug:

wotter
07-07-2007, 12:32 PM
Nice screens, hope to see much more next week :pinky:

saud264
07-07-2007, 01:48 PM
create face animation

http://img529.imageshack.us/img529/5591/bscap0000fr3.jpg

Sephiroth_VII
07-07-2007, 05:25 PM
Looks like his eyebrow is trying to escape.

julps31
07-07-2007, 06:02 PM
Lol...

LaLiLuLeLo
07-07-2007, 06:34 PM
Or his lady friend is trying to seduce him. hehehehe.

Luis
07-07-2007, 06:51 PM
That pic has a huge photoshopping potential.

Z
07-07-2007, 07:00 PM
quick, delete it before the MILR catches it! it's going to be nasty. that foreskin between the eyebrows is just a MILR magnet!

Red
07-07-2007, 10:06 PM
http://img67.imageshack.us/img67/3127/bscap0000fr3gb9.jpg

You got Drakezoned.

GTAce
07-07-2007, 10:09 PM
:lol: The KILZONE hype even swashs over to Uncharted. :laugh:

LiquidEagle
07-07-2007, 10:59 PM
OMG that was hilarious

Sephiroth_VII
07-07-2007, 11:17 PM
This hype is unbelievable! I don't think it's been that bad since Halo 2.

Fazares
07-08-2007, 11:57 AM
This hype is unbelievable! I don't think it's been that bad since Halo 2.
dont exagerate...halo 2 was the most overhyped thing i saw in years...

Luis
07-08-2007, 12:13 PM
I remember watching a video of Halo 2's unveiling years ago. It was like three or four minutes of single player gameplay and while it looked pretty back then, it wasn't anything beyond amazing. However, some guys in the audience cheered every time a new weapon was shown or whenever a vehicle was used. Really, I didn't understand such enthusiasm, I wasn't exactly blown away.

GTAce
07-08-2007, 12:19 PM
LOL same here.
I remember the guy who played had taken the dual SMG and the crowd went crazy. :laugh:

Diresu
07-09-2007, 06:33 AM
2 New Screens on IGN. Or at least new for me.


http://ps3media.ign.com/ps3/image/article/802/802106/uncharted-drakes-fortune-20070706050657967.jpghttp://ps3media.ign.com/ps3/image/article/802/802106/uncharted-drakes-fortune-20070706050659435.jpg

chartwel
07-09-2007, 06:44 AM
^^^beautiful. and they havent even hit polishing stages yet :)

Junox50
07-09-2007, 06:55 AM
Naughty Dog has certainly come a long way.

BluBoi
07-09-2007, 06:45 PM
^^^Those look hawt but they were posted on the last page.

Nameless
07-11-2007, 09:22 PM
The new uncharted trailer on the PSN looks incredible!
The new footage has improved from the last shown and this game deserves a lot of hype, because it looks amazing!

yoshaw
07-11-2007, 09:42 PM
Yaaaaay, The HD trailer is up on gamersyde

http://www.gamersyde.com/news_4611_en.html

Cyrus
07-11-2007, 10:14 PM
The new uncharted trailer on the PSN looks incredible!
The new footage has improved from the last shown and this game deserves a lot of hype, because it looks amazing!


Agreed, VERY nice. I was surprised to see all new stuff. I was sure it was going to be the same gamers day trailer but it was almost 100% new stuff and looked amazing. Lol just too many great games to keep track on everything. :D

Domination
07-11-2007, 11:09 PM
Ratchet & Clank looks realy good since the first showing.

http://images.xboxyde.com/gallery/public/5809/1233_0001.jpg
http://images.xboxyde.com/gallery/public/5809/1233_0002.jpg
http://images.xboxyde.com/gallery/public/5809/1233_0003.jpg
http://images.xboxyde.com/gallery/public/5809/1233_0005.jpg

Others you may want to checkout:
Lair (http://www.gamersyde.com/news_4613_en.html)
Uncharted (http://www.gamersyde.com/news_4611_en.html)
MGS4 (http://www.gamersyde.com/news_4618_en.html)

Nameless
07-11-2007, 11:43 PM
^ Try the E3 section...

OmniStalgic
07-12-2007, 12:19 AM
I was just ranting about Uncharted in the Ratchet thread...

These two games I just can't stop watching...

And it's not just the immediate eye candy either...the actual in-game stuff looks freakin MIND-BLOWING!!!

Epix
07-13-2007, 10:50 PM
Check this out: Wall climbing animation demo!

http://www.gametrailers.com/player/22012.html

Nameless
07-14-2007, 12:05 AM
The Plane crash opening movie is very impressive and transitions seemlessy to the actual gameplay engine... http://www.gametrailers.com/player/22040.html
That's what I find the most impressive about 1st/2nd party PS3 titles; the games are seemlessly integrating cinematic movies visuals with gameplay visuals. I'm tired of the days of amazing CG movies that make the gameplay visuals pale in comparison. The direction Sony is going with the integration of cinematics and gameplay is truely "next-gen" IMO from a visual perspective...

Fillibuster
07-14-2007, 12:19 AM
^The 8 Days trailer was the ultimate example of this. If that game can pull off the same hectic pace between cinematic and gameplay I think it will be one hell of a game...That was a great point you brought up Nameless

Luis
07-14-2007, 01:01 AM
After seeing what Uncharted and Killzone look like, I'm starting to have high hopes for 8 Days and The Getaway, technically speaking.

curryking1
07-14-2007, 01:35 AM
O ya... now that you mention 8 Days and the Getaway guys, it is kind of disappointing we didn't get to see them at this show.

Hopefully we will see them soon. Hopefully they will also have good spacing between big SCEWW big hitters for maximum effect, can't wait to see them anyhow :)

^And totally, I'm really looking forward to these two, especially for some reason The Getaway, much more so actually, because of the mammoth that KZ has become here.

OmniStalgic
07-14-2007, 01:56 AM
The Plane crash opening movie is very impressive and transitions seemlessy to the actual gameplay engine... http://www.gametrailers.com/player/22040.html
That's what I find the most impressive about 1st/2nd party PS3 titles; the games are seemlessly integrating cinematic movies visuals with gameplay visuals. I'm tired of the days of amazing CG movies that make the gameplay visuals pale in comparison. The direction Sony is going with the integration of cinematics and gameplay is truely "next-gen" IMO from a visual perspective...QFT...damn Nameless, you've been taking the words outta might mouth lately man..

cut it out:rant:

I just saw the actual gameplay of Killzone (not the trailer that's on PSN) and =-o

I still want to see multiplayer though, because it's really two separate games, but there single player campaign looks like it will certainly deliver.

The most impressive thing to me is the range of variety in the titles.

What's the best of show? Little Big Planet? Killzone? GT5? Heavenly Sword? Echochrome? Uncharted? It's why the PS2 was so incredible--something for everyone...

Sony just might do it 3 times straight if the keep this momentum up.

btw-why do the explosions look so much more awesome in Uncharted now?

btw-Infamous was freakin insane and loaded with potential. The first Sony game to go after the sandbox genre since the Getaway I believe...

PS3LikeNoOther
07-14-2007, 07:24 AM
I have watched that E3 trailer like 37 times now and I still can't get over how good the texture work is in this game. Props to Naughty Dog for show without a doubt the PS3 can do gears type textures. This is the kind of stuff that happens when a dev uses all of the tech in the PS3. When the Cell+RSX mate with Blu Ray+HDD the final result is truely amazing. I have said it before and I will say it again by 2011 we will laghf at how we thought the 05 trailer of Killzone was untouchable, because 1st party Sony will be streaming Textures from both storages to push the textures to that level, and the 1,2 punch will be fine tuned (Cell + RSX).

Luis
07-14-2007, 09:53 AM
Yeah, PS3 is starting to show that it has serious horsepower and plenty of memory and resources to do anything the 360 does and more, and most importantly that it's worth the money. I can't imagine what games will be like in a couple years, let alone when PS4 launches. I guess that Sony will not want to create another wild design for a processor and it'll have to be an evolution of Cell to make things easier for everyone. And it'll have another Nvidia GPU, seeing how good the Cell + RSX combo is turning out to be.

Raijin
07-14-2007, 10:05 AM
I have watched that E3 trailer like 37 times now and I still can't get over how good the texture work is in this game. Props to Naughty Dog for show without a doubt the PS3 can do gears type textures. This is the kind of stuff that happens when a dev uses all of the tech in the PS3. When the Cell+RSX mate with Blu Ray+HDD the final result is truely amazing. I have said it before and I will say it again by 2011 we will laghf at how we thought the 05 trailer of Killzone was untouchable, because 1st party Sony will be streaming Textures from both storages to push the textures to that level, and the 1,2 punch will be fine tuned (Cell + RSX).

The scary thing is they estimate to use only 40-45% of PS3's horsepower once the game completed. Very impressive!

BahnNZ
07-14-2007, 01:31 PM
Watching trailers now, it's Gears of Tomb Raider!

Naughty Dog are doing what they always do, mix up a bunch of hip genres in a single game. Fab.

yoshaw
07-16-2007, 01:21 AM
Funniest opening intro EVER!!!
http://www.gametrailers.com/player/22040.html

BahnNZ
07-16-2007, 01:32 AM
Controls seem pretty standard

LaLiLuLeLo
07-16-2007, 01:48 AM
Yep. Plays reasonably well. Camera axis are adjustable, it's solid. Just needs to be tightened up (like every unfinished game).

BruceWayneIII
07-16-2007, 11:56 AM
Direct link

QuickTime
http://trailers.gametrailers.com/gt_vault/t_uncharted_e32k7_cam_planecrash_gt_h264.mov

Windows Media
http://trailers.gametrailers.com/gt_vault/t_uncharted_e32k7_cam_planecrash_gt_h264.wmv

Great intro - classic adventure style.

Epix
07-16-2007, 02:48 PM
I feel like I'm at the point now with these games (see Heavenly Sword, Ratchet, MGS4, ect) where I don't really want to see anymore of them. It's like once you reach the point where you know you'll be buying the game Day 1 when it comes out why should you watch anymore footage? E3 has kind of put me in a state of video game lockdown.

Shogun042
07-16-2007, 02:55 PM
^^ same.

LaLiLuLeLo
07-16-2007, 03:01 PM
Imagine being at E3. I'm all game previewed out, man. Except for the mgs4 trailer.

BahnNZ
07-16-2007, 04:35 PM
Yah, all trailered out, I need real games and demos, not trailers.

But in 1 month and a half Heavenly Sword should be out then it's 1 or 2 awesome games a month.

Some demos before that would be nice Mr Sony.

Segitz
07-16-2007, 05:18 PM
Ya, but what I dont get about Sony is...

they didnt release a single game since MS (amirite?), yet there was nearly no PS1 dl on the EU stores (why? I would have bought something) or other stuff (playable, not trailers, those can be gotten everywhere).


Since this drought now is nearly over (and I have exams :( ), I wont complain anymore.

Luis
07-16-2007, 05:29 PM
Since MotorStorm??? Many games have been released since then.

Jay Gee
07-16-2007, 06:19 PM
I think he was referring to 1st party, maybe?

julps31
07-16-2007, 06:21 PM
I feel like I'm at the point now with these games (see Heavenly Sword, Ratchet, MGS4, ect) where I don't really want to see anymore of them. It's like once you reach the point where you know you'll be buying the game Day 1 when it comes out why should you watch anymore footage? E3 has kind of put me in a state of video game lockdown.Lol yea i got the same feeling with the games we've seen alot of before E3 (Heavanly Sword, Uncharted, Lair..pretty much the games you mentioned except MGS4 since we still haven't seen alot lot of that) now that E3 has passed. Its like i've seen enough now I just wanna play em.

pari
07-16-2007, 07:44 PM
http://www.joystiq.com/2007/07/16/joystiq-impressions-uncharted-ps3/


We have no qualms about the platforming aspects of the game. However, combat proved to be difficult, due to its rather cumbersome controls, and buggy performance. The game employs a cover system, not unlike that found in Gears of War. For example, Drake can hide behind a wall, peek out and fire a few rounds. Then, he can run forward and take cover behind a rock. However, we found ourselves having a lot of difficulty "sticking" to the appropriate cover, in the direction we wanted to. Gears of War features an elegant control mechanism, where all actions are performed through the context-sensitive A button. Uncharted uses multiple buttons on the controller for the same actions, which is certainly disorienting.

In addition, we found ourselves constantly clipping through walls and other objects. We tried to take cover behind a wall, and as we rolled out, we found ourselves stuck inside a barrel. Then, we had to fight the camera, which had also become fixated on the wall. We were lucky to have somehow escaped before an enemy threw a grenade in our direction.

The camera simply doesn't feel intelligent enough: we were struggling to keep it in check at all times. It's too bad that uncomfortable controls, glitches, and a finicky camera are getting in the way of a potentially excellent game. We were impressed by the enemy AI: they take cover, try to flank you, and perform melee attacks when close.

If any game needs to be delayed, it has to be Uncharted: Drake's Fortune. We're confident that the team at Naughty Dog can make a stellar game, and we doubt they'll rush Uncharted just to make its November release. Considering how many other high-profile games are arriving on PS3 (and other consoles) later this year, we'd love to see Naughty Dog take the time to really iron out the bugs and refine the controls -- if they do, Uncharted can easily be one of the best games on the platform.

Can anyone of the Mods who attended the E3 comment about this? What is your personal experience of playing the demo. Normally I discount kokatu and joystiq impressions about PS3. But this seems to be kind of sticking out. I would like the first hand impressions..

Red_Eyes
07-16-2007, 07:55 PM
http://www.joystiq.com/2007/07/16/joystiq-impressions-uncharted-ps3/


Can anyone of the Mods who attended the E3 comment about this? What is your personal experience of playing the demo. Normally I discount kokatu and joystiq impressions about PS3. But this seems to be kind of sticking out. I would like the first hand impressions..
Base on other reviews of the demo at E3, Joystick is trying to spread FUD.

yoshaw
07-16-2007, 08:19 PM
Actually u know what. I kinda agree with the janky camera aspect of the demo.

I was watching this gameplay sequence from Gamersyde.com and in both of the vids , I felt like compelled to reach for a controller n fix the camera for myself. Only to notice Doh, I'm not playing. Intelligent camera fixation needed for the final game, a MUST actually. Hopefully, it will be fixed.

Segitz
07-16-2007, 08:56 PM
I think he was referring to 1st party, maybe?

yes first party.

In addition to this, what bigger third party titles were released? Crappy ports of ubi games and Oblivion and NGS... (since march)


Sony could have released a multitude of PS1 games in those lame weeks when nothing was released on psn... But no, nothing happened.

OmniStalgic
07-16-2007, 09:01 PM
Nah...some interviews before have commented that the controls needed to be tighter...

No fud there, Naughty Dog just has to tighten the game up before it ships--which is not the Warhawk Heavenly Sword time-frame btw...

Uncharted has been set for a Winter release, lotta time to polish the game up...

Luis
07-17-2007, 06:00 PM
Some of these screenshots are new to me. Looking great, as always.

http://www.threespeech.com/blog/wp-content/uploads/2007/01/jakes01.1.jpg
http://www.threespeech.com/blog/wp-content/uploads/2007/01/jakes02.1.jpg
http://www.threespeech.com/blog/wp-content/uploads/2007/01/jakes03.1.jpg
http://www.threespeech.com/blog/wp-content/uploads/2007/01/jakes04.1.jpg
http://www.threespeech.com/blog/wp-content/uploads/2007/01/jakes05.1.jpg
http://www.threespeech.com/blog/wp-content/uploads/2007/01/jakes06.1.jpg
http://www.threespeech.com/blog/wp-content/uploads/2007/01/jakes07.1.jpg
http://www.threespeech.com/blog/wp-content/uploads/2007/01/jakes08.1.jpg
http://www.threespeech.com/blog/wp-content/uploads/2007/01/jakes09.1.jpg
http://www.threespeech.com/blog/wp-content/uploads/2007/01/jakes10.1.jpg
http://www.threespeech.com/blog/wp-content/uploads/2007/01/jakes11.1.jpg
http://www.threespeech.com/blog/wp-content/uploads/2007/01/jakes12.1.jpg
http://www.threespeech.com/blog/wp-content/uploads/2007/01/jakes13.1.jpg
http://www.threespeech.com/blog/wp-content/uploads/2007/01/jakes14.1.jpg

PS3LikeNoOther
07-17-2007, 08:25 PM
Anyone out there still wanna try and say the 06 trailer looked better? This game has come a long way even since gamersday, and will no doubt look even better once it hits the shelves. I am not worried about gameplay in this title at all, and there should be no reason for anyone else to either. After the way Jakk played on PS2 I have complete confidence that Naughty Dog will nail it in this title too. In fact I am anticipating what all of the differant types of gameplay will be in the game, because as most of you should know Jakk was packed with all kinds of gameplay which kept the experiance freash throughout the game.

Now on to why Sony has not released any PSone titles lately. I believe Sony has a download service that is coming very soon, as we have heard from Phil, Kaz, and the gang. I think they will have a ton of content avilable once this comes out, which I am expecting it from September to November time frame. Right now it would be easy to make a mess out of the current store with to much content.

Fazares
07-17-2007, 08:28 PM
thats what happens to early adopters.....late adopters will laugh at us while paying the ps3 less+a bundled game...the shockaxis and games like killzone 2,ratchet and clank etc...ahah

cliffbo
07-17-2007, 08:29 PM
thats what happens to early adopters.....late adopters will laugh at us while paying the ps3 less+a bundled game...the shockaxis and games like killzone 2,ratchet and clank etc...ahah

i promise not to laugh :)

NeoPlayStation
07-18-2007, 12:40 PM
New Screens:

Nameless
07-18-2007, 12:48 PM
^ VG posted those pics earlier, but I like the thumbnails you used instead of links...

Luis
07-18-2007, 01:07 PM
But I and others can open all those links with a mouse gesture on firefox :-p

Epix
07-18-2007, 02:57 PM
But I and others can open all those links with a mouse gesture on firefox :-pIs that an addon?

Luis
07-18-2007, 03:10 PM
Mouse gestures, yeah. It's also possible to open the attachments with the same gesture, but you can only open up to five at once because that's the attachment limit per post.

dnpmakkah
07-18-2007, 03:22 PM
Wow look at the 'rust' on the boat. It looks so good.

makeitlookreal
07-19-2007, 12:58 AM
I just told a friend about this game and sent him the link to some screenshots. He is amazed. :-)

LaLiLuLeLo
07-19-2007, 01:47 AM
Wow look at the 'rust' on the boat. It looks so good.

see! It's easy!:pinky:

Luis
08-14-2007, 09:03 PM
Hands-on (http://threespeech.com/blog/?p=541)

LaLiLuLeLo
08-14-2007, 09:18 PM
HANDS ON (http://psinsider.e-mpire.com/index.php?categoryid=3&m_articles_articleid=888)

Sephiroth_VII
08-14-2007, 11:24 PM
Uhm, thanks, VG, Lali.

LaLiLuLeLo
08-15-2007, 05:06 AM
My word isn't good enough? That what you're trying to say VG??:realmad:realmad:realmad:realmad:realmad

Luis
08-15-2007, 09:45 AM
Er..., no sir, I was just trying to show another point of view, sir :look:

Sephiroth_VII
08-15-2007, 03:37 PM
Why would we need another point of view, VG? Are you suggesting that Lalilulelo might be... BIASED!?

LaLiLuLeLo
08-15-2007, 03:43 PM
VG,

http://photos-764.ll.facebook.com/photos-ll-sctm/v72/81/1/25300764/n25300764_31163676_5687.jpg

Luis
08-15-2007, 03:45 PM
:cry2:

Red
08-15-2007, 07:29 PM
http://img529.imageshack.us/img529/4786/gcmesse04ls7.jpg

From Leipzig

GTAce
08-26-2007, 10:10 PM
Some off screen gameplay footage:
I9hL_9yjE68

yoshaw
08-26-2007, 11:05 PM
I cant put my finger on it but something to do with his movement. Its so .... unnatural... you know like humans don't speed walk like that. The way he lifts his feet off the ground, kinda spiffy IMO. Regardless of how smooth or lifelike these animations are claimed to be. I find them odd. Not that its gonna dampen the game or anything. Rather strange, thats all.

What's the word ... oh yea the uncanny territory between realism n virtual realism. Something like that.

PS: Hey, after the vid finishes, you can search for MAFIA2 trailer from the list of thumbs at the bottom. GOD IT LOOKS AMAZING!!!!! Heavenly sword level amazing!! ANyone got the HD version?

ok here it is, srry to hijack the thread but this has to be seen
f7nA3kEdmjo

GTAce
08-26-2007, 11:11 PM
Yeah i agree.
It looks ALMOST like he is on a stock and flyes over the ground or something.
Lets wait and see how it looks in the final version.

Yeah MAFIA2 is awesome but i dont think the game will look like the trailer looks at least in some points.^^

yoshaw
08-26-2007, 11:24 PM
Here's the same video but better/sharper quality. Can even download it, 8MB
http://games.tiscali.cz/news/news.asp?id=23684

[/Offtopic]

curryking1
08-26-2007, 11:46 PM
Offtopic - Of course, the Mafia trailer was CG lol, the gameplay screens don't look like the FMV, but they look great :thumbl:

Smokey
08-26-2007, 11:55 PM
Wow look at the 'rust' on the boat. It looks so good.

if you watch the first vid from PSN you see that beautiful rust. i always rewound it to see again looks so real

Pluto
08-27-2007, 12:41 AM
Wow look at the 'rust' on the boat. It looks so good.

To an untrained eye that would look like rust, but it's actually just jaggies.

The Playstation 3 isn't efficient enough to create a rust texture. Sorry. :devious:


Its so .... unnatural... you know like humans don't speed walk like that. The way he lifts his feet off the ground, kinda spiffy IMO.



Spiffy -(Adj.)1. Neat or interesting. (can also mean cool) 2. Of a good or pleasant nature.
Used in 21st-century America by strange, offbeat teens.

I think you meant "iffy". :thumbl:

yoshaw
08-27-2007, 01:00 AM
I think you meant "iffy". :thumbl:

Exactly! I meant just that.

I stand corrected :)

Thank you!

PS3LikeNoOther
08-27-2007, 07:29 AM
Just watched some of the gameplay vids for this game and I have got to say I am extreamly happy with what I am seeing. This game is shaping up to be what Tomb Raider should have eveolved into after all these years. I don't know why, but I really like Nathan. I think he is the kind of charictor that games have really been missing. I think he has a great personality and it will be awsome to watch his story unfold.

@everyone

I am willing to bet the walking and running animations will be worked on a bit before release. It does seem to me that he is not making solid contact with the ground right know which makes it look like he is weightless. With the experiance Naughty Dog has I am sure they will solve the little issues the game is showing right now, and this will be one of the best games on the PS3 just as Jak and Daxter is still a PS2 masterpeice.

GTAce
08-27-2007, 12:17 PM
A couple of new screens from IGN. (http://media.ps3.ign.com/media/812/812550/imgs_1.html)

section
08-27-2007, 04:10 PM
Good looking as always but I'd be happy to see the dynamically moving pendant back 'cause it was already shown in the demos and I really liked it.

Small details y'know :)

Epix
08-27-2007, 04:11 PM
A couple of new screens from IGN. (http://media.ps3.ign.com/media/812/812550/imgs_1.html)Can you post as attachments? (at work).

Segitz
08-27-2007, 05:03 PM
Can you post as attachments? (at work).

I am on it

Segitz
08-27-2007, 05:09 PM
Next pics

GTAce
08-27-2007, 05:29 PM
Thx Segitz. :thumbl:
Didnt had the time to do it sorry.^^

Jay Gee
08-27-2007, 07:36 PM
LOL @ his necklace being glued to his chest. Other than that, great screenies.

VonGak
08-27-2007, 07:36 PM
But but those aren't new :(

saud264
08-28-2007, 10:09 AM
Joystiq interviews Sony's Sam Thompson about Uncharted (http://www.joystiq.com/2007/08/28/pax-07-joystiq-interviews-sonys-sam-thompson-about-uncharted/)



At last weekend's PAX 07, one of the biggest titles Sony was showing was the latest build of Uncharted: Drake's Fortune. We were eager to get our hands on the action platformer to see if any of those problems from E3 had been fixed, but before that we were able to talk to the Line Producer for Uncharted, Sam Thompson about his game. He talks about tweaks and fixes to the game, technical details surrounding development and whether or not they'll be supporting Home. Check out the interview below and come back in a bit for hands-on report as well.

Can you go into the tweaks that have gone into this Uncharted demo since it's showing at E3 last month?

Absolutely, one of the things we did and we looked at very closely at E3 and after the show was the targeting system. And believe it or not the targeting system is still an evolutionary process and probably going to continue until we release the game. And one of the things we are doing to focus on this is bringing in test groups and getting a lot of peoples hands on the game and listening to what they have to say about it. The development team has taken an active roll as well, into kind of tuning the system. A lot of the time, artists won't have time to play the game until they're done with their contribution to the product. But we've really been trying to get everybody's feedback as often as possible because when you're dealing with a game like this it is an evolutionary process and it takes a lot of tuning to get the targeting system to where it needs to be.

The second thing we've done is that we noticed during E3 that there was actually problems with the way the enemies were animating and people were getting a little kind of frustrated. So we decided to change the way the enemies were reacting so there is no invulnerability state when they grab at their knees or flinch after taking damage. At E3, there was a two second window where they wouldn't take any damage, so it gave people the impression that you had to pump 60 bullets into the guy to kill him.

We've also looked at the damage model of each weapon, we've tuned a number of the different aspects of the gun play model – in terms of bullet velocity, trajectory, distance and looked at how they incorporate themselves into the gameplay model with the enemies. We've got some really talented people at Naughty Dog working on tuning this on a daily basis to get it just right. I think one of the big things you'll notice is the weapons balance on the handguns and the small machine guns. In the E3 build, you'll notice that they were kind firing all all over the place, so we've tightened the firing radius and bullet spread and made it much more directed. You'll can also see that the blind fire system has been improved. We've made it much more of a quick fire than a blind fire now. In the E3 demo we noticed that the blind fire system was totally inaccurate so we figured it would be better to give the player a better sense of control. So now it's a little more directed and productive in the blind fire mode

We've also added a camera switch on the L3 button to change the camera from the left shoulder to the right shoulder. Say you're standing behind a pillar: Drake is right-handed, he's not ambidextrous like the guys from Gears of War or Resident Evil. He has a weak side and a strong side for aiming and while we were worried about the gameplay implications of that, we wanted to stay true to our character. So we added the camera switch to give the player better visibility around other side. That feature in particular has gotten a lot of great feedback so far.

We've done additional enhancements on the graphics of course. We're continually working to improve the water, added more foliage and Drake has more animations pouring in everyday. The water in particular is going along great, we're really proud of that. We've implemented a particle system that calculated the weight of the person splashing into the water and creates the proportional amount of particles from the impact. It's kind of a geeky thing that the dev team is really proud of. We have High Dynamic Range (HDR) lighting still in effect, we've done additional work on the texture quality throughout the environment. You know Naughty Dog is never satisfied with doing the bare minimum, they've got to go above and beyond every time.

Right now we're looking at a solid eight weeks of tuning and tweaking all those little things, and you're kind of seeing it in the PAX demo. One of the additions I wish had made it into this demo was destructible cover. You can no longer hide behind a wooden crate while the enemy dumps a thousand rounds into it. Now the cover will wear down and eventually be destroyed, which forces you to really mix up your strategy. We also have destructible objects as well, but its not over the top. We didn't want to have Drake destroying a lot of the architecture with the character being an antiquity aficionado and treasure hunter. He's not going to want to go in and blow up a 14th century Spanish villa, but he would say 'If that stucco wall or this one got destroyed, it's not a huge deal.' So it's kind of a give and take between gameplay and staying true to our character.

That's about all I can think of off the top of my head, like I said it's a continuing evolution with pretty much every aspect of the game continuing to get polished and tweaked leading up to release date this holiday season.

About how long is the Uncharted going to be?

It's going to be about 8-12 hours, but we're also adding a collection model. We're going to have a ton of collectibles in the game; they're going to be the type of antiquities that you'd find in that era and the sort of treasure Francis Drake would find.

Sheila Bryson (Sony PR):And that's without any load times!

Oh yeah exactly, zero load times throughout the entire game. It's a full length streaming experience. Our cinematics are all rendered via the in-game engine so the transition between the game itself and our movies is very smooth. So what you're getting is a consistent visual; what players see during the cutscenes is what they see when they're playing the game. We're also doing something we call 'in-game cinematics' where it's kind of like Gears of War or Half-life where the gameplay slows down during dialog sections of the game and you have control of your character while the person is talking.

We're really keying into is the rich and dynamic storyline, we've had a lot of Hollywood screenwriters punch up the script a bit and we're really proud of it now. We're trying to tell this sweeping story that is very reminiscent of National Treasure, Indiana Jones or The Mummy. And we want to make sure players get immersed in that that story as well.

You were speaking of having unlockables and things like that, are you going to have Trophies or any other kind of Home integration? Or is it still too early to tell?

It is too early to tell, but I can tell you that we are definitely considering all those options. Obviously they're all really cool things that we'd like to support, but we haven't really gone on record with any of that stuff yet.

With Sony rolling out the 0.1 version of the Home SDK to third-party developers only a month or two ago, we've heard getting Home integration up is kind of a problem right now. Initially when Home was announced you had a lot of companies saying 'Sure we'll support that this holiday!' but the holiday season is getting closer and they don't have the tools to do anything more than bare bones Home integration. And then we heard that Sony probably won't get the Trophy tools out to third-party developers for another couple months which makes holiday season Trophies sound tricky. Being a first-party company, are you more in touch with Sony's plans for Home?

It's interesting but we're really not. The one thing that Sony does for their third-party partners is make sure that first-parties don't necessarily get an unfair leg-up on them. When a new tool or SDK comes live, it comes live for everybody at the same time. Sony wants to support third-party companies as much as possible and make sure it's an even playing field.

So obviously we're facing the same challenges with Home that everybody else is. We'll devote what man hours we can to it and see what we can do. What I can say, is that from my exposure to the tool set, it's actually quite easy to work with and solutions are very easy and rapid in iterations. So it's not something you need months and months to work on, and I think that even with the window of time that they've given us we can still generate a pretty substantial amount of content in that time frame.

Another kind of random technical question; recently a developer revealed that with the PS3's 1.80 SDK release, they've included an MP3 streaming tool for custom soundtracks with 12MB footprint. It's not a huge memory demand, so I was curious if you've looked at integrating that into Uncharted or if you were more interested in keeping the thematic music to enhance the immersion.

Not really familiar with it, so I can't comment on that.

With each successive SDK release, Sony has done a fantastic job at dropping the memory demands of the OS. Is this additional memory something you can instantly make use of, or does the game need to be developed with that extra memory in mind to really benefit from it.

Oh, we instantly gain access to the additional memory whenever Sony releases a new SDK and we've been able to harness every upgrade they've given us. The more memory they give us, the happier we are. The benefit is immediately reflected in the next build, it really is easy to harness that. Memory is the biggest challenge we face as a game development community, so anytime they give us back anything it's like Christmas morning.

Uncharted is on a single-layer Blu-ray right now, correct?

At this point we haven't determined if it's going to be a single or dual-layer Blu-ray yet. We're still speculating how much space we'll need, we're not 100% sure how big it will be. But right now we're running it on a single-layer Blu-ray.

So it wouldn't fit on a DVD-9?

Right now we're at 22GB so it wouldn't really work.

Sheila Bryson (Sony PR): Not even our Gamer's Day demo would fit on a DVD-9 actually.

Yeah, the demo came in at 13GB, though it was several levels obviously. But when it comes to the finished product, we want to put in as much content as we possibly can and really take advantage of all that space we have. So we'll going to have additional stuff like documentaries, making-off videos – stuff like that. Naughty Dog has really embraced the additional storage and have gone off the deep end with the stuff they're going to include. You're going to see a lot of the character making this game with all the behind the scenes stuff.

I'm sure you're focused 100% right now on just finishing up the title, but have you thought about any future downloadable content? New missions? A new outfit for Drake?

That's all stuff we think of on a daily basis, but we have to balance it with the amount of time we have and if it makes sense with the business model. It's always something we think about, whether we do it or not is another story. I think there is potential for a lot of stuff to happen, we just have to sit down and take a look at each different option. If it's doable then certainly, I know our guys would love to do it. We are planning on some surprises I think you'll see.

Have you thought of having a pre-launch demo for Uncharted?

We have, that is one of those things we think about a lot. Right now that's something we haven't decided on what the timing of that will be or if it will come into fruition. We're focused purely on finishing the retail product right now, so if we get the resources to make a demo – we'll do it. But we right now we're more concentrated on the final product more.

Well that's the end of my questions, was there anything you wanted to add? How great it is, how much you love it?

Haha, I could certainly say all those things but it would be a little corny. I think it's a great title though and I still enjoy playing it. You don't see too many people who play the same game for two years and still enjoy playing it, but it really is a great title and I hope people enjoy it.

Luis
08-28-2007, 10:21 AM
That sounds fantastic :) +rep!

Raitei
08-28-2007, 10:42 AM
Joystiq Hands on

http://www.joystiq.com/2007/08/28/pax-07-uncharted-drakes-fortune-hands-on/


Overall, Uncharted was one of the most impressive titles on display at PAX.

Visually, Uncharted looks better than anything on the PlayStation 3 right now

GTAce
08-28-2007, 12:22 PM
Visually, Uncharted looks better than anything on the PlayStation 3 right now
Better than KILLZONE 2 and GT5?
Jeez i wanna see the newest build in an HD vid lol.

LaLiLuLeLo
08-28-2007, 02:44 PM
I think by right now he meant, in stores.

Jay Gee
08-28-2007, 05:56 PM
Oh, we instantly gain access to the additional memory whenever Sony releases a new SDK and we've been able to harness every upgrade they've given us. The more memory they give us, the happier we are. The benefit is immediately reflected in the next build, it really is easy to harness that. Memory is the biggest challenge we face as a game development community, so anytime they give us back anything it's like Christmas morning.
This sounds like everything CPI was talking about, only funnier towards the end.

And what's with these people thinking that 1.5 generation PS3 games could possibly take up less space? Why in the hell would he ask him if this game could fit on a DVD-9? And LOL @ the Sony PR dropping the hammer on him with the demo comment.

Epix
08-30-2007, 05:26 PM
OFFICIAL Website Opens (http://www.us.playstation.com/Uncharted/)

The current entry from Evan Wells says that they're currently knee deep in alpha and that they are doing tons of press for the game right now. In a few weeks, there will be another press event in Croatia.

Some new Images and Concept Art:
http://mysite.verizon.net/res0abrn/unch6.jpg

http://mysite.verizon.net/res0abrn/unch7.jpg

http://mysite.verizon.net/res0abrn/unch8.jpg

http://mysite.verizon.net/res0abrn/unch9.jpg

http://mysite.verizon.net/res0abrn/unch15.jpg

http://mysite.verizon.net/res0abrn/unch16.jpg

http://mysite.verizon.net/res0abrn/unch17.jpg

http://mysite.verizon.net/res0abrn/unch18.jpg

Media
08-30-2007, 05:31 PM
They made the girl look more attractive, but she looks like she's made of plastic.

Drake and the environments look spot on fantastic.

Luis
08-30-2007, 05:32 PM
:hugegrin:

GTAce
08-30-2007, 05:32 PM
OFFICIAL Website Opens (http://www.us.playstation.com/Uncharted/)

The current entry from Evan Wells says that they're currently knee deep in alpha and that they are doing tons of press for the game right now. In a few weeks, there will be another press event in Croatia.

Some new Images and Concept Art:
http://mysite.verizon.net/res0abrn/unch6.jpg

http://mysite.verizon.net/res0abrn/unch7.jpg

http://mysite.verizon.net/res0abrn/unch8.jpg

http://mysite.verizon.net/res0abrn/unch9.jpg

http://mysite.verizon.net/res0abrn/unch15.jpg

http://mysite.verizon.net/res0abrn/unch16.jpg

http://mysite.verizon.net/res0abrn/unch17.jpg

http://mysite.verizon.net/res0abrn/unch18.jpg


They made the girl look more attractive, but she looks like she's made of plastic.

Drake and the environments look spot on fantastic.



Lol yeah thought the same thing.
Overall its still teh greatness!!1

EDIT: Quoting because of new site.

yoshaw
08-30-2007, 05:38 PM
http://mysite.verizon.net/res0abrn/unch6.jpg

What's going on here? :huh:



Oh Riiiiiiiiiiiiiiight! :shifty: *pretends he didn see anything*

Pluto
08-30-2007, 05:53 PM
http://mysite.verizon.net/res0abrn/unch6.jpg



"Where'd you buy these jeans at!?!"

makeitlookreal
08-30-2007, 07:11 PM
The reason she looks plastic is because they went for a painted look instead of a realistic look. That is the one thing I'm very upset about when it comes to this game.

LaLiLuLeLo
08-30-2007, 07:16 PM
"Where'd you buy these jeans at!?!"

Levi's: GET SOME.

MILR, why does every game have to look real with you? Ever heard of artistic impression? Tell the truth.

masteratt
08-30-2007, 08:04 PM
Niiiiiiiiiiiiiiiiiiiiiice.
....Looking game.

Jay Gee
08-30-2007, 08:28 PM
Levi's: GET SOME.

MILR, why does every game have to look real with you? Ever heard of artistic impression? Tell the truth.
This game looks FUCKING great. I don't see this "plastic" look he's referring to. If you want a plastic/resin statue look to a video game, look no further than Tekken Tag Tournament for the PS2. You can complain about that all you want, cuz you'd be right. But this? This is incredible. The only thing I don't like is that they changed the female from a brunette to a blonde without increasing her bust size. WTH Naughty Dog?!?!? And double WTH for you, MILR.

curryking1
08-30-2007, 08:34 PM
Looks great! Looks much improved as well, a lot sharper, this is definitely a much more complete build :)

....

Although the girl changed. Before she looked normal, now she looks like a freak. If they tried to make her better looking they've really failed... I liked her original look, it was more 'classic.'

PS3LikeNoOther
08-30-2007, 08:55 PM
I am quite please with the makeover they have given the girl. I do think they could have increased the juggular demisions a bit as seen in the pic with the phone, but I am not extreamly conserned with that. IMO this is the best looking game coming out this year. Yet again I think graphics count for more than just look, if it looks real (crysis) but has bad animation I get turned off more than very good graphics and amazing animation.

Raitei
08-30-2007, 09:17 PM
hell, im suprised they made her better looking anyway, i always thought they were going for average people.. who wield guns and are pretty good fighters

makeitlookreal
08-30-2007, 11:57 PM
I have heard of artistic expression. They have the right to make the game however they like. But if they use a painted method then I don't have to like it.

Overall, I think this game looks great. For example, the foilage looks unchanged. I just don't like the painted look they are using on the characters.

By the way, the girl does look plastic. They surely are not using very good skin shaders.

yoshaw
08-31-2007, 01:40 AM
Shit! *No more clicking unnecessary buttons! Like.. ever*

I know Applefiend had his reasons to say buhbye to the forums but I'm beginning to find mine aren't that for off either :XD:

Nameless
08-31-2007, 01:49 AM
Day one purchase period...

gibmonster
08-31-2007, 01:49 AM
The graphics are awesome. People who don't think so should take their heads out of their asses and take a breather.

The girl is cute. Has that sort of understated beauty I like....au natural

chartwel
08-31-2007, 04:17 AM
seeing this game in motion is where its at. the characters look fantastic. i am going to be spoiled by facial animation and actor performance after playing this and HS.

awesome game. cannot wait to buy it.

cpiasminc
08-31-2007, 09:45 PM
The reason she looks plastic is because they went for a painted look instead of a realistic look.
Or... it could be because the lighting model is completely surface-level reflection. They might be using a wrap diffuse and/or matte diffuse model(like Oren-Nayar), but none of those screenshots make a very good source off of which to make that assumption. Can't really tell if there's a half Lambert or just a really big direction-dependent ambient term.

And before you prattle on about subsurface scattering, it's not a tack-on one-size-fits-all thing and never will be. There are fakes which are probably easy to fit anywhere, and all of them look halfway decent only a small percentage of the time. I know there's little point in telling you this, so I won't bother going further.

makeitlookreal
09-01-2007, 01:32 AM
cpi,

It's just a style thing. The company is going for a painted look for this game. They outright admitted they changed from a realistic look to a plastic look. Now, I don't know how they went about getting a plastic look, what lighting systems they changed, or what shading systems they changed. I just know that the game obviously looks VERY GOOD, but has a painted look I personally don't like.

You are right. It might be caused by lighting. I would like them to try SOMETHING that would allow for SOME KIND of fake sub surface scattering. But since they are going for the painted look they obviously have no need or desire to even try using sub surface scattering.

gibmonster
09-01-2007, 02:05 AM
MILR, you should just stop playing games and take up photography or become a videophile/film collector seeing as you like reallity so much.

From your posts, these seem more up your alley. I don't think you will find anything to like for much of this generation....Especially when you skip the playing (way too often than most) and go straight to the opinion forming from a few screenshots.

yoshaw
09-01-2007, 02:24 AM
^You can say that again.




n again!

n again!

until you retire from it and learn it was all in vain. +rep Dude but we tried eons ago. Doesn't work :shrug:

Did I mention how awesomely sharp the game looks in its current form?

makeitlookreal
09-01-2007, 02:26 AM
gibmonster,

You act like I'm bashing this game. I'm not. It seems to have very good graphics, good animation, a good story line, and other interesting aspects (the foliage looks great). I'm just frustrated that they decided to go on a painted look.

I would not like photography because of the simple fact you cannot make a 3D interactive game from photographs. Playing a realistic game is like entering into another world in my opinion. That is why I'm interested in gaming.

Also, I like movies. I love SCIFI. But as of yet you cannot "play through" a movie or TV show. I'm hoping that might happen with the PS4 if it does not come out for ten years.

curryking1
09-01-2007, 02:27 AM
MILR, have you ever been introduced to stereophotos? Maybe 3D goggles?

Lol just teasing :P

makeitlookreal
09-01-2007, 02:29 AM
Curryking,

Just so everyone knows, I like this game from what I have seen and read so far! I just don't like the painted look. It frustrates me that they used it. The game DOES look great, but I think it would have looked MUCH better if they did not use the painted look.

Chrome
09-01-2007, 02:38 AM
Uncharted has been my top PS3 game for a very long time, I think the game suits that Pulp book scenario that ND are aiming for. A game doesn't have to be about realistic graphic's, all the look and coloring have been specifically chosen over months and months, so give the developers a little credit that they bring life to their idea's.

Think of great games like Metal Gear : Solid all the way down to the Mario games. their looks have had alot of thought put into them.

makeitlookreal
09-01-2007, 02:43 AM
Chrome,

Just so you know, this game was going to have a realistic look. Then the developers CHANGED to a painted look. They have openly admitted this. I personally think it looked far better with the realistic look. Now, it looks more "animated" like a cartoon. However, it still has GREAT graphics. Just in a far less realistic way which in my opinion stinks.

If I have the money to buy this game sometime down the road I would probably purchase it. The graphics are good enough. I just HATE the fact they changed the style.

Chrome
09-01-2007, 02:51 AM
Chrome,

Just so you know, this game was going to have a realistic look. Then the developers CHANGED to a painted look. They have openly admitted this. I personally think it looked far better with the realistic look. Now, it looks more "animated" like a cartoon. However, it still has GREAT graphics. Just in a far less realistic way which in my opinion stinks.

If I have the money to buy this game sometime down the road I would probably purchase it. The graphics are good enough. I just HATE the fact they changed the style.

Trust me on this, I have a greater insight that you would imagine. My opinion is that the game now suits the original vision more now. It would scare you to see the original design concept for alot of popular games, they turn out nowhere near the designers first incarnations.

fazzk
09-01-2007, 03:04 AM
Just for the record, I dont post very often however I read the forums everyday for a long time now. And..I agree with MILR on many points he makes, sometimes takes it to the extreme but overall I think hes right. I definitely would prefer a more "realistic" style of graphics compared to the style that they chose in the end.

EDIT: Does anyone have any good comparison shots of how it used to look and now?

Media
09-01-2007, 03:44 AM
I'd prefer if this game was LESS realistic. I'm more into the Crash/Jax style of things. Just because they CAN make it look more realistic doesn't mean they should.

LaLiLuLeLo
09-01-2007, 05:00 AM
Every game tries to head to more realistic shit these days, I prefer stylized believability. Realism is nice, but it's also a dead end.

gibmonster
09-01-2007, 09:28 AM
I think its great. Kinda does well to convey those more light-hearted moments in movies like indiana jones and the mummy. Those sort of adventure films.

And for fucks sake, it's got AMY HENNIG behind it!!! Have you played the soul reaver games? This and the fact she's with Naughty Dog now means this game will rock all sorts of shit.

MILR is the ONLY person who doesn't like the game simply because of the way it looks.

KRA
09-01-2007, 09:47 AM
i like painted style it's like game made of oldschool pulp comic book about treasures, pirates ect.
and i think this is what dog wanted to do.
so ok we get that some people just like more realistic design but how long
can you whine about it ? if it's so frustraiting think about us reading your posts milr.
and maybe just it's not game for you.
i love it as it is.

Luis
09-01-2007, 09:57 AM
He just won't stop complaining no matter what. The ignore user function isn't as efficient as you'd hope it would be, but the more people who uses it the better. It helps a bit, trust me.

makeitlookreal
09-01-2007, 10:18 AM
Ignore me, ignore me, and ignore me. I don't give a hoot. I'll just keep on posting like I always do. There is not a darn thing anyone can do about it, because I'm not doing anything wrong. I'm just attacked because I have an unpopular opinion.

People also don't take the time to carefully read my posts. I have not said I don't like this game. I have said many good things about this game. It looks like it will be a great game.

However, the painted look is just one aspect of this game that ticks me off. The rest of it looks great!

In this situation, if I were in the financial position to purchase this game I would probably do so.

I like this game a lot. I just don't like the painted look.

Segitz
09-01-2007, 10:36 AM
As a videophile and gamer, I usually prefer the stylized look...

Movies like Sin City, Fight Club or 300 are amongst my alltime favourites, because they are NOT realistically looking. This is just me and I am not trying to convince anyone to take my position.

Realistic looking movies often are just boring, because the visuals don't bring me a certain feeling stylized movies do. This is a directors tool to make a movie better and Lord of the Rings concurs.


Now, many people, and I don't say it's wrong, want games to look as realistic as possible. Thing is, compared to movies, games have to look natural and movies do it the other way around to look "better" (in terms of what the director wants to do). Games like MGS or even MS would look stupid, if they thrived for the "real" look.

Since Uncharted is mostly a "Indiana Jones" game (I hope so, I loved those flicks and esp. the Lucasarts games, except the crying women), going for a real look would have destroyed the whole concept. Indiana Jones is as much stylized, if not more, than Star Wars.

yoshaw
09-01-2007, 05:14 PM
Things should be taken for how they were made not what we wanted them to be. Frustration can only lead to hair plucking which from the sound/amount of complaining doesn't seem like much left to pluck from. :shifty:


As a videophile and gamer, I usually prefer the stylized look...

Movies like Sin City, Fight Club or 300 are amongst my alltime favourites, because they are NOT realistically looking. This is just me and I am not trying to convince anyone to take my position.

Realistic looking movies often are just boring, because the visuals don't bring me a certain feeling stylized movies do. This is a directors tool to make a movie better and Lord of the Rings concurs.


Now, many people, and I don't say it's wrong, want games to look as realistic as possible. Thing is, compared to movies, games have to look natural and movies do it the other way around to look "better" (in terms of what the director wants to do). Games like MGS or even MS would look stupid, if they thrived for the "real" look.

Since Uncharted is mostly a "Indiana Jones" game (I hope so, I loved those flicks and esp. the Lucasarts games, except the crying women), going for a real look would have destroyed the whole concept. Indiana Jones is as much stylized, if not more, than Star Wars.

QFMFT

Luis
09-01-2007, 05:25 PM
^^ Agreed :)

cliffbo
09-01-2007, 05:25 PM
Ignore me, ignore me, and ignore me. I don't give a hoot. I'll just keep on posting like I always do. There is not a darn thing anyone can do about it, because I'm not doing anything wrong. I'm just attacked because I have an unpopular opinion.

People also don't take the time to carefully read my posts. I have not said I don't like this game. I have said many good things about this game. It looks like it will be a great game.

However, the painted look is just one aspect of this game that ticks me off. The rest of it looks great!

In this situation, if I were in the financial position to purchase this game I would probably do so.

I like this game a lot. I just don't like the painted look.

well i love the painted look, but i also like chocolate icecream... does that mean you should like it too? you are welcome to your opinion MILR, that's what a good forum promotes

Media
09-01-2007, 05:30 PM
Cliffbo!?

curryking1
09-01-2007, 05:49 PM
Yay cliffbo! :D

cliffbo
09-01-2007, 05:51 PM
Cliffbo!?


Yay cliffbo! :D

hellooooooooo!!!!! *little shaking hand*

Fats
09-01-2007, 05:52 PM
I cried myself to sleep every night because Cliffbo wasn't here. Now he is.

*throws away anti-depressants*

HIGH FIVE!

KRA
09-01-2007, 05:57 PM
Ignore me, ignore me, and ignore me. I don't give a hoot. I'll just keep on posting like I always do. There is not a darn thing anyone can do about it, because I'm not doing anything wrong. I'm just attacked because I have an unpopular opinion.

People also don't take the time to carefully read my posts. I have not said I don't like this game. I have said many good things about this game. It looks like it will be a great game.

However, the painted look is just one aspect of this game that ticks me off. The rest of it looks great!

In this situation, if I were in the financial position to purchase this game I would probably do so.

I like this game a lot. I just don't like the painted look.

you don't read carefull.
it's forum and you have right to write your opinions.
and you can even think that it's unpopular and that makes you some special fucking outsider.
or something.
the thing is we aren't that dumb. you can write this once.
and we can understand this. you don't have to write 1000 times the same post.

cliffbo
09-01-2007, 05:57 PM
I cried myself to sleep every night because Cliffbo wasn't here. Now he is.

*throws away anti-depressants*

HIGH FIVE!

wiping the tears from my eyes
cos of all the high fives
god i've missed all you guys

cpiasminc
09-01-2007, 06:51 PM
They outright admitted they changed from a realistic look to a [painted] look.
When did they say they *changed* to a painted look? People saw the early videos and thought they were going for realism given the nature of their animations and little normal mapping details here and there... But I don't recall any statement saying that they were considering a totally realistic look. Just stuff from interviewers where they responded to questions about realism by saying they were going for a more painted look.

Although, I'm all but certain that you would be less vocal about it if they hadn't said that. I mean, your choice of wording saying that they "admit" to going for a certain look as opposed to "stating" that they were going for a certain look is rather telling.


There is not a darn thing anyone can do about it, because I'm not doing anything wrong. I'm just attacked because I have an unpopular opinion.
Not really. If you were to head outside these forums, the neverending quest for realism is not an unpopular desire. The unpopular thing is the fact that you treat any and all transgression from the path towards total realism as an unspeakable crime that far supercedes the most heinous acts in human history.

I've surely surpassed Hitler as one of the great evils of history seeing as how I've worked on stuff like this : pic 1 (http://www.flipcode.com/iotd/05-23-2001.jpg), pic 2 (http://www.acm.uiuc.edu/siggraph/EOHpicaEmberBIG.jpg)

makeitlookreal
09-01-2007, 07:48 PM
A developer on Beyond 3D working for this game (cannot remember his name) openly stated (admitted, said, claimed, or whatever word you want to utilize because it does not matter) that they changed and decided to go with a painted look. Also, he admitted that they had to back off on the shading just a little from their target render.

I'm also almost certain I read in an actual interview that they admitted going to a painted look. But I do not remember where. But I remember a dev was talking about the work being done on the game in Beyond 3D.

cliffbo
09-01-2007, 07:55 PM
A developer on Beyond 3D working for this game (cannot remember his name) openly stated (admitted, said, claimed, or whatever word you want to utilize because it does not matter) that they changed and decided to go with a painted look. Also, he admitted that they had to back off on the shading just a little from their target render.

I'm also almost certain I read in an actual interview that they admitted going to a painted look. But I do not remember where. But I remember a dev was talking about the work being done on the game in Beyond 3D.

i think the only problem is MILR, that you push the point a little too far as if you will change peoples minds. i agree with you whole heartedly with the 'i have a right to my opinion', but that goes for everyone. just have your opinion (without trying to prove it) and everything will be cool :)

makeitlookreal
09-01-2007, 08:06 PM
cliffbo,

You may not have witnessed it, but I've been attacked and harassed do to my opinions lately. Instead of people simply giving their opinions in response I've been attacked and the target of harassment.

cliffbo
09-01-2007, 08:08 PM
cliffbo,

You may not have witnessed it, but I've been attacked and harassed do to my opinions lately. Instead of people simply giving their opinions in response I've been attacked and the target of harassment.

just take it on the chin MILR, things will get back to normal, they did last time. your not alone you know, i like you

GTAce
09-01-2007, 08:10 PM
I agree with cliff here.
I think the new more stylized look is cooler but if someone dont like it who gives a ***?
I dont see the problem here.

EDIT: Woohoo 3 I's... call me IAce lol.

Luis
09-01-2007, 08:12 PM
The problem here is the ongoing reiteration of the same complaint we heard again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again. And again. And that isn't even close to what it's been like for a long time now with similar complaints about other games.

The cause of the problem here is a total lack of consideration about everyone feeling annoyed about a point made countless times to no avail.

cliffbo
09-01-2007, 08:18 PM
The problem here is the ongoing reiteration of the same complaint we heard again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again. And again. And that isn't even close to what it's been like for a long time now with similar complaints about other games.

The cause of the problem here is a total lack of consideration about everyone feeling annoyed about a point made countless times to no avail.

that's the hub of it MILR, no-one hates you fella... come on smile and move on

makeitlookreal
09-01-2007, 08:49 PM
VG,

Certain other members annoy me in certain ways due to their opinions. However, I don't let them bother me to the point I harass or attack users.

Anyway, I also want to say people don't always read my posts completely. If they did, they would realize I think this is going to be a great game.

cpiasminc
09-01-2007, 09:07 PM
A developer on Beyond 3D working for this game (cannot remember his name) openly stated (admitted, said, claimed, or whatever word you want to utilize because it does not matter) that they changed and decided to go with a painted look. Also, he admitted that they had to back off on the shading just a little from their target render.
You have it a little off there. You're thinking of Rich Diamant's (character artist) posts on B3D, as he's pretty much the only Naughty Dog guy there, and he also said something similar to what you mentioned, but the actual meaning was nothing close to that as you're relating topics which were never connected. He said that because the CG shots were offline renders, he was free to do whatever he wanted shader/material-wise, whereas that isn't the case with the in-game models (and this is true of all games and always will be). He wasn't talking about a change in the plan for the game, but that for the CG renders, he could go for realism if he wanted to, but when working on the game models, he had to work towards a painted look. He was really only talking about it from his own perspective, not from the Naughty Dog perspective.

There were never any target renders seen at any time. Just offline renders for an artist's personal portfolio which had nothing whatsoever to do with any goals for the game. If you actually paid attention to the pics and a few other messages on that thread, you'd have seen that the in-game characters actually came *before* the CG renders, as he's borrowing a few assets from the game in order to construct the CG renders.


You may not have witnessed it, but I've been attacked and harassed do to my opinions lately. Instead of people simply giving their opinions in response I've been attacked and the target of harassment.
I reiterate. It's not your opinions; It's your nature. It's not that you like realism and hate surrealism, but that you are incapable of shutting up about one and only one thing you hate and giving no audience to anything else, not even feigning that there might be other aspects worth thinking about until someone presses you to do so (and that's always short-lived). It's not that you have some great hatred against NPR, but that you don't talk about anything else to the point where all you really do is annoy people.

Whenever you willingly say that you think this game will be great, it's only because someone told you to shut up about your constant repeated assertions... It's not that you may or may not like the game, but that you're not willing to get off the one topic of "painted style=purified,distilled,unabated evil." I don't think anybody would have a problem with you if not for the veritably pathological obsession. If you'd only mentioned that point a handful of times, you wouldn't be attacked.

On B3D, for that matter, you repeatedly demand "cut and dry" or definitive answers specifically only on the things that cannot ever have a definitive answer. It would be one thing if you were just curious and learned from it, but it's the endless cycle that really grinds peoples gears, especially since it screams of wanting that information solely to place some grounding on your own personal feelings.

yoshaw
09-01-2007, 09:44 PM
I reiterate. It's not your opinions; It's your nature. It's not that you like realism and hate surrealism, but that you are incapable of shutting up about one and only one thing you hate and giving no audience to anything else, not even feigning that there might be other aspects worth thinking about until someone presses you to do so (and that's always short-lived). It's not that you have some great hatred against NPR, but that you don't talk about anything else to the point where all you really do is annoy people.

Whenever you willingly say that you think this game will be great, it's only because someone told you to shut up about your constant repeated assertions... It's not that you may or may not like the game, but that you're not willing to get off the one topic of "painted style=purified,distilled,unabated evil." I don't think anybody would have a problem with you if not for the veritably pathological obsession. If you'd only mentioned that point a handful of times, you wouldn't be attacked.

On B3D, for that matter, you repeatedly demand "cut and dry" or definitive answers specifically only on the things that cannot ever have a definitive answer. It would be one thing if you were just curious and learned from it, but it's the endless cycle that really grinds peoples gears, especially since it screams of wanting that information solely to place some grounding on your own personal feelings.

+rep dude!

What an awesome way to describe EXACTLY what I'd been meaning to say to MILR for like a year now! English is not my thing so... but hey, them are the words my friend, them are the words.

Nameless
09-01-2007, 10:06 PM
^ It will fall on deaf ears; it always does... :(

PUNK em 733
09-02-2007, 01:46 AM
I reiterate. It's not your opinions; It's your nature. It's not that you like realism and hate surrealism, but that you are incapable of shutting up about one and only one thing you hate and giving no audience to anything else, not even feigning that there might be other aspects worth thinking about until someone presses you to do so (and that's always short-lived). It's not that you have some great hatred against NPR, but that you don't talk about anything else to the point where all you really do is annoy people.

Whenever you willingly say that you think this game will be great, it's only because someone told you to shut up about your constant repeated assertions... It's not that you may or may not like the game, but that you're not willing to get off the one topic of "painted style=purified,distilled,unabated evil." I don't think anybody would have a problem with you if not for the veritably pathological obsession. If you'd only mentioned that point a handful of times, you wouldn't be attacked.

On B3D, for that matter, you repeatedly demand "cut and dry" or definitive answers specifically only on the things that cannot ever have a definitive answer. It would be one thing if you were just curious and learned from it, but it's the endless cycle that really grinds peoples gears, especially since it screams of wanting that information solely to place some grounding on your own personal feelings.


Praise be to Allah!!:worthy:

gibmonster
09-02-2007, 02:18 AM
Praise be to Allah!!:worthy:

I'll definitely second that. Cpi could not have hit the nail on the head harder.

Pistolero
09-02-2007, 03:12 AM
That was a stab to the "RSX mystery burried in the dead sea" guy ?

fazzk
09-02-2007, 03:47 AM
I honestly think both sides are on the extreme a little bit, MILR you do go too far by reiterating points that have been stated. And I do think everyone else, especially NOW, maybe not before, but now people see his posts and throw it away because of who is writing it. BUT, I digress... I wish the game had "more realistic style" too.

In the end, I think I compare MILR's graphic love for many people who say things like "gameplay" is what makes a game great. And if a game has bad gameplay, people will always reiterate that point, or for ANY game people will always state "O, gameplay is not so great for that game" So its kinda like that, except MILR uses graphics instead of gameplay.

LaLiLuLeLo
09-02-2007, 03:59 AM
You have it a little off there. You're thinking of Rich Diamant's (character artist) posts on B3D, as he's pretty much the only Naughty Dog guy there, and he also said something similar to what you mentioned, but the actual meaning was nothing close to that as you're relating topics which were never connected. He said that because the CG shots were offline renders, he was free to do whatever he wanted shader/material-wise, whereas that isn't the case with the in-game models (and this is true of all games and always will be). He wasn't talking about a change in the plan for the game, but that for the CG renders, he could go for realism if he wanted to, but when working on the game models, he had to work towards a painted look. He was really only talking about it from his own perspective, not from the Naughty Dog perspective.

There were never any target renders seen at any time. Just offline renders for an artist's personal portfolio which had nothing whatsoever to do with any goals for the game. If you actually paid attention to the pics and a few other messages on that thread, you'd have seen that the in-game characters actually came *before* the CG renders, as he's borrowing a few assets from the game in order to construct the CG renders.


I reiterate. It's not your opinions; It's your nature. It's not that you like realism and hate surrealism, but that you are incapable of shutting up about one and only one thing you hate and giving no audience to anything else, not even feigning that there might be other aspects worth thinking about until someone presses you to do so (and that's always short-lived). It's not that you have some great hatred against NPR, but that you don't talk about anything else to the point where all you really do is annoy people.

Whenever you willingly say that you think this game will be great, it's only because someone told you to shut up about your constant repeated assertions... It's not that you may or may not like the game, but that you're not willing to get off the one topic of "painted style=purified,distilled,unabated evil." I don't think anybody would have a problem with you if not for the veritably pathological obsession. If you'd only mentioned that point a handful of times, you wouldn't be attacked.

On B3D, for that matter, you repeatedly demand "cut and dry" or definitive answers specifically only on the things that cannot ever have a definitive answer. It would be one thing if you were just curious and learned from it, but it's the endless cycle that really grinds peoples gears, especially since it screams of wanting that information solely to place some grounding on your own personal feelings.



http://img.photobucket.com/albums/v368/Lalilulelo/myspace-animation-codes91.gif


AND

http://img.photobucket.com/albums/v368/Lalilulelo/elainelol2.gif

ANNND


http://img.photobucket.com/albums/v368/Lalilulelo/1188655466546.gif

http://img.photobucket.com/albums/v368/Lalilulelo/seal4.png

gibmonster
09-02-2007, 07:39 AM
http://img.photobucket.com/albums/v368/Lalilulelo/myspace-animation-codes91.gif


AND

http://img.photobucket.com/albums/v368/Lalilulelo/elainelol2.gif

ANNND


http://img.photobucket.com/albums/v368/Lalilulelo/1188655466546.gif

http://img.photobucket.com/albums/v368/Lalilulelo/seal4.png

I love the star trek one. ROFL