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yoshaw
10-03-2006, 04:15 AM
Here's a brief text copy paste from the article. You can read the rest in the thumbnail at the bottom of this post.


Explains Chesire: “We looked at the middleware solutions we could use - we had no axe to grind, frankly, and just wanted to find the technology we could have ready for th next-gen so we weren’t left catching up in ten years’ time. We looked around at the Renderwares and the Unreals, but nothing really fulfilled our requirements – specifically for the PS3, anyway.”

So what do you do when your ideal platform is PS3? The answer is to speak to Sony. And together, Codemasters and Sony have come up with another answer: Neon.

A new next-gen engine built from scratch over the past year and a half, it’s been a significant investment – and is a new tool with an unique and
interesting backstory. “Sony knew early on that it was going to be hard to get the very best out of the PS3 early on, so the Japan office commissioned a team in Europe to start devising new technology and tools,” says Cheshire.

“We really only found out about it because a guy on that team is friends with a coder at Sony, but our guys have worked very hard on building that relationship with them. What we were able to do is exploit something that Sony was developing internally, which we were the first to see – and since then we’ve worked very closely with Sony. It’s a two-way street.”

http://xs107.xs.to/xs107/06402/Neon-engine.jpg.xs.jpg (http://xs.to/xs.php?h=xs107&d=06402&f=Neon-engine.jpg)

I wonder how this new engine would look like. It's mostly being developed by Codemasters with less input from Sony. Can't wait to see it. The interesting thing is, if this looks anything close to Motorstorm or above it. Every PS3 developer can look forward to getting it as part of the PS3 tools and middleware. Meaning, this NEON game engine could become the starting(or minimum) graphics bar for developers to create graphics on PS3 if they choose it to create their games.

Siraris
10-03-2006, 05:06 AM
Great read +rep

LaLiLuLeLo
10-03-2006, 05:09 AM
What's with all this news, yoshaw? why are you so awesome????

Metal Sphere
10-03-2006, 05:12 AM
Wow, this looks fantastic. The quote about the realization of next gen and how having engines available to all would help developers in putting the games out.

Hopefully that's the same view Sony has interally with SCEWW, so that the guys there all benefit from working with each other.

section
10-03-2006, 06:13 AM
It's somewhat funny that the same Neon engine will be used for Codemasters' Xbox 360 titles too :)


Neon will eventually power all the Codemasters in-house next gen games, including 360

yoshaw
10-03-2006, 06:34 AM
^But... if you read the article carefully, it says that Codemasters is working on their version of NEON to produce their multiplatform games that has about 20% input from Sony!

WHILE at the same time, SONY JAPAN was already working internally on their own version of NEON graphics engine, for a year and a half, specifically being produced as a PS3 tools and middleware solution for PS3 devs all over. It's a two way street. Sony is using Codemasters to help bring up the quality and then some. While working internally on the same project themselves that caters NEON to be produced as a middleware solution ready for developers, who get PS3 devkits.

How cool would that be?

:cheers:

section
10-03-2006, 08:24 AM
As you say, it's a win-win.

And the more good driving games come out the happier I get :) Not that I'm looking forward to CMR Dirt, and it might have some hard time competing with MotorStorm.

Z
10-03-2006, 10:26 AM
this is great news. this may be an example of the benefits of Sony's World Wide Studios effort.
I can see more and more devs working together with SOny like this. :)

Pumpkin Head
10-03-2006, 11:52 AM
very good news indeed.

F089/H
10-03-2006, 12:28 PM
Kick-ass News,to say the least....There needs to be competition to UE3.

masonite
10-03-2006, 12:44 PM
^But... if you read the article carefully, it says that Codemasters is working on their version of NEON to produce their multiplatform games that has about 20% input from Sony!

WHILE at the same time, SONY JAPAN was already working internally on their own version of NEON graphics engine, for a year and a half, specifically being produced as a PS3 tools and middleware solution for PS3 devs all over. It's a two way street. Sony is using Codemasters to help bring up the quality and then some. While working internally on the same project themselves that caters NEON to be produced as a middleware solution ready for developers, who get PS3 devkits.

How cool would that be?

:cheers:


So basically, Sony puts in, but has to let other consoles take advantage of the middleware, and Codemasters puts in, but has to let other devs take advantage of the middleware. and in the end, everyone wins. Who said the console industry had to be uncivilised? ;)

Red_Eyes
10-03-2006, 03:40 PM
In business, it's always a good thing when you make it a win-win situation.

As for:

What's with all this news, yoshaw? why are you so awesome????
That is because yoshaw is not one person, but many persons. :)

Sephiroth_VII
10-03-2006, 03:44 PM
Yoshaw is really the JFK AI, salvaged from Arsenal Gear by The Patriots!!!

What, you doubt me?

Killing Moon
10-03-2006, 05:51 PM
Codemasters are awesome at graphics engines. So I trust their discretion.

CrumCon
10-03-2006, 07:34 PM
wow is that a new race game? it definitely looks better then MotorStorm
But animation and physics what makes a game to be qualified as next-gen.

indiekid4
10-03-2006, 07:43 PM
wow is that a new race game? it definitely looks better then MotorStorm
But animation and physics what makes a game to be qualified as next-gen.

you really need to lay off the crack pipe Crum....

Kiosko
10-03-2006, 07:44 PM
This is nice news. If this takes off and become a middle ware for developers, then inexperienced designers games will atleast be Motorstorm quality, which is already impressive.:laugh:

yoshaw
10-03-2006, 10:16 PM
Yataaaaaaaaa! Check this out.

They mention PSINext too. :hugegrin:
http://www.gamasutra.com/php-bin/news_index.php?story=11104

hehe, glad to be able to make PSINext mentioned at Gamasutra :bow:

Awesome eh? :P

BruceWayneIII
10-03-2006, 10:21 PM
Yataaaaaaaaa! Check this out.

They mention PSINext too. :hugegrin:
http://www.gamasutra.com/php-bin/news_index.php?story=11104

hehe, glad to be able to make PSINext mentioned at Gamasutra :bow:

Awesome eh? :P

Congratulations. Nice work!

PUNK em 733
10-03-2006, 10:25 PM
So someone from here interviewed him?

Luis
10-03-2006, 10:32 PM
LOL! We're famous now! :hugegrin: Where are our PS3 test units, Sony? :norris:

By the way, I'm not sure how many of you know that there's an article at Wikipedia (http://en.wikipedia.org/wiki/PSiNext) about PSINext ;)

Illmatic
10-04-2006, 12:14 AM
Some screens!

http://www.gameinformer.com/News/Story/200610/N06.1003.1502.05105.htm

http://www.gameinformer.com/NR/rdonlyres/482E4C72-F620-4BB3-AAB2-2473E96146CA/10259/Audihillclimbreplay.jpg
http://www.gameinformer.com/NR/rdonlyres/482E4C72-F620-4BB3-AAB2-2473E96146CA/10260/VWPajrallyraidreplay2.jpg
http://www.gameinformer.com/NR/rdonlyres/482E4C72-F620-4BB3-AAB2-2473E96146CA/10262/Dirt_travis_rally.jpg


:smoke:

Garfunkel
10-04-2006, 12:33 AM
LOL! We're famous now! :hugegrin: Where are our PS3 test units, Sony? :norris:

By the way, I'm not sure how many of you know that there's an article at Wikipedia (http://en.wikipedia.org/wiki/PSiNext) about PSINext ;)

yay it's been updated recently!

wtf? those screens look mighty impressive, possibly just as good/better than motor storm. i have a good feeling about this.

yoshaw
10-04-2006, 01:23 AM
Illmatic, great great find.

And that's NEON graphics engine by Codemasters right there folks! Looks beautiful.




Although the Colin McRae Rally titles saw some success in the current-gen, Codemasters is overhauling the series for the next generation. Completely rebranding the title as DIRT: Colin McRae Off-Road, the game is being developed by a combination of the Colin and TOCA Race Driver teams. Anyone who has played Colin titles before knows how hardcore the rally series is. However, much of the success has been seen in Europe, and with DIRT, Codemasters hopes to appeal to both the hardcore Colin fans and make it more accessible to the masses, as well.

The Colin McRae Rally titles have focused on point-to-point rally racing. DIRT however will change up the formula to feature multiple disciplines including different facets of all-terrain racing. The point-to-point races will still be featured, but new events will be added such as Rally Cross, Rally Raid, Hill Climb, Pikes Peak, and the SCORE Desert series.

With all of these new events, that means Codemasters will need to add quite a bit of different vehicle types to the mix. DIRT: Colin McRae Off-Road will feature over 50 licensed cars. From Pick-Up trucks, big rigs, and rally cross, to Baja Buggies, Lancers, and Audi TTs, DIRT should feature the widest variety of vehicles to grace the series.

DIRT includes a brand new pyramid career structure where as you race and win money, you’ll be able to purchase new cars. The Championship mode will return and will only feature Rally events. Online multiplayer will include races with multiple cars, and Codemasters plans to support up to 100 online racers in a lobby for point-to-point races.

Visually, from what we’ve seen so far, DIRT is looking phenomenal. As cars in the current-gen took damage, DIRT will be taking the concept even further. Cars will crumple and be able to wrap around objects, so going off the road and into a tree will severely debilitate your ride. Scraping up against a canyon wall will scratch your vehicle’s body down to the metal or carbon fiber. All of the environmental track elements, from the potholes, manholes, and bumps are all physics based. Even the trees will be modeled down to their leaves, with soft shadows and specular shading. If everything comes together as promised, DIRT could be the most beautiful rally title ever created.

OmniStalgic
10-04-2006, 02:15 AM
Well...that is just stupid...Next gen is finally upon us:-)

PUNK em 733
10-04-2006, 02:18 AM
Great looking shots, but I'ma wait till we get gameplay screens.

-gin-
10-04-2006, 08:46 AM
the part about cars crumpling and wraping around objects when they hit trees sounds kinda like some of the stuff that is missing from motorstorm that we saw in the e305 trailer.

not that im saying motorstorm has shitty physics or anything.. they are great. they just aren't e305 trailer great. I guess we'll find out soon enough when they show some vids of this game

section
10-04-2006, 09:03 AM
Car doesn't wrap around a tree if it hits it sideways.

It's a gameplay decision in MotorStorm to create any vehicle from different objects. There are doors, bumpers, wheels and whatnot that can and will be detached during the course of the gameplay.

MStorm has seemingly got excellent feel of weight to the different vehicles which affects their drivability, should get to play it a bit to judge it myself but that side of the physics looks very well executed.

I can assure you that Evolution Studios' games will have better physics than anything from Codemasters.

Viano
10-04-2006, 10:05 AM
have being hearing the gfx talk for..ever but which really works what anyone?

is the dirt more of the gpu thing or the cell thing?

Z
10-04-2006, 11:21 AM
a bit of both. the actual physics part of mesh deformation, physics calculation, and what not is Cell focused. the textures, shaders, etc. are more on the GPU side- I think.

Z
10-04-2006, 12:31 PM
Online multiplayer will include races with multiple cars, and Codemasters plans to support up to 100 online racers in a lobby for point-to-point races.
what does 'in a lobby' exactly mean? they take turns with 32 or so players each at ago?

Killing Moon
10-04-2006, 04:28 PM
Some screens!

http://www.gameinformer.com/News/Story/200610/N06.1003.1502.05105.htm

http://www.gameinformer.com/NR/rdonlyres/482E4C72-F620-4BB3-AAB2-2473E96146CA/10259/Audihillclimbreplay.jpg
http://www.gameinformer.com/NR/rdonlyres/482E4C72-F620-4BB3-AAB2-2473E96146CA/10260/VWPajrallyraidreplay2.jpg
http://www.gameinformer.com/NR/rdonlyres/482E4C72-F620-4BB3-AAB2-2473E96146CA/10262/Dirt_travis_rally.jpg


:smoke:

Holy. Mother. Of. God.
THAT'S the game?!

Wow...I mean....just wow. That is INCREDIBLY detailed. And with Codemasters' track record of simulation physics, animation and damage modeling, I can only IMAGINE what the next TOCA will look like.

Jeezus Christ!!!

yoshaw
10-06-2006, 09:10 PM
Same three screenies as above but ...

... in HD :)

http://pix.nofrag.com/f3/53/229eb14f11e10e01e00fc593ad2e.jpg
http://pix.nofrag.com/92/90/dfed5579f06acae303ca209b211e.jpg
http://pix.nofrag.com/4e/cf/5ec0d0b2926a2a9a03b70a896d32.jpg

chrismt
10-06-2006, 09:22 PM
Impressive looks, and it seems they are directly targeting Motorstorm. A epic mudfest is coming!

Pretty sweet too to get mentioned in Gamasutra.