View Full Version : Out Now (Global): Metal Gear Solid 4: Guns of the Patriots
tazz3
11-24-2005, 04:45 PM
i just picked up the new gameinformer. they have a 10 page
story on MGS4. GAMEINFORMER is a great mazgine.
thats the frist one i ever picked up
julps31
11-24-2005, 05:25 PM
Heres a pic of the development environment of MGS4 from the IGN artical.
http://pspmedia.ign.com/psp/image/article/668/668445/kojima-produces-for-psp-20051121042039144.jpg
http://ps3.ign.com/articles/668/668449p1.html
Artical...^
Handycrap101
11-24-2005, 07:19 PM
Heres a pic of the development environment of MGS4 from the IGN artical.
http://pspmedia.ign.com/psp/image/article/668/668445/kojima-produces-for-psp-20051121042039144.jpg
http://ps3.ign.com/articles/668/668449p1.html
Artical...^
That should shut up the Xbox Fanboys saying it won't look like that in game despite what Kojima has done in the past with his MGS trailers and what was announced.
Oh and julps31...it's spelled article ;-]
Illmatic
11-24-2005, 09:26 PM
This isn't officially in the game, just a thought someone brought up on another board (B3D)
MGS4 online/offline co-op with Snake and the little Bot (Otacon), depending on what the bot could do this could be really awesome http://img.photobucket.com/albums/v729/Stillmaitik/wub.gif
http://img.photobucket.com/albums/v729/Stillmaitik/mgs.jpg
TEEDA
11-24-2005, 09:35 PM
http://www.hitcombo.com/showthread.php?t=24
scans from the trailer from gameinformer
Illmatic
11-24-2005, 09:42 PM
http://www.hitcombo.com/showthread.php?t=24
scans from the trailer from gameinformer
Damn!! Look at his hair on the cover :smoke:
Mocib
11-24-2005, 09:54 PM
Maybe that XXXX means PhysX or AGEIA, as in "they got the PhysX SDK and implemented it in".
But PhysX would not rhyme with "likely be an industry first..." :)
Awesome. There's no new pictures in GameInformer, but somehow the pictures look really great. Snake's hair in the cover looks amazing... and it's going to be better than that!
About the dual screen thing Vejita posted, it looks possible but I doubt they'll make MGS4 for two players. I mean, it's always been a single player series, but it's certainly possible to do that and the game wouldn't require a second player to control MG Mark II. I'm not so sure about the PSP controlling MGMII though, but it sure is a nice idea. I always thought that the two screens could be used like, for instance, a FPS game where the primary screen (HDTV) is used to display the action and the secondary screen (small TV, PC monitor) is used to display the HUD, menus and so. And of course don't forget about 32:9 format.
CARTIER90
11-24-2005, 10:15 PM
i love that little bot.........hopefullt we will be able to remotely control him as a recon scout and see the 'live' vid via the HUD..........
masonite
11-24-2005, 10:27 PM
since the ps3 is capable of creating such amazing graphics, there will be no difference between the look of the cutscene[s] and the ingame graphics, and in at least some instances, the camera will transition seamlessly between the two elements
i guess thi puts paid to the belief that some hold that the MGS4 trailers will look nothing like the game - i'd say it's fairly safe to say ingame will look as good (if not better than) the cutscene.
Effulgence
11-24-2005, 10:40 PM
Somewhere on IGN one of their writers was talking about PSP-PS3 connectivity and said something like "How about controlling Otacons robot in MGS4? Oops i didnt tell you that one."
RzrWire
11-25-2005, 12:17 AM
I seriously think this thread should become a sticky. There are more than enough posts and it receives enough new ones to warrant a permanent spot. That's my 2 cents. Anyone else agree:question:
As a valuable member of the PS3 Forum, i say this is to be sticky.
I seriously think this thread should become a sticky. There are more than enough posts and it receives enough new ones to warrant a permanent spot. That's my 2 cents. Anyone else agree:question:Definately. Not only this is getting more updates lately than the other sticky threads, but it could soon have more posts than the sticky ones and it already has more views than Graphics sticky thread, even when this one here was created less than 3 months ago. Not to mention this is the highest rated thread in the PS3 forum! :)
Isn't Metal Gear Solid 4 the greatest killer app for PS3? :heybaby:
lol. so a sticky it is ;)
RzrWire
11-25-2005, 06:17 AM
I myself have never played any MGS game. Although After looking at the trailer for MGS4 and all the possibilities the PS3 brings to the series; not only will MGS4 be my first purchase in the series but if I like everything the game has to offer it may be not be my last.
O.D.S
11-25-2005, 06:29 AM
JAG~MeOff you gotta play the other games to fully appreciate MGS4
Its not that you wont understand the story (maybe you wont) but its all the little things that have matured with the series that you will not get.
People who have followed the series since the early days of MGS should know what im talking about
Illmatic
11-25-2005, 06:45 AM
JAG~MeOff you gotta play the other games to fully appreciate MGS4
Agreed, play all the prior games before you hit MGS4. The story is pretty deep along with a few of the character backgrounds so you might get a little confused with the storyline. Plus there's going to be alot of returning characters that you won't have any knowledge of or feelings towards them, so you'll miss out on that too.
Trust me, play MGS1/2/3 first, they're all great games.
Even though MGS3 is set before MGS1's time i'd play MGS1 first followed by MGS2 and then 3 :smoke:
Ducey
11-25-2005, 07:16 AM
Actually, I don't see why it couldnt be 2 player. Otacon IS a main character and heavily involved.
I've always thought a 2-player MGS style game would be fantastic. One player makes a distraction while the other goes up behind the guard and BAM! Or Co-ordinate simultaneous objective attacks, "You cut the power and I'll hit the backup generator on my mark"
Yeah, I'd like that I think.
RzrWire
11-25-2005, 08:07 AM
I guess my next step is to either rent/purchase the previous titles, find the time to play each one, and "fully" enjoy the MGS4 experience. BTW, I see your point duga10 & Vejita. It would be like watching FFVII Advent Children without playing the game and understanding the story behind it.
I guess my next step is to either rent/purchase the previous titles, find the time to play each one, and "fully" enjoy the MGS4 experience. BTW, I see your point duga10 & Vejita. It would be like watching FFVII Advent Children without playing the game and understanding the story behind it.Like duga10 and Vejita say, I wholeheartedly encourage you to play MGS1, MGS2 and MGS3 a good while before you get your hands on MGS4. Trust me, it will take you a good while to find out what's really happening in the series, but it is really worth it since these possibly are the most clever series in videogames history. Feel free to come back here anytime and we all will discuss anything MG. By the way, the best thing is that the plot is consistent in every MG/MGS game, and all games truly make sense as a whole.
Oh, and please, do play MGS1 PSOne version. GameCube's MGS: Twin Snakes version is an aberration (those cutscenes and some other details...). I'm not saying it's bad, I'm saying it doesn't feel like the other MGS games.
About MGS2, you have two versions and both should be platinum titles. MGS2: Sons Of Liberty is the original version, and MGS2: Substance (2 discs) contains a whole load of extras.
On MGS3, a new version is going to be released in no time. MGS3: Snake Eater is already in stores and soon we'll have MGS3: Subsistence (3 discs - first edition only) with tons of extras, among them the original games Metal Gear and Metal Gear 2: Solid Snake, which marked the beginning of the MG/MGS era. The plot of these is also intimately related to the MGS series and the quality of the storylines is on par with the most recent games, so you might want to take those into consideration.
All Playstation MGS games are masterpieces, so set your expectations high and fear not buying them :)
I love to talk about MG, don't I?
it is true that Kojima's new weapon doesn't have to be a firearm. I automatically think 'boomstick' when I hear the word 'weapon'. but it could be a melee weapon like a machete. lol, imagine having g giant axe! now that will make things messy.
though I don't think any such weapon will be that exciting. I think it will be some sort of new firearm.
warmachine
11-26-2005, 12:15 PM
Talking about messy: Have you realised the nice bloodeffects in the MGS4 HD Trailer before the soldier gets knocked out by Snake?
Imagine that the Soldiers see the bloodspurts of a killed and hidden comrade on a wall and start looking where they came from.
That's one thing Kojima would really like I think, because so you get a big disadvantage if you actually kill someone. (damn, I hope anyone can understand what I mean...I think I drank a little too much, yesterday :P )
Talking about messy: Have you realised the nice bloodeffects in the MGS4 HD Trailer before the soldier gets knocked out by Snake?If you mean those soldiers who are shot right after Snake kicks in and just before he CQCes and pwns that soldier, yeah, that was barely noticeable before! Same thing with the weapon red aim.
you get a big disadvantage if you actually kill someone.(damn, I hope anyone can understand what I mean...I think I drank a little too much, yesterday :P )Damn man, what did you do??? Looks like someone's conscience is not very clear today :drunks: ;)
Haris
11-26-2005, 12:52 PM
Actually, I don't see why it couldnt be 2 player. Otacon IS a main character and heavily involved.
I've always thought a 2-player MGS style game would be fantastic. One player makes a distraction while the other goes up behind the guard and BAM! Or Co-ordinate simultaneous objective attacks, "You cut the power and I'll hit the backup generator on my mark"
Yeah, I'd like that I think.
Neh. MGS has always been solitary missions. It gives Snake character, if there was someone else always there, Snake wouldn't be who he is. And he told Meryl he hates having other people with him.
Although fighting alongside him in MGS2 as Raiden was cool.
Ducey
11-26-2005, 02:20 PM
Granted. But how to explain how I mean it.
It appears like otacon will be helping him (as he always has in some respect since he got on the scene) via that little droid. I just think it'd be cool if, optionally, player 2 could control it when needed.
One other thing, I wonder if the weapon mentioned was the OICW. A pretty damn handy 'smart' gun if ever I did see. It's got some pretty funky abilities, i.e.- Theres an enemy hiding behind cover over there, get the exact range through the top mounted scope, fire the 20mm shrapnel round from the underslung launcher and have it explode at that distance, above/beside the enemy... No place to hide?
venomv
11-26-2005, 03:33 PM
Neh. MGS has always been solitary missions. It gives Snake character, if there was someone else always there, Snake wouldn't be who he is. And he told Meryl he hates having other people with him.
Although fighting alongside him in MGS2 as Raiden was cool.
I'm sure no is going to help him in the accual fighting, but he has always had help. Merril, Oticon in MGS. Oticon in MGS2. he might not like it but he needs it.
One other thing, I wonder if the weapon mentioned was the OICW. A pretty damn handy 'smart' gun if ever I did see. It's got some pretty funky abilities, i.e.- Theres an enemy hiding behind cover over there, get the exact range through the top mounted scope, fire the 20mm shrapnel round from the underslung launcher and have it explode at that distance, above/beside the enemy... No place to hide?The OICW was a good weapon in Far Cry, but I'd say the weapon in question has to be a more futuristic or prototype weapon, not necessarily a fire weapon. Could it be something related to CQC?
Also, take into account that MGS2 takes place in 2009 (Tanker episode in 2007), while MGS4 will take place around 2019. By then, the OICW will be an old weapon, and surely Kojima already knew about this one. I'd say it is a weapon that hasn't been seen in movies or videogames yet.
I'm sure no is going to help him in the accual fighting, but he has always had help. Merril, Oticon in MGS. Oticon in MGS2. he might not like it but he needs it.
having assistance isn't the same as having someone literally beside him helping during the game. split screen and co-op in the main game wouldn't work. they may do that for online like what they tryed out with Subsistance.
One other thing, I wonder if the weapon mentioned was the OICW. A pretty damn handy 'smart' gun if ever I did see.
well, Kojima didn't say the name of the weapon would be four characters. I think the name of the whole thing has an abriviation of four characters. knowing Kojima, he will invent a name of a new move or addition like what he did with LaLiLuLo (don't remember the exact order), CQC, etc.
Ducey
11-27-2005, 12:11 AM
As well you may be right. Still, I'm gonna hold onto my 'get the bad guys round the corner' weapon philosophy.
Not so much for your use, but for thiers. :P
I read about such firearms in a book about new future weapons. you can chose where the shot explode; in front, behind, or on top of the target. some scary stuf there. I am not saying it may not be that kind of advance weaponry. I am saying that I am pritty sure the name of anything in the game like moves, methods, etc. will be invented as much as possible. that way you get that unique feel to the universe of the game. I may be wrong, this is only a hunch.
Saibo
11-27-2005, 09:12 AM
http://sbrdf.cs.unc.edu/Content/index.html
Spatial Bi-directional Reflectance Distribution Function, it might give MGS4 some edge in the materails appearance if implemented(it creates a very subtle appearance on any material)? Its definitely feasible/practical to implement with the RSX, but getting and converting the data is the tough part(nothing the Kojima Production programmer can't solve though).
I already sent them(Kojima Production) a email about SBRDF.
LaLiLuLeLo
11-27-2005, 08:45 PM
Tell me where you email kojima productions.
now.
All right mates: I've recently seen three things that have caught my eye related to the MGS series, and I'd like to share them with you. Two of them come from Hideoblog, and the third one... well, see for yourselves!
1) Discarded extras from MGS3: Subsistence
A man snuck through the door with its Do Not Enter sign and into my work booth. It was sound designer Tojin.
I think that Tojin resembles Vin Diesel… or maybe a young Sean Connery. Maybe even pilot Scott Tracy from Thunderbird!
"Director!" Tojin said. "We’ve got trouble! The contents of the third disc won’t fit on the DVD."
"What?!"
"We're trying to cut out the bonus film. We're burning the new disc right now."
"Do you think it'll work if we remove two of the bonus films?"
"I think so..."
His answer sounded uncertain. We immediately made a disc with the two bonus films cut out.
On the third disc – Watch MGS3 – we have recorded exactly 3 hours, 27 minutes, and 1 second of footage. We also intended to include two short bonus films that will really please our audience.
The first bonus short is our E3 presentation, and the second is... well, let's keep that a secret for now. If we add these two shorts to the extant footage the total play time adds up to 3 hours, 40 minutes, and 59 seconds.
We were supposed to record this much onto the third disc. I decided, "We can't do anything to prioritize the footage of the main story." The quality of the main story's footage takes priority, and we can't compress it any farther. We just have to sacrifice the bonus material.
Takahashi-kun from the editorial department burst into my work booth just when I had made my decision. "Impossible! We've already advertised the secret bonus material in our posters!"
"Oh," I remembered. "He's right."
"What should we do?"
"Can we change the posters?"
"...we have already finished proofing them."
Is that so? It looks like we'll have to include the secret material then. I still don't want to lower the image quality of the main story footage... What can I do?!
Everyone echoes: "What are we going to do?"
We face situations like this every day. We'd never make any games if we panicked every time we had a problem.
If we include the secret bonus footage at the expense of the main story's image quality, then we undermine the real meaning of the Existence disc. On the other hand, we've already printed the posters advertising secret bonus footage. We're left with two choices under the circumstances.
Our first option is to give up including any bonus material and apologize to everyone. We'll have to correct the advertisement posters manually with assistance from the marketing people.
Our second option is to include different bonus material that fits under the ceiling of a disc's storage space without requiring us to lower the main story's image quality.
Everyone still asks: "What will we do?"
It will be too late if I don't decide now. Suddenly a new idea hits me! We could use my new idea to fill the space! I decided to follow up on the second option. If this has any chance of success, the sound team will need to come together, pool their resources, and focus their attention on this work. That's okay though. Our current need is worth pulling their attention away from other jobs.
I unfortunately must give up any hope of including the first bonus film. Everyone gets to work under my order. We calculate the precise fractions, the image compression rates, as well as the required storage space.
"Director, it looks good!"
"Alright then, we'll go with it!"
Link: Hideoblog (http://www.blog.konami.jp/gs/hideoblog_e/2005/10/000413.html)It is a shame we can't get everything MGS3 Kojima wants us to. I wonder if they could include those discarded extras somewhere in the other discs. After all, they've got 3 DVD's to fill and surely some videos and trailers could be fit in the 2nd disc, which will also allow people who buy the 2 disc version of Subsistence (remember the 3 discs version is first edition only) to obtain those extras. Please just don't let those extras remain unreleased, Mr. Director!
2) Unveiling of new technology - new console(?!)
I attended the unveiling of new technology. When new console technology is in development our work methods are inevitably interrupted, redirected, interrupted again, and so on. When new technology is revealed, new problems arise in our work methods. The cost in labor and time increases, but that cannot be avoided.
That is not the real trouble. The clarity of detail and specificity in images has been augmented. We need to figure out what to do about the fragments and elements to which we haven't paid much attention until now. We need to work this out as soon as possible.
The imagistic world that we create using CG requires more intense attention and detail. If we do not care for these nuances then we will discover that some less detailed images stand out. They will appear incongruous against the whole work.
Let me give an example. In MGS3 I asked the voice actors to use their talent fully when delivering their lines. I didn't consign them to synchronizing their delivery with visual images. I next asked the motion capture actors to learn the timing and delivery of the voice actors' performances before we filmed the motion capture scenes.
When we make a storyboard the character models are made from scratch. We use Shin-chan's drawings for reference. After we decide on a given scene's camera angle, we work through the characters' facial expressions.
We have chosen our method of narrative development in order to make evident the superior qualities of our voice actors (such as Akio Otsuka who plays Snake). This is how we have chosen to cultivate our energies. We created the cast for our mold by blending digital media's unique design elements with our best talents: our voice actors, our visual artists, and our motion capture actors. We wrapped the digital skin of virtual reality around the living heart and muscle of our talents. This is how we created the Metal Gear Solid universe.
Our work method will be difficult to preserve when we move to the next generation consoles. Physical forms and facial expressions will need to appear in-game exactly as they appear in reality. We will need to rely upon one single actor for our four main ingredients: facial model and texture, motion acting, facial expressions, and vocal performance. I'll also need to worry more about the adaptation from a Japanese language version into English. Facial and vocal expressions always differ between the two. I will need to prioritize either the English or the Japanese version if I make my games like a movie, with subtitles and voice dubbing. I will need to develop the game to its best form within the context of only one language.
I have always approached MGS with the attitude that I am emulating reality from a distance. Each character is a collage of many different people. One lends his voice, another his facial expressions, another his body movements, and still another his character design ideas. Each character has been the composite of each person's best qualities. Future game development will require one actor's voice, facial expressions, performance, and embodiment of character design. As in a movie, we will only be able to use one actor per character.
I won't allow MGS to turn into something so conventional and unimaginative. I'll develop a better method. That's a game designer's job.
Link: Hideoblog (http://www.blog.konami.jp/gs/hideoblog_e/2005/10/000412.html)Hmmm, intriguing! I wonder whether he's talking about an actual (private?) event at the beginning of October or his words/translation are a bit misleading. Decide for yourselves.
3) Ahem... LMAO! :ghey: :spit:
I believe I saw this picture (http://brianj1.tripod.com/beefcake/seanconnery2.jpg) long ago, but I recently rediscovered it by pure chance and suddenly I couldn't help thinking there has to be a connection between Sean Connery and MGS beyond Big Boss appearance (http://upload.wikimedia.org/wikipedia/en/archive/9/99/20051128005228%21BOSS.gif) in the first two MG games. That moustache, that ponytail, that revolver!!!! Precisely. You can't deny the scary truth, guess who (http://www.metalgearsolid.org/gallery/content/Metal%20Gear%20Solid%202/PS2%20Captures/051.jpg) does Connery resemble this time! (http://www.metalgearsolid.org/gallery/content/Metal%20Gear%20Solid%202/PS2%20Captures/228.jpg) Moreover, I thought it would be quite a funny and original avatar for me! I'll keep this avatar for lol's sake for some time, and depending on how "popular" it gets, I might adopt it or drop it ;) I wonder if everyone will take me seriously from now on...
It was about time I got an avatar of mine!
Saibo
11-28-2005, 03:15 AM
Tell me where you email kojima productions.
now.
I dont know Kojima personally, so i dont have this email(maybe at E3 next year i can get it :D )
I been using this to send email to kojima Production:
http://www.konami.jp/gs/kojima_pro/english/mail.html
I think all MGS fans should send him their regards, and while your at it, might as well ask for ZOE3 for the PS3 :D
"The webmaster came to work at night. He showed me the letters received from readers of HIDEOBLOG. Tears filled my eyes. Some of the letters fell to the floor."
Illmatic
11-28-2005, 03:40 AM
^Awesome, cheers for the link.
Message sent, with a request for ZOE3 also http://img.photobucket.com/albums/v729/Stillmaitik/wub.gif
Handycrap101
11-28-2005, 05:40 PM
The I guess you haven't seen this......
http://thor.mirtna.org/oddities/lookalikes/pics/solid_snake_metal_gear_-_kyle_reese_terminator.jpg
and just for kicks............
http://thor.mirtna.org/oddities/lookalikes/pics/psychomantis-01.jpg
Nodieza
11-28-2005, 06:24 PM
^ The first pic I understand, that's crazy about the resemblences but the psyco mantis pic, anyone wearing black and a gas mask could be "confused" (lack of better word) into thinking it was psyco mantis, I doubt Kojima cares for Godhead...
Thanks for the email link... sweet!!!!!
Danji
11-28-2005, 07:00 PM
I sent them a very long thank you letter for MGS in general and the virtues it has held along the series, Zone of the Enders 2, and not selling out the series.
To not disappoint anyone, I also included a plea for Zone of the Enders 3 explaining how the following the series had has increased since they took no. 2 off the counters.
The I guess you haven't seen this...Yeah, that's definately the source for the MG cover. No doubt the artist copied that picture, since most little details are there. Also, Terminator was premiered in 1984 while MG did in 1987, so it is entirely possible that the cover was indeed imitated.
However, there are a few worrying (in a good sense) things about Hideo Kojima and Sean Connery. First, it is known that Big Boss appearance was inspired by Connery. Second, he was the first cinematographic Bond, and all of you who have played MGS3 know what innuendo I am slipping into here. Third, I don't think it's coincidental that Kojima mentions Connery in that blog entry I posted yesterday. And fourth: while anyone can argue that Ocelot's western style may be inspired in many other things and characters, I wonder if anyone here can deny this outrageous picture (http://brianj1.tripod.com/beefcake/seanconnery2.jpg) being a possible inspiration for Revolver Ocelot, mostly taking into account what I've just written and looking at the various similar traits. Does anyone have a source where Kojima himself talks about the inspiration behind Ocelot? Until I find evidence of the contrary, I'll take that into consideration!
About Mantis: I'd say there's a good possibility he was inspired by someone real or fictitious, but I don't think it's that one in particular.
Anyway, good one, Handycrap101!
my name is Nobody
11-28-2005, 10:14 PM
In the most recent EGM they had a interview with Kojima and he said that
Snakes mustache was inspired by Lee Van Cleef. In my view it is about
time Lee Van Cleef got his due. Kojima said that ps3 could do hair and facial features with amazing detail. He also said having to shave in the game.
In the most recent EGM they had a interview with Kojima and he said that
Snakes mustache was inspired by Lee Van Cleef. In my view it is about
time Lee Van Cleef got his due. Kojima said that ps3 could do hair and facial features with amazing detail. He also said having to shave in the game.That's very interesting! I believe he had already said that one thing that will improve greatly is character's faces. I'm looking forward to watch the first MGS4 trailer which shows some main characters, mechanics or gameplay, and after that one, I will do the same thing I did for MGS3: avoid any piece of news, screenshot or trailer until it is released - the least spoilers, the least known details = maximum thrill - and I'm really glad I did it then. So I'll probably leave this thread for good for that matter, I'm afraid.
Saibo
11-29-2005, 01:10 AM
In the most recent EGM they had a interview with Kojima and he said that
Snakes mustache was inspired by Lee Van Cleef. In my view it is about
time Lee Van Cleef got his due. Kojima said that ps3 could do hair and facial features with amazing detail. He also said having to shave in the game.
cool! heck i never knew who Lee Van Cleef is until now, google up his pic, and found the resemblance remarkable, not just the mustache, but some of the facial detail.
MGS3 , took eatting to a new level
MGS4, took shaving to a new level .rofl
It would be awesome to see how long you could grow your mustache ingame!:moon:
BTW, i learn ALOT about game design just by learning Hideoblog, so its every education and interesting. Kudos to Kojima for being such a great mind.
my name is Nobody
11-29-2005, 01:58 AM
Kojima said he wanted to put a shaving minigame in MGS3 but wasn't able
to. Sorry I don't remember the entire interview and I can't find my magazine.
Lee Van Cleef starred in many spaghetti westerns such as the good the bad and the ugly. He was the bad Angel Eyes. A couple of other good ones are Sabata and The return of Sabata.
Saibo
11-29-2005, 02:42 PM
Kojima said he wanted to put a shaving minigame in MGS3 but wasn't able
to. Sorry I don't remember the entire interview and I can't find my magazine.
Lee Van Cleef starred in many spaghetti westerns such as the good the bad and the ugly. He was the bad Angel Eyes. A couple of other good ones are Sabata and The return of Sabata.
thats too bad, i would of get a kick out of it :D.
I dont know if its been brought up in this thread, but in the MGS4 trailer, i've notice someone is taking out, one soldier after another, you can see them laying on the dirt ground , unconsious, and its not snake thats responsible.
One part of the video, you see Snake peaking out behind a pillar, the solider follows him , than the camera turns to the left, than you see someone "invisible" taking out one solider, camera quickly jumps back to the first solider, following snake behind the wall.
anyone else notice this? i wonder who that "invisible" person is. maybe its Raiden. Kojima did mention that Raiden would make a appearance in the trailer and that he would be "cool" , looked damn cool to me!
Id be suprised if no one brought this up yet, than again..it seem i was the only one, that notice the dirt on Snake face was cause by him falling down on the dirty floor, when that window got bomb.
I dont know if its been brought up in this thread, but in the MGS4 trailer, i've notice someone is taking out, one soldier after another, you can see them laying on the dirt ground , unconsious, and its not snake thats responsible.It is probably someone shooting from a distance. Notice how the "FPS" soldier shelters behind a pilar and you hear a bullet passing inches away. The soldier that was previously walking in front of him was taken down. You don't get to see him laying in the ground, but you do hear him scream in pain briefly while "Format? "Playstation" Scenes" message is on the screen.
One part of the video, you see Snake peaking out behind a pillar, the solider follows him , than the camera turns to the left, than you see someone "invisible" taking out one solider, camera quickly jumps back to the first solider, following snake behind the wall.There's no one invisible there. The soldiers are taken down by enemy fire. You can see machine-gun fire hitting the ground before it hits the soldiers.
Also, I'm not too sure about this, but I think I see a silhouette of someone between the powerline post and those red metallic towers in that very moment, but I don't think it's moving at all. It could be anything else, it's actually impossible to tell. (EDIT: nevermind, I'm 99% sure it's a satellite dish)
anyone else notice this? i wonder who that "invisible" person is. maybe its Raiden. Kojima did mention that Raiden would make a appearance in the trailer and that he would be "cool" , looked damn cool to me!No, he only talked about Raiden's appearance in "Metal Gear Raiden: Snake Eraser" trailer. He did say that Raiden will be great and look really cool in MGS4, but we'll have to wait to see him.
Id be suprised if no one brought this up yet, than again..it seem i was the only one, that notice the dirt on Snake face was cause by him falling down on the dirty floor, when that window got bomb.Are you sure you are the only one who noticed that? :uhh:
Saibo
11-29-2005, 03:18 PM
thats what i get for not having the high res version! i got the 1up version with alot of background noise.
I do notice RS-DS in the trailer though :D i think George Lucas is going to sue. ;)
thats what i get for not having the high res version! i got the 1up version with alot of background noise.If you are a true MGS fan, you can't miss it! Just get it (http://www.gamesmediamirror.com/leech_1894_1_en.html) if you can.
You might also want to know what you're missing (http://forums.e-mpire.com/showpost.php?p=838794&postcount=603), just to encourage you to get it. From page 31 (http://forums.e-mpire.com/showthread.php?t=39333&page=31) onwards you will find more details.
I do notice RS-DS in the trailer though :D i think George Lucas is going to sue. ;)What do you mean? I'm not a fan of SW at all :shrug:
Newboi
11-30-2005, 01:33 AM
Has anyone found a 720p HD trailer running at 60fps yet?
You really miss out on how smooth this game truely looks when it isn't running at 60fps.
Saibo
11-30-2005, 04:08 AM
If you are a true MGS fan, you can't miss it! Just get it (http://www.gamesmediamirror.com/leech_1894_1_en.html) if you can.
You might also want to know what you're missing (http://forums.e-mpire.com/showpost.php?p=838794&postcount=603), just to encourage you to get it. From page 31 (http://forums.e-mpire.com/showthread.php?t=39333&page=31) onwards you will find more details.
What do you mean? I'm not a fan of SW at all :shrug:
sorry, i meant R2-D2 (typing in the dark, didnt help). you didnt notice the R2-D2 like thing, on the metal gear in the MGS4 trailer? :dur: than again, maybe im seeing things again. downloading the high res version now.
EDIT: just finish watching the high res version, wow!!! question though, what kind of vest are the solider wearing, im trying to look for some online reference images of the same vest, anyone know?
Has anyone found a 720p HD trailer running at 60fps yet?
You really miss out on how smooth this game truely looks when it isn't running at 60fps.Unfortunately, I'm afraid there's no such thing available online :( I've got a couple of 60FPS versions though, long version (awful external editing, low resolution due to mediocre encoding, no subtitles) and short version (3min, decent video quality, background noise) and smoothness is mind-blowing despite their share of external factor defectiveness.
It won't be an HD version, but we'll be able to watch a good quality 60FPS version in both MGS3: Subsistence (first edition extra) for PS2 and MGA2 for PSP, the latter with a 3D Solid Eye effect.
sorry, i meant R2-D2 (typing in the dark, didnt help). you didnt notice the R2-D2 like thing, on the metal gear in the MGS4 trailer? than again, maybe im seeing things again.I guessed so, but I still couldn't guess what you meant. You're talking about Gekkou's intelligent camera, right? I'm afraid I didn't relate it to R2-D2, it's just different to me.
Saibo
11-30-2005, 05:30 PM
Kojima Production has a seperate blog , that differ from the Hideo Blog, in the current Kojima Production blog, its talking about about ZOE(3)? but since i can't read japanese, and the machine translation sucks..i dont know what to make of it. can anyone translate it the 11/25/2005 blog?:
http://www.blog.konami.jp/gs/kojiprog/
Nerve-Damage
11-30-2005, 06:48 PM
Credit: PSKala (http://www.ps3forums.com/viewtopic.php?t=10055)
EGM: Fans were a bit surprised by Snake's new mustache...
Hideo Kojima: Of course, the team researched many different beards and mustaches, and we eventually decided on this Lee Van Cleef-inspired look. And the power of PS3 allows us to represent the facial hair with such amazing detail, along with his facial features, like wrinkles. It's very easy to create a simple texture, like the skin of a young beautiful lady, so we decided to use the machine's power to create something far more complex...an old guy.
EGM: We were wondering if Snake's beard grew in real time and you had to shave it in a minigame?
HK: We actually first had that idea for MGS 2, but we weren't able to do real-time whisker shaving. So this time we also want to include that...hopefully we'll be able to get it in the final game. Also we'd like Snake's face to look older and to show realistic expressions of fatigue as he goes through the game. Well I told my team that, and they said, "Please, we don't want to have to do that." We're not sure what's going to happen with that.
EGM: MGS has always seemed to be inspired by real-life events. With all the wars raging right now, have these conflicts inspired MGS 4?
HK: Of course, what's happening today--not just one specific war, but all the global conflicts--influences my works. I haven't really gone to actually see the fighting, but I plan to go near it. I'm not sure if I'll come back alive but I really want to go by the end of this year. MGS 4 will not be based on a specific location: we just call it "the battlefield." It's any location where a war is raging: many different situations and several different countries.
EGM: Has Mr. Mori, your military advisor, been by to teach you new combat tactics for urban combat?
HK: Yes, Mr. Mori is backing us up in the combat department. We're actually going to have more training sessions very soon. And since MGS 4 is a wrap-up for the whole series, I'm planning on visiting the most dangerous places possible with Mr. Mori. But since we're a company, and I'm important to Konami, I have a hard time convincing my bosses to let me go. When I say dangerous, it isn't just physical danger though -- this time we're also trying to highlight the psychological effects of war. I'm worried that some of my team might suffer some serious mental damage and be unable to return to the real world.
EGM: How will Snake's new "Solid Eye System" affect gameplay?
HK: In the past, Snake wore several different types of goggles, like the thermal or night vision [ones]. Now those will be integrated with the radar system in order to make it more user-friendly. Of course, I thought about this from a gameplay point of view, but I also wanted Snake to wear an eye patch, so I said to the design team to integrate it all together.
EGM: You've chosen a specific keyword for the theme of each MGS game: meme (MGS), gene (MGS 2), theme (MGS 3), and now sense. What does "sense" mean in the context of MGS 4?
HK: In the past MGS games, we focused on the theme of passing genetic information on to the next generation, and how the next generation evolves in its new era. So, with technology advancing, the very nature of genetics can be transformed into digital information, and you could control exactly how your DNA is passed on. At the same time, the internet evolves, allowing all the people the free and open transfer of information. And what's important is to digitally maintain the memory, the sense of a person, after they have passed. What's not possible is for their will, or their spirit, to be passed on or kept forever. People create socieity, and we felt that the "sense" of a person is the core of what everything is all about.
EGM: Uh, yeah...we'll figure that out later. So, will the healing, hunting, camouflage systems from MGS 3 return in MGS 4?
HK: I felt that the new systems of MGS 3 were appreciated by many users, and in the end, the development team was very happy as well, even though there had been some internal battles about these systems within the team. Those systems all occured, though, because survival was the theme of MGS 3. Some of them might carry on into MGS 4, but since the theme is battlefield, we might implement them differently. There are bullets flying around everywhere, so you don't have time to go hunting for a frog to eat.
EGM: In the trailer we see Snake's old friend operating a remote-controller Metal Gear Mark II unit. It looks alot like the one from your classic SEGA CD graphic adventure game, Snatcher. Is there any connection between the two games?
HK: You should probably forget about that since these are totally different worlds. I always dreamed of having a remote-controlled robot in MGS, but we never had enough memory to actually do it. But now with PS3, we can finally pull it off.
EGM: In the trailer we see Snake fighting enemy troops in a city. Will there be bystanders in the final game?
HK: Yes, there will be innocent people in the game, just not in the trailer, since we didn't have time to show that many people onscreen. In the previous games, Snake infiltrates enemy facilities, so from his point of view, anyone inside there is a bad guy. And from the bad guys' perspective, Snake is the bad guy. So this time, the battlefield is vast and varied.
For example, imagine that Snake has teamed up with country C. And he goes into a battle where country A and country B are fighting and Snake is kind of neutral. So, in that situation, Snake's mission might be to sneak in and get something. It's possible that he could get in and complete his mission with neither side ever finding him. Or, if he's not successful and get's caught by country A, then he'll have to fight against them. And of course, country B could also spot him, and then they'd fight him...so then it's possible for both those countries to become your enemies.
There's also a strategy at work where if the item you need is in the area controlled by country A, you might team up with them to make it very easy to get the item. Of course, if you become an ally, you'll have to fight alongside them against their enemies. Or another strategy is that Snake can wait until the war between A and B is over and then get the item. Of course, I doubt anyone will play it that way. So, the new thing is that Snake will definitely have to go the battlefield, and he will have the opportunity to interfere with the war, and the interference will affect the next stages. This is the new plot.
EGM: Is it your intention to make this is a more open-ended adventure?
HK: Well, there is still only one main story line, but heading toward that ending, you will alter the circumstances along the way. Here's an example: When you play in a battlefield with country A and B at war and Snake allies with country A and then Snake destroys country B, in the next stage, there was supposed to be an ongoing war between A and B, but now that will not occur.
EGM: Now that Snake is older, will that change the gameplay? We see him injecting himself in the trailer...
HK: Well, we don't want to the players a lot of stressful upkeep, but the player does have to be Snake. And our intention of Snake is an old man still trying to be a hero. There is something else that we're thinking about that's actually relevant, but we can't quite tell you. I want you to know that Snake is not merely just an old man...This game is sounding better and better.
Nice find Nerve :) As always!
EGM: We were wondering if Snake's beard grew in real time and you had to shave it in a minigame?
HK: We actually first had that idea for MGS 2, but we weren't able to do real-time whisker shaving. So this time we also want to include that...hopefully we'll be able to get it in the final game. Also we'd like Snake's face to look older and to show realistic expressions of fatigue as he goes through the game. Well I told my team that, and they said, "Please, we don't want to have to do that." We're not sure what's going to happen with that.I believe Raiden could find a shaving razor, give it to Snake later and make him appear shaved in subsequent scenes of MGS2, but I never did this myself, I only read this somewhere. Can anyone here confirm this?
I haven't really gone to actually see the fighting, but I plan to go near it. I'm not sure if I'll come back alive but I really want to go by the end of this year.Now I'll be worried until next year :( But I guess he has to be that extreme to create the ultimate MGS experience.
Handycrap101
11-30-2005, 07:58 PM
I believe Raiden could find a shaving razor, give it to Snake later and make him appear shaved in subsequent scenes of MGS2, but I never did this myself, I only read this somewhere. Can anyone here confirm this?
Well in the VERY beginning of the Plant chapter you can find an electric shaver and you see Raiden hand it to Snake shortly after in a cut scene... But I don't recall him appearing any different through out the game.
Ducey
11-30-2005, 09:18 PM
When you meet up with snake and he gives you back your gear, he's clean shaven there.
Nodieza
11-30-2005, 10:26 PM
Danji and I saw the 60fps trailer, it's like a whole new video, too bad a release of a 60fps, high rez trailer hasn't been released, you think they'd want to, it would've been at least twice as impressive IMO.
LaLiLuLeLo
11-30-2005, 10:49 PM
if there's real time shaving, I'm gonna style his facial hair to be like the sons of liberty/snake eater, with the scruffy beard and no mustache. Cuz I liked when he had that better. Now he looks a lot like ocelot.*
*old timer fight!*
even if it is "just" 10 years later from big shell, how is ocelot still alive? How old is that geezer? 70-something? pushing 80?
if there's real time shaving, I'm gonna style his facial hair to be like the sons of liberty/snake eater, with the scruffy beard and no mustache. Cuz I liked when he had that better. Now he looks a lot like ocelot.*
*old timer fight!*
even if it is "just" 10 years later from big shell, how is ocelot still alive? How old is that geezer? 70-something? pushing 80?Ocelot should be about 75 years old. Consider events in MGS4 are likely to happen by 2019 and that Ocelot was born in 1944 - he was 20 in MGS3 (1964). Honestly, I wonder how will this develop, since he actually was in great physical condition in MGS2. There has to be some plausible explanation... as plausible as it can be in the MGS universe.
Coincidentally, Sean Connery (see my avatar) is 75 years old now. A simple coincidence or yet another Connery - Big Boss - Ocelot connection? Hmmm... it seems so convoluted, sounds just like Hideo Kojima. Muahahaha!
Well in the VERY beginning of the Plant chapter you can find an electric shaver and you see Raiden hand it to Snake shortly after in a cut scene... But I don't recall him appearing any different through out the game.
yes, when you hand Snake the shaver, he will appear shaved latter in the game. but be warned, he will look worse after you get to see him in a light beared and mustache ;)
and MGA2 for PSP, the latter with a 3D Solid Eye effect.
I think the 3D effects will only be allowed in some parts, or even some versions of certain parts of the game. I don't think you can play the whole game using them or see the MGS4 trailer that way...unless they work really well.
Coincidentally, Sean Connery (see my avatar) is 75 years old now. A simple coincidence or yet another Connery - Big Boss - Ocelot connection? Hmmm... it seems so convoluted, sounds just like Hideo Kojima. Muahahaha!
no no! take it down! take it down!
I think the 3D effects will only be allowed in some parts, or even some versions of certain parts of the game. I don't think you can play the whole game using them or see the MGS4 trailer that way...unless they work really well.Metal Gear Acid 2 to include MGS4 trailer, with a 3D viewing option (http://ps3.ign.com/articles/668/668053p1.html)
no no! take it down! take it down!Never! :evillaugh :drunk: (http://forums.e-mpire.com/member.php?u=16123)
LaLiLuLeLo
12-02-2005, 05:02 AM
I think I'm gonna post some mgs4 fanart at some point, is that cool with you guys?
Saibo
12-02-2005, 08:11 AM
I think I'm gonna post some mgs4 fanart at some point, is that cool with you guys?
Im cool with that, im going to model old snake myself. Its going to be part of a video. the video clip will show how old snake looks on the PS3, and how he'll look on the PS4 with the technology that will be aviable in that time.
Z, im not sure if this is the same weapon you mention earlier in this thread, but i think i figured out what weapon Kojima was so excited about:
http://en.wikipedia.org/wiki/XM25
its a damn cool weapon, but part of a bigger weapon plan:
http://en.wikipedia.org/wiki/XM29
http://en.wikipedia.org/wiki/XM8
http://www.military.com/soldiertech/0,14632,Soldiertech_XM25,,00.html
""The XM25 air-burst assault weapon is a next-generation, semi-automatic weapon system designed for effectiveness against enemies protected by walls, dug into foxholes, or hidden in hard-to-reach places.
The XM25 provides the soldier with a 300 to 500% increase in hit probability to defeat point, area, and defilade targets out to 500 meters. The weapon features revolutionary high-explosive, air-burst ammunition programmed by the weapon's target acquisition/fire control system.
The XM25 integrates ballistics computation in the full-solution Target Acquisition/Fire Control (TA/FC) system. The soldier places the aim point on target and activates the laser rangefinder. The fire control system provides an adjusted aim point. The soldier places the adjusted aim point on target and pulls the trigger. Target information is communicated to the chambered 25mm round. As the round speeds down range, it measures the distance traveled and bursts precisely at the distance preprogrammed.
The XM25 precisely delivers air-bursting munitions in all conditions, including MOUT and complex terrain. It is five times more lethal at the M203 maximum range and continues to provide lethality well beyond the M203's maximum ability. The system is designed for optimum performance at 300 meters but will perform to 500 meters and beyond.
It includes five different types of ammunition:
- Thermobaric
- Flechette
- Training
- High Explosive Air Bursting
- Non-Lethal""
they are all related to each other. Anyway, thats my guess, im probably wrong though. If any else has a guess, feel free to post up a link!
masonite
12-02-2005, 09:10 AM
personally i'd like to see the H&K G11 make an appearance... they could even say it's equipped with a cell processor ; )
Saibo, the OICW was already mentioned earlier in the thread and I'm afraid a weapon that has already appeared in Far Cry (and very probably before that in some other videogame or movie) is not going to be the weapon Kojima was so excited about, no matter how cool it could be to play with. Not only I think they already knew about it since long ago, but it won't be futuristic enough for a title which will take place by 2019 (most likely). Honestly, it has to be something absolutely new, futuristic or both, and quite probably not a fire weapon.
I believe some people think the "XXXX" or "OOOO" thing stands for a 4-letter weapon name like OICW, XM25, XM29, etc. Just to make this clear, "XXXX" or "OOOO" is a system rather than a weapon.
Nodieza
12-02-2005, 10:52 AM
I remember watching the history channel and they had a full body suit "system" that was super light but ultra strong and the gun was made out of this ultra light material but was a powerful gun and it was suppose to be the "future of the military weaponry" and it had some acranym that was short, maybe I can find it.... It's probably not it though.
Snake's suit, and maybe other characters' suits, will be more special this time than in previous games. Just look at the hints in the 720p trailer! You could be in the right way, Nodieza :)
I wonder if they could do a real-time camouflage system, if they plan to do one. I liked the system in MGS3, but it bothered me the fact that I had to use the menu to swap camouflages instead of being able to change them the same way we select weapons, goggles, diazepam and whatnot. I understand the limitations of PS2 though, and they still did a damn good job.
But wasn't Raiden able to change clothes and mask in realtime to blend with the other soldiers in MGS2? Hmmm...
The XM25
aaah, that is what uncle Ted used to shoot squirrels with. hey, them squirrels over here ain't cute and fuzzy! they are tough, just like this guy:
http://www.rockcitynews.com/photos4/antibushwar/images/super-squirrel.jpg
http://www.scarysquirrel.org/hiskool/squirrelattack.jpg
poor uncle Ted, didn't have a chance...
Saibo
12-02-2005, 02:25 PM
Saibo, the OICW was already mentioned earlier in the thread and I'm afraid a weapon that has already appeared in Far Cry (and very probably before that in some other videogame or movie) is not going to be the weapon Kojima was so excited about, no matter how cool it could be to play with. Not only I think they already knew about it since long ago, but it won't be futuristic enough for a title which will take place by 2019 (most likely). Honestly, it has to be something absolutely new, futuristic or both, and quite probably not a fire weapon.
I believe some people think the "XXXX" or "OOOO" thing stands for a 4-letter weapon name like OICW, XM25, XM29, etc. Just to make this clear, "XXXX" or "OOOO" is a system rather than a weapon.
I was refering to the M25, as the weapon Kojima is excited about, the OICW is way too heavy so its not really feasible to put in the game. XM8 would be nice also.
There a problem with the second part of paragraph, i do realize that it takes place in the future, but if you look at the weapons in the trailer they are modern day weapons, with modification. In the trailer and in Hideo Blog, i see alot of M4A1 and MP5(with alot of customization to be added ingame). Those arent really futuristic weapons. Im not saying they wont create any futuristic weapon, but it was Mr Mori(their military advisor) that told Kojima about the weapon, so it has to exist today.
I dont think anyone is confusing the "XXXX" system with the weapon , Kojima is excited about :D. Capable of new blogs up today!!
Saibo
12-02-2005, 02:26 PM
Saibo, the OICW was already mentioned earlier in the thread and I'm afraid a weapon that has already appeared in Far Cry (and very probably before that in some other videogame or movie) is not going to be the weapon Kojima was so excited about, no matter how cool it could be to play with. Not only I think they already knew about it since long ago, but it won't be futuristic enough for a title which will take place by 2019 (most likely). Honestly, it has to be something absolutely new, futuristic or both, and quite probably not a fire weapon.
I believe some people think the "XXXX" or "OOOO" thing stands for a 4-letter weapon name like OICW, XM25, XM29, etc. Just to make this clear, "XXXX" or "OOOO" is a system rather than a weapon.
I was refering to the XM25, as the weapon Kojima is excited about, the OICW is way too heavy so its not really feasible to put in the game. XM8 would be nice also.
There a problem with the second part of paragraph, i do realize that it takes place in the future, but if you look at the weapons in the trailer they are modern day weapons(M4A1), with modification. In the trailer and in Hideo Blog, i see alot of M4A1 and MP5(with alot of customization to be added ingame). Those arent really futuristic weapons. Im not saying they wont create any futuristic weapon, but it was Mr Mori(their military advisor) that told Kojima about the weapon, so logicly it has to exist today in the form of R&D or prototype. XM25 is my guess still for the reason mention on top(not much to go by). Maybe it isnt the XM25, but it has to be something that exist in todays time.
Every weapon ever created has probably been used in movies or games in some form or another, but its how you use it in your game that will seperate it from the rest.
I dont think anyone is confusing the "XXXX" system with the weapon , Kojima is excited about :D. Capable of new blogs up today!!
rpgamer_2k5
12-02-2005, 09:57 PM
I remember watching the history channel and they had a full body suit "system" that was super light but ultra strong and the gun was made out of this ultra light material but was a powerful gun and it was suppose to be the "future of the military weaponry" and it had some acranym that was short, maybe I can find it.... It's probably not it though.
Land Warrior? I believe Snake's gear would be the special forces variant and that's definitely great. :)
Saibo
12-03-2005, 07:30 AM
Land Warrior? I believe Snake's gear would be the special forces variant and that's definitely great. :)
did some research on Land Warrior..seems OK, but isn Snake basically wearing a high tech rubber suit. it falls in the realms of sci-fi to me still(his suit is cool if it actually existed). Land Warrior still uses normal cloth.
i goodle land warrior came up with this picture, its not real..just a invention by a japanese guy(the real land warrior is different):
http://www.shootingtips.com/NewFiles/article/Vain%20Illusions%20of%20Inventors/Gyrojet%20&%20Rocket/LAND-WARRIOR-B.jpg
Sklaar
12-03-2005, 09:29 AM
http://www.arc.ritsumei.ac.jp/DIEC2005/index-e.html
Session2
I found in a book an full body armor acting like an exoskeleton ala Cyborg Ninja- just not that crazy that should appear in something like 2015.
in any case, that wouldn't be good for a main character. it would be good to have some enemies wear such suits and weild crazy weapons, but not the main character.
thanks for the link Sklaar. that was yesterday. anything good?
Saibo
12-03-2005, 11:45 AM
I found in a book an full body armor acting like an exoskeleton ala Cyborg Ninja- just not that crazy that should appear in something like 2015.
in any case, that wouldn't be good for a main character. it would be good to have some enemies wear such suits and weild crazy weapons, but not the main character.
thanks for the link Sklaar. that was yesterday. anything good?
whats the name of the book?( and who thinks up this stuff!? :D ) Also does the exoskeleton make you stronger or jump higher? :) that would be cool.
Viano
12-03-2005, 12:02 PM
I have all versions of MGS4 videos, but I saw the real trailer from a BicCamera(eletronic store in tokyo, i live in japan) and it looks 10 times better than all the videos I have in my computer, unbelievable, i got wowed, beautifulllly, and yea felt pretty good.
LaLiLuLeLo
12-03-2005, 03:41 PM
Yeah I watched in on G4 and the difference from that and the internet feeds is like night and day.
julps31
12-03-2005, 05:20 PM
I have all versions of MGS4 videos, but I saw the real trailer from a BicCamera(eletronic store in tokyo, i live in japan) and it looks 10 times better than all the videos I have in my computer, unbelievable, i got wowed, beautifulllly, and yea felt pretty good.Thats what I thought. Becuase when I watch the direct feed I was thinking that I know it looks better than what i'm watching because of the textures on the costumes. I know theres just detail you wont see from these videos online unless there very high-res.
Nameless
12-03-2005, 06:56 PM
I have the direct feed HD trailer, but my current PC is not powerful enough to run it. (It's a slide show on my PC) I'm trying to connect my PC to the XBox 360 to view the video, but I don't have media center. Kind of ironic the 360 is the only way I can see the trailer on my big screen, lol...Peace
I watched both 60FPS versions I had this morning after watching the 720p 30FPS version a lot of times these days, and it's amazing to see how smooth they are compared to the hi-res version. Just imagine both things combined, which is how the real thing truly is, and that's how next-gen games should look like.
Nameless, that is indeed very ironic!
rpgamer_2k5
12-04-2005, 03:17 AM
did some research on Land Warrior..seems OK, but isn Snake basically wearing a high tech rubber suit. it falls in the realms of sci-fi to me still(his suit is cool if it actually existed). Land Warrior still uses normal cloth.
i goodle land warrior came up with this picture, its not real..just a invention by a japanese guy(the real land warrior is different):
http://www.shootingtips.com/NewFiles/article/Vain%20Illusions%20of%20Inventors/Gyrojet%20&%20Rocket/LAND-WARRIOR-B.jpg That's for the basic infantry. The special forces are light-years ahead with weaponry that are mainly classified. I'm thinking of a suite that the special forces would wear; they are said to be very light. Possibly made of material that is akin to the spider's web.
whats the name of the book?( and who thinks up this stuff!? :D ) Also does the exoskeleton make you stronger or jump higher? :) that would be cool.
it was either Future Wars or Wars of the Future. the writer didn't invent anything. all the pics were real and had footnotes stating the companies that are making them. but they nearly all had the word 'prototype' on them. the nearest weapon or armor was set for 2012.
if it is feasable to have themnow, then why the hell wait?
I tryed looking for pics on altavista but I only got exoskeleton and exo-armor creatures like rabs and what not, lol
LaLiLuLeLo
12-04-2005, 05:51 AM
it was either Future Wars or Wars of the Future. the writer didn't invent anything. all the pics were real and had footnotes stating the companies that are making them. but they nearly all had the word 'prototype' on them. the nearest weapon or armor was set for 2012.
if it is feasable to have themnow, then why the hell wait?
l
Didn't you watch batman begins?
Morgan Freeman as Lucius Fox: The pentagon didn't think a soldier's life was worth 300,000 dollars.
Money man. Those prototype ANYTHING cost money out the wah-zoo.
Red_Eyes
12-05-2005, 05:53 AM
I watched both 60FPS versions I had this morning after watching the 720p 30FPS version a lot of times these days, and it's amazing to see how smooth they are compared to the hi-res version. Just imagine both things combined, which is how the real thing truly is, and that's how next-gen games should look like.
Nameless, that is indeed very ironic!
To make your imagination of them both combine together possible, all you need to do is something very simple. All you need to do is go out and buy MGS3 - Subsistance.
Danji
12-05-2005, 06:06 AM
Should we really complain about not being able to kill each other better guys?
As for the HD trailer..I'm in the same boat as the earlier poster except i'm -360.
To make your imagination of them both combine together possible, all you need to do is something very simple. All you need to do is go out and buy MGS3 - Subsistance.A DVD version can be 60FPS indeed, but it can't be HD. So, unless an ultra-high bitrate 60FPS 720p version appears on the internet, I'm afraid we won't be watching MGS4 nearly as good as it can look before its release.
Danji
12-05-2005, 07:57 PM
That's a good thing really. I mean, don't you want to be amazed when you buy the game? I do. In fact..I was going to try to stop looking at all images PS3 related but then I remembered I'm going to E3 so if the PS3 doesn't come out here in March then I really don't have a choice about it.
That's a good thing really. I mean, don't you want to be amazed when you buy the game? I do. In fact..I was going to try to stop looking at all images PS3 related but then I remembered I'm going to E3 so if the PS3 doesn't come out here in March then I really don't have a choice about it.Yes, I see your point. As I mentioned earlier in this thread, by the time some more important information about MGS4 appears, I will stop posting in this thread and will avoid any screenshots, videos, piece of news, forums, etc. just like I did before the release of MGS3 and a few other games and movies for maximum excitement when I played them, and I'm really glad I did it that way. However, since I'd like to see some samples of what is coming for PS3, I would like to see a true HD, 60FPS version of this teaser trailer, which I probably watched about 50 times.
tazz3
12-06-2005, 11:13 PM
the cool thing would be if they gave a playable demo of MGS4 in the PS3 box.
i just read the new game informer it had a great story on MGS4.
it's going to be a hell of a game
I wouldn't be as cautious about spoiling MGS. Kojima is very careful not to ruin the experience. he evel could keep the whole Riden part a secret from MGS2!
personally, I never read anything about the story or any settings of a game. so when I play FF, DMC, MGS, AC, etc. it is brand new and the thrill and excitment is at its peak.
to tell you the truth, I don't want to even see ANY characters from MGS4. no new weapons, nothing at all! I want to be surprised at every step of the way. you don't wait years for a game just to spoile it up before you play it. :)
I wouldn't be as cautious about spoiling MGS. Kojima is very careful not to ruin the experience. he evel could keep the whole Riden part a secret from MGS2!There's a 1999 Konami internal MGS2 trailer which mentions "FOXHOUND's new member Raiden" who "goes into the plant, alone", but they never actually show him. I guess nobody at Konami ever let this leak. Also, it is true that scenes where Raiden was the main character were shown in post-E3 2000 trailers with Solid Snake in his place. I definately didn't know Raiden was going to be a main character before I played MGS2.
personally, I never read anything about the story or any settings of a game. so when I play FF, DMC, MGS, AC, etc. it is brand new and the thrill and excitment is at its peak.
to tell you the truth, I don't want to even see ANY characters from MGS4. no new weapons, nothing at all! I want to be surprised at every step of the way. you don't wait years for a game just to spoile it up before you play it. :)He he, I did this for MGS3, DMC3, GTA:SA and LCS, God Of War, RE4 (and many movies) and more, and I am doing it already for FFXII and Shadow Of The Colossus at least. Still, I'd love to see a teaser trailer with MGS4 characters... I so badly want to see how they will look like! But there's something that can't be avoided so easily. Since MGS4 will probably arrive later in Europe, I'm afraid I'll see many people's avatars and signatures with MGS4 spoilers (pictures of characters doing things, weapons, Metal Gear itself, etc.) in the forums, just like it happened to me with MGS3. I'll guess I'll have to apply some adblock goodness to them, but in order to do this I'll have to realise they're using MGS4 themed stuff. Will I have to block all forums avatars for full safety? :dur:
Nerve-Damage
12-07-2005, 03:58 PM
Credit: Damnit (http://www.ps3forums.com/viewtopic.php?t=10498)
Video Download Link: (http://download.filefront.com/4440530;4e98d2ef57fb191e0144dff9871c0b9cb0b1534eb9 c72feb472ab4f295ac5b77cbf1c4e9a3988c55)
I made this video after 2-3 weeks of quality checking and text to audio synching with the help of a friend at B3D. The sole reason is to help Metalgear series fans to enjoy the most from Konami and team. So forgive me if I take the liberty to create a new thread to specify my video outside of the sticky(I believe I deserve it!).
That aside,
Link to Fansub video
This video is the 9min PS3 development kit exhibition from Kojima-san and staff(Takabe-san and Shinkawa-san) at TGS 2005. Where they openly demonstrated and proved that the breathtaking MGS4 trailer was indeed realtime off the unfinished PS3 Dev Kit. In this fansub video you'll see the Kojima team enjoying the demo, pausing, zooming, rotating etc while playing with it. Enjoy.
Awesome find, Nerve!!! +rep!
Uncut, subtitled and commented, what else can we ask for? MGS4 is real and just like they said: "As we're still developing, it'll get much better from here on".
Hrama
12-07-2005, 05:57 PM
Holy sh*t the lighting and detail is increadible! The movie'like way they can focus in and out of things is insane too.... "it'll get much better from here on" Its already unfuckingbelievable!
venomv
12-07-2005, 06:00 PM
Will I have to block all forums avatars for full safety? :dur:
If you're that worried about it that seems like your only option, you have some time to think about it though.
Saibo
12-07-2005, 08:40 PM
must see!
did you see it yet? thanks to the translation!!, it really open my eyes on the PS3 power.
Snakes hair is not made up of typical raw polygons, they are create from hair primitives that render in realtime, think of it as reallife hair(you can cut it, style it, dye it,it'll grow back,etc), with physics simulation applied!. 60,000 hair primitives plus the mustache , the total amount of vertices in those 2 area alone is probably 4-5 times more than his whole body!! seriously..thats insane.. His not really faking hair , his really creating a hair system if you well. It make sense, if you want to have a shaving mini game, you need a hair primitive so you can cut it and it reacts accordingly.
I never in my life thought a hair primitive was possible on the PS3!!! O_O...hair primitives/rendering is something only the film industry can do, and its not realtime either..so thats why im suprised!! the more info i get about the PS3, the more killzone and motorstorm look hella doable.
Domination
12-07-2005, 08:54 PM
did you see it yet? thanks to the translation!!, it really open my eyes on the PS3 power.
Snakes hair is not made up of typical raw polygons, they are create from hair primitives that render in realtime, think of it as reallife hair(you can cut it, style it, dye it,it'll grow back,etc), with physics simulation applied!. 60,000 hair primitives plus the mustache , the total amount of vertices in those 2 area alone is probably 4-5 times more than his whole body!! seriously..thats insane.. His not really faking hair , his really creating a hair system if you well. It make sense, if you want to have a shaving mini game, you need a hair primitive so you can cut it and it reacts accordingly.
I never in my life thought a hair primitive was possible on the PS3!!! O_O... the more info i get about the PS3, the more killzone and motorstorm look hella doable.
He said the mustache was made up of as many polygons as an entire enemy in MG3, and that's just the mustach...on devkits. That's amazing. My expectations have been greatly exceeded. Tekken 4 looks like the very least from what I am gathering here.
Saibo
12-07-2005, 09:06 PM
He said the mustache was made up of as many polygons as an entire enemy in MG3, and that's just the mustach...on devkits. That's amazing. My expectations have been greatly exceeded. Tekken 4 looks like the very least from what I am gathering here.
yeah, i know, the hair = 60,000 vertices, mustache about 5,000 triangles(15,000 vertices?) thats about 4-5 times the number of vertices on his entire body. hope that clears my point up. More importantly, they implement a hair primitive, that acts like real hair, it grows, you can style it,you can cut it, you can dye,it reacts to wind,you can burn it,etc.
hair rendering is tough enough to do offline, they are doing it in realtime with physics applied..thats HELLA COOL. To put things in perspective, most film/game artist wont think this is possible in realtime!!
So Killzone/MotorStorm is looking more doable.
julps31
12-07-2005, 09:24 PM
He said the mustache was made up of as many polygons as an entire enemy in MG3, and that's just the mustach...on devkits. That's amazing. My expectations have been greatly exceeded. Tekken 4 looks like the very least from what I am gathering here.You mean Tekken 6 right? Looks like we hit the jack pot with the PS3. Best graphics and best games. At least from what i've gathered. And I can't wait too see the PS3 verion of Ocelot and radien and...(the list goes on).
MGS4 will not be realistic, it will be natural. The whole thing about the hair makes a lot of sense. I'm sure that if you stop playing for a couple of weeks and resume it, you'll find out that Snake has grown a full beard, same as food would rot in MGS3 after some time. Can you imagine the shock if we start playing now and resume in a year time? Snake might look like a hippy! Soldiers will make fun of him, Snake will complain about his hair, he might get ticks because of it... neverending possibilities!
LaLiLuLeLo
12-07-2005, 10:37 PM
Can someone send me the file on aim or something? My browser crashes (my computer is a P.O.S) everytime I get to the download mirror.
Chris Metal
12-08-2005, 12:30 AM
I have that MGS4 developer demonstration on DVD, its on the Tokyo Access DVD as a special feature, its pretty amazing. Especially when they zoom in, The detail.
I have that MGS4 developer demonstration on DVD, its on the Tokyo Access DVD as a special feature, its pretty amazing. Especially when they zoom in, The detail.Can you post screenshots of that, Chris? Or even make that video available for download? Surely somebody here can host it or knows where to upload it.
cpiasminc
12-08-2005, 01:12 AM
yeah, i know, the hair = 60,000 vertices, mustache about 5,000 triangles(15,000 vertices?)
To clarify for the non-Japanese-speaking folks (or those who lacked reading comprehension of the subtitles), I would like to add that the 60,000 vertices for the hair doesn't refer to the render geometry, but the simulation mesh. Which is kind of why he said "vertices" as opposed to polygons, since physics sims for things like hair and cloth are done at the point level. Cloth and hair are pretty near identical simulation schemes, and the thing you need to make sure they look good and don't explode (floating point issues) is high density. In fact, because of the SPEs, you'd need even higher density than normal since they lack the precision of IEEE scalar floating point pipes. It's pretty normal for things like that in next-gen for the physics model to be higher density than the render geometry (Aerith's dress in the E3 FF7 demo was a perfect example).
Similarly, "hair primitives" don't refer to rendering, but to the physics sim in their engine and most likely that modellers have to actually put his hair in within their tools specifically marking it as "hair" with certain constraints so that the sim behaves properly.
Also, the mustache is likely modeled as a series of strips, which means the vertex to tri ratio won't be 3:1. 1.5:1 is around what I'd expect. In a cinematic with loads of closeups, that's reasonable, I suppose, but in gameplay is a different story.
Chris Metal
12-08-2005, 01:16 AM
Can you post screenshots of that, Chris? Or even make that video available for download? Surely somebody here can host it or knows where to upload it.
I can't, I tried, If anyone knows how I can take screen captures I will but If I run it through the dvd players program and press print screen, it just captures the back ground, not the image. if the are any good dvd rippers out there, then please let me know and I'll try and do it.
Red_Eyes
12-08-2005, 05:52 AM
So Kojima confirmed that the Cell is going to be used in post-processing data from the GPU when he said, "So we use the CPU to apply filters that tarnish the screen further."
So, the Cell can take the GPU's data and adds to it or manipulates it, supporting that whole Cell and GPU working together or Cell helping with graphics.
LaLiLuLeLo
12-08-2005, 06:17 AM
Man, I can't wait to see battle-hardened Raiden.
Cuttin' mofos up. I'm curious how the plot will unfold with an abstract setting of 'the battlefield'.
And I would like snake to look more like he's in his forties, not pushing 60. Some gray, and some rinkles but not the abundance of them. I'm still loving it no matter what but if kojima has is ear open that's what I think at least.
Saibo
12-08-2005, 06:35 AM
the hair is "something" like this:
http://www.maxon.net/pages/dyn_files/dyn_htx/htx/1558/01558_01559_1_l.jpg
not easy to do in realtime, for sure. :)
some videos:
http://www.maxon.net/pages/products/c4d/images/modules/hair/symmetrycut.mov
http://www.maxon.net/pages/products/c4d/images/modules/hair/haircreate.mov
http://www.maxon.net/pages/products/c4d/images/modules/hair/hairstyle.mov
http://www.maxon.net/pages/products/c4d/images/modules/hair/hairstyle2.mov
CrumCon
12-08-2005, 05:31 PM
Incase you people have missed the real-time MGS4 video @ TGS months ago, you could download it here:
http://s64.yousendit.com/d.aspx?id=39JO8J1W78SQ61GWAIVM0SCJQB
My mind just almost couldn't accept it as real-time, cause its too i mean too good. even otacon on that tiny LCD screen IS REAL-TIME. And they said it's only getting better from here on,,
off: topic. Im not bashing Nintendo on my own topic, but Iwata is wrong about graphics is not important in gaming world, especially next-generation.
Powerpul console = better graphics = more pobillities = better gameplay = inteligent games.
what do you think about this video
Viper
12-08-2005, 05:37 PM
You are missing his meaning. He's not saying they are unimportant (In fact, I can quote him where says they are very important if you want it), but rather it shouldn't be the most important aspect of next gen.
MGS$, I mean MGS4, still looking incredible. I'm only worried that realism in motion, emotion, nature, etc will keep up with the realism in the details consistantly.
Saibo
12-08-2005, 06:01 PM
off: topic. Im not bashing Nintendo on my own topic, but Iwata is wrong about graphics is not important in gaming world, especially next-generation.
Powerpul console = better graphics = more pobillities = better gameplay = inteligent games.
what do you think about this video
I never agree with Nintendo on a number of things, also this video has been posted in the MGS4 sticky thread. still it could use its own thread, since people might miss it in the mGS4 thread.
http://files.filefront.com/MGS4+PS3+Devkit+TGS+Demo+Eng/;4440530;;/fileinfo.html
My god, it is said on this video something close to :
"as many polygones in snake's moustache than on an entire MGS3 monster"
That impress me a lot.
Also "hairs done with 60.000 polygones".
Defenetly next-gen.
CrumCon
12-08-2005, 07:12 PM
wow hairs done with 60K polys!
even in PGR3 on Xbox360 is using 60K polys for a CAR
amazing
Viper
12-08-2005, 07:18 PM
Wait, 60k on a single hair? Sounds like overkill and I'd hate to be on the guy stuck rendering a few strands of hair the entire development cycle.
CrumCon
12-08-2005, 07:30 PM
i think 60K for the whole hair cut
wow hairs done with 60K polys!
even in PGR3 on Xbox360 is using 60K polys for a CAR
amazingActually, they said 60K vertices with applied physics. That means more than 120K or 150K triangles in practice, I think. And that's just the hair, which is a very power consuming thing but there will be many other things on screen at the same time... and MGS4 will run at 60fps while PGR3 runs at about 30fps.
The moustache has more polygons than soldiers in MGS3. Main characters were comprised of ~2K polygons and soldiers probably had less than that since their faces and other things were slightly less detailed. Anyway, this means the moustache alone has no less than 2000 polygons and up to 3000 polygons.
Knowledgeable forum members, correct me if I'm wrong please.
there is a difference in the 'are graphics important' discussion.
of course they are. and Ninty knows it. but what are we taling about here when saying'graphics' is an interpitation of power. for example; if system A has much more power graphics, we get the idea it is technically superior. from that we can say it can have better physics, animation, emotion, expression, etc. and that is my argument why graphics are important. that is what we usually mean by graphics.
and VG, if you are correct in the 120k polygon for the hair alone, that means we read right that the Bladestorm character's face alone was made with 170k polys. at the time it was hard to believe. nearly all of us thought it was for the entire character. 1k polys for a head in PS2. 170k for one on PS3. can anything scream next-gen louder?
it took me 80 minutes to download it! Dialup is the devil people! but HELL if it wasn't worth it! I am still waiting for my Tokyo Access DVD to arrive.
I thought I read somewhere that Kojima is thinking of adding a shavinh minigame. I thought it was only a joke, but after seeing this, I think it might happen just to show off the power of PS3 and the skill of Kojima Productions. imagine customizing Snake's hair, beard and mustache! Elvis is alive people! Elvis is alive!
God! I'm psyched!
Domination
12-08-2005, 07:59 PM
You are missing his meaning. He's not saying they are unimportant (In fact, I can quote him where says they are very important if you want it), but rather it shouldn't be the most important aspect of next gen.
MGS$, I mean MGS4, still looking incredible. I'm only worried that realism in motion, emotion, nature, etc will keep up with the realism in the details consistantly.
I totally agree.
Domination
12-08-2005, 08:11 PM
there is a difference in the 'are graphics important' discussion.
of course they are. and Ninty knows it. but what are we taling about here when saying'graphics' is an interpitation of power. for example; if system A has much more power graphics, we get the idea it is technically superior. from that we can say it can have better physics, animation, emotion, expression, etc. and that is my argument why graphics are important. that is what we usually mean by graphics.
and VG, if you are correct in the 120k polygon for the hair alone, that means we read right that the Bladestorm character's face alone was made with 170k polys. at the time it was hard to believe. nearly all of us thought it was for the entire character. 1k polys for a head in PS2. 170k for one on PS3. can anything scream next-gen louder?
I was thinking about that a few days ago. :)
I thought I read somewhere that Kojima is thinking of adding a shavinh minigame. I thought it was only a joke, but after seeing this, I think it might happen just to show off the power of PS3 and the skill of Kojima Productions.It should have happened in MGS3. It would have been natural that Big Boss needed to shave from time to time during his ordeal in the jungle.
Saibo
12-08-2005, 08:41 PM
I was thinking about that a few days ago. :)
dont get too excite, 60,000 vertices could mean anything, he really didnt go into it deep enough. 60,000 / 3 = 20,000 triangles/polygons thats being conservative. I dont thing they are using raw polygon per sae, they are probably using guide hair, kinda like a real hair implementation(but tahts a wild guess).
it could be 60,000 vertice worth of guide hairs, dont know what guide hairs are?:
http://forums.e-mpire.com/showpost.php?p=882172&postcount=860
Sephiroth_VII
12-08-2005, 08:54 PM
Hideo Kojima recently spoke with PSM magazine, and they actually managed to get some new info out of the old man about MGS4. Here are some of the highlights. It seems that MGS4 is going to feature some sweeping changes, some that may not even reflect what we saw in the trailer. Apparently almost everything is still not 100% nailed down. Here are the highlights.
"The whole environment changes in real time, so the player controling Snake has the option to make any sort of involvement they would like to in order to progress the game"
"...But in the near-future war, it's more like a business, so there's lots of money involved, meaning they'll hire mercenaries to fight on behalf of their country."
The whole Sanke injecting something into his neck sequence in the trailer may not be featured in the game at all.
Stamina will most likely make a return in MGS4, and he is "...still undecided on the food capture system."
"Will you ever control it yourself to scout ahead or take pictures?" [Otacon's Robot]
"Yes. We're tyring to do it at this stage, but if the game comes out and those features are not in the game, please realize that it was because we couldn't do it for a good reason. We had the plan for a remote controlled robot for even MGS2, however, due to the specs of the PS2, we couldn't do it."
Apparently Kojima has even thought about having a second player or even using the PSP to control it, how cool is that.
Raiden is popular in Japan supposedly; they are making him a "cool" character this time around. "There's even potential you'll like him more than Snake!" Not likely.
"...in MGS4, yes, we will try to make Snake control anything that's possible" He was talking about vehicles.
Kojima said "I might have second thoughts about a younger Snake if everyone thinks he looks too old."
Kojima is still working out how many years after MGS2 this game will take place. He said it might be as many as 10 years, but nothing is set in stone.
Great news!
Sephiroth_VII
12-08-2005, 09:15 PM
Hideo Kojima recently spoke with PSM magazine, and they actually managed to get some new info out of the old man about MGS4. Here are some of the highlights. It seems that MGS4 is going to feature some sweeping changes, some that may not even reflect what we saw in the trailer. Apparently almost everything is still not 100% nailed down. Here are the highlights.
"The whole environment changes in real time, so the player controling Snake has the option to make any sort of involvement they would like to in order to progress the game"
"...But in the near-future war, it's more like a business, so there's lots of money involved, meaning they'll hire mercenaries to fight on behalf of their country."
The whole Sanke injecting something into his neck sequence in the trailer may not be featured in the game at all.
Stamina will most likely make a return in MGS4, and he is "...still undecided on the food capture system."
"Will you ever control it yourself to scout ahead or take pictures?" [Otacon's Robot]
"Yes. We're tyring to do it at this stage, but if the game comes out and those features are not in the game, please realize that it was because we couldn't do it for a good reason. We had the plan for a remote controlled robot for even MGS2, however, due to the specs of the PS2, we couldn't do it."
Apparently Kojima has even thought about having a second player or even using the PSP to control it, how cool is that.
Raiden is popular in Japan supposedly; they are making him a "cool" character this time around. "There's even potential you'll like him more than Snake!" Not likely.
"...in MGS4, yes, we will try to make Snake control anything that's possible" He was talking about vehicles.
Kojima said "I might have second thoughts about a younger Snake if everyone thinks he looks too old."
Kojima is still working out how many years after MGS2 this game will take place. He said it might be as many as 10 years, but nothing is set in stone.
A younger Snake than the one in the teaser trailer IS NOT good news. He is a richer character in old age and brings him the potential to be more interesting in MGS4, as opposed to an one-dimensional, always young and seemingly always-same-age-and-no-physical-evolution-throughout-the-years character (e.g. Sam Fisher).
Ice Phoenix
12-09-2005, 02:27 AM
After watching that demostration did anyone else catch that when they were showing Otacon in the screen and changing the lighting they said he really wasn't in a safe place but in a room on the outskirts of the town? Then when they changed the light and moved the lighting on Otacon showing it was being fully rendered in realtime it effected the lighting where Snake was! Just watch the lighting on the Mach II (I think thats what its called) when they move the light around on Otacon, now that is truly next-gen! Color me impressed.
senas8
12-09-2005, 04:50 AM
Ohh My *&fg ...unreal!!
there is a difference in the 'are graphics important' discussion.
of course they are. and Ninty knows it. but what are we taling about here when saying'graphics' is an interpitation of power. for example; if system A has much more power graphics, we get the idea it is technically superior. from that we can say it can have better physics, animation, emotion, expression, etc. and that is my argument why graphics are important. that is what we usually mean by graphics.
and VG, if you are correct in the 120k polygon for the hair alone, that means we read right that the Bladestorm character's face alone was made with 170k polys. at the time it was hard to believe. nearly all of us thought it was for the entire character. 1k polys for a head in PS2. 170k for one on PS3. can anything scream next-gen louder?
All this stuff makes me wonder how incredibly detailed those charecters in Tekken and Soul Calibur (for example) are going to look, considering a game like MGS4 with a lot of stuff happenning at the same time on screen is already delivering such numbers from a alpha/beta kit. Perhaps we could indeed reach that level we saw in the next-gen tekken teaser at E3, eh Z? Can't wait to see!
edofall
12-09-2005, 05:31 AM
just because snake has X amount of poly's on him does not mean that every single character in the game will have that many. look at half life 2 for instence. Alex had an insane amount of poly's in her face to show emotion while soldiers had to add up all the poly's on their entire body to equal what she had for just her face....anyone understand that?
yes and we don't care as long as it looks good. Lair's main character has 170K polys. the rest (we are talking dozins at a time) are each made with 100k polys!
you see, the fact that only a small mustache or hair of the main character is this complexed is an indicator of how amazing the whole seen will be. you think they will use 90% of system resources for a wig?
Perhaps we could indeed reach that level we saw in the next-gen tekken teaser at E3, eh Z? Can't wait to see!
HOORAH! obviously the face close-up is just for show (like Molina's head) but I believe we will see the detail of when they showed a full body pic.
we just need to wait till Feb. (or CES if we're lucky) to seal the deal.
julps31
12-09-2005, 04:21 PM
just because snake has X amount of poly's on him does not mean that every single character in the game will have that many. look at half life 2 for instence. Alex had an insane amount of poly's in her face to show emotion while soldiers had to add up all the poly's on their entire body to equal what she had for just her face....anyone understand that?Yeah but in a game like Tekken, each character receives the same amount of detail and attention (except the spectators). So just seeing the amount of detail in Snake in MGS4 (wich is a more complex game visual) is an indicator the games with more simple scenes will be able to look similar to what we've seen at E3.
Danji
12-09-2005, 04:35 PM
HOORAH! obviously the face close-up is just for show (like Molina's head) but I believe we will see the detail of when they showed a full body pic.
we just need to wait till Feb. (or CES if we're lucky) to seal the deal.
Don't get their hopes up like that! Tekken will be quite something and I think the trailer they showed for it accurately depicts the graphic detail on the PS3 we can expect from Tekken.
Sephiroth_VII
12-09-2005, 08:56 PM
hmm.
Can't download the file...
Anyone else having problems?
Media
12-09-2005, 11:00 PM
I am too.
Handycrap101
12-10-2005, 04:58 PM
I thought I read somewhere that Kojima is thinking of adding a shavinh minigame. I thought it was only a joke, but after seeing this, I think it might happen just to show off the power of PS3 and the skill of Kojima Productions.
Personally I think shaving would be lame... You'd have to stop in the middle of playing. Enter the shaving mini-game interface, shave and then get back into the game. Not something I wanna do.
I might have second thoughts about a younger Snake if everyone thinks he looks too old.
As for Snake looking younger, don't expect too big of a change. I'd expect reduced wrinkles in his face and partial grey hair...nothing more. But honestly I like the way he looks... his old look gives him that "Godfather of battle" look and really shows his experience and what he's been through with the old look.
julps31
12-10-2005, 05:40 PM
I agree with Handycrap101. If they do make Snake younger, he'll still be older than where used to but slighty less grey and wrinkled. I would be fine with the old Snake. I wouldn't be dissapointed if they made him younger but I like the older Snake. So I would be fine if he stayed just like he is now.
Man, I can't wait to see battle-hardened Raiden.
Cuttin' mofos up. I'm curious how the plot will unfold with an abstract setting of 'the battlefield'.
And I would like snake to look more like he's in his forties, not pushing 60. Some gray, and some rinkles but not the abundance of them. I'm still loving it no matter what but if kojima has is ear open that's what I think at least.Lol. I know man. I can't wait to see the PS3 version of all the returning characters. But it should be cool too see raiden again.
LaLiLuLeLo
12-10-2005, 05:58 PM
And I can't wait to see Meryl! I really felt for her character in mgs, I've been dying to see her return. I mean what's her relationship with snake like? Are they married? Living together? Dating? On top of that snake can't have kids, so what's their love life like? And what's meryl's part gonna be in the story?
God so much awesomeness! We're probably gonna have to wait until e3 of next year to see more. :(
Nodieza
12-10-2005, 06:03 PM
I like the fact that he's old too, it's refreshing, but David Hayter's voice is a YOUNG voice.... maybe they won't bring him back? Maybe it'll be in Japanese only (Kojima hinted), that voice in the trailer was pretty fitting, a little manly for an old guy though... try to imagine the trailer with Hayter's voice, it doesn't fit... not sure if anybody had brought that up yet.
LaLiLuLeLo
12-10-2005, 06:07 PM
well, an adult's voice doesn't really change so much until they're like, reallly old and they have speech impediments, where it's just slurred or something.
So, unless his voice gets feeble it'd still sound the same, despite his aging.
And I can't wait to see Meryl! I really felt for her character in mgs, I've been dying to see her return. I mean what's her relationship with snake like? Are they married? Living together? Dating? On top of that snake can't have kids, so what's their love life like?Big Boss is the sterile one due to exposure to nuclear radiation. His clones shouldn't be sterile as long as he was fertile before the exposure.
And what's meryl's part gonna be in the story?
God so much awesomeness! We're probably gonna have to wait until e3 of next year to see more. :(That's what I've been wondering since I first saw the promo poster. How the hell are Vamp, Ocelot, Raiden and Meryl going to fit in the battlefield? Which role and appearance will Big Boss have? What other new charismatic characters will appear?
I am so much looking forward to experiencing MGS4!!!
P.S. I liked old Snake's Japanese voice a lot. I hope David Hayter will be able to provide a proper voice.
Nodieza
12-10-2005, 06:17 PM
Yeah I suppose, he was like 20 something in the first game (I think) and then when I played MGS 2 his voice seemed slightly out of place because he looked older, then they used it for Big Boss and he was kinda old too and now snake's a grandpa and still the same voice?
Snake on MGS 1 is equal to Ocelot on MGS3 in terms of youth and now Ocelot's voice (mgs2) changed with age why hasn't snakes (mgs4)? That might've been worded really bad, make any sense?
LaLiLuLeLo
12-10-2005, 06:26 PM
Snake is like, 30 in MGS. Say, 32 in mgs2 chapter 1, then 34 in chapter 2. So between 30 and 40 something years of age his voice isn't going to be drastically different. Big boss/naked snake/original gansta was 30 something.
Ocelot's voice is different as an old man because he just is that old. And he was established as an old character before they made him a young character for 3. So it'd be stupid to have this old grainy man voice for young ocelot. He had to have a 'young' voice. Now, snake's voice is also tainted from smoking (makes people's voices grainier - if you want a singing career don't smoke, haha). But again, snake isn't as old as he looks, so keep that in mind.
And then you have to unfortunately withdraw yourself from the game world and look at real world things like, the fact that ocelot mgs3 and ocelot mgs and mgs2 just aren't the same voice actor. So they may get a guy with a harder older voice for mgs4's snake, I dunno. Chances are david hayter is gonna be back. Again, in a shift from his 30s to 40s snake's voice isn't gonna be that different.
edit: oh yeah VG Aficianado, all the clones of big boss had their ability to reproduce engineered out (thanks to the patriots). Play the end of mgs2 again when solidus is fighting raiden, he explains that to him.
"What is our legacy if we cannot pass the torch?" Asks Solidus.
Nasadus
12-10-2005, 06:26 PM
I'm kind of interested in those mercinaries. Imagines a squad of Cyborg Ninjas in MGS4. *Dies*
Man, this game is going to be so awesome. So much possibillities.
LaLiLuLeLo2003, thanks to you I had a crazy idea regarding MGS4's plot.
Remember the first MGS4 promotional poster (http://www.hideokojima.net/image/MG-Screensaver-MGS4.1.jpg). Look at the baby Raiden's holding. S/He is too young to be Olga's child or even Raiden and Rose's child, since MGS4 is most likely taking place 10 years after MGS2. What if that baby is Snake and Meryl's child? :buldge:
Unless that baby comes from somewhere else (maybe he's just the little baby of some bystanders who get killed in the battlefield and Raiden adopts the baby very much like Grey Fox adopted Naomi Hunter), I'll take that wild idea into account.
Snake is like, 30 in MGS. Say, 32 in mgs2 chapter 1, then 34 in chapter 2. So between 30 and 40 something years of age his voice isn't going to be drastically different. Big boss/naked snake/original gansta was 30 something.Solid, Liquid and Solidus were born in 1972.
MGS events happen in 2005, so Snake is 33 years old then.
In MGS2, Snake is 35 years old in the tanker chapter and 37 years old in the plant chapter.
Solid Snake should be 47 years old by MGS4 timeline, but this is not very relevant since he will be genetically older than that.
I'm afraid nobody knows how old Big Boss exactly is. All I know is that he lied about his age to fight in WWII after Pearl Harbour attack. Also, The Boss says "he's just a kid" in MGS3, even though he should be over 35 by 1964.
Nodieza
12-10-2005, 06:38 PM
Wow thank you guys, awsome finds.... geez I really need to go back and get things straight, yeah your right, I still think David Hayter would be awkward but maybe if he coughed a lot and said "aww, pooped my pants" at least once even Hayter could pull off being old ^.^ My dad's 52 and doesn't look anywhere near as old as snake does, but my dad's not geneticly deteriorating either ^.^
LaLiLuLeLo
12-10-2005, 06:40 PM
Solid, Liquid and Solidus were born in 1972.
MGS events happen in 2005, so Snake is 33 years old then.
In MGS2, Snake is 35 years old in the tanker chapter and 37 years old in the plant chapter.
Solid Snake should be 47 years old by MGS4 timeline, but this is not very relevant since he will be genetically older than that.
I'm afraid nobody knows how old Big Boss exactly is. All I know is that he lied about his age to fight in WWII after Pearl Harbour attack. Also, The Boss says "he's just a kid" in MGS3, even though he should be over 35 by 1964.
That's just thinking too hard (about what the boss said). Big Boss says he's just a 'boy' too pure for us cobras. She refers to him that way because she pretty much raised him from the time he was I guess a teenager to his twenties. And she's older than he is, she is his mentor. Everyone in the story except Eva is older than he is. Big Boss was probably late 30's because big boss was in his late 50s when they created his copies in the 70s.. That's what Liquid snake (possessing ocelot) said to snake in the tanker chapter of mgs2. But then that really makes you wonder how old snake is in mgs3. Maybe he's 40ish and just in good shape?
Also, I'm pretty sure mgs takes place in 2001. They never specify what year but it says the outer heaven revolt is 1995, the zanzibar riot is 1999, and then 'The Dawn of the New Millenium; The 21st Century...'
Is there anything that says what year the shadow moses incident takes place exactly?
Wow thank you guys, awsome finds.... geez I really need to go back and get things straight, yeah your right, I still think David Hayter would be awkward but maybe if he coughed a lot and said "aww, pooped my pants" at least once even Hayter could pull off being old ^.^ My dad's 52 and doesn't look anywhere near as old as snake does, but my dad's not geneticly deteriorating either ^.^
Yeah, my mom is like 52 and she doesn't look old. That's why I think snake shouldn't look as old as he does. Because even 50 something (appearance wise) isn't so bad looking. Life expectancy isn't like it used to be 100 years ago. He looks like he's a ripped 60-70 something guy.
julps31
12-10-2005, 07:08 PM
I like the fact that he's old too, it's refreshing, but David Hayter's voice is a YOUNG voice.... maybe they won't bring him back? Maybe it'll be in Japanese only (Kojima hinted), that voice in the trailer was pretty fitting, a little manly for an old guy though... try to imagine the trailer with Hayter's voice, it doesn't fit... not sure if anybody had brought that up yet.Wont bring Hayter back? *Smacks Nodieza* Hayter is assential. Why would Snakes voice all of a sudden change from one persons to another persons? Plus why would Snake have a Japanese voice when hes american? That wouldn't make any since.
Yeah, my mom is like 52 and she doesn't look old. That's why I think snake shouldn't look as old as he does. Because even 50 something (appearance wise) isn't so bad looking. Life expectancy isn't like it used to be 100 years ago. He looks like he's a ripped 60-70 something guy.Have you forgotten that Snake is a clone that ages faster because of it? C'mon now. He might technically be 50 but genetically hes not. Just like those kids born with that disease that makes the age faster and look older than they should.
LaLiLuLeLo
12-10-2005, 07:20 PM
He meant keep the whole game with the japanese dialogue for every version of the game. hideo hinted at this, having to choose between one type of dialogue because the graphics are so realistic you can't cheat with the facial animation like in mgs 2 and 3, because the japanese and american language structures have different nuances. So not just lip-syncing but the facial articulation/expression when we talk is paced differently (simply because word timing and sentence structure isn't the same). I hope, simply because America and Europe are his bigger fans, that he leans it towards western language structure. It'll be tricky no doubt. Or they could pull a kingdom hearts and redo the facial animation in the cutscenes competely for the american version. Haha.
LaLiLuLeLo2003, you're right on the three clones being sterile, it's been a long while since I last played MGS2 I'm afraid. I've been looking for MGS2: Substance to buy it since I'd prefer playing it again and then watch all the extras rather than playing the good ol' MGS2 vanilla version, so I'm still waiting for that to happen to play MGS2 again.
Everyone in the story except Eva is older than he is. Don't forget Ocelot!
By the way, The Boss was born in 192x, according to her tombstone. She gave birth to Ocelot on the battlefield during WWII, most likely in 1944. The Boss can't be older than 24 in 1944 and not older than 44 in 1964. Big Boss has to be younger than The Boss, so...
Also, I'm pretty sure mgs takes place in 2001. They never specify what year but it says the outer heaven revolt is 1995, the zanzibar riot is 1999, and then 'The Dawn of the New Millenium; The 21st Century...'
Is there anything that says what year the shadow moses incident takes place exactly?I'd say it is said in Nastasha Romanenko's book available in MGS2 as an extra, can't check that right now but I'm pretty sure about it. MGS takes place in February 2005.
On the lyp synch subject, I don't see why wouldn't they do some motion capture with Hayter and company. It will be more expensive, but the result would simply be what you'd expect from Kojima Productions.
julps31
12-10-2005, 07:32 PM
He meant keep the whole game with the japanese dialogue for every version of the game. hideo hinted at this, having to choose between one type of dialogue because the graphics are so realistic you can't cheat with the facial animation like in mgs 2 and 3, because the japanese and american language structures have different nuances. So not just lip-syncing but the facial articulation/expression when we talk is paced differently (simply because word timing and sentence structure isn't the same). I hope, simply because America and Europe are his bigger fans, that he leans it towards western language structure. It'll be tricky no doubt. Or they could pull a kingdom hearts and redo the facial animation in the cutscenes competely for the american version. Haha.I knew what he meant. It just doesn't make any since to keep the Japanese dialog in a game series thats (3+ games long) with American characters and english dialog. So what..now Snakes Japanese all of a sudden? Nah don't want that to happen.
CrumCon
12-10-2005, 08:11 PM
To be quiet honest, id really love to see new game from Kojima besides MGS4. a new fresh game for PS3.
I'd imagine an RPG, a Fantasy one like Final Fantasy.
venomv
12-10-2005, 08:56 PM
Couldn't they just have Hayter speak a bit gruffer, that's all that normally happens with age. Any other problems are ussally metal detiriation, I don't think Sanke would have that problem.
If nothing else they could probably alter Hayters voice to make him sound older.
Nodieza
12-10-2005, 09:55 PM
Wont bring Hayter back? *Smacks Nodieza* Hayter is assential. Why would Snakes voice all of a sudden change from one persons to another persons? Plus why would Snake have a Japanese voice when hes american? That wouldn't make any since.
Hey I love Mr. Hayter, maybe too much... ask Danji, we do impressions for everything!!! "metal gear" "that's a toaster" "no... metal gear *snake dying scream*" "Snake... SNAKE!!!!!" It's great. I don't want Hayter to go... but if it'll ruin teh game he must go! I hope not though.
He meant keep the whole game with the japanese dialogue for every version of the game. hideo hinted at this, having to choose between one type of dialogue because the graphics are so realistic you can't cheat with the facial animation like in mgs 2 and 3, because the japanese and american language structures have different nuances. So not just lip-syncing but the facial articulation/expression when we talk is paced differently (simply because word timing and sentence structure isn't the same). I hope, simply because America and Europe are his bigger fans, that he leans it towards western language structure. It'll be tricky no doubt. Or they could pull a kingdom hearts and redo the facial animation in the cutscenes competely for the american version. Haha.
Thank you LaLiLuLeLo2003 for explaining the facial thing, I didn't have enough time to type that stuff up. Yeah pretty sure it's in the Natasha thing that mgs 1 was in 2005, those damn "files" took HOURS to read, good stuff though. And yes that suit makes snake look incredibly ripped 0.0;... damn old ppl....
To be quiet honest, id really love to see new game from Kojima besides MGS4. a new fresh game for PS3.
I'd imagine an RPG, a Fantasy one like Final Fantasy.
Soon very soon.... well actually a few years from now, but it'll happen! Kojima said so himself. Not sure about an RPG, I'd assume something completly unique since Kojima said it wasn't a reality untill the power of PS3 came along.
Couldn't they just have Hayter speak a bit gruffer...
I sure hope so... Kojima will do the right thing.
YAY POST 100!!!!!!!!!!!!!!!!! sorry...
julps31
12-10-2005, 11:37 PM
Hey I love Mr. Hayter, maybe too much... ask Danji, we do impressions for everything!!! "metal gear" "that's a toaster" "no... metal gear *snake dying scream*" "Snake... SNAKE!!!!!" It's great. I don't want Hayter to go... but if it'll ruin teh game he must go! I hope not though.Lol. I wouldn't think that just having his voice (wich he is Snake) would ruin the game. Even if the lip syncing was bad. That has nothing to do with his voice. Now if the lip syncing is good and his voice sounds exactly the same I certainly don't think that the game will go from a 10 to a 6 or something just because of his voice.
LaLiLuLeLo
12-11-2005, 06:06 AM
this doesn't have anything to do with anything, but I remember when I first started thinking of the next mgs(4) before word about it was ever announced..and I fantasized a few plot points would be something like this:
The 5 fetuses that were aborted in the les enfant terrible project actually weren't. And you have five Snakes, each with a different kick ass skill to take on because they've restarted outer heaven.
Raiden returns as the ninja.
Meryl returns, cuz I love meryl.
you play as solid snake of course.
otacon's back of course.
Ocelot get's double crossed(cuz payback's a bitch) by the five Snakes.
I dunno what do you guys think if snake had to take on 5 of himself as opposed to just one.
not to bash anyhone but these ideas are very limited and pridictable...dare I say cliche?
as of returning characters, they aren't many in the first place. most died you know. Meryl, Ocelot, Snake and Otacon from 1. Riden and Vamp from the second. the Chinese spy chick from 3. and there you have it. and you are kidding yourself if you think all of them will sit down to a family dinner in 4.
I want new characters with new abilities. and why confine yourself with fighting Snake clones? it happend once in 1. I don't want the 'been there, done that' feeling. now I want something new.
If I had a choice I wouldn't bring back anyone other than Ocelot since he is veryt involved in the saga. I love Cybor Ninja (one of the top five cxharacters of all time!), and Vamp is a crazy freak, but screw everything! I want the next memorable villan team. I want new names and new abilities and new chalanges. I want 'frewsh' battels and excitment. I want the anticipation and mistery to consume me. you never go far by repeating yourself. why do you think MGS series has been this successful in only three games (the other two were special edditions)?
about the voice of Snake: if I am correct, the Japanese voice this time isn't the same as the last one. I don't think the same voice will do it. it has to be old. they can use voice masks or bring in new people (just no Holywood actors that haven't a clue what voice acting is PLEASE!). think Ocelot in 2 compared to 3.
I am not worried at all. MGS games all have great voice acting and they all fit their parts very well.
julps31
12-12-2005, 11:54 PM
I think his voice would sound find. Even with out makin it sound "old". I just think we need a trailer with Hayters voice in it to solidify it. Just becuase hes old doesn't mean he sounds like a different person. Realistically Ocelots voice would sound similar even when hes younger. I garuntee that the voice actor who did his voice wont end up sounding like old Ocelot when hes an old man lol. Even though I say this I guess it wouldn't hurt to get an new voice actor for old Snake.
LaLiLuLeLo
12-13-2005, 12:02 AM
No offense taken Z. I was just putting it out there (a quick idea I had over dinner one day, nothing serious :) )because there were 8 fetuses, and apparently 6 were aborted but no one knew about solidus, so what if, you know, no one knew about the other existing 5. But yeah all those characters you listed (except Eva, really) will be returning, sorry. But aside from Ocelot those are all heroes that have grown on us (mgs fans), and most everyone does want them back. It's the all-star cast thing. Big finale. I trust there will be new bad guys of course. I wish vamp wasn't returning he just needs to friggin die for good. Cuz he's lame. I hate his ass for killing emma. And, I don't think raiden returning as the ninja would be lame because, for one, he has the HF blade, he has the moves, and the 'ninja' has been a recurring character in more than one sense anyway. Why the hell not? It probably would be predictable though, but who says that's weak? And no matter what, kojima never has the 'been there done that' feeling in his games.
speaking of vamp tho I'll go ahead and say (again) I think dead cell was pretty much the most underwhelming group of villains compared to The Next Gen Fox Hound Special Forces from mgs1 or the Cobra Unit from 3.
And yeah Meryl should be (and will if the posters are any indication) in it because she didn't die, and I know I at least want to see how she's grown as a character, what she's been doing after her and snake rode off into the sunset all lovey dovey. She still exists so, she must be relevant to something, not in mgs2 because she wasn't important to 2.
Raiden will be back because he's the next generation.
Otacon will be back (clearly) because he's snake's best friend.
Ocelot will be back because he's the Head Bastard In Charge.
Vamp will be back cuz....well I dunno. He doesn't die.
And then you'll have your new villain team probably being run within the patriots organization. I can't wait to see how he outdoes the cobra unit.
So...keep your shirt on Z we're in for a treat no matter what.
also:
I think his voice would sound find. Even with out makin it sound "old". I just think we need a trailer with Hayters voice in it to solidify it. Just becuase hes old doesn't mean he sounds like a different person. Realistically Ocelots voice would sound similar even when hes younger. I garuntee that the voice actor who did his voice wont end up sounding like old Ocelot when hes an old man lol. Even though I say this I guess it wouldn't hurt to get an new voice actor for old Snake.
That was what I said earlier! Realistically snake's voice wouldn't change from 30 to 40 or 50 years old. It just wouldn't. Ocelot's voice actors from the old and young are just different people because ocelot had to sound like a young person. And I will restate for redundancy that the guy who played young ocelot won't sound like old ocelot, unless he smokes 3 packs a day until he's 80. Even then it's not gonna be right. It was all about the characters that had to be portraid. Sometimes you have to compromise world reality with game reality. Some things aren't worth over analyzing or gettng bent out of shape over.
the Chinese spy chick from 3.There's no confirmation that the woman in raincoat is Eva. What is more, Eva was alledgely killed a few years after MGS3. It is more likely the woman in the raincoat is Naomi Hunter, but we won't know for sure yet.
MGS4 won't be too predictable, and it will fly away from cliché as much as possible. Kojima himself said he would not let MGS become ordinary, and a demonstration of this is old Solid Snake.
However, there are some things which will always happen in any MGS game, but for good. For instance, in every MGS the main character kills a member of their family or similar. MGS1: Solid kills Liquid. MGS2: Raiden kills Solidus (spiritual father). MGS3: Jack kills The Boss (more than his mentor). MGS4: Solid kills... Meryl? Please don't! Raiden? I don't think so, but some people would like to! Big Boss? Hmmm...
LaLiLuLeLo
12-13-2005, 12:08 AM
Raiden kills snake.
!
There's no confirmation that the woman in raincoat is Eva. What is more, Eva was alledgely killed a few years after MGS3. It is more likely the woman in the raincoat is Naomi Hunter, but we won't know for sure yet.
if you're talking about the poster then yes, that looks like Naomi. but I was talking about surviving MGS characters. (radio characters don't count for obvious reasons. that is why I left out Naomi though she was with Gray Fox).
but from where do you say she was killed a few years after?
LaLiLuLeLo
12-13-2005, 01:56 AM
What significance would 80 something Eva have with the mgs4 plot anyway?
Maybe...she'd be a patriot? I doubt it.
I don't care about her and she did nothing. I was simply stating the characters that actualy lived to show they aren't many.
but from where do you say she was killed a few years after?At the end of MGS3, a timeline appears. It describes a lot of events and the year in which they happen. It says, among many other things, that EVA disappeared in Hanoi during the Vietnam War in 1968, and it is believed she had been assassinated.
LaLiLuLeLo
12-13-2005, 03:13 PM
I was simply stating the characters that actualy lived to show they aren't many.
Well that's with any game with one main protagonist. There's just a handful of surviving supporting characters and a whole lot of bad guys that you snuff. So of course there's not a lot of returning characters.:shrug:
Handycrap101
12-14-2005, 01:18 AM
Hey guys, I'm sure you have all see the MGS blowout thread I made... If you noticed on Friday Raiden will play a large part in that days write up. Do you think we might actually get to see the new, and more "bad-ass" Raiden and in his Next Gen form?
julps31
12-14-2005, 01:28 AM
Hey guys, I'm sure you have all see the MGS blowout thread I made... If you noticed on Friday Raiden will play a large part in that days write up. Do you think we might actually get to see the new, and more "bad-ass" Raiden and in his Next Gen form?That would be sweet. I don't know. I think we could possibly get a teaser image or a image of his model considering its a whole day just for him. I got my fingers crossed.
LaLiLuLeLo
12-14-2005, 02:07 AM
wait, when and where is this?
Handycrap101
12-14-2005, 02:25 AM
wait, when and where is this?
Here ya go bud.
Link (http://forums.e-mpire.com/showthread.php?t=49509)
There's no confirmation that the woman in raincoat is Eva. What is more, Eva was alledgely killed a few years after MGS3. It is more likely the woman in the raincoat is Naomi Hunter, but we won't know for sure yet.
MGS4 won't be too predictable, and it will fly away from cliché as much as possible. Kojima himself said he would not let MGS become ordinary, and a demonstration of this is old Solid Snake.
However, there are some things which will always happen in any MGS game, but for good. For instance, in every MGS the main character kills a member of their family or similar. MGS1: Solid kills Liquid. MGS2: Raiden kills Solidus (spiritual father). MGS3: Jack kills The Boss (more than his mentor). MGS4: Solid kills... Meryl? Please don't! Raiden? I don't think so, but some people would like to! Big Boss? Hmmm...
Was it confirmed that EVA was chinese, or just working for the chinese? maybe she has links with Mei Ling from MGS1?
LaLiLuLeLo
12-14-2005, 03:11 AM
she's just working for the chinese.
EVA was born in the US but she was raised in a joint US-Soviet-Chinese facility because of her connections with the Philosophers. That's the reason why she's able to fool everyone in her different roles, she fooled both Soviet (Granin, Sokolov, Volgin) and American (Snake). However, she never fooled The Boss as she used to train girls the way EVA was trained and knew her tricks, and Ocelot always had suspicions.
Nodieza
12-14-2005, 10:51 AM
^ There ya go! Good job.
julps31
12-15-2005, 03:10 AM
Uuumm.. This is directed at the people who say the women in the hood could be Eva. I think your all forgoting that the game took place in..I think 1964. She was 28. That would make her 69 in 2005 lol. And as far as I know MGS4 takes place after 2005.
EDIT: Okay. I see i'm not the only one that realized this. That women in the picture obviously isn't 69. So most likely its Naomi.
O.D.S
12-15-2005, 03:24 AM
Guys, Konami already confirmed the list of the returning characters (well from the image anyway). Its definatly Naomi
I want to see the new freaks!
hope CES will give me something- that or Feb.
LaLiLuLeLo
12-15-2005, 07:00 AM
I want to see the new freaks!
Handycrap101
12-15-2005, 11:15 PM
I'll be fine with freak bosses, just as long as they don't explode... I found that to be VERY lame when I killed the Pain and he just went "boom". Please don't do it again Kojima.
julps31
12-15-2005, 11:21 PM
I'll be fine with freak bosses, just as long as they don't explode... I found that to be VERY lame when I killed the Pain and he just went "boom". Please don't do it again Kojima.I don't think you have to worry about that. I think he made them explode like that becuase they were manifestations of different emotions and in a sense defeating them was conquering that emotion.
Spoiler alert:
The boss didn't explode when you killed her right? Plus I'm sure when Kojima made them he was thinking of disposable villains (where they all would die for the storyline). You never know you might need to reuse the main villains (Vamp).
LaLiLuLeLo
12-15-2005, 11:54 PM
No, The Boss didn't expode, haha. I was thinking to myself before I defeated her (what if....is...is the boss gonna explode?) If she did I probably would have cut the game off for a while.
THE BOSS!
THE BOSSSSS!!!!!
*a-splode*
or maybe more like "THE JOY!...THE JOOYY!!!"
The Joy was her actual codename and 'the boss' was just a kind of AKA title.
For the Joy that she felt in battle.
Handycrap101
12-16-2005, 12:45 AM
Link (http://forums.e-mpire.com/showpost.php?p=893232&postcount=15) to MGS blowout thread. More specifically todays new article.
The Joy was her actual codename and 'the boss' was just a kind of AKA title. For the Joy that she felt in battle.I guess they themselves had those feelings too, but their names actually refer to what each of them brought to the battlefield.
Saibo
12-16-2005, 03:25 AM
Interview with Hideki Sasaki:
http://www.xsibase.com/articles.php?detail=94
nothing really new, just alot of PR stuff.
O.D.S
12-16-2005, 03:39 AM
Nice little interview their Saibo, seeing as how your also an artist you must of enjoyed it. I know i did
Nodieza
12-16-2005, 03:45 AM
Sorry to get off topic but I have to make mention that I am very impressed with 1up.com, they actually knew stuff, they knew Vamp was a bisexual(there is evidence), I thought only 6 ppl including myself knew, Danji had pointed it out to me. Good job 1up.com! and I can't wait untill tommorow for what will be an awsome day in mgs4 info.
Saibo
12-16-2005, 04:18 AM
Sorry to get off topic but I have to make mention that I am very impressed with 1up.com, they actually knew stuff, they knew Vamp was a bisexual(there is evidence), I thought only 6 ppl including myself knew, Danji had pointed it out to me. Good job 1up.com! and I can't wait untill tommorow for what will be an awsome day in mgs4 info.
Heck i didnt even know that, but than again i dont consider myself a hardcore MGS fan :(
they knew Vamp was a bisexual(there is evidence)
I am amazed if anybody didn't know. if you played the game you should know. they say it out straight in the game. it isn't a secret or anything.
I can't wait untill tommorow for what will be an awsome day in mgs4 info.
come again? why tomorrow? is there something I don't know?!
The boss didn't explode when you killed her right?
well I NEVER!! who would even think such a thing? how could you? oh the thought of it! lol
SPOILER
the Boss had a significant role to play. her ending had to be climatic. you can argue that her ending is one of the most cinamatic and emotional moments in gaming history- hers and Solidus'.
also, Kojima said the exploding thing was put there because he liked an old anime where the enemies explode when they are defeated (alot of anime do that). so it was a cool factor perhaps. it doesn't have anything to do with the story or else he would have said so.
Sorry to get off topic but I have to make mention that I am very impressed with 1up.com, they actually knew stuff, they knew Vamp was a bisexual(there is evidence), I thought only 6 ppl including myself knew, Danji had pointed it out to me.Man, Snake himself (as Pliskin) tells Raiden the story about Vamp, his origins and his male and female love interests through the codec in MGS2, so I don't find it impressive someone knows something mentioned in the game at some point, mostly when their jobs involve videogames so much.
By the way, did you know that Vamp's appearance and movements were inspired by Joaquín Cortés, a Spanish gypsy flamenco dancer? And no, he's not bisexual... as far as I know :uhh:
"Do not cry, my queen. I've already died once before" -Vamp to Fortune.
damn, anyone that can hook up with that chick is alright in my book!
julps31
12-16-2005, 01:47 PM
well I NEVER!! who would even think such a thing? how could you? oh the thought of it! lol
SPOILER
the Boss had a significant role to play. her ending had to be climatic. you can argue that her ending is one of the most cinamatic and emotional moments in gaming history- hers and Solidus'.
also, Kojima said the exploding thing was put there because he liked an old anime where the enemies explode when they are defeated (alot of anime do that). so it was a cool factor perhaps. it doesn't have anything to do with the story or else he would have said so.That was exactly my point. The Boss wasn't a disposable villain.
Man, Snake himself (as Pliskin) tells Raiden the story about Vamp, his origins and his male and female love interests through the codec in MGS2, so I don't find it impressive someone knows something mentioned in the game at some point, mostly when their jobs involve videogames so much.I knew people always used to say that Vamp was bi-sexual but I never knew why. I swear I don't remember him talkin about his male and female love interest and i've play threw the game several times.
That was exactly my point. The Boss wasn't a disposable villain.
I knew people always used to say that Vamp was bi-sexual but I never knew why. I swear I don't remember him talkin about his male and female love interest and i've play threw the game several times.Vamp was Scott Dolph's lover, who was Fortune's father. Fortune's real name is Helena Dolph Jackson. Then Vamp and Fortune had a story, although I don't think much is known about it in MGS2. Fortune was married to Commander Jackson, who was a member of Dead Cell who died prior to the plant chapter events (that is, he was discarded by Kojima as a secondary character, as well as Chinaman and Old Boy, who would become The End in MGS3, which was really great).
Anyway, there are so many details and great things to remember about every MGS game that I wouldn't expect anyone to remember them all. I know I don't remember some important things, I need to replay all games sometime soon.
woundingchaney
12-16-2005, 03:13 PM
"In an interview with 1up.com, Hideo Kojima (the creator of the popular Metal Gear Solid series) mentioned that it was technically possible for Metal Gear Solid 4 to run on Xbox 360 hardware. He also stated that they chose the Playstation 3 hardware to run the MGS4 trailer was merely because it was 'newer' and they wanted to try it out first. Kojima also said that there weren't any real differences between PS3, PC and Xbox 360.
As for the Nintendo Revolution, he called it totally different.
Source: 1up.com
1UP: With your debut of the Tokyo Game Show Metal Gear Solid 4 trailer, which has seen wide distribution in both Japanese magazines, online, and in the U.S. Official PlayStation Magazine recently, it really heralded the dawn of the next-generation. Everything else has been polished and nice, but this was so powerful, so compelling you even had to do a real-time demonstration at TGS to prove it was running on PS3 hardware. That said, it makes you wonder how much of a gap there is between the Xbox 360 and the PlayStation 3. Do you think you could create MGS4, technically, on 360 if you wanted to?
Hideo Kojima: Yes, that's technically possible. I want to express, first of all, it's not that I don't like Xbox or 360. It's just that last year, our hands were really tied to MGS3, so the other Konami developers were able to get their hands on the 360 tools and hardware earlier. But we simply didn't have time to do that last year. So, meaning that we were behind the other developers in terms of 360 development. Kojima Productions has this philosophy that we want to be the first in everything regarding new technology. So after we finished MGS3, the option was to work on the PS3 to try all the new things for Metal Gear Solid 4. The only reason for this is I'm the kind of person who wants to be the first person on the moon, and don't want to be asking "what the moon was like?" from other people. So that's the real story behind selecting PS3.
1UP: It's interesting that you think you could do this on 360, though.
Hideo Kojima: Maybe some nuance or a small details here and there might be different, but I feel that hardware is no longer a matter. I'm just talking about PS3, 360 and PC. Revolution is totally different, but there are really no differences among the other three.
LaLiLuLeLo
12-16-2005, 03:31 PM
Well um, people developing for 360 need to get their weight up.
I posted this earlier in another thread:
Do you think you could create MGS4, technically, on 360 if you wanted to?
HK: Yes, that's technically possible. [...]
1UP: It's interesting that you think you could do this on 360, though.
HK: Maybe some nuance or a small details here and there might be different, but I feel that hardware is no longer a matter. I'm just talking about PS3, 360 and PC. Revolution is totally different, but there are really no differences among the other three.There you have the origin of the rumour. The guys at 1up said Kojima could make MGS4 run "as is" on 360, while Kojima hadn't exactly said that. He doesn't even say whether it would run at 60FPS like PS3's version.
What I mean is, games for both PS3 and 360 using Unreal Engine 3.0 may look the same, but it is a fact that PS3 performs better. An early build of UT2007 runs at 49fps while advanced builds of Gears Of War don't seem like they perform better than 15fps or 20fps.
Just check this GOW video: http://xbox360movies.ign.com/xbox360/video/article/651/651649/gearsofwar_091705_qtlowwide.mov
Detail and screenshots of this may look great and all, but even with no action, a small environment and just a few things happening on screen, framerate is disappointing.Hideo Kojima is just too kind and polite, but it is good for himself and his company.
LaLiLuLeLo
12-16-2005, 04:01 PM
Yeah that's just Kojima being polite.
He's making the point that graphics don't matter anymore (ironically his games are always the best looking).
David Jaffe (God of War, not Gears of War) straight up said in an interview with Game Informer, that 'anyone who doesn't think there is a difference between 360 and ps3 must be smoking crack.' 'for microsoft to say there's no difference is like sony saying there's no difference between ps2 and xbox'.
'It's just PR spin, and your readers should know that.'
So he's a first party developer and he would know better than most, David Jaffe wouldn't lie about that ps3's capability. I did post this before at some point, but I'm hoping to squelch some big rabble or 2 page discussion on the subtleties of kojima's words.
Yeah that's just Kojima being polite.
He's making the point that graphics don't matter anymore (ironically his games are always the best looking).
[...]
I'm hoping to squelch some big rabble or 2 page discussion on the subtleties of kojima's words.Isn't it funny that Kojima says he could make MGS4 run on 360 (changing some things) and then he says that there's no difference between PS3, PC and 360?
While we wouldn't really know how good a 360 port of MGS4 (which is never going to happen) would be, it is very debatable to say that PS3, PC and 360 are not different in gaming performance.
By the way, remember MGS2 Xbox version compared to PS2's version. Didn't the Xbox port have slowdown issues where PS2's version didn't? Did Xbox version look any better overall anyway? Taking into account that Xbox should be twice as powerful as PS2, that shouldn't have happened. Now there's a good chance that PS3 could be more powerful than 360, so...
Nodieza
12-16-2005, 06:11 PM
Yeah and the pc version of mgs2 sucked, it ate up computers like Italians eat spaghetti (I am Italian ^.^). It was a beast to run on a computer and the xbox version did have lots of problems, their are reasons for that, the emotion engine could do things the gpu in xbox couldn't and it was also better at doing certain things, plus the game was designed ground up for ps2.
Yeah if you cut draw distance, HDR lighting(you'd have to since it doesn't support 128) and resoloution I bet it COULD run on the 360.
Z, the news I was talking about that was revealed today was the interview with Kojima, not so much new info though... sorry I got overexcited over nothing. And much agreed, Fortune is one sexy chick.
Yeah I played through MGS2 like 4 times, Danji pointed out (never said it was impressive, it just suprised me) and then I had to read the script before I realized Vamp was a bisexual Vamp ^.^ *throws hands up in the air* It must've been an optional codec conversation because I avoided using the codec as much as possible, unless I HAD to save and when the game forced you to make a call. It's no suprise it's not common knowledge about his bisexualness, average gamers didn't catch on I am certain, Just like a lot of ppl didn't know that Ocelot and The Boss are family. We all here ARE "gamers." and a few of us did know, and few didn't know ^.^
The exploding thing was a little EXTREME but was a nice suprising change. The Boss was probly my favorite character in the game, whooping Snakes ass and all ^.^ Ocelot was a close 2nd, getting his ass whooped and all ^.^
julps31
12-16-2005, 06:27 PM
Vamp was Scott Dolph's lover, who was Fortune's father. Fortune's real name is Helena Dolph Jackson. Then Vamp and Fortune had a story, although I don't think much is known about it in MGS2. Fortune was married to Commander Jackson, who was a member of Dead Cell who died prior to the plant chapter events (that is, he was discarded by Kojima as a secondary character, as well as Chinaman and Old Boy, who would become The End in MGS3, which was really great).
Anyway, there are so many details and great things to remember about every MGS game that I wouldn't expect anyone to remember them all. I know I don't remember some important things, I need to replay all games sometime soon.Whoa..all of that stuff must of flew right over my head. Fortunes dad was Vamps lover? Wow. I just played threw MGS3 again (started on Saturday and finished on Tuesday..I think). And i'm gonna have to go threw MGS2 again now. I was planning on it anyway.
Yeah I played through MGS2 like 4 times, Danji pointed out (never said it was impressive, it just suprised me) and then I had to read the script before I realized Vamp was a bisexual Vamp ^.^ *throws hands up in the air* It must've been an optional codec conversation because I avoided using the codec as much as possible, unless I HAD to save and when the game forced you to make a call. It's no suprise it's not common knowledge about his bisexualness, average gamers didn't catch on I am certain, Just like a lot of ppl didn't know that Ocelot and The Boss are family. We all here ARE "gamers." and a few of us did know, and few didn't know ^.^Exactly. I know I missed it. MGS2 was a great game though (and MGS3). Loved the boss battles. Just had to add that lol.
was this posted?
"Solid Snake on silver screen
Kojima Productions to show three-hour movie of Metal Gear Solid 3 in Tokyo; presentation made of cutscenes, in-game footage.
TOKYO--In Japan, Konami is holding a special theatrical event to promote its upcoming game, Metal Gear Solid 3: Subsistence. The company will be showing a three-and-a-half-hour movie of Metal Gear Solid 3: Snake Eater at the Oribe Hall in Tokyo, and series creator Hideo Kojima will be on hand to make some opening remarks.
Before MGS fans blow their top, they should know that the movie is just in-game footage, and it's not a premiere of the series' long-rumored feature film. On the other hand, it won't just be some dude playing the game on a giant screen. The movie features a lot of new elements from MGS3, including new cutscenes, narration, and remastered sound. Director Kojima previously stated at the Tokyo Game Show that its creation took the developers about the same time as editing a real film.
Konami has opened a registration Web page for the event on its official site, and 80 lucky winners will each be able to bring a guest to the show. The movie will take place on the night of December 22--the same date as Subsistence's release. Fans who can't make it to the event can still check out the movie by picking up a Japanese copy of Metal Gear Solid 3: Subsistence, as the first shipment includes a third disc that features the film.
For more details on Metal Gear Solid 3: Subsistence, check GameSpot's coverage from the Tokyo Game Show 2005.
-Link (http://www.gametab.com/news/443942/)"
Nodieza
12-16-2005, 08:56 PM
^ Wow great find, not posted as far as I am concerned. Yay, maybe it'll be all over the internet if America doesn't get the 3 disk version. Wishful thinking of course ^.^
Domination
12-16-2005, 09:25 PM
"In an interview with 1up.com, Hideo Kojima (the creator of the popular Metal Gear Solid series) mentioned that it was technically possible for Metal Gear Solid 4 to run on Xbox 360 hardware. He also stated that they chose the Playstation 3 hardware to run the MGS4 trailer was merely because it was 'newer' and they wanted to try it out first. Kojima also said that there weren't any real differences between PS3, PC and Xbox 360.
As for the Nintendo Revolution, he called it totally different.
Source: 1up.com
1UP: With your debut of the Tokyo Game Show Metal Gear Solid 4 trailer, which has seen wide distribution in both Japanese magazines, online, and in the U.S. Official PlayStation Magazine recently, it really heralded the dawn of the next-generation. Everything else has been polished and nice, but this was so powerful, so compelling you even had to do a real-time demonstration at TGS to prove it was running on PS3 hardware. That said, it makes you wonder how much of a gap there is between the Xbox 360 and the PlayStation 3. Do you think you could create MGS4, technically, on 360 if you wanted to?
Hideo Kojima: Yes, that's technically possible. I want to express, first of all, it's not that I don't like Xbox or 360. It's just that last year, our hands were really tied to MGS3, so the other Konami developers were able to get their hands on the 360 tools and hardware earlier. But we simply didn't have time to do that last year. So, meaning that we were behind the other developers in terms of 360 development. Kojima Productions has this philosophy that we want to be the first in everything regarding new technology. So after we finished MGS3, the option was to work on the PS3 to try all the new things for Metal Gear Solid 4. The only reason for this is I'm the kind of person who wants to be the first person on the moon, and don't want to be asking "what the moon was like?" from other people. So that's the real story behind selecting PS3.
1UP: It's interesting that you think you could do this on 360, though.
Hideo Kojima: Maybe some nuance or a small details here and there might be different, but I feel that hardware is no longer a matter. I'm just talking about PS3, 360 and PC. Revolution is totally different, but there are really no differences among the other three.
That was an interesting interview, but I'm still not convinced. I know that sounds kinda screwed up since the 360 has been getting quite a bit of bad news lately, and believe me, I will give it credit if it shows, but right now, I am just not seeing anything worth given credit over. Yes, Kojima said it was technically possible. For Microsoft's sake, I would hope it is. But right now, I am just not seeing this, and this is suppose to be the final stage. Saying it is not enough when so much more seems to go against it.
Saibo
12-16-2005, 10:09 PM
I thought the only reason he put MGS4 on the PS3 was because thats where the fans were? I remember reading that off the EGM magazine interview(i think). I'll buy that reason more than the "first man to the moon" one.
Maybe Capcom can learn and thing or 2 from Kojima? *cough* Resident Evil*cough*
I also think he was trying to avoid the whole 360 question, he didnt want to paint a negative picture of it..so he was just be nice about it..
Domination
12-16-2005, 10:52 PM
I thought the only reason he put MGS4 on the PS3 was because thats where the fans were? I remember reading that off the EGM magazine interview(i think). I'll buy that reason more than the "first man to the moon" one.
Maybe Capcom can learn and thing or 2 from Kojima? *cough* Resident Evil*cough*
I also think he was trying to avoid the whole 360 question, he didnt want to paint a negative picture of it..so he was just be nice about it..
I would assume that to be the case as well since the same happened with the first and current generation PlayStation.
Furthermore, I, too, believe he was trying to avoid putting the the 360 out in the open.
LaLiLuLeLo
12-18-2005, 12:46 AM
yeah he didn't want to hang it out to dry. Kojima doesn't do that.
The exploding thing was a little EXTREME but was a nice suprising change. The Boss was probly my favorite character in the game, whooping Snakes ass and all ^.^ Ocelot was a close 2nd, getting his ass whooped and all ^.^
whenever The Boss appeared in the same room as Snake did you get that "Oh shit not again" feeling? You just knew intuitively 'snake is about to get stomped.' Snake got so beasted by the boss I was wondering how the hell I was supposed to beat her in the game. Took me a while too.
Handycrap101
12-18-2005, 02:01 AM
The Boss always kicked Snakes ass in the cut scenes but when it came down to fighting her in the end I found it WAY to easy (even on extreme). All I did was CQC, throw her down, shoot her in the head, wash rinse repeat... They could've done a better job showing how much ass The Boss could kick. Instead... the last boss in the game, is a disapointment.
LaLiLuLeLo
12-18-2005, 02:37 AM
Meh, I disagree. She puts up a good challenge, dismantling your guns and what not until you figure out the best way to beat her. Her fight is way better than the solidus fight that's for sure.
Handycrap101
12-18-2005, 02:45 AM
Meh, I disagree. She puts up a good challenge, dismantling your guns and what not until you figure out the best way to beat her. Her fight is way better than the solidus fight that's for sure.
I found it better then Solidus's (not saying either are bad). But as a final boss fight they need more...They don't offer that kind of last boss fight feeling that some games do. But yea I agree, The Boss fight was better then Solidus but still pretty basic. My third try all I did was chase her around and counter her CQC and it took about 2 minutes. They should have made it a little harder to counter her CQC or somthing because I could counter her everytime.
LaLiLuLeLo
12-18-2005, 02:51 AM
True. Keep in mind you have to draw the line between 'reasonable challenge' and 'getting your ass whooped.' Eventually it goes from convincing to just frustrating. Imagine the way you wanted it, and the boss is constantly shunting every thing you throw out. That's not fun. Also figure, the control scheme isn't a dedicated fighting system, the cqc system is deep for an action game but as far as a nitty gritty fighting schematic can take place it's limited. So you gotta have some checks and balances right? ;-) I figured her out too now... Just punch her till she falls over, shoot her in the face. I hate to say that so matter of factly too, it stings a little when you do tho.. :(
Boss, no!!!!
*Cries*
Honestly I get more from the feeling of the fight in this really good looking white blossom field, with no music playing until the last 5 minutes. Just ambient sounds and amazing scenery....
eh that's me being romantic about it but take it however you desire.
actually, Snake did absolutely nothing impressive in all his games. only the re-worked Cube game, Twin Snakes, did they make him a badd ass. other than that, he was a whimp- always getting captured, tortured, beaten, etc. heck, even Big Boss, his father, isn't legendary at all. that is why I don't think much of him.*don't flame me O_o'*
and don't get me started on Raiden!
yeah, yeah, Snake is sooo intelligent, and fought in many battles, blah blah blah. well, I didn't see anything amazing! I want actions and not bed time stories.
as for The Boss, now THAT was a soldier! even the freak Volgin was scared of here! she wass the leader of the Cobra unit and gave orders like a mother to her 4 year olds.
Handycrap101
12-18-2005, 03:24 AM
actually, Snake did absolutely nothing impressive in all his games. only the re-worked Cube game, Twin Snakes, did they make him a badd ass. other than that, he was a whimp- always getting captured, tortured, beaten, etc. heck, even Big Boss, his father, isn't legendary at all. that is why I don't think much of him.*don't flame me O_o'*
and don't get me started on Raiden!
yeah, yeah, Snake is sooo intelligent, and fought in many battles, blah blah blah. well, I didn't see anything amazing! I want actions and not bed time stories.
as for The Boss, now THAT was a soldier! even the freak Volgin was scared of here! she wass the leader of the Cobra unit and gave orders like a mother to her 4 year olds.
Z I hope you're kidding...
Cookie
12-18-2005, 05:29 AM
That was an interesting interview, but I'm still not convinced. I know that sounds kinda screwed up since the 360 has been getting quite a bit of bad news lately, and believe me, I will give it credit if it shows, but right now, I am just not seeing anything worth given credit over. Yes, Kojima said it was technically possible. For Microsoft's sake, I would hope it is. But right now, I am just not seeing this, and this is suppose to be the final stage. Saying it is not enough when so much more seems to go against it.
On other boards, credible posters have been saying kojima said the same thing about ps2 and xbox(that they're the same.). MGS4 can probably run on the 360 without hair physics, less things going on, lower detail and at 30fps(like all the really impressive 360 titles, gotham, gow, etc.).
PS
As for snake being a bad @ss(he's taken many metal gears head on, and his taken the ninja head on), and his dad compared to the Boss, just look/remember the ending of mgs3, and say that again.
As for snake being a bad @ss(he's taken many metal gears head on, and his taken the ninja head on), and his dad compared to the Boss, just look/remember the ending of mgs3, and say that again.
he never took out a Metal Gear. you (the player) did. and even if you measure it that way, Riden would have been much better since he actually took out multiple , and much more advanced, Metal Gears.
the same goes for the Ninja fight. as for Big Boss, he got his ass whoped all the way to the ending. The Boss LET him win. he could never have beaten her. that explains why she is relatively easy to fight. they called him 'Bigg Boss' because they thought he actually beatem her. yeah right.
PS. please don't mind anything...weird that I do. I can officially do anything I want till CES since I am going insane anyway d--O_o--b
Nodieza
12-18-2005, 02:04 PM
SNAKE IS TEH BAD ASS!!!! Z stay with us, were loosing ya man!! Only a few more weeks, you can make it!
Raiden is SUPPOSE to be better, he's been trained since being a child on the battlefield "white devil" and such, best of the child's bergade, the only thing he was lacking was actual experience so he didn't know how to cope with the battlfield mentally other than that he was trained to be the ultimate soldier.
She puts up a good challenge, dismantling your guns and what not until you figure out the best way to beat her
Yes she did, but I cheated, I used the thermal vision and a sniper rifle, I made her my bitch ^.^ ... I know I am cheap but I couldn't help but use the advantage given to me. Ha ha!!! Away!!!!
LaLiLuLeLo
12-18-2005, 05:00 PM
Uh, Z. C'moonnnnn buddy. Snake is the man (big boss or his clone father) because he always overcomes impossible odds. He's badass because of his attitude, and he just looks cool. What's not badass about a guy taking down 6 spetznaz soldiers armed with automatic guns, with his bare hands, a knife and a tranq gun? And what do you mean he didn't beat metal gear (rex), the player did? You bozo, you're playing AS snake! It's not Z's story! It's Snake's story! By beating the metal gear robot you're effectively telling the story of Snake Taking out the giant robot (which kojima said a couple years ago is one reason mgs would never be a fps game). And in 3, just because the fight between the boss is playable, meaning, oh noes you actually have a chance of winning, (c'mon dude, if they made it anything like the cutscenes we'd still all be trying to win) doesn't mean the story is she secretly let snake win. In each encounter with the boss snake gets a little better each time, you know. He surpassed her, that's what all the metal gears are about! Surpassing your predecessor. The Boss>Big Boss>Solid Snake/ Solidus>Raiden.
And also, snake is pretty badass if he's taking on all these villains who are supposedly the best of the best of whatever they do, and winning. You take on the best sniper, the bust gun fighter, the best this and that, and prevail, that means what, he's got all those skills rolled into one amazing soldier.
And finally, since you got me all in a guff, his friggin character description in the game manual (of mgs2) is: The legendary hero who has thrice saved the world from the menace of Metal Gear in the past, solid snake is an infiltration expert who always completes his mission no matter how difficult the odds..
So, meh!
Handycrap101
12-18-2005, 05:35 PM
Uh, Z. C'moonnnnn buddy. Snake is the man (big boss or his clone father) because he always overcomes impossible odds. He's badass because of his attitude, and he just looks cool. What's not badass about a guy taking down 6 spetznaz soldiers armed with automatic guns, with his bare hands, a knife and a tranq gun? And what do you mean he didn't beat metal gear (rex), the player did? You bozo, you're playing AS snake! It's not Z's story! It's Snake's story! By beating the metal gear robot you're effectively telling the story of Snake Taking out the giant robot (which kojima said a couple years ago is one reason mgs would never be a fps game). And in 3, just because the fight between the boss is playable, meaning, oh noes you actually have a chance of winning, (c'mon dude, if they made it anything like the cutscenes we'd still all be trying to win) doesn't mean the story is she secretly let snake win. In each encounter with the boss snake gets a little better each time, you know. He surpassed her, that's what all the metal gears are about! Surpassing your predecessor. The Boss>Big Boss>Solid Snake/ Solidus>Raiden.
And also, snake is pretty badass if he's taking on all these villains who are supposedly the best of the best of whatever they do, and winning. You take on the best sniper, the bust gun fighter, the best this and that, and prevail, that means what, he's got all those skills rolled into one amazing soldier.
And finally, since you got me all in a guff, his friggin character description in the game manual (of mgs2) is: The legendary hero who has thrice saved the world from the menace of Metal Gear in the past, solid snake is an infiltration expert who always completes his mission no matter how difficult the odds..
So, meh!
Look what you've done Z...You see this mes you've started. THIS IS YOUR FAULT!!
But yea I have no idea how you can even utter the possibility of Snake or BB NOT being the greatest soldier(s) who have ever lived. In each installment of the series you seem him over come impossible odds and come through well and alive. Oh, and on top of that Snake got with Meryl and BB hooked up with EVA :heybaby: .
I any matter though, I'll try and understand your partial insanity due to the lack of PS3 news around here :drunks: .
And in 3, just because the fight between the boss is playable, meaning, oh noes you actually have a chance of winning, (c'mon dude, if they made it anything like the cutscenes we'd still all be trying to win) doesn't mean the story is she secretly let snake win.Yeah. She didn't let Naked Snake beat her. She knew she had to be defeated by Snake to complete his mission, but by no means she made things easy for that reason. I'm sure that The Sorrow didn't let her win when The Boss killed him, but he also understood he had to be killed by her in order to accomplish her mission. Also, she is surprised everytime Snake uses CQC effectively on her, so she praises him.
But those Devil May Cry 3 alike movements from Twin Snakes... oh man, those just destroy the mood of the whole series. Dante and Vergil can do those things and look really cool, great and everything, even Grey Fox as Ninja can, but not Solid Snake, he has his very own style as well as Big Boss does.
LaLiLuLeLo
12-18-2005, 06:03 PM
Yeah, snake is more of a brute force, straight to the point character.
Minimum effort and maximum effectiveness.
Damn ryuhei kitamura!
Domination
12-18-2005, 08:25 PM
On other boards, credible posters have been saying kojima said the same thing about ps2 and xbox(that they're the same.). MGS4 can probably run on the 360 without hair physics, less things going on, lower detail and at 30fps(like all the really impressive 360 titles, gotham, gow, etc.).
PS
As for snake being a bad @ss(he's taken many metal gears head on, and his taken the ninja head on), and his dad compared to the Boss, just look/remember the ending of mgs3, and say that again.
Yes, I can believe that to be possible. But when people quote Kojima from this interview, they tend to think that the 360 can do the exact same trailer, game, or whatever just because Kojima said so while not taking into consideration that it was also mentioned that it can be done....but with limitations. No Xbox game is showing off this level of deatil yet. Based on what I am seeing, these aren't little results neither. I see facal expressions, human-like animation, extreme detail in character design, proper physics working, phenomenal HDR, etc.. It's goes on and on, and i'm just not seeing this in a lot of released and working Xbox 360 titles. It seems to be struggling with some of the basic stuff while the PS3 does it on a dev kit.
When Metal Gear was ported to the Xbox from the PS2, it was designed around the PS2 to where it did not take advanatge of the Xbox's hardware. But that isn't my main importance right now. I am mainly concerned about the above.
Junox50
12-18-2005, 09:19 PM
Yes, I can believe that to be possible. But when people quote Kojima from this interview, they tend to think that the 360 can do the exact same trailer, game, or whatever just because Kojima said so while not taking into consideration that it was also mentioned that it can be done....but with limitations. No Xbox game is showing off this level of deatil yet. Based on what I am seeing, these aren't little results neither. I see facal expressions, human-like animation, extreme detail in character design, proper physics working, phenomenal HDR, etc.. It's goes on and on, and i'm just not seeing this in a lot of released and working Xbox 360 titles. It seems to be struggling with some of the basic stuff while the PS3 does it on a dev kit.
When Metal Gear was ported to the Xbox from the PS2, it was designed around the PS2 to where it did not take advanatge of the Xbox's hardware. But that isn't my main importance right now. I am mainly concerned about the above.
I had a similar thought about what Kojima said. And I too think he would would be saying such a thing so he wouldnt anger MS or sound biased for that matter. But if it can be done on 360 the same way as PS3, why is 360 showing nothing similar that shows that it can be done?
that wasn't me who said all that! it was the other me!
"all of you that know Snake is actually a women raise their hands"
see? that was him again! the villian!
but both of us, me and myself, still agree that The Boss let snake win. just pay attention to what she tells him in the end. yes, she praises him in getting better, but damn it, he could never surpass her in a hundred years. nobody could even touch her, and all of a sudden Snake can 'kiil' her is a day's training? com'one, you gotta be kidding me.
she told him in the end that 'he' must kill 'her' for the whole scenario to work. heck, she even whipped his ass before the begining of the last battle (if I recal correctly).
and I don't care what anyone says, Snake didn't make Ocelot just because he gave him a couple of tips on how to hold a gun dammit!
Ocelot RULEZ!
oh, and all of MGS3 villians were lame except for Volgin- The Boss isn't considered a villian of course. she is actually the hero who saved the world in that game, not Snake Sr.
"and Snake is Sam's bitch!"
...aaah..you can ignore that last part *punches self right in the kisser*
Sephiroth_VII
12-19-2005, 08:35 PM
Z, are you sick?:shrug: Have you got the flu? Though i agree with you, in that the Boss let snake win. She loved him, in a very strange way...
The Boss let snake win. just pay attention to what she tells him in the end. yes, she praises him in getting better, but damn it, he could never surpass her in a hundred years. nobody could even touch her, and all of a sudden Snake can 'kiil' her is a day's training? com'one, you gotta be kidding me.
she told him in the end that 'he' must kill 'her' for the whole scenario to work. heck, she even whipped his ass before the begining of the last battle (if I recal correctly).Not only you don't remember correctly, but you don't seem to take into account that at the beginning of Virtuous Mission, Jack says it's been a good while since he last used CQC. He couldn't possibly compete with The Boss at first, when she throwed him off the bridge. However, he improved his skills before the end of the story. Each time he faced The Boss, she had a harder time when beating him. This is reflected in the cutscenes. Before Jack fought Volgin for the first time, The Boss beat Jack but he actually was able to counter her for a while.
Additionally, Jack had advantages in their last fight, since he could use camo, fire weapons and his top form CQC. The Boss didn't go easy on him; in fact, she used the Patriot against him for the first time.
and I don't care what anyone says, Snake didn't make Ocelot just because he gave him a couple of tips on how to hold a gun dammit!
Ocelot RULEZ!Through MGS3, you learn the origin of some details in the series. We find out the origin of the bandana habit, we discover how Big Boss lost his right eye and now we know why "Ocelot" is named after and how he became fond of revolvers. Jack didn't tell him how to hold guns, he actually told him that his style matched revolver style.
she is actually the hero who saved the world in that game, not Snake Sr.I do agree that The Boss was a hero, but it had to be Jack the one to kill her symbolically. Jack didn't want to do it, but he did. For that reason, he didn't shake hands with CIA's director.
CARTIER90
12-19-2005, 09:06 PM
Check out these real - life CQC tips, that guy is BADASS !
http://www.defensereview.com/modules.php?name=Content&pa=showpage&pid=5
Nasadus
12-19-2005, 09:14 PM
Came across something funny.
http://img431.imageshack.us/my.php?image=mgs4pic4oq8xj.jpg
Anyone understand Japanese?
Came across something funny.(add http in front of the url)
http://img431.imageshack.us/my.php?image=mgs4pic4oq8xj.jpg
Anyone understand Japanese?Well, I kinda expected this, but I wonder how official this is. Are those real screenshots or photoshopped??? But there's Kojima in the same page, and this looks like new stuff... Finally, I got to see Snake's eyebrows!
Anyway, I think it's quite easy to know what those pictures mean. If MGS4 is going to be "natural", I'd expect Snake's beard to grow, and consequently to feature a shaving and dressing minigame or menu option to allow the player customize Snake's appearance. Also, notice how they point at that soldier's equipment. IIRC, Kojima said that he wanted all things in MGS4 to have inner properties, that is, most objects are made of several different components. Thus, a soldier has a number of "components" you can get him rid of. Remember how Snake took the soldier's gun and throwed it away before he CQCed and pwned him, and remember how Kojima said there were many hints about MGS4 in the trailer. Well, there you have one more hint.
CARTIER90
12-19-2005, 09:27 PM
remember the hovering drones in MGS2 at Big Shell ?
Heres something similar , unarmed , but how hard would it be to add weapons ?
http://www.military.com/soldiertech/0,14632,Soldiertech_MAV,,00.html
remember the hovering drones in MGS2 at Big Shell?If you mean the Cyphers, they do exist for real:
http://www.nosc.mil/robots/images/UAVIdx.html
However, the ones with weapons do not exist, fire recoil would make them very unstable. I guess bomber models could be possible, but who knows.
CARTIER90
12-19-2005, 09:39 PM
yeah there what i mean , maybe recoiless guns could work , venting the recoil energy as gas ....
venomv
12-19-2005, 10:01 PM
They have guns that have little enough recoil they could be used I'm sure, if nothing else they could use vertical propellers to stableize it if they wanted too. That is the biggest problem, if they really wanted a gun on it there would be a gun on it.
julps31
12-19-2005, 10:08 PM
I'm excited to see the new bots that Kojima cooks up for this game. Especially since we went back in time with MGS3 (still had those hover vehicals). The little robot is a nice start.
CARTIER90
12-19-2005, 10:11 PM
a little of topic but check this gun out
http://www.remtek.com/arms/fn/57/index.htm
Small calibre, yet can penetrate 'most forms of kevlar bodyarmour' ! Big capacity too 20 rounds !
venomv
12-19-2005, 10:23 PM
Also in 2003, NJIT signed an agreement with Metal Storm, which owns a patent for its Electronic Firing System that can be used in a handgun. Metal Storm's O'DwyerTM VLe® system is a unique, patented approach to firing projectiles. Entirely electronic, the system utilizes preloaded barrels holding multiple projectiles that are fired by electronic ignition. For the first time, interchangeable and multiple barrels can be made available to fire a range of projectiles of varying calibers from the same handgun.
That seems like it wouldn't have a whole lot of recoil, it seems they couldn't afford to have a lot of recoil with the bullets tightly packed in the barrel. They also fire extremly fast, but I can't remember any numbers.
CARTIER90
12-19-2005, 10:40 PM
1 million rounds a minute, through multiple barrels - the handgun in question fires 3 rounds in 1/500 th of a sec, basically 3 rounds in front of one another.
However, the ones with weapons do not exist, fire recoil would make them very unstable. I guess bomber models could be possible, but who knows.
they could use laser in the near future.
I do agree that The Boss was a hero, but it had to be Jack the one to kill her symbolically. Jack didn't want to do it, but he did. For that reason, he didn't shake hands with CIA's director.
how can Snake defeat her if she tells him "you HAVE to kill me"? she is throwing the towel. even though Snake improves in CQC (the whole game took about a day or two to finish in story time) he was never able to even hit her. she was going esy on him so much, she was surprised when he toughened up (new word!) a bit. you telling me The legendary Boss was fighting for her life!? bah. (the most intelligent way to end a discussion ;) )
Jasonps3
12-21-2005, 05:39 PM
Interview with Hideki Sasaki
A Lead Character Artist at Konami, Hideki Sasaki talks about the Metal Gear Solid series, the production pipeline, and XSI.
December, 16th, 2005, by Raffael Dickreuter, Yoichiro Kadoguchi, Bernard Lebel, Will Mendez
Hideki Sasaki, Lead Character Artist at Konami.
How did you get started in the CG industry?
I entered the company in 1996. I participated in the Metal Gear Solid series as a designer and was involved in the background mainly for the first Metal Gear Solid. I worked on character creation for Metal Gear Solid 2 and 3. Currently, I am working on Metal Gear Solid 4.
Design-wise: When playing Metal Gear Solid 3, it seems as there is a variety of hidden settings being done in the background, but how the process of gathering such a huge amount of data and reflection of them to the game was done?
We planned a hard-and-fast concept from the beginning, repeated it by try and error, and gathering the data to move towards the achievement of the project. We took care to get the correct data by listening to specialists, interviewing them, and doing on-site training. This reflected on the creation of the game. Sometimes we pay attention to the visual quality only, but we hope that players can feel the reality and aliveness of the game when playing.
What is the reasoning for having a historical backdrop to the past for Metal Gear Solid?
The theme of the Metal Gear Solid series is “communication to the next generation.” In the first Metal Gear Solid games the theme was “GENE” and “MEME”. Genes and memes can communicate to the next generation. Parents are responsible for the passing of the baton to children; however the grade of gene and meme changes depending on the period. At the beginning of development of Metal Gear Solid 3 we decided to have “SCENE” as our measuring rod, or “theme”, in other words. Looking back to the Cold War era, we know that the U.S. and the U.S.S.R. were divided by East and West. It’s a totally different world compared to now. Users playing the game will experience this uncomfortable feeling of international division. The “uncomfortable feeling” itself is also the theme of Metal Gear Solid 3.
What concepts were used in order to design the mechanics that appear in Metal Gear Solid?
Metal Gear Solid 3 is set in the sixties. Even by that time period, weapons had advanced a great deal. Jet aircrafts, satellites, computers... these technologies identified the weapons of today. In such an era, what would have happened to the world if there was an earth-shattering super weapon? Also, what is the link to the REX that appears in the first Metal Gear Solid? Based on such thoughts, we created the MGS3 design.
First of all, Mr. Matate who is in charge of mechanics, and Mr. Shinkawa brainstormed their ideas of designs and characters. Mr. Shinkawa creates patterns of the characters and mechanics designs throughout the Metal Gear Solid series. Mr. Matate approached the design from the aspect of settings and weapon technology to match the setting. At the very first step of the design, we approached the idea of using 3D tools to create the design and the process of changing shapes.
When those two reached a consensus they were requested by Director Kojima to create some sort of “drill.” Creating this drill-like object was difficult. We tried to design a drill-like machine using CG tools but the end result was not convincing.
As luck will have it, we found an amphibious vehicle shaped as a water screw when we were searching through data. Furthermore, it was made in Russia in the 1960’s. With this hint of the amphibious vehicle, the form of Shagohod was created.
It’s an important element in the Metal Gear Solid series to draw from the reality of the world. We design each machine authentically.
3D models of the design drawings from the Metal Gear Solid 3, seems to have very high repeatability. How is this being done?
Nothing special is done. We only have to repeat the retake in order to raise the quality, so we take it as an important element to create an easily retake-able environment. By improving the schedule and workflow, designers will have more time to be insistent, for example, being proficient with tools such as XSI.
Each cinematic sequence is presented as if it’s were a film. Are these the direction from Kojima Director?
From script to storyboard, instruction of motion capture, camera work, acoustic effects and all other operations were done under the editorship of Director Kojima. In the field of motion capture, he directs the action of the actor. The storyboard does exist, but it’s very likely that director changes the instruction during field work. In the exchange between actors and the staffs, we always look for new interpretations and sometimes we face the audacity of change, such as adding more characters to the scene. Also, one of the elements that define the Metal Gear Solid series are the jokes found throughout the game. These are fully done by Director Kojima with his good sense of humor. The actual process of using CG tools are transferred to each member of the demo-scene staff, however ultimately all the elements, including all scenes, cuts, camera works and timing of the acting are checked by Director Kojima himself.
How was XSI used in the MGS3 project?
It was the main tool for modeling, character setup, and animation. XSI became the main pipeline of MGS3.
Which XSI features did you find very useful?
We cannot say specify because XSI has many powerful features. If we were forced to say, then it is probably the XSI construction history since v.4.0. It is the ideal function to edit character modeling because we can see animation results and modeling results at the same time. It is easy to freeze operators because XSI has four construction stack groups. We can move specific operators to another operator stack group. XSI v.4.0 was released during the final stages of MGS3 development, but we still changed to XSI version v.4.0. This is a very rare case to change XSI versions in mid-production. However we decided to change to it because v.4.0 construction history and other new features were very exciting. It seems Fx-tree is not a game development feature, but we used this feature very often. Fx-Tree can generate texture animations in XSI. For example we made texture animations like “Snake Tear” and the final part of The Boss’s “Snake Animation.” We think Fx-Tree will be very useful to next-generation real-time shader image processing tools.
Did you use Render map and polygon reduction?
We think rendermap is a necessary function to generate high quality texture mapping. This function is not only used for prelighting but also to make seamless texture generations, texture map for LOD object. Rendermap is not a single feature; we can use this function for multi-purposes. Rendermap is a very attractive feature to the game industry. XSI polygon reduction is amazing. We can reduce polygon numbers and still retain the character shape. This function is also very useful to generate LOD models.
What features of XSI should be improved?
We expect Softimage will improve Material editing and UV editing.
It seems the MGS project utilized the Synoptic editor. What did Konami artist change after you introduced synoptic view?
We cannot imagine executing a project without synoptic view UI. Even for animators who do not understand RIG construction, synoptic view makes it easy to understand. For example, many designers joined in mid-production and synoptic view was very useful for them. We also used netview for data management.
What do you think of Softimage support?
It is awesome. Actually we had many meetings and spent several days with the staff of Softimage. We discussed many things with them. We believe our feedback was realized as Softimage features, like a construction mode, easy envelope editing which use symmetrize polygon, and so on. We think the Softimage staff provided us with an improved development environment. We can prove it by making the best quality title.
http://www.xsibase.com/articles.php?detail=94
A little nice interview with the Lead Character Artist for MGS. Very nice website also.
O.D.S
12-22-2005, 01:35 AM
This is old news.
Saibo
12-24-2005, 03:55 PM
"Our staff loves the OtaClock. The program features functions for time, alarm, calendar, and size adjustment.
All KojiPro staff members received it at the end of TGS. They've checked and debugged it until now by actually using it on their computers. It took a long time to finish because they gave a lot of feedback. They suggested ideas for improvement, along with other observations that came to them while they used it.
Soon we'll deliver the OtaClock to our audience. You'll always have Otacon around with this."
http://www.blog.konami.jp/gs/hideoblog_e/2005/11/000635.html#more
Soon, when is soon? I been looking through that MGS4 video again, and now that i look at it..i think the OS they are showing is the actual Linux distro Sony is working on? I would be nice to have the OtaClock with that Linux distro.
CARTIER90
01-17-2006, 03:14 PM
If this has been posted before, i apologize...i would put this in the MGS thread, but it seems they have dies. Regardless, i hope you havent seen this before.
http://video.google.com/videoplay?docid=-5894964697549657011&q=ps3
Saibo
01-17-2006, 03:58 PM
Yup been posted in the MGS4 thread.
Higher quality version (http://files.filefront.com/MGS4+PS3+Devkit+TGS+Demo+Eng/;4440530;;/fileinfo.html)
And now... :locked:
Handycrap101
02-01-2006, 01:52 AM
So with the recent announcement of the PS3 online... who is ready to get gears up for some MGS4 online? I know it's hard to say without playing subsistence yet but I really hope Kojima/Konami can pull offline and improve on whatever MGS3.5 doesn't do so well on or is lacking they can improve upon that in MGS4.
Also, did anyone read the Kojima interview in the latest OPM? It was a shock to me that he beleives VG's aren't art... I never really considered them to be art in the first place, so I agree with him.
LaLiLuLeLo
02-01-2006, 05:25 AM
I'm not surprised, he said the same thing in a MGS2 interview few years ago in a PSM article. The way I feel is they're no less art than movies. They can be artistic or they can be unartistic. Just because things are representational doesn't mean they aren't artistic. Hardly.
Also, did anyone read the Kojima interview in the latest OPM? It was a shock to me that he beleives VG's aren't art... I never really considered them to be art in the first place, so I agree with him.He said videogames aren't art per se, but he did say that they contained art and they were more like a museum with a lot of art to show to the public.
It is obvious that beautiful graphics, music, cinematics, voice acting, motion capture, etc. have their share of art somehow. Some people would even argue that programming is art too, seeing the way animals behave in MGS3, those great special effects in every MGS, etc. So it is funny to see that videogames can't really be considered an art despite of their content. However, I'd agree with the museum analogy. But can't museums be art themselves? Architecture is an art!
I may have to change my user title because of that anyway.
Saibo
02-01-2006, 05:44 PM
video games are what i call art entertainment, hence "video" - "game". Movies or even a play can be consider art, but its not interactive. Video games are a mix of both.
Nodieza
02-01-2006, 06:15 PM
^ They ARE art!!!! Crazy ppl, Art is nothing but an outward expression of inward creative freedom, trust me on that one.
Sephiroth_VII
02-01-2006, 06:30 PM
"Our staff loves the OtaClock. The program features functions for time, alarm, calendar, and size adjustment.
All KojiPro staff members received it at the end of TGS. They've checked and debugged it until now by actually using it on their computers. It took a long time to finish because they gave a lot of feedback. They suggested ideas for improvement, along with other observations that came to them while they used it.
Soon we'll deliver the OtaClock to our audience. You'll always have Otacon around with this."
http://www.blog.konami.jp/gs/hideoblog_e/2005/11/000635.html#more
Soon, when is soon? I been looking through that MGS4 video again, and now that i look at it..i think the OS they are showing is the actual Linux distro Sony is working on? I would be nice to have the OtaClock with that Linux distro.
Sigh. I'll post this for the last time. Here (http://www.metalgearsolid.org/downloads/otaclock_e.rar) is the english version of the OtaClock. Though it's translated by a fan, it's pretty good.
EDIT: Here's a a screen of it running on my desktop: here (http://img.photobucket.com/albums/v604/Sephiroth_VII/OtaClock.jpg)...
CARTIER90
02-01-2006, 08:44 PM
One day , hundreds of years from now, society will look back at games and give them as much respect as we do a Da Vinci, or Shakespeare. The most influential century of the past 2000 years (the 20th) culminated in IT and gaming....which is the pinnacle of technology , a world on a disc which you can experience as if it were really happening. Of course in the next few decades the medium which we experience games will develop too, from tv's , to VR headsets to Holography to perhaps a full on 'Holodeck' (never say never :) ).
Hell i say gaming is above art, art is often static, even a film can only be experienced in a certain way, games are more fluid, experiences can be quite different from one gamer to another....and as for art=human expression...well a game world allows a gigantic pallete, both visually and aurally, just look at GTA......
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