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Coded-Dude
09-23-2005, 08:57 PM
some are saying teh PS3 will only launch in Japan in 06, and might not make it to US/UK until possibly 07, which is why some also hinted at a MGS4 07 release....which sUx0rs, but what can one do?
(import from Japan, obviously)

But personally, no matter what Sony does, I think MGS will have a global launch, whenever possible.

Goki
09-23-2005, 09:02 PM
They were part of Gurlukovich's group, who was a high-up in the Russian military, he was a Colonel I believe. He definitely had the resources to get something like that going, I'd say. I'm downloading the 60 fps stuff right now, can't wait to see it!

Im pretty sure Otacon or Colonel said that they were soldiers without a country. Or Maybe that was after the Tanker Mission, when they "messed up"
I still think Hideo made a mistake, actually the mistake was in MGS2, cause it was so realistic, people were like, well why the hell wouldnt snake be able to mug their Weapons if he can get rations and bullets from them. Then Hideo made up the id weapon thing. Bet ya he's kinda wishing he never invented it, or hoping people would forget. Not this sucker....

Black Dragon37
09-23-2005, 09:07 PM
anybody notice how the little bot in the trailer fell and busted it's ass when otacon was bragging about it having a cell onboard? lol. by the way, u guys think that could be the ps3 os on the screen while it's showing the killlzone clip? forgive me if this has already been discussed, i haven't read the whole thread...Y'know, that really got me laughing my ass off. It reminded me of the hype of the Emotion Engine for the PS2. Remember that?

I saw the spinning showing-off part as how Sony were marketing the EE to the max. And then the machine fell over... :splitspin

Maya 5.0
09-23-2005, 09:12 PM
Why do people keep thinking a PS3 launch for late 2006 or 2007?Was not that "comming spring 2006" on the screen good enough or have they forgotten.

Black Dragon37
09-23-2005, 09:14 PM
We look at SCE's past track record with launch dates. They aren't good. The PSP for the PAL regions launched 9 months after its launch in Japan.

I doubt that strategy's gonna change anytime soon.

Maya 5.0
09-23-2005, 09:29 PM
I was thinking more the line of Japan and NA.We have heared news things in the past speculating on those two areas receiving a joint launch.

OutlawAdidas
09-23-2005, 10:08 PM
supposedly it will launch in Japan 06, and then later for the North American Region. Around Fall maybe

Domination
09-23-2005, 11:21 PM
Y'know, that really got me laughing my ass off. It reminded me of the hype of the Emotion Engine for the PS2. Remember that?

I saw the spinning showing-off part as how Sony were marketing the EE to the max. And then the machine fell over... :splitspin

LOL! Well, let's just say I found THAT no different from Nintendo hyping the N64 or Microsoft hyping the Xbox before those two fell over to the inferior platform.;-] But that merely covers the situation we are at now. This time Sony isn't two years behind the other two competitors and Microsoft isn't two years ahead of Sony. So although I can agree that some form of it is most likely hype, it doesn't seem to be just hype (not that I expected much from the EE to begin with) from what we are seeing compared to what was seen when they were facing Sega.;-]


We look at SCE's past track record with launch dates. They aren't good. The PSP for the PAL regions launched 9 months after its launch in Japan.

I doubt that strategy's gonna change anytime soon.

I'm not saying you are wrong, but by your logic, we may as well assume that the PS3 will have two controller ports, too, since that seems to be in the reference of "history" as well.:)

dantruon
09-24-2005, 12:45 AM
i think they are going to launch the ps3 in North America the same time as in Japan maybe 2 months the latest, because everyone know that Xbox best market is in the USA and if Sony let the xbox360 has a long head start there, it wouldnt be to wise of them in an economic sense. Therefore, i can see the PS3 ship to the usa before June 2006.

Black Dragon37
09-24-2005, 01:18 PM
Well, since we heard from PSM that Sony intends the PS3 to be launched worldwide before the end of summer next year, let's keep our fingers crossed.

@Domintion:

I was referring to Sony's launch dates with their consoles. The JAP PS2 launched at late/ early 99/2000 (can't remember the exact date). The PAL version was released at November 2000.

We're talking big launch gaps with Sony's consoles. Here' hoping that the Xbox 360's "simultaneous" launch dates become successful, so that Sony can follow Microsoft's footsteps. :cheers:

09-24-2005, 01:49 PM
Um kinda off topic but, u didn't expect much from the emotion engine, but have u played God of War, Jak 3 or GT 4? 4 mb of vram can do that?? What happens when u add 252 mb more? The PS3 can come out in december 2006 for all i care i'll still get it before i buy a xbox 360. I have like 15 ps2 games to buy this year i'm pretty certai that they can hold me over untill the ps3 comes out.

rpgamer_2k5
09-24-2005, 04:23 PM
Y'know, that really got me laughing my ass off. It reminded me of the hype of the Emotion Engine for the PS2. Remember that?

I saw the spinning showing-off part as how Sony were marketing the EE to the max. And then the machine fell over... :splitspin
Yawn. The aim of the EE and GS was to be comparable to a arcade system, while being low cost. The Cell and EE have completely different aims, the Cell is clearly a beast, aimed at the hi-end sectors.

Ken Kutaragi has a white paper available which will give you an idea of what Sony was aiming at, with the PS2. I feel like uploading them. Ah what the heck, I'll upload two of them and keep them up for an hour. :D

Link:
http://ieeexplore.ieee.org/iel3/4017/11535/00520683.pdf?arnumber=520683
http://ieeexplore.ieee.org/iel5/40/17556/00809374.pdf?arnumber=809374

PS: Both are completely DIFFERENT. Damnit, many need to get that into their head. The Xbox 360 isn't the Xbox, just because it is by Microsoft and is being hyped. :twitch:

Black Dragon37
09-24-2005, 04:56 PM
Hey hey, calm down. I only saw the machine's antics as parodies Kojima-san used about the current generation consoles. Nothing wrong with that...

Domination
09-24-2005, 06:43 PM
Um kinda off topic but, u didn't expect much from the emotion engine, but have u played God of War, Jak 3 or GT 4? 4 mb of vram can do that?? What happens when u add 252 mb more? The PS3 can come out in december 2006 for all i care i'll still get it before i buy a xbox 360. I have like 15 ps2 games to buy this year i'm pretty certai that they can hold me over untill the ps3 comes out.

Oh geez... No. What I'm saying is people were expecting movies. I new that wasn't going to happen based on the PS1 leap alone. I was expecting a leap similiar to the CG in Streer Fight EX: Plus Alpha on the original PlayStation. I found later that that aim wasn't far from the truth. Actually, it was exceeded. Now we are at the PS3. I was expecting Tekken 4 CG based on the other two consoles. It looks to be that it'll be surpassed as well. So as you can see, I didn't expect much, but I did draw a line as to what could be expected if a similiar leap was used.

Saibo
09-24-2005, 08:43 PM
whats up with the trolls in this thread? Maybe i should go onto the Nintendo Now and XBOX360 forums and say, im not impress with this game or that game,etc..but than again that would be trolling.

Simple put if you have nothing good to say, dont say anything. Hence why i havent said anything about GOW, or Revolution.

And yes i hate trolls, not just on gaming site, but 3DCG site.

What im really looking forward to about MGS4, is not the visual(which IMHO, is the best of all next gen console), but the stuff you cant see with the naked eye, which Kojima seem to be focusing on alot in this game. Its the small things that make this game a masterpiece, the wind, the stuff flying around, everything is dynamic not static like 99% of the games, which makes it that much more immersive. Its like the envoriment(spelling?) is alive...something you dont feel in most other next generation games. Its probably the same reason,why i love Shen Mue so much, the dynamic aspect + episodic story telling.

Z
09-24-2005, 10:38 PM
yup, looks like mgs4 will do for ps3 what mgs2 did for ps2. this looks to be truely a system shifter. and keep in mind this is only the first trailer. wait till more is known about it like all the crazy characters, plot twists, mechanics, design, physics, etc. that the series is known for.

Jasonps3
09-25-2005, 12:38 AM
And just imagine, they ain't using the final beta kits on this game yet. They don't even have the RSX yet.

frosty
09-25-2005, 12:43 AM
Y'know, that really got me laughing my ass off. It reminded me of the hype of the Emotion Engine for the PS2. Remember that?

I saw the spinning showing-off part as how Sony were marketing the EE to the max. And then the machine fell over... :splitspin


I would hardly say a machine that sold 90 million units and handed the xbox and gamecube their asses on a plate "fell over".

OutlawAdidas
09-25-2005, 12:46 AM
I would hardly say a machine that sold 90 million units and handed the xbox and gamecube their asses on a plate "fell over".


Units shipped and units sold are two different things buddy

Goki
09-25-2005, 12:47 AM
Does anyone seriously belive the graphics can get better. Im not talking bout framrate incerease or bit better resolution but actual visual, like more polygons, better textures!!, Kinda hard belivein this is on beta dev kits!! I know they are talented(Kojima team), but dammit, this is almost legendary....

frosty
09-25-2005, 12:48 AM
regardless, it still outsold M$ and ninty

Generic Wheaties
09-25-2005, 12:51 AM
Does anyone seriously belive the graphics can get better. Im not talking bout framrate incerease or bit better resolution but actual visual, like more polygons, better textures!!, Kinda hard belivein this is on beta dev kits!! I know they are talented(Kojima team), but dammit, this is almost legendary....

I know! But it'll be bound to happen. I can't believe that launch games are looking that good. I can't imagine what the games towards the end of the PS3 life cycle will look like.

OutlawAdidas
09-25-2005, 12:56 AM
regardless, it still outsold M$ and ninty


and yet, Nintendo with their measely 18.5 million units sold, they still made more of a profit than sony and MS

Fats
09-25-2005, 12:58 AM
People, please ignore OutlawAdidas. Let's keep this thread on topic.

Domination
09-25-2005, 02:09 AM
Units shipped and units sold are two different things buddy

I guess that means they are giving them away for free. :uhh:

Furthermore, the same could easily be said about the Xbox or the Game Cube, making the total different no better than what is being shown now. ;-]

and BTW, make that 91 million.

OutlawAdidas
09-25-2005, 02:15 AM
I guess that means they are giving them away for free. :uhh:

Furthermore, the same could easily be said about the Xbox or the Game Cube, making the total different no better than what is being shown now. ;-]

and BTW, make that 91 million.



No, but units shiiped is just how much they have shipped altogether since the system launch. That doesn't necessarily mean that they have sold every single PS2 model. There could still be some in stores. And yes, it can be said about the GC and Xbox. Shipped doesn't necessarily mean sold

Domination
09-25-2005, 02:27 AM
No, but units shiiped is just how much they have shipped altogether since the system launch. That doesn't necessarily mean that they have sold every single PS2 model. There could still be some in stores. And yes, it can be said about the GC and Xbox. Shipped doesn't necessarily mean sold

Well, now it's at 91 million. You can't seriously think 90 million is still in stores right now, could you? I guess what my point is is that it really doesn't matter since the distance apart/gap, rather that be the units sold or not, will still remain the same at the end of the day unless you were looking to compare something different. :spiral:

frosty
09-25-2005, 03:40 AM
once again, it makes no difference, how much was made, because more people have chosen to purchase ps2 than any other console, there are more gamers playing them, more gamers buying games for them, therefore more developers developing games for it due to it's massive user base, therefore more and better games. don't get me wrong, nintendo makes some great games, but you can only handle so many mario and zelda sequels.

ACE0000
09-25-2005, 03:40 AM
I'd say the shipping and sold are very close, I'd highly doubt there are ever much more then a million in stores at any given time, or else why would they even ship more??

ACE0000
09-25-2005, 03:43 AM
If you mean the companies total profits, obviously there is a difference between Nintendo which sells only consoles and games, not to mention probably makes quite a bit on merchandise, and Sony which is an electronics giant and the game division is only a part of the huge company, and Microsoft a software giant whose game division is even smaller comparative to the rest of the company then Sony's.

Maya 5.0
09-25-2005, 05:14 AM
yup, looks like mgs4 will do for ps3 what mgs2 did for ps2. this looks to be truely a system shifter. and keep in mind this is only the first trailer. wait till more is known about it like all the crazy characters, plot twists, mechanics, design, physics, etc. that the series is known for.

No offence but i wouldnt go that far.Let's just hope a character switch or crazy story does not happen or we might have a mob tear down Konami.

OutlawAdidas
09-25-2005, 05:46 AM
If you mean the companies total profits, obviously there is a difference between Nintendo which sells only consoles and games, not to mention probably makes quite a bit on merchandise, and Sony which is an electronics giant and the game division is only a part of the huge company, and Microsoft a software giant whose game division is even smaller comparative to the rest of the company then Sony's.



sony makes most of thei profit from their game division.

also, i do believe that many people weren't really satisfied with MGS2.

ACE0000
09-25-2005, 05:51 AM
sony makes most of thei profit from their game division.

I know that sony makes a lot of their profits from games, all I'm saying is that the margins are much higher when you specialize then if you are spread out over many different markets, obviously Nintendo's profits are high with such low sales because their costs are low, mostly because they specialize in a certain field only.

also I should mention the Gamecube is probably fairly cheap to produce, since it's small, not the most powerful of the three and doesn't have excess features. Along with the fact that those little discs the Gamecube had are probably cheaper then DVDs to mass produce also.

OutlawAdidas
09-25-2005, 05:53 AM
yea i understand wat you mean. but i'm not factoring their other divisions, only their game division.

ACE0000
09-25-2005, 05:55 AM
yea i understand wat you mean. but i'm not factoring their other divisions, only their game division.

Yes I know what you mean in the game divisions alone Nintendo had a higher profit, I'm just saying it's not really an apples to apples comparison, since the Nintendo company as a whole is really a strictly game company.

and I just like to talk business, since I'm a International Business major at RIT right now, and it's fun.

OutlawAdidas
09-25-2005, 06:02 AM
thats cool. Business is business. I just focus on the games side of business, not the other stuff. I could careless about the other stuff. But hey, every game company has a role in the industry

frosty
09-25-2005, 06:04 AM
sony makes most of thei profit from their game division.

Of course they do, they are the kings of the console market!



also, i do believe that many people weren't really satisfied with MGS2.

SO WHAT! It's just your opinion anyways. You can believe all you want, but if you are going to argue a point, back it with facts, not biased beliefs.

ACE0000
09-25-2005, 06:06 AM
Yeah this is kind of getting a little off topic now, but I actually love the business of video games in particular, it's so competitive and cut-throat lately with tons of marketing hype, etc. etc. It's a very exciting line of business to be involved in I'm sure and I'd like to try it out a little after I graduate, but on that note we should get back to MGS4, there was one thing in particular I was wondering about that video, did anyone besides me notice when the one metal gear thing dropped out of the sky and one of it's legs got stuck, and it like kind of had to pull it out and then kicked a little dirt up, I just have to wonder everytime I watch that wether that was scripted for some reason or it was jut the AI interacting with actual real time physics, if it was indeed unscripted it would be really cool, although I suspect it probably was scripted...

ACE0000
09-25-2005, 06:09 AM
SO WHAT! It's just your opinion anyways. You can believe all you want, but if you are going to argue a point, back it with facts, not biased beliefs.
He does kind of have a point though, a lot of people were slightly dissapointed with MGS 2 some didn't like Raiden, others thought the plot was too convoluted. I personally played it all the way through and enjoyed it, not as much as the original MGS, and also not quite as much as MGS3 but I did enjoy it and the only thing that really dissapointed me was not enough snake, since you can never get enough snake.

OutlawAdidas
09-25-2005, 07:20 AM
Of course they do, they are the kings of the console market!



SO WHAT! It's just your opinion anyways. You can believe all you want, but if you are going to argue a point, back it with facts, not biased beliefs.



don't you mean "King" <--singular, not plural.

Yes it is my opinion, but i know people who share the same opinion.

Angeljuice
09-25-2005, 09:25 AM
Nintendo have already had far more forum space than they are worth.
I have never liked the company or the games and never will.

"So the next Ninty will have crap graphics, no HDTV support, a very short predicted lifespan,... but hey, there will be loads of brightly coloured big-eyed characters and a remote that you can shake at the screen (a bit like a babies rattle)." WHAT A REVOLUTION.

I am a serious gamer and don't want to waste time reading about Ninty rubbish.

sousuke
09-25-2005, 10:42 AM
...I am a serious gamer and don't want to waste time reading about Ninty rubbish.

"serious" and "gamer"... heh, doesn't sound like you play games for fun ;D

Black Dragon37
09-25-2005, 11:19 AM
Seconded.

gibmonster
09-25-2005, 01:24 PM
and yet, Nintendo with their measely 18.5 million units sold, they still made more of a profit than sony and MS

you do realize that there is no correlation between profit and how satisfied people actually are with the consoles right?

and you do realise that profit, retained earnings and cash flow are 3 very separate and different things right?

and have you actually considered that research and development costs money? and that profit does not indicate debt-equity gearing? and that there is a correlation between r&d and the final product?

either way, sony and micro$oft are a better hedged than nintendo. (of course, investors are well advised to do their own hedging rather invest in hedged companies- but sony & M$ attract more cash anyday)

your numbers come from appear to come from game sites. journalists tend to know jack about interpreting financial reports. (yes i study accounting and finance too).

no matter how much more tangible the r&d/engineering/production ends of the value chain may appear, you can't ignore the business side of gaming- all these companies have creditors and investors to appease. business is the reason games ever got this big, genres get played to death, games get released seemingly unfinished, and the reason why nintendo peddles lunchboxes rumored to cost $US20.00 to manufacture.

anyone whos read M$ "analysis" of the PS3, or who has used their products will tell you they have a tendancy to make whatevers convenient then shove it down peoples throats.

nintendo is worse. the difference is:

a) they've actually managed to come up with a "solution" cheaper than using off the shelf parts

b) they're better at coming up with gimmicks that make them look innovative.yeh i'm talking about the controller. its a great novelty, but in the case of the GC most thirds party games were multiplatform- and the GC controller simply was not conducive to the interfaces designed by many developers. they, like M$ and sony shove certain things down developers throats... problem is they don't have as much influence when it comes to pulling it off...

venomv
09-25-2005, 01:31 PM
Nintendo have already had far more forum space than they are worth.
I have never liked the company or the games and never will.

"So the next Ninty will have crap graphics, no HDTV support, a very short predicted lifespan,... but hey, there will be loads of brightly coloured big-eyed characters and a remote that you can shake at the screen (a bit like a babies rattle)." WHAT A REVOLUTION.

I am a serious gamer and don't want to waste time reading about Ninty rubbish.

Brightly colored big-eyed characters, hmm you could say that about alot of japanese games, probably the mojority of them being on PS3 cause they have the most games, so probably the most japanese games with brightly colored big-eyed character.

But about the discussion earlier about profit, I think you if you compared console-console Sony made more. As soon as you factor in handhelds Nintendo wins pretty easy. Its one thing they are really good at and so far no one has been able to touch them in handhelds. PSP might but that remains to be seen.

And I liked MGS2, just not as much as the first one and it took a bit before I got used to Raiden. But it was still a fun game I would just rather have Snake. I havn't bought MGS3 yet but I'll probably love that one too, and the MGS4 trailer looks pretty good.

Angeljuice
09-25-2005, 05:03 PM
"serious" and "gamer"... heh, doesn't sound like you play games for fun ;D


We all like different types of game, and get fun in different ways. The balance of nintendo software tilts HEAVILY towards the Cutesy graphic stuff that I hate.
I have a right to an opinion you know. Just because I'd rather pull teeth than play the latest Mario or Ratchet and Wotsisface, doesn't mean I don't enjoy games.

I can and do own shedloads of A-list titles on Playstation, without going near the genre that I dislike so intensely. I would find this almost impossible to do on a Ninty console.

rpgamer_2k5
09-25-2005, 05:49 PM
Units shipped and units sold are two different things buddy
Huh? Units shipped and units sold are the same, in Sony's perspective. Most retailers that sell PS2s are not owned by Sony; they purchase the PSX, PS2, PSP from Sony, while they sell the consoles to consumers.

The same applies to all firms: Microsoft and Nintendo.

How many consoles are still lying around Walmart? I see many consoles, GC, PS2, PSP, and Xbox. However, why does the demand (ie. retailers purchasing [note: not free] PS2s continue to rise? No retailer would purchase extra PS2s if there is no consumer demand. Infact the PS2s unit price has still remained the same, which only means:

[Consumers] demand for PS2 is high.

Hence:
[Retailers] buy more PS2s to meet the demand of the [consumers].

When retailers purchase the PS2 from sony, they are selling the console to retailers. So Sony is making money even off the idle PS2s, which still happen to be a few; hence BOTH Sony and the retailers have not reduced the price, and usually never have promotions, like the Xbox.

LiquidEagle
09-25-2005, 07:09 PM
Back onto MGS4... :laugh:

This Nintendo stuff isn't worth it, OutlawAdidas isn't worth the time, and MGS is infinitely more important guys! :-D

So can we expect the next trailer to be at E3, or is there an ECTS or something in between?

Chris Metal
09-25-2005, 07:27 PM
Last time I went to ECTS, Sony never had a strong presence, if any. I saw next to nothing. It's pretty much a hardware accessories, graphics or dev tools exhibition. There were some games that were demonstrated but there were mainly, PC and GameCube. Anything else like X-Box was for Developers only when they demonstrated XNA. GDC was going on a couple of days before. The Playstation Experience in the UK I think is the next big thing for Sony.

Goki
09-25-2005, 07:37 PM
Any1 know if ECTS or whaterver it was called, is still on, or was it scrapped!??

Black Dragon37
09-25-2005, 07:38 PM
I have no idea...

Chris Metal
09-25-2005, 10:23 PM
Any1 know if ECTS or whaterver it was called, is still on, or was it scrapped!??

It's on usually every year. taken place around the same time as GDC in UK at same place which is Earls Court in London I believe unless they changed the venue from when I went. Though they wouldn't have to it's certainly large enough. ECTS is in association with GDC the get to go you have to be a member of the media/press or computer trade industry etc. Luckly I work for a multi-format site currently in production so have access to press office and such and as signed member I was granted access. infact I should really see if ECTS was on and has passed this year...

EDIT: Infact I do remember Sony having somewhat of a presence, but I believe it was at the GDC going on at the same time in a different part of the building. There was a talk on programming for the PSP etc... and I missed it, I was pissed off.

Jasonps3
09-28-2005, 11:13 PM
Here'e part of Hideo Kojima's Blog on the Japanese Website explained and translated by 1up.com

http://www.1up.com/do/newsStory?cId=3144171

FerrianX
09-30-2005, 05:23 PM
Revolver Ocelot Returns for MGS4 (http://ps3.ign.com/articles/654/654973p1.html)

Not sure if this has been already been mentioned but here it is, for all you Ocelot fans.

LiquidEagle
09-30-2005, 06:26 PM
I wish I wish I wish that blog would be translated into English!

I'm pretty sure everybody knew Ocelot was going to return for MGS4, he was in the character art that listed the characters in the E3 press materials (which I have on my headboard, right behind me, and I love and adore it), and whether or not it had been outright said he'd be in it, I assumed he was gonna be in it since he's integral to finishing up MGS2's story. I need to kill that SOB, and quick!

delta110
09-30-2005, 11:45 PM
"I wish I wish I wish that blog would be translated into English!"


http://www.metalgearsolid.org/forum/viewtopic.php?p=72501

Black Dragon37
10-05-2005, 02:38 PM
New info on MGS4 (http://ps3.ign.com/articles/654/654973p1.html) is out...

Jasonps3
10-05-2005, 03:18 PM
Ferrianx already posted it.

Black Dragon37
10-05-2005, 03:37 PM
And so he had. Argh! :laugh:

Red_Eyes
10-20-2005, 12:37 AM
"Hideo Kojima attends secret warfare exercises for MGS 4 so you don't have to.

You want proof? Well check out the evidence of this montage of pictures from Kojima's very own Hideo blog, which show him attending a top secret training camp designed to give him and his team a taste of the real-life jungle and urban warfare which is set to feature in Metal Gear Solid which is careering onto PS3.

Apparently Kojima and his team delved deep into Japan's Tochigi prefecture, which lies in the Kanto region and trained up in survival and warfare exercises to give them a hands-on appreciation of what it must be like to the Snake. Apparently they were at it all night, doing all kinds of special forces related malarkey including advanced weapons training."

Source: http://www.computerandvideogames.com/news/news_story.php(que)id=127654

xbdestroya
10-20-2005, 01:02 AM
Kojima - you rock so much my man, so so much. Now that's research for your game!

Luis
10-20-2005, 01:03 AM
MGS4 will be seriously good. I already expect it to be, just like all MGS titles, but each time there's news about it, it seems even more obvious. Another masterpiece is being made. Still, what I'm most looking forward to is for the conclusion(?) of some storylines, even though I'll enjoy all of its features.

Jungle and urban scenarios, huh? Sounds like a confirmation for several war zones, even though Kojima himself already stated there would be several ones. I predict there will be 5 different war zones to sneak in.

Danji
10-20-2005, 01:34 AM
Kojima team! Rock rock on!
http://www.geocities.com/danjiegret/051018_06.jpg

Buy all our games and toys!




That joke took an incredible amount of work, kojima really didn't want people to host those images elsewhere, huh?

Zak
10-20-2005, 01:42 AM
nice MGS4 is gonna be so schweet.

O.D.S
10-20-2005, 03:45 AM
MGS4 is going to kick so much ass!

Heres the links to the images:
http://www.blog.konami.jp/gs/hideoblog/2005/10/000154.html
http://www.blog.konami.jp/gs/hideoblog/2005/10/000148.html#more

heres a question some guy posted towards the bottom of the page:

MGS4をXBOX 360にも出してください。

Luis
10-21-2005, 07:40 PM
Behold! Here is the English version of Kojima's Blog!

Here, here! (http://www.blog.konami.jp/gs/hideoblog_e/)

Too bad it's not up to date... yet. Anyway, here's a notice from the translation group in charge of Kojima's blog:

Link: Notice (http://www.angelfire.com/poetry/deltahead/KojimaBlog.html)

O.D.S
10-22-2005, 03:47 AM
anybody else having problems viewing the site?

warmachine
10-22-2005, 10:06 AM
Isn't the facility on the pictures the same as the one from the movie Battle Royal?

The blog rocks and so will this game! ;)

O.D.S
10-22-2005, 02:16 PM
No its cool, it seems it fixed itself,

Haris
10-23-2005, 02:53 PM
4 is gonna be so sick. Too bad I haven't played 3 yet because it's only on PS2.

Anyone think MGS3 Subsistence is gonna come out on Xbox, like MGS2 Substance did?

Black Dragon37
10-23-2005, 03:12 PM
MGS3 Subsistence is coming out on Xbox as well as PS2.

Illmatic
10-23-2005, 03:52 PM
MGS3 Subsistence is coming out on Xbox as well as PS2.


Are you sure? I've only seen it listed as a PS2 title. :shrug:

Luis
10-23-2005, 04:05 PM
MGS3 Subsistence is coming out on Xbox as well as PS2.There were rumours about Xbox and PC versions, but that will never happen. MGS3:Subsistence is PS2 exclusive and will remain that way.

Never expect a Metal Gear title on platforms other than Playstation family from now on.

O.D.S
10-23-2005, 04:06 PM
Yeah as far as i know its only a PS2 title for now

Black Dragon37
10-23-2005, 10:35 PM
I stand corrected, then. :)

Luis
10-24-2005, 04:11 PM
Metal Gear Solid 4 Trailer Coming Home
Konami to include trailer with limited version of Subsistence.
by Anoop Gantayat

October 24, 2005 - Metal Gear Solid 3 Subsistence already has enough bonus content to ensure purchase by even those who cleared MGS3 when it saw release last year. But Konami and Kojima Productions have decided to add a bit more insurance, in the form of a trailer for a certain Metal Gear Solid 4.

A pamphlet handed out at the PlayStation-sponsored Akihabara Entertainment Festival in Tokyo (we've scanned the pamphlet... see below) reveals that the Japanese version of Subsistence will include a video of Metal Gear Solid 4. The pamphlet doesn't make clear if the included video will be the Tokyo Game Show trailer or something new, but seeing as how a high resolution version of the trailer has yet to make its way onto the internet, the former seems likely.

The trailer will be included on the third disk in the Subsistence package, known as "Existence." This disk, which also includes a three and a half hour edit of MGS3's cinematic scenes for those who are too weak-sauce to work through the full game in order to experience the storyline, is only included in the first run of the game and in the special head set bundle, so those wanting to make sure they get a glimpse at MGS4 will want to pick up one of these two versions. Subsistence is set for Japanese release on 12/22 of this year.

There's no word yet on the possibility of this awesome bonus being included with the US version of Subsistence, which isn't scheduled for release until the first quarter of 2006. We'll let you know once Konami starts talking.Link: IGN (http://ps3.ign.com/articles/660/660905p1.html)

I already planned to get Subsistence and now I just can't miss the first edition, which will be the only one that will feature the third bonus disk - I hope it will be available for territories other than Japan. I still haven't seen a single flawless MGS4 trailer, so this DVD quality one will be mine. Who knows when we will be able to watch a true HD version.

O.D.S
10-24-2005, 06:19 PM
Oh man this is great news!, its just that im not sure Konami will look after us over here in Australia. I really do hope we also get the "whole package"...and maybe something a little extra on the side? heh?...c'mon Kojima!!

LaLiLuLeLo
10-26-2005, 06:09 AM
There were rumours about Xbox and PC versions, but that will never happen. MGS3:Subsistence is PS2 exclusive and will remain that way.

Never expect a Metal Gear title on platforms other than Playstation family from now on.

the game is just too tightly built around the ps2 architecture (which is painfully unique), even more so than mgs2. And the xbox and pc ports of mgs2 had wicked slowdown. They pushed ps2 even farther with 3, I don't see it happening really. They would have said so by now, when they first announced substance they showed all the consoles it was releasing on.

Z
10-26-2005, 09:34 PM
I really don't care if other systems get a certain game as long as I have a PS2 version to play. ;)
anywho, I did expect a trailer to be available on Ac!d2. turned out to be for Subsistence. well, it's all good.

nesman
10-26-2005, 09:48 PM
I really wish I had a PS2

Z
10-27-2005, 06:51 PM
I wonder when will we see a new trailer. since Subsistance will most likely have the current one, I don't think we can expect a high quality version of it to be downloadable from Konami or provided to major gaming sites.

maybe in two months or so we will be giving another trailer?

imported_The_One
10-27-2005, 07:38 PM
Who knows... Perhaps we'll get a new trailer in the February Sony "surprise" party thingy majigy.

Well, all I know is that I'm pre-ordering MGS:Subsistence once the release date for the US is confirmed :D.

Jasonps3
10-29-2005, 06:15 PM
http://media.ps3.ign.com/media/714/714044/vids_1.html

HI RES DIRECT FEED TRAILER!!!

Luis
10-29-2005, 07:26 PM
Too bad that even the insider 160 MB version only runs at 30 FPS unlike the original, which did at 60 FPS. Besides, sound is too weak and picture quality, although it is very clear, it is not the sharpest one I've seen around. Can't wait for the DVD version in MGS3: Subsistence before a true HD version appears.

imported_The_One
10-29-2005, 09:49 PM
The high res version is for insider only at IGN... *sigh*

O.D.S
10-30-2005, 02:22 AM
well who has a membership at IGN?....could you get the trailer and upload it?

Jasonps3
10-30-2005, 03:40 AM
I'm not sure if this will work but it's a try:

http://media.ps3.ign.com/media/714/714044/vid_1297568.html?mu=http%3A%2F%2Fxfersf04.ign.com% 2F%5E1691548954%2Fmovies%2Fstreamingmovies.ign.com %2Fdocroot%2Fps3%2Farticle%2F662%2F662646%2Fmgs4_1 03005_wmvhighwide.wmv%3Fposition%3Dfront

O.D.S
10-30-2005, 04:06 AM
Nah it doesnt work dude, but thanks for trying.

If someone else has the high res version video...upload it to a free host. Thanks!
(cant wait till substance is released in Australia

Jasonps3
10-30-2005, 04:11 AM
Rats!! Oh well.

BahnNZ
10-31-2005, 04:25 AM
They've definitely cleaned up that demo since TGS, the one I saw at TGS was much rawer.

Which means it's getting even better, good oh.

Danji
10-31-2005, 06:06 AM
someone give me a way to upload soon and I will.

O.D.S
10-31-2005, 06:23 AM
Well use either one of these sites:

http://rapidshare.de
http://www.yousendit.com
http://www.megaupload.com

need other hosts?. BTW thanks for doing this!

Danji
10-31-2005, 04:56 PM
two of those are sending sites, the other one (the sharing site) doesn't work at all.

NeoPlayStation
10-31-2005, 06:24 PM
MGS4 720p Direct Feed (361.36 MB) (http://www.gamesmediamirror.com/leech_1894_1_en.html)

:)

Maya 5.0
10-31-2005, 07:11 PM
Sweet find Neo.There seems to be a moderat amount of seeders so that is good.

NeoPlayStation
10-31-2005, 07:18 PM
Thanks, Maya. The bitrate is huge: +6Mbits/seg. But the movieclip is fantastic!

Maya 5.0
10-31-2005, 08:08 PM
Just finished getting it 5 minutes ago and not only does it look good but the audio sounds awesome and i have crappy logitech headphones.I can only imaging how they will sound on grado's.

Luis
10-31-2005, 09:26 PM
Excellent quality version, the best one I've seen so far until we get the DVD version or the real original HD 720p version. However:

Major defect: 30FPS instead of 60FPS.
Minor defect: the presence of a logo.

Still, probably the most enjoyable version to date.

raVen
10-31-2005, 11:12 PM
was this the trailer shown at the recent event if so it looks likes its been tweaked... snakes hair isnt at as grey as it use to be, or is that just me? :dur:

BahnNZ
11-01-2005, 12:47 AM
Definately tweaked since TGS. The TGS version had poorer textures. That's why they had all those guys with "No Photos/Cameras" signs walking around.

Gettin' better and better...

O.D.S
11-01-2005, 03:39 AM
OH YEAH, thanks neo!

Danji
11-01-2005, 03:58 AM
Just to re-post on the new page the link here it is.

Bittorrent required. Azureus recommended. (http://www.gamesmediamirror.com/leech_1894_1_en.html)

Everyone +rep Neoplaystation for that.

Luis
11-01-2005, 12:05 PM
You know, with this latest video, I've been able to see some little details like those notices in white letters all over Snake's suit. We all had already seen that "SOLID EYE SYSTEM" notice, but now I'm able to see more of them.

Take a look at Snake's shoulder at 2:24; I can read "... DESIGNATED(?) LOCK(?) TO REMOVE FASTENER". You can also read that "TO LET THE WORLD BE" symbol very clearly.

At 2:34; you can read: "POWER LINE... AVOID APPLY..." right below something that looks like a power jack on his right hand.

At 4:20; am I reading "HI-POWER ASSIST LOAD (...) PROTECTOR (serial number)"?

At 4:31 I can read the same hand notice which says "POWER LINES BELOW - AVOID APPLYING PRESSURE".

At 4:38, I read over Metal Gear Gekkou's leg: "CAUTION... LEG JETTISON... AND OPEN DOOR(?)... EXPLOSIVE(!)...".

At 4:42, I read "WARNING: KEEP CAMERA WINDOW CLEAR(N?)" over the Metal Gear Gekkou intelligent camera.

At 4:45, you may read some code generated by MGG which can also be read in an official screenshot.

At 6:28, you can read "Compact OLED HD Monitor" at the left of Metal Gear Mk. II's screen. I read "FLIP..." on the right.

At 7:58, I read "ELBOW PROTECTOR SHOCK PLATE(?) HERE(?)".

I'm sure there are so many other details that can be spotted now that we're able to see these details, surely more eyes paying attention will find more things than I have in a little while. Maybe some of you are able to read what's on those papers flying off the ground? Or spot more notices over Metal Gear Mk. II and on Otacon's monitor?

Now seeing that those Metal Gear Gekkou biomechanical legs are similar to Snake's suit, even though I already had a suspicion on this, I'm quite sure Snake's suit will be biomechanical too and will assist him due to his weaker physical condition and might need a charge from time to time. Will it also have mimesis possibilities? I also foresee a moment throughout the game in which Snake will be forced to get rid of his suit and rely just on his own old body.

And there are many other things that are more noticeable in this version, such as those symbols in the background when these "FPS: Forget Pre-rendered Stuff" messages appear, which are the same ones as in the E3 press kit (which actually mean something about the setting). I could go on forever saying things such as that MSX sound easter egg and so on. This (teaser) trailer is just too good to be watched only once without paying full attention to it or to walk away after watching it thinking it's just about eye candy and has no depth at all.

Now I realise that we'll all need an HDTV set to truly appreciate the next generation games and all their details. Oh boy, do I look like a detail freak or what?

O.D.S
11-01-2005, 12:23 PM
WOW VG Aficionado, thats quite a post!

Yeah about the suit...In every MGS the main character was caught and forced to escape so i can forcee another scenarion like this...without the suit!

I always admire Kojimas work...with all the easter eggs and clues that he puts into everything. Cant wait for more about this game.!

Handycrap101
11-01-2005, 10:13 PM
Did you notice on his chest his has that symbol and underneath is it has *educated guess* Philanthropys new slogan.

Illmatic
11-02-2005, 12:07 AM
Sorry to drop the bomb but, i took alot of screen captures :smoke:

http://img456.imageshack.us/img456/4237/2we8zj.th.jpg (http://img456.imageshack.us/my.php?image=2we8zj.jpg)
http://img456.imageshack.us/img456/8272/41411ni.th.jpg (http://img456.imageshack.us/my.php?image=41411ni.jpg)
http://img456.imageshack.us/img456/1033/input017883ci.th.jpg (http://img456.imageshack.us/my.php?image=input017883ci.jpg)
http://img456.imageshack.us/img456/6760/input018078iy.th.jpg (http://img456.imageshack.us/my.php?image=input018078iy.jpg)
http://img372.imageshack.us/img372/6104/input020692ag.th.jpg (http://img372.imageshack.us/my.php?image=input020692ag.jpg)
http://img372.imageshack.us/img372/4084/input028231vr.th.jpg (http://img372.imageshack.us/my.php?image=input028231vr.jpg)
http://img372.imageshack.us/img372/8420/input047242da.th.jpg (http://img372.imageshack.us/my.php?image=input047242da.jpg)
http://img372.imageshack.us/img372/5870/input047606ea.th.jpg (http://img372.imageshack.us/my.php?image=input047606ea.jpg)
http://img467.imageshack.us/img467/3143/input074329ty.th.jpg (http://img467.imageshack.us/my.php?image=input074329ty.jpg)
http://img467.imageshack.us/img467/4941/input080731pn.th.jpg (http://img467.imageshack.us/my.php?image=input080731pn.jpg)
http://img467.imageshack.us/img467/6460/input090018rl.th.jpg (http://img467.imageshack.us/my.php?image=input090018rl.jpg)
http://img467.imageshack.us/img467/7013/input095516vi.th.jpg (http://img467.imageshack.us/my.php?image=input095516vi.jpg)
http://img467.imageshack.us/img467/8572/input096799oo.th.jpg (http://img467.imageshack.us/my.php?image=input096799oo.jpg)
http://img386.imageshack.us/img386/5517/input097855ql.th.jpg (http://img386.imageshack.us/my.php?image=input097855ql.jpg)
http://img386.imageshack.us/img386/1658/input101006kr.th.jpg (http://img386.imageshack.us/my.php?image=input101006kr.jpg)
http://img386.imageshack.us/img386/7973/input105619ax.th.jpg (http://img386.imageshack.us/my.php?image=input105619ax.jpg)
http://img132.imageshack.us/img132/1501/input107778dt.th.jpg (http://img132.imageshack.us/my.php?image=input107778dt.jpg)
http://img132.imageshack.us/img132/3585/input108337oa.th.jpg (http://img132.imageshack.us/my.php?image=input108337oa.jpg)
http://img132.imageshack.us/img132/9360/input121798sh.th.jpg (http://img132.imageshack.us/my.php?image=input121798sh.jpg)
http://img483.imageshack.us/img483/9856/input122602xx.th.jpg (http://img483.imageshack.us/my.php?image=input122602xx.jpg)
http://img483.imageshack.us/img483/9659/input127158kj.th.jpg (http://img483.imageshack.us/my.php?image=input127158kj.jpg)
http://img483.imageshack.us/img483/2758/input131360ge.th.jpg (http://img483.imageshack.us/my.php?image=input131360ge.jpg)
http://img483.imageshack.us/img483/9717/input134324eb.th.jpg (http://img483.imageshack.us/my.php?image=input134324eb.jpg)
http://img471.imageshack.us/img471/6350/input143608av.th.jpg (http://img471.imageshack.us/my.php?image=input143608av.jpg)
http://img471.imageshack.us/img471/8069/input143795ov.th.jpg (http://img471.imageshack.us/my.php?image=input143795ov.jpg)
http://img471.imageshack.us/img471/4232/input144334gv.th.jpg (http://img471.imageshack.us/my.php?image=input144334gv.jpg)


If it's too many mods, just let me know and i'll just post the links.

EDIT:

Changed to thumbnails

Luis
11-02-2005, 12:59 AM
In the first "FPS" scene, when Snake CQCes the soldier, you can observe the soldier's eyes respond and move accordingly to the natural reaction you would expect in that situation. He closes his eyes when he's blinded by the sun flare (great HDR moment), then he opens them, looks at Snake's hand, and then the eyes focus towards Snake while he tries to hit him and shoot him. That was so great, even when I've already seen great eye animation in PS2 games.

archash
11-02-2005, 04:24 AM
this trailer rocks! BIG TIME!

About the opening FPS scene : i initially thought that Kojima was try to take a stab at HALO, but then yeah, i think he is trying to mimic Killzone for those non-believers out there.

O.D.S
11-02-2005, 04:51 AM
This is amazing stuff!..MGS4 is going to be awesome

Thats some nice screenshots Vejita..only to the people with 56k or less, could you host those images with imagevenue? (just so this thread doesnt slow down too much. thanks dude!
LINK to imagevenue: http://www.imagevenue.com

TEEDA
11-02-2005, 01:23 PM
has anoyone noticed this : " let the world be "

http://x11.putfile.com/11/30508220762.jpg

Luis
11-02-2005, 01:28 PM
has anoyone noticed this :

http://x11.putfile.com/11/30508220762.jpgLike I said before:


Take a look at Snake's shoulder at 2:24; I can read "... DESIGNATED(?) LOCK(?) TO REMOVE FASTENER". You can also read that "TO LET THE WORLD BE" symbol very clearly.You can see that left shoulder notice a few frames before that screenshot you posted.

Red_Eyes
11-02-2005, 04:49 PM
I just downloaded it, and I was disappointed...

Disappointed that my computer is too slow to play it at a reasonable speed.

But this is all I had to say about MSG4's HD Trialer: HOLY SHIT!!!

dantruon
11-02-2005, 11:43 PM
I just downloaded it, and I was disappointed...

Disappointed that my computer is too slow to play it at a reasonable speed.

But this is all I had to say about MSG4's HD Trialer: HOLY SHIT!!!

well you can use software such as tmpegenc to converted the HD trailer to a dvd quality mpeg and you can view it with no hassle on the cpu.

Z
11-03-2005, 03:53 AM
in Snake's face after he hits the dirt when the wall explodes. he stands up with a mark on the side of his face. it may be dirt from the ground, but I noticed a symetric lines ala Z.O.E's and Metal Gear Ray's lines on the armor's surface. am I seing things or is it true?

Illmatic
11-03-2005, 08:53 AM
I thought those biped tank things were being dropped by some type of aricraft or helicopter, but they're actually jumping from the back of the squad to the front. Did most notice this or am i just a bit late to the party?

How the hell are you supposed to get away from them if you get spotted, they look pretty mobile so i'd say they can run pretty fast, they'd have alot of weaponry and they can jump to huge heights and lengths, and if there really is going to be fully destructible enviroments then you'd be pretty much screwed. Don't get spotted!!

Z
11-03-2005, 06:32 PM
and just wait until you see the real Metal Gear! these are only the small fry!

archash
11-04-2005, 01:36 AM
just a thought:

if that really is solid snake in the trailer(i initially thought it to be big boss, but because of the eye patch thing i think i made a wrong guess) he really is aging really fast. not to spoil anything for us hardcore mgs fans, but i can't imagine what MGS5 would be like(i know....waaaaaay ahead of the future, MGS4 isn't even up to 10% yet) with a really old snake. i'm not in a position to blab here really, but i just can't help but wonder...

anways, i'm sure kojima-san will come up with another brilliant storyline to explain everything just like he always does:cheers:

Z
11-04-2005, 01:53 AM
don't take things too seriously. they can come up with anything. also, Snake can still be this old in future games. games are creative art. they don't have to follow logic. take for example the discussion of why in MGS4 you can use enemy weapons but you couldn't in MGS3. people here went to far with it, but in reality it is very simple and basic: MGS3's gameplay doesn't allow you to use enemy weapons. and since you can collect dogtags, one may question why this is (the Uncanny Vallie play's a role here). so they added to the game a simple reason; finger print recognition on weapons.
now in MGS4, gameplay and mechanics evolved and now you can use enemy weapons. it is as simple as that. by the way, that goes for the use f a knife in 3 & 4 but not 2.

everyday logic doesn't have to imply to gaming. in fact, it may even spoil the game :)

archash
11-04-2005, 02:11 AM
don't take things too seriously. they can come up with anything. also, Snake can still be this old in future games. games are creative art. they don't have to follow logic. take for example the discussion of why in MGS4 you can use enemy weapons but you couldn't in MGS3. people here went to far with it, but in reality it is very simple and basic: MGS3's gameplay doesn't allow you to use enemy weapons. and since you can collect dogtags, one may question why this is (the Uncanny Vallie play's a role here). so they added to the game a simple reason; finger print recognition on weapons.
now in MGS4, gameplay and mechanics evolved and now you can use enemy weapons. it is as simple as that. by the way, that goes for the use f a knife in 3 & 4 but not 2.

everyday logic doesn't have to imply to gaming. in fact, it may even spoil the game :)
i know what you mean, i'm just banking on the fact that in kojima's interview(can't seem to find the link), he does state that he's not making a game for kids and he's in his 40's or something like that. the thought also crossed my mind that he might be the same age as he is on MGS4, or they might do an-MGS3 move on MGS5 and set the game when snake was younger(maybe between 2&3)

thanks for your thoughts, i just hate to see snake grow so old so fast like that:-(

raVen
11-04-2005, 03:02 AM
well MGS5 will either be about Raiden or some new character I this game, although it'll be about Snake will show a tighter more mature Raiden you'll want to play as.

archash
11-04-2005, 03:10 AM
well MGS5 will either be about Raiden or some new character I this game, although it'll be about Snake will show a tighter more mature Raiden you'll want to play as.

i'm really hoping for a major Raiden comeback (raiden-haters out there don't flame me!:-X ), maybe not as a main character, but something in the lines of megaman+zero tagteam action with snake. i do hope they incorporate that in MGS4, with all the 'hints' of multiple playable characters that is

Red_Eyes
11-04-2005, 03:19 AM
Kojima did stated that in MGS4, Raiden will be very cool this time around.

Nerve-Damage
11-04-2005, 03:58 AM
A new video for MGS4 at the end of the year?
(http://www.ps3-live.com/news-ps3/une-nouvelle-video-pour-mgs4-en-fin-d-annee.html)

Translated:

At the time of Akihabara Entertenement Festival, Kojima announced that Metal Gear Solid 3: Subsistence would be accompanied by a video of Metal Gear Solid 4: Guns Of The Patriots, without specifying if this video would be that already shown, the case seemed obvious.

However Konami A put, récement, to it video high resolution, of that seen in Tokyo game show, has provision of public, the blows this same video in the next MGS3 would not cause great excitation.

Will Kojima make us the pleasure of new a video?

archash
11-04-2005, 04:43 AM
A new video for MGS4 at the end of the year?
(http://www.ps3-live.com/news-ps3/une-nouvelle-video-pour-mgs4-en-fin-d-annee.html)

Translated:

i sure hope it will include some of the other MGS characters(if it pushes through that is)

Hal Obayashi
11-04-2005, 05:10 AM
I think the true beauty with Metal Gear Solid 4 is how much the developers have to build upon. I mean, you have the story with Raiden and Rose, Otacon and his sister, Snake and 'destiny,' the eradication of the La-Li-Lu-Le-Lo, the abduction of Olga's child.... the possibilities are endless.

Danji Ikari shed some light as to the meaning behind this perplexing title, and it is this: Near closing, the Colonel (JFK) expends a lot of energy explaining to Raiden how people are just weapons. He says weapons don't deserve to think for themselves. "The people in this war are weapons," thus GUNS OF THE PATRIOTS spawns. A great connection I think only he would spot.

So it seems Snake dies; it seems the world goes to shit; and, of course, it seems Kojima is leaving this to his younger staff. Worry not, this last title includes the genius obsessed with western culture, and we will finally get some insight on those unanswered and still lingering questions.

I am frankly excited for this the fourth title, and an actual sequel. It'll be a tough duty to continue a classic like Sons of Liberty, and I am sure Raiden, or Jack the Ripper, will make a cameo in one way or another.

Jasonps3
11-04-2005, 12:34 PM
http://www.gametrailers.com/player.php?id=8346&type=wmv

HD Trailer!

Luis
11-04-2005, 01:28 PM
Gametrailers' not-really-HD versions are not recommended vs the 1280x720 version posted earlier in this thread. They have half the bitrate, half the resolution and VERY poor encoding on top of that. They also run at 30FPS unlike the original trailer which runs at 60FPS, not to mention their frame rate is not even consistent.

Luis
11-04-2005, 05:14 PM
I wonder if any of you has spotted this one (click to enlarge):

http://img190.imageshack.us/img190/4509/otacondoublevictory5fm.th.jpg (http://img190.imageshack.us/my.php?image=otacondoublevictory5fm.jpg)

I think I don't need any words to explain this ;-)

O.D.S
11-04-2005, 05:20 PM
lol great spotting VG Aficionado.

Z
11-04-2005, 08:48 PM
Kojima's comment about how we will like Riden was a sarcasm note to the hillarious E3 trailer. even when Rose tells her lesbian sister that maybe she'll find a chance in MTG5 is also a comidic jesture. I doubt we will ever see Riden again due to both the outrage response to her and Kojima himself making fun of her on numerous occasions.

another thing is why the hell bring that dope shit again when you can simply create a new kick-ass like any of the MGS villian cast?

as for the included demo: I say it will be the same one but with added details and effects. there may possibly be short clips added like from different angles and what not, but I don't expect anything major. I hope I am wrong. I can't wait for two particular hell-raisers: Vamp and Shalashaska!

Hal Obayashi
11-04-2005, 11:46 PM
Kojima's comment about how we will like Riden was a sarcasm note to the hillarious E3 trailer. even when Rose tells her lesbian sister that maybe she'll find a chance in MTG5 is also a comidic jesture. I doubt we will ever see Riden again due to both the outrage response to her and Kojima himself making fun of her on numerous occasions.

another thing is why the hell bring that dope shit again when you can simply create a new kick-ass like any of the MGS villian cast?

as for the included demo: I say it will be the same one but with added details and effects. there may possibly be short clips added like from different angles and what not, but I don't expect anything major. I hope I am wrong. I can't wait for two particular hell-raisers: Vamp and Shalashaska!Z--perhaps we would receive a change of roles, where we'd be cast in the story of one of those villains? I think such a title would be awesome; the person I'd love to play as would have to be Ocelot. Besides him, I wouldn't pick Vamp, but Fat Man, whom was portrayed as a pawn of the La-Li-Lu-Le-Lo, and maybe even Olga with all the twists regarding her in the story. Imagine leading the Sons of Liberty mercs!!

I believe the possibilities are nearly endless for this title--so many directions are available, but only one, probably the best one, will be chosen.

Z
11-05-2005, 12:19 AM
Amen.

Red_Eyes
11-05-2005, 05:22 AM
Kojima's comment about how we will like Riden was a sarcasm note to the hillarious E3 trailer. even when Rose tells her lesbian sister that maybe she'll find a chance in MTG5 is also a comidic jesture. I doubt we will ever see Riden again due to both the outrage response to her and Kojima himself making fun of her on numerous occasions.

another thing is why the hell bring that dope shit again when you can simply create a new kick-ass like any of the MGS villian cast?

as for the included demo: I say it will be the same one but with added details and effects. there may possibly be short clips added like from different angles and what not, but I don't expect anything major. I hope I am wrong. I can't wait for two particular hell-raisers: Vamp and Shalashaska!

Well, if you take a look at the character designs and posters for MGS4, you'll see someone that look like Raiden, holding a baby and a sword.

Danji
11-05-2005, 06:57 AM
Hope he's careful with that sword.

I've been holding that joke in for months. :)

Maya 5.0
11-05-2005, 07:44 AM
Or we can go back in time again and have a Bigboss,Greyfox and Solidsnake all in one game.I drool just thinking about it :).

O.D.S
11-05-2005, 08:19 AM
^ Maybe after Kojima finally decides to call it quits on the MGS series (although i personally dont want him to) will we see something along those lines, (almost a MGS3 type of game to fill in the gaps).

CrumCon
11-05-2005, 09:41 AM
Well, people were shocked when they see MGS2: Sons Of Liberty few years ago, and now compare it to MGS3: Snake eater..

I just cant imagine sequel to Guns Of Patiots

O.D.S
11-05-2005, 11:25 AM
Hideo Kojimas web blog has been updated.

Although its only updated one day (September 30th) so far, its still a good read.
Check it out here: http://www.blog.konami.jp/gs/hideoblog_e/

raVen
11-05-2005, 02:30 PM
Quote me on this.


Raiden will be the main character of MGS5 and Hideo Kojima will have very little if anything to do with the game.

CrumCon
11-05-2005, 03:17 PM
After the fifth installment, they should rest the serie in peace before it went down in quality ;) , cause without Kojima im pretty sure MGS serie wont end well.

So after the 5th, let it die and so it would remain as one of the finest video game serie of all time.

Luis
11-05-2005, 03:55 PM
Hideo himself said that if there was a demand for more Metal Gear, he would produce them, although he most probably won't direct, write or design them anymore. They won't necessarily be bad games, but they won't be Hideo Kojima games and us fans will very probably be disappointed because of our expectations.

If Raiden gets more popular worldwide after MGS4, I wouldn't mind seeing a Metal Gear Raiden (tentative title). Anyway, I never thought he was a bad character in the first place... his voice actor is the one to blame for the criticism, IMO. And once I watched interviews with Kojima where he reveals his intention with Raiden and his meaning in MGS2, I got to love him... er, like him a lot... errr, think he was cool in his own way.

Anyway, I really hope there won't be any more Metal Gear Solid games without Hideo Kojima' script, direction and design. Let the MGS saga remain great forever.

Z
11-05-2005, 08:15 PM
Well, if you take a look at the character designs and posters for MGS4, you'll see someone that look like Raiden, holding a baby and a sword.
and you just had to ruin it for me, huh? lol
yep, I now painfully remeber that she was pictured holding a kid. she got pregnant and had a kid, wippy! -not...
who well bet with me that that child is Olga's? but wait a minute. by the time of MGS4 (X years after) the kid is simply too young to be Olga's. hmm...


Hope he's careful with that sword.

I've been holding that joke in for months. lol
I hope she falls and stab her self through the stomic. now that would be hillarious. I can dream can't I?

Or we can go back in time again and have a Bigboss,Greyfox and Solidsnake all in one game.I drool just thinking about it .[QUOTE]
that was my hope for MGS3. I was really looking forward to Big Boss to fight Grey Fox. before I knew it took time that early, I hoped for Snake to take on both Grey Fox and Big Boss. but there is still hope: MGS3: Subsistance will feature- and for the very first time- an English version of the original MSX first Metal Gear Solid game (who said Box was MS's first console? ;) ) and its FamCom sequel (which Kojima had nothing to do with). as snake, you will face off the cell group Darck Chamber, and also take on Grey Fox and Big Boss as the final fight. I am looking forward to knowing more about the story of that time since the gameplay doesn't look to be that good.
[QUOTE]I just cant imagine sequel to Guns Of Patiots
Kojima said this will be the end of the triology (that being 1,2 & 4).
they can do whatever they like from there.

I never thought he was a bad character in the first place... his voice actor is the one to blame for the criticism, IMO.
nope. it was them humiliating her in the game. she was nieve (spelling), a rooky, dumb, stripped naked (really, how low can you get?) and nobody even noticed her. heck, even Ocelot said she was a guinepig for finishing up the simulation. "was the other dumb chick on the codec real or not?" give me a freakin' break! she doesn't even know if here lover is real or not? excuse me, I gotta go throw up now.
to repeat, even Kojima is making fun of him since that monkey appeared. how can he mock it so much only to make it the hero in future installments?don't forget E3's mocking as well.

about Kojima designing: he didn't design shmut. it was all the great work of Shinkawa. they guy did everything you see in all Metal Gears AND ZOEs! now that's freaking talent! of course, Kojima could make suggestions and give samples, but it is Shinkawa's word that is final.

about Kojim leaving: MGS is one of Konami's biggest franchises. you think they will ruin it? I don't know about you, but I am very confident in the entire Kojima Production team to deliver. also, who could rigth the story. maybe help in directing.
I am not worried the least about this great franchise to keep on kicking. they could have added few new things to MGS2 and called it 3, but now, they go all crazy like with it. they could have improved on 2&3 and called it 4, but no, they go all out with it- again. it would be imposible for such amazing advancements to suddenly fail. we will see the series slowing down for a couple of chapters before we can start worring. this series along with very few others (like FF) are some of the rare franchises that keep on leap froggin in every installment. that is why Konami is one of my favorite game companys.

Luis
11-05-2005, 09:20 PM
about Kojima designing: he didn't design shmut. it was all the great work of Shinkawa. they guy did everything you see in all Metal Gears AND ZOEs! now that's freaking talent! of course, Kojima could make suggestions and give samples, but it is Shinkawa's word that is final.

Metal Gear Solid 4 credits (http://www.konami.jp/gs/kojima_pro/english/mgs4_04.html)

First sentence in credits: "Game Designed by HIDEO KOJIMA"

I of course know that MGS character designer is Yoji Shinkawa. I was talking about Metal Gear titles designed by Hideo Kojima.

Hideo Kojima put his heart in Raiden's character for MGS2. He always was aware of Raiden's effeminate look, since he wanted a really good looking young man as the main character, and Shinkawa decided to make him look that way (those eyebrows and hair...). Kojima jokes about Raiden in MGS3 and later not because he despises him, but because it is a healthy therapy for him to accept the criticism. However, he even laughs at Raiden in MGS2 itself: when doubtful President Johnson grabs his groin, when Iroquois Pliskin (AKA SS) and Peter Stillman thought "Raiden" was an odd name, when he got pee all over himself ... he was really destined to take the piss out of himself! (Pun intended)

I'm quite sure one of the reasons why Kojima wanted to leave the MGS series after MGS2 was because so many people hated Raiden - and honestly, most people hated Raiden not because he looked effeminate, but because players couldn't be the charismatic Solid Snake most of the time. Surely Kojima got depressed after MGS2 was released, despite of selling millions.

And, you know, someone's got to do Solid Snake's job when he's not around. And guess (or remember) who got the codename of Snake before getting it changed to Raiden.

Saibo
11-05-2005, 09:39 PM
MGS4, it will heavy base on psychological warfare, at least base on the description Kojima gives at his site. I never really understood that aspect, but after reading more of it..im more excited by MGS4 more than ever. It opens up alot of possiblities for the game, gameplay and ending.

http://en.wikipedia.org/wiki/Psychological_warfare

Luis
11-05-2005, 09:51 PM
Good one, Saibo. And yes, that is one of many reasons why MGS4 is going to be so great and still be an awesome game even after the 3 previous truly great MGS titles. By the way, I had already read that article about psychological warfare, and I thought there was something funny about it.


The rise of Microsoft based on its control of operating system technology for most personal computers in the 1980s and 1990s proved that control of the most basic information elements of a system could yield a great deal of power to interfere with competitors and rivals. The term ontological warfare came into use to describe, for instance, Microsoft's methods of modifying APIs to ensure that competitors could not ever fully exploit the operating system itself. Doubt that competitors could do so caused a great many companies not to be funded or invest in competing efforts, according to a United States Federal Court finding of fact against the company.No commentaries on this.

Hal Obayashi
11-05-2005, 11:53 PM
Just to reassure some of you of continued excellence in the Metal Gear Solid series, Hideo Kojima admitted to having little if nothing to do with the third; he supervised AC!D and he will probably do the same for the fourth home console installment.

This will not, however, drop the quality nor affect the caliber of the series nor make it less playable, less lovable, and less of a thrill. What happened to Dragon Ball when Akira Toriyama left the stage will not happen to MGS, and I am sure of this because Kojima is.

As for what does happen in later installments, yes, Kojima won't have anything to do with it, but he's got a team of super-talented and prominent entities whom will not rest until they deliver upon Kojima's promise. Kojima Studios, don't circumvent an allegiant follower; don't disappoint a community of gamers like this one, but most importantly, do what you must to outfit us with the best game possible.

Newboi
11-06-2005, 03:36 AM
With this new Metal Gear, I've been wondering if there will be a new "Ninja" and if the suit will have any upgrades this time around.

I just get a tingling sensation seening the characters in ninja armor deflecting hundreds of bullets with there swords.

When will our beloved snake get ahold of one of these suits and run wild?

Z
11-06-2005, 03:53 AM
sorry, but saying Kojima or any other dev would leave a successful franchise because one character wasn't accepted is silly. Kojima 'has' to ease up since he took charge of the entire games of 1 & 2. that is demanding. that is why he keeps saying it is the last games since 2. he works long hours and his social life is suffering. he brought this to himself really. he could focus on some things like storytelling, and let others help him out. there is no reason for not supervising and act as a consultor, but why carry all the load alone?
in any case, you will keep seeing Kojima's name for a long time in the MGS series. Konami could just ask him one question, then boom; his name appears in the credits. the Kojima name has some weight in it. heck, a whole division of Konami is called Kojima Productions. the man deserves it all for the dedication and effort he put in his games.


And guess (or remember) who got the codename of Snake before getting it changed to Raiden.
that means nothing. he was used to simulate a training program identicle to MGS1's experience (Shadow Moses?). it would have been expected to be called Snake. like the famous gamer Shakespeare said: "Riden by any other name would smell just as rotten".

and to finish off any more doubt that anything was good about the pathetic monkey, is there anymore humiliation after what was done to him in MGS3? remebers that physco Vorg's play object? (I am trying to avoid extremely offensive words as much as possible). Konami could have made a new character to play that role, why pick Riden in particualr?
oh, God I hate to even talk about that...breath damn it, keep on breathing...

First sentence in credits: "Game Designed by HIDEO KOJIMA"
I may not have made my point clear. sure poor Kojima took on the mother load, but I was refering in particular to character and mecha design, and that goes for the ZOE games as well. Kojima even said that he sometimes gave suggestions about some characters. sometimes some of his ideas would be used, and sometimes he would be totally ignored. he was saying that in a laughing matter, but the principle still stands.
with all regret, back to the Riden comment; in design he was perfectly good. nothing wrong. he had the moves (twist jump, raising from a hang, and minor others) he had the cool suit, under water breather, the works. he had the looks (Japs like beautiful young men- the perverts!). what killed him, even worse; humiliated him silly, was all that happened in the game and after words (Kojima's comments, E3, MGS3, feedback, mock ups from every official source, etc.).

Danji
11-06-2005, 10:07 AM
Just to reassure some of you of continued excellence in the Metal Gear Solid series, Hideo Kojima admitted to having little if nothing to do with the third
I explicitly recall him talking about doing character design with Yoji Shinkawa for the characters in MGS3 and also doing the way they died because it was a tribute to an old show in Japan. Also he talked about the Radio (healing & hurting) idea..

In any case, my point is that he had a lot to do about MGS3.

Luis
11-06-2005, 10:55 AM
sorry, but saying Kojima or any other dev would leave a successful franchise because one character wasn't accepted is silly.I didn't say that. I said: "I'm quite sure one of the reasons why Kojima wanted to leave the MGS series after MGS2 was because so many people hated Raiden...". I never said it was the sole reason for him.


that means nothing. he was used to simulate a training program identicle to MGS1's experience (Shadow Moses?). it would have been expected to be called Snake.He was trained to be Snake. He does the same things Snake does (only that he is not as experienced nor he has Big Boss' genes - and I also admit he's yet to become nearly as cool as SS). Remember he always thought that the S3 plan meant "Solid Snake Simulation".

By the way, not that I like IGN forums, but you might want to check this thread:

Wild speculation before the release of MGS2 (http://boards.ign.com/Message.aspx?topic=9222200)

If I was asked: Who will inherit Snake's duties?
I would reply: Raiden will. He is destined to be the next Snake, not in name and legend, but in aptitude.

Oh, by the way, if you want proof that Raiden will be the next hero, just ask for it ;)


Konami could have made a new character to play that role, why pick Riden in particualr?Because since he's the loathed one, Kojima probably wants to get some lost MGS fans' sympathy back, thus mocking at Raiden. I honestly didn't laugh at Raidenovitch, but I understood Kojima's point. Also, if you have ever seen "Secret Theater", one of the things they say about it is something along the lines of "There's nothing too sacred to not make fun out of it". There is nothing about the characters or even about the plot Kojima and his team consider too important to the extent that there can't be any jokes about it.


I may not have made my point clear. sure poor Kojima took on the mother load, but I was refering in particular to character and mecha design, and that goes for the ZOE games as well.Then again, read my previous post: "Hideo himself said that if there was a demand for more Metal Gear, he would produce them, although he most probably won't direct, write or design them anymore." I talk about the games here. Then my reply to your post: "I of course know that MGS character designer is Yoji Shinkawa. I was talking about Metal Gear titles designed by Hideo Kojima."


with all regret, back to the Riden comment; in design he was perfectly good. nothing wrong. he had the moves (twist jump, raising from a hang, and minor others) he had the cool suit, under water breather, the works. he had the looks (Japs like beautiful young men- the perverts!). what killed him, even worse; humiliated him silly, was all that happened in the game and after words (Kojima's comments, E3, MGS3, feedback, mock ups from every official source, etc.).I'm afraid there was something of "Change Syndrome" to this matter. I mean, this situation was something a bit like "Oh man, PS3 is going to have boomerang controllers... I want my good 'ol Dual Shock 2 back!". Raiden was never accepted by many people because HE IS NOT SOLID SNAKE. He has the talent but he doesn't have the looks, or even the charisma... yet. Likewise, I'm not saying some people disliked him because of that reason, but because of his somewhat whiny personality and voice actor (too exaggerated).

Anyway, I don't disagree with some of your opinions, it's just that I feel you haven't read my posts correctly! Next time read them more carefully, please ;)

LaLiLuLeLo
11-06-2005, 04:50 PM
Personally, I like Raiden's character. I do think people just had a bad case of 'change' syndrome. (OMG! Gimme my snake back!) One guy I know who hadn't played mgs1 yet liked Raiden just fine, if that tells you anything. I think he was a great character to introduce, and really appreciated him once you learned that he was actually a soldier since he was a kid.

The guy ate gun powder for crying out loud. If that's not hardcore, then I don't know, man. People just don't appreciate the fact that YES HE'S A ROOKIE. He was anyway. He'll be back in mgs4, all battle-hardened and experienced. He has the moves. Only now he'll have the 'tude. Oh yeah baby.

I was kind of thinking he might come back as the ninja. You know, since friggin olga was dressed up as the ninja, why not Raiden? He's got the HF Blade.

Newboi
11-06-2005, 05:21 PM
Personally, I like Raiden's character. I do think people just had a bad case of 'change' syndrome. (OMG! Gimme my snake back!) One guy I know who hadn't played mgs1 yet liked Raiden just fine, if that tells you anything. I think he was a great character to introduce, and really appreciated him once you learned that he was actually a soldier since he was a kid.

The guy ate gun powder for crying out loud. If that's not hardcore, then I don't know, man. People just don't appreciate the fact that YES HE'S A ROOKIE. He was anyway. He'll be back in mgs4, all battle-hardened and experienced. He has the moves. Only now he'll have the 'tude. Oh yeah baby.

I was kind of thinking he might come back as the ninja. You know, since friggin olga was dressed up as the ninja, why not Raiden? He's got the HF Blade.

I didn't like Raiden because he didn't fit the role of a soldier at all. He looked like the typical girly man hero that belongs in a typical rpg and some of his moves were obnoxious. What kind of special forces soldier does cartwheels to quickly sneak around open doorways and various objects. Snake's diving role was much more convincing.

Kojima even made fun of Raiden in game by having the President second guessing his masculinity (to put it politely). Kojima also made him Volgin's gay lover in MGS3, so that pretty much sums his views up for Raiden.

The whole plot between him and his girlfriend in MGS2 was absolutely ridiculous also, and only served as a decent laugh.

He also didn't eat gun powder exclusively. His unite leader snuck it into his food to make him easier to control, so I wouldn't call him hardcore in that since.

I'm not saying that Raiden hurt the story of MGS2 in anyway, but he didn't fit his role in the story.

Goki
11-06-2005, 06:01 PM
His voice acting wasnt convincing either. I mean i know he looks feminine, but hte guy was speaking like a 14 year old emo kid"!!!

PhYmon
11-06-2005, 06:13 PM
I dont know if any of u guys realize it but the size of 361 MB for only 8 mins of a video, is a huge thing for the fact that PS3 is going to have 50 GB of storage so can u imagine the possibilities that it comes along.. Even amazing landscapes, larger number of enemies and so on!

Luis
11-06-2005, 06:54 PM
I dont know if any of u guys realize it but the size of 361 MB for only 8 mins of a video, is a huge thing for the fact that PS3 is going to have 50 GB of storage so can u imagine the possibilities that it comes along.. Even amazing landscapes, larger number of enemies and so on!Actually, it should be at least double than that size because this HD trailer runs at 30FPS instead of 60FPS as the original one does. Anyway, the bitrate should be even higher than double, so expect 1 min videos to be 400+ MB in size in order to be true HD (Assuming 50 GB / 120min =~427 MB per minute). Only Blu-ray will be able to deliver.

Anyway, there won't be any pre-rendered videos in MGS4, maybe a couple of presentation ones and that's all.

CrumCon
11-06-2005, 07:11 PM
Many dev this generation suing in-game engine for most of their movies because of the limited storage capacity of current DVD's. Even Square-Enix followed the suit using in-game engine for most the movies in their games.

with PS3.. they could do everything they desired to

Z
11-07-2005, 04:15 AM
VG Aficionado: I totally agree with you. you even explain my point with further details.

Anyway, I don't disagree with some of your opinions, it's just that I feel you haven't read my posts correctly! Next time read them more carefully, please
moi?! ('me' in French). I am..wounded *puts hand on heart and other arm on face poetically-like*. I read every post. I also pay extrea attention when picking small details from a post to point out. sure I am not perfect (I am only a alien), but these slip ups are totally unintentional :)


Oh, by the way, if you want proof that Raiden will be the next hero, just ask for it
I am afraid to. do you mean for the 4th or 5th game? oh shmut, I asked!

Gaming Guru clearly explains the hate for Riden. also, just to point out, there is a difference between making a joke, and directly humiliate someone. Riden was bitch slapped with the latter the whole game- and beyond.

CrumCon
Many dev this generation suing in-game engine for most of their movies because of the limited storage capacity of current DVD's. Even Square-Enix followed the suit using in-game engine for most the movies in their games.

well, not entirely. the reason for the decline of CG cut scenes in games is the same reason for the decline of anime as cut scenes. the reason being price and time. anime is more expensive and takes longer to do than CG. of course, with the advancements in CG details, the price gap may have narrowed a bit, and to an extend the time one as well. with the details of in game graphics today and cetainly in the next cycle, the need for high detailed CG to be less. we can clearly see the faces, eye color, emotions such as smiles, grunts, etc. that cosed pre-renderes to appear a lot less this generation. with PS3, expect CG to be used even less.

with PS3.. they could do everything they desired to
BD is definitly huge. in fact, it is the hugest (yeah, I know, but it sounds better than 'biggest') mass storage format available. you may bring up Holographic discs, but I'll consider them when they get a mass release date and serious backing.
storage size is a different topic. it is discussed intensively in the BD vs HD-DVD thread. just to mention, Itagaki (DoA/TN head) is complaining about the size of current DVDs and said the DoA video demo took up a big amount (don't remember exact size, but we are talking about Gs here).

Luis
11-07-2005, 09:49 AM
I am afraid to. do you mean for the 4th or 5th game? oh shmut, I asked!Beware Raiden haters: the logic in this post will be so undeniable that its truth could give you the creeps!

--------------------------------------------------------------------------

WILL RAIDEN BECOME THE NEXT METAL GEAR HERO?

First, a brief Norse mythology lesson from The MGS2 Theory That Will Live In Infamy! (http://boards.ign.com/Message.aspx?topic=9222200) (I checked the information by myself and this is more accurate than you can think of)


There are 4 main characters in Norse mythology. Odin, Thor, Tyr, and Loki.

Odin (http://en.wikipedia.org/wiki/Odin): Odin ruled the heavens and earth omnisciently. By drinking from Mimir's fountain he became the wisest of gods and men, but he purchased the distinction at the cost of one eye. He was a master at battle, and is the greatest fighter in all of Asguard. (Plus, Odin has a beard!) Odin = Big Boss

Thor (http://en.wikipedia.org/wiki/Thor): The son of Odin. He is a true hero. He died at Ragnarok (end of the world), and sacrifices himself for mankind. He is the god of thunder, and a brother to Loki. Thor = Solid Snake

Tyr (http://en.wikipedia.org/wiki/Tyr): God of war. Often called the one handed god. his hand was taken by a Fox. There is much debate about his lefthandedness. In the norse culture the right hand was given for a pledge, which could be why the right hand was placed in the wolf's mouth. A left handed person was sometimes considered evil because he could use a weapon with his left hand even though he shook with his right hand. Tyr = Revolver Ocelot

Loki (http://en.wikipedia.org/wiki/Loki): He was an enigmatic, mischievous, sometimes demonic figure who appears as an enemy of the Thor, stirring up all kinds of trouble that others must contend with. He is Thor's brother. Loki = Liquid Snake = Solidus SnakeNow consider this. What does "Raiden" mean? Is it the name of a WWII fighter aircraft? True, but...

You know, if they asked me, I'd say Raiden is the name of the GOD OF THUNDER IN JAPANESE MYTHOLOGY (http://en.wikipedia.org/wiki/Raiden).

Raiden's first codename was Snake. Raiden can do the same things Snake does, including taking a Metal Gear down (several ones, in fact). Raiden went through the S3 plan, which he thought meant "Solid Snake Simulation", and it really was that to some extent (Shadow Moses VR training - a reference to MGS1 fans too). If there is someone as skilled as Solid Snake to dedicate to his duties when he's not around, that is MGS2's Raiden.

Conclusion: Solid Snake = True Hero == God Of Thunder = Raiden

Final conclusion: Solid Snake == Raiden


P.S. Is it a coincidence that Raiden's real name is "Jack" (Big Boss name)?

--------------------------------------------------------------------------

FURTHER SPECULATION

In every Metal Gear title, the main character kills a member of their family.(MAJOR MG/MGS SPOILERS AHEAD) In MG1 and MG2, Solid Snake has to kill Big Boss. In MGS1, Solid Snake kills Liquid Snake. In MGS2, Raiden kills Solidus Snake, his spiritual father. In MGS3, Jack (not Big Boss yet) is forced to kill The Boss, his mentor and mother-like figure.

Now, we know that Big Boss will appear in MGS4 in a way or another. Will Solid Snake have to kill him once and for all? However, take a look at this poster (http://junkerhq.net/Wallpapers/MetalWorksWallPaperFull.jpg) from "Metal Gear Solid 2: The Perfect Metal Works". Raiden's closest "relatives" are Solidus Snake (spiritual father) and Solid Snake (spiritual uncle). Will Raiden have to kill Solid Snake to become the only one hero at the very end of MGS4? To be totally honest, I would hate Raiden forever if he killed Solid Snake, so I hope things won't happen this way. Will Solid Snake kill Raiden? Surely many Raiden haters would love this plot twist, but I don't see this happening either. Will there be two or three possible endings for MGS4 like in MGS1? Who knows. The only thing I know is that I can't wait to play MGS4!!!!

Anyway, in MGS4, Raiden will have the opportunity to prove us how great he really is, in every way, and so the Metal Gear Solid saga will come to an end as we know it while Metal Gear Raiden arises for good...

And I believe I'd rather see a Metal Gear without Snake than a non-Hideo-Kojima Metal Gear Solid with a Snake without such a great influence behind him.

Sorry for the long post, this is dedicated to MG/MGS fans. Part II coming soon!

EDIT: Go to Raiden could be the next Metal Gear hero - Use your logic (PART II) (http://forums.e-mpire.com/showpost.php?p=847142&postcount=670) for more details.

BahnNZ
11-07-2005, 11:31 AM
For my MGS4 obsessive friends...

http://www.archive.org/details/RetroCore-TokyoGameShow2005

About near the end of the video (800MB, sorry), our fearless Scouser Yakumo sneaks a video camera into the MGS4 screening, and the guys showing the video stop the trailer and zoom around a scene in real time on a PS3 dev kit.

O.D.S
11-07-2005, 01:28 PM
For my MGS4 obsessive friends...
Thats right! good find Applefiend

BahnNZ
11-07-2005, 04:35 PM
Yeah, you can see them turning Snakes hair green, zooming in and out, changing the lighting on Octacon. It's all real time folks, on those slow alpha kits.

Groovy.

Z
11-07-2005, 06:57 PM
VG Aficionado:

First, a brief Norse mythology lesson

now that's just creepy. I bet even Kojima doesn't know any of this.


Anyway, in MGS4, Raiden will have the opportunity to prove us how great he really is

to tell you the truth, if a great character appears with kick-ass armor/moves, I will be sold immediately faster than a kid in front of a cutton candy shop- even if this character's name 'happens' to be Riden.
good post by the way :)

about Cyborg Ninja: I rather leave him squashed (get it?) in glory than to bring him back being anything less than the best character ever created (along with FFX's Auron of course). what they did in 3 was ridiculous. sure he had a good desing (liked the original one better) but he did absolutely nothing. just standing there. he was even so slow he couldn't cut off a hand (and certainly not to deflect bullets). where is all the 'ninja' in Cyborg Ninja? hell where is the 'cybore'? in 1, his suit was amazing, doing things like stealth, extremely tough exo-sckeleton. his mask desing was the best ever. aaah, the memories. those were the days.

speaking of kickass characters, 3 seriously disappointed me. MGS is known for having THE best villian casts period. I don't know what the heck happened in 3, but I don't want to see it again.

Luis
11-07-2005, 07:44 PM
now that's just creepy. I bet even Kojima doesn't know any of this.Do you honestly believe there can be so many coincidences by pure chance? I know it's hard to imagine that an average writer/creator could produce such a thick and convoluted script that would expand over so many years and still keep its very own logic, but we are not talking about an average guy here. Hideo Kojima is a brilliant creator and there's nothing in his games that hasn't been included for a good reason. However, I understand that there can be people who fail to see so much genius expressed through videogames. Paraphrasing my user title, videogames are a fine art thanks to people like Hideo Kojima.


good post by the way :)No problem :) There's still a lot of things I could say about Raiden and his own Metal Gear saga, not useless speculation, but speculation based on facts and established logic. I'll post Part II of that post when necessary, I wouldn't want to bore anyone with my thoughts.

Z
11-07-2005, 11:52 PM
I wouldn't want to bore anyone with my thoughts.
by all means, keep'm coming! keep'm coming!

some call him the Spielberg of video games. you notice more and more hidden and deep meanings everytime you re-play a game. that is why you can't simply have one go and throw the game. MGS is one of the finest serieses ever created.

Nodieza
11-08-2005, 04:02 AM
Ahh MGS oh how I love you so.... childhood memories, god I wish I was Grey Fox.... Arktic Fox my game tag is my tribute to Grey Fox... Mgs 3 was great, I beat it in 18 hours spread across two days, I was so hooked, I thought it was perfecly balanced. Though I still like the original Mgs 1 better because their was much more emphasis on sneaking around and actually using the items and tech they gave you while in 2+ you could just shoot them with the stupid tranq gun.... Extreme diff. made Mgs2+ fun along with the dog tags.... MGS3 had the best and most versetile boss fights plus Ocelot+younger=cool and the best story elements that are on par with MGS1 if not surpassing it. Like Danji said, it was hard not to choke out a tear. Poor Bobby doesn't feel emotion huh Danji?... I must've played #2 like 12 times by now and I finally got the story around play #6 and it dawned upon me, this game rocks and Kojima is a gaming genious even with Raiden, it didn't bother me much although Snake is much cooler... David Hayter I love you too. "Metal Gear!" "Crawl on the ground like the snake you are!" So many memorable quotes in Mgs1 plus liquid has THE BEST VOICE ACTOR EVER!!!! "Brother!".... ahh sorry I had to get that out.... SLAYER OF LESBODIA!!!!!!!!! Danji... ^.^


Note by danji: (hahah, you done got modjacked bitch) If you (the people who aren't Nodieza or me) have ever done the theater on Substance with Fortune in vamp's position in the seal slaying scene then you will know who the Slayer of Lesbodia is. (the name is derived from the word lesbian for the people who didn't catch it)

LaLiLuLeLo
11-08-2005, 08:52 PM
Yeah, specifically it was gunpowder in the food. But still, not like you could take that kind of punishment. HE KILLED PEOPLE FOR A LIVING. AT LIKE 10. I think his voice was kind of weak tho (the japanese voice actor has way better bass in his voice). For some reason they hired Quinton Flynn (real adventures of johnny quest) to do Raiden's Voice. He is snake's successor. Period. I honestly think the people who don't like him just have Change Sydrome and need to stop whining about it. I think he fit his role as Raiden very well. He's watson and snake is sherlocke holmes. It's still snake's story, just through objective eyes. He was a ROOKIE soldier, he wasn't hard (seemingly) or grizzled. He was a newb, his childhood soldier days notwithstanding. Kojima made that 'Raikov' character in 3 BECAUSE of fan's negative response to Raiden. It's because of that he's resorted to making fun of them. CUZ OF WHINY GIRLY MEN LIKE YOU. (j/k) Solid Snake : Raiden :: Grey Fox : 'Rookie' Solid Snake

I think the problem is guys feeling emasculated when they played as raiden when they were expecting to play as uber macho snake the whole game.
Props to Kojima for breaking expectations, I say. By the end of the game, Raiden was 3 Dimensional character, you can't argue that.

With that said, I hate Rose. She's retarded, and I hope she died in childbirth.

I loved Snake Eater's bad guys, dunno what you're smokin' Z.

If your name was THE PAIN, no one would mess with you dude. You know it.

They're way more badass/creative than mgs2's villains. Fortune! She has a big gun, and can stop bullets.

Vamp! He has knives. And..can stop bullets. In his defense tho I really love to hate him by the end of the game,which is the job of any villain.
Fat Man- He's a fat guy, on roller blades, planting bombs....on roller blades

Olga- she gets...shot. She dressed up like the ninja...okay.

Only decent character was Solidus, who has tentacle armor...a machine gun, and katanas. His boss fight was lame though.

And then there's good ol' ocelot, who gets away, you don't even get to fight him, possessed by liquid snakes arm. Yes his arm.

and the reason they all explode after you beat them is because kojima likes power rangers. Seriously.

Danji
11-08-2005, 09:47 PM
Yea, the japanese voice actor has a lot more bass. it was frightening watching the polygon demos and have the japanese voice actor yell "SNAAAAAKE!" when you're expecting wussy little raiden.

There is one word to describe raiden in MGS2. Narcissistic. This can change by 4 though due to him having to protect his new wife and child let alone the lessons he learned from snake in 2. Raiden will be back, and he'll be cool I'm sure.


The Raidonevitch thing was hilarious though.

Goki
11-08-2005, 09:59 PM
Ah as far as boss fights, nothing beats MGS1, I never in my dreams expected such varied and entertaining, and encapcuating boss fights ever in 1 GAME!

Raven, Ocelo, Mantis, Wolf, The harrieer, GODAMMIT, BEST GAME EVEA!! MGS1 !!!

Luis
11-08-2005, 10:37 PM
and the reason they all explode after you beat them is because kojima likes power rangers. Seriously.Yes, he did state that. He didn't say Power Rangers, but "insert Japanese counterpart here" in place of PR.

MGS3 features some of the greatest and more charismatic characters in a videogame, ever. Specially The End (good thing he didn't become Old Boy in MGS2, although I would had loved to see Old Boy in action) and of course The Boss: she has to be the most charismatic woman I've ever met in a videogame. Also, Volgin is perfect as a totally evil villain, he managed to transmit that feeling. EVA made me be attached to her. And it was fun to see a young Ocelot. To sum up, I don't think there's a single bad character in MGS3.


Yea, the japanese voice actor has a lot more bass. it was frightening watching the polygon demos and have the japanese voice actor yell "SNAAAAAKE!" when you're expecting wussy little raiden.That's how it should have been in the US version. I wonder if they'll hire the same voice actor for MGS4 and ask him to sound tougher or someone totally new will do for that matter.

Luis
11-08-2005, 10:52 PM
by all means, keep'm coming! keep'm coming!All right, all right :) Here it is, by popular demand ;)

-----------------------------------------------------------------------------

RAIDEN'S PLACE AND PURPOSE IN MGS SERIES

General look at MGS series:

MGS1 main subject is genes. Big Boss genes establish as the central matter of the whole series.

MGS2 main subject is memes, the units of cultural transmission. Raiden does not have the soldier genes of Big Boss like Les Enfants Terribles do, but there is a fundamental feature that he indeed has: Raiden has Solid Snake's memes. Raiden can do the same things Solid Snake did in Shadow Moses as he acquired that knowledge thanks to VR training. He did defeat Metal Gear Ray - several times actually! That's a critical must to become the next Metal Gear hero.

MGS3 is about the scene. Read "Speculation on Metal Gear Raiden" below to see the connection with Raiden.

MGS4 is about the will (sense) to be conveyed to the next and youngest generation. Solid Snake is older not only because of his old genes, but also because it represents Hideo Kojima's will of an old man to pass the baton to a young staff. And who is younger than Snake and is able to take over his duties? Raiden is. I believe Snake WILL ask Raiden to become the one to save the world in future conflicts, and that is his destiny. Raiden will be the one who'll fight in his place.


These are the three Metal Gear Solid games. Because of this, the Metal Gear Solid series finished with the third game.

In the meantime, I have passed the soul of MGS on to gamers. I have passed on the way of making MGS to the production staff. The younger generation with whom I struggled to make three MGS games was supposed to launch into a new battlefield, MGS4, without me.

However neither the soul nor the will of the experience were passed on to them, either to gamers or my staff. I seem to have forgotten something in the MGS series: I have forgotten to pass along the will (SENSE).

Only I can pass this on; I must show it by myself. Therein lies the reason for a forty-two year old game designer to return to direct production. To reveal the soul that continues to change and to grow, even if we grow to old age – this is the final thing that I must pass on to the next generation.Source: Hideo Kojima's Blog - Tuesday, 27 September 2005 (http://www.blog.konami.jp/gs/hideoblog_e/2005/09/000166.html)


SPECULATION ON "METAL GEAR RAIDEN"

Scene... from MGS3:


The Boss: "People aren't the ones who dictate the missions."

Jack (Big Boss): "Then, who does?"

The Boss: "The times. People's values change over time, and so do the leaders of a country."What if, after the yet unknown events of MGS4, Solid Snake becomes the main villain? Our friends today are tomorrow's enemies, and vice versa. This has happened so many times (e.g. Big Boss, The Joy & The Sorrow, Naomi Hunter), why should this be impossible? Hideo Kojima himself already stated that Solid Snake will not die in MGS4, so he could still be around by the time Raiden goes solo and kicks in. What if Raiden was forced to face Solid Snake before the end of MGS4? However, anything beyond that is beyond my understanding of the MG/MGS series and my imagination.


Hmmm, I think that's about all of the important points that make me believe there will be a canonical Metal Gear Raiden after Metal Gear Solid 4, if there will be anything at all. There will be no more Metal Gear Solid games as we know them, with maybe the exception of Metal Gear Solid BD for PSP, which will feature "Sin City" aesthetics as its main distinction. Thank you for reading.

Go to Raiden could be the next Metal Gear hero - Use your logic (PART I) (http://forums.e-mpire.com/showpost.php?p=845651&postcount=658) for more details.

Z
11-08-2005, 11:36 PM
I dare you not to laugh!:
http://www.vgcats.com/comics/?strip_id=166

raVen
11-09-2005, 01:38 AM
... i smiled... but didnt quite laugh.

He's not that old. he just looks middle aged to me, which is better IMO.

raVen
11-09-2005, 01:39 AM
my bad...

Z
11-09-2005, 02:55 AM
speaking of Riden and MGS2, get this (http://www.vgcats.com/comics/?strip_id=31).

NeoPlayStation
11-09-2005, 10:26 PM
Liquidus Snake?


Credited cast:
Talmadge Blevins .... Liquidus Snake
Lara Cody .... Rosemary (voice: English version)
Scott Dolph .... Additional Voices (voice: English version)
Hideyuki Tanaka .... Hal Emmerich (voice: Japanese version)

Link (http://www.imdb.com/title/tt0462423/)

LaLiLuLeLo
11-09-2005, 10:50 PM
may be a typo. don't read into it too soon.

Nodieza
11-10-2005, 03:04 AM
There was only three brothers out of 5..... I think, that survived... although Solidus wasn't suppose to have existed because in mgs1, I believe, Liquid said than only he and Solid were alive and all the others were failures.... Was Solidus the "best" out of the 3? or is Liquid? (judging by the games story not personal opinion, because then Liquid would win ^.^).... I need to go back and read all the scripts again.... I am so ashamed...

Z
11-10-2005, 04:29 AM
Was Solidus the "best" out of the 3?
yes. Liquid hated Solid and wanted him dead because he thought he was the guinepig for testing and Solid got all the positive result, leaving Liquid as a gene cocktail of some sort. at the end of the game, Solid learns that he was the testing bag and Solidus was the positive result. here is the kicker; in MGS2, you discover that BOTH Solid and Liquid were in fact test subjects for the third and final result; Solidus.
now Solidus was the perfect human/soldier. he was so great and powerful, he was the president of the US of A. when Ocelot talks to the president in the ending of MGS1, he was talking to Solidus. him being the patriot that he is, he strugles to free humanity (yes, the entire world) from the enslaving of the Patriots. he had a nobel cause with absolutely nothing to gain and everything to lose. I admired that very much and I am behind him 100%.

"History will know us as the Sons of Liberty!" -Solidus.
and hence the name of the game. MGS2 was great in so many levels...
-

Added: here (http://www.vgcats.com/comics/?strip_id=159)is a comic that says alot about what is wrong with Riden

Luis
11-10-2005, 11:26 AM
yes. Liquid hated Solid and wanted him dead because he thought he was the guinepig for testing and Solid got all the positive result, leaving Liquid as a gene cocktail of some sort. at the end of the game, Solid learns that he was the testing bag and Solidus was the positive result. here is the kicker; in MGS2, you discover that BOTH Solid and Liquid were in fact test subjects for the third and final result; Solidus.
now Solidus was the perfect human/soldier. he was so great and powerful, he was the president of the US of A. when Ocelot talks to the president in the ending of MGS1, he was talking to Solidus. him being the patriot that he is, he strugles to free humanity (yes, the entire world) from the enslaving of the Patriots. he had a nobel cause with absolutely nothing to gain and everything to lose. I admired that very much and I am behind him 100%.

"History will know us as the Sons of Liberty!" -Solidus.
and hence the name of the game. MGS2 was great in so many levels...If I am correct, it is true that Liquid loathes Solid because he learnt that he had Big Boss' recessive genes (hence his blond hair) so that Solid obtained the dominant genes (hence his dark hair, just like Big Boss' hair). But while it is actually true that Solid is the "worst" brother and Liquid is the "best" brother, there are two things about Liquid to take into account:

1) He was designed to "dodge" death. I mean, he escapes, and looks mostly unharmed, of all the fatal fates in MGS1. This is either a cheap script trick or something that makes sense. Liquid survives the helicopter crash. Liquid survives the fall from the top of Metal Gear Rex. Liquid survives the machine gun fire and the car crash.

But 2) since Liquid has the dominant genes, he dies because of FoxDie, which Solid Snake carries. Solid Snake never dies because of this since Naomi Hunter probably didn't know that he didn't have Big Boss dominant genes when she designed FoxDie. She probably didn't want to kill Solid Snake before he took Liquid down, but things happened the way they happened and that's the greatness of Metal Gear Solid (1).

However, I'm not so sure about Solidus. As far as I know, he was designed to be "a well-balanced masterpiece", but not in a way that during gestation, the other two surviving brothers (out of eight in total) would suffer in favour of his superior condition. But it is true that he is the ultimate brother, and "the Boss to surpass Big Boss himself". Z is right about his motives, even if he's depicted as somewhat evil (he is a ruthless assassin to some extent, even if there's a lot more dimensions in him).

About Liquidus - I see two options:

(1) That's a made-up character. Neither Kojima nor anyone from his team ever revealed such character in any interview.

(2) That's the name Big Boss will obtain in MGS4. Why I'm saying this?

Solid is the "worst" brother. Solidus is the masterpiece.
Liquid is the brother designed to "dodge" death. Liquidus would be the best Liquid-specifications version.

I mean, Liquidus should be someone who has dodged death many, many times. And who is the character in the MG/MGS series who has dodged death the most times? Precisely, Big Boss. He survived many sure deaths during the events of MGS3 and he was supposedly killed by Solid Snake twice during the events of MG and MG2:SS.

My speculation on the future of Metal Gear

Big Boss benefited from Les Enfants Terribles project in a way that allowed him to survive Solid Snake. In MGS4, Solid Snake will have to find an effective way to kill Big Boss and never let him survive again. However, the ultimate death of Big Boss isn't necessarily a good thing. Big Boss is considered a villain because he is against the Patriots (since the events of MGS3), and so, against the world the Patriots rule. So the Patriots will have to use their Guns to go after Big Boss. Now we have to see how Solid Snake and Raiden will finally fit in the whole thing. I expect the battlefields we'll visit in MGS4 will be battlefields created by Big Boss (remember Big Boss created soldier nations in MG and MG2:SS, and soldier nations means nations which are in wartime). And when Big Boss is not around and Solid Snake will be able to finally rest (in peace?), that's when Raiden will have to start his solo career.

Expect an extremely great story, with a greater closure than the previous ones in previous MG/MGS games, for Metal Gear Solid 4: Guns Of The Patriots.

O.D.S
11-10-2005, 03:06 PM
Ok guys, Hideo Kojimas english blog has once again been updated (i hope they continue this trend of updating often).

check it out if you havent yet at:
http://www.blog.konami.jp/gs/hideoblog_e/

Nodieza
11-10-2005, 06:56 PM
Thank you guys, so theirs 8 of them? lots of sequels I guess... dang... thanks Z and VG Aficionado, great stuff. I still like Liquid, "I live on through this arm!!!" ahh I hope that voice actor makes a return. Who here hated Mei Lings twin snake voice actor?... *shivers* terrible... Did solidus speak at the end of the ORIGINAL mgs (not twin s's)?... can't remember, everything makes sense. That would be cool if in Mgs4 Raiden had a flash back and you get to play as the white devil "jack the ripper".... little kid killing ppl makes me think of Berserk.... Thank you guys again.

Secret societies are creepy... mgs2 you've made me scared of my government... even more...

Luis
11-10-2005, 07:20 PM
Thank you guys, so theirs 8 of them? lots of sequels I guess...No. What I meant is that there were 8 fetuses in Les Enfants Terribles project, but only Solid, Liquid and Solidus survived. Of course we don't have proof of this, but I hope there aren't any more of them, that would be stretching this story too much. It was revealed in MGS1 that there were three of them and only three surviving fetuses. This must remain this way, period.


thanks Z and VG Aficionado, great stuffGood to see there's some people who appreciate our posts ;)


Did solidus speak at the end of the ORIGINAL mgs (not twin s's)?... can't remember, everything makes senseNo, you only hear Ocelot talking to him and calling him "Solidus" and "Mr. President".

Z
11-11-2005, 07:15 AM
VG Aficionado
2) since Liquid has the dominant genes, he dies because of FoxDie, which Solid Snake carries. Solid Snake never dies because of this since Naomi Hunter probably didn't know that he didn't have Big Boss dominant genes when she designed FoxDie. She probably didn't want to kill Solid Snake before he took Liquid down, but things happened the way they happened and that's the greatness of Metal Gear Solid (1).
that is a very good explanation, but I think the reason why Snake didnt't die is much simpler and straight forward than that. if you notice, in MGS1 they mention things about 'fate' and 'living'. Snake asked Naomi why he didn't die. she said she didn't know why. he was supposed to die. I also see that Naomi knows everythng about Snake's genes since she has a very good reason to kill him, she wouldn't leave any chance of his survival. I think the reason why Snake didn't die was to show that fate isn't determined. it is like everyone makes his own destiny and nothing is certain. that is why Naomi told Snake to live and not let the worry of death hold him back. that goes for the rest of the world; a nucliur holocost is a serious threat to the entire world, but death should not be a reason to stop living. that is why they showed nucliur test missles and genetic experiments labs in the ending of the game- during their conversation.
also, there is no reason why Snake coukd have made it till the end of the game. this is quite simple; if he died early, the game would have ended. he 'had' to be kept alive till the end of the game. it is as simple as that. also, Liquid not showing any damage from his 'near-misses' is also simply explained; it is much easier to keep one model of a character than to keep altering it after every incounter. this doesn't only happen with Liquid, but with all the characters in all the games. very rarely would you see a character change depending on a fight. that is one of the things hyped about Fabel (Box game): your bruses will be left visible on your character for the rest of the game. but I have to say, your explanation for prelonging Snakes death that long is pritty good.

About Liquidus - I see two options:
I wouldn't go far into that without any confermation. this can simply be a typo. Kojima would never give anything about the game's story, so how can you expect him to give a name of a new member of the Bigg Boss family? this is huge. he didn't even give names of normal enemy bosses, let alone something as significant as this. the other reason why I say this is a simple mistake is that from a creative point of view, this would be very lame and inamaginative. everyone in the MGS universe has his own name -some more as with Gray Fox and Riden) and Solidus was as close as you get. he had that simply to show superioriy over Solid. if any more similar names were give it would make the story look uncreative.

about Big Boss: there is a chance he is in fact alive. no, having a picture of him in a poster isn't enough in his case. like Liquids appearence or The Sorrow, he may have a 'surreal' presence and not effect gaming as much as the story. but the thing that got me thinking was the Govermnet's refusal to give Liquid his body. that seems strange. why hasn't Liquid asked for Big Boss's genes instead of a whole body? could it be to dispose of further uses after he is done with it?
personally, I think it is fairly safe to presume Big Boss is dead in a conventional way. he may be returned as a special condition like in a ghost form or like how Grey Fox was brough back (though I don't agree Grey died and was brought back. severly injured and adjusted with cybernetic technology seems better).

what I am really interest most is in one character. all these are good and fine, but there is only one guy that seriously twist the whole story-many times! he is non other tha Shalashaska! Ocelot has his hands in so many things it is scarry. now with Liquid's hand with him, things can only get more exciting!
now, even he can doublecross his ownself! wow, things don't get more coiled than this I tell you.

Expect an extremely great story, with a greater closure than the previous ones in previous MG/MGS games, for Metal Gear Solid 4: Guns Of The Patriots. I wouldn't expect any less!
and when you think about it, no other MGS game had ane closer. they were all open ended. except if you consider the first two original games way back when. but I don't know about them. we'll check them out in Subsistence!

I say that it is a given taht this game will do to PS3 what MGS2 did for PS2. seriously, there isn't a bigger game for a console than this (and FF13 of course) and both will be PS3 exclusives :)

PS. here is athougt about Riden's new look. I think gamers won't recognize him immediately. the view about Riden is extremely negative that many will shut off as soon as they see anything about him. IF Kojima thinks of bringing him back witha big role, you can bet they won't present him directly. his suit, ahir and face maybe changed to a digree un recognizable to the previous model. or he could iniitally wear a mask of some sort. the idea is to show off a cool character to gamers which they will like. just like Cybor Ninja, his true identity won't be revealed rightaway. so when they do reveal him, games will say "damn he's good". and will immediately forget all the negative views about him.

Luis
11-11-2005, 10:37 AM
that is a very good explanation, but I think the reason why Snake didnt't die is much simpler and straight forward than that. if you notice, in MGS1 they mention things about 'fate' and 'living'. Snake asked Naomi why he didn't die. she said she didn't know why. he was supposed to die. I also see that Naomi knows everythng about Snake's genes since she has a very good reason to kill him, she wouldn't leave any chance of his survival. I think the reason why Snake didn't die was to show that fate isn't determined. it is like everyone makes his own destiny and nothing is certain. that is why Naomi told Snake to live and not let the worry of death hold him back. that goes for the rest of the world; a nucliur holocost is a serious threat to the entire world, but death should not be a reason to stop living. that is why they showed nucliur test missles and genetic experiments labs in the ending of the game- during their conversation.I agree that while it is a nice message, to me it is a way of diversion, which in my opinion kills the suspension of disbelief and screams asking for a sensible explanation. Of course Naomi doesn't know why Snake wasn't killed. She never knew anything about Solid Snake's genes simply because they haven't ever been in the same room before they first met and she injected the nanomachines in him, FoxDie included. She only knew about Big Boss' genes since he was the only one she had ever been with before (remember "Saladin"). Now consider this: FoxDie was designed to kill three people: the DARPA chief, Kenneth Baker and Solid Snake. But who really do die because of FoxDie? In particular order: Decoy Octopus, Kenneth Baker and Liquid Snake. Why??? Because...

1) Decoy Octopus, disguised as the DARPA chief, dies because one of his extreme techniques in his twicing-imitation art consists in injecting the subject's blood into his own veins. He does this because he goes to the extreme that he is even able to imitate the subject's metabolism. I mean, some people never take Decoy Octopus into account since he doesn't really ever enter the scene in his own appearance, and never think about this. The DARPA chief was in fact killed by Revolver Ocelot while enduring electrical shock torture, then Snake finds his rotting corpse in jail and realises his blood has been extracted. Decoy Octopus is killed by FoxDie because he gets identified as the DARPA chief, which is, in fact, the culmination of his skills.

2) Kenneth Baker dies because he was meant to by FoxDie.

3) Liquid Snake was never meant to die because of FoxDie, but he does. Why? Because his genes have something that made FoxDie identify him as a target. Solid Snake was meant to be killed by FoxDie, but why wasn't he killed like the other two men? Because he doesn't have the genetical code, which Liquid happens to have because of a clever plot twist.


there is no reason why Snake coukd have made it till the end of the game. this is quite simple; if he died early, the game would have ended. he 'had' to be kept alive till the end of the game. it is as simple as that.Precisely! Because Naomi Hunter wants Solid Snake dead to begin with!!! He (allegedly) killed Saladin (Big Boss), her more important person in life besides Gray Fox, and she hates him because of that. But since FoxDie is meant to kill two people before it kills Solid Snake, she couldn't let FoxDie kill him before the Shadow Moses mission was over. Solid Snake and Liquid Snake get physically in touch with each other well before the end of the game, but Liquid isn't almost instantly killed by FoxDie like the other two were killed. Why is he killed by FoxDie at the VERY END and not before that? Because it was about time for Solid Snake's death, when the mission was supposed to be over. So in that moment, FoxDie killed Liquid because of Naomi's unintentional mistake. Don't tell me there is no logic to this! ;) This is why Hideo Kojima's storylines are so killer :)


also, Liquid not showing any damage from his 'near-misses' is also simply explained; it is much easier to keep one model of a character than to keep altering it after every incounter. this doesn't only happen with Liquid, but with all the characters in all the games. very rarely would you see a character change depending on a fight. that is one of the things hyped about Fabel (Box game): your bruses will be left visible on your character for the rest of the game. but I have to say, your explanation for prelonging Snakes death that long is pritty good.I agree with you here - from a technical standpoint, you don't usually expect a PlayStation1 game to be so great that its characters constantly change their appearance when required, even MGS. However, there is an explanation in this case, but both outlooks are valid to their own extent.


I wouldn't go far into that without any confermation. this can simply be a typo. Kojima would never give anything about the game's story, so how can you expect him to give a name of a new member of the Bigg Boss family? this is huge. he didn't even give names of normal enemy bosses, let alone something as significant as this. the other reason why I say this is a simple mistake is that from a creative point of view, this would be very lame and inamaginative. everyone in the MGS universe has his own name -some more as with Gray Fox and Riden) and Solidus was as close as you get. he had that simply to show superioriy over Solid. if any more similar names were give it would make the story look uncreative.I'd never think it was an unintentional typo. It is either a stupid fake or something someone thought of and wanted to make it look like it could be real, which in fact it isn't.


about Big Boss: there is a chance he is in fact alive. no, having a picture of him in a poster isn't enough in his case. like Liquids appearence or The Sorrow, he may have a 'surreal' presence and not effect gaming as much as the story. but the thing that got me thinking was the Govermnet's refusal to give Liquid his body. that seems strange. why hasn't Liquid asked for Big Boss's genes instead of a whole body? could it be to dispose of further uses after he is done with it? personally, I think it is fairly safe to presume Big Boss is dead in a conventional way. he may be returned as a special condition like in a ghost form or like how Grey Fox was brough back (though I don't agree Grey died and was brought back. severly injured and adjusted with cybernetic technology seems better).Yeah, we don't really know anything for sure about Big Boss in MGS4, so everything has to be speculation. However, I might comment on something: Liquid could have asked for Big Boss genes instead of his entire body, all right, even though since he was his genetical father and he'd like to have his whole body in his possession, maybe. But there can be a reason why they never let him have Big Boss' mortal remains. And that reason is... because Big Boss' isn't exactly dead. We'll find out in MGS4!!!!!!!! Hopefully...


what I am really interest most is in one character. all these are good and fine, but there is only one guy that seriously twist the whole story-many times! he is non other tha Shalashaska! Ocelot has his hands in so many things it is scarry. now with Liquid's hand with him, things can only get more exciting! now, even he can doublecross his ownself! wow, things don't get more coiled than this I tell you.You know, I expect two things from MGS4 about Ocelot: to reveal who he really is (we already know a lot thanks to the three previous MGS, but...) and shortly after that, his death. I believe Ocelot will be finally killed in MGS4. There has to be some closure to this story!


and when you think about it, no other MGS game had ane closer. they were all open ended. except if you consider the first two original games way back when. but I don't know about them. we'll check them out in Subsistence!MG/MGS series are one of a kind. There is no other series that I know of, even outside videogames, that tie in so greatly after so many years. It will be 20 years or more since the first game was released when MGS4 will be finished, and still after two decades the storyline will be fresh and absolutely thrilling!


I say that it is a given taht this game will do to PS3 what MGS2 did for PS2. seriously, there isn't a bigger game for a console than this (and FF13 of course) and both will be PS3 exclusives :)There is no other game I'm looking forward the most than MGS4. Since its announcement, I knew I wanted a PS3. I already wanted it before, but now there's no way I'm going to miss it. You know, I bought a Dual Shock for MGS1 (well, I actually bought it for Gran Turismo, but if I hadn't bought it before, I would have done it just for MGS!). I bought a 5.1 system including a Dolby Digital/DTS decoder for MGS2's cutscenes. I bought a 28" TV set which I first used with MGS3. Seriously, these damned series has made me buy so many things!!! I've got the feeling I'll end up buying an HDTV and use it first with MGS4... But once again, I won't regret it.


PS. here is athougt about Riden's new look. I think gamers won't recognize him immediately. the view about Riden is extremely negative that many will shut off as soon as they see anything about him. IF Kojima thinks of bringing him back witha big role, you can bet they won't present him directly. his suit, ahir and face maybe changed to a digree un recognizable to the previous model. or he could iniitally wear a mask of some sort. the idea is to show off a cool character to gamers which they will like. just like Cybor Ninja, his true identity won't be revealed rightaway. so when they do reveal him, games will say "damn he's good". and will immediately forget all the negative views about him.I totally agree with you here, it's so much Kojima's style. Very much like MGS2 introduction: "Is that Snake or isn't he? Oh, what a cool move!!! Wow, it really is Snake!!!!!" - so we'll be seeing a character doing something really awesome and think "That guy can't possibly be Raiden!"

P.S. Oh man, that really was a long post! =-o

Z
11-12-2005, 06:19 AM
Liquid Snake was never meant to die because of FoxDie

wasn't he? wasn't the entire terrorist group suppose to die? the porpose of FoxDie was to kill the potential risk of both cheifs (DARPA and Baker) leaking info (willingly or not). -by the way, both held their ground against the torture and integration expert Ocelot!- AND kill the highly dangerous terrorist group lead by Liquid (completely droped from my mind. FoxHound was it? or was that the name of the group before they went psycho? -meaning anti-goverment). to that affect, all the villians would have died eventually after coming with contact with Snake even if he didn't kill them himself. you can see the conversation about this when Ocelot and Liquid talk about Snakes targeting virus. they were woundering why SniperWolf (God I LOVE her!) wasn't effected by the virus even after coming with contact with Snake. Ocelot wondered if it had anything to do with the 'calming' pills she used to take all the time.
but another question rises by this: why hasn't Ocelot got infected after contacting Snake two times (first boss fight- torture room)? my answer for that is because Ocelot never physically touched snake while all the others who did suffer from the virus did. only one hole leaves this explanation incomplete: Cyborg Ninja didn't touch Snake but suffered from the virus infection after the first boss fight. I dn't remeber if he really touched Snake before he went loco. if he did, then there you have it. if he didn't, that one needs more diggin into.



I agree with you here - from a technical standpoint, you don't usually expect a PlayStation1 game to be so great that its characters constantly change their appearance when required, even MGS. However, there is an explanation in this case, but both outlooks are valid to their own extent.

come to think of it, Liquids appearence did change. he was shirtless in the final stage (don't remeber if he took anyother change as well) but that in PSOne language shows that a character went through alot. having less clothes is the PSOneequivilant of bruses, cuts and scars to show a character went through hell.



You know, I expect two things from MGS4 about Ocelot: to reveal who he really is (we already know a lot thanks to the three previous MGS, but...) and shortly after that, his death. I believe Ocelot will be finally killed in MGS4. There has to be some closure to this story!

yes, Kojima said the triology would come to a close. but that is far from meaning everything will be revealed and solved :)
MGS has a lot to with. there is so many loose ends. also, you have to think of other MGS games. It may be hard to concieve that future MGS games will have absolutely no reference to past ones. and why shouldn't they use some loose ends? hell if they don't oppen whole new possibilities!
AC!D is an exception. it is a brand new game for a brand new handheld. the also want to experiment with new mechanics and gameplay. it would be risky to waist some exciting lot twists and story development in such a situation. think about it, how many MGS fans would play AC!D compared to the console equvilant?



Seriously, these damned series has made me buy so many things!!! I've got the feeling I'll end up buying an HDTV and use it first with MGS4... But once again, I won't regret it.

tell me about it! now you know a game is that freakin' good when you spend alot to get the 'ultimate' experience!
I will definitly get an 40" 1080p HDTV and proper surround sound set (not the cheap 5.1 one I got noe for about $50. lol). yep, a complete HD home theater awaits my PS3!


P.S. Oh man, that really was a long post!
seems short to me ;)

Luis
11-12-2005, 11:50 AM
wasn't he? wasn't the entire terrorist group suppose to die? the porpose of FoxDie was to kill the potential risk of both cheifs (DARPA and Baker) leaking info (willingly or not). -by the way, both held their ground against the torture and integration expert Ocelot!- AND kill the highly dangerous terrorist group lead by Liquid (completely droped from my mind. FoxHound was it? or was that the name of the group before they went psycho? -meaning anti-goverment). to that affect, all the villians would have died eventually after coming with contact with Snake even if he didn't kill them himself. you can see the conversation about this when Ocelot and Liquid talk about Snakes targeting virus. they were woundering why SniperWolf (God I LOVE her!) wasn't effected by the virus even after coming with contact with Snake. Ocelot wondered if it had anything to do with the 'calming' pills she used to take all the time.Hmmm, I'm afraid it's been a long time since I last played MGS1. I'll play it once again soon enough, just to be sure of some things I definately can't remember so clearly.


but another question rises by this: why hasn't Ocelot got infected after contacting Snake two times (first boss fight- torture room)? my answer for that is because Ocelot never physically touched snake while all the others who did suffer from the virus did. only one hole leaves this explanation incomplete: Cyborg Ninja didn't touch Snake but suffered from the virus infection after the first boss fight. I dn't remeber if he really touched Snake before he went loco. if he did, then there you have it. if he didn't, that one needs more diggin into.I'm not totally sure about this, but I believe Gray Fox appearance surprised everybody. Nobody expected him; the only one who could have expected him was Naomi and Naomi only, and she couldn't have possibly let FoxDie kill him, because he was her only family. However, Gray Fox went mad because of his "resurrection", he didn't like his new life and body, and also the memories of Naomi's parents killed by himself wouldn't help.

You are right about the physical contact, but I'm afraid there's still a lot to debate about it:

First kill by FoxDie: Decoy Octopus (FOXHOUND)... with DARPA chief blood...
Conclusion: Did he die because he was a FOXHOUND member or because he had DARPA's blood???

Second kill by FoxDie: Kenneth Baker.
Conclusion: no doubt about it, he was meant to, and got physically in contact with Snake.

Third kill by FoxDie: Liquid Snake. Did he die because 1) He was a member of FOXHOUND or 2) he had Big Boss' dominant genes and not even Naomi knew, so FoxDie killed Liquid instead of Solid?
Conclusion: Why wasn't he killed right after Solid and Liquid fought over MG Rex top?

Maybe because... we could argue about the time FoxDie needs to take effect on the victim. Does it take about 1 minute? Is the time of the victim's death variable? Does it depend completely on who the victim is? If Naomi wanted to kill Solid with FoxDie, she wouldn't have wanted to kill him before the time the mission could be over... I think - was it really her intention to kill him right away just seconds or minutes after she injected FoxDie in him?

About the other FOXHOUND members: Vulcan Raven never really got physically in touch with Solid. Mantis did, but Solid-Mantis fight was over very soon, maybe before he could have been killed by FoxDie? Plus, he had that mask... About Sniper Wolf: really only when she scratched Solid's face, but then the thing about "the pills she takes" (what the hell can Diazepam (relaxant) have to do with blocking a virus anyway?). Ocelot... actually never got in contact with Solid. And Liquid... only minutes before the end they got physically in touch, really.

But still, I find another question: remember the Genome soldiers? They had Big Boss' soldier genes! And I don't remember seeing any of them die of a heart attack. But we could assume that Snake killed all of them or that FoxDie eventually killed them all after the Shadow Moses incident was over, and at most that a handful of them are still alive. There's no way we can find out about this I'm afraid.

After all the speculation, could we argue wether the whole FoxDie thing is pure genious or if there actually are some slight flaws? :) Damn, who knows...


come to think of it, Liquids appearence did change. he was shirtless in the final stage (don't remeber if he took anyother change as well) but that in PSOne language shows that a character went through alot. having less clothes is the PSOneequivilant of bruses, cuts and scars to show a character went through hell. Not really. Remember when Psycho Mantis got his mask removed by Snake? There was enough detail to distinguish scars and wounds in his face. Liquid only removed his clothes before Metal Gear Rex fight, not even after the helicopter crash. Remember Liquid and Ocelot were talking when Snake had finally reached the Metal Gear Rex lair and Liquid had his coat on?


yes, Kojima said the triology would come to a close. but that is far from meaning everything will be revealed and solved :)
MGS has a lot to with. there is so many loose ends. also, you have to think of other MGS games. It may be hard to concieve that future MGS games will have absolutely no reference to past ones. and why shouldn't they use some loose ends? hell if they don't oppen whole new possibilities!Yeah, some loose ends are OK, but do you expect Ocelot (and Liquid?) to be around until he's 90 years old? :) If there was a Metal Gear Raiden, I'd expect a lot of fresh things, first one of them its characters. I'd expect cameos of Otacon and Solid Snake, Rosemary could be lead or secondary character, and who knows who else, but I don't expect Ocelot to be around... isn't he more tied to Big Boss' story? And that's supposed to come to an end in MGS4...


AC!D is an exception. it is a brand new game for a brand new handheld. the also want to experiment with new mechanics and gameplay. it would be risky to waist some exciting lot twists and story development in such a situation. think about it, how many MGS fans would play AC!D compared to the console equvilant?AC!D games are side missions for Snake, they don't really have anything to do with the main MGS series in terms of storyline.


seems short to me ;);)

LaLiLuLeLo
11-14-2005, 03:51 AM
well, the virus (foxdie) is air born. Snake never had to actually touch anyone. A better explaination would be that Ocelot, working for the patriots in secret since MGS1 was never a target of the virus.

Also, foxdie is a retro virus. So it could lie dormant for a long time before it becomes active- like, years.

A bug in the virus' programming or something?

Maybe that's why snake hasn't died. Because...ocelot and the other original targets haven't died. The vector always dies last.

masonite
11-14-2005, 07:03 AM
well, the virus (foxdie) is air born. Snake never had to actually touch anyone. A better explaination would be that Ocelot, working for the patriots in secret since MGS1 was never a target of the virus.

Also, foxdie is a retro virus. So it could lie dormant for a long time before it becomes active- like, years.

A bug in the virus' programming or something?

Maybe that's why snake hasn't died. Because...ocelot and the other original targets haven't died. The vector always dies last.


am i right in remembering Naomi saying at the end of MGS1 that the time of activation of the virus was random? that it could suddenly activate at anytime in snakes life? and i thought that was part of the reason behind the ending sequence in MGS1, where they talk about living life, and not letting yourself be ruled by your genes - snake could worry about when he was going to die but it never would do any good - he might as well just get on with it...

warmachine
11-14-2005, 07:53 AM
So Snake might suffer from FoxDie in MGS4 and the injection is to stop or slow down the virus.
One evidence is that Snake is screaming in pain like the others who died. The other is, the same soundeffect (sounds like boiling oil ;) ) used during the scene where Snake suffers, in MGS4.

Goki
11-14-2005, 10:10 AM
Damn warmachine, thats really good spotted!! =)

Luis
11-14-2005, 10:58 AM
Yeah, good one warmachine. Still, we can't know anything for sure yet. I had noticed that "boiling oil" sound before, but I never thought it sounded the very same back in MGS1, so who knows. Also, notice that little vein which inflates in Snake's chin while he's in pain and disappears after he injects himself, I'd say that is a sign of high blood pressure, which I would question if it has anything to do with apoptosis (programmed suicide of cells, which is how FoxDie works - forcing apoptosis). Besides that, Snake injects himself using his left arm. People who suffer a heart attack can't usually move their left arm because of biological reasons, so A) is this a minor flaw in case it is FoxDie or B) is this a hint to something different? Something like advanced cellular degeneration because of his old genes, or maybe even something about his biomechanical suit. Or C) Am I totally wrong?

I'm not here to say you are all wrong and I am right, it's just that I don't think this is so simple taking into account how deep and convoluted are characters dimensions in the MG/MGS universe. I'd love it if someone here with medical studies could bring us some plausible explanations for this fictional issue. Surely this is not real, but I'm sure what Snake suffers and the way he suffers it has been researched and performed correctly by Hideo Kojima.

julps31
11-14-2005, 04:30 PM
To get a idea about how good MGS looks compared to other next-gen games look at Splinter Cell. Lets compare:

http://ps3media.ign.com/ps3/image/article/666/666098/tom-clancys-splinter-cell-4-20051111105824713.jpg

http://ps3media.ign.com/ps3/image/article/651/651322/metal-gear-solid-4-guns-of-the-patriots--20050916043110848.jpg

Metal Gear will own all. Thats too all the 360 naysayers lol. Nothin against the console though. :wave:

Luis
11-14-2005, 05:41 PM
Is that Splinter Cell next-gen??? It looks totally current-gen or worse. If that's how the PS3 version or 360 version will look like, there will be some serious disappointment from SC fans.

Also, I read a few things about SC next-gen story... I couldn't believe it was so stupid, I hope it was just rumours, even though I never liked SC games.

Nodieza
11-14-2005, 06:39 PM
Yes very keen eyes all!!!! Interesting stuff that never crossed my mind <.> wowza!!!!

julps31
11-14-2005, 08:11 PM
Is that Splinter Cell next-gen??? It looks totally current-gen or worse. If that's how the PS3 version or 360 version will look like, there will be some serious disappointment from SC fans.

Also, I read a few things about SC next-gen story... I couldn't believe it was so stupid, I hope it was just rumours, even though I never liked SC games.Yeah that was on the X-box 360 ign site. I haven't really been dissapointed by PS3 yet. But what i've seen from the 360 the graphics haven't really been what I want from the next-gen. I can't wait for the ps3.

Illmatic
11-14-2005, 08:49 PM
Them SC screens are from the XB1 version.

Luis
11-14-2005, 08:53 PM
Them SC screens are from the XB1 version.They'd better be! Funny thing is that they're in PS3 media section. Damn IGN...

It really looked bad for a next-generation game.

BahnNZ
11-14-2005, 09:46 PM
Tell ya, you watch that MGS4 clip about ten times in a row... :D You notice how brilliant it is in subtle ways. The thing I really like is the way things drop in and out of focus like a camera. That's really awesome, I've never seen that in a video game before.

julps31
11-14-2005, 10:49 PM
They'd better be! Funny thing is that they're in PS3 media section. Damn IGN...

It really looked bad for a next-generation game.Oh thats a releif in more than one way. But I didn't even notice it was on the PS3 media section because it was on the 360 homepage lol. Now I wanna see what the next-gen version will look like (...well more than before).

Newboi
11-15-2005, 12:07 AM
I hope the shotgun will return in MGS4. It was insanely awesome in MGS3.

The beginning of the trailer showed bomb shells hitting the side of a building, causing the impact area to shatter apart.

I wonder if this indicates that the environment will be destrucible and possibly, constantly changing?

I bet this will make firefights much more interesting...possibly even like Black (but not as exaggerated)

I am extremely antsy about Kojima's emphasis on rendering things that aren't focused on in games today. I am just captiviated by the possibilites of interaction possible by this new paradigm. Being able to interact with anything and everything would be just amazing.

This new way of developing a game would require a serious bump in AI and game logic; for example, altering the environment around you so that the enemy AI will have to find a new route to get to you location. Kojima's game will definitely prove to the game development community how capable the Cell processor is with AI.

One of the biggest questions of mine is with the new implementation of large battlefields, will MGS4 introduce the use of drivable vehicles in the MGS series?

Will snake get to hijack a metalgear and reek havoc?

Will enemies be able to enter stranded vehicles in the environment and chase after snake? http://users.telenet.be/eforum/emoticons4u/trans/fahr39.gif

Will snake get to use a Katana?...(ok that didn't really fit, but would still be interesting to know) http://users.telenet.be/eforum/emoticons4u/violent/sterb029.gif

Finally, with the introduction of these huge battle fields here is yet another question to be answered; will we see huge online muliplayer war campaigns? http://users.telenet.be/eforum/emoticons4u/evil/210.gif http://users.telenet.be/eforum/emoticons4u/violent/sterb004.gif

Battlefield 2 style gameplay with metalgears thrown in for even more insane damage! http://users.pandora.be/eforum/emoticons4u/crazy/1471.gif

Crap, I need to stop or my head will explode. http://users.pandora.be/eforum/emoticons4u/crazy/1261.gif

Need to go lie down now.http://users.pandora.be/eforum/emoticons4u/sleep/schla07.gif

Nodieza
11-15-2005, 10:43 AM
IS splinter cell ANY good? Everyone tells me to play AT LEAST Chaos Theory, I'd never play it on my ps2 (could never do such a cruel thing to MGS ^.^) but would be willing to try it on the PC if somebody here gave it a good reccomendation. Just Curious.

Do you guys actually think that "trailer" was taken directly from the game itself? I mean will that whole line from Otacon about that robot being powered by the cell be in the actual retail game? I wonder how much of that trailer will be in the final game, surely not the FPS sequence (not the words, the soldiers). Just a thought that's probably been brought up already >.>...

Luis
11-15-2005, 11:40 AM
IS splinter cell ANY good? Everyone tells me to play AT LEAST Chaos Theory, I'd never play it on my ps2 (could never do such a cruel thing to MGS ^.^) but would be willing to try it on the PC if somebody here gave it a good reccomendation. Just Curious.I never played a SC game myself, but as far as I know, storylines in the series are an excuse for every game instead of a consistent plot like MG/MGS has, and there's nowhere nearly as much depth in character personality as there is in MG/MGS series. I'm not saying SC games are not fun or that their graphics are not any good, I simply don't know and don't really care, to be perfectly honest.


Do you guys actually think that "trailer" was taken directly from the game itself? I mean will that whole line from Otacon about that robot being powered by the cell be in the actual retail game? I wonder how much of that trailer will be in the final game, surely not the FPS sequence (not the words, the soldiers). Just a thought that's probably been brought up already >.>...Of course not, I've always said it is a teaser trailer, if you look at my previous posts. This teaser trailer is just to show everyone what will be possible graphically, what is the concept behind "No place to hide", Snake's new condition and hints at the plot and development of the game. It is most likely that we won't get to see the very places where Snake beats the soldier and where he hides, or tries to. We will probably visit that war zone though. Surely Snake will know from the beginning that Otacon will be assisting him with Metal Gear Mk. II. The best thing about it is that there are hardly any spoilers.

Have you ever seen MGS3 teaser trailers? I remember a 10 minutes one which was funny as hell. You could see Snake in the jungle, a very different place to the ones you actually visit in the game, you could even realize that Snake was being controlled from a 3rd person view! (by the way, Snake's design looked quite worse than his design in the released MGS3). A cutscene showed Snake yelling "Freeze!" and pointing his gun to a soldier who was about to ride away with a motorbike, to which the soldier replied: "Another Grand Theft Auto? This is not Vice City! Go eat snakes!" and drove away while Snake looked pissed - and actually went to eat snakes. Another cutscene shows Snake sneaking behind an enemy soldier (you can see a very short snippet of this in MGS3's 007-alike introduction), then he CQCs him and he threatens him with his knife:

Snake: "Tell me the release date!"
Soldier: "I don't know it!"
Snake: "Speak!!!"
Soldier: "...2004...", and faints.
Snake: "Hey. Heeey. HEEEEEEEEEEEEEEEEEEY!!!!!!"

LOL!

Same thing with some of the very first MGS2 trailers, a bit of fun while showing the concept.

BahnNZ
11-15-2005, 12:21 PM
Splinter Cell is...

First and foremost an XBox game, it is available on PS2, but the XBox versions are much better.

Completely lacking in memorable characters, cool jokes, storylines, compelling lead characters, that sort of thing. Sam Fisher is just some yank who needs a shave.

But.. You get a bunch of extra moves and gadgets.

In all honesty I was an early champion of Splinter Cell on XBox, then I played it and it bored me to death.

The nice thing about PS3 is we'll have the best versions of Splinter Cell and Metal Gear, so you'll be able to enjoy both. Whey hey!

LaLiLuLeLo
11-15-2005, 07:59 PM
Solid Snake would kick Sam Fischer's ass.

BahnNZ
11-15-2005, 09:10 PM
Sam Fisher runs out of batteries for his Palm Pilot and gadgets he's a dead man...!

All Snake needs is a packet of ciggies.

woundingchaney
11-15-2005, 10:31 PM
Splinter Cell is...

First and foremost an XBox game, it is available on PS2, but the XBox versions are much better.

Completely lacking in memorable characters, cool jokes, storylines, compelling lead characters, that sort of thing. Sam Fisher is just some yank who needs a shave.

But.. You get a bunch of extra moves and gadgets.

In all honesty I was an early champion of Splinter Cell on XBox, then I played it and it bored me to death.

The nice thing about PS3 is we'll have the best versions of Splinter Cell and Metal Gear, so you'll be able to enjoy both. Whey hey!


Splinter Cell is considered by many to have the best storylines of any games in its genre (it is Tom Clancy here). Its also much more in depth an stealth related than any other game in its genre.

Essentially we have no idea which console will have the superior graphics/gameplay so simply stating what one you "want" to be superior is irrelevant.

BahnNZ
11-15-2005, 10:42 PM
Oh yeah, all the kids out there are just crazy about those Tom Clancy novels. :D

And this is a PS3 board, we tend to favour the PS3... :D

I wouldn't be crass enough to launch into a tirade about why some competitors console sucks, but I think PS3 is the best console that will have the best versions of games, and make no apologies for that. If I thought otherwise, I wouldn't be here.

<*You said positive stuff about the PS3 on the PS3 board! How dare you!!!!!*>

mr187
11-15-2005, 11:00 PM
It will be interesting to see what Kojima does with MGS4. I personally hope that Kojima puts an massive open environment in like a GTA-esque world for Snake to roam around and hide in. MGS3 was in the right direction, but unfortunately it was way too small and confined for my liking.

Luis
11-15-2005, 11:06 PM
Splinter Cell is considered by many to have the best storylines of any games in its genre (it is Tom Clancy here). Its also much more in depth an stealth related than any other game in its genre.The main criticism I heard about Pandora Tomorrow was that the storyline was a joke, it was an excuse instead of a real script - of course this is an opinion, but I still wouldn't believe any SC storylines can beat any MG storyline in terms of originality and bring a logic convoluted plot which expands and ties many loose ends beautifully over the years, and doesn't feel built up on the previous ones as an afterthought. What I actually read on the next SC storyline was that a drunk guy runs over Sam Fisher's daughter and killed her, and because of that Fisher goes mad and starts robbing banks; that idea was so incredibly cheap and ludicrous that I honestly thought to myself: "It's impossible it is THAT awful", I couldn't believe that could seriously be considered a good storyline and I hope what I read was totally innacurate and out of context. I also wonder what those "many" you mention think a good storyline really is.

Much more in depth an stealth related than any other game in its genre? Are you including MG/MGS here??? Not only MG introduced the concept, but the series keep on innovating after 20 years, so c'mon...

Nameless
11-16-2005, 01:19 AM
Honestly fellas SC is a good game in it's own way, but it's unfair to compare the game to the legendary MGS series it's apples and oranges... The only aspect both games share in common is the utilization of stealth. SC utilization of stealth is used to an extreme that negatively impacts game play. Let me explain, in many of the SC games if you were spotted you would be forced to start the mission again a huge flaw creating a lot of frustration with players. The issue was partially addressed in Chaos theory, because being spotted did not mean you had to restart the mission, but the level of difficulty was increased. The approach was a good idea, but poorly implemented in the game. Perhaps SC 4 will better integrate this idea... I would also like to see a better plot with memorable moments like the MGS series. The problem is SC tries to emulate real life and does not really have boss fights. I understand the approach, but they could create memorable enemies that create a boss like experience when you kill the characters. The overall story for SC needs a huge overhaul, but the one feature I really enjoyed in Chaos Theory was the online coop play it was very well done, but still suffered from the poor plot and storyline. Overall in it's own way the SC series is a worth playing, but not on the same level as MGS. The only game this year that was on the level of MGS3 was RE4 now that was a great game. I can't wait to see what they do with RE5 please keep the same style of play and cinematic appeal, please! That's my 2 cents and my first post on the forum. Peace...

masonite
11-16-2005, 01:35 AM
Splinter Cell is considered by many to have the best storylines of any games in its genre (it is Tom Clancy here). Its also much more in depth an stealth related than any other game in its genre.
.


it's entirely possible for a good author to write a bad book.
and the guy who wrote it or the book it's based on is not always indicative of the entertainment value of the game.
take rainbow six for example - the book was a drawn out story which only got exciting in the last 2-3 hundred pages. the game doesn't have the 400 pages of training that the book has....

games and books in essence have to work completely differently. a book can take it's time (and believe me, tom clancy's do) whereas a game has to excite the player, and offer something that will captivate them right from the start. this style of plot writing is completely out of tom clancy's style - it's like asking stephen king to write a book for 5 year olds, or a children's book to write a fast paced action book (ok, not exactly the same, but you get the idea).

besides, the fact they have to put "tom clancy" in the name of the game must mean that they're hoping people will buy it for that reason, regardless of game performance.

Nodieza
11-16-2005, 03:35 AM
Sorry I didn't mean to change the topic of the thread... I knew there was "rivalry" and I've always love MGS for its quirkyness and yet it's "realistic" explanation for things that aren't real, like the way foxdie works, etc etc. Kojima is such a genius.

Tom Clancy novels are boring as hell, so is Rainbow Six.... but that's all IMO.
If I want a stealth game I'll play Tenchu... wonder what that'll look like with 128bit hdr lighting.... ahhh... srry... Next gen tenchu=sweet!!!

Yeah Mgs's strong point is it's story, I am so hooked it's sad, in a good way ^.^

IS splinter cell on the PC? I could've swore I saw it and read that soft shadows would rape any video card a new one at high rez's.

Sorry, sometimes I skip over some posts I must admit, yeah I kinda figured it was a teaser trailer, guess it was so beautiful I couldn't imagine them just "dissing" it.... ahh so beautiful. Good night all!

Z
11-16-2005, 07:51 AM
*takes a deep breath and..*

I'm not totally sure about this, but I believe Gray Fox appearance surprised everybody. Nobody expected him; the only one who could have expected him was Naomi and Naomi only, and she couldn't have possibly let FoxDie kill him, because he was her only family.
true. but did even Naomi know Cyborg Ninja existed? I don't remeber, but I think nobody knew who the ninja was. even Naomi was surprised. or did she know all along? ah, I complitely forget.


However, Gray Fox went mad because of his "resurrection", he didn't like his new life and body, and also the memories of Naomi's parents killed by himself wouldn't help.
sure, but are we absolutelu certain FoxDie had nothing to do with it? didn't Snake have a flashback when he learned about the virus and he remembered everyone effected? along with Baker, Decoy, and others the picture of Gray Fox appeared as well. I think even Ocelot commented on the Ninja's hystarical movement as being a result to the virus. but then again, he didn't know who the Ninja was at the time.

First kill by FoxDie: Decoy Octopus (FOXHOUND)... with DARPA chief blood...
Conclusion: Did he die because he was a FOXHOUND member or because he had DARPA's blood???
both. double kill. he was squashed like a bug. didn't have a chance. poor guy.

Third kill by FoxDie: Liquid Snake.
he was targeted by the virus as a FoxHound member. but he never touched snake until the battle ontop of Rex. shortly after the virus kicked in.

About the other FOXHOUND members: Vulcan Raven never really got physically in touch with Solid. Mantis did, but Solid-Mantis fight was over very soon, maybe before he could have been killed by FoxDie?
yeah, they would have died either way.

Plus, he had that mask...
Snake removed it.

About Sniper Wolf: really only when she scratched Solid's face, but then the thing about "the pills she takes" (what the hell can Diazepam (relaxant) have to do with blocking a virus anyway?)
they don't kmow. Ocelot was trying to figure out what was going on. apparently, they knew about the virus before Snake did.(?)

After all the speculation, could we argue wether the whole FoxDie thing is pure genious or if there actually are some slight flaws? Damn, who knows...
actually, the small 'flaws' or the missing pieces is what gives a story that extra depth. at that level, fans will begin to fill the spaces with the best of what they can muster (which is what we are doing here ;)). take FF games upuntill FF10. they didn't have dialogue in the cutscenes. everyoe I asked had a different interpitation of every cutscene meant or what was going on. everyone 'filled' the space with the best scenario their imagination could create. in fact, I was initially sad that FF cutscenes would be voiced. but after I played it, it is hard to imagine another FF without dialogue, lol. plus, they can still have some 'word-less' moments.

Not really. Remember when Psycho Mantis got his mask removed by Snake? There was enough detail to distinguish scars and wounds in his face. Liquid only removed his clothes before Metal Gear Rex fight, not even after the helicopter crash. Remember Liquid and Ocelot were talking when Snake had finally reached the Metal Gear Rex lair and Liquid had his coat on?
I didn't say PSOne couldn't show detail, I said 'changing' the original model wasn't that easy or commonly used.Mantis was deformed from the start. Liquids original model actually changed. such physical change show that a character went throw a major event. Ocelot did the same; after his hand was cut off, his clothes changed.

Yeah, some loose ends are OK, but do you expect Ocelot (and Liquid?) to be around until he's 90 years old?
hehe. but games do not have to follow the laws of life. you think Mario aged a single year since 1983 up to Rev's era? okay, bad example, don't go loco on me. another example: character development depends soleily on the story development. we can prequals. we can have a game that takes place 3 centuries in the future or jump for a couple of years. also, there could be a hundred MGS games with Snake in them. one way or another you could make an excuse for playing with the age.
having said that, I do agree that Snake cannot be around forever (not to metione the entire MGS series! *gulp*) but let us not concern ourselves with the distant future.:)


well, the virus (foxdie) is air born. Snake never had to actually touch anyone. A better explaination would be that Ocelot, working for the patriots in secret since MGS1 was never a target of the virus.

Also, foxdie is a retro virus. So it could lie dormant for a long time before it becomes active- like, years.

A bug in the virus' programming or something?

Maybe that's why snake hasn't died. Because...ocelot and the other original targets haven't died. The vector always dies last.
good explanation. Snake injucting himself in MGS4 could have somthing to do with the virus and the aging. in fact, it may become a game mechanic (like 3's survival and eating) that you constantly need to find these shots and use them.

am i right in remembering Naomi saying at the end of MGS1 that the time of activation of the virus was random?
actually, Naomi was surprised why Snake didn't die. it was time for him to go. the virus should have killed him. even Naomi said she didn't know why Snake was alive. she said there were no explanation for that. Snake asked how lond does he still have. she said she didn't know, and that shouldn't stop him from living a full life. in away, that was a lesson to all of us. we all have clocks ticking. we don't know when our individual times are but that isn't important. we do our best. we either 'get there' or die trying. there is no meaning in giving up just because the end is inevitable. remeber that it may be 'your' physical ending, but life goes on. it isn't you or me that is the most important thing. it is humanity.
hey, my social tudies teacher should give me a mark on this!

just tp be clear: Snakes aging has nothing to do with FoxDie. it is a result of cloning. all the 'Snake' family sufferes from accelerated aging syndrome. however, Snake's coughing, and 'near death'-like issue is caused by FoxDie. poor thing, he is attacked from to sides: a virus and aging. how kool can you get!


The beginning of the trailer showed bomb shells hitting the side of a building, causing the impact area to shatter apart.

I wonder if this indicates that the environment will be destrucible and possibly, constantly changing?
yup. and that is the meaning of "nowhere to hide". very good concept to keep gamers on their toes.

I bet this will make firefights much more interesting...possibly even like Black (but not as exaggerated)
you know what would be cool? if you could snipe a guy who is taking cover behind a wall..'through' the wall! that would be real kick-ass!

One of the biggest questions of mine is with the new implementation of large battlefields, will MGS4 introduce the use of drivable vehicles in the MGS series?
good question. how about this one: can Snake 'hack' one of those mini-Metal Gears using his Mark II robot? Otacon can atleast hack into their camera if not the entire machine. maybe you can shoot some soldiers in the back casing a serious confusion amongst them and a big distraction for you to run away.

Will enemies be able to enter stranded vehicles in the environment and chase after snake?
I am pritty sure they can use their own tanks, torrents and what not. but the mini Metal Gears are certainly unmaned.

Will snake get to use a Katana?...(ok that didn't really fit, but would still be interesting to know)
since the Katana was playable in 3 and the MGS4 poster shows a Riden-like figure holding one, I don't see why not. at least as an extra or unlockable.

huge online muliplayer war campaigns?
Konami was experimenting with Subsistence. and it is very interesting what they did with it. I can only see them too short of time to implement a serious online element. maybe they will go with something, or maybe they will make a special edition with online as one of their extras.

IS splinter cell ANY good?
in terms of gameplay SC is VERY good. in some areas it even exceeds MGS! *blocks face and gets ready to be flamed*
but other than that you got nothing. for me, the story was so damn boring I don't know what is going on. I don't even watch the cutscenes (which is a rare thing for me to do). there is basically no boss fights, memorable characters, surreal moments and unnatural powers. in other wordsit is as exciting as watxhing paint dry. but again, the gameplay mechanics, urban sneaking, handy gadgets, etc. are all top notch. also, if you have broadband, the online play is one of the best around. Spy vs. Mercs! you can't go wrong there.

Splinter Cell is...

First and foremost an XBox game, it is available on PS2, but the XBox versions are much better.
not at all. just because it is mostpolished in Box and Cube doesn't mean it isn't a multigame. you can play it from PC to PS2, and I am pritty sure that they will make the next one onwards on PSP as well just like what they did with Prince of Persia and King Kong.
P.S: the PS2 version has the best water effects this generation ever seen- on any system. it also has a special water kill exclusive to PS2. that may not matter much but it goes to show that PS2 nearly always gets special additions.

Solid Snake would kick Sam Fischer's ass.
I loved the stabs Konami made at SC in MGS. remeber the monkey mission briefing? they mentioned Sam's name as a possible alternative to Snake. also, in the E3 demo Snake was wearing Fisher's suit and night goggles. it was hilarious.

Essentially we have no idea which console will have the superior graphics/gameplay so simply stating what one you "want" to be superior is irrelevant.
nope. it is stated by everyone (even MS and Ninty themselves) that PS3 will be the most powerfull next gen. multi games on PS3 will be one of either:
-looking absolutely the same as X2/Rev versions
-having better lookinh versions (how better will differ, yet still)

so no matter what happens, it's all good for PS3.
and before anyone asked about how Ninty said so: Ninty said Rev will be the least capable system. MS stats indirectly that PS3 is superior. by that, Ninty sayd PS3 is superior as well( again, indirectly of course, they don't want to kill themselves). also, not one dev in the entire world (not even extreme X2 fanboy Itagaki) ever said X2 was more powerful. abd they all agree PS3 is the superior hardware. finally, Fight Night 3 was already stated by PSM that the PS3 version is more graphically powerful than X2's version. check the Graphics thread for more combine that with how games from both systems look so far.
in any case, this isn't the thre4ad to discuss this.

<*You said positive stuff about the PS3 on the PS3 board! How dare you!!!!!*>
priceless! lol

it's entirely possible for a good author to write a bad book.
and the guy who wrote it or the book it's based on is not always indicative of the entertainment value of the game.
....games and books in essence have to work completely differently.
agree. a great book doesn't mean a great game. in fact, I see SC as a great game to play with ZERO anything else. it is like Burnout and GT having a stupid story. the gameplay will still rock. in the opposite side games like RE: dead aim may have a good story, but the gamneplay will cripple many from continuing it.
(for RE fans, don't jump on me for this. I loved every RE game, even Survivor!
just giving an example.

back to MGS4, I have a question that is always ignored *poor me*: in the side of Snake's face there are symmetric lines ala ZOE and MGRay's outer armor lines. if that is so, that will add even more to the possibilities.

*...and breath out*
:)

Luis
11-16-2005, 09:21 AM
That's what I call a post! :)

I have to give you the upper hand here, Z. I would reply to your post, but I somehow feel so lazy and I believe both of us can be right in so many ways, there's not much need to clarify some things. Let's leave it at "Hideo Kojima rocks!", plain and simple ;)


back to MGS4, I have a question that is always ignored *poor me*: in the side of Snake's face there are symmetric lines ala ZOE and MGRay's outer armor lines. if that is so, that will add even more to the possibilities.I honestly fail to see this. I've paid special attention to Snake's face throughout the 720p trailer and I just don't think so, I only see skin folding, dust or dirt, sweat, etc.

Nodieza
11-16-2005, 10:41 AM
in the side of Snake's face there are symmetric lines ala ZOE and MGRay's outer armor lines.

It's just sweat breaking up the dirt on Snake's face caused by the wall exploding. The first time I saw it I thought "no snake's a damn mech, Kojima you've gone too far!" Then Danji set me straight and it was much easier to see on the 400mb that it was just dirt... so beautiful.

cliffbo
11-16-2005, 10:54 AM
has anyone seen the `xbox360 hardware porn article` on 1up one of the presenters on the video claims that hideo kojima said he could have created the mgs4 demo on an xbox360 exactly the same as the PS3 version.
can anyone confirm wether this is true or not or are we being treated to more biased towards the 360?.
i have searched for the comments myself but cannot find any reference to such a statement.

Z
11-16-2005, 10:56 AM
That's what I call a post!
lol. I was away for a couple of days and I wanted to compansate.:)

yeah, I don't have a high res video (no thanks to dial-up). the scene was after he hit the dirt when the wall exploded. there was dirt in his face and some lines. can someone else confirm they are mere sweat drops or should I unleash my imagination?!

Luis
11-16-2005, 11:14 AM
has anyone seen the `xbox360 hardware porn article` on 1up one of the presenters on the video claims that hideo kojima said he could have created the mgs4 demo on an xbox360 exactly the same as the PS3 version.
can anyone confirm wether this is true or not or are we being treated to more biased towards the 360?Not only I've never heard such thing from Kojima, but I don't think at all that Kojima Productions have a 360 development kit or even any plan to develop a game for 360, let alone MGS4. I'm afraid that's a totally unofficial statement which came out of the blue and I wonder if anyone is trying to convince anybody the 360 will be able to produce things as great as MGS4 graphics (1280x720 60FPS), when Project Gotham Racing 3 runs at 1024x600 at about 30FPS. There's nothing HD or next-gen about that.

warmachine
11-16-2005, 11:56 AM
lol. I was away for a couple of days and I wanted to compansate.:)

yeah, I don't have a high res video (no thanks to dial-up). the scene was after he hit the dirt when the wall exploded. there was dirt in his face and some lines. can someone else confirm they are mere sweat drops or should I unleash my imagination?!

Confirmed! It's just his sweat cleaning away the dirt on his face.

warmachine
11-16-2005, 03:30 PM
News from gamefront (http://www.gamefront.de):

Original news in german:


Neue Infos zu Metal Gear Solid 4

16.11.05 - Hideo Kojiima hat in seinem Blog ein paar wenige Infos zu Metal Gear Solid 4 ver&#246;ffentlicht. So experimentiert er gerade mit einem neuen System, das er nur 'OOOO' nennt - den richtigen Namen verr&#228;t er nicht.

Mit dem vierten Metal Gear will Kojima ein Konzept vorstellen, dass sich von den vorherigen Teilen unterscheidet. Ob er das auf das Spiel im allgemeinen oder auf die neue Funktion 'OOOO' bezieht, ist unklar. Allerdings erg&#228;nzt er, sollte er mit diesem neuen Konzept Erfolg haben, w&#228;re es das Erste seiner Art in der Industrie.

Abschlie&#223;end ver&#246;ffentlicht Kojima noch das Bild eines Charakter-Modells von Snake.



My translation:


New infos on Metal Gear Solid 4

16.11.05 -
Hideo Kojima released in his blog some infos about Metal Gear Solid 4. He is experimenting with a nes system he calls "OOOO" - the real name he kept secret.

With the 4th part of Metal Gear Kojima wants to introduce a new concept, which differs from the previous titels. If he's refering to the game itself or the "OOOO" function is not clear. However, he added: If he is succesful with this new concept, it would be the first of its kind in the industry.

He also released a picture of the charactermodel of Snake.
CLICK (http://img468.imageshack.us/img468/2686/mgschar8xo.jpg)




What do you think about this system? What might it be?
The new CQC-system because "O" refers to the O-button?

Luis
11-16-2005, 05:16 PM
News from gamefront (http://www.gamefront.de):

What do you think about this system? What might it be?
The new CQC-system because "O" refers to the O-button?MGS4 is even more promising now =-o

It's called "OOOO" because when we'll see it in action, we'll say things like: "OOOOH!", "WHOOOOA!", "COOOOL"...

:heybaby:

Danji
11-16-2005, 06:12 PM
It's called "OOOO" because when we'll see it in action, we'll say things like: "OOOOH!", "WHOOOOA!", "COOOOL"...
Sounds like Kojima to me. Hehehehe

Red_Eyes
11-18-2005, 03:56 AM
Not only I've never heard such thing from Kojima, but I don't think at all that Kojima Productions have a 360 development kit or even any plan to develop a game for 360, let alone MGS4. I'm afraid that's a totally unofficial statement which came out of the blue and I wonder if anyone is trying to convince anybody the 360 will be able to produce things as great as MGS4 graphics (1280x720 60FPS), when Project Gotham Racing 3 runs at 1024x600 at about 30FPS. There's nothing HD or next-gen about that.

This is all just a rumor. No where did I find any links, sources, or any of the video the claim mention. 1Up only had the video of Kojima playing MGS4 in realtime from TGS, and Kojima did not confirmed at that time that MGS4 was possible on Xbox 360, and Kojima had not made any new announcement about that.

Sklaar
11-19-2005, 02:16 PM
Game Informer Interview with Hideo Kojima

The Metal Gear Solid 4 trailer was the biggest story out of the Tokyo Game Show this year. Those that saw it were beyond blown away. But the trailer left a lot of questions in the minds of the fans. Is that really Snake? What’s with the new Metal Gears? We decided to head straight to the source. Below is the full transcription from our interview with Mr. Hideo Kojima himself.

Game Informer: The Metal Gear Solid series seems to have grown up with the PlayStation franchise. I wanted to ask you about the franchise’s evolution and how it has coincided with the evolution of the PlayStation franchise.

Hideo Kojima: We did release the game in 1998, and the PlayStation 1 was released in 1994. It was a coincidence that it was released at the end of the PlayStation 1 lifecycle because it took time to create. We started the project much earlier than the actual street date.

First of all, when I joined the company, Metal Gear was the first project that I worked on. It was for the MSX, and that was in 1987. Also, I was in a division that was concentrating only on PC game software, so I was working on things for the PC Engine, PC, and 3DO. At the time of 3DO, there were some rumors that the PlayStation would come out, and that was quite shocking to me. It was the first time that a consumer machine would be able to create a 3D polygon. I thought about this and thought that I would like to recreate Metal Gear in 3D for that platform.

Metal Gear itself is basically a hide and seek game. So when you hide under a desk or hide in a locker, your vision should be from under the desk or in the locker. But on the MSX, that wasn't possible due to the machine’s spec. So the camera was from the top. So, if it was not for the birth of the PlayStation hardware, Metal Gear Solid would not have been born. It would have just ended as a 2D game.

The name Metal Gear Solid came from the creation of the PlayStation 1. The “Solid” means 3D. That’s why we named it Metal Gear Solid, because it was the first time 3D could be used.

Before PlayStation 1, I was making games for the PC only in Japan, and for the first time I had a chance to release a game outside of Japan because the PS1 was sold worldwide. After that, my life changed. Since I was working on a PC-base, the Metal Gear theme or world was targeted to a higher age. So I still had questions. What if I created this game for a Nintendo system? I still think that it might not have been as successful as it was on PlayStation 1. That means that the PlayStation 1 hardware itself, the people that followed the hardware, that means that I felt that Sony and Metal Gear were a good match.

With the rumors of PlayStation 2 and that it will use the emotion engine, I was thinking about what to make use of for Metal Gear Solid 2. Since Metal Gear Solid 2 was a smash hit worldwide - much more of a smash hit than Metal Gear Solid 1 - for Metal Gear Solid 3 it was a very natural choice to stay with the PlayStation platform.

The top priority for me to make Metal Gear Solid is for the fans who love Metal Gear Solid. If the users support the PlayStation over the years, and we thought that this was the case, I created Metal Gear for those users. So that was the top priority.

It is safe to say that I don’t dislike other platforms. The reason why I always select the PlayStation format is because at the same time that I was unknown, the PlayStation was unknown. They were a good match, and they evolved to what Metal Gear and PlayStation are today, meaning that with Metal Gear Solid, I strongly believe that I will follow with the Sony PlayStation onward because many users support that hardware as well.

GI: Your devotion to the Sony hardware is very understandable given that history. But do you think that there could have been a chance that the series could have gone multiplatform if the Xbox or GameCube versions of the games had been bigger hits?

Kojima: It’s a difficult question to answer, because multi-format is not what I like to do in terms of game development. I believe that all hardware has good points and bad points. With the rivals of this hardware battle, that grows, meaning that the game industry grows. If game hardware is integrated to one, and games are integrated to one, then we die, same as nature. So what I thought was that I wanted to create a game for the PlayStation, specifically using the PlayStation and what the PlayStation could do. Same for the Xbox. I would like to create games for the Xbox, to take advantage of what the Xbox is the most capable of doing.

For instance, Metal Gear Solid 2 was specifically created for PlayStation 2, because the PlayStation 2 was capable of creating transparent polygons. Alpha - meaning combinations of transparent polygons was what gave them the idea to express rain and wind using the PS2. So it was suitable for users to play using the PlayStation format. When it was converted to Xbox, that’s a little different, because there is a change there of the expression. It’s not as complete, because it was designed specifically for the PlayStation 2.

I should not say anything bad about our competition, but look at Splinter Cell 2, the Xbox version looks really great, but the PS2 looks a little odd, with choppy graphics. I think that is not loyal to the loyal game fans. I don’t want to do that kind of thing.

So for Metal Gear Soild 4, we have already started the project for the PlayStation 3 platform. We would like to concentrate specifically on what we could do just for the PlayStation 3. For example, if I was to create Metal Gear Solid 5 or another title for the Xbox 360, I would create solely for the 360, taking advantage of the hardware, and would not convert to PlayStation 3, because that will not be a very good conversion. Another example is the Revolution. I will try to create a title specifically taking advantage of the Revolution hardware.

So it wasn’t the hardware’s fault for the conversion edition of the Xbox game, or the GameCube version of the Twin Snakes. It didn’t do as well as people thought because it was a conversion. It wasn’t created for that machine. If Metal Gear Solid was created specifically for GameCube or Xbox, the result would have been a lot different.

GI: Clearly you’re interested in other games and other hardware, but you’re back for Metal Gear Solid 4. You’ve said that you were done with the series before, so what made you come back for a final Metal Gear Solid game?

Kojima: It’s similar to Hayao Miyazaki. It’s a difficult question. For Metal Gear Solid 3, I started doing the story design, the plot, the gameplay systems. With finishing with Metal Gear Solid, I thought I would leave Metal Gear Solid 4 for the staff, who did 1, 2, and 3 together, and I would become the producer, so I could create time for other genres, and just manage or produce the title and not do direction, like I did for the past series.

For Metal Gear Solid 4 I thought of just working on the story, the world, or maybe the plot, and leaving other things to the younger staff. Back in March, during the European tour, I announced that I would not be working as intensively on Metal Gear Solid 4. I wasn’t trying to say I was just going to be a producer, just looking after money like other producers sometimes do. I was going to look to the content like a movie producer. But ever since I announced that, there was a lot of misunderstanding, and I got a lot of mail. I got many calls and fan letters saying that they will kill me if I don’t do Metal Gear. And of course the staff heard about this and got very nervous. We talk today as if it was a joke, but at the time, it was not a joke at all. It was serious. And the staff came to me and said “Mr. Kojima, you have to direct this, just like you’ve always been doing.” So I decided to do Metal Gear Solid 4. And since I am doing Metal Gear Solid 4, I really had to sit down and do it, meaning that the original plan for other games that I had will be pushed a little bit off into the future.

Metal Gear Solid itself is a game that is created only for the users and no one else. Although I have another role of running the company and producing titles and corporate things, I still think that I will not create Metal Gear Solid if the users don’t want that. That’s why I decided to come back and direct and do all the things I said I would do for Metal Gear Solid 4.

The funny thing is that Japanese users sometimes say that I shouldn’t come back and do Metal Gear Solid, as opposed to European gamers, who threaten me.

GI: Why do Japanese gamers say that you shouldn’t do Metal Gear Solid?

Kojima: Maybe perhaps it’s that the Japanese users don’t like the same kind of storytelling or the message that scolds the players in a way and maybe Japanese players don’t like that anymore.

GI: The series has historically been more popular in the US than Japan, correct?

Kojima: In terms of popularity, it would be US, Europe, and then Japan.

GI: Now I would like to ask you about some of the ideas and philosophies behind Metal Gear 4. On your website, you mention that you’re interested in exploring the “inner qualities” of a game. Can you discuss that concept?

I always thought that even as the hardware evolves to become hi-spec, the game has not evolved or revolutionized for the last couple of years. I always express an example of a movie set. It’s a battle of making the movie set prettier, or bigger. This is how the game has been doing for the past couple of years now. So from Famicom to PlayStation, this was revolutionary, because 2D became 3D, and everyone could walk around in a 3D environment.

There was nothing that was much of a drastic change from the PlayStation to the PlayStation 2. Of course, the graphics look prettier and the sound is better, and there is a touch of online, but 3D remained 3D. So PlayStation 3, Xbox 360 – of course there is an online element as well, but there’s not a big change. 3D is not going to 4D. So going back to the movie set, it will only be a battle of making this movie set much prettier or bigger.

If the hardware will not take us to the next level in games, we thought that we had to set ourselves to the higher level on the game side. Of course, Revolution is an exception because it’s totally different hardware. That’s why we had the idea of concentrating on what you cannot see.

The battle of creating movie sets will probably go on forever if the hardware will rise with their spec as well, and this will probably continue. But I think that a set will probably just remain a set because a set is hollow behind. There is nothing other than the places that you can see. Behind that set is nothing. I don’t want to do this. That is why I want to concentrate on what you cannot see.

Like, for instance, look at a jungle. In the past, if we made a jungle, it was just a set. The trees were plastic. We could make the trees prettier, or make more plastic trees to look like real jungles. Or make the details more intense. But plastic will remain plastic, and this is what I don’t want to do. There should be life in that tree. If we water the tree it will grow, if we burn the tree it will die. So I wanted to create this kind of simulation world. And this is what we want to do, and I don’t know how much we can actually do it, but this is the direction of what we want to do.

What actually worries me is that if we actually try to do this, it might take up a lot of CPU power, meaning the visual side might not be the up to the standard of what the users expect. So, we will always think about the balance of what we can see and what we can’t see.

However, it’s a next-gen platform. The users will expect upgraded graphics and sound, so that was another answer to the TGS trailer. It was expressing that we will go up to this kind of level standard. Of course, that was not the completed version, so we will go even higher. However, that is the level that Kojima productions will produce in Metal Gear Solid 4. After that, we will concentrate on the things you cannot see.

GI: Your comments on the living world coupled with what was shown in the trailer are very interesting. The trailer clearly shows a battlefield, and if you have a living world on a battlefield, there would obviously be innocent bystanders. Does this mean that in Metal Gear Solid 4 the player will encounter for the first time, people he doesn’t want to fight.

Kojima: First of all, we really wanted to put this out, but we couldn’t do it because of the limits of the hardware. Of course, as you said, innocent people will appear in Metal Gear Solid 4, however the troops will not be 100% enemies like we have always been treated in Metal Gear Solid series. For instance, there is a battle between A and B, and Snake belongs to Country C. He is not directly involved with A and B countries.

If, for example, Snake’s mission’s goal was in the battlefield of A vs. B, Snake has the option to interfere in the battle or not. To complete a mission, the simplest way will be to sneak into the battlefield without getting noticed by either A or B. However, if he is attacked by Country A, and kills a Country A trooper, that means he becomes an enemy of Country A. So if he continues to fight Country A, that makes him an ally of Country B, and that makes him a hero from a Country B side point of view. And of course it’s up to the player, he could kill somebody from Country B, and that will make him Country B’s enemy as well. So he will have 2 enemies, A and B.

The situation will change in real time, whether you want to interfere in the war or not. So, going back to the story of just one troop, this does not make enemies Snake’s enemy or ally, meaning it will be the things we can’t see as well. It will be more of a psychological thinking towards Snake, and we will like to concentrate on this part as well when we say the things we cannot see.

GI: Very interesting. Especially considering that you’ve always rewarded players for not killing. And now placing Snake in a place where killing has such extreme consequences seems to be taking that moral lesson even further.

Kojima: Basically, I would like to create Metal Gear Solid 4 so that it remains a basic stealth mission. It would be better not to get spotted by either side, whether it is country A or B, because the consequences of the next stage would be if he allied with Country A and destroyed country B in one stage, in the next stage there should have been A vs. B battlefield, but you will end up with just Country A – meaning that what you do will definitely affect the game. We would like to make something so that the users will think about what the consequences will be in the game. This time, like Metal Gear Solid 3, the theme was the West and the East, the Cold War, and we would like to take this a step further. We still want to have a theme in Metal Gear Solid 4 of the things on the battlefield which are not 100% correct. There are a lot of things on a battlefield that are not, from A’s point of view, correct. But from B’s point of view… contradictions.

GI: So are you perhaps touching on a theme of war crimes?

Kojima: Well, not war crimes, but to take it a little step further, I would like to put a theme in Metal Gear Solid 4 of a near future substitution of nations on the battlefield. Not just nations battling against nations, but a substitution. Of course there are many wars of today as well, and I would like to express further the concept of the substitution of war. For instance, if there is a country A and B against each other, even today, maybe some countries don’t have troops or military. Maybe they hire bounty hunters or troops to represent them to fight a war. So it could be a fact that on a battlefield, both sides are actually Americans. Another example is that it should be a battle of nation vs. nation, but sometimes robots or non-human weapons are battling against each other, meaning that they are substituting the actual humans. You saw the little Metal Gear appearing as well, but that’s a robot. That’s not a man battling another man. It should be a battle of nations, but what’s happening is substitution of war. The actual battle is only happening between professional troops and bounty hunters.

GI: Some people would say that wars are already about business. When you look at the war in Iraq, some people believe that we are there for their oil rights. You’ve always made political statements in your games; how much are you looking at the real wars of today?

Kojima: Actually, the message is about what you have partially said about the wars of today. We’re not going to use that exact war of today as an example. We’re going to go into a little bit more of a near-future world, but that’s one of the things we would like to say as well.

GI: We’ve talked a lot about this war that will be happening in Metal Gear Solid 4, and that Snake will be in the middle of it. And you’ve also said that it’s best not to get involved in many situations. But you’ve also said that the theme of the game is that there’s no place to hide. Can you talk about how you have that theme and still keep it a stealth game?

Kojima: The theme “no place to hide’s” answer was actually the battlefield, because in the past we’ve set scenes in Alaska, or New York. In Metal Gear Solid 3, it was a jungle, it was nature. When creating Metal Gear Solid games, the scene decides most of Metal Gear, actually. When we said no place to hide, the battlefield is not one place. It’s not one area, or one building. The situation is always changing. How you evolve always changes. So that’s the answer. That’s “no place to hide.”

It’s not a matter of you can physically hide like you have been doing in the past series on the battlefield. Of course you can hide in a shelter, or behind tanks. What we want to express with no place to hide is that you hide according to the situation. If Country A is winning, then maybe you can wear their uniform. Then you will be able to hide amongst them. If the situation for Country A becomes worse and Country B is winning, you might want to change to the uniform of Country B. The whole environment and situation evolves, and that’s why you have to adapt to the changes in order to hide.

GI: So blending in as one of the troopers is a different kind of hiding than what we’ve seen before. I mean, you’ve touched on it a little bit, but I still find it very exciting. Now that we’ve talked about the theme and the setting a bit, I’d like to talk about the characters. First of all, I have a thematic question about the characters. Snake is synonymous with the Metal Gear Solid series, but he’s truly only starred in one of the three games so far. What do you think it is about Snake that so fascinates people?

Kojima: Yes, you’re right. Solid Snake is the main character of Metal Gear Solid 1. Even for Metal Gear Solid 2, although the main character was Raiden – Raiden came in to highlight Snake’s main character status. In Metal Gear Solid 2, Snake’s reputation rose because of Raiden, but that was because there was a direct comparison between Raiden and Solid Snake.

GI: The character in the trailer definitely appears to be Solid Snake, but I know that you like to surprise your players, so I’m sure you won’t reveal his true identity. But there are some interesting choices with the new look for the character. Why did you choose to go in this direction and give us an elderly Snake?

Kojima: We actually wanted to make you feel that way in the trailer. But the answer is that it is definitely Snake. It’s not Raiden wearing a Snake mask. The reason why he looks much older is because of course he is a clone of Big Boss, and the technology during the seventies was not as mature as it is today.

Also, I want to express the feeling that Solid Snake has, because his mission all the time is to destroy Metal Gear and end the war, but this never happens no matter how much he does. It’s a never-ending war. We want to express that in the character.

Also, ever since the first Metal Gear, it has been 18 years, and probably the fans and the users have changed as well. They’ve gotten married, or have children, or are living in hard times. I wanted to give those users a pat on the shoulder, saying “Snake’s this old, but he keeps on going.”

Also, from the technology point of view, when creating models for a next-gen platform, we can go into much more detail. So there is an option to create a young girl with beautiful skin, but that will not represent what the machine can do. A wrinkled old man with a moustache is a better way to say that we’re using the best technology possible, so that was another reason.

In the trailer, we showed the old fogy Snake, and if we get feedback saying that the fans don’t want this old Snake, maybe we’ll make Snake a little younger looking.

GI: Personally, I like the idea of an older Snake. I liked playing as Raiden in Metal Gear Solid 2, because I liked the idea of playing as someone who isn’t perfect. I like playing as someone heroic like Snake too, but I like the idea of playing as someone with flaws and weaknesses, which is why I like the idea of making Snake past his prime. Based on the trailer, it certainly doesn’t look like Metal Gear Solid has passed its peak, because it’s a beautiful trailer. I wanted to ask you about a few details in the trailer. He has an interesting symbol on his chest.

Kojima: There’s an interesting story there. I didn’t think to use the name Solid Eye for the eye patch. We created the name Solid Eye for the Metal Gear Acid 2 peripheral. Then I got this idea right before TGS of calling it Solid Eye as well, and link it, without telling Metal Gear Acid’s director Shinto Najiri. He (Najiri) realized this only after he saw the trailer. Shinta came to me after seeing the trailer and said “Mr. Kojima, I am surprised. Why did you call that Solid Eye?” That was a funny story at that time.

GI: A moment ago, you mentioned that the Solid Eye was designed to fool people into thinking that Snake was Big Boss. It appears in the promo art that Big Boss is in it.

Kojima: I cannot say. That wasn’t my idea. The artist just drew it. So I have no comment on that.

GI: In that same piece of artwork, Raiden appears to be holding a baby.

Kojima: No comment.

GI: Is it safe to assume that we will see some returning characters, without naming names?

Kojima: Yes. As much as possible, we would like to have the characters from 1 and 2 appear in Metal Gear Solid 4. Because Metal Gear Solid 1 was seven years ago, the users have aged seven years. So have the characters of the Metal Gear Solid world. We wanted to do this, because seven years would make the characters change. You’ll get this united feeling, that this character has changed this way; this character has led this kind of life.

GI: When I initially saw the trailer, I thought that more time had passed between two and four, but since you revealed that Snake is aging rapidly, it seems like less time has passed than some people might expect.

Kojima: Yes. It won’t be like 30 years in the future, it will be more like 10 years. We can’t say specifically, because we’re still working on the plot and the scenario so it will make sense.

GI: What would you like to reveal to our readers about how the way you play the game itself has changed?

Kojima: This time, the world will be set on a battlefield. It’s not just one, and not just battlefields. It will evolve according to situations. It’s still a stealth game. You’ll still get a tense feeling or atmosphere, combined with the situation. Also, even though it’s in the battlefield, we’ll try to make it so you’ll have a psychological advantage, because the troops won’t be AI troops. They’ll be acting and reacting like human beings. If you do something in a psychological way, we’ll try to make the game give you an advantage. There are some hints in the trailer. In the trailer, there is a new Metal Gear. When this comes closer, it makes the noises of a cicada. To most Japanese, this sound makes you think about your childhood days. It takes you back to those times, because you were going outside into nature and getting the cicada. And the actual sound of it walking is a horse clopping. And that cry is a sound of a cow. So combined, these three aspects, the sounds of the cicada, the horse, and the cow, this makes the person who hears the sound a little bit peaceful, because it makes you go back into your childhood memories. You’re supposed to feel tense in a battlefield, but when you hear this, the cicada and the horse and the cow, that really cuts the tense feeling. And when that happens, that Metal Gear attacks you. It’s nasty, and it’s a psychological plot that’s in this Metal Gear.

Apocalypse Now is the different approach, when the helicopter comes in. That is, distract the troops. Metal Gear uses those sounds to relax the troops, and relax you as well. Of course, you as the player can use that as well. This is another psychological aspect.

GI: Will the more lifelike graphics change the way you approach cutscenes in the game?

Kojima: Yes, there will be a change to the demo scenes as well. We will still have the same cutscenes that we traditionally had. We call it the Hollywood type. It’s very good to express feelings to the users. But we will also try a new cutscene as well, like a seamless camera from your point of view to the demo sequence. Something you normally see today in Halo 2 or Half-Life. Something that you can change and move and control. Of course, we will make it better and not a complete copy of those games. We will add some flavor and special touches as well.

GI: Finally, are the online features of Subsistence a hint of what we can expect in MGS4?

Kojima: Yes, it will be. Subsistence is restricted to the PlayStation 2 format, meaning the PlayStation 2 online. It’s within that world. In Metal Gear Solid 4 we will make that wider and much deeper. In Metal Gear Solid 4, we will not be restricted to eight players. So you can probably look forward to having wider and deeper online in Metal Gear Solid 4.

GI: Great. Thank you so much for your time.

warmachine
11-19-2005, 02:16 PM
Gameinformer had an interview with Hideo Kojima.

Here it is. Veeeery interesting!!!

*read previous post*

O.D.S
11-19-2005, 03:02 PM
wow that is a great interview! thanks Sklaar! +rep for finding the much needed dose of information.

Theres some many ideas that run in my head after reading the interview. I really hope Kojima and his team implement these features and dont rush this game in any way shape or form because then this will be one of the best games on the PS3...no questions asked!

EDIT: sorry warmachine but sklaar seems to have beaten you with posting the info (wow look at the post times! exactly the same!!)

Luis
11-19-2005, 03:27 PM
This is my favourite part:
GI: What would you like to reveal to our readers about how the way you play the game itself has changed?

Kojima: This time, the world will be set on a battlefield. It’s not just one, and not just battlefields. It will evolve according to situations. It’s still a stealth game. You’ll still get a tense feeling or atmosphere, combined with the situation. Also, even though it’s in the battlefield, we’ll try to make it so you’ll have a psychological advantage, because the troops won’t be AI troops. They’ll be acting and reacting like human beings. If you do something in a psychological way, we’ll try to make the game give you an advantage. There are some hints in the trailer. In the trailer, there is a new Metal Gear. When this comes closer, it makes the noises of a cicada. To most Japanese, this sound makes you think about your childhood days. It takes you back to those times, because you were going outside into nature and getting the cicada. And the actual sound of it walking is a horse clopping. And that cry is a sound of a cow. So combined, these three aspects, the sounds of the cicada, the horse, and the cow, this makes the person who hears the sound a little bit peaceful, because it makes you go back into your childhood memories. You’re supposed to feel tense in a battlefield, but when you hear this, the cicada and the horse and the cow, that really cuts the tense feeling. And when that happens, that Metal Gear attacks you. It’s nasty, and it’s a psychological plot that’s in this Metal Gear.

Apocalypse Now is the different approach, when the helicopter comes in. That is, distract the troops. Metal Gear uses those sounds to relax the troops, and relax you as well. Of course, you as the player can use that as well. This is another psychological aspect.This opens a new world of possibilities. I knew those sounds coming from Metal Gear Gekkou were there for a reason, now everything makes sense. MGS4 has the potential to be the most original and masterful MGS. Also, it is good to know for sure that we will not spend all the time in battlefields, but different places too.

warmachine
11-19-2005, 04:22 PM
Damn! ;)

If I hadn't made some of the text bold, and the text as a quote, I would have won... :P

Nerve-Damage
11-19-2005, 05:00 PM
Thanks Sklaar (+rep)...and post thanks warmachine :)



GI: Your comments on the living world coupled with what was shown in the trailer are very interesting. The trailer clearly shows a battlefield, and if you have a living world on a battlefield, there would obviously be innocent bystanders. Does this mean that in Metal Gear Solid 4 the player will encounter for the first time, people he doesn’t want to fight.

Kojima: First of all, we really wanted to put this out, but we couldn’t do it because of the limits of the hardware. Of course, as you said, innocent people will appear in Metal Gear Solid 4, however the troops will not be 100% enemies like we have always been treated in Metal Gear Solid series. For instance, there is a battle between A and B, and Snake belongs to Country C. He is not directly involved with A and B countries.

If, for example, Snake’s mission’s goal was in the battlefield of A vs. B, Snake has the option to interfere in the battle or not. To complete a mission, the simplest way will be to sneak into the battlefield without getting noticed by either A or B. However, if he is attacked by Country A, and kills a Country A trooper, that means he becomes an enemy of Country A. So if he continues to fight Country A, that makes him an ally of Country B, and that makes him a hero from a Country B side point of view. And of course it’s up to the player, he could kill somebody from Country B, and that will make him Country B’s enemy as well. So he will have 2 enemies, A and B.

The situation will change in real time, whether you want to interfere in the war or not. So, going back to the story of just one troop, this does not make enemies Snake’s enemy or ally, meaning it will be the things we can’t see as well. It will be more of a psychological thinking towards Snake, and we will like to concentrate on this part as well when we say the things we cannot see.

Kojima:

:praise:

Nodieza
11-19-2005, 05:54 PM
Kojima is such a genious, such a mindfull man. This was the best part of the interview for me


You’ll get this united feeling, that this character has changed this way; this character has led this kind of life.


and


Also, ever since the first Metal Gear, it has been 18 years, and probably the fans and the users have changed as well. They’ve gotten married, or have children, or are living in hard times. I wanted to give those users a pat on the shoulder, saying “Snake’s this old, but he keeps on going.”


It's almost like he's making it just for our generation, I WANT to hear Otacon recalling memories to Snake and maybe some insider jokes between them, just that perfect feeling that they've been friends so long and still get along even though tradgedy is a big part of their life. Now that Snake is older I don't believe he'll joke around as much as he use to and I WANT that, I want it to be so realistic that even though Snake was already a mature adult he's still maturing but still remembers the "good ol' times" like The Boss. I really want this game to be serious and sad even, 3 gave me that feeling and I hope they can do that 10fold in MGS4. I want it to be a solem game with Snake knowing his end is near... I want the series to end... but then I don't... this series has been so close to my heart. I eagerly await the next MGS like Harry Potter fans eagerly await the next book.

Thank you guys for that excellent interview post!!!

Luis
11-19-2005, 07:30 PM
And I still haven't bought Metal Gear Ac!d...


Metal Gear Solid 4 3D
Metal Gear Acid 2 to include MGS4 trailer, with a 3D viewing option.
by Anoop Gantayat

November 18, 2005 - Konami will be offering a new look at the Tokyo Game Show Metal Gear Solid 4 trailer later this year. The company has revealed that the upcoming Metal Gear Acid 2 will include the trailer directly on the game's UMD disk. Apparently, by using the included 3D viewing goggles, you'll be able to get a 3Dish view of the next generation MGS footage.

We have a feeling this will end up being somewhat gimmicky, but we'll of course sample the trailer in 3D and let you know what it's like. MGA2 hits Japan on 12/8.

Link: IGN (http://psp.ign.com/articles/668/668052p1.html)

Haris
11-20-2005, 01:55 AM
Nice interview. The psychological aspects sound sick. I think it's a very innovative aspect of the game.

Aw man. I loves me some Metal Gear.

Z
11-20-2005, 07:32 PM
so many things to comment on I don't know where to start!
this interview sheds light on many a dark corners.
I believe this is the first confirmation MGS4 will have a serious online offering.

character comback from 1 & 2? 1 only had Myril and Otacon surviving (Ocelot always survives ;) ). 2 has Raiden, and Vamp. I also want more kick ass characters that are brand new! I am sure I won't be disappointed.

MGS4 trailer in AC!D: told you so. damn I rock! d--O_o--b

also, Kojima confirms this is in fact Solid Snake (just to get that out of the way).

hell this game sounds deep. if they even make half of what Kojima-san is talking about, it may be the deepest experience to date.

many new concepts and styles is talked about. can't wait to see John Woo like cut scenes ala Twin Snakes.

I want it to be so realistic that even though Snake was already a mature adult he's still maturing but still remembers the "good ol' times" like The Boss.
it is possible that Snake never even met The Boss. that was his father.

I truely believe MGS4 will push PS3 sales more than any other game. yes, that includes FF13! *gulp*

thanks alot Kojima for making the wait THAT much more hard!
Sony! where the heck is this thing we can play MGS4 on dammit?!

henryhund
11-20-2005, 07:48 PM
Game Informer Interview with Hideo Kojima

The Metal Gear Solid 4 trailer was the biggest story out of the Tokyo Game Show this year.

I'm as excited for MGS4 as the next guy. But the biggest story out of TGS this year? I think not. CNN Headline news wasn't doing hourly spots on MGS4.

Nodieza
11-20-2005, 08:41 PM
Sorry the way I worded that. I meant that the deep feelings of regret and solemness would be LIKE The Boss's regret and solemness not that Snake would remembers her. My bad for that confusion, I worded it terribly. The Boss gave birth to Ocelot with The Sorrow. Guess Snake was just a test-tube baby???... I doubt Snake knows The Boss has ever existed.

You liked the Matrix Twin Snakes cut scenes? Those stopped me from buying the game for like a year, then I gave in. The Ninja ones were okay but the helicopter cut scene was TOO EXTREME!!! ^.^ A little too far in my opinion

Z
11-20-2005, 10:22 PM
You liked the Matrix Twin Snakes cut scenes? Those stopped me from buying the game for like a year, then I gave in. The Ninja ones were okay but the helicopter cut scene was TOO EXTREME!!! ^.^ A little too far in my opinion
lol, guess I'm too wacked! some MGS fans say the same that those cutscenes weren't appropriate with the MGS style. but hey, when you have Devil May Cry pulling moves that would make a grown man cry, I welcom anyone and anything that can get me close to that crazy fest party! not even seeing aunty getting stoned and break-dancing on mu grandpa's funeral was that crazy!

I'm as excited for MGS4 as the next guy. But the biggest story out of TGS this year? I think not. CNN Headline news wasn't doing hourly spots on MGS4.
who gives a damn about CNN?! the fact is that MGS4 stole the show. period. and was the most amazing and unbelieveable real-time demo ever seen. the shock it gave is comparible to what Killzone and the gang did at E3. Sony could have only run the demo every ten minutes and they would still own the show. this title will fuel PS3 sales like rocket juice in an old scooter.

Nodieza
11-21-2005, 02:36 AM
Danji and I have seen the movies from the director who did the cutscenes for Twin Snakes and they are all Japanese-insane-matrix-bloodbath movies with crazy personalities thrown in, quite entertaining, VERSUS anybody???.

Yeah DMC was extreme too, but Snake isn't really EXTREME, he's just cool. But hey Twin Snakes was a decent game and kudos for retelling a story with better graphics and insane cutscenes, at least they kept Liquids voice actor *relieved*.

MGS4 owned the TGS floor, I almost cried with excitement when I first saw the trailer at 5 in the morning. Still can't get over it....

O.D.S
11-21-2005, 01:14 PM
I just read Kojimas latest entries in his official blog and he sort of confirmed that he will keep snake old in MGS4.

I think I will still use Grandpa Snake for MGS4 though.
LINK: http://www.blog.konami.jp/gs/hideoblog_e/2005/11/000381.html#more

Go here to read more of his daily entries: http://www.blog.konami.jp/gs/hideoblog_e/

also heres a paragraph thats very interesting:

Mr. Motosada Mori (who lectured us on military matters a few days ago) brought a certain type of weapon to our attention. Mataan tracked down information on this weapon and compiled it into a dossier. We updated our Weapon Database Page to include the information. (Only MGS team members may access this database.)

This is incredible! Mind-blowing! Can we integrate this weapon into the game? I really want to see it in the game! It will be even better if players can use this weapon. If we can realize this goal, it'll be a killer addition. I'm ecstatic! I haven't felt like this in quite some time!

Luis
11-21-2005, 01:18 PM
I wonder what that new weapon must be. It must be something real, but also something that has never appeared in a videogame. In any case, I trust Kojima and wish he will integrate that weapon while keeping the plot consistent.

MGS4 keeps on getting more and more promising...

P.S. I just wonder why can't we get an English version of Kojima's blog which updates accordingly. It's such a mess!

O.D.S
11-21-2005, 01:28 PM
Yeah it is a mess and thats because the guy running the site asks a uni student that he knows to translate from Japanese to English and she can only do them every so often.

That Weapon does sound intereseting (especially if it got HK all worked up about it).

Nodieza
11-21-2005, 03:54 PM
Is it just me or is that blog just to mess with fans? I LOVE and RESPECT Kojima but man that blog seems like he's just pointing a finger and laughing "you don't know what I do, but here's a tibit of info, now guess!" Yes I'am overexaggerating, I am thankful for what info he's giving. ^.^ I wonder what gun it could be..... :shrug:

Jasonps3
11-22-2005, 12:45 AM
MGS4 Gets XXXX System
New system makes game more next generationy.
by Anoop Gantayat
November 21, 2005 - Konami game development master Hideo Kojima has been blogging again, and the results are sure to give headaches to the company's PR department. The most recent blog entry from the Metal Gear Solid producer includes a few interesting revelations on the future of the Metal Gear series and blogging itself.


First up, a new Kojima Productions title for the PSP. Kojima previously hinted that his team had started work on a brand new PSP project. In this latest blog entry, he's less shy about the game's existence. On Tuesday afternoon, the blog entry reveals, six higher ranking members of Kojima Productions met for a production meeting to discuss the title, which Kojima reveals will offer a "completely new gameplay system." This, apparently, is causing some worries, as he's unsure if people will take to the idea or not. Kojima believes that there's only one thing to do: make a test version and have people try it out. The team is currently looking into how to do this.
And who exactly was in attendance at this high level meeting? Shinta Nojiri, director of Metal Gear Acid 2, was there, and he will serve as director and producer for the new title. Also in attendance were Noriaki Okamura, Shuyo Murata as well as a Mr. Yamada and a Mr. Yamamoto. Kojima's role on the title hasn't been revealed.

Kojima also makes reference to Metal Gear Solid 4 in his latest entry. He states that's a new system, which he refers to under the code name of "XXXX," has been implemented in the game's development environment. Apparently, upon seeing this new system, the Kojima Production staffers exclaimed "Aah, now this is next generation!". This new system, if implemented correctly, will give the game a different flavor from Metal Gear Solid, and will "likely be an industry first," Kojima adds.

Closing off this latest blog entry, Kojima reveals that he went to the gym for the first time in quite some time, admitting that he felt a little fat on his last trip to Korea. Here, he has somewhat of an epiphany. When you write a Blog from a Japanese bath, a "furo," is it called "Frog" rather than Blog?

That's a little funnier in Japanese than in English

venomv
11-22-2005, 01:55 AM
I thought it was OOOO, lol.

Z
11-22-2005, 09:09 PM
Apparently, upon seeing this new system, the Kojima Production staffers exclaimed "Aah, now this is next generation!". This new system, if implemented correctly, will give the game a different flavor from Metal Gear Solid, and will "likely be an industry first," Kojima adds.
if something excites Kojima and his team this much, I can't imagine what will it do to me!

Saibo
11-23-2005, 12:12 AM
Is it just me or is that blog just to mess with fans? I LOVE and RESPECT Kojima but man that blog seems like he's just pointing a finger and laughing "you don't know what I do, but here's a tibit of info, now guess!" Yes I'am overexaggerating, I am thankful for what info he's giving. ^.^ I wonder what gun it could be..... :shrug:

Who said it was a gun, not Kojima..a weapon can be anything. im curious as to what this weapon is, gun or not. any ideas anyone?? any weapons guru online?

great interview BTW!

Illmatic
11-23-2005, 12:53 AM
Maybe 'XXXX' system could be Endorphin?

Saibo
11-23-2005, 01:14 AM
Maybe 'XXXX' system could be Endorphin?

doubtful, Endorphin is a application that export dotxsi into Softimage XSI. Its strange that they show a shot of XXXX and its a screen shot from XSI..so i dont know what to think, since i dont know who complex their pipeline is. Maybe XXXX is a system that allows for action,reaction,goals,re-think? Each X stands for a japanese character.

You know whats funny? im on another forum and theres a guy that claims that the final MGS4 game might not look at the TGS trailer. i point out that his wrong for number of reason..any self respecting MGS fanboy would know the reasons, why it will look like the TGS trailer if not better. I just dont understand people sometimes...

O.D.S
11-23-2005, 12:57 PM
Hideo Kojimas Blog has once again been updated with two new entries.

WEDNESDAY, 5 OCTOBER 2005 (http://www.blog.konami.jp/gs/hideoblog_e/2005/10/000402.html#more)

THURSDAY, 6 OCTOBER 2005 (http://www.blog.konami.jp/gs/hideoblog_e/2005/10/000403.html#more)

Yeah i know it sucks that the english version is 49 days behind but atleast it gives us an insight into MGS4's development.

O.D.S
11-24-2005, 01:15 PM
Hey good news, it seems they are updating Hideo Kojimas Blog more frequently.

There have been 5 new entries added today.
Check them out here: http://www.blog.konami.jp/gs/hideoblog_e/

Luis
11-24-2005, 03:53 PM
Hey good news, it seems they are updating Hideo Kojimas Blog more frequently.

There have been 5 new entries added today.
Check them out here: http://www.blog.konami.jp/gs/hideoblog_e/Great! I've got a lot to read, even if it is not about MGS4 or similar. I wonder why they don't update the RSS feeds. We non-Japanese speakers deserve more than this!