PDA

View Full Version : Auto Assault - Cycle of Doom



Gaul
07-27-2006, 10:46 PM
Some of you may remember when Auto Assault was first announced. It sounded promising, and it was a very original idea. The first vehicle centered MMORPG ever. Now that the game is released, It is slowly killing itself due to inactivity and lack of a need to actually interact with other players.


Scott Sharkey for Computer Gaming World had this to say about Auto Assault.

It's worth visiting just to say that you've been there... but appaently not the best place to hang around if you want meaningful human interaction in your games ... ... Nobody wants to play because nobody else is playing. It's a self-defeating cycle -- one that will probably run the game over and leave it for dead on the side of the road ... ... Even with a critical, self-sustaining mass of players, you wouldn't have much reason to actually play AA with other people. Grouping isn't actively discouraged, but in all but a few cases, it's completely unnecessary...

The game also began to experience all kinds of bugs that began to show in beta testing, and it also has a lack of useful features such as an auction house, things that may have turned away the original player base. Most seem to agree that if the bugs were fixed and an auction house (among other missing tools) were implemented, the game could flourish. But now that all but a group of die-hards are turned-off of AA, it looks like the game that could have been great is going to drown in itself.