View Full Version : Star Wars Next Gen footage
TEEDA
07-22-2006, 10:06 AM
http://www.youtube.com/watch?v=AC3bqyq9QQY
A little footage of the Next Star Wars Next gen , but there' s no platform indication , But it is likely to appear on PS3 I hope.
woundingchaney
07-22-2006, 10:13 AM
Yeah that was cool as hell man.
Although its got to be CGI, that was an excellent use of physics (and Im a cynic).
Good find.
yoshaw
07-22-2006, 10:20 AM
I'm impressed. I've never ventured into any Star Wars games except for the FPS Commando game. This game might change all that. Excellent animation though! I wonder if they're also using Endorphin for this one.
Hrama
07-22-2006, 10:21 AM
Yeah, pretty cool use of physics, even if it is CGI. If the actual game can be close to that then we might have a winner on our hands. Good stuff TEEDA!
TEEDA
07-22-2006, 10:44 AM
Yeah , thank you guyz, I think this is taken from the closed door demo.
I' m a huge fan of StarWars.
I hope this game will be closed to Jedi Kight II , Coz I was really disappointed by Star Wars Episode III : ROT Sthe game...
And I think Jedi KNight II : Jedi Outcast or Jedi Academy deserve one of the best Star Wars Action games , I always wanted to have the ultimate " Jedi action game " I m really looking forward this one. The physics seems to be amazing. The Art direction too...I can't wait to see more.
makeitlookreal
07-22-2006, 11:50 AM
I really like how the characters in that clip could easily use the force. They seemed to be moving stuff around so easily. I always wondered why it seemed in the movies the force was not used more frequently. To be accurate, the force was used frequently every time a jedi used his lightsaber to block a laser shot or did a flip. But in reality if I had powers like that I would want to hone in my ability to manipulate objects such as in that clip.
Grovestreet
07-22-2006, 12:05 PM
That was funny, when he used the force on those Stormstroopers, The way one of them said "Argh! Arghh! Help meee!" Made me Laugh, Lol Nice find.:clap:
TEEDA
07-22-2006, 01:53 PM
Yeah the use of the force is essential for a StarWars game. The most complete game with jedi forces was Jedi Kiight series , with Force heal, force lightning, force mind trick, force healing, force shocking, force wall running, force jumping, force lightsaber throwing, force draining, force, lightsaber blocking, and of course lots of lightsaber moves and the lightsaber dueling was really amazing.
for those who haven't seen the game running here 's a little example from jedi KNight : Jedi Academy :
http://www.youtube.com/watch?v=QdbTwdGzpuw
cliffbo
07-22-2006, 03:34 PM
sorry but i've moved to the next level of graphics and gameplay. this looks current gen with extra polys... same old story. Assassins please, nothing less, nothing more and of course Afrika. other games that are coming to the PS3 look a step above current gen but not a leap.
but i'll reserve judgment on the other games when i get to see the whole gameplay and reviews...
Nameless
07-22-2006, 03:47 PM
Looks good and the gameplay could be fun...
Based on the textures and lighting the footage could be footage from the ingame engine. I will keep my eye on this, but I have not seen a really good star wars game since KOTOR. Peace
Slipphreake
07-22-2006, 03:56 PM
This looks like the demo they showed off a little while ago. Its supposed to be some new technology that helps with character reactions. Kinda like how that storm trooper was trying to hold on towards the end. Except I remember someone mentioning a part with some rafters and all the storm troopers reaching for the rafters as they flew passed them.
-gin-
07-22-2006, 04:17 PM
I'm impressed. I've never ventured into any Star Wars games except for the FPS Commando game. This game might change all that. Excellent animation though! I wonder if they're also using Endorphin for this one.
Yeah they're using the newly announced euphoria, aswell as "digital molecular matter" physics system..
You guys think this could be Jedi Knight Jedi outcast? Just they haven't revealed the name yet?
cliffbo
07-22-2006, 04:41 PM
i can't quite understand the enthusiasm this title is getting?! it doesn't look any better than Psi-ops as far as gameplay is concerned and the vid is too hazy to really see how good the textures are... in a word: ordinary...
-gin-
07-22-2006, 04:48 PM
1. Its STAR WARS
2. Who cares about graphics when you can throw shit around like that
cliffbo
07-22-2006, 04:51 PM
1. Its STAR WARS
2. Who cares about graphics when you can throw shit around like that
have you played Psi-ops on the PS2? if not try it.
LaLiLuLeLo
07-22-2006, 04:55 PM
Wounding why does that have to be CGI? It didn't look SOOO OMG AMAZING that it couldn't be realtime. I can see next gen consoles doing that. It looked controlled anyway. Despite the low quality file I'm sure this game will look good at the very least. Man cliffbo what's not impressing you? I think it looked sweet. Psi-ops isn't that good and didn't have that level of depth with the telekenetic powers, you could just throw boxes and barrels around, and people. This is taking it to a new level, looks like. I'm interested. and besides the guy in psi ops doesn't have a lightsaber.
cliffbo
07-22-2006, 05:04 PM
Yeah that was cool as hell man.
Although its got to be CGI, that was an excellent use of physics (and Im a cynic).
Good find.
CGI!? its definitely gameplay wounding... but it doesn't impress me anyway. although the physics does look good... ish...
PhYmon
07-22-2006, 05:04 PM
TEEDA excellent job.. +REP this video is a bit of what is coming.. hopefully it will come to PC as well :(
cliffbo
07-22-2006, 05:08 PM
TEEDA excellent job.. +REP this video is a bit of what is coming.. hopefully it will come to PC as well :(
another satisfied customer... wipe my eyes... take a second look at the trailer... check to see if a better version has been posted... nope! Half Life showed us about two years ago how physics should be done, this game is basic... and yes i've fallen out of love with starwars...
PhYmon
07-22-2006, 05:21 PM
Im still in love.. :P I like all the universe of Star Wars.. I know its pretty basic but if u played any of the Star Wars u would understand what I mean, this kind of graphics and physics are impressive..
imported_The_One
07-22-2006, 05:21 PM
Yeah that was cool as hell man.
Although its got to be CGI, that was an excellent use of physics (and Im a cynic).
Good find. Well, the quality was pretty crappy, so it's hard to tell... I'll wait until an official vid comes out before I comment :). I do agree, it was very cool. The Jedi's were pretty rigged, thoughhttp://forums.e-mpire.com/images/icons/icon10.gif.
LaLiLuLeLo
07-22-2006, 05:23 PM
Cliffbo you sound like there's an abundance of games that actually play like that, or even do it well.
plus the prospect of a star wars game that isn't garbage always gets gamers in a good mood. They're out there but they're the rare gems in a pile of game doodoo.
cliffbo
07-22-2006, 05:26 PM
Cliffbo you sound like there's an abundance of games that actually play like that, or even do it well.
plus the prospect of a star wars game that isn't garbage always gets gamers in a good mood. They're out there but they're the rare gems in a pile of game doodoo.
sorry if i've inadvertently been negative about this title... and of course its only my opinion, but seriously there are sooooo many other titles that i want to play that this won't even grace my PS3 even if it ends up in the bargain bucket at £15... :)
LaLiLuLeLo
07-22-2006, 05:28 PM
Yeah you sound really negative, just so you know...:-/
To be honest the likelihood of my getting it isn't that high either, but I still like what they're doing with it.
cliffbo
07-22-2006, 05:32 PM
Yeah you sound really negative, just so you know...:-/
To be honest the likelihood of my getting it isn't that high either, but I still like what they're doing with it.
okay, i'm sure the game is going to be great and will appeal to Star Wars fans world wide. peace lol :)
LaLiLuLeLo
07-22-2006, 05:34 PM
hahaha ohh cliffbo..
we just have different attitudes and perspectives.
cliffbo
07-22-2006, 05:36 PM
hahaha ohh cliffbo..
we just have different attitudes and perspectives.
and that my friend is what makes life sooooooo sweet :)
makeitlookreal
07-22-2006, 05:40 PM
Hey, I also feel the graphics need to be improved. I just think that his ability to use the force powers was cool.
By the way, it is hard to make a judgement until you see a high quality video.
I used to think MGS4 sucked until I saw it in 720p.
LaLiLuLeLo
07-22-2006, 06:07 PM
I used to think MGS4 sucked until I saw it in 720p.
Irrefutable proof of your insanity.:cycspin:
imported_The_One
07-22-2006, 06:08 PM
Irrefutable proof of your insanity.:cycspin: He's not insane, he's just got high standards... like me :-p.
woundingchaney
07-22-2006, 06:12 PM
Well, guys I was very impressed by the showing (although Im leaning towards cgi and prescripted scenes). What it really represents to me is a concept demo. The use of force push in various ways looks intriguing and Im a Star Wars fan anyhow, I absolutely love the KOTOR and Republic Commando series, hopefully this will be a spin off (something set after the 70s trilogy would be great).
LaLiLuLeLo
07-22-2006, 06:13 PM
He's not insane, he's just got high standards... like me :-p.
Nope. Madness.
cpiasminc
07-22-2006, 06:38 PM
Well, the quality was pretty crappy, so it's hard to tell...
It says right in the video that it's pre-vis, which implies that it's CG either because the animations aren't ready to go into the engine or the engine isn't ready to take the sequences. They're not *high-quality* renders by any means (in-game could probably be better), but they do use in-game assets (assuming that it's a previs for game characters and not a previs for further CG) and are typically sent out to producers and leads to see if they're happy with the results. If not, more tweaking is done, otherwise, the stuff is exported for a cinematic or a final render if it was headed for a quality CG render.
It saves a fair bit of time because it means fewer things have to be redone over and over.
makeitlookreal
07-22-2006, 07:13 PM
The-One,
+REP for your high standards!
Cpiasminc,
+REP for once again contributing and bringing information to the masses!
Kiosko
07-22-2006, 10:03 PM
Now that;s what i call "Using the Force." Man the end was slick with him throwing the guy up into the air then right to that metal beam then breaking that and propelling him and the beam towards the flying vehicle.
chrismt
07-22-2006, 10:11 PM
What a cruel bastard, it's like someone playing GTA and Star Wars at the same time.
Nice video though, not up to snuff visually but the effects seemed nice enough. Gravity gun x 2.
imported_The_One
07-22-2006, 11:33 PM
It says right in the video that it's pre-vis Erg, I didn't see that, no wonder Wounding was saying that it was probably CGI.
EarthDrink
07-22-2006, 11:55 PM
I hope that game comes out
because it looks awesome!
TEEDA
07-23-2006, 05:40 AM
Here are the previous artworks for the game which were posted few months ago.
http://img139.imageshack.us/img139/8179/screenshot11ni.jpg
http://img139.imageshack.us/img139/6274/screenshot29ff.jpg
http://img95.imageshack.us/img95/1309/screenshot39ie.jpg
http://img95.imageshack.us/img95/2323/screenshot47gi.jpg
http://img88.imageshack.us/img88/1237/11ho5.jpghttp://img133.imageshack.us/img133/8433/48du.jpg
http://img88.imageshack.us/img88/7631/25qu.jpg
http://img88.imageshack.us/img88/6813/32kb1.jpg
imported_The_One
07-23-2006, 05:43 AM
Wow, those are some nice artworks, hehe :D.
chrismt
07-23-2006, 06:32 AM
My God, if they can match the atmosphere of any of those pieces I will definately go for the game.
:ghey: I dunno if I can trust this video.
Looks official and all, but the cg forces me to question of it is real lucasarts material.
If it is, I trust we will all be force floating real soon. !! :) :pirate:
BahnNZ
07-23-2006, 09:17 AM
Doesn't do much for me, seen it all before in Psi Ops, Second Sight, and previous SW games.
Meuh!
cliffbo
07-23-2006, 01:23 PM
if thats CG and i trust Cpi on this one, then the game will probably look worse. i still can't quite get my head around why everyone is so enthusiastic about this. :)
Doesn't do much for me, seen it all before in Psi Ops, Second Sight, and previous SW games.
Meuh!
agreed Apple, okay so you can throw a few more things about but the gameplay looks almost identical, and, dare i say it, the graphics aren't that much better either... waiting to be shot...
Edited by Matt
cpiasminc
07-23-2006, 04:18 PM
then the game will probably look worse.
Maybe. Assuming it is LucasArts, they have access to some really interesting tools to script out stuff within Maya and so on, so a lot of the effects might share scripts with the in-game stuff. And anyway pre-vis stuff is never rendered at high quality -- we're talking about stuff where 30 seconds of video could be rendered in about 5 minutes.
Certainly the AA and Motion Blur in game and the sharpness of the shadows will be different in game, but that's just as well.
raVen
07-24-2006, 02:11 AM
a bit of IGN's original article about the trailer
The answer, in the simplest terms, is pretty much what you'd expect -- it's a new Star Wars game slated for multiple next-generation systems that should appear sometime in the future (2007/ 2008 or so). The kind of Star Wars game that it is, however, isn't what you'd expect at all. The early demo on display wasn't a current-gen game with hi-res graphics and a new coat of paint -- it was much more advanced than that and it left Juan and I (the only journalists in the world to see the thing as of this writing) wanting a whole lot more.
So what is it? Right now the game is known only as Star Wars, but the team members in the demo room (and there were a lot of them in there) kept referring to their new technology as the "Force Unleashed," so that's the term we're going with until we hear otherwise. This unleashed force was first shown to us via pre-prepared movie. Using some good editing and that classic John Williams score, the segment treated us to all manner of cool physical moments -- A Jedi force-pushes a couple of stormtroopers off an elevated platform (taking all the debris and objects around them along for the ride); a second Jedi leapt high into the air and slammed down to the ground with so much force that it created an enormous shockwave that knocked his enemies back with reckless abandon; another Jedi used his force powers to lift multiple stormtroopers in the air, and as they float about in different directions, their blasters fire off as they float helplessly in the sky... moments like those really had us interested, to say the least.
We didn't see any Wookiees in our demo, we just like them.
But that wasn't the most impressive moment. That honor belongs to the following scenario: a single stormtrooper investigates a shambled mess while wondering aloud what could have caused it. Then out of nowhere, a Jedi appears and raises the trooper off the ground with his force powers and slams him into the ground. As the Stormtrooper screams, the Jedi repeats his actions and then by the third lift crashes the armored clone horizontally into the bulkhead of a wrecked ship. In pain, the trooper tries his hardest to make the Jedi stop by grabbing onto a piece of metal protruding from the spacecraft... only to be pulled off of it (ship metal still in hand) for one final death blow. As this is happening, an Imperial TIE Fighter soars out of the sky firing at the Jedi -- and it's then that the stormtrooper is used as a human projectile and is thrown at the fighter causing a huge explosion. It was a great way to end the movie.
Afterward, the Lucas team turned our attention to a new Plasma screen located next to the one that showed the trailer. This was to be where most of our time was spent, and where the real-time demo that was about to be given would really win us over. Before it started, however, the LucasArts guys introduced us to Pixelux Entertainment, an animation and interactive technology house that has been working closely with George's videogame branch on the tools that power the next Star Wars game. Used as a companion to NaturalMotion's endorphin AI-based animation tech (the same stuff used in the upcoming Indy game), Pixelux's own "Digital Molecular Matter (DMM)" asset technology really steals the show.
Beenie Man
07-24-2006, 02:45 AM
Physics. Mmmmm.:drool:
RavenFox
07-24-2006, 03:07 PM
The video just owned me.
EarthDrink
07-24-2006, 11:18 PM
It looks soooooo good,I could eat it right
up.yuuuuuuummmmmmmmmmmmmmmmm!!!!!!!!!!!!!!
MaceSin
07-25-2006, 12:10 AM
Awesome, can't wait until next gen or current gen whatever you'd like to call it Star Wars game.
Fillibuster
07-25-2006, 08:42 AM
Could whipping Stormtroopers all over the place like that ever get old?!? I want more!!!
Viper
07-25-2006, 04:37 PM
Lucas Arts recently announced Wii support and the word going around is this is a Wii title hence all the force usage (controller motions) and lower end graphics.
Beenie Man
07-25-2006, 05:21 PM
Lightsabers.
Grovestreet
07-25-2006, 05:31 PM
That video wasn't running off the games engine.
http://uk.gamespot.com/ps3/action/starwars2007/news.html?sid=6154531
LucasArts contacted GameSpot to clarify a few pieces of information. The video was given out to members of Hyperspace, the company's online Star Wars community. The clip is also a "pre-visualization"--a video made to give people an idea of what to expect in the upcoming game, and is not running on the game's engine.
Dont know if ya's already know but I thought I'd post it anyway.
Beenie Man
07-25-2006, 05:54 PM
I hate target renders because you know the game will look nothing like the target render.
cliffbo
07-25-2006, 07:40 PM
if you guys had a choice between this game and resistance, which would you choose?
woundingchaney
07-25-2006, 07:43 PM
if you guys had a choice between this game and resistance, which would you choose?
This game, although Im like what I see from Resistance.
Its not exactly a valid comparing a nearly finished game to a demo here.
cliffbo
07-25-2006, 07:49 PM
This game, although Im like what I see from Resistance.
Its not exactly a valid comparing a nearly finished game to a demo here.
i'm not comparing wounded, i'm just asking which most people would choose. it had to be you that answered first didn't it... lol :)
yoshaw
07-25-2006, 07:53 PM
Cliff, that's not even a valid comparison. Why do that at all when both are in two different genres as well as at different development stages. Besides, star wars fans(usually in large no.s) are going to bring the game home anyway. ;)
A new IP versus an established franchise(as in the name only+legions of movie fans). What'd you expect?
cliffbo
07-25-2006, 07:57 PM
its not a comparison!? i'll put it a different way: if you were on a desert island (with electricity? oh well) which game would you choose to take?
the poe collector
07-25-2006, 08:00 PM
looks interesting
the graphics might not be OMG insane but if they can pull off the gameplay in that video in real time I'll buy it
it will have to do until KOTOR 3 :)
yoshaw
07-25-2006, 10:00 PM
its not a comparison!? i'll put it a different way: if you were on a desert island (with electricity? oh well) which game would you choose to take?
What's the point man? :)
yoshaw
07-27-2006, 03:45 AM
Thread bump for a new interview about the pre-vis video. Interview goes into Lucas Arts relation with ILM and some details about Euphoria. Great read overall.
Inside the Star Wars Pre-Vis
Project Lead Haden Blackman tells IGN how one simple video changed the way that LucasArts makes its games.
July 26, 2006 - Though it debuted at the 2006 Electronic Entertainment Expo, LucasArts' Star Wars "Pre-Vis" video was unveiled for the first time publicly just last week. Originally developed internally to convince decision-makers within the company that the Star Wars franchise could go far in the next generation, the mini-movie received such strong positive feedback that it was eventually released outside the Lucas stronghold and onto the PCs of anxious Star Wars fans.
Now that the cat is out of the bag, LucasArts go-to guy and Star Wars pre-vis lead, Haden Blackman spoke with us in a brief interview to tell us a little more about it. Here's what he had to say:
IGN: The Pre-vis video hints at a lot of really cool gameplay opportunities. Was that technology created as a result of what you wanted to be able to do in a Star Wars game, or did the game come out of the technology afterward?
Haden Blackman: The technology absolutely came out of what we wanted to achieve. We created that pre-vis awhile ago and it was meant to do several things: to inspire the team and to be able to wrap our heads around the core gameplay concepts that we wanted to explore within the Star Wars mythos. It was something that we showed internally to build excitement, not only to the team, but also to Jim Ward our president and Peter Hirschman the VP of development. Ultimately, we showed it to George Lucas as well.
Once everybody approved the direction we were headed with the force, then we... well, we had an, "Oh Crap" moment. The reason was because we had made such an exciting pre-vis video that we weren't quite sure how to make it a game. At the time, we didn't have the technology or tools to be able to build that game. We spent the many, many months afterward working on our technology base so that we could build that game. Things like our biomechanical AI that we worked on with NaturalMotion and Pixelux's Digital Molecular Matter are things we've invested in to realize that use of the Force.
IGN: Why go to the trouble of creating an engine from scratch? Why not just grab some of the more recent tech like Unreal or Offset and then tweak or adjust it? It would have to be cheaper and less time-consuming, wouldn't it?
Blackman: Because of our relationships with some these other groups like NaturalMotion and Pixelux, and more importantly, because of our relationship with ILM (Industrial Light and Magic), we really felt that it was necessary to create our own engine and our own toolset. We want to leverage a lot of experience and tools, technology and film techniques in our next-generation games. In order to do that, we had to build what we did. We had a strong desire for that kind of synergy, and we went from there.
IGN: So just to be clear, who specifically is developing this engine? Is it LucasArts internally using the tools provided by its partners, or is it a more collaborative effort that's coming together in smaller pieces to make a larger whole?
Blackman: The engine is being developed internally here at LucasArts by experienced game development engineers. These are guys that have worked on many, many games in the past and guys who have worked on a number of really big titles. What we're doing is bringing in Pixelux's DMM technology and NaturalMotion's euphoria and combining them with a variety of different techniques that ILM uses. We honestly believe that using these technologies will result in better games.
In fact, we believe that the future of gaming is in simulation-based technologies and simulation-based gameplay. That's what we're getting with NaturalMotion and Pixelux. A large set of robust physics and biomechanical simulations are just what we're looking for.
In regards to our ILM relationship, that's something we've always felt was a LucasArts advantage -- we can use their technology for some really cool gameplay implications. They do some really amazing and dramatic things with physics on their own, for example, and it's teaching us how to do things that no will expect and do things that no one else in the industry can.
IGN: Once the video hit the net, there was a lot of speculation as to whether or not that footage was real-time, a target render, etc. Can you set the record straight and let everyone know specifically what it is, what it's built on, and when you created it?
Blackman: One of the ideas the next-gen Star Wars team has been exploring is the concept of the "Force unleashed." To us, the "Force unleashed" is exactly what it sounds like: a Jedi or similar character releasing the full potential of the Force in ways that, while they feel like logical extensions of powers we've already seen, are also new, amped-up, or over the top. The video was created a little over a year ago, still very early in pre-production, so that the development team could wrap our collective heads around the concept and understand the gameplay and production implications.
The video is a pre-rendered pre-visualization of what we're targeting in terms of gameplay, the degree of interaction with the environment, and character reactions.
IGN: Is it realistic to expect that players will be able to do all that in-game once your engine is finished? Also, with all the crazy things you've already shown that a Jedi can do, how can you create over-the-top action sequences and still please Star Wars diehards that truly care how accurate you are as to what a Jedi can and can't do?
Blackman: Once everyone -- including George Lucas -- signed off on the concept of the Force unleashed, we had that "oh crap" moment I mentioned earlier when we realized that we had to actually go off and build a game based around it.
Fortunately, at LucasArts, we strongly believe that game design should drive technology and not the other way around. In order to realize our core concept of the Force unleashed, we've been working closely with Industrial Light & Magic. Now that we're right down the hall from the most important visual-effects house in movie history, we're not only working with some of their best engineers, but we're also using the same toolset to make our game that was used to produce the special effects for movies like Pirates of the Caribbean 2.
Beyond ILM, we've also been developing and integrating some truly bleeding-edge technologies that will ensure that no matter how many times you play the game, you'll never see the same thing twice.
We're working with Pixelux Entertainment to integrate Digital Molecular Matter into our engine. DMM simulates the ways in which materials behave in the real world based on real-world physics. We can make wood splinter and crack, glass shatter, and metal dent, all very authentically. And again, the experience is different every time based on how you interact with an object -- hitting a piece of plywood with a softball is very different than hitting it with an R2 unit, and we can simulate that in real time.
We're also working with NaturalMotion on the "euphoria" biomechanical AI system mentioned earlier. Euphoria gives our characters a central nervous system that results in very realistic reactions and interactions with the environment. We can even impart characters with a sense of self-preservation. Stormtroopers thrown from a building will try to protect themselves from the fall, or grab hold of something to keep from plummeting to their deaths. All of this is simulation-based, so it's different every time.
Again, game design drives technology. In the video, you see things like shattering glass, stormtroopers reaching for their weapons when suspended in mid-air, junk being ripped apart... All of this can be achieved using the technology being developed at LucasArts with partners like Pixelux Entertainment and NaturalMotion.
In terms of being "accurate" with the use of the Force, we're committed to creating powers that are logical and believable extensions of the Force as seen in the films, and provide tremendous gameplay opportunities. As a diehard Star Wars fan myself, I know that one of the big questions fans have when they see the video is "Why is that Jedi using Force lightning?" It's a legitimate question, but we think it'll make a lot more sense to everyone once they know a bit more about the story. I think we've got a story that will please everyone from the most hardcore to the most casual of Star Wars fans. But we're not talking about that just yet…
IGN: Since we're on the subject of the story, are the characters and situations shown in the pre-vis representative of actual characters and locations in a future game, or is this setting for demo purposes only?
Blackman: The characters and locations are not necessarily indicative of our current direction. They're just placeholder.
The situations are again meant to solidify the concept of the Force unleashed. We fully expect you'll be doing everything shown in the pre-vis and more.
IGN: Okay then, how about the technology that powers the placeholder situations? With all of the data processing and number-crunching going on there, is a game running on what's hinted at in the video going to run on a network?
Blackman: This is a legitimate concern, but we're confident we can get these simulations running over a network and we're working closely with our technology partners to ensure that becomes a reality.
IGN: So IGN readers can truly understand what the technology born out of the video really means to gaming, can you give us an example using an older Star Wars game as to how simulation-based gameplay can drastically change things?
Blackman: Well, you probably Force pushed a stormtrooper or two as Kyle Katarn in a Jedi Knight game, right? Imagine if that stormtrooper was able to stop his progress by grabbing onto a railing and then proceeded to grab a gun beside him and fire back at Kyle -- all this because his biomechanical AI simply knew that that's the best thing for him to do. That's euphoria in action.
Now, imagine that Kyle pushes another stormtrooper into a building with so much force that you'd expect the stormtrooper to make a permanent dent in the wall. That happens with DMM, and no matter how many times you throw that stormtrooper into that wall, it will look different every single time, and still always look authentic. In fact, if you hit him hard enough and the building is dilapidated enough, the whole thing might collapse on the stormtrooper, because DMM also takes into account the actual physical mass of an object and the ways in which objects are constructed. Even with euphoria in place, there's no getting up from that!
IGN: That sounds very promising! But now for our final, and most important question: Best Star Wars film, which one is it and why?
Blackman: Definitely The Empire Strikes Back. As far as I'm concerned, there's no more perfectly constructed scene from any movie than the one in the carbon-freezing chamber. And is there a better adlib in cinema history than "I know?"
IGN: That is the correct answer!
http://ps3.ign.com/articles/721/721019p1.html
Nameless
07-27-2006, 03:54 AM
Great article! (+Rep)
The whole project and concept sounds very ambitious, let's just hope their dreams become reality in execution. I still have a wait and see stance with this title, because Lucas Arts games in the past were questionable regarding quality, IMO...
yoshaw
07-27-2006, 10:21 AM
Edit: I'm scraping this post in favor of not derailing it. As I found new ingame images. So scrap this post if possible(mods?). I'm making a new thread for Indy. Please check below for that link.
http://forums.e-mpire.com/showthread.php?p=1165102#post1165102
cliffbo
07-27-2006, 02:28 PM
What's the point man? :)
it was just a general question to find out whether posters were really excited about the graphics or simply die hard Star wars fans. because in all honesty, although i like Star wars in general, i don't think this looks that good graphically compared to other titles.
yoshaw
07-27-2006, 03:19 PM
it was just a general question to find out whether posters were really excited about the graphics or simply die hard Star wars fans. because in all honesty, although i like Star wars in general, i don't think this looks that good graphically compared to other titles.
It's not even ingame Cliff, only pre-vis demonstration. The trailer hints at few background details(lil particles breaking, gorgeous environmental lighting etc) ,that to be honest, I haven't seen anywhere. Except for the Naughty Dog game ofcourse.
Here watch the pre-vis trailer in high-res detail, courtesy of JVD. Maybe you too could see what has everyone stroked about the game. :)
http://www.megaupload.com/?d=TQYAI5ZZ
Note that I'm not saying this same detail would end up ingame. It could be the opposite but that doesn't change the fact that the trailer is very inspiring.
cliffbo
07-27-2006, 03:27 PM
It's not even ingame Cliff, only pre-vis demonstration. The trailer hints at few background details(lil particles breaking, gorgeous environmental lighting etc) ,that to be honest, I haven't seen anywhere. Except for the Naughty Dog game ofcourse.
Here watch the pre-vis trailer in high-res detail, courtesy of JVD. Maybe you too could see what has everyone stroked about the game. :)
http://www.megaupload.com/?d=TQYAI5ZZ
Note that I'm not saying this same detail would end up ingame. It could be the opposite but that doesn't change the fact that the trailer is very inspiring.
point taken Yoshaw, that looks better. :)
Thanks Yoshaw, because the link on the first post doesn't work, so I couldn't watch the video.
+rep for you on this.
yoshaw
09-11-2006, 08:51 PM
Hi-res artwork. I like the third one coz I hadn't seen it before. I wonder how'd it look like in-game, throwing enemies away with Force while breaking walls. Hmmm, omoshiroi desyo ne?
http://www.enregistrersous.com/images/vignette/2/cc5e3faeb81d69aa287f875609da6f46.jpg (http://www.enregistrersous.com/images/cc5e3faeb81d69aa287f875609da6f46.jpg) http://www.enregistrersous.com/images/vignette/2/4160608c67bc77aea8d992c9c39d1077.jpg (http://www.enregistrersous.com/images/4160608c67bc77aea8d992c9c39d1077.jpg) http://www.enregistrersous.com/images/vignette/2/8056376414d2ee7823f059dfb9785970.jpg (http://www.enregistrersous.com/images/8056376414d2ee7823f059dfb9785970.jpg)
nwo504
09-11-2006, 10:49 PM
they supposed to have new star wars screens in the new psm( with def jam on the cover)
jaxmkii
09-11-2006, 11:23 PM
damn i missed the vid it was shutdown
TEEDA
09-11-2006, 11:50 PM
damn i missed the vid it was shutdown
You can see it there :
http://www.gametrailers.com/player.php?id=13022&type=wmv
:3eye:
LaLiLuLeLo
09-11-2006, 11:51 PM
Awesome concept art. Inspires me.
Whoa! I broke 2000 posts and wasn't even paying attention! Good for mee!
Sephiroth_VII
09-12-2006, 04:46 AM
It's probably already posted, but here (http://www.gametrailers.com/gamepage.php?id=3067)'s a downloadable version.
yoshaw
09-12-2006, 03:04 PM
What we'd seen eons ago. CVG is reporting it today but atleast they have the official word from Lucasarts as to how the in-game graphics would look like :cloud9:
LucasArts shows the power of next-gen Star Wars
Tuesday 12-Sep-2006 10:07 AM Pre-rendered footage showcases planned direction and impressive physics concepts for latest Star Wars venture.
The company is keen to point out that the footage on display is pre-rendered and not a tech demo, but nevertheless the prospect of physics tech that lends a whole new dimension to the use of Force powers - as seen in the video - is mouth-watering. LucasArts is confident that the Star Wars game will look as good as what we're seeing here - in fact, it reckons it may even end up looking better than this in the end product.
Currently, the Star Wars project, which is being developed exclusively for next-generation consoles, remains unnamed, but LucasArts has stated the it's set between Episodes III and IV and "represents the first entry into a new series of Star Wars titles." The company's also said that the game "places a strong emphasis on unleashing the Force" and that the Jedi use of Force lightning in the video "will all make sense as you learn more about the game...".
http://www.computerandvideogames.com/article.php?id=145863
Their May E3 Coverage
http://www.computerandvideogames.com/article.php?id=139639
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