View Full Version : Subcontracting Devs?
jaxmkii
04-26-2006, 12:39 AM
with so many aspects of development of games is it possible if we could see subcontracing in the near future?
example: small game co. wants to incorperate AI/modeling for native animals in a games enviorment. rather than spend time resurching it themselfs they simply call a indepent specilist for the job.
a new nitch in gaming industry? :shrug:
OmniStalgic
04-26-2006, 12:42 AM
sounds good to me jax...
LiquidEagle
04-26-2006, 12:42 AM
We already have plenty of that going on, what with Kyle Cooper & Imaginary Forces/Prologue Films doing the titles for MGS2 & 3 (and hopefully 4!!). Developers have also tapped other places to provide CG for them as well, though I can't recall any at the moment.
LaLiLuLeLo
04-26-2006, 01:14 AM
yeah it's called outsourcing. I do expect to see this as A.I. gets more important.
Saibo
04-26-2006, 01:18 AM
Developers have also tapped other places to provide CG for them as well, though I can't recall any at the moment.
http://www.robot.co.jp/index.php
they do alot of CG for games. Onimusha 2 CG comes to mine(i think it was 2 or was it 3?)..
Out Sourcing isnt new, and its only going to grow in the future.
cpiasminc
04-26-2006, 02:15 AM
The counterexample is that large companies that own multiple studios may distribute development across multiple of their own internal studios. That happens a lot, too, and it helps protect what they feel should be proprietary. But even companies like that may outsource something they don't look upon as super-important or they've worked with outside studios in the past when dealing with specific platforms.
The_Xeno
04-26-2006, 02:39 AM
I love outsourcing, as long as it's only cg. Robot did the most amazing intro I have ever seen Onimusha 3, and the intro's for mgs2 & 3 are also really well done.
EvilTaru
04-26-2006, 02:49 AM
with so many aspects of development of games is it possible if we could see subcontracing in the near future?
example: small game co. wants to incorperate AI/modeling for native animals in a games enviorment. rather than spend time resurching it themselfs they simply call a indepent specilist for the job.
a new nitch in gaming industry? :shrug:
It's not really new, but I don't like the idea of farming out to the point where a whole project is being farmed out to second rate developers, at the very least the director has to be good.
LaLiLuLeLo
04-26-2006, 02:51 AM
Subtle things that won't be detrimental to the game should be outsourced like I think, mainly complex A.I. may become one.
Hylian-Advocate
04-26-2006, 02:56 AM
First off.....why are their so many general gaming related wuestions in the PS3 boards?
and I think there already is alot of this kinda stuff... ....but the way I see it.... the devlopers should really do alot of it themselves so they can understand their own game further and make a deeper experience.
LiquidEagle
04-26-2006, 03:00 AM
We're talking about the future of gaming, and PS3 is undoubtedly at the center of that. :)
frosty
04-26-2006, 03:01 AM
plus you already have things like pre-made engines, such as unreal engine or speedtree, to help with certain aspects of game development. So there already is lots of tech that goes into making a game being outsourced (in a way) if you think about it.
Arnaud_M
04-26-2006, 04:16 AM
Subtle things that won't be detrimental to the game should be outsourced like I think, mainly complex A.I. may become one.
Concerning AI, what is often happening now is not exactly outsourcing but rather middleware standardization. A few companies are making "AI middleware", and they sell it to developpers. But no middleware I am aware of is really that developped from an AI standpoint (it is mainly limited to FSM with triggers, and some pathfinding on navigation meshes).
Arnaud
"thinks about starting his own mercenary camp with Special Ops talents opening soon for hire*
O_o
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