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View Full Version : Reggie Is Pure Genius



Eidorian
11-12-2005, 02:43 AM
http://cube.ign.com/articles/665/665952p1.html


In October, the New York Times cited a steep decline in the numbers of young men going to the movies -- that absolute sweet spot in the market for every action film Schwarzenegger and Bruce Willis and Vin Diesel ever made. The head of Fox Films said Hollywood needed to cater more to audiences beyond young men. He said, "It makes no sense to continue aiming all of your films at the same demographic quadrant. Eventually, they become stale." In other words, the movie industry understands the need to move beyond special effects. But the videogame industry, apparently, does not.


Furthermore, it looks like we can't even count on population growth anymore. All through the 20-year lifespan of the dedicated game industry, we've seen a steady increase in the number of young boys entering their pre-teen and teenage years. Historically, these are our 'blue chip recruits.' But now, for the first time, the number of 10-to-14-year-olds has dropped. And it's going to get worse because right now the U.S. population of boys aged five to nine years is a full eight percent smaller than their 10-to-15-year-old brothers. And the pipeline is shrinking. In other words, if we just maintain our relative popularity, revenues are going to fall.


And there are two recent best-sellers which I think really capture what Nintendo is all about right now. The first is blue ocean strategy. It cites successful companies who've looked beyond the bloody, red waters of ruthless competition. Companies who pushed the accepted definition of their markets and found so-called blue oceans, where they were able to expand business while they competition remained behind. In order to do this, those companies had to shift their focus from "what is" to "what can be." Examples here include how Southwest rethought the airline industry, Dell the PC business, and Cirque De Soleil redefined the very meaning of the circus.


The second book, Innovator's Dilemma, extends this same thinking a bit further. The Harvard authors demonstrate that new markets are frequently created not by listening to the desires of current customers, but catering to what are seen as smaller, even fringe audiences. In reaching them, the technology or performance proposition initially can be seen as a step backwards. Instead, what is offered, and I quote, "typically cheaper, simpler, smaller and more convenient to use."


The primary example here is probably the iPod. It was not the first portable MP3 player, but the first one, coupled with iTunes, that offered a compelling combination of simplicity and ease of use. Looking at the current state of the videogame market, we believe there's a strong argument for expanding the audience beyond the current core players, attracting players by rethinking what a videogame means, and delivering our entertaining in a more convenient and affordable fashion.


Here's a small sample of what I mean.


"If we cannot expand the market, all we can do is wait for the industry to slowly die."
"If it our responsibility to make games for all skill levels, including people who are not playing videogames."
"Technology alone cannot advance videogames, which is why we plan to take Revolution in a dramatic new direction."

I'll let you guys read the rest but Nintendo seems to be looking into a new market instead of beating the current one to death. I'd have to agree to them. My girlfriend bought a DS after playing Nintendogs for 5 minutes.

Vishus
11-12-2005, 03:13 AM
It's not anything really new. It's always been there. There just needed to be someone to really say it so everybody can go "Ohhhhhhhhhhhhh!". I still find it amazing. People just keep talking about graphics. I haven't really heard any talk of story, use of sound, the way the game controls, how they're going to improve gameplay rather than just more weapons, more maps, etc

That doesn't mean that there hasn't been leaps in games with machines that hardly had a big revolution. Instead it's what the developers decides to do at the time.

Eidorian
11-12-2005, 03:15 AM
It's not anything really new. It's always been there. There just needed to be someone to really say it so everybody can go "Ohhhhhhhhhhhhh!". I still find it amazing. People just keep talking about graphics. I haven't really heard any talk of story, use of sound, the way the game controls, how they're going to improve gameplay rather than just more weapons, more maps, etc

That doesn't mean that there hasn't been leaps in games with machines that hardly had a big revolution. Instead it's what the developers decides to do at the time.Yeah, we've known where Nintendo is going with the new console but Reggie gives some corporate and marketing insight for us.

henryhund
11-12-2005, 04:29 AM
Yeah, we've known where Nintendo is going with the new console but Reggie gives some corporate and marketing insight for us.

Although I'm sure he had a team of writers working with him on that speech, it still is an amazing analysis. It's really intelligent, and a way better speech than "our super computer is going to be really expensive, we want you to say 'I will save for months to get a ps3!'"

Viral Mutation
11-12-2005, 04:40 AM
In my bones...I feel the Revolution will be sucsessful.

henryhund
11-12-2005, 04:42 AM
In my bones...I feel the Revolution will be sucsessful.

If Nintendo follows through with "helping" third parties, and if the virtual console thing is done right, meaning CHEAP, Nintendo has a high possibility of being successful.

Phoenix
11-12-2005, 05:51 AM
I think there's little to no chance of Nintendo not being successful. But if you replace "successful" with "successful by Nintendo's standards" in your message it'd be more accurate.

henryhund
11-12-2005, 06:18 AM
Well how bout we be even more specific and say successful = Revolution selling more than GameCube. That's what Nintendo said, anyway.