View Full Version : PS3 Controller
Continuation of this thread:
http://playstation3insider.com/forums/viewtopic.php?t=7
KlawHammer
04-29-2004, 09:48 AM
Ok sweet, so what were we going on about on the subject of controllers?
Ibanez32
04-29-2004, 06:57 PM
I was wandering how many pages the tred was gonna get to before sometihng changed.
gamingmonkey2004
04-30-2004, 12:12 AM
im expecting hte new controllers to have analog :lol: duh!
Makaveli_786
04-30-2004, 09:51 PM
Personally I think its impossible to improve over what we have now.
Ibanez32
04-30-2004, 11:11 PM
As its very good not perfect i beg to differ. Any chance it might have an LCD screen so you can view menus of a game without pausing. Or will something like that be accounted for by PsP compatability.
ultimategamer2004
05-01-2004, 09:57 PM
It wont hapen but haow about being able to use psp as a controller it would be good... Also what do you think the chances of sony making all controllers wireless.
I was wandering how many pages the tred was gonna get to before sometihng changed.
Just so you know, threads that reach 20 pages will be closed and then re-started.
KlawHammer
05-02-2004, 05:00 AM
Sweet, coz the other PS3 thread took on something like 60 pages aye? Saves space and makes sense...
I was going to split that thread up into roughly 3 20 page threads, but it was so slow loading that I didn't bother.
Anyway, back to the subject of controllers.....
slayerx
05-02-2004, 10:15 PM
I think wireless controllers will be with this console it would make sense and the design i feel is great but the analouge sticks need to be more durable i have gone through 2 last year alone playing Socom :lol:
I've only just broken the pad I was using when I bought my PS2 at launch.
slayerx
05-02-2004, 10:57 PM
Ok *puts hands up* i broke one modifying it for Socom My bad :P
KlawHammer
05-03-2004, 08:07 AM
As of now i've used exactly the same controller. The only problem i have and thats been nagging me ever since i bought my PS2 is the bottom-left shoulder button (L2). It squeaks alot. I'm gonna try and oil it and see if thatr solves the prob.
**opens controller and oils it with Shell Helix motor oil in the hope of eradicating the squeak.**
Ibanez32
05-03-2004, 09:21 AM
Ok *puts hands up* i broke one modifying it for Socom My bad :P
What were you doing to it for socom? Haven't had the privalige of playing this so excuse me if its something obvious.
Wireless controllers would be good if they and fixed internal long life batteries that charge on the system.
slayerx
05-03-2004, 09:37 AM
Socom 1 had a p roblem with the button layout if i remeber R3 changed fire rate but also moved you so when you got in a gun fight with it been intense online you often switched from rapid fire to single shot and lost the fight which was really frustrating luckly this was fixed in Socom 2 by making it so you have to Double tap the button or hold it down for like a second to change it.
The mod i attempted was to add a switch to turn R3 on and off to i could put to Rapid then disable R3 so i couldnt change fire rate :)
I'm guessing that it's actually possible to do that kind of stuff, you just messed it up right?
Whereabouts would you find the information to do it?
gamingmonkey2004
05-06-2004, 09:59 PM
what information matt? and..
JOY back to the wireless disscussion again havnt had this one but like 3 or 4 times! but yes wireless is cool cause you can just leave it in the cabnit or w/e and play and dont worry about people walking by and unplugging you and making you get off you fat lazy butt and plug it back in...wahh!
slayerx
05-06-2004, 10:01 PM
Yeah i just messed up in the controller it is possible to disable R3 or L3 with some soldering then add a switch to turn off and on i have a link some where i will post it when i find it
gamingmonkey2004
05-06-2004, 10:03 PM
why would you want to do that?
slayerx
05-06-2004, 10:31 PM
If you played the 1st Socom u will know that L3 was the button to change from auto to single shot which didnt help in gun fights as the left analouge stick moved the player and often caused u to change to single shot
Heres a link (http://oldageplaystationers.com/main/modules.php?name=FAQ&myfaq=yes&id_cat=5&categories =Sci-Fi+and+his+Ps2+Controller+L3+Mod+FAQ)
gamingmonkey2004
05-08-2004, 12:42 AM
thats pretty cool..but i wouldnt go through all that troble just for that..but at times in SOCOM 2 when like someone jumps out and we get in a shooting war sometimes like i press down to hard then O NO im at single shot or reloading in a middle of a clip. but sometimes when im at single shot i just am like AHH and press R1 alot and fast but yeah thats cool id buy one with the switch but wouldnt do that...but with my luck i might accidentaly switch it or break something i dunno but something bad would happen
KlawHammer
05-08-2004, 05:37 AM
Somehow i think SOCOM would benefit greatly from a keyboard...
gamingmonkey2004
05-08-2004, 08:52 PM
Somehow i think SOCOM would benefit greatly from a keyboard...
SOCOM 2 uses a keyborad but just for typing to everyone but i wouldnt want to use a keyboard. i like a ps2 controller and its easier to use for me
KlawHammer
05-08-2004, 11:47 PM
You know what the old saying is dont you monkey?
"FPS and 3PS are always better with a keyboard and mouse"
gamingmonkey2004
05-09-2004, 11:11 PM
yea how is a mouse goning to work on my couch. i play more console games then PC games but i did play battlefield 1942 on PC for awhile. i like that its coming to PS2 even better though
ultimategamer2004
05-10-2004, 07:52 PM
I have no decent games for pc i always play on a console i find a pc should stick to what ity is best at.
gamingmonkey2004
05-11-2004, 12:43 AM
yea just like battlefield, more games that were on PC come to the console and vise-versa.
I must admit that, unless you have your TV and console set up like a PC, using a keyboard and mouse is tricky. I've got a USB keyboard and mouse for the PS2, and I found that playing Unreal Tournament was a bit difficult.
slayerx
05-12-2004, 10:49 PM
I use keyboard for ffxi but i didnt know many if any supported mouse except possibly broken sword SD
Well the only one I knew supported them was Unreal Tournament. I'm sure that using it with FFXI is a lot easier, as the gameplay isn't as potentially intense as UT.
KlawHammer
05-14-2004, 09:32 AM
You got that right Matt, UT rules! You should try UT2004 if yoou havent played it yet - real good.
alens5
05-21-2004, 06:03 AM
UT UT UT UT--------------------------------ah the moments gone :(
You got that right Matt, UT rules! You should try UT2004 if yoou havent played it yet - real good.
The only Unreal game I've played it Unreal Tournament. Give me a download link for UT2004 and I'll be away. :)
KlawHammer
05-22-2004, 05:13 AM
Lets see the demo is at FilePlanet (http://www.fileplanet.com)
Or you can get the full game off KaZaA Lite - fancy trying there as most are fakes.
Alternatively borrow your mates and copy it (if possible) or go out and buy it from EB.
There's always warez you know.
Yup, good old warez :)
As you mentioned Kazaa Lite, have you got a download link for it?
stanDarsh
05-23-2004, 04:22 AM
Heres (http://www.klite.prv.pl/) a link for you Matt, I found this on google, but I dont know if it is any good or not.
KlawHammer
05-23-2004, 10:13 AM
If you want to download KaZaA Lite the best site to go (where i downloaded mine from) is OldVersion.com (http://www.oldversion.com)
brownbeaner2
05-23-2004, 09:30 PM
those are good places but
check out this place.
www.suprnova.org all you need is to download bittorrent a downloading software.
Makaveli_786
05-23-2004, 10:17 PM
Theres paysites, you pay them like 10 dollars a month and you get superfast unlimited downloads of the latest games, DVD's, Apps and anything you want, only problem is they tend to get sued so if you pay for a year they might get closed a couple months later.
KlawHammer
05-24-2004, 09:43 AM
tsk...tsk...tsk, watever happened to paying for software.....
I've tried downloading a few games in the past, but when it comes to playing them online you can't. They know straight away that your copy isn't legit.Unless of course there is away around this?
Makaveli_786
05-24-2004, 01:45 PM
Theres a progran you can install on your memory card for DMS 3.0 which gets around that problem, I havent come across it yet though.
Rallyracr420
05-24-2004, 09:31 PM
Since the system is gonna be called the PS3, do you think we can expect a DualShock 3? If that's true, the new controller can't be that much different from the DualShock 1 & 2, especially since the PS3 will be backwards compatible with the PS1 and PS2.
I'm not sure I'd like those seesaw buttons as shoulder buttons. Games like SSX would lose out on the ability to hit those buttons at the same time. I can think of alot of games where you need to press R1 + R2 or even R1 + L1. Either way the seesaw is oriented you're gonna lose some control. And if that's the case I think I'm just gonna stick to my DualShock 2 :? .
As for things I'd like to see on the DualShock 3..
-the R2 and L2 turned into dreamcast and xbox style triggers.
-a more ergonomic feel to the controller...maybe a little bit bigger towards the Xbox Controller S
-a port for the Memory Stick to save games
-1st Party wireless (if not for both versions of the PS3, at least for the expensive one)
Think we'll get any of this?
Makaveli_786
05-24-2004, 09:34 PM
I agree with the wireless part, I look forward to IR controllers.
Rallyracr420
05-24-2004, 09:50 PM
Well if they were wireless I'd like it to be RF instead of IR. You don't need direct line-of-sight for radiofrequency. TV remotes use IR (even though some use very powerful IR that bounces off walls) and need that line-of-sight to work. Controllers like the Nintendo Wavebird use RF to send signals through furniture and the beercan pyramind on my coffee table.
I forgot something on my list up there: a power button for the system on the controller. I want to be as lazy as possible when I play. 8)
Makaveli_786
05-24-2004, 09:52 PM
Damn you must be on super-couch potato status when you play games.
I certainly am. Electric leather reclining chair, sheer heaven. :)
Ibanez32
05-25-2004, 08:42 PM
perhaps you want an eject buttton aswell. Better start toning up those frisby throwing skills.
KlawHammer
05-26-2004, 04:33 AM
Same as me, Lazyboy, a TV remote and a toilet attached to the bottom of the chair...
Wow, even I can be bothered to get up to go to the bathroom. That's just uber-lazy!
KlawHammer
05-26-2004, 11:30 PM
Gaming does things to you
(from the pen of GODS LOKI) LOL. . . yea slayer X. . . i know what u mean. . i broke a moded controler playing socom. . . man that game can wind me up. . . when i throw my controler down in disgust at lag or what ever. . . my girlfreind like to call it throwing my rattle out the pram.
i cant really think what could be done with a dule shock 3 . . . i guess the shoulder switches could learn a little something from both the X-box (for driving games) and the game cube controler. . . with that partial click thing.
KlawHammer
05-27-2004, 08:43 AM
ok...thats a little much...i've never thrown my controller no matter how wound up i got...i just reset.
Ibanez32
05-27-2004, 10:48 AM
I did throw a controller once on the liecens tests of the first Gt however i shamshed the one arm off it and then then motor fell out so i never did throw one again. if it was inflatable this wouldn't happen.
well i'm not that bad. . . i have broken 1 controler for the PS2. . . and 1 for the ps1 many many years ago playing Tekken 3. usually i will just let go of them to drop a foot to the floor and walk of in disgust. i have never really been one for controller abuse. . i aint got the money to replace them.
KlawHammer
05-28-2004, 06:55 AM
me neither especially at $59 a piece. I would never dream of killing my controller.
Makaveli_786
05-29-2004, 11:25 PM
LOL, I broke a couple, they need to make them more durable the thing was in pieces all over the place.
i have to give sony cridit for their durabilty. . . although not indestructable my sony stuff dose seem to last the knocks of life better than other stuff . . . walkmen,s things do seem to be able to take the od knock or drop better than cheaper alternatives.
the controler seems testement to this. . . but when you turn into the Incredible HULK because you put a crack and two buttons fall out. . .you think 'bugger it' that 15 quid down the tubes. . and its time to do a Pete Townsend. . and you think what the hell. . . if this controler is going down in flames it might as well hit something big and hard. :twisted: in fact next time i get angry with one i may cover it with ligher fluid set fire to it and play jimi Hendrix's US national anthem. :lol:
ultimategamer2004
05-30-2004, 07:01 PM
Well i have never managed to break a controller and1 has never gone wrong and i play on my PS2 everyday. :roll:
KlawHammer
05-31-2004, 07:00 AM
Same here though not as frequent. I dont see why anyone whould waste a controller like that by bashing it till it dies....
Ibanez32
05-31-2004, 08:07 AM
Some games push to the edge of your patients then stand there mocking you. You get relly far and pressing the wrong button makes you load instead of save. All you know is that it wasn't your fault and that the controller should DIE!!!! :twisted:
Webmaster
06-02-2004, 02:05 AM
Hey there is a good chance that the PS3 controller will be wireless but it has to be light weight comfortable to hold in hand and diverse. They should make the controller out of alumuinum mixed with plastic to make a light weght controller. Also I don't think they should change the controller or if they do make the buttons slighly larger. Also make it more responsive than the PS 2 controller. :wink:
KlawHammer
06-02-2004, 09:30 AM
Looks like my carbon-fiber concept was thrown out the window...
i think im still in favor of this idea
I reckon they should do what Microsoft did, make a controller large enough to house a small country. :D
the legendary ice man
06-02-2004, 02:37 PM
Isn't Carbon-Fibre much lighter and about as rigid as plasto-aluminium?
I'd like a kerpen one! Kerpen is used to make reinforce the thin carbon fibre chassis shells on an F1 car and is fairly cheap.
Also, for those who like battering their controllers, I recommend Actintinium - one of, if not the hardest materials ever found.
KlawHammer
06-08-2004, 09:12 AM
mmm Ti or Titanium is the strongest metal known to man as far as ive heard...but thats expensive so out of the question. Carbon-fiber is light and moderately strong but is too expensive. Now plastic - good 'ol plastic is cheap, easy to mould and manufacture and is being used in existing controllers - why have we overlooked this for soo long?
OK, I got some good ideas for the controlers.
Dualshock ownz all so keep that basic design, but mabe snother joysticks and faster reacting buttons
ALL the controlers should be wireless, wired controlers are old and out of date, I havnt used one in almost a year.
The PS3 needs to have a built in recever for the wireless controler so you dont need to have one of those little recevers there.
I don't know if this is the right place to say this, but MORE THAN 2 FREAKEN CONTROLER PORTS FOR ONCE!!!!!!!!!! N64 had 4, GC, 4 X,4 but Sony never has haad 4.
Different colored controlers, I WANT A SILVER CONTROLER DAMIT
And what would be the problem of haveing multiple designs for the controler??? As long as they had the same buttons, different places and had the same conerctor it would work. Have multiple designs to make more people happy.
That is about all I can think of, PS2s was the greatest exept the wire problem
KlawHammer
06-09-2004, 09:08 AM
I don't know if this is the right place to say this, but MORE THAN 2 FREAKEN CONTROLER PORTS FOR ONCE!!!!!!!!!! N64 had 4, GC, 4 X,4 but Sony never has haad 4.
Ever heard of USB ports? The PS2 in reality has 4 controller ports - 2 normal PS1/PS2 ports and 2 USB ports. Sony just havent utilized USB controllers yet although they have utilized the GT Force steering wheel for e.g.
I don't know if this is the right place to say this, but MORE THAN 2 FREAKEN CONTROLER PORTS FOR ONCE!!!!!!!!!! N64 had 4, GC, 4 X,4 but Sony never has haad 4.
Ever heard of USB ports? The PS2 in reality has 4 controller ports - 2 normal PS1/PS2 ports and 2 USB ports. Sony just havent utilized USB controllers yet although they have utilized the GT Force steering wheel for e.g.
If sony hasn't made any USB controllers then its still only 2-Controller Slots. And in reality its only TWO controller ports, if it was 4 controller ports then there would be 4 SAME ports. and not two regular and two USB.
Makaveli_786
06-09-2004, 08:35 PM
Titanium is good stuff, they put it inside gold, real expensive and heavy.
I agree with Seto... good post.
KlawHammer
06-09-2004, 11:54 PM
I Had no idea they put it in gold
Ragnorok
06-12-2004, 03:22 PM
Since when is titanium heavy.
ultimategamer2004
06-12-2004, 03:39 PM
True it is one of the lightest materials i know :D
the only thing i want to do with controllers is make them wireless. :lol:
kevin197
06-12-2004, 04:00 PM
Let me tell you the hardest fibre known yet.It is boron carbide[a carbon compound] which is as hard as diamond.But i dont see the need of using that in making controllers :lol: ,as we are going to use controllers for playing not to wrestle with them. :lol:
kevindenoyette
06-12-2004, 04:38 PM
nothing is as hard as diamond.
kevin197
06-13-2004, 07:18 AM
It may be not as hard as diamond but it is very close to it.It is used in several places instead of diamand as it is more economical.
And by the way i am confirm about that.
KlawHammer
06-14-2004, 09:43 AM
Isnt titanium harder than diamond?
solidus
06-14-2004, 10:01 AM
Nothing is harder that diamond.
If you ignore people like him, they'll dissapear by themselves.
KlawHammer
06-14-2004, 10:06 AM
Thanks for the info on diamonds solidus. As for that fellow, never thought him the type to spam his way to the top..
kevin197
06-14-2004, 04:28 PM
Nothing is harder that diamond.
If you ignore people like him, they'll dissapear by themselves.
I am a high school pass out and i told you what i have studied,the only way i could be wrong is that the books i read are incorrect.The carbon compound boron carbide is almost as hard as diamond thats what i have studied in topic on the compounds of carbon and family[representative elements].
And by the way you better check out your Knowledge on the subject.
Makaveli_786
06-14-2004, 04:34 PM
Theyr made out of similar materials which in one way is like theyr almost equal in hardness but the place where diamonds pull forward is their atomical structure, they way their structured is what makes them so tough.
solidus
06-14-2004, 04:45 PM
I am a high school pass out and i told you what i have studied,the only way i could be wrong is that the books i read are incorrect.The carbon compound boron carbide is almost as hard as diamond thats what i have studied in topic on the compounds of carbon and family[representative elements].
And by the way you better check out your Knowledge on the subject.
Don't judge my knowledge without knowing it.
Diamond IS the #1 hardest material in the world PERIOD.
The second hardest material is cBN (cubic boron nitride) followed by boron suboxide.
This is the way it is and i doubt it will change any day soon.
NickSCFC
06-14-2004, 10:32 PM
Sony already said in an interview that the only improvements made for Dual Shock 3 over Dual Shock 2 are that it will be wireless and have L2 and R2 as triggers, we're just going around in circles here.
Makaveli_786
06-14-2004, 10:34 PM
They did?
Thats a great idea, was the only thing the Dual Shock 2 was lacking, you got a link to the interview?
NickSCFC
06-14-2004, 10:37 PM
www.computerandvideogames.com
Unfortunately I can only find links to news about games. Maybe if you do a web search for Dual Shock 3 you'll find the news.
kevin197
06-15-2004, 06:54 AM
I am a high school pass out and i told you what i have studied,the only way i could be wrong is that the books i read are incorrect.The carbon compound boron carbide is almost as hard as diamond thats what i have studied in topic on the compounds of carbon and family[representative elements].
And by the way you better check out your Knowledge on the subject.
Don't judge my knowledge without knowing it.
Diamond IS the #1 hardest material in the world PERIOD.
The second hardest material is cBN (cubic boron nitride) followed by boron suboxide.
This is the way it is and i doubt it will change any day soon.
Well solidus i told you what i have read.If that matter is incomplete or incorrect in any way then its not my fault.
Any way if you are so intelligent at chemistry,you mind helping me out?
continued At your privat msg.
:arrow:
KlawHammer
06-15-2004, 09:56 AM
NickSCFC why are you on parole?
solidus
06-15-2004, 12:01 PM
NickSCFC why are you on parole?
Cheering for the X-box too long will get you on parole :)
brownbeaner2
06-15-2004, 10:30 PM
probably one of those football riots (soccer for people in the states)
ZilDoggo
06-15-2004, 11:47 PM
hmm.,.,
concerning diamond,
http://www.geotimes.org/dec03/NN_hardgraphite.html
this might well be harder than diamond.,
anyway, it's under extreme pressure so dont expect a controller anytime soon :)
greets .
aka.
Makaveli_786
06-16-2004, 12:47 PM
Do you copy and paste everything or do you know anything yourself?
Basically their trying to take the properties of a diamond and configuring the atomic structure, theyve been trying to do it for years and its never worked.
ZilDoggo
06-16-2004, 01:56 PM
since i didnt do the experiment myself it's much easier to refer to an article.,
what's your problem??
Ooh, i see, you were born with all the knowledge right there in your head right?.,
btw.
they werent using diamond, they were using graphite as a base material.,
someone figured that there is another superhard form of carbon and these ppl managed to create it.,
they used diamond as an anvil/workspace and it broke.,
the changed graphite was intact.,
so one could assume that under those circumstances the graphite was harder than diamond.,
that's the point.,
now shut yer big hole unless you have something constructive to say.,
NickSCFC
06-16-2004, 02:01 PM
And why are we talking about this again?
ZilDoggo
06-16-2004, 02:13 PM
my point exactly., :)
greets.,
aka.,
Makaveli_786
06-16-2004, 02:47 PM
The experiment was about molecelar chains not graphics, if it was about grpaphite they could just clump a ton of graphite together and call it superhard, R U really that stupid?
ZilDoggo
06-16-2004, 04:37 PM
uuhm.,., yeah right.,
like graphite is a chain molecule.,
anyway.,., this is getting off topic so dont bother.,
Makaveli_786
06-16-2004, 04:40 PM
LOL, everything has a molecular structure mr genius.
Anyway im waiting for your reply in graphics discussion so plz head over there and show us your expertise in copying and pasting from old articles :lol:
ZilDoggo
06-16-2004, 08:08 PM
I'm not the one confusing molecular chains with molecular structure.,
very different things you know.
havent got time to continiue the gfx thread @ the time.,
i've got a life you know.,
anyway., maybe tomorrow., the weather is way too nice overhere.,
Makaveli_786
06-16-2004, 08:09 PM
A dude who copies and pastes from articles written 30 years ago talking about a life :lol:
ZilDoggo
06-16-2004, 08:15 PM
hmm.,., the paper i pasted from was at most 3 years old because it reffered to a paper from 2001 or so., check if you dont belive me.,
where did you come up with the 30 years?.,
..,
Makaveli_786
06-16-2004, 09:04 PM
Read the references, LOL I still cant believe you cowered out of that situation, thats weak.
graphite is a carbon chained dixemethymic molecule. if it is compressed the graphite extends the atomic Fluxumlilumicdixe+methic structure. if you combine a separate formal grafite molecule the result will reform into the carbonatical stage (simular to a Hydroxicalmethodalium zinc like material).
the external shell to this substance would be refound as a hard substance but inside its pretty much crumbling away.
so in a way Makaveli_786 is correct.
ZilDoggo
06-17-2004, 10:27 AM
i thought graphite was a plane molecule, not a chain.,
like layers, not strings.,
greets.
aka.,
NickSCFC
06-17-2004, 12:05 PM
It'll be made out of plastic, rubber and testicles.
(locked)
Illmatic
06-18-2004, 12:36 PM
And a pubic extension cord.
i think there should be a sight between the L1 and R1 buttons, so if ur playing a shototing game u can just turn the controller and hold it like a gun and shoot :D
Rallyracr420
06-19-2004, 05:54 AM
A dude who copies and pastes from articles written 30 years ago talking about a life :lol:
yeah, and someone who averages over 53 posts a day has any room for comment on having a life. ha.
you can't argue with makaveli. he'll spend the rest of his life proving you wrong.
xboxwasafailure
06-19-2004, 01:41 PM
A dude who copies and pastes from articles written 30 years ago talking about a life :lol:
yeah, and someone who averages over 53 posts a day has any room for comment on having a life. ha.
you can't argue with makaveli. he'll spend the rest of his life proving you wrong.
lmao
Makaveli_786
06-21-2004, 03:07 PM
A dude who copies and pastes from articles written 30 years ago talking about a life :lol:
yeah, and someone who averages over 53 posts a day has any room for comment on having a life. ha.
you can't argue with makaveli. he'll spend the rest of his life proving you wrong.
Coming from a dude who calls 7 dudes daddy and 12 dudes mummy :roll:
KlawHammer
06-22-2004, 09:44 AM
Lets get mature boyz...back ontopic please.
xboxwasafailure
06-23-2004, 10:41 PM
when they say that ps3 is going to have triggers on there controller.. what do they mean by that?
NickSCFC
06-23-2004, 10:44 PM
L2 and R2 would be triggers like on Xbox and Dreamcast. They're analogue which is much better for racing games than using the 4 main butons.
Rallyracr420
06-24-2004, 02:24 AM
L2 and R2 would be triggers like on Xbox and Dreamcast. They're analogue which is much better for racing games than using the 4 main butons.
That's the only change I'd really love to see for the DualShock3. And maybe a system power/reset button on the controller, perhaps if you hit the start and select buttons at the same time, but only on controller 1. I wouldn't want ppl able to do that during multiplay.
stanDarsh
06-24-2004, 03:34 AM
L2 and R2 would be triggers like on Xbox and Dreamcast. They're analogue which is much better for racing games than using the 4 main butons.
That's the only change I'd really love to see for the DualShock3. And maybe a system power/reset button on the controller, perhaps if you hit the start and select buttons at the same time, but only on controller 1. I wouldn't want ppl able to do that during multiplay.
I dont see a power/reset button on the controller as a good thing personally. Imagine you'd got really far in a game and all of a sudden you accident hit that button before saving it! Besides how difficult is it to get up off your lazy arse and turn the power off? :P
KlawHammer
06-24-2004, 09:37 AM
Then they could recess it, or have it the way they have it on some PCs (old ones mostly) that you need a sharp object to press it.
stanDarsh
06-24-2004, 09:58 AM
Then they could recess it, or have it the way they have it on some PCs (old ones mostly) that you need a sharp object to press it.
Then you have to get up off your lazy arse to find a sharp pointy object to press the recessed button. The time you get up and look for it you may as well have just gone over to the machine and pressed the power button :P
KlawHammer
06-24-2004, 10:13 AM
Yea, well i guess that wasnt much of an idea was it? Back to the proverbial drawing board then...
kevindenoyette
06-25-2004, 08:16 PM
don't change anything. i love the dual shock. i don't like the x box controllers at all, the triggers annoy me.
Illmatic
06-27-2004, 09:38 AM
Yeah man,the Xbox and Gamecube controllers are really crap,DualShock is pretty close to perfect why change it,it's not a must,all that really needs to change is it needs to be wireless and thats it.Maybe a power button on the controller.
KlawHammer
06-27-2004, 10:02 AM
But i just dont see a real use for triggers. I played the oroginal Rallisport Challenge on Xbox, and you accelerated using the right trigger which i really never got the hang of as im am an "X" boy (no pun intended).
I found it easier with Project Gotham Racing 2.
I think if Sony replaced the analog botton with a save bottom, made it wireless, and somehow implimented triggers in there, it'd make for a really sweat controller. It'd also be nice if there were several different types of controllers to give people some variety.
brownbeaner2
06-28-2004, 06:19 AM
thats what third party-electronic makers make modifications to the controllers.
brownbeaner2
06-28-2004, 06:24 AM
-
KlawHammer
06-28-2004, 10:19 AM
Double post dude - 3rd party controllers like Madcatz always seems to make the contoller somewhat larger.
imported_The_One
07-06-2004, 01:15 PM
Double post dude - 3rd party controllers like Madcatz always seems to make the contoller somewhat larger. No, they simply make it unusable :lol:. Seriously, I have THREE Madcatz product... and I'm only happy with one. Which is the smaller sized PS2 controller (kinda like the XBox "S" controller, but for PS2 :P). I have another "giant" Madcatz controller, but it was pure crap, the D pad and Analog sticks are screwed up soooo damn bad. Then, I have a 50% defective Madcatz Multi-tap.... *sigh*. When will Third party manufacturers actually make something USABLE?! :evil:
brownbeaner2
07-06-2004, 06:36 PM
i must have double clicked , my bad.
sworder
07-06-2004, 06:48 PM
i must have double clicked , my bad.
Delete one.
I don't like 3rd party stuff. The controllers are uncomfortable, and the memory cards break easily. Sony should make the controller wireless, like the wavebird, if they don't, just buy one from Logitech, I like their wireless controllers the most.
Sony shouldn't change the shape of the Dual Shock 2, it's the most comfortable controller of all the systems. I don't like the triggers nor the black and white button of the Xbox controller and the GCN controller has the A, B, X, and Y spread out. Did I mentioned how big the A button is?
imported_The_One
07-07-2004, 05:16 AM
*Nods in agreement with Sworder's post*
The PS2 controller is THE most confortable controller IMO. Even Logitech and some other manufactueres make them for computers (saw one at Radioshack the other day). While I haven't seen any replica for XBox or GC controllers on the PC yet :lol:.
KlawHammer
07-07-2004, 10:19 AM
Thats because the Sony template for a controller is the best possible design.
imported_The_One
07-07-2004, 10:47 PM
Thats because the Sony template for a controller is the best possible design. That was my point Klaw :D.
Add a fan to the controller, Strong Grip and make it Wireless.
Griffin77
07-08-2004, 02:09 AM
I think the Gamecube controller is pretty well designed. It kind of combines the best aspects of all the consoles controllers into one. It has the joysticks alligned like the Xbox, has regular "classic" Nintendo buttons to the right, and is the size of the PS2 controller. Anyway, if Sony decides to modify the near perfect PS2 controller, I'd like to see it be the same size with at least one new symbol button added. Maybe a diamond or something. One or two extra buttons could make for some new gaming possibilities. :wink:
imported_The_One
07-08-2004, 03:55 AM
GC controllers were quite well made, expecially the one that was wireless and had a fan :lol:.
Although it'd been better if it was pressure sensative. But oh well.
Although I personally thought that the C-stick was too small too use for FPS games. I found it extremely hard to aim with precision in games like Time Splitters 2 as compared to using the PS2, or even the XBox, controllers.
i can't even imagine playing an fps without a keyboard..
KlawHammer
07-08-2004, 11:03 AM
Neither can i, cstrike on Xbox must be terrible - what with the huge controller and all...
Anyway, the GC controller to me is one that takes quite a bit of getting used to. Its still way better then the Xbox controller though.
I always liked the feeling of the Gamecube controller, just fits in my hands nicely.
imported_The_One
07-08-2004, 09:11 PM
i can't even imagine playing an fps without a keyboard.. Ha, you're missing out, and will still miss out, on alot of the fun buddy ;). Playing FPS with controllers are actually EXTREMELY easy... Although my CS freak friend can't really get used to it fast enough, but oh well, he will sooner or later :lol:.
jaxmkii
07-08-2004, 09:29 PM
10 guys with mouses and 10 guys pads and a FPS lan... guess who wins my moneys on the mouses :P
imported_The_One
07-09-2004, 12:26 AM
10 guys with mouses and 10 guys pads and a FPS lan... guess who wins my moneys on the mouses :P lol. Mouse obviously wins. Good thing XBox CS players won't be going directly head to head with mouse jammers :lol:.
KlawHammer
07-09-2004, 09:47 AM
I pity those Xbox CS players. I cant imagine playing CS without a Logitech keyboard and optical scrollwheel mouse...
don't really use the scroll wheel but optical mouse for fps gaming is sweet. I was burning like 1 5 dollar rubber ball mouse a week, bout a year ago...mass crazy shit
imported_The_One
07-09-2004, 08:39 PM
I pity those Xbox CS players. I cant imagine playing CS without a Logitech keyboard and optical scrollwheel mouse... LOL. I pity them too :P. If I remember correctly, there isn't even USB ports like PS2 where you can add on a Logitech Keyboard and/or optical mouse... Correct me if I'm wrong though.
I played the PS2 version of unreal tournament with and without a mouse... and I gotta say, no mouse is definately easier :P :lol:. Although it's near impossible to get a head shot without using mouse, simply because the game auto-aims for the body to ease up the difficulty level for those controller players... hehe. But overall, using the controller is easier because the game auto-aims for you :lol:.
jaxmkii
07-09-2004, 09:49 PM
auto aim :roll: its like playing GT with the computer steering and you just hitting the gas and brake :lol:
imported_The_One
07-09-2004, 10:26 PM
auto aim :roll: its like playing GT with the computer steering and you just hitting the gas and brake :lol: Heh, more or less... The Unreal Tournament's Auto-aim is soo stupid... it automatically locks onto anything that's in the 1/4 of the inside screen... maybe even 2/3. Which is a BIG area, which means extreme ease of hitting someone else.
But then, Unreal Tournament for PS2 is kinda messed up. It supports up to 4 player, but it LAGS like HELL when you have 4 players... The game is SOOO messed up... :roll:.
KlawHammer
07-13-2004, 11:41 AM
Unreal Tournament is a good benchmarker though (112fps 1024x768 32 bit color @ 85Hz).
ultimategamer2004
07-13-2004, 08:00 PM
I think we are getting off topic now guys and think we should stop i mean there aint a thread around at times thats on topic..
Griffin77
07-16-2004, 01:31 AM
Like I said in my last post, what we have now is excelent, but one or two more buttons would add so much more gaming possibilities. For instance, if Sony decided to implement a new symbol button, a diamond for example, that could cause some cool changes in the rest of the controller's design. They don't have to change much, but even one more simple addition like that would/could prompt them to "warp" the layout of the other buttons, the size and shape, etc. To sum it up, instead of a compete overhaul for the PS3 controller, I'm hoping that if one thing is changed or added, the rest of the design will mold into something fantastic! 8)
ultimategamer2004
07-16-2004, 06:46 PM
I really wouldent be bothered if it was the same as PS2 controllers but wireless.. Thats all i want.. the controller is perfect the way it is but some say its too small..
imported_The_One
07-16-2004, 09:44 PM
I really wouldent be bothered if it was the same as PS2 controllers but wireless.. Thats all i want.. the controller is perfect the way it is but some say its too small.. Small? Nah. That's what those MadCatz giant PS2 controllers are for... The normal size is perfect. If you don't like Sony designs, go get a 3rd party controller.
KlawHammer
07-18-2004, 09:33 AM
Yes all those Madcatz and Tru-Blu controllers are as big as Xbox S-controllers... stick with the PS2 design its small and tight in the hands so you get a good grip of it..
NickSCFC
07-18-2004, 02:48 PM
Source - www.spong.com
We can reveal that the PlayStation 3 will ship with an all-new incarnation of the DualShock controller this morning, as Sony Computer Entertainment makes the latest tweaks to the popular joypad.
Unsurprisingly, the device will be called DualShock 3 and will be similar in shape to the current DualShock 2 pad. There will, however, be two major differences: DualShock 3 will feature triggers - a first in the PlayStation’s lifecycle - and will also be wireless, a la Nintendo's Wavebird.
Although the basic shape will remain pretty much unchanged, Sony insiders have confirmed that the DualShock 3 will feature either two highly placed shoulder buttons - one on each side - or a single trigger placed atop the right-hand side of the controller.
The move has been made following SCE’s realisation that modern driving games simply demand such functionality.
The rest of the pad will remain pretty much unchanged. The directional pad will still be pressure-sensitive, as will the standard buttons. Start and select will be in the same place, and the analogue stick will remain unchanged.
Expect all PlayStation 3 news right here, and remember where you saw this first.
ultimategamer2004
07-18-2004, 04:46 PM
For me i would say both are good changes wireless is very good and triggers will be more comfortable. :P
games_ fan
07-18-2004, 04:50 PM
The only problem for me is it might not have rumble but that wouldn't make that big a difference.
ultimategamer2004
07-18-2004, 04:53 PM
It will have i am sure.. just cus its wireless it can still have the rumble feature and some ppl dont like it anyway.
games_ fan
07-18-2004, 04:58 PM
If it does it will probably drain batteries quickly.
ultimategamer2004
07-18-2004, 05:19 PM
Supose so but you will probably be able to turn it on and off if you like.
imported_The_One
07-18-2004, 09:18 PM
Spong = BS.
That's all there is to it. I don't trust anything Spong says.
NickSCFC
07-18-2004, 11:05 PM
Most other sites reported it too. Even if it isn't from Sony, it's the most likely scenario.
Sk Manga
07-18-2004, 11:17 PM
thats sukcs ur gonna have to use batteries...
say ur in the last level of some shit and the controller stops working...
ur fuked
NickSCFC
07-18-2004, 11:33 PM
Never heard any complaints about Gamecube's Wavebird, I'm sure this will be great. Just use rechargable betteries, they'll last hours and hours!
KlawHammer
07-19-2004, 09:21 AM
Use the same battery sytem as in the PSP then.
imported_The_One
07-19-2004, 11:23 AM
Most other sites reported it too. Even if it isn't from Sony, it's the most likely scenario. Really? Well, that's good to hear. News ONLY from Spong are usually BS :x...
Now, they actually decided to use a trigger button huh? That's gonna merge either 4 buttons down to 2 or 4 buttons down to 3... That's gonna suck a bit... But not a whole lot. I've actually yet to see a game FULLY utilize all the R and L buttons apart from FPS or just any shooting game, which would benefit from triggers anyways.
Now WIRELESS... This I like :D. My PS2 is cuddled with wires 'cause I use extension cables to reach where I sit on my sofa... On top of that, if I play 4 players with multi-tap, the wires gets a bit messy. :roll:
I think their next step is... make R3 and L3 pressure sensative!! :lol:... Not that it'll do a whole lot of good... People don't usually have a great control over their thumbs :roll:.
P.S.: Last part was a joke, so don't reply saying how dumb it is.
KlawHammer
07-20-2004, 09:17 AM
Well Spong has been known to talk from their arses but sometimes they actually do have something worthwhile (sometimes).
imported_The_One
07-20-2004, 04:20 PM
Use the same battery sytem as in the PSP then. What kind of battery system DOES PSP use? And how long is the batteries expected to last while playing a game?
KlawHammer
07-21-2004, 09:23 AM
This should enlighten a bit:
PSP Battery Enlightenment (http://www.playstation3insider.com/forums/viewtopic.php?t=2706&postdays=0&postorder=asc&star t=0)
imported_The_One
07-31-2004, 05:54 AM
Ah yes, I've seen that topic.
A few days ago, I saw a wireless PS2 controller made by... dang it, I forgot, but it was a bird's name. Anyhow, it had a battery life of 300 hours and it had trigger buttons instead of R2 and L2 (Hey, 3rd party manufacturers always tweak the controls :P). It costs 40 CDN, so if Sony made PS3 controllers wireless... expect to see the same price tag (That's 5 CDN bucks more expensive then normal PS2 controllers, which retails for 35 CDN). As for the trigger buttons, I have yet to try out the controller and see how good the trigger button is... :).
brownbeaner2
07-31-2004, 06:53 AM
i think you are talking about "Pelican" which is a 3rd party video game accesory manufacturer.
imported_The_One
07-31-2004, 04:54 PM
i think you are talking about "Pelican" which is a 3rd party video game accesory manufacturer. Yes yes, that's right. Has anyone tried out the trigger button on those controllers?
KlawHammer
08-03-2004, 10:12 AM
Not me...is it any good?
imported_The_One
08-03-2004, 08:20 PM
Not me...is it any good? My own theory is that it's probably not that great. Since not much PS2 games are optimized to use trigger buttons except a few FPS, whereas most of XBox's game can take advantage of the trigger button 'cause it's got loads of FPS and Action games.
cpiasminc
08-05-2004, 02:21 AM
Well, regardless a trigger button should be a welcome change at least for a new platform. My main complaints about the PS2 controllers -- one, the extending arms are too short... they're rounded box-shaped (epitrochial) cross sections, which isn't so good. The shape formed by your hand when you form a loop is more triangular... It's also small in general, to me being someone with average-sized hands and long fingers. The outer edges of those extending grip arms are too straight. They should be a little bit to fit the little bit of "cupping" that forms in your palm. I find that a lot of the third party controllers do a pretty good job. The Airflo controllers tend to be a good shape-wise and size-wise, but the PS2 ones have their own problems.
The Xbox-S controller is a pretty good size, but its grip arms don't angle down enough. The PS2 controller is much better in that regard -- that downward angling is also better suited to the use of analog triggers, anyway (gives it a more "gun-like" feel).
Pappy
08-13-2004, 03:20 AM
I think it should be wireless and come with the PS3 and when the system is off the controller should recharge so there should be no worries about battery life. As for triggers, i think they are adding 1 on the right side (not the left but right)
kevindenoyette
08-13-2004, 11:44 AM
Well, regardless a trigger button should be a welcome change at least for a new platform. My main complaints about the PS2 controllers -- one, the extending arms are too short... they're rounded box-shaped (epitrochial) cross sections, which isn't so good. The shape formed by your hand when you form a loop is more triangular... It's also small in general, to me being someone with average-sized hands and long fingers. The outer edges of those extending grip arms are too straight. They should be a little bit to fit the little bit of "cupping" that forms in your palm. I find that a lot of the third party controllers do a pretty good job. The Airflo controllers tend to be a good shape-wise and size-wise, but the PS2 ones have their own problems.
The Xbox-S controller is a pretty good size, but its grip arms don't angle down enough. The PS2 controller is much better in that regard -- that downward angling is also better suited to the use of analog triggers, anyway (gives it a more "gun-like" feel).
personally, i'd have to disagree. It's probably just my hands, but the ps2 controller feels so good in mine. it's perfect, there is nothing that could be better, it just seemingly molds itself to my hands. the x box controller however, is far too big to my liking, and i strongly dislike the trigger buttons.
cpiasminc
08-14-2004, 12:28 AM
I agree that the standard X-Box "hamburger" controller is big. But I find the Controller-S to be a decent size. And I find the trigger buttons little nicer than regular switches. Plus, I find that the shoulder switches on the PS2 controller tend to jam a lot...
Although, in all fairness, my hands may be the culprit. I'm a 6-footer with only slightly large hands for a guy my size, but my fingers are really long (years of violin will do that to you). My left index finger is also particularly long -- it's been chopped off twice before and grew back both times... maybe I'm part lizard or something. x__X
kevindenoyette
08-14-2004, 09:28 PM
Er....alright!
I didn't know you played violin, you any good? my girlfriend has been playing for over ten years and recently took her conservatory entrance exam.
The r and l buttons on the ps2 do get jammed sometimes, but i only have that happen to r2, which isn't very important.
imported_The_One
08-15-2004, 04:33 AM
it's been chopped off twice before and grew back both times... maybe I'm part lizard or something. x__X WHAT WHAT WHAT :shock:?!?!?!?!?! :shock:. Man... that's pretty crazy...
IMO, the PS controller doesn't need to be changed except add wireless capabilities... hehe :P.
Ibanez32
08-15-2004, 04:39 PM
I don't think sony account for people who remove their own fingers when designing a controller.
Perhaps they could put the memoreystick/memory card reader in the controllers. (Anything that saves getting up has to be a good thing)
cpiasminc
08-15-2004, 04:45 PM
I didn't know you played violin, you any good? my girlfriend has been playing for over ten years and recently took her conservatory entrance exam.
Heh... in my case, I haven't even touched a violin in ten years. And I could never have taken a conservatory exam no matter how good I got because I wasn't trained in Western music. My school is Carnatic (South Indian classical) music. And I was really just average.
WHAT WHAT WHAT ?!?!?!?!?! . Man... that's pretty crazy...
In case you're wondering, I'm not particularly eager to test it out again. It's actually normal for a human being to be able to regenerate a finger from the last joint up... A small percentage of people have the ability to regenerate from the second-to-last joint and beyond. So it's not that impossible that a few people could exist who can regenerate fingers all the way (third-to-last joint up).
I don't think sony account for people who remove their own fingers when designing a controller.
Yeah, but long fingers on adult hands are not that rare. The size of the PS2 controller probably would have been fine for me if I was still 15 or 16... not when I'm 25. It's not like my left index finger is multiple feet long... It's just about a 1/8th of an inch or so longer than my right index finger.
imported_The_One
08-15-2004, 05:29 PM
In case you're wondering, I'm not particularly eager to test it out again. It's actually normal for a human being to be able to regenerate a finger from the last joint up... A small percentage of people have the ability to regenerate from the second-to-last joint and beyond. So it's not that impossible that a few people could exist who can regenerate fingers all the way (third-to-last joint up). Oh... I see... Interesting.
The r and l buttons on the ps2 do get jammed sometimes, but i only have that happen to r2, which isn't very important. Do they get jammed? I don't think I've had the R and L buttons getting jammed on me, and I played quite a few PS2 FPS a while back, which uses the R and L buttons the most.
oxygenuk
08-15-2004, 07:36 PM
I think it should be wireless and come with the PS3 and when the system is off the controller should recharge so there should be no worries about battery life. As for triggers, i think they are adding 1 on the right side (not the left but right)
u must be very young, ever thought about electricity charges?! unless your a rich bast***
imported_The_One
08-15-2004, 09:36 PM
I think it should be wireless and come with the PS3 and when the system is off the controller should recharge so there should be no worries about battery life. As for triggers, i think they are adding 1 on the right side (not the left but right)
u must be very young, ever thought about electricity charges?! unless your a rich bast*** You must be very naive or ignorant, or simply ill-informed. Recharging batteries use MINIMAL power. Only about 1 watt or so, maybe less. Is 1 watt too much for you to pay? Or are you simply living on welfare?
Sorry if I sound like I'm offending you, but just to put the record straight:
Recharging a few batteries does NOT cost multi-million dollars.
Pappy
08-15-2004, 11:31 PM
what i meant was like while the PS3 console is in use, it will use its life up on the controller but i also own a xbox and i have a wireless controller for that and in the controller slot you plug in this wierd square thing. Now if Sony can get a square thing or whatever into the controller slot that will send like a recharge signal or plug it in to the actual controller so it can recharge it would be great. But a problem with charging and using batteries is if you use them to much they wear and the more they wear the more the life-expetancy lives so like the more use of the controller, the less life it has. I'd be fine with a wired controller but wireless would be nice also
PseudoChron
08-16-2004, 01:57 AM
http://members.cox.net/cycade2/news_ps3burninghot.shtml
This is an article in that describes the PS3, but it's from 2002. I was wondering if this information is still correct with what information has been released since. Namely, the info about the controllers. The article reports:
The button arrangement is identical to the older models, but the left d-pad and analog stick positions have been switched in keeping with the current trend of XBox and GameCube controllers.
...
The biggest change, though, is that there is now a small slot at the back of the controller. This slot supports Sony's Memory Stick media cards. This is for save transfer between different consoles only, as normal saving will be handled internally by the PS3. The controller ports have also been changed, made smaller and circular, in order to make room for four controller ports on the machine's front. The changed controller ports have not affected backwards compatibility.
Is this still true?
Pappy
08-16-2004, 03:00 AM
i really think they're going to leave the buttons and joysticks right where they're at. As for the smaller ports, i doubt that because then what are we supposed to do with our controllers that we own now? just throw them away and buy different ones. the one thing that ps2 is a 10/10 above all other consoles is the controller. the joysticks and buttons and d-pad are fine. i do believe them on the new slots though on the back if they get new controllers. because on my Xbox controllers they have 2 slots for memory cards which allow me to use my data from Morrowind (Xbox game) on his Xbox when im over there and he can use it when i let him upload it. So with that in mind, this is hinting there will be a HDD
PseudoChron
08-16-2004, 04:26 AM
As for the smaller ports, i doubt that because then what are we supposed to do with our controllers that we own now? just throw them away and buy different ones.
The controller ports have also been changed, made smaller and circular, in order to make room for four controller ports on the machine's front. The changed controller ports have not affected backwards compatibility.
this is hinting there will be a HDD
More than hinting, if you read the article (http://members.cox.net/cycade2/news_ps3burninghot.shtml) it says "The console comes equipped with a 50 GB HDD utilizing fiber-optic transfer for maximum speed."
But this info was released two years ago, has anybody heard anything different?
stanDarsh
08-16-2004, 05:28 AM
That article is pure BS! As far as I am aware Cell processors are only now being tested, so how they could possibly have been used in a PS3 prototype 2 years ago is beyond me. :?
cpiasminc
08-16-2004, 03:46 PM
Now if Sony can get a square thing or whatever into the controller slot that will send like a recharge signal or plug it in to the actual controller so it can recharge it would be great
Wireless re-charge? Uhh.. that doesn't really work out too easily or low-power. You can have a finite power flux, but through a receiver, only a small fraction of that flux ever actually reaches. You'd have to have some sort of directed power delivery (Edge-Emitting Radio or Radio Laser?). If you consider a power flux of 10 W*m^2, that means if you keep the controller 3 foot away, you can't possibly send more than 0.95 W to any particular point on the power receiver cage.
About the only real option is plugging the controller into something or docking it into some station for recharging. Of course, if you want to have a single unit to do all that, then you've got issues with the old Playstation controller ports. They don't deliver power -- you need to plug into the USB ports for that. You'll at least need a new port that has power delivery pins (that don't need to be in use -- you can pop on a port converter that doesn't use the power pins to the old controllers and not kill back compatibility).
Ibanez32
08-19-2004, 07:40 AM
A Docking station seems the most logical solution. Thats what most the 3rd party wireless controllers for the ps2 are using.
5ysT3m cR45h3r
08-30-2004, 08:10 PM
A charger would be nice.
Illmatic
09-05-2004, 04:31 PM
I don't really want it to change, except the cord, either longer or wireless.
Just hope it don't turn out like these.(old pics)
http://www.ps3portal.com/Pictures/ps3pad3.jpg
http://www.ps3portal.com/Pictures/ps3pad1.jpg
This could be possible.
http://www.ps3portal.com/Pictures/ps3pad2.jpg
And this is one of the better concept images, imo.
http://www.ps3portal.com/Pictures/concept27.jpg
\\']-[()619
09-06-2004, 06:29 PM
cool pictures 8)
gamingmonkey2004
09-07-2004, 12:56 AM
yes i love that! that is a great concept
Some poor pictures, but the PS3 console concept image isn't too bad looking. It looks a little too much like a DVD/Blu-ray player though, I'd be expecting something a little more... Stylish...
KlawHammer
09-09-2004, 02:54 AM
Where does PS3Portal get all this from?
5ysT3m cR45h3r
09-11-2004, 08:32 PM
Some poor pictures, but the PS3 console concept image isn't too bad looking. It looks a little too much like a DVD/Blu-ray player though, I'd be expecting something a little more... Stylish...
It looks too much like a DVD/Blue-ray player, I agree. PS3 needs to be more unique when it comes to how it looks. Enough with the rectangle already...
pc999
09-15-2004, 12:54 AM
In other site I had put this
I think that built in microphones would be great, it can allow the simplicity of control that Nintendo wants ( in a FPS only basic controls are in the control things like reload, weapon selection, tactics etc are voice/ in RTS you can activate and order squads easly/ even Splinter Cell can have their boring item and vision selection/ etc...), or realy complex instruction (for todays controlers)
A mini track ball instead 1 joystick or with joysticks Quote:
“How about a trackball in the controller? A thumb trackball, if designed correctly, may make it possible for Xbox to get the more popular RTS games [real-time shooters] to work on a console. Not only would Xbox be the first, but it would have something Sony wouldn’t … ”
—Christian McMahon
http://www.beyond3d.com/forum/viewtopic.php?t=15885
A one hand motion sensor ( activated by pressing 1 trigger or so)Can dream or not?
And others give very intresting ideas here
http://www.beyond3d.com/forum/viewtopic.php?t=16114&postdays=0&postorder=asc&sta rt=0
give me yours ...
imported_The_One
09-15-2004, 05:31 PM
Ever seen the pick with a track ball in the location of the right analog stick? That was just plain old stupid. Sure, you can now play RTS, but not FPS. I say we stick with the good 'ol dual analog stick design.
5ysT3m cR45h3r
09-18-2004, 10:42 PM
The standard controller should stay with the dual analog design, I agree with The_One on this 100%. They should, however, release other pads that will be specific to certain genres, like an arm piece for a game such as Megaman.
KlawHammer
09-27-2004, 12:28 PM
And a keyboard and mouse for games like FarCry.
alens5
09-30-2004, 01:12 AM
i agree with all three of the last posters
i reckon the "duel shock 3" (stick with tradition) should be the same design except rubberised bandles and 2-4 buttons at the back (opposite the face bottons) but in a way so you don't accidently prees them 8)
the duel shock 2 is probbably one of the best pads around, esspecially in consoles
it's light, acsessable, confortable, strong, good looking, and is small
cpiasminc
10-06-2004, 05:24 PM
Maybe these might give some indications --
Hand-held computer interactive device (http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=%2Fnetahtml%2 FPTO%2Fsearch-bool.html&r=11&f=G&l=50&co1=AND&d=PG01&s1=%22sony+ computer+entertainment%22.AS.&OS=AN/%22sony+computer+entertainment%22&RS=AN/%22sony+computer+entertainment%22)
Man-machine interface using a deformable device (http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=%2Fnetahtml%2 FPTO%2Fsearch-bool.html&r=10&f=G&l=50&co1=AND&d=PG01&s1=%22sony+ computer+entertainment%22.AS.&OS=AN/%22sony+computer+entertainment%22&RS=AN/%22sony+computer+entertainment%22)
Operating device for game machine (http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=%2Fnetahtml%2 FPTO%2Fsearch-bool.html&r=6&f=G&l=50&co1=AND&d=PG01&s1=%22sony+c omputer+entertainment%22.AS.&OS=AN/%22sony+computer+entertainment%22&RS=AN/%22sony+computer+entertainment%22)
Alphanumeric keyboard input system using a game controller (http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=%2Fnetahtml%2 FPTO%2Fsearch-bool.html&r=2&f=G&l=50&co1=AND&d=PG01&s1=%22sony+c omputer+entertainment%22.AS.&OS=AN/%22sony+computer+entertainment%22&RS=AN/%22sony+computer+entertainment%22)
Operating Device (http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=%2Fnetahtml%2 FPTO%2Fsearch-bool.html&r=24&f=G&l=50&co1=AND&d=PG01&s1=%22sony+ computer+entertainment%22.AS.&OS=AN/%22sony+computer+entertainment%22&RS=AN/%22sony+computer+entertainment%22)
imported_The_One
10-06-2004, 05:49 PM
Those are some interesting patents... Hmmm :roll:.
NickSCFC
10-06-2004, 07:35 PM
*reminds people that Sony already said that Dual Shock 3 will be the same as the current model but with L2 and L2 being analogue triggers and the connection being wireless*
kevindenoyette
10-06-2004, 08:23 PM
surely that trigger thing isn't officially confirmed?
appletree
10-25-2004, 08:25 PM
I hope the trigger thing comes through. It'd make the transition from Xbox to PS3 easier. (assuming the PS3 is the leader of the pack)
Besides, there's somthing so much more gratifying about being able to pull a trigger in a FPS.
I know it's Sony blasphemy, but I'd also really like there to be a version of the contoller where the left analog stick is top left.
Basically combine the best of the existing console controllers into one perfect piece of hardware.
imported_The_One
10-25-2004, 08:31 PM
No way man, the Xbox analog stick setup is crappy and stupid. Who want to reach all the way to the top left to use the analog stick? Not me :?.
appletree
11-03-2004, 09:59 PM
Sorry The_One, but you must have small hands or something.
With the the way Xbox' Controller S is layed out, the left stick is roughly the same area as the buttons on the right and works perfectly.
By your logic, the D-pad on the Dual Shock is too far away.
I'm not saying they have to switch over 100% because Sony Fanboys would be slitting their wrists.
Besides, it wouldn't be that hard to release a secondary design in order to entice Xbox and Cube owners to shift brands.
And speaking of size, they could beef up the Dual-Shock about 5-15%, maybe just for North America.
rev>thanu
11-03-2004, 10:23 PM
Sorry The_One, but you must have small hands or something.
With the the way Xbox' Controller S is layed out, the left stick is roughly the same area as the buttons on the right and works perfectly.
By your logic, the D-pad on the Dual Shock is too far away.
I'm not saying they have to switch over 100% because Sony Fanboys would be slitting their wrists.
Besides, it wouldn't be that hard to release a secondary design in order to entice Xbox and Cube owners to shift brands.
And speaking of size, they could beef up the Dual-Shock about 5-15%, maybe just for North America.
actually no the D pad on the dual shock is not far away and also you hardly get to use it too. The controller S is basically the same button layout as the dual shock. wow the shell is different and start and select buttons were placed on the side to make it seem like a big difference.
The most original controller i have seen so far that doesn't take something from the the dualshock has been the N64 controller.
http://www.bigkid.com.au/articles/00_12/ps2_controller.jpg
http://www.konsolifin.net/ylli/upload/uutiset/xbox/1077896034_controller-s.jpg
http://edomekuvat.soneraplaza.fi/xbox_images2_pet/xbox_controller_8x6.jpg
http://inmyexperience.com/archives/images/gamecube_controller.jpg
http://ttl-museum.chez.tiscali.fr/images/707002.jpg
madblazer
11-04-2004, 06:33 AM
ok ill i have to say, is wireless would be cool. and about the new ps2 which is always on WHY DIDNT SONY PUT A POWWER BUTTON ON THE CONTROLLER. ive always wanted that. and a reset button. :D
Rallyracr420
11-04-2004, 07:11 AM
And speaking of size, they could beef up the Dual-Shock about 5-15%, maybe just for North America.
Finally someone else agrees with me :D
I think the DS3 will come in two flavors: a wired one and a wireless one. Both of these will have triggers for the L2 and R2 buttons. I know everyone, including me, will want wireless but the fact is that Sony can make more money selling separate wireless controllers. But I think the system will have an internal receiver for the wireless controllers so you won't need to plug in anything extra to the controller ports.
I hope the trigger thing comes through. It'd make the transition from Xbox to PS3 easier. (assuming the PS3 is the leader of the pack)
Besides, there's somthing so much more gratifying about being able to pull a trigger in a FPS.
I know it's Sony blasphemy, but I'd also really like there to be a version of the contoller where the left analog stick is top left.
Basically combine the best of the existing console controllers into one perfect piece of hardware.
What you want is the Xbox controller on the PS2/PS3. They have adapters that do this already. I know I make good use of my adapter that allows me to plug my PS2 controller into the XBox...the black and white buttons just get mapped to L1 and R1.
Adapters will allow any controller to be used on any system at this point. This is also nice if you hate the GameCube controllers like so many ppl I know. Who designed that POS anyways? Nintendo should give him the boot, rehired him and then give him the boot all over again. And then beat him with a mop that's used to clean the floors in porno theaters.
DappaDizzle
11-04-2004, 01:46 PM
that would be cool to use different ones from orther console to suit your needs
Rallyracr420
11-05-2004, 03:27 AM
Use Dualshocks on your Gamecube
http://www.the-console-corner.com/joybox_adaptor_for_game_cube.htm
Use DualShocks on your XBox
http://www.the-console-corner.com/psx-ps2_to_xbox_adapter.htm
senas8
11-05-2004, 05:25 AM
who says were going to use controllers anymore with ps3? there might be a different option.
stanDarsh
11-05-2004, 05:29 AM
Like an invisible typewriter? :lol:
(Thats a Simpsons joke if you didn't get it)
appletree
11-05-2004, 03:50 PM
Thanks to the guy who posted all the controller pics. I think it was supposed to be an argument, but just verified what I said.
I'm not here to crap on any single system's controller, because IMO they're all flawed to some degree.
Gamecube controllers doesn't have triggers, goofy button placement/shape and is basically missing a button to make it compatable for cross platform games and it's a bit small. Great handle shape though.
Xbox' controller S' handles are too round and the placement of their white/black buttons make only useful for secondary functions. The original controller is just a freaking joke.
PS2 controller is a little small, doesn't have triggers and the thumbstick postitioning is simply outdated IMO.
Bottomline is unless you're lucky enough to be in one of the companies' design teams or test groups none of us will have any input on the final product, so I'm just going to get used to whatever controller the machine I buy has.
And thanks for the advice on switching controllers between consoles. I'd always heard that was kind of sketchy. If worse comes to worse, I might try that.
Rallyracr420
11-05-2004, 10:29 PM
PS2 controller is a little small, doesn't have triggers and the thumbstick postitioning is simply outdated IMO.
Once again I agree that the DSs are a little small, but many games take advantage of the symmetry of Sony's controller. One rarely played game but still worth a rental is RAD (Robot Alchemic Drive). Its a game that turns your PS2 controller into a virtual remote control for Godzilla sized robots. Each of the analog sticks controls a separate arm on the robot. The game wouldn't work right if the sticks were positioned in any other way.
The symmetry also helps for FPS too. I have more control using my DualShock on the XBox and can usually play better on games such as Halo.
pc999
11-07-2004, 02:58 AM
What do you think of this controler, or a DS version
http://trackball.modwest.com/xbox_trackball.jpg
A nice thread here about it
http://forum.teamxbox.com/showthread.php?t=298343
Before I read something on spong and they said they would keep the controller the same but add a trigger button. interesting...
I don't think that they'll change it that much to be honest with you. Sony know that they're onto something that works, so they will keep changes to a minimum.
Coded-Dude
11-10-2004, 10:23 PM
The tirggers would be a nice addition, I would also like to see softer grips(ie. not just a plastic controller) They could add some foam or rubber padding to the damn thing. However, as stated earlier, unless your on the r&d team. it really doesn't matter what you think! Oh well, I guess we'll all just have to wait and see!
appletree
11-12-2004, 11:37 PM
The symmetry also helps for FPS too. I have more control using my DualShock on the XBox and can usually play better on games such as Halo.
I suppose I could see some merit that argument, but personally I always go back to Golden Eye/Perfect Dark style setup. I think it's called Legacy in Halo.
I like the idea of having one dominant stick with the second one being used for stuff like give-and-go passing, combos, changing camera angles, etc. Again, I'll make due regardless of what the future brings, but for now I stand by that.
lol, i found that picture too, a long while ago. there used to also be a ps2 controller with a track ball, but im not sure if its still there.
i think its a good idea. i love FPS games, yet, i have none on the ps2 because its so damn difficult to play these games with analouge stick or dpad. i hope sony makes a few changes with their controller.
a) bigger
b) fatter and more comfortable
c) more buttons
d) optional track ball
e) unbreakable, why? cause ive had 3 different dualshock controllers and they've all broke. the buttons would ware out after a short time and youd have to press extreamly hard on it just to get it to k, and i would have to press it heaps hard just to get it to work and i hardly ever play the ps2 or ps1, but its quite easy to fix, you just pull it apart and put it all back in :D
i hope sony releases a gun like the G-Con but with more buttons so u can comfortably move around with the gun while being able to look around and shoot using the trigger and aiming at the screen, that would rock.
Coded-Dude
11-18-2004, 04:50 PM
e) unbreakable, why? cause ive had 3 different dualshock controllers and they've all broke.
LOL..... Just three huh? I think I've gone through about 12 or so!
If you get them at Best Buy you have the option to buy their $5(price subject to change) warranty which replaces the busted one for free.
Well, if you guys have original controllers then that is weird. I still have my PSOne controller since 1995 and it is still working. The marks haven’t even begun to ware off.
This is also the case with my PS2 controller since the day I bought PS2 around 2001.
The quality may go down if you buy a third party one.
If that is not the case, the I recommend not smashing the controller on the ground, or on your little brother’s head when you lose ;) I also recommend taking Yoga classes to ease that temper abit ;)
Now about the size. You get options from third party controllers in size, wireless, and so on. Maybe one will add triggers. But I do not prefer triggers. They are slower to fire with than just tapping away. Imagine firing rapidly with a trigger and a button, which do you think you can fire more shots with? Now, this is a personal opinion, but I think third party products give a lot of options. Heck, you can even get an arcade controller if you want!
Voodoo
11-25-2004, 02:36 PM
I like the idea of all wireless controllers. So there will be no ports on the PS2 for controllers, like wireless recievers, and on the controller you could put an option of which player (1 or 2) you would be.
Also, i've been thinking, and maybe ONE more button will go good in there.
Between the other four? maybe... i'm not sure, though, of what a good symbol for it would be, and the simple shapes have been taken. I've been thinking about a star, or somethig similiar. What do you think?
movis
11-27-2004, 07:23 AM
I think that the multiple wireless port thing could be a problem in design and implimentation, though, since, for one, you'd have to have varying frequencies for the different ports. a knob or switch on the center back of the controller would work nicely for that...that's if its an RF wireless controller.
If its an IR wireless, though, more problems could arise, since the signal output from one controller could only be recognized by 1 IR receiver, which would make the controller usable on 1 PS3, unless the controller or IR receivers had a scan mode, so that it could change the output signal of the controller to match the input receiver's signal. RF would be the best way to go for wireless, though, since changing output frequencies for controllers to match the internal receiver is easy enough. could be a problem if there were multiple consoles though....we'll let sony think about that on thier own, though.
if i were a betting man, which i'm not, i would imagine that there will still be controller ports on the console, although there better be 4 this time around, due to backwards compatibility of the controllers. i think that they would still have wireless receivers built in if they went the RF way, or they would sell the controllers with an IR receiver, sort of like the original dvd remotes, only with a docking station.
I think that sony could include an internal battery, like a cordless phone, or electric razor or something like that, and have docking stations that recharge the controllers, with contacts in each extending "arm" of the dual shock...that implimentation would be easy enough, since there are batteries that are small enough to fit in the empty spaces of the controllers without changing the size much, if at all and it wouldn't cost too much more.
the trigger idea is good, too, or at least have the recessed R2 and L2 buttons like on alot of the third party controllers. i'm still a bit iffy on the R3 and L3 buttons though, since i've only seen them used in socom, and they're a pain in the ass for those games......i think they can be removed
a fan would be nice, but if i've learned anything from the airflow controllers, i've learned that the fans mess with the initial orientation of the analog sticks somehow and need significantly more power to run, so that idea's most likely out.
one more thing is that the controllers should have some kind of molding gel or something in the extension arms so that the hand would be more comfortable...not that it already isn't, but still...only a thought.
Voodoo
11-27-2004, 03:27 PM
okay...i'm a little slow
what do they mean?
theyre getting rid of l3 and r3, and moving r2 and l2 to the analog sticks?
and they are putting another buttong behind the controller, sort of like N64?
can someone draw a picture or something please, or correct me...
thanks
lepermesiah
11-27-2004, 03:33 PM
:shock: no offense but that would suck. Nintendo gave it a nice try but the n64 controllers were awful
Voodoo
11-27-2004, 04:26 PM
:shock: no offense but that would suck. Nintendo gave it a nice try but the n64 controllers were awful
to me? if thats to me...its not my idea, a lot of websites have that info
go to www.google.com and type in "dual shock 3"
you'll see.
if its not to me...
then oh
a fan would be nice
I just can’t see why stuff a fan in a controller.
And I am against ‘triggers’. I chose buttons over slow, big triggers anyday. And for those who want triggers; you have many 3rd part options, why spoil it for the rest by making it the standard?
I do encourage updates to the standard controller like the when analog and vibration was introduced. Things like leather under the wings, and the L2 & R2 be tilted to the ground a bit, anything that may not jeopardize the best controller ever made. For more drastic-and thus risky- changes, I would advise it to be implemented by 3rd parties.
Voodoo
11-28-2004, 04:14 AM
wait...your saying triggers are different than buttons?
what technically is a trigger, like the Z button on an N64 controller...right?
Triggers are like gun triggers, rifle triggers, and other weapons. Also, like Xbox’s and Dreamcast’s L&R triggers. The thing with it is that you have to pull it all the way back to fire. That takes time, where as a button, you can just tap it. So it is much faster and convenient to use buttons instead of triggers. Buttons can be used for both as firing and for games that use it for breaking or special attacks and what have you. In those cases, triggers would feel awkward .Again, for those who prefer triggers can use 3rd part controllers.
Rallyracr420
11-28-2004, 03:58 PM
Z, you should play games that use the trigger again. You NEVER have to press the trigger all the way in to fire. Even the littlest press will cause the button to activate.
Both the trigger and the DualShock button are pressure sensative. Pressing the trigger all the way in is like pressing the DualShock button as hard as possible. However no game ever requires that you put the whole 256 levels of force into the button to fire it.
I'd love to see the DS3 having triggers. If Sony did this, it wouldn't be forcing anyone to use the triggers. PS3 is compatible with the PS2, so the DS2s need to be able to work on the PS3 too. If you don't like the DS3 with the triggers, just use the DS2 instead.
And add a damn power button this time.
As for the N64 controllers, I loved em. They were the first non standard looking controller I had ever seen, and it worked well for what nintendo needed. What I can't stand is N's new GameCube controller. It has awkward button placement (the face buttons and the assymetric shoulder buttons), the right analog stick is too small, and the controller feels awkward from the start.
movis
11-29-2004, 01:23 AM
why would anyone need a power button on the controller...unless you're talkin bout saving battery power in a controller if it was wireless...
If u're talkin a power button for the system....just get off your lazy asses and turn off the system on your own...or at least buy the dvd remote that most likely will be released for the ps3 which would have a power button on it...
one thing i never understood for the the new dvd remote is the eject button...you have to go over to the system and change the disk anyway, so yeah
Voodoo
11-29-2004, 09:49 PM
say its late at night, i just finished whipping you ass on MOH, and your tired, and you in bed. instead of walking all the way to the system to turn it off, you can just press the button on the controller, and turn off the system. its will be perfect. Also the triggers will be perfect for shooting games, now that i think of it.
And another fine example of the human lazy genius! Lol
Lord Darkblade
12-14-2004, 04:18 PM
Leave the current buttons as is, potentially add triggers under the hand grips... however the basic layout and functionally is there. The Game Cube controller is nice however odd (big button, small button, rectangular button, unreachable...) and the XBOX one is a monster... controllers do not need expansion ports on them!
Wireless is a nice idea, have it settable through the OS, basically your system comes set to channel 1, each additional controller goes to 1,5,9,13. That allows for 4PS3s in close proximity if they change the controller frequencies.
Also a manual port would be nice...
Rallyracr420
12-16-2004, 04:34 AM
say its late at night, i just finished whipping you ass on MOH, and your tired, and you in bed. instead of walking all the way to the system to turn it off, you can just press the button on the controller, and turn off the system. its will be perfect. Also the triggers will be perfect for shooting games, now that i think of it.
exactly.
Voodoo
12-17-2004, 02:30 PM
i edited that one good picture...here is my idea of the controller
http://img.photobucket.com/albums/v312/pokeglitch/CONTROLLER.jpg
Rallyracr420
12-17-2004, 03:57 PM
i edited that one good picture...here is my idea of the controller
http://img.photobucket.com/albums/v312/pokeglitch/CONTROLLER.jpg
Good pic, but there needs to be two triggers. I'm not gonna even touch the PS3 if they pull some GameCube crap by putting a different amount of shoulder buttons on each side.
Voodoo
12-17-2004, 06:33 PM
hows this??
http://img.photobucket.com/albums/v312/pokeglitch/b51a09ed.jpg
ultimategamer2004
12-17-2004, 06:45 PM
that looks extremly good although the ps2 controller would be fine but full wirteless now but that looks amazing! I would likr that idea but not with difgferent amounts of shoulder buttons on either side! Maybe also slightly bigger and as you have maybe with a triger istead of buttons if its positioned right.
Rallyracr420
12-17-2004, 07:03 PM
hows this??
http://img.photobucket.com/albums/v312/pokeglitch/b51a09ed.jpg
I actually love this design. Its better than replacing R2 and L2 with triggers, and it adds two more buttons to the DualShock. And the best part is these two buttons would be handled by two additional fingers, so we don't have to lose out on any functionality as a controller in general. It could even be backwards compatible with the PS1 and PS2 which would just ignore the extra buttons.
Bravo.
Perhaps it's just me, but that looks as if it would be quite uncomfortable especially while having an 8 hour session. Would Sony not consider changing the actual design of it somewhat in order to compensate for the new buttons?
Voodoo
12-17-2004, 09:51 PM
i dont see how that could be uncomfortable, but okay. Changed it just a little. Do you have suggestions for it?
http://img.photobucket.com/albums/v312/pokeglitch/c2165901.jpg
Rallyracr420
12-17-2004, 09:57 PM
I imagine the ergonomics of his controller aren't worked out yet, but I've seen some pretty weird designs to make input devices more comfortable to human hands.
It would be totally weird having to use the ring fingers on both hands, but it would bring Sony's button count to 12 not including start and select. By comparison the XBoxNext controller is drifting towards the DualShock 2 design. The Black and White buttons have supposedly been moved to complement the triggers up top, for a total of 4 shoulder buttons. This leaves XBox at 10 buttons...not far from this plausible DS3.
One good stat to note is buttons per finger. This may sound lame until you've played a game like frequency or amplitude. Originally they tell you to play with the square, triangle, and circle buttons. Unfortunately these are all used by the thumb, and as the game goes faster and faster, one finger is not enough to cover all three buttons. Thankfully they also give you the configuration of L1 R1 and R2, which is one button per finger. This is a much faster way to input.
The lower the buttons/finger, the better response time you have in a game.
DS2 (and possible new xbox2 controller) buttons per finger: 10buttons/6 fingers=1.67
XBox buttons: 10buttons/4 fingers=2.5
Voodoo's DS3 design: 12 buttons/8 fingers=1.5
GameCube: 7 buttons/4 fingers=1.75
(correct me if I'm wrong but I don't think the GameCube controller has an equivalent for R3 and L3. either way this controller can eat a dick IMO)
Voodoo
12-17-2004, 10:27 PM
actually, i thought of using the triggers with the middle finger, and L1 R1 L2 and R2 with the pointer
EDIT:
I would actually have 13 buttons, sort of...
Right Thumb: Square, Triangle, O, X, Star, R3, Right Analog Stick
Left Thumb: L3, Left Analog Stick, D-Pad
Right Pointer: R1, R2
Left Pointer: L1, L2
Right Middle Finger: Right Trigger
Left Middle Finger: Left Trigger
The way I hold my controller, the triggers fall perfectly into where i hold my middle fingers.
Theres also the start button, power button, select button, Next Controller Port Changer, and Previous Controller Port Changer.
Thats only 6 fingers :-d
I wouldnt know how to calculate it, because i dont know if u combined L3 and the Left analog stick, and r3 and the left analog stick, or if you even counted the D-Pad.
Looking at it, it looks very good. I'm just wondering how it would actually feel though. Has Sony confirmed that they will be keeping with the design of the Dual shock/2?
Voodoo
12-17-2004, 10:46 PM
alot of site have said that sony confirmed that they will be wireless and that the shoulder buttons will be triggers, but no big sites (ign, gamespot, ect.) have reported that, so i dont know.
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