View Full Version : Dynasty Warrior's video
http://download1.gamecity.ne.jp/movie/PSP-MUSOU-PV-mpeg1.mpg
=> Right click / Save as...
It's the same as presented on PSPInsider, but in high quality and without the IGN.com logo... :)
nobody
07-17-2004, 09:33 PM
i think the video is crap because there is no ingame footage in it just rendered scenes...
kevindenoyette
07-18-2004, 12:22 AM
ign has an in-game video, check the site for it. it's good shit.
nobody
07-18-2004, 12:03 PM
i know they have one but it's from E3.
i want to see new footage :)
i think the video is crap because there is no ingame footage in it just rendered scenes...
Opening trailers are usually rendered scenes anyway. There is a gameplay video on IGN anyway.
Ryan Calvano
07-27-2004, 08:37 PM
Can someone please give me a zip file of this, because it won't let me download that way
What OS and browser do you have?
Because either just clicking or going to Save Target As... works
draco04
08-18-2004, 05:21 PM
cool video i just love DW the 4th one is so cool and the expancions are so cool for the 4th game i just love these games to death.
DappaDizzle
11-04-2004, 02:32 PM
Koei's development teams speak of the hardships in creating PSP and DS Dynasties.
November 03, 2004 - With new editions of the blockbuster Dynasty Warriors franchise due out for both the PlayStation Portable and Nintendo DS game systems, players finally are seeing the dream of button-mashing goodness on a portable game system come true. But while we are swooning for these Romance of the Three Kingdoms battlers, the road to romance has not been an easy one for the developer in bringing this sophisticated, epic franchise to the handheld.
Speaking to Game Developer Magazine (a trade magazine about the business and the technology of designing and coding games), Koei's Yoshiki Sugiyama and Takazumi Tomoike spoke of their respective DS and PSP versions of the game. The two spoke independently of the projects -- it is unknown if the DS and PSP editions share developer talent or are two separate productions -- but as the heads of their own versions of the franchise, each has had to get creative and work hard to make the game fit into the new systems with the unproven technology of early test kits.
Our recent preview of Dynasty Warriors PSP illuminates some of the compromises and changes needed for the PlayStation Portable edition -- some changes are to better fit the system, others are clear technology adjustments for the early launch software. Takazumi Tomoike had to say of developing the PSP edition, "[I can't] say that it was easy -- there were many problems. For instance you can't use the exact same models. With the specs it should work the same as it does in the PS2, but on this hardware it doesn't." It is unclear whether Mr. Tomoike is speaking about technical limits, or just different hardware handling -- the PSP's texture and rendering systems are similar but different from PS2. We have also heard from many developers that a surprising number of adjustments needed to be made once the team saw the game on the screen -- the golf ball in Tiger Woods PGA Tour, for example, needed to be scaled up to proportionally the size of a baseball before it was big enough for players to follow it on the greens.
Whether or not Mr. Tomoike is speaking of the technical or the aesthetic challenges of creating early PSP software, his challenges with the provisional development suite were more clear. "We had problems with the library that Sony gave us. There are still quite a few bugs." Of course, new hardware is always a frontiersman's wild country, but this early in the hardware cycle, the system has proven particularly challenging for this team.
The Nintendo DS seems to be on better footing for Koei's other team. "The library Nintendo provided allows us to do various things, so we're satisfied," said Yoshiki Sugiyama. "The DS is more prepared, so it's easier to develop for at this stage."
That being the case, Koei has still not shown the DS version of Dynasty Warriors, and it is unknown when plans to do so. With the series debuting on the advanced PlayStation 2 (a 1-on-1 fighting game called Dynasty Warriors was released on PSone, but the epic war brawler we know the series best as really started in Japan as Shin Sangoku Musou and was renamed Dynasty Warriors 2 in America), the team has had to start from scratch on the Nintendo DS. The handheld's relatively meager technical specs have mean that the team has had to redesign both the graphics and the gameplay of this edition. Speaking for the DS edition, Mr. Sugiyama said, "The DS can't do the higher quality graphics, so the 3D models are pretty tough. AS a result we decided to make a game that's simpler looking, and plays simpler too." This change in play may incorporate the touch screen, as has been rumored since the game was announced, but Sugiyama did not go into details on this aspect.
Naturally, every work of art and entertainment involves some compromises -- sometimes, getting creative to work around problems can actually help make the project better for it. As developers in the pioneer days of these two systems, Koei's job is that much harder in making games with new hardware and work-in-progress development tools. We're eager to see the results of both teams when Dynasty Warriors for PSP and DS arrive in finished form, for PSP by the end of 2004 in Japan and for both systems sometime in 2005 for gamers here in North America.
speedis
11-04-2004, 09:26 PM
Dynasty Warriors for PSP will flop badly, mark my words.
raVen
11-04-2004, 10:10 PM
not as bad as dynasty warriors for DS mark my words
DappaDizzle
11-04-2004, 10:50 PM
i think i will mark ravens
draco04
11-06-2004, 04:49 PM
i second that DW on the DS i just don't know how that is going to work..does anyone else? :lol:
Danji
11-07-2004, 02:42 AM
DW on the DS is going to work by having it be a sidescroller where you touch you soldiers to increase their morale, the goal of each level is get enough morale where is explodes into a "musou mode" and then shortly ends seconds later.
Btw, i'm just kidding and I do agree that DW won't do too well on the PSP.
jan.bjork
11-07-2004, 10:32 AM
DW on the DS is going to work by having it be a sidescroller where you touch you soldiers to increase their morale, the goal of each level is get enough morale where is explodes into a "musou mode" and then shortly ends seconds later.
:lol: :lol: :lol: :lol: ROFL! That was hilarious! I can actually see it! Hahahaha!
DappaDizzle
12-16-2004, 12:54 AM
new info on the game
Dynasty Code Warriors
Koei reveals secrets behind new PSP entry in popular series.
By Anoop Gantayat
December 15, 2004 - Japanese technology/middleware firm Metrowerks revealed today that for the PSP entry in the Dynasty Warriors series, which just arrived to Japanese retail today, publisher Koei made use of the company's CodeWarrior line of development tools.
According to Metrowerks, Koei made use of CodeWarrior Development Studio for PSP, Japanese Version 1.0 for the development of the game. This version of CodeWarrior features a full IDE (Integrated Development Environment) with a project manager, text editor, code navigation system, class browser and file utilities. Included in the package are a C/C++ compiler/library, CodeWarrior Linker, CodeWarrior Debugger and CodeWarrior Communication Utility. Metrowerks released the development environment to the Japanese development community in September of this year.
Developers of all forms of software make use of integrated development environments in order to simplify the development process by putting all areas of programming into one roof. CodeWarrior is just one such environment that runs on Windows PCs.
According to Metrowerks, CodeWarrior allows for smooth porting of PS2 game code to the PSP, as the company already offers a CodeWarrior environment for the PS2. Koei made use of CodeWarrior for the development of the PS2 Dynasty Warriors games. The company cited good success with the PS2 version and a desire to use a development environment that minimizes differences in the platform as reasons for going with the tools for the PSP.
draco04
12-16-2004, 08:56 PM
:D that's great to know. good post Dappa unlike some of your others you have made recently. anyways this makes me happy. i've been looking forward to this.
DappaDizzle
12-16-2004, 08:57 PM
:D that's great to know. good post Dappa unlike some of your others you have made recently. anyways this makes me happy. i've been looking forward to this.
yeah soz about hose ive been posting the first thing in my head about psp..lol
gamingmonkey2004
12-17-2004, 12:12 AM
this game is going to be good...even though i saw this video a few days ago :lol:
The DON
12-17-2004, 04:28 PM
Could someone post some menu pics? How much is in English?
Tr1gg3R
12-25-2004, 03:50 PM
Yeah I would like to know the same thing :)
I've got my PSP since december 24 and i works great but for the time being I only got the game: Dynasty Warrioir
As far as I can see I can't get the game to work in English.
I heard/read I should be possible but since the manual is also in Japanese I'm kinda stuck :oops:
Before opening a new topic for this question i'll just try it in here :D
Greetz,
A very happy PSP owner with no knowledge of the Japanese language (I'm learning though) :D
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