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NickSCFC
01-04-2004, 10:06 PM
After all the hype The Getaway was quite disappointing. There was a game in there somewhere but thanks to the controls you couldn't pay it. The sequel is due for release in November, here are some details...

* Radically overhauled controls
* Added attention to detail of London Streets & surrounding areas.
* A fully working London Underground
* Two or more Playable characters
* Roof figthing
* Bigger range of vechicles
* Better police AI
* More gangs to join Yardies & Triads
* A more complex character combat move set, some are now unique to specific locations & characters.

Sounds promising, especially in the controls department. I'll post screens as soon as I get them.

Kiwi
01-04-2004, 10:20 PM
Although I really liked the first game, in terms of what it could've been, it was disappointing. As you mentioned, the controls hindered the gameplay slightly, especially with the driving.

I'm sure I've seen some screens around somewhere, so I'll have a look around.

NickSCFC
01-04-2004, 10:24 PM
The controls of the driving sections were rather good and pretty realistic. Team Soho have had good experience of making racing games, Porsche Challenge and Rapid Racer on PlayStation. But when it comes to human control they didn't have a clue. Hopefully it will be fixed in this new version, then we'll only have the new fightng system to moan about.

Kiwi
01-04-2004, 10:26 PM
Maybe I play Gran Turismo and Project Gotham Racing a bit too much then. :)

Did you ever notice slowdown when you got to busy parts of the city? I'd like to see them improve on that.

NickSCFC
01-04-2004, 10:28 PM
I doubt they can with PlayStation 2, without decreasing the detail.

Kiwi
01-04-2004, 10:34 PM
The detail wasn't exactly that brilliant though was it. There are a lot of other games with a lot more detail on the screen that don't cause slowdown. Perhaps it is just the engine that they are using?

Joel
01-08-2004, 02:34 AM
The Getaway could have been so much better of a game had the gameplay been more accurate. I mean it seemed like they took the bad in the GTA series and brought it straight over to the Getaway and then made it even worse. Hopefully Sony can fix these problems and knowing Sony and there how good there games have been I wouldn't be surprised if they do just that.

Pumster
01-08-2004, 02:56 AM
Well, since sales were good, I'm sure Sony will lend out more resources and whatnot to Team Soho this time around. In addition, they have the chance to clean up the coding, which can be used to get rid of some of the slowdown. From the details presented, it sounds like Team Soho is serious about revamping the game and its mechanics. If the game is planned for a December, 2004 release, that's a good sign, too. (Since the original was released in January, 2003, that would mean the game's been in development for about two years.) But I'm just speculating - As of right now, though, no release date is known.

Kiwi
01-08-2004, 10:15 AM
The Getaway could have been so much better of a game had the gameplay been more accurate. I mean it seemed like they took the bad in the GTA series and brought it straight over to the Getaway and then made it even worse. Hopefully Sony can fix these problems and knowing Sony and there how good there games have been I wouldn't be surprised if they do just that.

I think that The Getaway was a bit more accurate than any of the GTA games when it came to realism. It's just a shame that no one really likes realism that much in gaming. For this kind of game anyway.

But you are right, they could've done so much better with it, which is what I hope they do with this new one.

Ratzziel
01-08-2004, 04:39 PM
The way I see games, they are made son that I escape reality, dont you think ?

Kiwi
01-08-2004, 06:57 PM
It all depends on your view of the subject.

Joel
01-09-2004, 02:30 AM
It all depends on your view of the subject.

True people do have different views on there tastes in games. Personally I am a more light hearted just wanting to have a good time gamer which is probably a good reason why I wasn't overly happy with The Getaway. It wasn't all that fun for me.. But like Matt said it all depends on ur views..

Kiwi
01-09-2004, 06:54 PM
I don't know about other people, but the game I want to play can sometimes depend on what kind of mood I'm in. As long as the game is good, I'll play any genre.

That Guy
04-23-2004, 07:59 AM
I found what it said about The Getaway 2 in the May 2004 article of the Official UK PS2 Magazine, though sadly there's no pictures. But if anyones' got any...

The Getaway 2 - Could you?

…enter a sink estate on the verge of gang warfare, kick down the door of a flat knowing that armed dealers are inside and inform your partner’s wife that he was killed on duty? We’re not sure we could do that.

Just kidding. Of course we could. Comforting grieving widows is one of our specialities. But we’ll still glad the scenario described takes place from the safety of a PS2 (you guessed, right?) and forms the opening mission of the Getaway 2. The council estate looks grim and imposing, lashed by rain and covered in graffiti. The area is unpopulated at the moment, which actually makes it even eerier, but in the final version you can expect Burberry-wearing chavs hanging around on the street corners. There’s also going to be a police chopper hovering overhead, picking out escaping suspects with its blinding searchlight. For dramatic effect, this is the only section of the game that’s set at night and, just as we predicted four months ago, you play an officer from SO19 - the police’s elite tactical firearms unit. He’s called Sergeant Ben Mitchell (‘Mitch’ to his porcine pals) and his team has been sent to raid a drug factory that’s creating tension between the yardies and the Soho gang. The flat’s easily found, thanks to the graffiti outside which reads, “F*** OFF DEALER SCUM’. Once inside, the squad flick on the torches slung under their Heckler & Koch SMG’s to reveal the kind of soft furnishings and mustard wallpaper that make that smug pair on Location, Location weep. The details is astounding in a grimy, very English kind of way - but c’mon, we want to nick some villains. Immediately, we’re whisked off to another level. This time, a police safe house under attack from tooled-up wideboys. The squad approaches by the numbers, Kevlar vests on and weapons readied. Within seconds, bodies are discovered, bloody grease spots on the walls, and, without warning, the shooting starts… The SO19 boys don’t muck around, ventilating two suspects as they clear the rooms. Mitch chases another onto the rooftops and it’s there that the gameplay really comes alive - clambering over walls, ducking behind air-con units and jumping between buildings as you hunt the gangsters down.

The message when we broke The Getaway to the world back in OPS2#42 was that it’s planning on being a full-bore sequel. Seeing the game - and briefly playing it - simply confirms the fact. Although the setting remains the underbelly of London life, the interior locations used for the on-foot sequences are vastly more complex and intricately designed. One of the other buildings is an East End gym inside a converted church which, when complete, will have sunlight streaming through the windows and catching shimmering particles of dust. One of the work-in-progress cut-scenes shows the game’s other lead character Eddie O’Connor (professional cockney, part-time bouncer and amateur boxer) sparring in the ring. His involvement in the story, which will again be told from multiple perspectives, begins with a botched bank job. “Eddie is a brawler”, explains lead designer Chun Wah Kong. “So there’s going to be much more fist fighting…grappling with enemies and slamming them against walls and through tables.” There’s an evil look in his eyes as he adds, “My favourite move is grabbing someone and throwing them off a building.” [Mental note: avoid the Sony rooftop tour/]. The emphasis on physical combat may result in a lower body count according to Kong, but the sequel is certainly no less violent - the new range of weapons means you can look forward to smashing pool cues across cockney faces. We’re also told that the gym will be used for a shootout with the Soho gang that will showcase the game’s more varied gameplay and swish physics.

Playing as the cops, you can storm in, open fire and marvel at the way the heavy bags dance around spewing out stuffing as the high-velocity rounds hit them. But to minimise civillian casualties - a concern the police still apparently take semi-seriously - you’re better off sneaking onto the balcony and sniping. Sounds cool, but the code we’re being shown is very early, so that kind of action isn’t on show yet. Nonetheless, it’s already clear that Sony’s London Studio is addressing the major criticisms of the first game. Kong reckons developing The Getaway caused his stomach ulcer, so we’re slightly nervous when we ask him what had to be fixed… “To be blunt, the main complaint was that the characters were difficult to control,” he responds. “There were camara issues as well… those were the two main things.” Kong pauses for a second before adding, “Well, okay, and the targeting.” Quite a bit to be getting on with then, eh? Which is why the basics - camera, controls - have been rewritten from scratch. The results are impressive, not least because Eddie and Mitch don’t walk like they’re about to evacuate last night’s chicken madras. The characters now move from a stroll to a sprint with ultra-glide smoothness. The lock-on system also feels much less clumsily automated, enabling you to strafe with ease. We know this, having snatched a cheeky play once Sony’s security was looking the other way. What definitely wasn’t on display, though, was the driving that again compromises around half of the missions. However, screaming around in stolen motors was arguably the stronger element in the first game, so there’s no real cause for concern. And London Studio is promising big improvements under the banner of ‘smart driving’. For instance, the police cars won’t just attack you kamikaze style. If there are several other gangster vehicles, the Old Bill are just as likely to try apprehending them, making the Getaway 2 feel fairer. Here are some more improvements…

After a major smash you’ll see ambulances rushing to the scene
If the cops know you’re driving a certain type of car, the police will start randomly stopping similar vehicles
One mission involves ramming a van, and the crooks inside kick open the back doors and start firing at you with sawn-offs
You can fire back.

That’s right. You can now blast , erm, ‘slags’ from the comfort of a stolen hot hatch. Or, better still, the back of a banana yellow Triumph Daytona 600 sport bike. Hit a shoulder button for the corresponding left or right camera (both for the rear view), then let the shells fly. And before you ask, yes, there are drive-by missions. We come away with every reason to feel good about the Getaway 2’s chances. During our time with London Studio, it’s noticeable just how confident everyone seems, particularly given that ice ages arrived and thawed during the development of the first game. But this time the technology is in place - wait untill you see the gorgeous sunshine which casts a hazy glow across the capital - leaving the team free to concentrate on getting the gameplay sharper than a bespoke Paul Smith suit. And what’s more, on current evidence they should meet their own high expectations. The Getaway 2 is going to rock like a dirty bomb exploding in Albert Square.

Captions under pictures:

You can now hurdle between building, thanks to the context-sensitive new jump system
Once you enter ‘strafe’ mode, your character will automatically lock on to enemies
The animation is more fluid now and the characters don’t get stuck on the scenery
You can tealeaf all kinds of bikes in the Getaway 2 and then zip between buses and down alleyways with ease. Potential rides range from overpowered superbikes to nippy little scooters, so you can zip around town pretending to be Jamie Oliver on a crime spree. Incidentally, the free-roaming mode will now be unlocked from the start. Yay!
Contrary to what we were led to believe, there isn’t a full tube system in the game. However, there are two stations (Holborn and Knightsbridge) and a mission which involves arresting suspects on the train
Eddie and Mitch you already know about, but after a bit of snooping we’ve discovered there’s also a female playable character in the Getaway 2. She’s called Sam (or, erm, possibly Kate) and we saw a silhouette of her clambering onto a ledge and climbing through a duct - again suggesting new kinds of gameplay. However, as with the male leads, in the game , she won’t be voiced by a known star. Instead all the characters have been motion-capped from actors who look and sound authentic. Which is why Sony auditioned numerous glamour girls for the chick’s part.

GT4 RULZ
04-23-2004, 09:08 AM
the font is too small it hurts my eyes :(

That Guy
04-23-2004, 09:22 AM
Sorry about that, here's the original site it came from. http://www.is4the.net/
(goto "The Getaway 2")

GT4 RULZ
04-23-2004, 02:28 PM
thanks for the link

but anyway i want a more range in cars more makes stuff like that number one felt like it was empty

Kiwi
04-23-2004, 08:06 PM
I edited the size, but there's the link anyway.....

That Guy
04-24-2004, 01:12 AM
Here's a picture I found of Eddie on a Daytona 600 motorcycle. Somebody kindly scanned it for us.

http://free.one.picturehost.co.uk/daytona.jpg

If more turns up, I'll let you guys know.

Scott R. Mraz
04-24-2004, 01:52 AM
Very nice, That Guy, thanks for re-typing all of the article. Very nice!

That Guy
04-24-2004, 02:22 AM
Very nice, That Guy, thanks for re-typing all of the article. Very nice!

Actually, I wasn't the one who typed it up, the guy in charge of this (http://www.is4the.net) site did it.

Scott R. Mraz
04-24-2004, 02:23 AM
Very nice, That Guy, thanks for re-typing all of the article. Very nice!

Actually, I wasn't the one who typed it up, the guy in charge of this (http://www.is4the.net) site did it.

Oh, well no screw you then ;) J/K... thanks for the info, none-the-less.

That Guy
04-24-2004, 02:57 AM
Oh, well no screw you then ;) J/K... thanks for the info, none-the-less.

Heh, no problem, but I tell you, I can't wait to have a spin in that Triumph Daytona 600 sport bike.

Mr.Slik
04-24-2004, 03:12 AM
What about the graphics, i don't think this proves what Ps2 is. A dissapointment for what i have seen so far. :(

That Guy
04-24-2004, 03:39 AM
What about the graphics, i don't think this proves what Ps2 is. A dissapointment for what i have seen so far. :(

You gotta take into account that it's a low res magazine scan, and the game's in early development anyways.

GT4 RULZ
04-24-2004, 03:12 PM
this game probably has a good six months to go in development plus graphics arent everything

ultimategamer2004
04-24-2004, 07:42 PM
True lets hope the gameplay matches..

Next OPS2 they are doing a GTA:SA vs G2.. But no doubt they are a good mag but the often give very odd scores out so it will probably be wrong.

Kiwi
04-24-2004, 09:54 PM
Yea, a great mag, comparing two games that are totally different :roll:

I hate it when they do that. Metal Gear and Splinter Cell, Halo and most other FPS games, when will it ever stop!? :x

That Guy
04-25-2004, 01:35 AM
Yea, a great mag, comparing two games that are totally different :roll:

I hate it when they do that. Metal Gear and Splinter Cell, Halo and most other FPS games, when will it ever stop!? :x

Not just the magazines, a lot of casual gamers do it often. Just like that True Crime game, everyone said it was "GTA ripoff". God, Activison fucking wishes it was even near that. Actually, pretty much any game that's anything like GTA is automatically ripoff, according to some.

Kiwi
04-25-2004, 03:41 PM
I suppose it's another one of those cases where you can be safe in the knowledge that you're not a total jackass like the others.

ultimategamer2004
04-25-2004, 06:46 PM
Yes it is stupid comparing 2 total different games.... :oops:

Makaveli_786
04-25-2004, 08:56 PM
Dont forget it was Sony's first shot at those kind of games, hopefully they will have learnt from the mistakes(like they always do).

Kiwi
04-25-2004, 09:08 PM
The first game wasn't that bad, it's just that a lot of people were expecting something like GTA.

Makaveli_786
04-25-2004, 09:10 PM
Yeah but all the hype they generated was a joke, It looked out of this world, no game could keep up with that hype, it still sold pretty well though.

Kiwi
04-25-2004, 09:14 PM
Yea. The first set of screens they released were fake, so I guess from then on it wasn't looking too good.

That Guy
04-26-2004, 04:46 AM
Yeah but all the hype they generated was a joke, It looked out of this world, no game could keep up with that hype, it still sold pretty well though.

Sony seems to have the natural ability to over-hype things, like they did with the PS2.

That Guy
05-10-2004, 09:54 AM
Latest TG2 scans and screens right here (http://www.aluuminum.plus.com/psm2_march2004/page02.htm).

Looking very, very promising I must say. It's good to see more and more game devs listening to their fans, I know this for a fact since one of the devs occasionally visits the TG2 Neoseekers site.

Though I'm a little worried about the old healing method being re-used.

Makaveli_786
05-10-2004, 03:27 PM
Those photos are low res, Ive seen one shot in high-res and it looked incredible, it will be nice to see a TG, I agree about the healing method though :shock:

Omega Blue
05-10-2004, 06:45 PM
i never understood the concept of the Getaway, can someone explaing to me the type of game play? i heard it was non-linear resembling that of GTA but i also heard it was more linear then GTA but still non-linear = me confused. :?

the legendary ice man
05-10-2004, 06:49 PM
GTA allows you to do missions whenever you like to do them. The Getaway requires you to complete the missions first before you can have a 'free-roam'

Omega Blue
05-10-2004, 07:01 PM
oh i see, hmm..seems interesting now. i'll deffinitly watch The Getaway 2 more closely.

Makaveli_786
05-10-2004, 07:21 PM
Dont forget the GTA Story is much more cartoony this is much more cinematic and serious.

ultimategamer2004
05-10-2004, 07:25 PM
Well in OPs2 (dont say anything about the mag yes it can be wrong) the first page starting on getaway 2 the pic looks so nice i just wish that it could be done now the detail of it is amazing.

the legendary ice man
05-10-2004, 07:26 PM
True, but the GTA game seems to have a much longer 'play-life' than TG, at least for me it did.

I think I finished the game about 30-40 times...sad isn't!

ultimategamer2004
05-10-2004, 08:01 PM
I agree you can play gta for ages and you can keep going back to it without getting bored out with it.

Makaveli_786
05-10-2004, 08:18 PM
Yeah GTA was really fun but with TG u were intune with the story, GTA was a better free-roamer.

ultimategamer2004
05-10-2004, 08:42 PM
Yes i dont think TG is the 1 to get if you want to rome free with gta you can basically do what you want when you want.

Makaveli_786
05-10-2004, 09:10 PM
You had to finish the game in TG to roam free in TG but it wasnt much point after completing the game.

With GTA you could run around all throughout the game completing sub-quests.

According to the article posted earlier in this forum this time youll be able to run around during the whole game, you wont have to complete it before being able to roam free.

Kiwi
05-11-2004, 05:40 PM
Again, you can't really compare The Getaway with GTA. They're totally different.

ultimategamer2004
05-11-2004, 07:11 PM
i hope they do make it a rome free game befor you conpleate it would make the game alot better.

Kiwi
05-11-2004, 07:13 PM
Or perhaps just somehow incorporate it into the game?

Ahh, but then people would just think that they're trying to be like GTA. Making the free roam feature more interesting would be a lot better. Maybe adding little side-missions into it.

ultimategamer2004
05-11-2004, 08:00 PM
Yes, like the phone box ones in GTA.

Kiwi
05-11-2004, 08:02 PM
I wouldn't want it to end up being too similar to GTA, because then everybody would go on about how similar it is, which just gets on my nerves so much.

Yea, I guess something like the phonebox missions would be pretty good. You could get calls on your mobile to meet someone in a certain part of London to do a job or something like that.

Omega Blue
05-12-2004, 01:29 AM
Heres an IGN Preview of TG

http://ps2.ign.com/articles/513/513241p1.html

That Guy
05-12-2004, 05:27 AM
Don't forget the new screens (http://media.ps2.ign.com/media/568/568092/imgs_1.html) and videos.

Very cool.

Omega Blue
05-12-2004, 05:48 AM
yea they coud have found them, themselves :roll:

That Guy
05-12-2004, 07:41 AM
What about the people who might think "I don't give a flying fuck what IGN has to say" and completely skips it?

The trailers are looking fucking good, major improvement. Smooth strafing in lock-on mode, realistic fighting, excellent rag-doll physics.

Omega Blue
05-12-2004, 11:00 AM
What about the people who might think "I don't give a flying fuck what IGN has to say" and completely skips it?

The trailers are looking fucking good, major improvement. Smooth strafing in lock-on mode, realistic fighting, excellent rag-doll physics.

you have to be almost completely blind to miss the "Screenshots/Video" tag on the page. i dont think you give the people on this site enough credit.

and whats with all the useless cussing? low on vocabulary? a single word use like "Kickass" to let people know your hyped its fine, or when in flame mode can be nice but but people use it with out need it seems kind of boring...

That Guy
05-12-2004, 11:13 AM
Oh, sorry Omega Blue, I wasn't aware that you were so politically correct. :roll:
I used the word "fucking" to empasis how good the trailer was looking. It's not like I used it every second word, so get off my back.

And what's with your useless nitpicking? Got nothing else to do?

Omega Blue
05-12-2004, 11:24 AM
Oh, sorry Omega Blue, I wasn't aware that you were so politically correct. :roll:
I used the word "fucking" to empasis how good the trailer was looking. It's not like I used it every second word, so get off my back.

And what's with your useless nitpicking? Got nothing else to do?

oh yes, im very politically correct, i love political corretness.

as for the last sentences, Pretty much. :wink:

ultimategamer2004
05-12-2004, 07:03 PM
I also hope it doesent turn out to much like GTA.

Kiwi
05-12-2004, 07:33 PM
So anyway, back to the subject please.

Those videos look pretty good. This one seems a lot smoother than the last game. Moving around doesn't look as difficult.

That Guy
05-13-2004, 05:43 AM
Yeah, if the game is actually this good, I think most game critics'd give it mostly 9/10. The ingame graphics and movements look very realistic, this looks like its going to shape up to be better than Driv3r. I'm definetly looking forward to this more.

I mean, what kind of name is Dick Tanner anyway?

Omega Blue
05-13-2004, 05:48 AM
maybe he had an unfortunate accident that involved a tanning salon tanning booth and his genetalia. :shock:

That Guy
05-13-2004, 09:42 AM
*Shudders*
:)

I wonder what the Driv3r developers were thinking...
"Hey, why not name the protagonist Dick Tanner?"
"I dunno, it sounds like the main character was involved in a terrible tanning accident"
"Eh, don't worry, it's not like anyone will get the innuendo."

Kiwi
05-13-2004, 11:09 AM
Ooh, that would be rather unfortunate. Developers always try to sneak in little things like that. For example, Shadow of Memories (known as Shadow of Destiny in the US) from Konami.

The main character is talking with a waitress in a Café. I can't remember what exactly happened, because it's been a while since I last played it. She said something about being eaten by a monster, and the guys says something like, "The only person that will eat you will be me" :lol:

Omega Blue
05-13-2004, 11:59 AM
*Shudders*
:)

I wonder what the Driv3r developers were thinking...
"Hey, why not name the protagonist Dick Tanner?"
"I dunno, it sounds like the main character was involved in a terrible tanning accident"
"Eh, don't worry, it's not like anyone will get the innuendo."

*fades to black then to an little forum on the internet known as Ps3i where a cocky arrogant little turd known as omega blue has just solved how and why they named him Dick Tanner* :lol:

Makaveli_786
05-13-2004, 04:27 PM
Man I dont think these games stand a chance, Getaway will have to compete with GTA5(even though im buying both) and Driver 3 wont even scracth GTA's ass, itll be interesting, ill probably buy all three but just GTA5 and G2 if I can only afford 2.

Omega Blue
05-13-2004, 10:05 PM
yeah thats so true because games released 3 months before another like totally dont sale because of the future games hype :roll: <(sarcasm)

why would Driv3r not sell when its released 3-4 months before GTA-SA?

Kiwi
05-14-2004, 12:11 PM
And why would TG2 have to compete with San Andreas anyway. I've said this many times before in the past, but obviously nobody listens:

THEY'RE COMPLETELY DIFFERENT GAMES!

Stop comparing games that bear no resemblance to eachother. San Andreas TG2 and Driv3r are completely different. The only thing they have in common is that you drive cars an occasionally use a weapon. So are you going to start comparing GTA to Halo now?

Omega Blue
05-14-2004, 01:27 PM
And why would TG2 have to compete with San Andreas anyway. I've said this many times before in the past, but obviously nobody listens:

THEY'RE COMPLETELY DIFFERENT GAMES!

Stop comparing games that bear no resemblance to eachother. San Andreas TG2 and Driv3r are completely different. The only thing they have in common is that you drive cars an occasionally use a weapon. So are you going to start comparing GTA to Halo now?thats pretty much what i was saying, each have diffrent styles, diffrent game play, and moderatly diffrent release dates. whats stopping them from selling? nothing unless the game itself is just down right nasty

Kiwi
05-14-2004, 01:52 PM
The only problem is that not everybody sees it the same way. That's why for some unexplainable reason FIFA games sell more than PES games.

Unfortunately, some people won't buy either Driv3r or TG2, simply because of San Andreas. Granted, San Andreas is going to be an amazing game, but from what we've seen, so will the other two. Hopefully more people will see it that way.

Makaveli_786
05-14-2004, 09:40 PM
The only problem is that not everybody sees it the same way. That's why for some unexplainable reason FIFA games sell more than PES games.

Unfortunately, some people won't buy either Driv3r or TG2, simply because of San Andreas. Granted, San Andreas is going to be an amazing game, but from what we've seen, so will the other two. Hopefully more people will see it that way.

EXACTLY my point, 99% of people wont buy all three games simply because theyll say GTA:SA is like The Getaway 2 and Driver 3, in all honesty The Getaway 2 and GTA:SA do quell my wanting of Driver 3 but like I said im going to attempt to buy all three.

Truth is people will compare games and probably only buy GTA:SA or TG2, or maybe even Driver 3 and thats what my point was.

That Guy
05-15-2004, 05:19 AM
That's a massive over-exaggeration, Makaveli. I suppose when very little about a game like this is known, then there'd be a few of the stupid kind of gamers saying that kind of thing. But after there's been a lot of information about it released, then it only really comes down to the either: really fanboyish ones, or some casual gamers.

Remember, when games are labelled "GTA-clone", it gives the game high expectations from some gamers, thinking it'll be GTA with better graphics.. Though thankfully those few who think like that, aren't too popular. And TG1 sold around 1-3 million copies.

And to be honest, I've seen close to nobody saying "GTA clone!" to TG:BM .

Kiwi
05-15-2004, 08:38 AM
I suppose when very little about a game like this is known, then there'd be a few of the stupid kind of gamers saying that kind of thing.

You'd be quite surprised to find that Makaveli's statement isn't that far off the truth. The worrying thing is that even after a lot of information has been released about a game, they'll still base an opinion on certain assumptions.

There are also a lot of media sources that give bad information about certain games. Information that, whilst true in only the vaguest sense, isn't very helpful.

Unfortunately, you will find a lot of gamers who will buy games because they look nice, regardless of what the gameplay is actually like. Some people are just oblivious to everything around them.

The Getaway and Vice City for instance. They were released near enough the same kind of time as eachother. The Getaway was tagged a GTA-copycat by a lot of media sources. Not particularly good ones at that. But the problem is, the media sources that give bad information are the ones that a lot of people will see, for example, on TV programs.

Not everybody will look on the Internet and go onto websites like IGN (http://www.ign.com/) or Gamespot (http://www.gamespot.com/) and find some good information. They will be led down a road of false assumptions by various parts of the media.

Although The Getaway could've been a lot better in certain aspects, it was still a fairly decent game. It's just that a heck of a lot of people just automatically tagged it as a GTA copycat. As a matter of fact, most games that involve guns and cars nowadays are tagged GTA copycats.

That Guy
05-15-2004, 09:24 AM
You raise some good points there. Though, a lot of those same gamers who label the game as "insert popular game name clone", generally buy it for that reason, expecting to see the exact same game.

It's sad, but it's true.

Semi-OT: Speaking of misinformation, remember when IGN incorrectly labelled GTA: San Andreas as Sin City, since Amazon incorrectly labelled it that? It's kind of funny how the major sites rely on each other like that.

Makaveli_786
05-15-2004, 02:36 PM
LOL, yeah it was crazy comparing TG and GTA because they were completely different, the feeling you got with each one was dramatically different, in GTA it was cartoony fun and you had submission and could drive around doing what you wanted to but with TG the cinematics were capturing and you were intune with the story itself.

Kiwi
05-15-2004, 06:59 PM
I've been playing through The Getaway again recently. One of only a few games I've ever reserved time to go back to actually. It's good to see what they've been doing with the second game. If anything, with Black Monday, it's just a case of using the same template, and modifying it so that it's better.

The movement looks a lot more fluid, as does the driving. I do have to admit that the controls are a bit unforgiving in the first game, so hopefully that problem will be resolved.

That Guy
05-16-2004, 12:19 AM
I've been playing through The Getaway again recently. One of only a few games I've ever reserved time to go back to actually. It's good to see what they've been doing with the second game. If anything, with Black Monday, it's just a case of using the same template, and modifying it so that it's better.

The movement looks a lot more fluid, as does the driving. I do have to admit that the controls are a bit unforgiving in the first game, so hopefully that problem will be resolved.

I agree, Black Monday doesn't really need to have massively better graphics (maybe a little better), just the AI, character movements and bugs need to be worked on. Plus, the controls've been worked on, and its said to be more intuitive and "natural" feeling this time around.

Kiwi
05-16-2004, 12:16 PM
I hope that they also provide a lot more in the way of interiors, as in the first game a lot of the interiors just seemed like hasty add-ons.

alens5
05-19-2004, 10:52 AM
what i realy hated about the getaway was that you couldnot cruise around at the start of the game like you can with gta3/vc

Kiwi
05-19-2004, 07:36 PM
It never really set out to be like GTA. You have to stick to the storyline very closely.

KlawHammer
05-20-2004, 10:18 AM
To me TG was more emotional then GTA.

alens5
05-20-2004, 10:28 AM
yeah i cried when the lady was shot and the kid was kidnaped :cry:

Kiwi
05-20-2004, 12:13 PM
Haha, you big pansy! :D

alens5
05-21-2004, 05:41 AM
DON'T CALL ME A PANSY :twisted: :twisted: :twisted: :twisted:

it was just to break the ice :wink:

KlawHammer
05-21-2004, 10:13 AM
Lol, but i think the voice acting in TG was very well done.

Kiwi
05-21-2004, 07:04 PM
Yea. Loads of colourful language :)

*C-STARZ*PUSHA
06-09-2004, 11:35 PM
This game kicks ass

richjwild
06-10-2004, 05:19 PM
alot of people didnt like how u recovered health - leaning on a wall

i liked it actually, although it cud have been a bit faster

Makaveli_786
06-10-2004, 05:59 PM
I didnt like that but probably because I was used to collecting the healthpacks in other games.

Kiwi
06-12-2004, 06:58 PM
Yea, collecting healthpacks, just like in real life! :P

They're trying to keep it semi-realistic, so leaning against a wall is a lot better than collecting floating holograms of red crosses.

PS2warrior
07-07-2004, 07:48 PM
BUT PUT THIS IN MIND: NO HEALTH METER + NO METRE THING ON THE SCREEN= NO BLOCK A [ART OF THE AWSOME VIEW.. "BESIDE THE GUN METER THING, BUT THAT WAS ON THE BOTTOM"

ultimategamer2004
07-07-2004, 08:05 PM
Yes leaning on a wall is better though!

Dont keep caps lock on :roll:

richjwild
07-07-2004, 08:24 PM
yeah id keep leaning on a wall, i quite enjoyed it FSOR.

jeez ps2 warrior how big do u want ur sig?

PS2warrior
07-07-2004, 08:25 PM
I'M WITH YOU MAN... LEANING ON THE WAL IS COOL :D :D :D 8)

COLLECTING HEALTHPACK WHAT IS THAT IT'S NOT EVEN REAL, BUT WE HAVE BODY ARMOR THAT IS THE COLSEST in the "real world"

ultimategamer2004
07-07-2004, 08:26 PM
yeah id keep leaning on a wall, i quite enjoyed it FSOR.

jeez ps2 warrior how big do u want ur sig?

I've told him about his sig and keeping caps lock on.. If he continues i will tell a mod to ban him..

PS2warrior
07-07-2004, 08:29 PM
i'm sorry
if i keep just killzone will that be ok?

richjwild
07-07-2004, 08:38 PM
its still a bit on the big side, but its an improvement

ultimategamer2004
07-07-2004, 08:38 PM
Its better but if you can make it slightly smaller :wink:

PS2warrior
07-07-2004, 08:40 PM
thanks.... 8) 8)

ultimategamer2004
07-07-2004, 08:42 PM
Nice 1 thats alot better :lol:

By the way welcome to PS3I. :wink:

PS2warrior
07-07-2004, 08:45 PM
thank you...
this website is sweet.

i really hate xbox and gamecube.. i'm sorry if i hurt any people feeling but i thought this is a playstation website?

richjwild
07-07-2004, 08:47 PM
after all that, welcome to the forums :D

i hope for more weapons in the getaway :o

PS2warrior
07-07-2004, 08:54 PM
thank....
i heard that the getaway black monday will maybe have rocket launcher

richjwild
07-07-2004, 09:02 PM
i doubt it somehow...

maybe some uzis?

PS2warrior
07-07-2004, 09:11 PM
i htought it over and i though "no way" cuz london is very crowded and if the rocket launcher blow up it could do some damage to the building and humans..... but that;s real life but not sure in a videogame.

richjwild
07-07-2004, 09:19 PM
wer in the hell would you get a rocket launcher from neway?

im hoping for a bit more realistic weapons, maybe some melee weapons, a knife would be cool.

PS2warrior
07-09-2004, 08:39 PM
Is there goign to boats??? Like Driv3r.

Kiwi
07-09-2004, 08:41 PM
You'll have to wait and see, though I doubt it.

PS2warrior
07-09-2004, 08:45 PM
Will there be more poilce cars chasing you not like just one police car in The Getaway???

Kiwi
07-09-2004, 08:51 PM
Details like these haven't really been confirmed yet, but I reckon that they will use more than 1.

PS2warrior
07-12-2004, 10:34 PM
The Getaway: Black Monday

Sequel to the PlayStation 2 crime caper, set two years after the first game. In Part 2, the story follows amateur boxer Eddie 'O Connor. Developer Team Soho promises a bigger focus on stealth, licensed cars and fashion, improved police AI, and a much improved combat system with new moves and weapons. The streets of London will also be much more populated than before, with many more characters to interact with and more varied actions.
http://media.ign.com/thumb/669/669101/getaway21_thumb.jpghttp://media.ign.com/thumb/669/669099/getaway25_thumb.jpghttp://media.ign.com/thumb/671/671084/getaway2_012204_000_thumb.jpg
http://media.ign.com/thumb/671/671096/getaway2_012204_012_thumb.jpghttp://media.ign.com/thumb/671/671097/getaway2_012204_013_thumb.jpg
http://free.one.picturehost.co.uk/getaway2.gif
http://free.one.picturehost.co.uk/getaway2-3.gif
http://free.one.picturehost.co.uk/getaway2-4.gif
http://free.one.picturehost.co.uk/getawa2-2.gif

richjwild
07-12-2004, 11:15 PM
double posting :x

do a quick google search.

Fats
07-12-2004, 11:49 PM
This guy double posts like a right beyach...

Why am I not really looking forward to this title?

*Because of the shameful cockney voices in the last one...*

NickSCFC
07-12-2004, 11:50 PM
Because the original was a steaming pile of shit?

Fats
07-12-2004, 11:55 PM
Oh, and that too. Who was the team behind The Getaway again? Team Soho? If you look shit up in the dictionary you'll find team Soho directly under that word. I might be showing my age here, but they don't make them like they used to.

NickSCFC
07-12-2004, 11:59 PM
Leave them alone, they did make Porsche Challenge and Rapid Racer :mrgreen:

Seriosly, leave them alone :shock:

Fats
07-13-2004, 12:04 AM
Ahhh, the good old days. I have both of them in my PS1 collection, great games.

But...No, seriously... They're just shite now and should be shut down. Look what they did to Wipeout... Wipeout Fusion... Bah!

NickSCFC
07-13-2004, 12:06 AM
That was Studio Liverpool, Scouse gits ;)

Fats
07-13-2004, 12:09 AM
Get rid of the both of them I say. I'm serious, they seem to make some shit games these days. Everytime I see an SCEE company in this country developing a game I just don't pay attention, because it gets hammered by the press. Ghost Hunter didn't do to well, and there was another one out before that with some woman in it. A beast may have also been in it.

NickSCFC
07-13-2004, 12:12 AM
Studio Liverpool's Wipeout Pure is looking decent on PSP, though their last game, Destruction Derby Arenas on PS2 was terrible!

Fats
07-13-2004, 12:18 AM
Another prime example.

NickSCFC
07-13-2004, 12:19 AM
Any idea which development studio was behind ICO? Seems like the only decent game to come out of Sony's European studios this decade!

Fats
07-13-2004, 12:25 AM
I wasn't even aware that this had anything to do with Sony!

I did some research and various websites are saying that it was SCEA who developed it.

NickSCFC
07-13-2004, 12:29 AM
Oh right, so that means Sony's UK studios have produced f**k all good for the past 5 years then.

Fats
07-13-2004, 12:30 AM
lol, it would seem that way. I thought it was a Japanese company that developed ICO... I smell a rat...

NickSCFC
07-13-2004, 12:31 AM
lol, it would seem that way.
*does a sad dance* :(

PS2warrior
07-13-2004, 12:43 AM
How is this related to The Getaway 2???????????????

NickSCFC
07-13-2004, 10:50 AM
We're talking about the people who produce the Getaway games, they have a pretty poor record, including the original Getaway :mrgreen:

PS2warrior
07-13-2004, 03:32 PM
What is so bad about The Getaway?

Fats
07-13-2004, 04:47 PM
The first main problem was that it was instantly going to be compaired with GTA 3. GTA 3 in many peoples opinions was a much better game. Another thing was that it didn't have the same freedom that GTA 3 offered you. The framerate was also an issue, as was the graphics in general.

Kiwi
07-13-2004, 06:47 PM
The first main problem was that it was instantly going to be compaired with GTA 3.

Though that wasn't really Team Soho's fault. Technically, that was our fault. When I saw "our", I mean the general public, and when I say the general public, I mean the people who aren't particularly gamers, who just make stupid assumptions and provide the knowledgeless with false facts and rumours.

But anyway, enough of that, back to why The Getaway was, as Nick put it, a steaming pile of shit. Though I wouldn't put it that badly.

We first heard of The Getaway a good 4 years ago, and at least six months before the PS2 was released. If any of you remember, the first screenshots of the game were absolutely amazing. Then we didn't hear or see a single thing of The Getaway until about a year after the release of the PS2.

Though when we did, it was hardly good news. The screens that were released before the launch of the PS2 turned out to be fakes. It's never a good thing when developers release fake images of a game, because it usually means that there's something that they're trying to hide from us. In this case, the fact that the game didn't really look as great as it was supposed to be.

Then we came to the eventual release, which, if I'm not mistaken, was December 11 2002. Surprisingly, being a SCEE game and all, OPSM2 weren't that forgiving on the finished product. I was trying to be a little optimistic, but no, it was exactly like they said it was. Hmm, I seem to have writen a lot of crap about this, and not actually highlighted any of the reasons why it wasn't that brilliant. Anyway.....

To start off with, the controls. Though they are manageable, they aren't brilliant. They're sluggish to say the least. Controlling your character on foot is like trying to perform a 3-point-turn in a bus. And as some of the missions involve a certain level of preciseness, they can sometimes ruin your enjoyment of the game.

Whilst driving, the controls aren't actually that bad. Except the only problem with the whole driving experience is the framerate. If too much starts to happen on the screen, then you start to get some slowdown. Though it's hardly hindering the gameplay, it's not really something you expect, or want to see.

The game is also extremely linear. You have to stick to the missions, and you don't have the option of straying away. You can if you want, but it'll result in a mission failure.

Only a couple of problems, but it was enough to ruin the whole experience.

PS2warrior
07-13-2004, 07:38 PM
Maybe the Getawawy 2 will be better than the last one.
Let keep our fingers cross.
*crosses fingers*

ultimategamer2004
07-13-2004, 07:45 PM
The first main problem was that it was instantly going to be compaired with GTA 3. GTA 3 in many peoples opinions was a much better game. Another thing was that it didn't have the same freedom that GTA 3 offered you. The framerate was also an issue, as was the graphics in general.

The graphics should be better and i hope it doesent get compared with GTA because they are completly different games..

PS2warrior
07-13-2004, 08:02 PM
GTA 3 and GTA VC graphics sucks. It does not look real.

sworder
07-13-2004, 08:09 PM
GTA 3 and GTA VC graphics sucks. It does not look real.

Even if it doesn't what matters is the gameplay, where GTA 3 and VC are a lot better than the Getaway.

PS2warrior
07-13-2004, 08:17 PM
No...... The Getaway is better. It has almost real people not like GTA3 and VC

games_ fan
07-13-2004, 08:40 PM
So you prefere graphics over gameplay? :roll:

ultimategamer2004
07-13-2004, 08:42 PM
No good gameplay is needed to make a good game but on the other hand so are good graphics! :roll:

NickSCFC
07-13-2004, 09:00 PM
No...... The Getaway is better. It has almost real people not like GTA3 and VC

Game play is 10 times more important than graphics, unless you're a sad w**ker.

PS2warrior
07-13-2004, 09:01 PM
The Getaway has better gameplay and graphics than GTA.

Kiwi
07-13-2004, 09:01 PM
No...... The Getaway is better. It has almost real people not like GTA3 and VC

Almost real people? So the people in the GTA games are unrealistic?

Last time I checked, they pretty much looked like human beings. Also, not that graphics are everything anyway, the GTA graphics are fairly decent. If we're going to get technical about it, then they're better, because GTA doesn't have slowdown problems and the dreaded "jaggies".

PS2warrior
07-13-2004, 09:02 PM
The Getaway has better gameplay and graphics than GTA.

NickSCFC
07-13-2004, 09:02 PM
The Getaway had terrible game play, mostly down to the controls. It was just another pathetic attempt at a game trying to be a movie.

Kiwi
07-13-2004, 09:04 PM
The Getaway has better gameplay and graphics than GTA.

.....Just read my last post on the previous page.

Fats
07-13-2004, 11:26 PM
I know I refered to the graphics for the Getaway in a previous post by stating that the framerate dropped a considerable amount. I felt that this effected the gameplay because of all that "jerking" around. I'd also agree with the control aspect of the game, it just wasn't up to GTA's standards.

PS2Warrior, What age are you?

ultimategamer2004
07-14-2004, 04:04 PM
I would have to agree with that post!

He is 7 years of age..

games_ fan
07-14-2004, 04:23 PM
PS2 warrior have you actualy played GTA for a long period of time?

ultimategamer2004
07-14-2004, 04:35 PM
Doubt it i dont think he has a console!

PS2warrior
07-14-2004, 07:07 PM
Yes... I have a PS2. I have GTA. My friend has Xbox and he has GTA 3 and VC.

ultimategamer2004
07-14-2004, 07:13 PM
Ok fine just try not making comments like you are 7 years of age! :wink:

Kiwi
07-14-2004, 11:06 PM
Ok fine just try not making comments like you are 7 years of age! :wink:

And lets try to keep the thread on-topic as well.

PS2warrior
07-30-2004, 07:49 PM
Is anyone going to get The Getaway Black Monday

Kiwi
08-01-2004, 06:54 AM
If I don't get sent one, then I'll be buying it. I'm hoping on it being a big improvement on the first game.

Joel
08-06-2004, 12:07 AM
Gosh I don't know.. The first had the potential but I like GTA's formula a lot better. We will have to see what kind of game ends up hitting store shelves.. I would anticipate though a great game, just the mere fact that Sony has been putting a lot of time into this game would make me think that it will come out pretty good..

NickSCFC
08-09-2004, 02:26 PM
The main problem with the original Getaway was the dire controls (they really were terrible) and less so the lack of freedom.

PS2warrior
08-09-2004, 05:45 PM
The main problem with the original Getaway was the dire controls (they really were terrible) and less so the lack of freedom.
You are saying that The getaway has bad terrible driving controls? Yeah right at least it was better than GTA 3 and GTA VC

Fats
08-09-2004, 06:00 PM
The main problem with the original Getaway was the dire controls (they really were terrible) and less so the lack of freedom.
You are saying that The getaway has bad terrible driving controls? Yeah right at least it was better than GTA 3 and GTA VC

Come again? You're actually saying that you prefered the controls in The Getaway as opposed to GTA 3 or Vice City?

NickSCFC
08-09-2004, 06:04 PM
I was on about the on foot parts, they were awful. In car parts were rather good though, decent handling.

Illmatic
08-12-2004, 12:44 AM
Sorry U.S, but



The Getaway: Black Monday stalled until 2005

SCEE London Studio says the sequel to 2003's driver-shooter won't hit American shores until next January; UK release still on track.
The bad news: American fans of the Getaway, 2003's combination of Grand Theft Auto-style driving and British Crime-flavored action, will have to wait a while longer for a second helping. The game's developer, SCEE London Studio, announced today that The Getaway: Black Monday won't make it to US shores until January 2005. No reason for the delay was given.

The good news: British gamers won't have to wait to get their hands on Black Monday. SCEE London Studio reps confirmed to GameSpot that the game will ship in the UK in late November, as scheduled. The game will be PlayStation 2-exclusive on both sides of the Atlantic.

Like the first Getaway, Black Monday will delve into the sordid underbelly of the English underworld. It will again feature high-speed car chases across a to-scale map of metropolitan London, with all its winding streets and back alleys. What's different this time around is the number of characters that gamers will get to play as (three versus two) and the crook-and-cop NPCs they will interact with. More details on the game can be found in GameSpot's latest preview.

By Tor Thorsen -- GameSpot
POSTED: 08/11/04 02:06 PM PST

NickSCFC
08-21-2004, 01:15 PM
http://www.playscope.com/fichiers/photos/5811/g2_065.jpg
http://www.playscope.com/fichiers/photos/5811/g2_064.jpg
http://www.playscope.com/fichiers/photos/5811/g2_063.jpg
http://www.playscope.com/fichiers/photos/5811/g2_056.jpg
http://www.playscope.com/fichiers/photos/5811/g2_051.jpg
http://www.playscope.com/fichiers/photos/5811/g2_050.jpg
http://www.playscope.com/fichiers/photos/5811/g2_049.jpg

Kiwi
08-22-2004, 09:31 PM
Looking better than the first game so far. I just hope they're not repeating what they did with the first game and releasing fakes.....

PS2warrior
08-27-2004, 05:59 AM
The Getaway : Black Monday . Museum of Facts and Truth ( MOFAT ) .
---------------------------------------------------------------------------------------------------------------------

- Black Mondays London will be 50% more explorable.

- There are Ragdoll Physics.

- There are new cars from 2003 +.

- There are Motorbikes. Ranging from Sports Bikes to Choppers.

- Better Car Damage System.
Over 10 detachable parts.
A 5 stage crumple system.
13 crumple locations.

- Better Car Physics.

- Better On-Foot Controls.
You can rotate the camera around.

- There are 3 playable characters.
Eddie - The Boxer
Ben - The SO19 Officer
Samantha - The Unknown Female

- Buildings, Pedestrians and Vehicles contain more polygons than before, therefore becoming for detailed.

- More interior locations. 50 in fact. Including a typical london pub, warehouses, and pedestrians homes / flats.

- Better Variety of Weapons.
Pistols
Shotguns
Automatics
Melee ( Including Hand to Hand )

- Explosion animations have been improved.

- Character and NPC animation is alot better.

- More offensive / violent remarks from pedestrians.

- Improved Aiming System.

- Better Stealth. You can crouch and sneak now!

- Even more improved draw distance!

- The London Underground is Enterable.

- NPCs in cars carry passengers.

- More Camera swing while driving! YES!

- Look to the side and behind views.

- Rumoured to have dashboard view too...

- Improved Police AI.

- Ambulances come to an RTA / RTC

- Improved 'Indicator' System

- Fire Engines can be stolen

- More Variety in Cars

- You can JUMP ! ( Kangaroo Style, Baby ! )

- You can be jumped / mugged . You are in London after all .

- Cars will still not explode.

- There will be over 30 pedestrian models.

- Improved Distance Backround. ( In the Getaway 1, in the far distance there was a terrible heavy fog. )

- You can Walk, Run, Climb ( Fences, Ladders, etc. ), Sneak > Stalk, JUMP... and talk to people...

- Apparently Team Soho ( ? ) are so confident with there graphics that they are using them in full length Cutscenes... they did that in TG1 though...

- You can see boats in the water, and planes in the sky.
It is to be confirmed that you can drive boats...

- Each playable character will have there own quotes and comments.

- Each playable character will have there own enter / exit vehicle animation.

- Each playable character will have there own walking, running and jumping animation.

- Each playable character will have there own STYLE !!!!!!!!!!!

- All vehicles, including bikes can carry at least 2 people.

- There are over 30 different NPC hair colours... (????)

- Dashboard View = Not Confirmed
------------------------------------------------------------
Though it has been confirmed that there are 3 different car / bike views...

... I think that means.

- 3rd Person - Behind the Car.
- Dash Board - See the Dash Board and Wheel. Hopefully!
- Bumper Cam ???

-------------------------------------------------------------

- Buses MIGHT, but almost certainly, carry pedestrians.

- Weather Includes : _
- Sun.
- Rain.
- Wind ?
- Sleet
and Lava... NOT !

- You can go in every underground station, there are only 3 enterable / ridable trains.

- The Game takes place in September ( ? ).

- Missions take place in at a set time. So, in the missions... Day or Night is set. But in Free Roam Mode...
You can choose like in Driv3r... Hooray!

- I found a new weather condition... FOG!

- Apparently, the hidden car is a GT40 ( Ford ) .

- In Free Roam. Nightime will be the most violent and loudest time.

- Gangs Include : _
Triads
Corbettes
and...
Collins will return.

- The Fire Effects have not been changed. Yet.

- To add to the respected realism, very few police will be seriously armed.

- You can grapple, punch and kick. Bare Hands...

- You can walk around in the double decker buses. Upstairs too.

- Fully damagable vehicles. Windows, Wheels, Wipers...

- No HUD. Only a Pause Menu Map. Good.

- You can hide in the Shadows... Black Monday 'Cell'.

- You can shoot out of your window.

- Only the Backup Responce Officers will be definitly armed. 1 in 20 in car patrols will be armed with fire-arms.
- No Looped Soundtrack whilst playing.

- " More Correspondingly, less un-decifered blood marks", says a programmer in an interview.

^ If you know what that means about the blood... TELL ME! ^

- If you shoot people in the cars now... they will die... not get out and run away injured. aka. TG1.

- In Free Roam Mode there will a selection of mini games.
They will differ on who you play as... yes, you can play FR Mode as all of the characters...

- New 'Novelty' Vehicles include : _
Dust Bin Lorrys
A New Taxi
And a Selection of Hidden Cars...

- Motorbike animation sorted.

PS2warrior
08-27-2004, 06:23 AM
- No HUD. Only a Pause Menu Map. Good.
- You can hide in the Shadows... Black Monday 'Cell'.
- 30+ Missions.

1. Yes... You can do Drive - Bys... TC:SOLA Style.

2. Here is the whole unarmed police business...

If you live in UK, you will know...

On the streets, the coppers have nightsticks...
In the Cars, 1 out 20 will be armed with a pistol...
With Back Up Response and SO19... They have it all...

- No Looped Soundtrack whilst playing.

- " More Correspondingly, less un-decifered blood marks", says a programmer in an interview.

- If you know what that meanabout the blood, TELL ME!^

- If you shoot people in the cars now... they will die... not get out and run away injured. aka. TG1.

- In Free Roam Mode there will a selection of mini games.
They will differ on who you play as... yes, you can play FR Mode as all of the characters...

- New 'Novelty' Vehicles include : _
Dust Bin Lorrys
A New Taxi
And a Selection of Hidden Cars...

- Over 50 enterable interiors.

- Motorbike animation sorted.

Chris Verceti
08-28-2004, 05:35 AM
After seeing GTA:san andreas all these rip offs look,tame.........the first game had decent moments,but I hated that thier was no masp,no health,shooting was horrible.Graphics were real glitchy.Black Monday has bikes?Wow,welcome to 2002.I'm being harsh but The Getaway's still gotta alot to do to outdo San Andreas.I can't wait to go all Mad Max in the country side in San Andreas :D

http://www.madmaxmovies.com/archives/Gallery/VidCaps/MadMax2/images/InterceptorAtCreek.jpg

Pumster
08-28-2004, 05:58 AM
I think a major issue with any game with shooting and driving is that it will be directly compared to GTA. Of course, before the release of Vice City, you couldn't help it - If you loved GTA3 or were just simply into the hype, you probably couldn't get Vice City out of your head. However, I think San Andreas, though just as anticipated as previous games in the series, doesn't have that same effect. After all, we've seen two PS2 games in the series, so fans know what to expect. Therefore, other games in the Action/Racing genre, such as Black Monday, aren't being compared as closely as titles that came out during that hyped Vice City period. I recall True Crime having huge issues due to direct GTA comparisons. However, it's worth noting that True Crime was much closer to GTA's formula than The Getaway. Anyway, as an Action game, I think Black Monday has plenty of potential. It isn't going to be GTA, but it's not trying to be that in the first place. I'll definitely give it a try once it's released.

\\']-[()619
09-06-2004, 02:42 AM
Getaway will never beat GTA 8) every one knows that 8)

Kiwi
09-14-2004, 06:58 PM
-[()619]Getaway will never beat GTA 8) every one knows that 8)

The least you could do is post something worthwhile, rather than just saying things like "yea that's crap". So what if it's not as good as GTA? To be honest, a lot of games aren't. That's not to say that they're any good. For all you know, The Getaway could be brilliant, but obviously you'll never find that out, because your mind is already made up, before you've even tried it out.....

richjwild
09-14-2004, 08:07 PM
..........................................

\\']-[()619
09-14-2004, 10:57 PM
i don't like none of the getaway's I like GTA better why would i post something worthwild we are just talking about games that might not come out (but im posting this in the PS2 Forums)

Kiwi
09-15-2004, 05:09 PM
Black Monday is set for a 1st of October release by the way.....

\\']-[()619
09-15-2004, 10:31 PM
whopiee