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Praetor_Loki
11-25-2004, 01:23 PM
So...1998 was the release of the best selling Real Time Strategy game StarCraft, and its expansion, Brood War. With thousands of active online users today, Blizzard never made another Starcraft.2 reasons why they should:1-The expansion did not complete the story and left gamers hanging after all their time was wasted.2-They made like 3 warcrafts and a diablo and didnt bother about us StarCraft fans. besides, theyd make a lot of money if they made a sequal.post Rumors, Links, an Ideas for the next StarCraft here.

brudaman
11-25-2004, 01:41 PM
Well...

Individual Units - units after achieving more kills get "promoted" and have faster agttack speed, faster movement etc. from Red Alert 2

No More Races - It's balanced enough as it is

Multiple attacks - they should have atleast more attack ANIMATIONS if they choose not to put multiple attacks. I mean its kind of boring when a marine and hydra just stand and shoot at eachother.

I have more but I dont want to think this early in the omrning

Praetor_Loki
11-25-2004, 01:56 PM
Well...

Individual Units - units after achieving more kills get "promoted" and have faster agttack speed, faster movement etc. from Red Alert 2

No More Races - It's balanced enough as it is

Multiple attacks - they should have atleast more attack ANIMATIONS if they choose not to put multiple attacks. I mean its kind of boring when a marine and hydra just stand and shoot at eachother.

I have more but I dont want to think this early in the omrning

lol good ideas but u should always Think

Kliq
11-25-2004, 04:31 PM
Good thread, nice ideas Bruda.

I think they should go 3D graphics like C&C: Generals.

Also, more units would be definitely nice.

More defense buildings, every race only had one (except Zerg, which had 2).

And get it out SOON.

Has StarCraft 2 even been confirmed?

Viper
11-25-2004, 04:39 PM
No, this is just speculation but I'm dumbstruck as to why a sequal hasn't been released much less even announced.

A feature that lets you play multiplayer. One person acts as the resource manager, another assembles troops, a third works on weapons and research and a general that issues the attacks and defense.


Or you could have it like normal but the other players assume individual control over a single unit. When they die, the can either take on the nearest unit or go back to base.

Sandman
11-25-2004, 04:58 PM
StarCraft is my favorite game of all time!

1. 3D graphics
2. Make the siege tanks even more badass!
3. Possibility for more than 200 units.

There's alot more but I can't think of them right now.

Boggy700
11-25-2004, 05:14 PM
The ability for units to attack as they move, albeit with a decease in accuracy (if projectiles,) or damage (if melee.)

The ability to take control of an individual unit as well as commanding the entire army.
Like, you'd play as some form of AI who can take over any unit on your team, like the Agents in The Matrix, or the robot thing in Space Station Silicon Valley.
But you press some button to switch between first person and map view modes.
Or something along those lines.


Of course, I've always wanted a game that I like to use that last idea, but I don't think it would enhance Starcraft.
I think the reason why Starcraft is great is because it isn't overcomplicated with a ton of gimmicks and features.
It is just a straightforward strategy.

majik ninja
11-25-2004, 09:09 PM
Starcraft is and always will be teh roxxorz

I want both alt things from Warcraft (where you hold alt and can see a units health, and the little minimap signal)

More attack animations

New Defence buildings

3D graphics

1 new race to spice things up

OnBake Platinum
11-25-2004, 09:44 PM
What ever happened to Star Craft Ghost?

Shayde
11-25-2004, 11:23 PM
Its coming Feb. I think...

-A DS port for one.
-Ability to select as many units as you want.
-New resource management, I'm not the biggest fan of collecting resources. My favorite was the resources in Total Annihilation (ecspecially on metal maps :))
-Units attack while they are moving, my favorite thing to do in TA was to take all my units..right click in the corner and watch them pwn the enemies units.

...actually I'd rather have a TA sequal instead of a Starcraft, but either would be great

*installs TA for nostalgia purposes*

Kliq
11-25-2004, 11:45 PM
-Units attack while they are moving, my favorite thing to do in TA was to take all my units..right click in the corner and watch them pwn the enemies units.

You can do that in Starcraft to. Just highlight your units, press teh attack icon and then click anywhere on the map.

majik ninja
11-25-2004, 11:49 PM
What ever happened to Star Craft Ghost?
Its not Starcraft 2, its not on the computer, and its not a real time strategy. Silly Goose.

Shayde
11-26-2004, 12:05 AM
You can do that in Starcraft to. Just highlight your units, press teh attack icon and then click anywhere on the map.


I mean like if you send your units to one side of the map and on the way over there, there are some enemy units just sitting there. The units start attacking you but your units will keep walking instead of engaging the enemy unless you select them again and tell them to attack.

Unless they actually do do that, I can't remember its been like 6 months since I've played Starcraft.

Xer0
11-26-2004, 01:10 AM
A yes, Starcraft, easily one of the best games ever, can't get much better then this.

1. Keep it looking like it does, i don't know why but i can't stand the way that WC3 looks and i much perfer SC's look over it.

2. Add a few more units to each race, 15-18 units to choose from would be nice, but don't go over that as some units would obviously get too powerful/week.

3. Multiple animations would be nice.

4. Make the hero's a more inegral part of the game as most of the time you end up just leaving them in your base, if that means make them stronger or make them up like WC3, doesn't matter as long as they become more important.

5. Do a little bit more unit balancing, a Science Vessel BC combo is too good unless you know EXACTLY what you are doing.

6. Make the AI better, the units allways get lost when you make them go somewhere, they are so dumb, especially the goons.

7. Make the Computer less predictable, too easy to know what they will do.

8. Increase the 200 unit max, but not by a lot as that would give the Zerg too much of an advantage or up psi needed.

9. Continue the storyline, don't restart it.

thats all i can think of right now

ch33f
11-26-2004, 01:21 AM
- Don't make a sequal, let the game be a good memory.

disrupter006
11-27-2004, 09:44 PM
Keep heroes out of the melee games. This is a must to diversify blizzards 2 popular rts series'.
Keep the graphics the way they are except up the pixel or polygon or w/e count on each image (so we dont have the unit limits like on warcraft III).
Multiple attacks
Varying attack speeds for Custom Games
Keep 3 the original 3 races (adding units though)
Long campaign mode
Bring back tassadar somehow

majik ninja
11-27-2004, 09:58 PM
I mean like if you send your units to one side of the map and on the way over there, there are some enemy units just sitting there. The units start attacking you but your units will keep walking instead of engaging the enemy unless you select them again and tell them to attack.

Unless they actually do do that, I can't remember its been like 6 months since I've played Starcraft.
You can do that in SC foo. Just press 'A' and then clcik wherever you want your units to go, they go there and attack any enemy along the way.

peasantlover
11-28-2004, 01:51 AM
I would settle for a second expansion.. Starcraft 2 would be great, though.

One thing that has always annoyed me about Starctraft, however, is that you can only make 8 units per group, and they refuse to fight in formation. Whenever you send a group to attack, they go one by one in a very akward line, so that it is near impossible to mount an effective siege unless you pay very close attention to every damn unit, because the units at the front will be slaughtered before the rear units even arive. I wish they would model after, say, Age of Kings, where you can group 30 units or so and they will march in formation until they start fighting...

edit: this was especially annoying when you were playing as the Zerg (my favorite race), because they rely on swarm attacks with many weak, inexpensive units, and it is very hard to swarm with 8 units per group going in single file.

Kliq
11-28-2004, 02:08 AM
Very good points Peasant, that annoyed me as well. Especially with Zergling rushes.

Viper
11-28-2004, 03:15 AM
Yeah, that was irritating. Set it up like Rome: Total War and Ground Control II. Get a few hundred moving in formation and attack a fully 3D city.

Shayde
11-28-2004, 03:50 AM
You can do that in SC foo. Just press 'A' and then clcik wherever you want your units to go, they go there and attack any enemy along the way.


Shit...I never knew that...and I've played SC for so long..

peasantlover
11-28-2004, 05:41 AM
Shayde, try replaying the terran scenario from original SC and actually paying attention to the tutorial ;)

Boggy700
11-28-2004, 07:24 AM
I thought the 'Attack-Move' in Starcraft only let your units walk to a certain spot, and if they encounter an enemy they stop moving to attack, before continuing on.
What I think Shayde means is that the units can actually attack the enemy while they are moving.

Teh Roxor!
11-28-2004, 07:52 AM
What I want from Starcraft 2 is for it to actually exist.

disrupter006
11-28-2004, 02:13 PM
I would settle for a second expansion.. Starcraft 2 would be great, though.

One thing that has always annoyed me about Starctraft, however, is that you can only make 8 units per group, and they refuse to fight in formation. Whenever you send a group to attack, they go one by one in a very akward line, so that it is near impossible to mount an effective siege unless you pay very close attention to every damn unit, because the units at the front will be slaughtered before the rear units even arive. I wish they would model after, say, Age of Kings, where you can group 30 units or so and they will march in formation until they start fighting...

edit: this was especially annoying when you were playing as the Zerg (my favorite race), because they rely on swarm attacks with many weak, inexpensive units, and it is very hard to swarm with 8 units per group going in single file.


Its 12 units on land. 8 small units in the transport units.

majik ninja
11-28-2004, 03:56 PM
Yeah, like disrupter said you can select 12 units, n00bs.

MagicJuggler
11-28-2004, 04:27 PM
In the creation of WC III, the folks at Blizzard hoped to make it so that spellcasters were more useful than they were in SC. The problem with SC was that all the fun spells like Psionic Storm, Irridate, and Plague, were too hard to use because the game was extremely fast-paced. So they did a test where every unit had 3x Hit Points and cost 3x as many resources.

Anyway, I can see a new race. I'm not saying anything, but I can see one.

If one beat the second last Zerg Mission in Brood War fast enough, there existed a Bonus Mission where you played w/ Zeratul and 4 Dark Archons exploring an ice world that served as a black-op research facility, guarded by Terrans. This research facility, lead by Samir Duran, was researching the development of a Protoss-Zerg hybrid for some unknown reason. Zeratul then heads towards an undisclosed location, the only person knowing of the experiment.

Buildings were destroyed too easily. I loved how in Age of Kings, the buildings had a lot more HP than the units, thus preventing Castles from being sworded to death. Do that to the buildings in SC.

It was unrealistic to see Battlecruisers being downed by Marines. Gauss rifle or no gauss rifle, it's difficult to see a Battlecruiser being downed by infantrymen. Maybe captial ships should be handled slightly differently. Give them customizable stats, like crew, primary armament (cuz you want to see missile battlecruisers, or Photon cannon carriers, right?), and engine. Give them the option to do stuff like Boarding Actions to capture other ships (Protoss and Terrans could commandeer ships, or mind-control Zerg. Zerg could infest ships).

New units, obviously. A protoss ranged unit besides the Dragoon. Maybe a photon carbine zealot. New melee units. Maybe a Blademaster that, for energy cost, could charge his attack into a super-attack. Bring Tassadar back (his essence fused w/ the Overmind rather than destroying it, and by force of will, he controls it's remnants. Or something like that).

The Zerg could use new units. Infested Ghosts like Kerrigan or Duran would be fun. Maybe a spore artillery of some sort.

Terrans could have a sniper better than the Ghost, maybe Marines can learn to use Grenade Launchers, and they could use a soldier with a Rocket Launcher. Maybe, by now, technology has advanced to allow for primitive railgun technology. It would be very interesting to see a laser anti-tank gun.

Heroes could be more...heroic. Allow them the ability to level up after certain amounts of kills, giving them the choice of what they want to improve (I actually made a mod that allowed this once). Give them limited items (Kerrigan could carry about spore grenades, or mini-munchies she could Consume; Raynor could mount/dismount his Vulture, or switch his rifle to alternate-fire; Zeratul may find Warp Blades of +5 Slashing) that can be purchased in between missions.

Kliq
11-28-2004, 06:25 PM
Awesome list man, love your Battle Crusier idea.

disrupter006
11-28-2004, 11:03 PM
Its 25 min. on that second to last mission. I had planned on a 2nd expansion after seeing that but it never happened and eventually i lost hope.

Jon
11-29-2004, 03:05 AM
I think they should stick with the original concept and units and everything and just revamp the graphics and maybe some other small things like the squad fighting which was mentioned by PeasantLover. I think if they stray too far away from the original (which was golden) it won't be a very good game. Keep it simple.

Speaking of this superb game. Did anyone ever play the UMS RPG game called, I think it was something like: Krypterion or something like that. The UMS games kicked ass. Anyone remember the smash tv games? I remember playing the very original version of that game. Then a year after that v 10,035,354 came out. Dude. I think I'm going to install StarCraft now and play some UMS games.

Shayde
11-29-2004, 03:11 AM
The original Matrix games were probably my favorite and Golem wars too.

disrupter006
11-29-2004, 08:08 PM
Yes, build matrix defence was golden. I loved orion D also. Lurker 8 way massacre was another one of my favs. But, when i felt like playing some serious melee, i could always get 12 ovies and mass zlings and drop in a base full of terran and destroy that in a hurry. :)

peasantlover
12-01-2004, 02:19 AM
hehe.. i loved the UMS games.. I think my favorites were the Evolution games... also the Zone Control and the Risk ones.

Anyway, so it was 12. It wasnt really 12 tho, because large units (like siege tanks, ultralisk, etc.) counted as 2 units. Either way, it is pretty damn impossible to mount an effective siege with 12 zerglings, or even 12 hydras.

=NukeBlaze=
12-01-2004, 01:41 PM
It all depends on the upgrades you have for the battle cruiser. Sure, it would be unwise to attack 24 marines with 1 battle cruiser, but I can see you point on size when you compare a marine to a battle cruiser, epcially in the cinema.


My only wish is SC 2.....

and to make all terran SCVs at least as smart as a box of rock when it comes to getting to a building to build...or do anything for the matter. My favoite problem encounter with a SCV was that it was stuck behind a missle turrent. instead of going around, it floated above it then dissaperared. At this point I cursed at the sky and conintued playing my multiplayer map. It has only happened once, such that the unit dissaapered, but the bloody SCV get caught on ever edge on the map while going to build somthing.

disrupter006
12-01-2004, 10:30 PM
Any builders going around everhting instead of through it is a problem. Also, i meant 12 ovies full will mount a very successful attack, if your math is up to par you might want to try multiplying 12x12. Plus add in their upd carapace and attack, and faster attack speed.

peasantlover
12-02-2004, 07:48 AM
do you mean 12 groups of 12 units? It doesnt work that way, dude, because even if you have them all hotkeyed (say ten hotkeyed, then send two in first then the hotkeyeed).. even if you have 144 units, even small units like zerglings, all 144 of them will attack single file.. the first group will be getting slaughtered before you have even told the last group to attack. So, if yer up against a terran opponent who has a clue how to construct an effective defense, yer screwed (Protos would be a little easier, but still hard)

Whybother123
09-13-2005, 03:19 PM
well, most good ideas have already been taken here, but i have something, i think. 1st off, bigger maps, i'm sure i don't need to explain why. make it so that troop transports have to land to pick up and drop off people, instead of this "vooom! a marine appears out of nowhere" b.s. infact, make all ships able to land, so you can repair them, and maybe even crew them with specialist, to customize the ships attributes, and reuse the specialist like in generals. make it so that transports and other flying units could dock with the major air units (Protoss carrier, Terran Battlecruiser, Not zerg). Things should be in correct scale: Battlecruisers should be massive, and marine should be smaller, not an 1/8 of their size. maybe have two camera modes, one for normal combat with marines/firebats/zegling/etc, and another that zooms out more, so you can control your ships. and you can still control them when in the "normal" camera mode, but you would just see a big shadow, except for wraiths, transports, scouts, or those nasty flying zerg things, which would be visible on both. hmmmmmmm.... whatelse. different types of marines. Shotgun/machinegun/rocketlauncher/sniper each with diff pros and cons for instance, Shotgun marines would have massive damage, but long cooldown time, and short range, rocket launchers the same, except longrange, and exspenisive, and snipers would have a REALY REALLY long cool down time, but lots of damage, or maybe and sort of longish cooldown time, but less damage. oh, heres a good one. ever play a game as terrans, and your about to lose your base. only one chance:mobile buildings. what sucks about that, other than the obvious "wtf do i do now" train of thought, is watching all your marines and scv's dying, because you were to big of a dumbass to build transports. you can almost hear them saying "WHAT THE ****?!?!?! there is PLENTY of room in the command center and barracks for us too! WHY ARE YOU LEAVING US BEHIND?!?!" make it so that people could load in the buildings, maybe make it so that it slows down production time or something, but it would be worth it, because when you got to your new location, you would actually have scv's to mine, instead of just sitting there, because you have no resources, and some marines to protect you while you rebuild your forces. ALSO: MAKE BUILDING BIGGER. i'm sick of seeing 8 marines in a group dwarf the Academy they're standing next to. thats about it. i have more, but i've taken up enough space

Xer0
09-14-2005, 09:59 PM
Anyway, I can see a new race. I'm not saying anything, but I can see one.

Do you mean the Xel-Naga (Thats how u spell it right?) or the hybrid? Personally i can see both


Buildings were destroyed too easily. I loved how in Age of Kings, the buildings had a lot more HP than the units, thus preventing Castles from being sworded to death. Do that to the buildings in SC.

I definetly agree with this. Some buildings need to not only gain more health but also get bigger, some units, like the siege tank, were like a third the size of the robotics facility.


It was unrealistic to see Battlecruisers being downed by Marines. Gauss rifle or no gauss rifle, it's difficult to see a Battlecruiser being downed by infantrymen.

Although it doesn't make the most sense to see a few little guys take on a big huge capital ship, it also did drive home one of SC key facts, there is no useless unit in the game, everything is effective. Thats what was so amazing about the game, the basic units were still effective in the begging of the game and in the end.


Maybe captial ships should be handled slightly differently. Give them customizable stats, like crew, primary armament (cuz you want to see missile battlecruisers, or Photon cannon carriers, right?), and engine. Give them the option to do stuff like Boarding Actions to capture other ships (Protoss and Terrans could commandeer ships, or mind-control Zerg. Zerg could infest ships).

IMO this would not be a good idea. If units and ships can do so much then it lowers the need for other units, thus lowering the need for stratagey, thus kinda being counter productive


New units, obviously. A protoss ranged unit besides the Dragoon. Maybe a photon carbine zealot. New melee units. Maybe a Blademaster that, for energy cost, could charge his attack into a super-attack. Bring Tassadar back (his essence fused w/ the Overmind rather than destroying it, and by force of will, he controls it's remnants. Or something like that).

The Zerg could use new units. Infested Ghosts like Kerrigan or Duran would be fun. Maybe a spore artillery of some sort.

Terrans could have a sniper better than the Ghost, maybe Marines can learn to use Grenade Launchers, and they could use a soldier with a Rocket Launcher. Maybe, by now, technology has advanced to allow for primitive railgun technology. It would be very interesting to see a laser anti-tank gun.

Heroes could be more...heroic. Allow them the ability to level up after certain amounts of kills, giving them the choice of what they want to improve (I actually made a mod that allowed this once). Give them limited items (Kerrigan could carry about spore grenades, or mini-munchies she could Consume; Raynor could mount/dismount his Vulture, or switch his rifle to alternate-fire; Zeratul may find Warp Blades of +5 Slashing) that can be purchased in between missions.

I will agree with this its just i hope they don't do too much and over complicate the units, for the same reason that i stated with the BC and rines example. And i definetly agree with making heros a much more important part of the game, they were useless. They died too easily and werent THAT much better then regular guys.