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Luis
05-21-2010, 08:44 PM
http://i49.tinypic.com/2rojhwx.jpg

http://www.konsolifin.net/bbs/yleista-keskustelua-ps3-peleista/83927-killzone-3-hype.html#post1094253


Copied from another forum-

"- Will show the Helghast have humanity left in them.

- Will have the feeling that "of being in a place far away from home, outnumbered by people who want to kill you."

- Will be like Inglorious Basterds.

- All of the characters in the screenshots are flying in.. jetpacks?!

- Will include arctic levels.

- One mission in the game involves rescuing ISA Captain Narville.

- Game is playable in 3D!

- Have to wear 3D glasses, apparently the 3D effects are "crazy."

- Combat is "unchanged from predecessor."

- Or is it? Hand to hand combat involves you "Unloading a string of different (and often brutal) attacks on stunned enemies."

- The scale is supposed to be "bigger this time."

- The Jetpacks are "surprisingly lightweight and agile, Killzone 3's jetpack is easier to maneuver compared to the sluggish incarnations of the gadget found in other games."

- New weapon called the Wasp, basically shoots a "flurry of rockets" at an enemy.

- Will show off the Helghast culture.

- There is actually a Helghast language, which will be explored in the game."






http://i48.tinypic.com/a43dqd.jpg
http://i50.tinypic.com/fbxj5s.jpg
http://i50.tinypic.com/8xphmv.jpg
http://i45.tinypic.com/2njhh6p.jpg
http://i45.tinypic.com/jilu1f.jpg
http://i47.tinypic.com/f4pmv9.jpg
http://i45.tinypic.com/315mn3c.jpg
http://i46.tinypic.com/122ezps.jpg


- Will have "diverse locales."

- Have to sit in the center of the 3D tv for the 3D effects to work.

- 3D in this game is called a "Game Changer."

- Going to have "Intense Action"

- Jetpacks double as a weapon, which basically means a machine gun mounted right on top of it.

- If you shoot Helghast with jetpacks, they'll "explode like roman candles"

- To control the jetpack, you "have to activate bursts of speed in midair, propelling yourself across further distances."

- The Jetpack resembles something you'd do in platformers such as Super Mario Bros. Or Uncharted

- In one mission, you have to use the jetpack by "launching yourself from glacier to glacier"

AC!D
05-21-2010, 08:47 PM
Nice and thanks! Looks like some snow levels. Anyone else wish they could play as the helghast instead? Id love to play a full campaign dedeicated to their story and and darker universe.

GTAce
05-21-2010, 08:59 PM
It's neither hosted on our site, nor is it our fault someone leaked it. lol
Looks interesting, finally snow again.

Maybe some people will get why I talked about Amsterdam. *cough*

---------- Post added at 09:59 PM ---------- Previous post was at 09:57 PM ----------

Judging from the second link, could it be the game they wanted to show but couldn't?

drakkar
05-21-2010, 09:13 PM
Oops should have went to this thread before the rumour one. I figured Amsterdam had to do with K3. Looks great, can't wait.

Luis
05-21-2010, 09:24 PM
Nice number of guests.

TEEDA
05-21-2010, 09:50 PM
Nice pic.
http://i4.photobucket.com/albums/y125/kanard/killzowned3.gif
Snow ? I guess back to Vekta.
Can't wait to see the improved engine.


Copied from another forum-

"- Will show the Helghast have humanity left in them.

- Will have the feeling that "of being in a place far away from home, outnumbered by people who want to kill you."

- Will be like Inglorious Basterds.

- All of the characters in the screenshots are flying in.. jetpacks?!

- Will include arctic levels.

- One mission in the game involves rescuing ISA Captain Narville.

- Game is playable in 3D!

- Have to wear 3D glasses, apparently the 3D effects are "crazy."

- Combat is "unchanged from predecessor."

- Or is it? Hand to hand combat involves you "Unloading a string of different (and often brutal) attacks on stunned enemies."

- The scale is supposed to be "bigger this time."

- The Jetpacks are "surprisingly lightweight and agile, Killzone 3's jetpack is easier to maneuver compared to the sluggish incarnations of the gadget found in other games."

- New weapon called the Wasp, basically shoots a "flurry of rockets" at an enemy.

- Will show off the Helghast culture.

- There is actually a Helghast language, which will be explored in the game."



Apparently the next issue of Gamepro has a big Killzone 3 blowout

http://forums.gametrailers.com/thread/killzone-3-screen-leaked/1069530?page=6

AC!D
05-21-2010, 09:58 PM
Im not sure if any of this is true but apparently this is the KZ3 blowout in the next Gamepro.

Copied from another forum-

"- Will show the Helghast have humanity left in them.

- Will have the feeling that "of being in a place far away from home, outnumbered by people who want to kill you."

- Will be like Inglorious Basterds.

- All of the characters in the screenshots are flying in.. jetpacks?!

- Will include arctic levels.

- One mission in the game involves rescuing ISA Captain Narville.

- Game is playable in 3D!

- Have to wear 3D glasses, apparently the 3D effects are "crazy."

- Combat is "unchanged from predecessor."

- Or is it? Hand to hand combat involves you "Unloading a string of different (and often brutal) attacks on stunned enemies."

- The scale is supposed to be "bigger this time."

- The Jetpacks are "surprisingly lightweight and agile, Killzone 3's jetpack is easier to maneuver compared to the sluggish incarnations of the gadget found in other games."

- New weapon called the Wasp, basically shoots a "flurry of rockets" at an enemy.

- Will show off the Helgjast culture.

- There is actually a Helghast language, which will be explored in the game."

+++++++++++++++++++++++++++++ ++++++++++++++++++++++++++

Apparently the next issue of Gamepro has a big Killzone 3 blowout.

Gummy
05-21-2010, 10:07 PM
same post? lol
nice jacket they have

TEEDA
05-21-2010, 10:09 PM
Scans :

http://i48.tinypic.com/a43dqd.jpg
http://i50.tinypic.com/fbxj5s.jpg
http://i50.tinypic.com/8xphmv.jpg
http://i45.tinypic.com/2njhh6p.jpg
http://i45.tinypic.com/jilu1f.jpg

Luis
05-21-2010, 10:14 PM
Heh, and I was worried that I would be breaking an embargo. I almost didn't leak it on time!

GTAce
05-21-2010, 10:16 PM
Heilige Scheiße! :worthy:

Luis
05-21-2010, 10:28 PM
More from the magazine:


- Will have "diverse locales."

- Have to sit in the center of the 3D tv for the 3D effects to work.

- 3D in this game is called a "Game Changer."

- Going to have "Intense Action"

- Jetpacks double as a weapon, which basically means a machine gun mounted right on top of it.

- If you shoot Helghast with jetpacks, they'll "explode like roman candles"

- To control the jetpack, you "have to activate bursts of speed in midair, propelling yourself across further distances."

- The Jetpack resembles something you'd do in platformers such as Super Mario Bros. Or Uncharted

- In one mission, you have to use the jetpack by "launching yourself from glacier to glacier"

---------- Post added at 11:27 PM ---------- Previous post was at 11:21 PM ----------

http://i47.tinypic.com/f4pmv9.jpg
http://i45.tinypic.com/315mn3c.jpg
http://i46.tinypic.com/122ezps.jpg

---------- Post added at 11:28 PM ---------- Previous post was at 11:27 PM ----------

Such shitty pictures. Good work, leaker! :cowboy:

solidsnakejej
05-21-2010, 11:14 PM
Wow, first LBP 2 then this got to wonder what they're saving for E3. and why is it that none of these "leakers" has a scanner. Every mag leak is always some photo of it.

Luis
05-21-2010, 11:25 PM
I always wonder why they call them scans :shrug:

Segitz
05-21-2010, 11:31 PM
Yeah... scans are done by a SCANNER, not by a shitty camera phone...

TEEDA
05-21-2010, 11:40 PM
I really hope they won't put too much advert about 3D with Killzone 3 as I don't plan to get a 3D TV vefore at least 2 years...
I remember an article last month which stated that few games will be required to play in sub HD to be able to run in 3D properly.

I m satisfied with the given pics so far form the mag but I do hope they will put more in the level and artistic design this time.
The game suffered from diversity in KZ2. Can't wait to see the new weapons, the jetpack gameplay and the more intense and bigger battles.

Also correcting the few class issues and unbalanced gameplay from the MP.

Jay Gee
05-21-2010, 11:56 PM
OMG MY DICK!!!

;_;

solidsnakejej
05-22-2010, 12:01 AM
I m satisfied with the given pics so far form the mag but I do hope they will put more in the level and artistic design this time.
The game suffered from diversity in KZ2. Can't wait to see the new weapons, the jetpack gameplay and the more intense and bigger battles.

Yes, my thoughts exactly. That was what was so great about the first one, the variety.

woundingchaney
05-22-2010, 12:09 AM
Im interested in seeing just how well the title plays out in 3d. There is a considerable amount of speculation as to just how well this generation of hardware can handle 3d and a title of this caliber is just what is needed to give many users (myself included) incentive or lack of incentive to make a 3d television purchase.

gibmonster
05-22-2010, 12:13 AM
HELL YES!!!! I'm as giddy as a school girl. Do you see the furry material around the helghast's neck? Pretty sweet.

I'm pretty disappointed in the lack of polish in shooters that have been released after killzone 2's launch. They feel so cheap and unfinished I have no interest in playing them (BC2). I hope they take their time with it and polish it up real nice.

Jay Gee
05-22-2010, 12:25 AM
And that's the best part since the engine is pretty done. They get to tweak it like ND did with Uncharted 2. Game's gonna look and run flawlessly. I can hardly wait. Now I've seriously got my fingers crossed for inFAMOUS2 at E3.

GTAce
05-22-2010, 12:45 AM
This E3 is going to be amazing.

AC!D
05-22-2010, 01:39 AM
I also cant wait for the inFAMOUS 2 announcement. So the only two things i have not seen on that list are co-op and move support. I dont really care for either but you know the media will scrutinize every little aspect of KZ3 just because they can.

Nameless
05-22-2010, 02:33 AM
This title may speed up my 3D HDTV purchase... Hopefully the Sony Style stores will get a demo or video footage to show off their 3D displays.

LaLiLuLeLo
05-22-2010, 02:40 AM
The HD era just got here. I'm holding out on 3D TV for a good while.

gibmonster
05-22-2010, 02:52 AM
I wonder if the melee combat will resemble something out of uncharted making forcing you to be a bit more careful when exposing yourself, and to prevent the player from spamming it. That would KICK ASS

PUNK em 733
05-22-2010, 04:20 AM
I could give a shit about 3D, I just bought 2 LED LCD's, the next new TV I get is OLED in like 5-8 years. The jet pack sounds gimmicky. I hope they aren't putting all their efforts on flash, and no substance.

Segitz
05-22-2010, 09:56 AM
One of those articles says it'll ship with Killzone style 3D glasses... does that mean anaglyph, like Arkham Asylum? I mean... they surely won't be shipping with shutter glasses, which are all the rage right now (which I cannot understand at all... I totally prefer polarized glasses). If true, I am happy, that I can at least try out the 3D option without buying a new tv... I hope for the same in GT5.

Having played around with 3D on PC, I must admit, shooters REALLY benefit from 3D. Left 4 Dead is MUCH more fun this way, although the framerate is halved (well, my desktop does 60+ fps with that game on max, so it still runs at 30+ fps per eye too) in many games, especially Source games.

Also... I'd love to see more interesting vehicle sections. I loved the ones in Resistance 1 (esp. in coop... one driver and one gunner). In KZ2, they were a bit uninteresting. Rather felt like a stationary gun... slow as hell, that tank. I want to run over stuff at full speed^^

What I do not understand is, why they prematurely announce that game now. I mean, E3 isn't even a month off now... and they are surely going to show this game there too... so why take away some of the thunder beforehand? Makes no sense to me.

Jay Gee
05-22-2010, 12:21 PM
Must be bigger megatons on the horizon. Or Sony just really sucks ass at keeping shit down. Hoping it's the former.

Z
05-22-2010, 01:55 PM
Must be bigger megatons on the horizon. Or Sony just really sucks ass at keeping shit down. Hoping it's the former.

Or these 'leaks' are intentional to get dips on attention before all the chaos starts. After all, this unveiling happened in a print publication with a full on blow out. It was planned.

Luis
05-22-2010, 02:10 PM
Not a leak since they are revealing it in a magazine meant to be released prior to E3. I'd like to think the same as Jay Gee, that there are bigger things yet unknown.

Segitz
05-22-2010, 02:14 PM
Well, there better be, or else they'll lose quite a lot of thunder... Guess they don't have time to show all this stuff on stage with 3D and Move coming along.

Luis
05-22-2010, 03:10 PM
I'm guessing they'll show Killzone 3(D) to the audience at around the end of the conference, after giving everyone the glasses.

AC!D
05-22-2010, 07:18 PM
Killzone 3 – Environment completely destructible. (http://playstationinformer.wordpress.com/2010/05/22/killzone-3-environment-completely-destructible/)


Killzone 2 which just had destructible environments, the environments in Killzone 3 “fully destructible ‘are.
Killzone 3 is the fourth part in the Killzone series of Dutch developer Guerrilla Games, which earlier this year confirmed by us , and earlier this week officially confirmed by Sony.

One of the spearheads of Killzone 2, which received much praise for the graphic art piece that the game had been fully destructible environments. Eventually, the destructible environments limited to a few areas in Killzone 2, but in the upcoming Killzone 3 is really Guerilla for total destruction.

This is the one aspect of Battlefield Bad Company that makes me love that series so much i.e the destructibility. It changes things so much more tactically and if this piece of Killzone News is true or even only 50% of the environments are destructible ill be one happy camper. KZ3 is sounding better and better all the time.

Segitz
05-22-2010, 07:45 PM
True... but they'd have to adapt gameplay to it, too...

Imho, KZ2 was too "corridor-y". Meaning, it was too much like Call of Duty... there was no tactics WHATSOEVER. Kill all enemies, and if that doesn't work, there's an enemy emitter, which respawns enemies, which'll be disabled, when you cross a certain point... I HATE THAT SOOOOOOOOOOOOOOOOOOO MUCH. I mean, this is the laziest way to design an FPS.

Multiplayer could be VERY interesting, if total destruction is possible. I never played BC or BC2, so I don't know how those games are, but imagine a map (no matter if SP or MP) with houses and such... just destroy everything^^

Luis
05-22-2010, 07:52 PM
Right now, I wish Killzone 3 had a third person mode :-| I'm not into FPS games anymore.

Grovestreet
05-23-2010, 01:24 AM
Now that look's great. Just bought Killzone 2 last week and managed to complete it the other day. Great game.

EvilTaru
05-23-2010, 02:30 AM
True... but they'd have to adapt gameplay to it, too...

Imho, KZ2 was too "corridor-y". Meaning, it was too much like Call of Duty... there was no tactics WHATSOEVER. Kill all enemies, and if that doesn't work, there's an enemy emitter, which respawns enemies, which'll be disabled, when you cross a certain point... I HATE THAT SOOOOOOOOOOOOOOOOOOO MUCH. I mean, this is the laziest way to design an FPS.

Multiplayer could be VERY interesting, if total destruction is possible. I never played BC or BC2, so I don't know how those games are, but imagine a map (no matter if SP or MP) with houses and such... just destroy everything^^

No offense if that's what you believe KZ2 was then you obviously remembered the wrong game, most of the time there are a finite number of enemies and there wasn't this "infinite spawning until the player go pass an invisible border" bullshit, whereas COD4 relied on that constantly. KZ2 enemies are WAY smarter than those in COD4

TEEDA
05-23-2010, 04:00 AM
What would be cool is if Sony could merge Killzone and Resistance Universe together.
At least put helghast vs Chimeras.
I guess Guerilla will certainly put some uncharted 2 characters for the multiplayer like Naughty Dog did for U2.

What would be a nice feature is a co-op mode; either online or Offline.

gibmonster
05-23-2010, 04:10 AM
I like bad company, but they still got ways to go in terms of AI. In BC2 things were too scripted and the AI just ignored grenades. They need to make the AI a lot more dynamic. Even though KZ2 was linear it's still the better game.

Destructibility will really make KZ3 own.

Z
05-23-2010, 08:06 AM
I'd like to think the same as Jay Gee, that there are bigger things yet unknown.
Bigger? I doub it. Although new games will be revealed, I think they want to focus on 3D and Move.
3D is a long way from me as I can't afford a compatible set now and you don't have to sell me on Move. I like gimmicky new ways to play games which is why I bought Eyetoy and PS Eye early on. I just don't like the gimmick to be the main control scheme- ala Wii.

So although I'll read about the new peripherals from all the big three, the news I'll really be interested in is KZ3 and Sony's other big games.

Luis
05-23-2010, 09:26 AM
More magazine (actual) scans (http://www.allgamesbeta.info/2010/05/killzone-3_22.html)

TEEDA
05-24-2010, 03:42 AM
more infos it seems :



More info " it seems "

- Killzone 3 can be played with the Playstation Move
- The multiplayer will feature small vehicles that can be used
- The player can choose from 8 different classes.
- The classes can be personalized with a new reward system
- But only the characters appearance and the perks can be changed.
- Guerilla Games is also working on a 2 player coop mode.
- And on a 4 player objective coop mode.
- The game is planned to be released in May 2011

http://forums.gametrailers.com/thread/---killzone-3----new-leaked-in/1070432

Jay Gee
05-24-2010, 04:57 AM
more infos it seems

More info " it seems "

- Killzone 3 can be played with the Playstation Move
- The multiplayer will feature small vehicles that can be used
- The player can choose from 8 different classes.
- The classes can be personalized with a new reward system
- But only the characters appearance and the perks can be changed.
- Guerilla Games is also working on a 2 player coop mode.
- And on a 4 player objective coop mode.
- The game is planned to be released in May 2011

http://forums.gametrailers.com/threa...ked-in/1070432:
All bases are covered. U.S.S. Hype, you are clear for launch. I repeat, you are clear for launch.

EvilTaru
05-24-2010, 07:23 AM
It's good that they're not rushing this for this holiday season.

Carlos
05-24-2010, 08:42 AM
It's good that they're not rushing this for this holiday season.
For quite a while, Sony's been experimenting with the FPS genre for quite a while. So, they've realized that all along, Killzone was the game that they've been 'looking' for. All they needed to do was market it heavily as if it was its last product or project.

And from the looks of the images (and scans) that I've been seeing, its looking like THE game. To me, it looks like they are still aiming for the [Killzone 2] tech demo or even exceeding that expectation.

And hopefully, they've learned from MW2's staggering success. Its evident from the fact that they're looking to explore new locals.

solidsnakejej
05-24-2010, 03:07 PM
June 1 we put up everything we have, here on the site.
http://www.gamereactor.se/brev/148404/Killzone+3-bilderna%2C+n%E4r+kommer+dem%3F/

TEEDA
05-24-2010, 04:46 PM
IGN preview
http://uk.ps3.ign.com/articles/109/1092173p3.html


There are no pre-renders, no elaborate unplayable cut-scenes and no false promises; Killzone 3's reveal is pure and simple – an extended hands-on with the fourth level of a game that we're thrilled to report is full of awesome


They're matched by a new and impressive sense of scale too. The first three minutes we're allowed to go hands-on with has more set-pieces crammed in to it than the entire first level of Killzone 2, and it's also ten times bigger than what had gone before. It's a change that has obvious ramifications to the gunplay itself. "The biggest thing we're doing for Killzone 3 is trying to not only have variety in the environments but also in the actual gameplay experience - the stuff that you do from minute to minute," Ter Heide tells us, and that's certainly borne out in our hands-on with the game.



Sev's first encounter with the jetpack troopers takes place on the hull of a hulking steel freighter, and one of the initial delights – beyond simply seeing them whizz through the air – is by triggering off one of their randomised kill animations. When Helghans with jetpacks die, they die spectacularly! At one point we send one careering headfirst into a rockface; another time one's malfunctioning pack sends it soaring into the sky before it comes crashing back several seconds later.


http://ps3media.ign.com/ps3/image/article/109/1092173/killzone-3-20100524073011786.jpg
http://ps3media.ign.com/ps3/image/article/109/1092173/killzone-3-20100524073014348.jpg
http://ps3media.ign.com/ps3/image/article/109/1092173/killzone-3-20100524073016942.jpg

AC!D
05-24-2010, 05:16 PM
Sounds like the most complete FPS ever made.

- Co-op check!
- Move support check!
- 3D support check!
- Jet Packs check!
- Bigger open levels check!
- Destruction check!

All we need now is a better writer for the story and the dialgoue between characters oh and some bigger or better designed bosses.

TEEDA
05-24-2010, 05:25 PM
confirmed gameplay infos and jungle level from concept art

Killzone 3: Confirmed gameplay details (http://www.computerandvideogames.com/article.php?id=247993?cid=OTC-RSS&attr=CVG-General-RSS)
Concept art shows the game will be far more colourful than its predecessor. Environments will include jungles 'filled with phosphorous light' and white snow level.

* IGN reports: 'The first three minutes we're allowed to go hands-on with has more set-pieces crammed in to it than the entire first level of Killzone 2, and it's also ten times bigger than what had gone before.'

* The snow level is called Frozen Shores, and is the fourth level of the game. It sees Sev and Rico en route to an arms facility in a bid to rescue Captain Narville. It opens with Sev manning a mini-gun.

* Sev picks up the mounted mini-gun and can carry it - although it slows him down.

* The melee system is much-improved. It's now 'context sensitive'. IGN reports: 'Creep up on a Helghan and it's possible to kick them up against a wall before plunging the knife with a further press of the melee button.'

* Gruesome kills have been introduced. 'Sticking the knife in places it doesn't belong like a Helghan's ribcage or eye socket,' reports IGN.

* Helghans now have jetpack troopers among their ranks, and they die spectacularly.

* Players can also use jetpacks. Tapping L1 sends the player skywards, while X lends a temporary speed boost. However, the altitude is capped.

* There's a mini-gun attached - but it easily overheats.

* The rocket-firing WASP weapon is similar to Modern Warfare's tank-busting gun. 'Primary fire unleashes a barrage of missiles that corkscrew their way to the intended target, with smoke wisps trailing in their path,' reports IGN. 'Secondary fire sees players looking down a scope, locking on to a target and then unleashing death from above as rockets fire into the sky.'

* The game is fully 3D enabled and 'looks stupendous'. Bullets fly out of the screen.

Segitz
05-24-2010, 05:57 PM
This all basically proves my thought, that the first one was so "shallow" (imho), because of the tech... now that they have an awesome, working engine, they can go apeshit with it. Similar to Motorstorm...

Hopefully, the coop will allow for split screen... but it makes sense, if their engine allows for 3D, it should easily be able to do split screen too.

GTAce
05-24-2010, 06:00 PM
ARGH June 15 can't come soon enough.

Coded-Dude
05-24-2010, 06:22 PM
“We always refer to multiplayer as ‘the other half of the game’,” he said, “meaning that it’s just as important to us as single player. It’s an area on which we have key individuals working and I can promise true innovation. Right now we’re looking through all of the feedback we received on Killzone 2, particularly around accessibility.”


they didn't really address multiplayer at the event, but i'm sure almost everybody there asked some sort of multiplayer question.

AbominatioN
05-24-2010, 09:35 PM
http://www.eurogamer.net/articles/killzone-3-hands-on

Straight away there's an immediate impact. The weighty, long-barrelled minigun has a real presence in-screen, highlighting the fact that the majority of Killzone's 3D trickery is done via the impression of depth rather than projection. Shuffling behind cover emphasises the effect superbly, each vanishing line and focal reference point making the illusion ever more real.

The game's particle effects really come into their own under the influence of the active shutter glasses too. Snow seems to swirl very distinctly in front of the screen, its fluttering hypnotism starkly punctuated by the bullets which zip and zing towards you. We're told there's a lot of work to be done on the perfection of the 3D yet, and in certain effects that's obvious, but generally the whole effect is a mesmerising one, drawing you into the screen and surrounding you with it, generally just in time to recoil from a projectile or ten. It also adds a competitive advantage, allowing players to judge the jetpack jumps with much greater accuracy. How that will skew the playing field between 3D enabled multiplayer users and their dimension-poorer counterparts remains to be seen.

In one of the more static moments, our demonstrator places a D-charge on the AA battery, the focus and lack of movement allowing a more advanced 3D technique to be used. It's startling how much depth is added to the scene. This is a fairly strenuous technique in terms of brain capacity, though, and we're informed that it's something which won't be happening too often. "If we were to do this during a combat scenario, your eyes would tire, your brain would malfunction. This is a game we want people to be able to play for hours at a time."

Judging by what's been shown so far, I can't see that being a problem.
Do NOT read the last phrase of the 1st page. The stupid article spoils the location of the final stage.

The paragraph without the spoiler :

Variation in gameplay is key. For example, my fears about the uniformity of the environments are quickly allayed. We're told that this is a game where you'll be "exploring terrific, truly alien jungles", running the gamut of challenges which Helghan has to offer instead of just reliving the destroyed urban environments which we've seen so far. DAMN SPOILER REMOVED...

GTAce
05-24-2010, 09:45 PM
Oh eurogamer...

Old_Timer!
05-24-2010, 10:39 PM
Just when I was out they pulled me back in, consider me KILLZON3d!!! once again....

I guess CO-OP is already in, I just read this part of the eurogamer article. Which pretty much comfirms it

I'm just about to try and give up my pad to the next journo without making eye contact when the developer manning the demo pod pulls me up. Trusty Rico is at my side, reviving me. Suddenly I'm back in the fray. A second chance, and a welcome gameplay addition.

Jay Gee
05-25-2010, 06:00 PM
I read the spoiler and wasn't really pissed off. Now I will be disappointed when I play it and am not totally floored by it. But if they nail it, the eurogamer spoiler won't matter. Just make sure you don't watch the Gametrailers when Killzone 3 drops, or else you'll have the entire game ruined for you the way they did KZ2.

jako
05-25-2010, 08:06 PM
Uncharted Developers are helping Killzone 3 developers, Guerrilla Games :


The studio has reportedly co-created the 'graphics engine' of KZ3 - suggesting it will be built on the same development blocks as multi-award winning Uncharted 2. It has been working on the game in collaboration with long-term Killzone dev, Amsterdam's Guerilla Games.

http://news.vgchartz.com/news.php?id=80134

AC!D
05-25-2010, 08:10 PM
Uncharted Developers are helping Killzone 3 developers, Guerrilla Games :



http://news.vgchartz.com/news.php?id=80134

Lets just call Sony's studios The Dream Team from now on.

Coded-Dude
05-26-2010, 12:48 AM
The AAA-Team!

http://chud.com/articles/content_images/5/a-team-mini-car.jpg

GTAce
05-26-2010, 12:53 AM
:lol:

Dada da da da daaa da dada daaaa...

cliffbo
05-27-2010, 06:49 PM
good read



Killzone 3 Interview
PlayStation 3 Interview by Dan Pearson

Today 10:40

With Killzone 3 revealed (somewhat prematurely) this week, announcements, details and our old friends rumour and speculation have been flying around like nobody's business - but the gushings of journalists can only ever reveal so much.

So while we were at the announcement event in Amsterdam, we took the chance to have a chat to senior producer Steven Ter Heide for some cold, hard facts, an insight into the creative process, and to see if he's been listening to the fans.

As it turns out, that fan feedback is very much at the top of the agenda, alongside a certain control issue. Read on to find out more, and don't forget to check out our Killzone 3 hands-on preview while you're at it.

Eurogamer: Killzone 2 was a huge launch, with tremendous pressure from the press and community. Did you learn anything from it? Will the launch of 3 be similar?

Steven Ter Heide: Well, hopefully not exactly the same! Last time we had that infamous trailer - this time we're doing things properly - showing proper gameplay footage. We have a very vocal community, there's a lot of buzz around the internet. We keep a very close ear to the ground, to see what's out there and see what people think. We implemented a lot of the feedback from the community for Killzone 2, in the patches we applied for things like the controller lag. We're fixing those kind of things even further for Killzone 3 - we feel that responsiveness is a big issue. We can't really judge that on the pre-alpha code because the framerate's not up there, but response is important.

There's a lot of work going on to make sure the controls more responsive, as well as the button layout itself - we've got a lot of new features, like the jetpack, and obviously you need a button to control that. We also need to rethink the button layout, because that was also one of the complaints which people levelled at Killzone 2. People were used to a certain set-up, and Killzone 2 was different. So people were asking for something they were more comfortable with, for more options to configure it.
'Killzone 3' Screenshot 1

I think some of the other criticisms had to do with how seamlessly the game played - so any streaming hiccups during gameplay we want to get rid of completely - so much so that we want to completely get rid of any loading screens at all, even between the levels. So you can start up the game and play it right through to the end and never see a loading screen. You can see already, even in this build, that a lot of those problems, the little frame drops, are pretty much gone.

Another criticism was story, we need to improve on that end - we're working with a lot of Hollywood talent.

Eurogamer: There seems to be much less swearing this time!

Steven Ter Heide: (laughs) Yes! Our sound director is here today, we said to him, 'go through the entire database, and anything that's got 'sh**' or 'f***' in it, just get rid of it, we don't want to hear it ever again!

Eurogamer: Still an 18 though?

Steven Ter Heide: Yes, definitely. That's a lot to do with the violence though. Things like the brutal melee system, we're firmly aiming for an 18. But we feel that the dialogue which is in there shouldn't be gratuitous. It should be about advancing the story, natural responses. It shouldn't be this sort of off the scale swearing.

We've toned it down a little bit to make sure that the story comes across in the way we wanted it to come across. That's definitely one of the points we took on board from Killzone 2.

Eurogamer: Hermen (Hulst, Guerrilla MD) was saying (in the opening presentation) that every process in the Killzone engine is now completely streamlined - that everything is working at its hardest. Do you think you've hit the bricks in terms of hardware capability now, or is there still more to come from the PS3 and Cell?

Steven Ter Heide: Undoubtedly there'll be more. When we were doing Killzone 2 we were saying 'OK we're firing on all cylinders, we're maxing it out.' Then along came Uncharted 2 and God of War III and they raised the bar even further. There's always new tricks. At the end of Killzone 2 we figured that there are smarter ways of doing things, so we're implementing all of those features.

Of course, we're working with the other studios too and seeing what sort of things they come up with. I think, over time, much like the PS2 - at the end of the life-cycle you're seeing games like GoW 2 coming out - compare those to the early games, there's a huge difference. I don't think we've seen the end of the possibilities yet, especially in our genre. There's a lot of talented people hard at work out there, we'll see a lot more.

Eurogamer: Are you allowed to talk about any technical details?

Steven Ter Heide: Absolutely. It's 720p, like Killzone 2. It's always a trade-off between how crisp you want things to look and how much you want going on on-screen. We feel that with our cinematic feel, with lots of particles and graphical filters and motion blur which we put on top of each other, that works best in 720p. We're aiming for 30fps, both for 3D and standard. 3D is obviously a little bit of an overhead, because you have to render twice.

Eurogamer: And it'll work with all forms of 3D?

Steven Ter Heide: Yep, we don't have to do anything differently - we just supply the TV with the images and it does the rest.

Eurogamer: You talked about how UC2 and GoW influenced and inspired you, what about things on the other platforms, and elsewhere?
'Killzone 3' Screenshot 2

Steven Ter Heide: There's lots of inspiration to take. We've all been to Avatar by now, I guess. That's a source of inspiration because it's in 3D and they're creating this amazing make-believe world, but there's lots of different games out there, and movies and books.

Eurogamer: That's a lot to cram in.

Steven Ter Heide: In this level which we have on show today we have four distinct experiences, which was something we wanted to focus on in Killzone 3 as well. In Killzone 2, in was much more, well, I wouldn't say it was just one experience which you got, but it wasn't as varied as we wanted it to be. This time around we're introducing a lot more gameplay experiences, in this level you start on the intruder, shooting - which was something else people said about 2, you spend all this time on an intruder and you don't get to fire the gun - this time around you're allowed to do that.

Then there's the regular gameplay, where you get your combat rifle and off you go, you encounter the jetpack enemies, and then you get the jetpack, which opens up this whole new experience - all of a sudden you're able to jump around and do this aerial combat and reach new areas and have new routes open up. Then we introduce the big rocket launcher, this portable weapon of mass destruction, and suddenly you're able to take out tanks and vehicles really easily, that feels really powerful. So there's these really distinct experiences, even in the scope of a single level, and that's going to happen throughout the game. We want to keep the user experience really fresh.

Eurogamer: You also talked about how much more the environments will vary in Killzone 3, because although Killzone 2 did have some variation, it was largely uniform in that sort of devastated, urban way. The stuff we've seen today is quite similar, quite bleak with the trademark washed out greys and stark reds and yellows. Will we find ourselves in completely different environments at all? Surrounded by lush vegetation?

Steven Ter Heide: Absolutely. The idea is that, not even going from level to level, but within individual levels, we'll be switching it up a lot more. I wouldn't say we'll be introducing a lot of colour because that's never been what Killzone is about, we've got this very distinct look, but we do want to get a lot more variety in the environments - so, different colour schemes, different things going on, throughout the game. Right at the beginning of the game, if you remember how Killzone 2 finished, on the steps of the Palace with the cruiser coming in, that's exactly where this game begins. It's completely seamless and continues on - so it starts in that nuked urban environment, the environments you played in Killzone 2, but since the bomb went off everything's changed. Then you're taken off on a journey, across the entire planet, basically.

Eurogamer: Was 3D always part of the plan?

Steven Ter Heide: Absolutely. The first thing we looked at was whether it was just a gimmick or if it would actually offer something different. So we implemented it and looked at it, and for me, I can't go back. We know it's not going to be for everyone, because not everyone's going to have a 3D set at the time, but I do think that in terms of gameplay it offers something different, something new, because you do have that sense of immersion, you're drawn into that world. You're able to read the gameplay a lot better, for FPS obviously the world is very detailed and there's lots going on so you can look around corners etc. But also for things like racing games, Motorstorm is coming out in 3D, you can read the road a lot better and, something that I never personally liked is being inside the car, but now I can actually inside the car and drive, so I think it really adds to the gameplay as well.

Eurogamer: So talking about immersion, can you tell us anything about Move? Will there be Move aspects to Killzone 3? Is it compatible?

Steven Ter Heide: We really like Move as a platform, but we're not talking about any of that stuff today.

Eurogamer: What about the characters? Everything we've seen today has been in Sev's shoes, is the whole game going to be played from his perspective?

Steven Ter Heide: Absolutely, yes.

http://www.eurogamer.net/articles/killzone-3-interview?page=1

solidsnakejej
05-27-2010, 08:19 PM
Fuck yea, more screens, click for bigger version
http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/14797/14797_4bfeb91f2a5a0.jpg
http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/14797/14797_4bfeb90b1a279.jpg
http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/14797/14797_4bfeb91842d25.jpg
http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/14797/14797_4bfeb916297d0.jpg
http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/14797/14797_4bfeb90e43171.jpg
http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/14797/14797_4bfeb906964bb.jpg
http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/14797/14797_4bfeb904817e9.jpg
http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/14797/14797_4bfeb9026b702.jpg
http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/14797/14797_4bfeb90926e68.jpg
http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/14797/14797_4bfeb9102b999.jpg
http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/14797/14797_4bfeb912170a4.jpg
http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/14797/14797_4bfeb9143929f.jpg
http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/14797/14797_4bfeb91ad05bb.jpg
http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/14797/14797_4bfeb91d2f2ef.jpg

http://www.shacknews.com/screenshots.x?gallery=14797&game_id=8924#img157771

cliffbo
05-27-2010, 08:23 PM
jesus, that looks like concept art

AC!D
05-27-2010, 08:48 PM
Honestly all they had to say in the press release for me to make an instant purchase was that at some point in the game i get to kill Rico. Fuck me i disliked him. I didnt like his snarly animated face. I didnt like his voice actor. I didnt like anything about him. Please Guerilla let us have one level where we get to play as a Helghast general and i get to stab the shit out of Rico. Please!!!! Im gonna cry if that asshole is next to me the entire game :guns:

Fats
05-27-2010, 08:59 PM
Rico was a piece of shit, no doubt lol. Those screens look absolutely insane.

Segitz
05-27-2010, 09:12 PM
That interview basically confirms Move support... I just HOPE they do splitscreen story coop... that was what made RFOM so special to me... social fun gaming :D

If they do make 3D, make splitscreen too!!! I BEG YOU!!

Luis
05-27-2010, 09:47 PM
I think it would make sense that they could support a splitscreen mode considering they can pull a 3D mode, as the performance could be there even if they have to adjust a few things.

The magazine pics didn't make it justice, it's looking quite great.

solidsnakejej
05-27-2010, 10:04 PM
First footage, though in the background and very small.
http://blog.us.playstation.com/2010/05/27/killzone-3-for-ps3-reveal-guerrilla-games-interview/

and first gifs from neogaf of course
http://i48.tinypic.com/6gy0qg.gif
http://i45.tinypic.com/o7ipef.gif

(Again, thanks to Alucardd, from Meristation)

http://i46.tinypic.com/21own86.gif
http://i47.tinypic.com/23kxgu9.gif
http://i50.tinypic.com/2qltj01.gif
http://i49.tinypic.com/i6gg3a.gif

Bsack
05-27-2010, 10:13 PM
wow it's looking very nice.

GTAce
05-27-2010, 10:17 PM
Looks incredible, even this way.
Not too different compared to KILLZONE 2, but that's nothing you should complain about.

julps31
05-27-2010, 10:55 PM
Fuck yea, more screens, click for bigger version
http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/14797/14797_4bfeb91f2a5a0.jpg

http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/14797/14797_4bfeb90b1a279.jpg

http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/14797/14797_4bfeb91842d25.jpg

http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/14797/14797_4bfeb916297d0.jpg

http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/14797/14797_4bfeb90e43171.jpg

http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/14797/14797_4bfeb906964bb.jpg

http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/14797/14797_4bfeb904817e9.jpg

http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/14797/14797_4bfeb9026b702.jpg

http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/14797/14797_4bfeb90926e68.jpg

http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/14797/14797_4bfeb9102b999.jpg

http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/14797/14797_4bfeb912170a4.jpg

http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/14797/14797_4bfeb9143929f.jpg

http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/14797/14797_4bfeb91ad05bb.jpg

http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/14797/14797_4bfeb91d2f2ef.jpg

http://www.shacknews.com/screenshots.x?gallery=14797&game_id=8924#img157771CG quality graphics in real-time? Yes please. :D

TEEDA
05-27-2010, 11:35 PM
http://i44.tinypic.com/255776w.jpg
most realistic snow effect :lol:

AbominatioN
05-28-2010, 09:31 AM
From the ?HD? blog video, my first ever attempt to create an APNG. No resize, just the original cropped size. Firefox 3+/Seamonkey 2+/Opera.

http://i45.tinypic.com/104gobc.png

TEEDA
05-28-2010, 09:41 AM
Game is in Pre Alpha stage with some killzone 2 assets. they' ve got demos and a full level working. and are 1 year and a half ahead of development.
3D looks kinda blurry and needs morework but still impressive.


HH: Everything we are doing is pre-Alpha code (early version). There are still Killzone 2 characters in it now. There is no facial animation. Everything will improve. "

"HH: You see where we are now. We are 1.5 years into it. We have playable demos, a full level. We can work a lot faster because we have a very experienced team now. We can work a lot faster, but Killzone 3 is a much more ambitious game than Killzone 2. We are under pressure, but we work well under pressure "
http://games.venturebeat.com/2010/05/27/full-interview-with-guerrilla-games-hermen-hulst-on-building-killzone-3/


game developer Guerrilla Games has a lot to do before the 3D TV version of the game becomes ready for prime time. With three-dimensional visual effects, the game becomes blurry, imprecise, and disorienting.

The visuals I saw last night were not finished, and Hulst said they are still early in development. The imagery did not live up to the billing because 3D TV adds secondary images known as ghosts when you are not perfectly aligned with the screen. When you’re playing a game and moving around, it’s pretty hard to stay in the perfect position. Clearly, Sony is pushing this technology hard because it is something that neither Microsoft nor Nintendo is focusing on; if it’s done right, it can differentiate Sony’s games from the pack.

If they get it to work, then you’ll see more visual cues that help you. The missile being shot at your head will appear to whiz by you. Your gun’s crosshairs will focus on targets that are either close to you or further away. Objects in front of you will add depth into the middle of the picture, while weapons in your hand such as a knife will appear to pop out of the screen. I want that, but not at the sacrifice of things such as sharpness, speed, and a feeling of orientation. With 3D, it’s too easy to turn your head, lose contact with the screen, and then start seeing double images.
http://games.venturebeat.com/2010/05/27/sonys-halo-killer-killzone-3-looks-outstanding-but-3d-tv-gaming-is-still-underwhelming/

Segitz
05-28-2010, 01:02 PM
Lol... that second quote is quite a joke... he clearly has no idea what he is talking about^^ (well, it is venturebeat... who guessed it)

GTAce
05-28-2010, 02:42 PM
From the ?HD? blog video, my first ever attempt to create an APNG. No resize, just the original cropped size. Firefox 3+/Seamonkey 2+/Opera.

http://i45.tinypic.com/104gobc.png

Good job! :thumbl:
Btw. that gun could finally be the proper replacement for the Squad Cannon in part 1, jeez I missed that in 2, just alone the sound when you reload, it's like sex for every weapon freak.

Segitz
05-28-2010, 04:31 PM
Doesn't animate in Chromium-Daily, sadly. Didn't even know there were animated PNGs^^

Luis
05-28-2010, 04:45 PM
I had no idea either :-o

Cyrus
05-28-2010, 05:08 PM
Seems like this will be another awesome game! Hopefully they'll fix some of the flaws of the multiplayer that irritated me to no end..

AbominatioN
05-28-2010, 10:32 PM
Good job! :thumbl:
Btw. that gun could finally be the proper replacement for the Squad Cannon in part 1, jeez I missed that in 2, just alone the sound when you reload, it's like sex for every weapon freak.

Oh yeah. That was one hell of a reload sound! And I still miss the no music while playing that the first KILLZONE had. Only the ambient sound (and the gun fights) while playing. The music was only in the intro/cutscenes. Even though I loved the KILLZONE 2 music, I would like it better if they had kept the same idea.


Doesn't animate in Chromium-Daily, sadly. Didn't even know there were animated PNGs^^


I had no idea either :-o

I had never made an animated image before, but I read/learn for APNG almost 5 years ago. It's a better format than GIF for animated images, but has less support from the browsers.


The Animated Portable Network Graphics (APNG) file format (http://en.wikipedia.org/wiki/File_format) is an unofficial extension to the Portable Network Graphics (http://en.wikipedia.org/wiki/Portable_Network_Graphics) (PNG) specification. It allows for animated (http://en.wikipedia.org/wiki/Computer_animation) PNG files that work similarly to animated GIF (http://en.wikipedia.org/wiki/Graphics_Interchange_Format) files, while supporting 24-bit images and 8-bit transparency not available for GIFs. It also retains backward compatibility (http://en.wikipedia.org/wiki/Backward_compatibility) with non-animated PNG files.

The first frame (http://en.wikipedia.org/wiki/Film_frame) of an APNG file is stored as a normal PNG stream, and so most old PNG decoders will be able to display the first frame of an APNG file. The frame speed data and extra animation frames are stored in extra chunks (as provided for by the original PNG specification).

The GIF (http://en.wikipedia.org/wiki/Graphics_Interchange_Format) file format has better application and browser support than APNG, but it is limited to 256 colors per frame and provides only up to 1 bit alpha transparency (http://en.wikipedia.org/wiki/Transparency_%28graphic%29).

Web browsers (http://en.wikipedia.org/wiki/Web_browser) which support APNG:


Mozilla Firefox (http://en.wikipedia.org/wiki/Mozilla_Firefox) as of version 3 (http://en.wikipedia.org/wiki/Mozilla_Firefox_3) (June 17, 2008)[13] (http://en.wikipedia.org/wiki/APNG#cite_note-12)[14] (http://en.wikipedia.org/wiki/APNG#cite_note-13)
(along with SeaMonkey (http://en.wikipedia.org/wiki/SeaMonkey) 2 and other Gecko (http://en.wikipedia.org/wiki/Gecko_%28layout_engine%29)-based applications)
Opera (http://en.wikipedia.org/wiki/Opera_%28web_browser%29) as of version 9.5 (September 17, 2008)[15] (http://en.wikipedia.org/wiki/APNG#cite_note-14)

Web browsers which do not support APNG:


Iceweasel (http://en.wikipedia.org/wiki/Iceweasel) and other rebranded Mozilla products by the Debian (http://en.wikipedia.org/wiki/Debian) project[6] (http://en.wikipedia.org/wiki/APNG#cite_note-Debian-5)
Internet Explorer (http://en.wikipedia.org/wiki/Internet_Explorer)[16] (http://en.wikipedia.org/wiki/APNG#cite_note-15)
Safari (http://en.wikipedia.org/wiki/Safari_%28web_browser%29) and other WebKit (http://en.wikipedia.org/wiki/WebKit)-based browsers such as Google Chrome (http://en.wikipedia.org/wiki/Google_Chrome) or Chromium (http://en.wikipedia.org/wiki/Chromium_%28web_browser%29)

All the tech details/info at http://en.wikipedia.org/wiki/APNG

Jay Gee
05-28-2010, 10:45 PM
The Siska is, and forever will be known as the sexiest weapon to ever be reloaded in a first person shooter.


http://www.youtube.com/watch?v=d5hvWgCWZsw
@1:55

GTAce
05-29-2010, 01:06 AM
That sound, THAT SOUND!!!!!

EDIT: That *pflomp* from the rifle grenadelauncher is also turning me on everytime I hear it. :wank:

TEEDA
05-30-2010, 03:15 AM
Every weapons will have its unique Brutal Kill Melee move it seems.



This new gameplay feature was only working with the stock ISA carbine rifle, which had at least five different melee attacks associated with it -- most being contextual, based on an enemy's proximity to objects in the environment. In one case, I smashed a Helgast in the face with my rifle, knocking off his helmet, and then hit the melee button again to kick him, spinning him 180 degrees onto a control panel. Approaching where he lay and pressing melee once more, I grabbed his head, smashed it into the panel, and then stuck my knife in his back. "Brutal?" Check. (I was told that each weapon will have its own set of melee attacks, making use of the environment and nearby objects in various ways.
This new gameplay feature was only working with the stock ISA carbine rifle, which had at least five different melee attacks associated with it -- most being contextual, based on an enemy's proximity to objects in the environment. In one case, I smashed a Helgast in the face with my rifle, knocking off his helmet, and then hit the melee button again to kick him, spinning him 180 degrees onto a control panel. Approaching where he lay and pressing melee once more, I grabbed his head, smashed it into the panel, and then stuck my knife in his back. "Brutal?" Check. (I was told that each weapon will have its own set of melee attacks, making use of the environment and nearby objects in various ways.

jaxmkii
05-30-2010, 03:29 AM
For quite a while, Sony's been experimenting with the FPS genre for quite a while. So, they've realized that all along, Killzone was the game that they've been 'looking' for. All they needed to do was market it heavily as if it was its last product or project.

And from the looks of the images (and scans) that I've been seeing, its looking like THE game. To me, it looks like they are still aiming for the [Killzone 2] tech demo or even exceeding that expectation.

And hopefully, they've learned from MW2's staggering success. Its evident from the fact that they're looking to explore new locals.

hopefully the didn't... overated shovelware sold millions because of its namesake and "all my freinds got it so i did too"

KZ2 so far best FPS this gen.

Bliss
05-30-2010, 12:05 PM
hopefully the didn't... overated shovelware sold millions because of its namesake and "all my freinds got it so i did too"

KZ2 so far best FPS this gen.

This !

KZ2 is my most favourite FPS ever, together with Doom, so intense and furious, I loved it at Veteran.
Can't wait for 3 in 3D, going to buy a 3D TV by next Sep/Oct.

GTAce
05-30-2010, 12:30 PM
hopefully the didn't... overated shovelware sold millions because of its namesake and "all my freinds got it so i did too"

KZ2 so far best FPS this gen.

Totally agree, fuck that "every shooter has to be like Modern Warfare" attitude.

Segitz
05-30-2010, 12:41 PM
EXTREME ACK from me!

I think, from a single player standpoint mostly, that the COD series is very medicore, to downright bland. 95% "corridor" shooting (as in go from point a to point b, eliminate people in the meantime) and only some different things is NOT innovative... especially since they did basically the same thing since the first game. I know, I exaggerate a bit, but CoD is "bad" for FPS gamers (which I am not really one of, though), as it teaches the developers and publishers, that a game like this is what the people seemingly want...

I didn't think KZ2 was "the best game" either, but I liked it. Still a bit too "CoD-y" for me, but by no means as bland as MW1 or 2 were. Games should go the HL2 way, not the other way around!

TimmyJ
05-30-2010, 12:44 PM
To be fair to Carlos, I think he only meant it in terms of advertising. If not, he's wrong.

frosty
05-30-2010, 05:47 PM
I enjoyed MW1 more than KZ2. KZ2 was repetitive and boring. "shoot endless waves of enemies that all look the same, rinse, repeat". once in a blue moon you'd get to spend 5 minutes in a tank or fighting an all too easy boss, but that's about it. MW1 at least had a lot of action packed scenes that did a good job of making you feel like all hell had broken loose (the intro boat scene, for instance), leading to a level of excitement killzone 2 never gave me.

masteratt
05-30-2010, 06:53 PM
Yeah MW1 is my fav shooter this gen. MP is so perfect as well on MW1. Recently bought it on Steam and love playing it.
KZ2 has control lag I still can't get used to. It's impossible to hit moving enemies for me in that game.

Segitz
05-30-2010, 07:49 PM
Yeah MW1 is my fav shooter this gen. MP is so perfect as well on MW1. Recently bought it on Steam and love playing it.
KZ2 has control lag I still can't get used to. It's impossible to hit moving enemies for me in that game.

Yes... MW1 and 2 have EXTREME auto aim... no wonder you can hit stuff in that game and not in others. KZ2 had MUCH less auto aim...

To be honest... I stopped playing fps around when HL2 came out... and even that game bored me to tears at times. FPS games didn't evolve at all in the past 10 years... they look better and have better setpieces, but the gameplay is still bog standard Doom 2... I really like the RPG-ish shooters like Fallout and Mass Effect (though, Mass Effect 2 became more of a shooter, which was the wrong way to go, imho)... also, TPS games are much more interesting to me, too... not just because of the perspective, but because they often offer you things FPS don't, like traversing (Uncharted), stealth stuff (again, Uncharted or Metal Gear), which is usually just bad in most FPS...

masteratt
05-30-2010, 08:24 PM
I can aim very well thank you lol. I turn off auto-aim in MW SP. And in games like Bad Company and any other shooter you name it, I aim very well.
C'mon, don't tell me I'm the only one who notices the control lag in KZ2 :/

I agree TPS > FPS nowadays, no doubt.
I'm sure HL3 will swing that back in FPS favour however.

cliffbo
05-30-2010, 08:26 PM
I can aim very well thank you lol. I turn off auto-aim in MW SP. And in games like Bad Company and any other shooter you name it, I aim very well.
C'mon, don't tell me I'm the only one who notices the control lag in KZ2 :/

I agree TPS > FPS nowadays, no doubt.
I'm sure HL3 will swing that back in FPS favour however.

obviously it's there because the devs have stated that in KZ3, it's been improved

edit: when i say improved, i don't mean it lags better lol

Smokey
05-30-2010, 09:16 PM
I can aim very well thank you lol. I turn off auto-aim in MW SP. And in games like Bad Company and any other shooter you name it, I aim very well.
C'mon, don't tell me I'm the only one who notices the control lag in KZ2 :/

I agree TPS > FPS nowadays, no doubt.
I'm sure HL3 will swing that back in FPS favour however.

ya it seems to get excited on MP sometimes as ive always got it off but sometimes it seems to be on... but it only ever seems to work to a disadvantage because it seems to follow the person im not aiming at LOL

masteratt
05-30-2010, 09:21 PM
ya it seems to get excited on MP sometimes as ive always got it off but sometimes it seems to be on... but it only ever seems to work to a disadvantage because it seems to follow the person im not aiming at LOL
Yeah man it sucks in MP you CAN'T turn it off (balancing issues). That option only works in SP. Annoys the hell out of me when 2 people are near my sight and I want to aim for the left but the game moves me towards the right...Urgh!
FYI: Black Ops (next CoD) confirmed auto-aim can be turned off in MP. YAY.

Back To KZ3: Less control lag. YAY.

Segitz
05-30-2010, 10:06 PM
Well, KZ2 did have lag, but... I didn't find it that bothering... PC games nowadays tend to have more lag, which is strange, because they can usually run much faster than on consoles (case in point BFBC2, which, if run at 30+fps has very laggy controls, whereas GTA4 Episodes doesn't at less fps).

But this is a point, which MW1 and 2 do great... VERY responsive controls. And I didn't mean to offend you... it's just, it sounded like it was more the autoaim than anything else with your post^^ I mean, I even suck in PC shooters today, as I lost my "reflexes"... Never played fps anymore PLUS getting older... But... Q3A is simply a different beast to ANY console shooter...

Either way... I hope they get 2 things from the framework nailed... First controls, that are as responsive as GT5P and a stable framerate like Uncharted 2. If they add the level of polish which GoW3 had, and the variety of Ballad of Gay Tony into it, they sure as hell get a great game... but, I fear, only 1 or 2 of those points will really be hit. I don't care for MP, so that's 35€ right there (MSRP being 70€), which I could use for other stuff (btw. Uncharted 2 Platinum comes out next week or so). I want a GOOD story, not the same shit they throw at you with nearly every FPS, and a longer game, as most FPS tend to be an episode rather than a fully fledged game.

Bah... me ranting again^^ sorry

gibmonster
05-31-2010, 02:40 AM
that is the mutha fuckin truth!!!!

That's exactly why my friend loves modern warfare..."oh but it's sold millions, so it must be good". Price does not equal value people....you couldn't pay me to play MW2.

I find the call of duty games to be tacky in every single aspect and devoid of any sense of immersion and enjoyment. The call of duty might have more variety and better set pieces but I don't think they use any of em particularly well at all and who cares when they can't get the basics right and every time you walk into an area you get the same crappy AI doing the same thing over and over only to stop once you reach a magic marker. The AI in killzone 2 makes battles interesting time and time again. I agree that the gameplay is a bit basic, but they pull it off in ways so satisfying that no other shooter is yet to match.

Bliss
05-31-2010, 12:01 PM
I'm very happy for everything I saw and read, the beautiful graphics, more variety, and their collaboration with Naughty God ! I really can't wait for mid Jun :D

Segitz
06-01-2010, 08:06 PM
http://twitter.com/geoffkeighley/status/15197063253


The only place to see the world gameplay premiere of KILLZONE 3 is on Spike's Pre-E3 Special, Friday June 11th at 11.
5 minutes ago via Power Twitter

geoffkeighley

solidsnakejej
06-01-2010, 08:29 PM
Well he did say Sony fans will be very happy with the pre-E3 event so I expect a few Sony titles to show up on it.

solidsnakejej
06-03-2010, 03:47 PM
Teaser trailer up at http://www.killzone.com/kz3/hub.html

Possible playing as helghast confirmed?

GTAce
06-03-2010, 03:59 PM
Well, you could already play as a Helghast in Killzone 1, just not as a soldier for the Helghan army.
Maybe you'll be some sort of a spy or something.

Coded-Dude
06-03-2010, 04:18 PM
site is taking forever to load.......

GTAce
06-03-2010, 04:26 PM
Servers are getting hammered.
The teaser looks pre-rendered btw.

---------- Post added at 05:25 PM ---------- Previous post was at 05:20 PM ----------

I'm uploading it to YouTube now.

---------- Post added at 05:26 PM ---------- Previous post was at 05:25 PM ----------


http://www.youtube.com/watch?v=kXOYpFhQ8-A
Should be HD soon.

solidsnakejej
06-03-2010, 04:28 PM
couple of concept art
http://img9.abload.de/img/kz3-conceptart-2xqvc.jpg
http://img9.abload.de/img/kz3-conceptart-1apn9.jpg

TEEDA
06-03-2010, 04:44 PM
Servers are getting hammered.
The teaser looks pre-rendered btw.

---------- Post added at 05:25 PM ---------- Previous post was at 05:20 PM ----------

I'm uploading it to YouTube now.

---------- Post added at 05:26 PM ---------- Previous post was at 05:25 PM ----------


http://www.youtube.com/watch?v=kXOYpFhQ8-A
Should be HD soon.

http://i856.photobucket.com/albums/ab127/DOOHAN2048/KZ3.gif
Is that really Sev ?
He looks way older than the first pics.
And a little big like Big Boss lol.

solidsnakejej
06-03-2010, 05:24 PM
One of the producers is answering question on the EU PS Blog

Yes, we do have a new Close Combat system in game. That’s why we were able to make this teaser with in-game animations
Edit:
The Teaser uses our own animations and is rendered in CG

and for Teeda

Yep, that’s Sev. And yes he is having some hard times. What do you think being stranded on an alien planet with hostile environment does to a man?

and a question and avoidance about MLAA use.

Hello Aryeh and Guerilla!
A quick tech question, if you may answer:
We hear often how the SCEWWS share tech from their various games, will KZ3 be implementing the God of War 3 Anti Aliasing technique (which Littlebigplanet 2 will also be using)?
Many thanks and I cannot wait for KZ3!

Hi phleg,
Good question. We share a lot of inspiration with the other studios. But we all have our own Tech.
http://blog.eu.playstation.com/2010/06/03/presenting-the-first-killzone-3-trailer/

masteratt
06-03-2010, 05:41 PM
Looks like we are going undercover.
If there is a mechanic for "Steal a Helghast mask via a melee kill and go around freely for a while" that'll be cool.

AbominatioN
06-03-2010, 06:40 PM
So... Sev slaughtered a platoon of Helghasts, just to find a helmet that fits perfectly on his head?

Damn, I hate to see how many he killed to get a clean pair of socks...

Also, the direct link for the HD teaser :
http://killzone.dl.playstation.net/killzone/kz3_teaser/kz3_teaser_hd.zip

LaLiLuLeLo
06-03-2010, 07:23 PM
Yeah I like the pile of bodies, that's a nice touch.

Diresu
06-03-2010, 07:33 PM
For a teaser that was pretty damn sick.

Grovestreet
06-03-2010, 09:30 PM
Great teaser.

TEEDA
06-04-2010, 12:05 AM
http://i49.tinypic.com/2agomlx.jpg
http://i46.tinypic.com/zjcvg9.jpg

Diresu
06-04-2010, 12:22 AM
^ROFL

Coded-Dude
06-04-2010, 01:55 AM
So I threw it on the GROUND!

masteratt
06-04-2010, 05:47 AM
-image-
Lol! That's me getting kicked :(

TEEDA
06-04-2010, 02:20 PM
http://i856.photobucket.com/albums/ab127/DOOHAN2048/KZ3.gif
3D. Haha.

jako
06-05-2010, 03:49 PM
Servers are getting hammered.
The teaser looks pre-rendered btw.

---------- Post added at 05:25 PM ---------- Previous post was at 05:20 PM ----------

I'm uploading it to YouTube now.

---------- Post added at 05:26 PM ---------- Previous post was at 05:25 PM ----------


http://www.youtube.com/watch?v=kXOYpFhQ8-A
Should be HD soon.
why the ps3 doesn't display this in hd??? that is starting to annoy me.

masteratt
06-05-2010, 04:02 PM
wait until html5 takes over and ps3 browser supports it. problem solved forever.

solidsnakejej
06-05-2010, 08:34 PM
Less than one week away
http://a.yfrog.com/img404/9625/rvoo.jpg

Diresu
06-05-2010, 08:36 PM
Hmm, need to remember to record G4's E3 coverage...who is going to be doing E3 coverage online, that doesn't suck?

solidsnakejej
06-05-2010, 08:41 PM
Both IGN and G4 were good last year. Gamespot was poor. Gametrailers will have their coverage though their video encoding is pretty bad. That is who I remember for video feeds. I'm glad I get to watch G4tv, best coverage around.

Diresu
06-05-2010, 09:13 PM
Both IGN and G4 were good last year. Gamespot was poor. Gametrailers will have their coverage though their video encoding is pretty bad. That is who I remember for video feeds. I'm glad I get to watch G4tv, best coverage around.

Yea I usually watch G4's live coverage then check a good online source for announcements and stuff G4 misses. Going to be rough this year though. E3 is going to be on during the World Cup...SooOO I am going to have to juggle both somehow.

solidsnakejej
06-06-2010, 06:58 PM
Jetpack intro video

http://www.youtube.com/watch?v=tJYslgVzQ5Y

julps31
06-06-2010, 08:55 PM
Looks bad ass. Look forward to seeing more at E3...

cliffbo
06-08-2010, 05:52 PM
Frozen Shores
08-Jun-2010 - by Victor Zuylen
Category: Features


This is not the Helghan you thought you knew.

Endless waves of zero-degree saltwater batter against frozen shores. Its glaciers collapse into icebergs, perpetually reshaping the treacherous terrain. Heavy snowfall masks the resulting crevasses almost immediately. In this strange environment, a single misstep will result in a sudden drop onto razor-sharp ice formations.

But the relentless wind storms - with gusts so powerful they could scour the flesh off your bones - and the constant threat of Helghast encounters serve to remind you that you are still on Helghan. Even in this remote location, there are repurposed drilling rigs and fuel tankers that betray enemy activity. Their ultimate objective, however, remains a mystery.

http://killzone.com/magnoliaPublic/killzone/news/features/frozenshores/mainColumnParagraphs/01/image/image01.jpg

For the developers at Guerrilla, the objectives were very clear. "Visually, we wanted the environment to underscore the sharp, biting cold of the Helghan polar region," says Art Director Jan-Bart van Beek. "For example, the spray coming from the waves has been frozen in motion, resulting in icicle clusters on the exposed metal of the drilling rigs. They convey a sense of natural majesty, but also a knife-like deadliness."

http://killzone.com/magnoliaPublic/killzone/news/features/frozenshores/mainColumnParagraphs/02/image/image02.jpg

Another objective was to provide players with lots of variety. "One moment you're on an Intruder, shredding the Helghast on the rigs below; next you're on the ground, blasting your way through enemy defenses with a huge gyro-mounted mini-gun," says Game Director Mathijs de Jonge. "This is quickly followed up by a counter-attack of Helghast Jetpack Troopers, whose jetpack you manage to steal and put to good use."

"And this is just the start of the mission," Mathijs adds. "I don't want to spoil what happens next, but suffice to say it's going to keep you on your toes."

http://killzone.com/magnoliaPublic/killzone/news/features/frozenshores/mainColumnParagraphs/03/image/image03.jpg

One thing is for certain: this is not the Helghan you thought you knew. These are not the sand-swept wastelands you were trained for, or the mazelike mining tunnels you were briefed on. These are the Frozen Shores of Helghan's polar region, and they're just the tip of the iceberg.

http://killzone.com/kz/news.psml?kz_news_article=Frozen+Shores

solidsnakejej
06-10-2010, 01:58 PM
Jetpack mock up:
http://www.killzone.com/magnoliaPublic/killzone/news/features/jetpack/mainColumnParagraphs/02/image/image02.jpg

Full Jetpak re-designing article
http://www.killzone.com/kz/news.psml?kz_news_article=Re-designing+The+Jetpack

cliffbo
06-11-2010, 07:29 PM
Keighley: Gamers Will “Love” Killzone 3 Trailer, “Lots of Action!”
by Ernice Gilbert on June 11th, 2010, under E3, Guerrilla Games, News
No Comments »

Tonight, at 11:00pm, the world premier Killzone 3 trailer will debut on Spike TV, and according to Game Trailers TV’s Geoff Keighley, who have seen the trailer, gamers will love it.

“Just watched the Killzone 3 gameplay trailer for tomorrow night’s Spike E3 special….you guys are going to love it. Lots of action!” Keighley said via twitter.

So the hype train is in full swing now. Don’t you dare miss a bit, and if you’re tired, we suggest you rest now. Not later.

More on Killzone 3 will be made known at E3. It’ll be available in 2011 exclusively for the PS3.

http://www.gamesthirst.com/2010/06/11/keigheley-gamers-will-love-killzone-3-trailer-lots-of-action/

Jay Gee
06-11-2010, 10:22 PM
Can't wait for this.

solidsnakejej
06-12-2010, 05:02 AM
Trailer
http://www.gametrailers.com/video/e3-2010-killzone-3/101188

From the looks of it, Sev has been stuck behind enemy lines in the trailer.

TEEDA
06-12-2010, 05:41 AM
Like his new look.
http://i45.tinypic.com/28lz02q.jpg
http://i49.tinypic.com/2rdds3k.jpg
http://i46.tinypic.com/152caau.jpg

Z
06-12-2010, 07:43 AM
Eye stab wins the evening.

Jaedin
06-12-2010, 08:25 AM
I think it looks freaking good. The water is some of the best storm water I've ever seen and the snow looks ripped straight from Uncharted 2 (not a bad thing) and still some of the best atmosphere graphics wise. I think it looks better than Crysis 2 even (which for the life of me I can't see why they think their tech is so much better on the consoles. PC is one thing, they can through tons of horse power at it. Maybe its all the mud slinging towards the already proven game makers ND and SSM thats getting on my bad side. But I digress.) I can see it getting even better looking between now and the 2011 release. Lets hope there is more range of area to explore (wider and longer levels,) and the story and narrative hit a home run.

Segitz
06-12-2010, 08:39 AM
The water animation is TOP NOTCH, but the shaders looked less good... still very nice water!

warmachine
06-12-2010, 09:34 AM
WHAT?
A new Killzone 3 Trailer and 4 comments are all the fuzz the trailer gets? oO

This trailer is made of pure awesomeness! The editing, the music and of course the beautiful game!
Awesome graphics and one of the best lighting period, packed with intense action, brutal meele kills and the option to dash to cover.

I'm still stunned! First day purchase for me!

GTAce
06-12-2010, 12:09 PM
Holy fucking shit.
That looks intense and friggin' incredible, the animations, woah!

AC!D
06-12-2010, 12:34 PM
Great Trailer. Did you guys notice the signature Naughty Dog snow? HEHE :)

GTAce
06-12-2010, 01:31 PM
Yep, the whole beginning was clearly made Uncharted-ish.

Bliss
06-12-2010, 01:46 PM
WHAT?
A new Killzone 3 Trailer and 4 comments are all the fuzz the trailer gets? oO

This trailer is made of pure awesomeness! The editing, the music and of course the beautiful game!
Awesome graphics and one of the best lighting period, packed with intense action, brutal meele kills and the option to dash to cover.

I'm still stunned! First day purchase for me!

This.

The trailer kick ass, I love the atmosphere, I love KZ2 and I can't wait for this. E3 comes to me, I could buy a 3D TV only for this Game, probably the Sharp Quattron 3D :D
YES!

Luis
06-12-2010, 02:15 PM
Trailer
http://www.gametrailers.com/video/e3-2010-killzone-3/101188

From the looks of it, Sev has been stuck behind enemy lines in the trailer.

Wow, great improvement on Killzone 2. And it's still about a year away.

TEEDA
06-12-2010, 06:25 PM
http://i46.tinypic.com/1zr2cnt.jpghttp://i48.tinypic.com/2ms4go0.jpg
http://i49.tinypic.com/2p4dy.gifhttp://i49.tinypic.com/rbf78y.gif
http://i45.tinypic.com/eq9kcy.gif
http://www.abload.de/img/kz1_1q52q.gif
http://www.abload.de/img/kz6_1_1t4n6.gif
http://www.abload.de/img/kz4_1y6ou.gif
http://www.abload.de/img/kz5_17uf5.gif
Source neogaf

AbominatioN
06-12-2010, 09:47 PM
Post by al1ghtstart@neogaf (this video has a really good IQ, delete every other gt/ign/etc trailer) :

Here's the trailer from sony's press site : http://www.mediafire.com/?tyu2tcgnibi

Also a good preview : http://totalplaystation.com/ps3/killzone-3/previews/8908/ (http://totalplaystation.com/ps3/killzone-3/previews/8908/)

Gummy
06-13-2010, 10:20 AM
I creamed.

warmachine
06-13-2010, 12:18 PM
Is there somewhere a different, uncensored trailer?
Because I can't find the eye stab or the back stab in this footage. :(

Chris Metal
06-13-2010, 02:57 PM
you can watch the eye stab on the official killzone site

gametrailer censored it(why for heavens i don't know...) oh and download the HD from there as well if the video doesn't run that great.

Segitz
06-13-2010, 06:41 PM
http://twitter.com/digital_foundry/statuses/16069843537

AC!D
06-13-2010, 07:44 PM
http://twitter.com/digital_foundry/statuses/16069843537

I saw that but i dont understand! Does this mean Killzone 3 is running at 60FPS with those graphics or am i reading it wrong? Fuck me if i am reading it right :lol:


Got hold of a HUGE version of the Killzone 3 trailer (59.94fps - yes!). Definitely in-game and seems to have MLAA.

Segitz
06-13-2010, 07:50 PM
Don't think, the game will run at 60fps, though... they are talking of the trailer.

The interesting point here is, they use, instead of blurry QAA God of War 3s MLAA approach, which as we know it, gives THE best AA result there are, this generation. Plus, it frees up the RSX to do other stuff. Here's hoping GT5 will use it too, as this game suffers most from jaggies.

solidsnakejej
06-13-2010, 07:50 PM
Well Gamersyde has a 60FPS trailer but they said it should be running at 30FPS.
http://www.gamersyde.com/news_e3_trailer_of_killzone_3-9438_en.html

Segitz
06-13-2010, 07:52 PM
http://twitter.com/Digital_Foundry/status/16083754795

Chris Metal
06-13-2010, 08:47 PM
hmmm, yeah its should be a steady 30FPS I believe, but with 3D enable only the resolution takes a slight hit atm, so its sub HD so it doesn't knock performance, which is very important. though not many people apparently notice KZ3 goes sub HD during 3D play according to that article AbominatioN posted. This feature got me pretty excited...


It's clear, though, that Guerrilla isn't just throwing the effect on and leaving it at that. There's been a conscious effort to not only make sure elements like the aforementioned HUD are maintained in a way that doesn't pull the viewer out of the 3D experience, but that things like the added depth won't let 3D gamers actually have an unfair advantage while playing in multiplayer. It's actually easier to see "around" doorways because of the added depth, and it's something that will be considered for multiplayer (which, of course, they weren't talking about). One final bit of gushing about the 3D: Killzone 3 uses an intelligent set of crosshairs that actually read the environment to see where you're looking. Point at something behind a pole and the crosshairs will slip behind it. Point at the pole and the crosshairs will slip on top. It's a damned impressive effect, and one that happens seamlessly enough that you'd probably never notice it if it wasn't pointed out. We certainly didn't.

There is one major upside to an engine being built for 3D, and if all you naysayers that just can't get behind something that adds this much to a game's sense of immersion see no other positives to the technology, know this: having the engine pull double duty as a 2D/3D hybrid has meant the necessary improvements to the framerate to keep the 3D sync up have paid dividends when playing the game "normally" -- despite the game being 10 times bigger in size than the last outing. The framerate was most definitely above 30 frames a second in many spots, no doubt playing toward the more responsive feel to the controls, but it should be noted that despite all the improvements to the game's detail levels and scope, clearly plenty has been done in optimizations to make it run better too.So yeah that sounds pretty awesome, but the second part I bolded could mean there's some truth to the "Digital Foundry" statement while KZ3 is played in 2D

Luis
06-13-2010, 09:45 PM
The interesting point here is, they use, instead of blurry QAA God of War 3s MLAA approach, which as we know it, gives THE best AA result there are, this generation. Plus, it frees up the RSX to do other stuff. Here's hoping GT5 will use it too, as this game suffers most from jaggies.

Yeah, I really hope they do, at least for the game menu graphics on the cars. But I've got the feeling that they've been working with their own tech for so long that they wouldn't try to implement something like it so late into development, as it requires SPU rescheduling, when possible. Even though it would mean a significant upgrade to the graphics engine, I've got the feeling they already use the Cell extensively to push more polygons for the cars or something else for graphics acceleration. Whatever advantage MLAA may give them, they could lose something if they use it. Besides, they already use several AA modes depending on the resolution (which means they do have some GPU power left for that), even though that doesn't seem to get rid of all jaggies yet.

Regarding Killzone 3, I recently saw a comment or a tweet from a staff member who seemed a bit bothered about questions on MLAA, and replied that they had their own tech that didn't necessarily relate to what other teams used. But who knows.

Segitz
06-13-2010, 09:50 PM
Well, GT5 already runs at 4xAA on RSX. If they'd reshuffle to MLAA, they'd free MASSIVE amounts of rendertime on RSX alone to do even better shadows and whatnot.

But I know what you're saying... Maybe we'll get another delay for it^^

PhYmon
06-13-2010, 10:39 PM
Now that you guys are talking about the RSX and the Cell; which is more powerful? how many polygons can each pull out? I know that the RSX has more power than the Cell in terms of Floating Point, but is it true that the RSX has to wait for the Cell to give it the data it needs? or RSX waits just for a set of instructions and then it can play on it own?

I don't know about you guys, but I'm pretty excited about the possibilities the PS3 has in this generation, I'm pretty glad I had bought one.

Sorry for the Offtopic post..

Luis
06-13-2010, 10:57 PM
Probably not the right tread for this, and I'm no expert either, but I do know that Cell can help push more polygons and it is a fact that it can offload the AA processing time from the RSX by using the CPU-based MLAA (morphological antialiasing). To the best of my little knowledge, the SPUs don't outclass the vertex shaders of the RSX, but they could do enough to make a game richer, graphically speaking. I don't think it could do both - at least to their best extent, but who knows.

From what I've been reading, the Super Stardust HD developers stated that through SPU optimization of their engine, it could run twice as fast than before (technically speaking, render everything in half the time than before), meaning that they could do a 3D mode with no graphical compromises compared to the original game, which is probably completely unique and could remain the only case. As a matter of fact, they obtained such overhead of performance that they pushed the 2D mode resolution from 1280x1080 to full HD 1920x1080, and even added 4xAA to the 720p mode, which never featured any filtering originally. They also upgraded the splitscreen mode from 30 fps to 60 fps.

Anyway, Cell can provide significant graphical horsepower in its own ways, and a few games are showing that advantage. Unfortunately, they're quite exceptional and most developers can't take as much advantage out of it as it would be desirable.

Segitz
06-13-2010, 11:57 PM
The more exotic stuff only exclusive developers can tap into, as it would break portability with the 360. This is what makes PS3 games so unique. For Killzone 2 for example (going back to topic), Guerrilla leveraged the Cell to do many of the post processing effects.

solidsnakejej
06-16-2010, 03:39 AM
Box art, Doesn't look to good for the variety in environment.
http://i47.tinypic.com/24ycrgm.jpg


Killzone® 3
FACT SHEET

Publisher: Sony Computer Entertainment America LLC.
Developer: Guerrilla Games
Platform: PlayStation®3 system
Genre: First-Person Shooter
Rating: “RP” for “Rating Pending”

OVERVIEW

Developed by Guerrilla Games, a wholly owned subsidiary of Sony Computer Entertainment Europe, Killzone® 3 is the latest title in the Killzone franchise, bringing the most robust first-person shooter experience exclusively for the PlayStation®3 system. Following on the heels of the highly acclaimed Killzone 2, players will once again face the hostile Helghast army, battling overwhelming odds in the fight for human survival. Killzone 3 delivers the definitive cinematic sci-fi war experience with an immersive single-player campaign as well as full featured multiplayer action in the war against the Helghast.

Players will be tasked with utilizing a host of new weapons and vehicles in the battle for human survival. Helghast variety is now greater than ever, with players facing jetpack troopers as well as enemies wielding weapons of mass destruction. Killzone 3 thoroughly explores the planet Helghan, showcasing a wide breadth of destructible environments and stunningly detailed scenery. Additionally, players will be tasked with utilizing a host of new weapons and vehicles in the war to stop the Helghast. Featuring an extensive single-player campaign and thrilling multi-player mode, Killzone 3 delivers a host of new gameplay elements and an intense storyline that will once again drive gamers to join the ranks of the ISA and fight the Helghast.
STORYLINE
Continuing from Killzone 2, players find Emperor Visari, the viscious dictator of the Helghast, dead at the feet of Sev and Rico. However this war is far from won. In the wake of Visari’s death, Helghan has devolved into a world of political scheming, rapid infighting, and murder. Now, the two most powerful men on Helghan are fighting for complete and utter dominance while Visari’s vision of Helghan is in jeopardy. With limited supplies and no re-enforcements, the ISA must now fight not to win a war, but to survive a lost one.

KEY FEATURES

• "Hollywood-style" production value with action-focused narrative that mirrors the “David vs. Goliath” theme
• Much bigger environments throughout the game, including nuclear wastelands, alien jungles, and arctic vistas. Levels are up to 10 times the size of those in Killzone 2
• Fully enhanced game engine, with new optimized data streaming systems that will load texture and music content seamlessly
• New brutal melee system with a number of varied attacks
• Control an arsenal of advanced weaponry, such as the Wasp missile launcher, in addition to trusty classics like the M82-G assault rifle
• Face off against new breeds of fearsome Helghast enemies that wield a variety of new weapons and abilities
• Vehicle gameplay is greatly increased, with players able to do battle from Intruders, using jet packs, and accessing a number of land-based vehicle options
• Killzone 3 will support full stereoscopic 3D gameplay compatibility
• Overall improved accessibility including better controls as well as much more varied Artificial Intelligence (A.I.)
• Raising the bar graphically by incorporating texture and mesh streaming throughout the game
• Killzone 3 utilizes the HDR audio system, allowing the game to dynamically focus the audio depth of field. Players will hear effects in context, making the action much more up close and personal and well as immersive

Coded-Dude
06-16-2010, 03:51 AM
i gotta tell you guys........this game looked INCREDIBLE in 3D!

Hylian-Advocate
06-16-2010, 03:59 AM
*is jealous of not being able to try it out*.....

too bad I won't be getting a new tv anytime soon to play it at home. :(

OmniStalgic
06-16-2010, 03:59 AM
I'm happy...cuz it looked like crapped watching it streamed through the conference video from the store...

Diresu
06-16-2010, 04:04 AM
i gotta tell you guys........this game looked INCREDIBLE in 3D!

*sigh* Don't tell me that :P I feel like a kid locked out of a candy store when it comes to this whole 3D stuff :P

FantasyGhost
06-16-2010, 04:18 AM
# PlayStation's avatarabout 2 hours ago Now on PSN Store: part 1 of the PlayStation #E3 press conference featuring Killzone 3, in HD: http://bit.ly/bPUwKOfrom killzone website

TEEDA
06-16-2010, 04:46 AM
KZ3 good quality footage ( see it in 720P )

You wanted 100% lifelike water --check. 100% lifelike icebergs -checks . 100% lifelike snow - check . KZ3 uses MLAA (equivalent of 16X AA except ) and this is why the game looks that crisp

http://www.youtube.com/watch?v=519yKs1kq04&fmt=22
http://i47.tinypic.com/16asavk.jpg
http://i45.tinypic.com/qz3ofo.jpg
http://i46.tinypic.com/2n903k9.jpg
http://i45.tinypic.com/29wwlf8.jpg
http://i49.tinypic.com/a4x20m.jpg
http://i45.tinypic.com/2qb92sp.jpg
http://i47.tinypic.com/fo0jfq.jpg
http://i48.tinypic.com/30kfzvt.jpg
http://i48.tinypic.com/20obc3.jpg

warmachine
06-16-2010, 12:35 PM
Are there some more reports about how the game looked in 3D? (except Coded-Dudes)
I can't really find one, which could be a good or a bad sign...

jaxmkii
06-16-2010, 08:09 PM
going by the crouds reaction im leaing to AMAZING!

goku2057
06-17-2010, 12:57 AM
Here's what engadget thinks.

The Killzone 3 gameplay demo we saw yesterday at Sony's presser was really the pinnacle of what we've seen for 3D gaming. Formula: take one of the best-looking games on any system ever and put it in 3D. We were thrilled to try it out on the show floor, but unfortunately we're not so sure it lives up to its self-produced hype. The big problem is that the game runs at a seriously reduced resolution in order to compensate for the doubled framerate of 3D. All the assists and art direction still shine, and the game still looks pretty good, but there are tons of "jaggies," and you notice the lost fidelity every time you get a glimpse of the game running in 2D.

drakkar
06-17-2010, 06:45 AM
Looked damn good in 3D, sure it was lower resolution, but it really didn't bother me. The depth created by 3D was awesome though, as it seemed it might be easier to actually play in this mode. Bear in mind too at the conference we weren't using the shutter glasses, so I believe eyestrain should be lessened or gone. They also should a clip showing off TV and Movies in 3D, and the games in my opinion blew them away. The 3D effect was much more appealing in games.

frosty
06-17-2010, 08:22 AM
http://n4g.com/news/546184/psinsider-kz3-in-3-d-blows-away-the-avatar-experience

warmachine
06-17-2010, 09:01 AM
Thanks frosty! Sounds really great! :D
Now I just have to sell both of my kidneys, so I can afford a 3D TV...

AbominatioN
06-17-2010, 10:44 AM
The 720p .mp4 E3 2010 BROLL video that TEEDA posted as youtube video a few posts above. This one is 113MB (.rar is 62MB) with 12Mbps BitRate. The 720p .mp4 from youtube is 20MB only. Definitely better IQ than the youtube video. Best IQ video till now. No sound though, only video.

http://www.megaupload.com/?d=I1KRW5YC

Killing Moon
06-17-2010, 03:28 PM
Wow, Guerilla is killing it with this game. I'm soooooooooo far behind on KZ2.
Really impressive stuff.

solidsnakejej
06-17-2010, 07:38 PM
High quality 9min 900MB video from Gamersyde
http://www.gamersyde.com/news_e3_killzone_2_full_gameplay_video-9575_en.html

Coded-Dude
06-22-2010, 09:32 PM
http://lh5.ggpht.com/_q1jxsllYw_8/TCEXF9PACvI/AAAAAAAAANo/IBuSmHrAxUM/s800/DSC00012.JPG

http://lh6.ggpht.com/_q1jxsllYw_8/TCEXGTSD9_I/AAAAAAAAANs/tlqzn7EoCh0/s800/DSC00013.JPG

http://lh5.ggpht.com/_q1jxsllYw_8/TCEXIOcfeBI/AAAAAAAAAN4/EHjVlKvDUMY/s800/DSC00016.JPG

http://lh3.ggpht.com/_q1jxsllYw_8/TCEXJqrv8OI/AAAAAAAAAOE/lJVnHrDWKw8/s800/DSC00019.JPG

Luis
06-23-2010, 01:02 AM
http://img822.imageshack.us/img822/2818/gsye310kz3part31.gif

Coded-Dude
06-23-2010, 01:05 AM
i gotta say it looked pretty badass during the conference demo when he was on a platform with a jetpack and it fell right out from under him(in 3D!).

AC!D
06-23-2010, 01:14 AM
It looks absolutely amazing. I shudder to think what Uncharted 3 and The Last Guardian are looking like right now.

julps31
06-23-2010, 09:39 AM
Yea gotta be the best game i've ever seen. Crysis looks like a great looking video game while Killzone resembles cgi in some instances.


I shudder to think what Uncharted 3 and The Last Guardian are looking like right now.Yea seriously. :confused: I can't wait to see either. It's a wonder what these devs can do with the PS3 hardware.

TEEDA
06-23-2010, 05:22 PM
http://img143.imageshack.us/img143/7669/gsye310kz3part14.gif
http://img22.imageshack.us/img22/6143/gsye310kz3part13.gif
http://img704.imageshack.us/img704/6443/gsye310kz3part21.gif
http://img682.imageshack.us/img682/2277/gsye310kz3part11.gif
http://img37.imageshack.us/img37/3743/gsye310kz3part33.gif
http://img690.imageshack.us/img690/8246/gsye310kz3part32.gif

http://img824.imageshack.us/img824/1295/gsye310kz3part34.gif

Bsack
06-23-2010, 07:01 PM
This game is looking amazing and I was thoroughly impressed with all the new gadgets we are going to be able to use. :)

Killing Moon
06-23-2010, 07:06 PM
Did Guerilla improve the actual control for this game?
I've been banging on KZ2 and the control response is atrocious. It's so damn sluggish and laggy with such a low POV, how does anyone even manage playing this?

I really hope they did tighten the controls to a strong degree. The series really needs it.

Coded-Dude
06-23-2010, 07:06 PM
i'll get some gameplay up soon. (i.e. later today)

Carlos
06-23-2010, 07:07 PM
i'll get some gameplay up soon. (i.e. later today)
Ahhh....soo, all these game footage I've been seeing lately was from you! You went!

Coded-Dude
06-23-2010, 07:08 PM
i was looking for you man........i didn't see anyone with a bling badge though.
there were 5 or 6 of us that went, but yes, i was there.

AC!D
06-23-2010, 07:23 PM
Did Guerilla improve the actual control for this game?
I've been banging on KZ2 and the control response is atrocious. It's so damn sluggish and laggy with such a low POV, how does anyone even manage playing this?

I really hope they did tighten the controls to a strong degree. The series really needs it.

Not that i had any problems with KZ2 controls but i guess you will be glad to know that in a couple of hands on previews ive read with guys complaining about the exact same things you hated they say that this has been fixed for them and is not an issue anymore. Im still undecided if this is a good or bad thing for KZ3 personally though!

Carlos
06-23-2010, 07:40 PM
i was looking for you man........i didn't see anyone with a bling badge though.
there were 5 or 6 of us that went, but yes, i was there.
I didn't go this year. I bumped into money problems.

I'll be there next year, however. I was planning for a marketing push at E32010, but I bumped into problems doing so.

I've been trying to write a business plan, but its taking longer because I want to be careful and as concise as possible. First impression is everything.

Coded-Dude
06-23-2010, 11:56 PM
http://www.youtube.com/watch?v=D_QnoHdj7jk

still processing


[edit]....also i noticed that the executions weren't working with the knife equipped......you just slash. it seems like the execution is done when you have a different weapon equipped and run up for a quick melee attack.

GTAce
06-24-2010, 12:00 AM
Thanks mate!

Killing Moon
06-24-2010, 02:29 AM
Not that i had any problems with KZ2 controls but i guess you will be glad to know that in a couple of hands on previews ive read with guys complaining about the exact same things you hated they say that this has been fixed for them and is not an issue anymore. Im still undecided if this is a good or bad thing for KZ3 personally though!

I definitely hope this is the case then. It's especially difficult to go back to playing this after hours spent on COD4 or MAG.

Diresu
06-24-2010, 02:31 AM
I definitely hope this is the case then. It's especially difficult to go back to playing this after hours spent on COD4 or MAG.

They said it's fixed in several video interviews I watched. Personally I liked the heavy feel. Felt like weapons had actual weight.

AbominatioN
06-24-2010, 08:11 AM
I've been banging on KZ2 and the control response is atrocious. It's so damn sluggish and laggy with such a low POV, how does anyone even manage playing this?

I didn't have a problem with the controls. Instead of fighting with the different controls/response, I simply adapt to them.

And I believe I managed well... I finished it 4 times and got the platinum trophy. :cool:

Luis
06-24-2010, 08:55 AM
The controls had a heavy feel on purpose, but apparently they "corrected" that in a subsequent update after people's complaints. I can't confirm this though, and I don't know whether it only applies to multiplayer.

Killing Moon
06-24-2010, 12:38 PM
The controls had a heavy feel on purpose, but apparently they "corrected" that in a subsequent update after people's complaints. I can't confirm this though, and I don't know whether it only applies to multiplayer.

It didn't appear very different after the update, really. And it wasn't the "weight" of the weapons, it was the control response. The R-analog movement felt very delayed and laggy even at the highest settings, grenade throwing was slow and sluggish. The whole package, while visually gorgeous, played terribly I thought.

This wasn't even just my view, it was the general consensus with a lot of FPS gamers on console.
Of course you can adapt, but that doesn't make it better.

I really do hope they've improved it though. Having KZ3 side by side w/ MAG as exclusive [great playing] titles would be beautiful.

Bliss
06-24-2010, 07:36 PM
I definitely hope this is the case then. It's especially difficult to go back to playing this after hours spent on COD4 or MAG.

the beauty of taste and opinions: I couldn't even finish COD : MW2 after I played and finished KZ2 two times at veteran. I liked the controls.
I think devs are trying to make gamers like you more happy, but as AC!D said, I don't know if it's a better solution to go with.

Killing Moon
06-24-2010, 09:59 PM
the beauty of taste and opinions: I couldn't even finish COD : MW2 after I played and finished KZ2 two times at veteran. I liked the controls.
I think devs are trying to make gamers like you more happy, but as AC!D said, I don't know if it's a better solution to go with.

lol Hmmn, I'm not exactly sure what that means, but if it's insinuating that I'm somehow "casual", it's definitely not true. Case in point- I'm one of the few people who supported Cold Winter on PS2, bought Half Life 1 on PS2 (Half Life 2 and TF2 on Steam for me now), Red Faction 1, Timesplitters 1&2 and supported KZ1 back then as well.

I just enjoy responsive controls. My bad ^__^

Coded-Dude
06-25-2010, 06:54 PM
new search feature sucks....i couldn't find the killzone/fallon thread, so here is a link to the video. its kind of funny(in a stupid way) when he puts the 3d glasses on.

http://www.latenightwithjimmyfallon.com/video/video-game-week-killzone-3-demo-62410/1235911/

---------- Post added at 10:54 AM ---------- Previous post was at 10:49 AM ----------

also not sure if you guys noticed. but there must be two different versions of the demo. because he switched controllers when they went into the 3d version.

Luis
06-25-2010, 07:05 PM
I guess they simply had two systems running each version of the same demo. In a live TV show, you wouldn't make them wait for the game to restart, as it probably can't switch from 2D to 3D mode without quitting.

Coded-Dude
06-25-2010, 07:10 PM
thats what i figured, but they gave it the allure of a single system, since you couldn't see the other ps3. in fact that one was probably just a prop as well. i imagine the were running their code on a devstation.

Jay Gee
06-25-2010, 08:14 PM
Well, was there a new level?

solidsnakejej
06-26-2010, 06:16 PM
http://i45.tinypic.com/ilyqte.jpg
http://i45.tinypic.com/1y7as5.jpg
http://i45.tinypic.com/t8kl83.jpg
http://i47.tinypic.com/291yoly.jpg

Jay Gee
06-26-2010, 06:22 PM
OMF'ing Gee at the last pic.

GTAce
06-26-2010, 06:48 PM
http://i45.tinypic.com/ilyqte.jpg


In Soviet Helghan, the station plays you.

Coded-Dude
06-26-2010, 09:40 PM
it was the same level they showed at e3.

julps31
06-27-2010, 06:15 AM
http://i45.tinypic.com/t8kl83.jpgI love the Helghast designs in this pic. A nice departure from the "straight outta Jin-Roh" uniforms of the past (which were still bad ass off course).


http://i47.tinypic.com/291yoly.jpgLooks like a cave (captain obvious, I know lol). Great to know they'll be variety beyond the simple "steel structure in the snow".

Jaedin
06-27-2010, 07:34 AM
and it looks like large critters! large evil helghish critters!

cliffbo
06-28-2010, 06:04 PM
this would be a great move if true:


This one’s feasible here, but we’re still taking it with a grain of salt. With God of War Collection, Sly Collection, the E3-announced Medal of Honor: Frontline inclusion on PS3’s Medal of Honor (2010) disc, and the recent talk of Sony “looking to continue” bringing HD classics to the PS3, why not a Killzone HD classic on the Killzone 3 disc?

That’s exactly what PlayStation gamer Andrew White asked Guerrilla Games. Their response was simple.

“”No comment” says I. :)”

No comment, he says. That smiley face makes me suspicious – looking at me, smiling and what not.

Thanks, PlayFront.de.

http://scrawlfx.com/2010/06/killzone-hd-remake-to-be-bundled-with-killzone-3

LaLiLuLeLo
06-28-2010, 07:25 PM
If they did a Killzone remastery, they need to go through and iron out all those bugs. O_O

dnpmakkah
06-28-2010, 07:27 PM
I'd welcome it if they introduced creatures in the Killzone Universe. Those little bugs/spiders or whatever they had in Killzone 2 weren't that good.


If they did a Killzone remastery, they need to go through and iron out all those bugs. O_O
Definitely. A lot of bugs and glitches throughout. I remember when Hakha climbed up into a tower that got destroyed, but he didn't want to leave it, so he just stayed floating in the air until I left him.

TimmyJ
06-28-2010, 07:53 PM
I love the flow of the original Killzone, so if they HD remaster it or release it within the Killzone 2/3 engine I'd be a very happy chappy.

Jay Gee
06-29-2010, 05:05 PM
LMFAO @ Lali merging my post with dnpmakkah's. We have similar avatars.

LaLiLuLeLo
06-29-2010, 06:00 PM
Doh! Hahahahha my bad.

cliffbo
06-29-2010, 06:05 PM
could you merge me with Creative writer please. i might get some credit then lol

TEEDA
07-02-2010, 02:00 PM
Brutal Melee System

http://www.youtube.com/watch?v=APnIz105dAg

masteratt
07-02-2010, 03:42 PM
Looks like they haven't 'fixed' the midget view yet.

cliffbo
07-12-2010, 04:09 PM
good or bad?

http://go2.wordpress.com/?id=725X1342&site=gamzsonev3.wordpress.com&url=http%3A%2F%2Fgamzsonev3.files.wordpress.com%2F 2010%2F07%2Fkz3-article.png&sref=http%3A%2F%2Fgoonlinegames.net%2F2010%2F07%2F 12%2Fkillzone-3-controls-closer-to-standard-run-and-gun%2F

masteratt
07-12-2010, 04:13 PM
Definitely good IMO.
The game can still be tactical and 'serious' without feeling like you are spanking around an ape instead of controlling a human being.

If all these smooth control reports are true (and I'm guessing, they are), I might really get into KZ3 the way I couldn't with KZ1 & KZ2 as "heavy" controls, which felt like shit load of lag to me, were a big part of my dislike of those games.

cliffbo
07-12-2010, 04:21 PM
i've not played the game myself (obviously) but i'd say the likes and dislikes concerning the handling are pretty even...

masteratt
07-12-2010, 04:31 PM
Actually I think when I first bought KZ2 I defended the heavy controls but as play-time added up, it only frustrated me and yeah it's pretty 50/50 as far as like/ dislike but I'm just happy from a personal stand it's being 'fixed'.

Although 'factually' I'd honestly say it's just bad control lag rather than a design decision to make the game 'feel heavy' and this is backed up by the fact that they are getting rid of it and are sounding happy to get rid of it.

cliffbo
07-12-2010, 04:40 PM
Actually I think when I first bought KZ2 I defended the heavy controls but as play-time added up, it only frustrated me and yeah it's pretty 50/50 as far as like/ dislike but I'm just happy from a personal stand it's being 'fixed'.

Although 'factually' I'd honestly say it's just bad control lag rather than a design decision to make the game 'feel heavy' and this is backed up by the fact that they are getting rid of it and are sounding happy to get rid of it.

your not the first person that has mentioned it could have been a design choice to cover a slight lag problem, so perhaps you are right. perhaps they have just fixed the problem and are pretending to have listened to the gaming community

Jay Gee
07-12-2010, 11:02 PM
Give me Bad Company 2 controls and I'll be happy. Hell, just give everybody what they want and BC2, OGKZ2, and MW control schemes/sensitivities. That way, nobody can cry.

Carlos
07-12-2010, 11:39 PM
Good to know they've gone away with the "heavy" control.

gibmonster
07-13-2010, 12:08 PM
I'll need to try a demo first, but it seems they've appeased the fans of a certain generic FPS. KZ2 felt like I was controlling a human, not some computer. I'm ok with improving responsiveness, the weight should stay. I just don't want this turning into a crappy twitch fest like that horrible MW game. Nothing worse on the planet. A big step back from what we got 5-6 years ago.

It's not just the controls either, a lot of what they are saying seems to suggest they're dumbing things down and empowering the player which is not what KZ2 was about at all. I'm really worried that the SP campaign is going to be some rubbish throw away experience like MW and BC2.

I mean, people don't have problems playing an ultra-violent game, but as soon as someone says fuck, they get their panties in a twist. I know that KZ2 didn't have great dialogue...probably why I liked it because it was like the ultra-violent 80's movies I saw when I was young, particularly verhoeven movies...but removing swearing all together makes things less realistic. It takes away from the threat. This talk of making KZ3 accessible makes me think that KZ2 can't be topped as the platinum standard for FPS games on consoles at least.

If anything the Heavyness needs to be more complex with heavier weapons limiting movement.

jaxmkii
07-13-2010, 01:08 PM
Good to know they've gone away with the "heavy" control.

oh good so now it just plays like a ORFPPS!

Fats
07-13-2010, 01:12 PM
Good to know they've gone away with the "heavy" control.

I hear that. The sluggish controls of the second game meant that I couldn't be bothered playing it a second time around.

GTAce
07-13-2010, 01:53 PM
I'll need to try a demo first, but it seems they've appeased the fans of a certain generic FPS. KZ2 felt like I was controlling a human, not some computer. I'm ok with improving responsiveness, the weight should stay. I just don't want this turning into a crappy twitch fest like that horrible MW game. Nothing worse on the planet. A big step back from what we got 5-6 years ago.

It's not just the controls either, a lot of what they are saying seems to suggest they're dumbing things down and empowering the player which is not what KZ2 was about at all. I'm really worried that the SP campaign is going to be some rubbish throw away experience like MW and BC2.

I mean, people don't have problems playing an ultra-violent game, but as soon as someone says fuck, they get their panties in a twist. I know that KZ2 didn't have great dialogue...probably why I liked it because it was like the ultra-violent 80's movies I saw when I was young, particularly verhoeven movies...but removing swearing all together makes things less realistic. It takes away from the threat. This talk of making KZ3 accessible makes me think that KZ2 can't be topped as the platinum standard for FPS games on consoles at least.

If anything the Heavyness needs to be more complex with heavier weapons limiting movement.

!!!!!!!!!!!!!!!!!!!!!!!

Seriously, all the whiners can play Modern Warfail.

jaxmkii
07-13-2010, 01:58 PM
exactly please do not ruin KZ3 by makingit like COD...

Gummy
07-13-2010, 03:47 PM
I enjoyed the "heavy" feel of it... I mean not all guns are lightweight, so for me, it felt normal and adds a little challenge.

Bliss
07-13-2010, 05:29 PM
exactly please do not ruin KZ3 by makingit like COD...

I'm confident the experience will be unique as well, and we'll continue to feel the physics/weight while playing(just a bit "faster") and and not like controlling a floating camera like in most FPS. I fully believe these devs know their job, and they are not gonna turn our beautiful KZ into a Call of duty "clone".

jako
07-13-2010, 10:32 PM
I can't see if it's a new vidéo on my iPhone

http://www.gametrailers.com/video/cinematic-death-killzone-3/701682

cliffbo
07-13-2010, 10:35 PM
I can't see if it's a new vidéo on my iPhone

http://www.gametrailers.com/video/cinematic-death-killzone-3/701682

yeah, i don't think anyone has posted it. it was on the official site a couple of days ago

Segitz
07-13-2010, 10:37 PM
To me, as an fps hater of sorts, KZ2s gameplay (leveldesign and level gameplay) was nearly the same as MW1 or 2 was. Enter corridor, "for each enemy in corridor -> kill enemy" rinse and repeat. I know, fps lovers say it is "majorly different", but I don't agree... at all. Mass Effect 2 is totally different, but those two games just aren't (imho).

In any case, if they make you see your legs and stuff (which they sort of did in KZ2), it'll make the game MUCH better, imho. I hate the "flying gun" feeling in most shooters. I loved that Chronicles of Riddick had your whole body modeled. And that 6 or whatever years ago.

GTAce
07-14-2010, 12:18 AM
Now imagine they even make the controls the same...

Segitz
07-14-2010, 07:14 AM
Doesn't change a thing for me...

TimmyJ
07-14-2010, 02:11 PM
To me, as an fps hater of sorts, KZ2s gameplay (leveldesign and level gameplay) was nearly the same as MW1 or 2 was. Enter corridor, "for each enemy in corridor -> kill enemy" rinse and repeat. I know, fps lovers say it is "majorly different", but I don't agree... at all. Mass Effect 2 is totally different, but those two games just aren't (imho).

In any case, if they make you see your legs and stuff (which they sort of did in KZ2), it'll make the game MUCH better, imho. I hate the "flying gun" feeling in most shooters. I loved that Chronicles of Riddick had your whole body modeled. And that 6 or whatever years ago.

In fairness, you do cast a shadow and you can see your limbs at points. I think GG have just made an odd decision regarding point of view in these games.

Raitei
07-14-2010, 07:32 PM
Just read somewhere (though i can't seem to find it now) that killzone will have objective based 4p co-op and 2p co-op in story. Not sure if this is local or online though

solidsnakejej
07-14-2010, 07:54 PM
4 player co-op confirmed in FirstPlay

“we do know that Guerrilla is working on a special objective-based 4-man co-op mode to go with the standard 2-player stuff.”
http://www.thatvideogameblog.com/2010/07/14/killzone-3-4-player-co-op-confirmed/

Carlos
07-14-2010, 08:39 PM
A lot of the FPS'es including COD: World at War promised this, but we got limitations. :-/

Not holding breath on that one.

Segitz
07-14-2010, 09:21 PM
I might even get it, if they include 2 player splitscreen !! STORY !! coop. Not that crap that got "cool" with Resistance 2 or Modern Warfare.

Luis
07-14-2010, 09:30 PM
A lot of the FPS'es including COD: World at War promised this, but we got limitations. :-/

Not holding breath on that one.

But this one is a godly first party tech one :cowboy:

drakkar
07-14-2010, 11:21 PM
Fuck yeah! I hope, hope, that we are the Helghast for the 4 player objective mode.

JasonXe
07-15-2010, 12:47 AM
4 player co-op confirmed in FirstPlay

http://www.thatvideogameblog.com/2010/07/14/killzone-3-4-player-co-op-confirmed/


http://www.youtube.com/watch?v=ad3Hzsy1-20&feature=player_embedded

LaLiLuLeLo
07-15-2010, 04:52 PM
It was debunked.
http://www.thatvideogameblog.com/2010/07/15/killzone-3-four-man-co-op-a-dud/

Luis
07-15-2010, 04:54 PM
Booo!

Bliss
07-15-2010, 05:05 PM
4 players co-op would be nice, I cross my fingers.

Bliss
07-16-2010, 04:20 PM
I'm confident the experience will be unique as well, and we'll continue to feel the physics/weight while playing(just a bit "faster") and and not like controlling a floating camera like in most FPS. I fully believe these devs know their job, and they are not gonna turn our beautiful KZ into a Call of duty "clone".

Yep, as I thought :

Killzone 2 vs. Killzone 3 - Controls



One of the most characteristic qualities of Killzone 2 was its control scheme, which underscored the weighty feel of the game's first-person animations. It was also Killzone 2's most divisive quality: some players loved the sense of realism it provided, while others believed it impacted the responsiveness too much.

For Killzone 3, Guerrilla's developers are aiming to keep the unique sense of weight in the game while ramping up the accuracy and responsiveness of the controls. We talked to Game Director Mathijs de Jonge to get a better idea of the considerations involved with the redesign.

"Our first priority when we started working on the controls for Killzone 3 was to listen closely to Killzone 2's players - what they liked, what they disliked, and how they felt things could be improved," Mathijs says. "Accuracy and responsiveness consistently came up as the top issues. At the same time, a lot of players were saying they loved the weighty feel."

That might sound contradictory, but one doesn't have to preclude the other. "For the most part, the unique sense of weight in Killzone 2 comes directly from the first-person animations, not from the control scheme," Mathijs explains. "The speed of movement and the way the camera bobs up and down are consistent with the view of a person carrying around heavy equipment."

When the team went back to the drawing board, they began by exhaustively analyzing every aspect of the underlying system, taking into consideration factors like input lag, acceleration and dead zone [the amount of movement on the analog stick required to produce a reaction in the game –Ed.] and how each affected the overall gameplay. Their findings were used to make improvements to the accuracy and responsiveness of the controls.

The results so far have been very encouraging. "Right now it's still a work in progress," Mathijs says, "but we're definitely getting there. We’ve recalibrated the dead zone to be more responsive and significantly reduced the input lag, resulting in far better accuracy. Best of all, we've managed to retain that sense of weight that set Killzone 2 apart from other shooters. I can't wait for people to try it out."

http://www.killzone.com/kz/news.psml?kz_news_article=Killzone+2+vs.+Killzone+ 3+-+Controls

Interesting reading, we're getting the best of all :)

solidsnakejej
07-27-2010, 07:49 PM
Multiplayer confirmed for Gamescom. It was pretty obvious it would show up there but it's nice to get confirmation.

Sony won't go into specifics yet, but the game's producer told me that multiplayer is getting an "overhaul," with details set to be revealed at next month's Gamescom in Germany. I asked about the possibility for co-op play, especially considering the inclusion of that co-op style healing move I described above. The producer again directed me to Gamescom, though I did not take that to be confirmation that the game would have co-op, just that we'll know one way or the other soon.

http://kotaku.com/5593728/killzone-3-looks-great-plays-different-sort-of-adds-yoshi

cliffbo
07-28-2010, 03:38 PM
nice interview with the devs: http://www.hiphopgamershow.com/new/sony-killzone-3-welcomes-the-challenge-of-gears-3-%E2%80%9Cwe-love-epic-games%E2%80%9D-very-deep-interview-must-see/

solidsnakejej
08-08-2010, 08:39 PM
An apparent Killzone 3 beta site has been put up with an PSN login, however you can't login in yet. It says that you need the right permission to access the site.

http://beta.killzone.com/kz3/beta-login.html

cliffbo
08-09-2010, 05:06 PM
haven't seen this pic before. is it real or a mod?:

http://www.platformnation.com/wp-content/uploads/2010/02/chrome201jv1.jpg

solidsnakejej
08-09-2010, 05:11 PM
wrong game, from searching around it looks like a game called chrome.