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Segitz
01-22-2011, 05:00 PM
Well... my point was... "you don't shoot from the hip"... EVER. That's what's wrong with nearly ALL "military shooters" of today. None portrait it realistically, although many say they are... Running around, shooting a LMG... that's just out of the question. Also, you don't empty your clip with one burst. You'd never hit anything that way, especially with bigger ammunition.

I don't have a problem with that, though... after all, they are just games. But the moniker "real" is just wrong.

In any case... this game does look very good. I hope it sells well! Maybe then Guerrilla Games gets the "treatment" (for the lack of a better word) they deserve.

drakkar
01-22-2011, 05:44 PM
Actually I think there is a shoot from the hip type weapon like and M60 or M243 saw, but it seems to be from a fall back movement.

I however thought the games combat in that trailer looked vicious, hell making them accurate means you can't run around like a fool.

jaxmkii
01-22-2011, 05:51 PM
the M60 and M243 should be mounted or go prone... never "from the hip"

Smokey
01-22-2011, 06:35 PM
i hate shooting from hip, my auto reaction is to "aim up" with iron or red dot sights. makes me die quite a bit lol

drakkar
01-23-2011, 04:14 AM
the M60 and M243 should be mounted or go prone... never "from the hip"

Yes in most situations, but navy SEALS demonstrated from a retreating or fall back position to fire from the hip. I should have clarified that it is used for covering/suppressive fire, so is more used to keep enemy heads down. I was not stating that it is a practical or accurate method and really wouldn't be used in the context of how games use it, but really no big deal as games are games.

solidsnakejej
01-24-2011, 12:22 PM
Killzone 3 size on disk is 41.5 GB up from 12GB of Killzone 2.
http://www.justpushstart.com/2011/01/21/just-how-big-is-killzone-3-in-terms-of-size/

Bliss
01-24-2011, 01:19 PM
OMG, almost 4 times as big as KZ2, and bigger than FFXIII, the largest PS3 Game !

Segitz
01-24-2011, 03:56 PM
Not really... iirc, God of War 3 was bigger in Europe than in the US, because of all the languages...

makes me wonder, if they used FMV for cutscenes... because I usually disapprove of that... I prefer real time "everything" :D

GTAce
01-24-2011, 04:02 PM
They used real time (or at least in-engine) for Killzone 2 (except parts of the intro), guess it will be the same here too.

Segitz
01-24-2011, 04:45 PM
I know... but the huge size increase is strange... same thing happened with Uncharted 2, and all cutscenes were prerendered (except a few).

Luis
01-24-2011, 05:31 PM
God of War EU is about 44 GB, if the reports are true. But a big chunk of it is due to it including all European languages and a long video documentary.

I guess KZ3 will be pretty much the same, because I don't think there'll be more than 20 GB worth of actual game content.

Segitz
01-24-2011, 05:35 PM
True... GOW3 didn't use many fmvs and still was huge.

AC!D
01-26-2011, 02:50 PM
Killzone 3 single player demo out next month. (http://www.computerandvideogames.com/285534/news/killzone-3-single-player-demo-out-next-month/)


Sony's to launch a Killzone 3 single player demo in Europe on February 9 for PlayStation Plus subscribers, and a week later for everyone else.

The demo will feature the game's 'Icy Incursion' level, which you'll be able to play normally, as well as using Move and 3D, if you've got the required kit.


It'll be available as two separate downloads from the PlayStation Store: one in 2D and one in 3D. The 2D version features splitscreen co-op, which isn't supported in the 3D demo.

While Killzone 3 isn't out until February 25 in the UK, a fourth series entry might not be as far away as you think: Guerrilla Games has admitted that it already has "a lot of ideas" for its next game in the FPS series.

Smokey
01-26-2011, 03:13 PM
Sony's to launch a Killzone 3 single player demo in Europe on February 9 for PlayStation Plus subscribers, and a week later for everyone else.

The demo will feature the game's 'Icy Incursion' level, which you'll be able to play normally, as well as using Move and 3D, if you've got the required kit.


It'll be available as two separate downloads from the PlayStation Store: one in 2D and one in 3D. The 2D version features splitscreen co-op, which isn't supported in the 3D demo.

While Killzone 3 isn't out until February 25 in the UK, a fourth series entry might not be as far away as you think: Guerrilla Games has admitted that it already has "a lot of ideas" for its next game in the FPS series.


crap setup

Segitz
01-26-2011, 03:34 PM
Why? It doesn't say anywhere that it doesn't support online... though they would announce it, probably, if it did... though I do prefer splitscreen coop!

drakkar
01-26-2011, 08:16 PM
Split screen co-op is most likely a by product of 3d I would assume. Though it would be nice to have had online co-op.

cliffbo
01-26-2011, 08:37 PM
Jungle levels looking good

http://www.youtube.com/watch?v=j4Q_dspxl-4&feature=player_embedded
http://www.ign.com/videos/2011/01/26/killzone-3-jungle-video-preview?objectid=14324403&show=HD

Jay Gee
01-26-2011, 09:11 PM
Well at least we know that shooting a jungle plant and having it blow up next to a Helghast actually will earn us a trophy. :P

Bliss
01-27-2011, 04:36 PM
Jungle levels looking good

http://www.youtube.com/watch?v=j4Q_dspxl-4&feature=player_embedded
http://www.ign.com/videos/2011/01/26/killzone-3-jungle-video-preview?objectid=14324403&show=HD

A unique jungle, not a normal one :) Looking great ! Can't wait.

OmniStalgic
01-27-2011, 04:40 PM
Looks like COD now, just sci-fi ish and prettier...

Should please fans of shooters as long as the weight and feel is the same, but kills certainly look a lot faster and more frantic--which is what lots of fans seem to want. KZ3 could possibly be Sony's best selling exclusive FPS.

drakkar
01-27-2011, 04:42 PM
I have to say I am not really digging the look of the jungle. The splashes of red and yellow ruin it for me, it is just too messy looking and breaks with the theme of the rest of the game. Give me greys, blacks, and midnight blue hues to keep the oppressive nature. The sparse wheat looking grass and the weirdo style planets and mushrooms is also a major turn off. I like the idea of intertwined bunkers or caves with the vegetation growing over, as it reminds of Nam war combat. Still highly anticipating this game, but it looks to be so out of place with the game and the world of Helghast in general, seems like something from the Elder Scrolls.

GTAce
01-27-2011, 04:47 PM
Looks like COD now, just sci-fi ish and prettier...

Should please fans of shooters as long as the weight and feel is the same, but kills certainly look a lot faster and more frantic--which is what lots of fans seem to want. KZ3 could possibly be Sony's best selling exclusive FPS.

This is the problem here. 8/ Although, I don't mind precise guns and fast kills, but I am already missing the weight just from watching the videos. Can't wait for the demo though, maybe it will surprise me.

pari
02-01-2011, 04:52 AM
arstechnica.com (http://arstechnica.com/gaming/news/2011/01/killzone-3-makes-case-for-move-support-console-exclusives.ars?comments=1#comments-bar)



After reading the feedback from our last Killzone 3 piece, I noticed that many of you wanted more details on how the PlayStation Move works with the game. I began to do some research for a follow-up story, and I found a video that makes any and all work done in this area redundant.

So if you want to know how Killzone 3 works with the Move controller, here's almost 30 minutes of detailed analysis. The video is a few weeks old, but there seems to be enough interest in the topic to make sure a wider audience sees it. So take a look!


http://www.youtube.com/watch?v=levDGb1FY6E

This is why I want to give the finger to people who whine about console exclusives. The use of the Move in this game is far beyond what the majority of developers are doing in a mainstream game, and none of this would be possible with the Kinect. This shows what can happen when a developer only has to focus on a single platform, and has the time and resources to tune the hell out of all the details and advantages that a single console can give you. Killzone 3 on the PS3 looks amazing, and I have a feeling that neither the graphics nor the wonderful Move support would have been possible on a multiplatform release.

Which means, of course, that the comments will be filled with "I'd buy this if it were on another system," and those folks are entitled to their opinions. But remarks like that overlook how console exclusives excel in ways multiplatform releases don't—or can't. Exclusives often show other developers how to do things well.

We have the Killzone 3 review code in the office, and I'll be playing a nice chunk of the game with the Move. We'll be sure to offer impressions of the experience in the review.

But rest assured that it's not a gimmick, and it's not a cheap cash-in. The Move support for the game is well thought out, and the entirety of the game can be played enjoyably using motion controls. In many cases it's even better. We'll have more soon.

cliffbo
02-02-2011, 06:39 PM
Gamestop. rumour at the moment

http://farm6.static.flickr.com/5019/5409272832_92b787f01b_o.jpg

AbominatioN
02-03-2011, 02:21 PM
KILLZONE 3 Retro Map Pack.

Ever find yourself longing for the good old days of the year 2359, when the invasion of Helghan had just gotten underway and you were fighting a desperate bloody battle over every inch of its capital city? That’s perfectly understandable – why, we all do sometimes. But now there’s the Killzone 3 Retro Map Pack, which lets you relive those glorious multiplayer battles in the market streets and canals of Pyrrhus!

The Retro Map Pack can be purchased from the PlayStation Network, however as we announced back in October of last year, the Retro Map Pack is available for FREE to anyone who pre-orders either the Killzone 3 standard or Helghast Editions at participating retailers.

The Retro Map Pack consists of two classic Killzone 2 multiplayer maps, thoroughly updated and reworked for Killzone 3’s multiplayer mode. Check out the details below:

Salamun Market

Game Type: Warzone – 24 Players
Description:
One of the largest maps from Killzone 2, Salamun Market has been re-balanced for maximum Killzone 3 carnage. After the Helghast ambush an ISA convoy on its main road, the whole market becomes a Warzone. Nostalgia meets brand-new Exoskeleton combat on this classic multiplayer map!

http://farm5.static.flickr.com/4136/5411611967_3151ef3941_o.jpg

http://farm5.static.flickr.com/4131/5412224138_50bb1937ed_o.jpg

Blood Gracht

Game Type: Guerrilla Warfare – 16 Players
Description:
Months after the nuclear blast that ruined most of the city, Blood Gracht is slowly being reclaimed by Helghan’s strange plant life. But when Guerrilla Warfare breaks out between ISA and Helghast troops, the canals once again run red with blood. The fan-favorite multiplayer map from Killzone 2 makes a triumphant return!

http://farm6.static.flickr.com/5132/5412224260_4f331cfdaf_o.jpg

http://farm6.static.flickr.com/5213/5412224208_4053a39c0f_o.jpg

If you haven’t played Killzone 2 yet, or if an old war injury prevents you from remembering what Salamun Market and Blood Gracht originally looked like (again – we’ve all been there), a comparison video of the old and the new versions of the maps will be posted here in a few days.
Damn, I'm gonna miss this game... :'(

solidsnakejej
02-03-2011, 04:44 PM
8.5 at IGN (http://ps3.ign.com/articles/114/1147560p1.html)
8 at Eurogamer (http://www.eurogamer.net/articles/2011-02-03-killzone-3-review)
both down a point from Killzone 2

Edit more reviews
Gametrailers 9.4:http://www.gametrailers.com/video/review-hd-killzone-3/710136
Gamespot 8.5:http://www.gamespot.com/ps3/action/killzone3/review.html?tag=topslot;title;1
1UP B+:http://www.1up.com/reviews/killzone-3-review
CVG 8.5:http://www.computerandvideogames.com/286980/reviews/killzone-3-review/
Destructoid 10:http://www.destructoid.com/review-killzone-3-192726.phtml

US MP demo should be up in 15 mins

Edit: Up via search 805MB

Segitz
02-03-2011, 04:52 PM
Well... it's the same score as CODBLOPS on Eurogamer... and since it's a PS3 only game, I always expect them to deduct points for mysterious reasons.

solidsnakejej
02-03-2011, 05:11 PM
Game does look good
http://i.imgur.com/HaSVr.jpg
http://i.imgur.com/UNC20.jpg
http://i.imgur.com/acn7b.jpg
http://i.imgur.com/jS4eC.jpg
http://i.imgur.com/HIaxX.jpg

julps31
02-03-2011, 07:37 PM
8.5 at IGN (http://ps3.ign.com/articles/114/1147560p1.html)
8 at Eurogamer (http://www.eurogamer.net/articles/2011-02-03-killzone-3-review)
both down a point from Killzone 2

Edit more reviews
Gametrailers 9.4:http://www.gametrailers.com/video/review-hd-killzone-3/710136
Gamespot 8.5:http://www.gamespot.com/ps3/action/killzone3/review.html?tag=topslot;title;1
1UP B+:http://www.1up.com/reviews/killzone-3-review
CVG 8.5:http://www.computerandvideogames.com/286980/reviews/killzone-3-review/
Destructoid 10:http://www.destructoid.com/review-killzone-3-192726.phtml

US MP demo should be up in 15 mins

Edit: Up via search 805MBLame. Many of these publications (especially IGN) have a great tendency to underscore games (and overscore games with big names like GTA). Gamespot gave Heavy Rain an 8.5. I imagine it's probably a 9+ quality game considering the lack of criticism in most of the reviews. I'm not seeing (at least from the text) why this game doesn't deserve at least a 9. :shrug:

Shit i'm in the midst of playing Motorstorm: PR and IGN gave it a 8.3 and gamespot gave it a 8. I would give it a solid 9. Maybe 9.5.

EDIT: To be fair (before i'm overly critical of the reviews) I haven't played Killzone 2 and I know several people on this site would believe it's an 8-8.5 game. Maybe this isn't a huge departure from the first game.


Game does look goodUnderstatement of the year lol... :D

solidsnakejej
02-03-2011, 08:20 PM
Well they've played it, you haven't.

Playing the demo, still not happy about the gun selection. Want my M82.

Segitz
02-03-2011, 08:36 PM
I can see this game getting an 8... but I can't see other games getting tens left and right.

AC!D
02-03-2011, 08:44 PM
Based on what ive read in reviews the multiplayer is amazing and the single player falls a bit short. Some reviews hate the fluid control scheme changes from KZ2 to KZ3 while others welcome it. Damned if you dont and damned if you do :d

Anyways the demo seems great so far and damn but im addicted to the start screen theme tune. I cant get it out of my head :D If you guys are wondering about the Move controls then just check out Kotakus huge feature on it. Never have i seen more praise from one site about the Playstation Move than ive seen from Kotaku...http://kotaku.com/5750957/killzone-3-makes-me-a-believer-in-motion-control

julps31
02-03-2011, 08:51 PM
Well they've played it, you haven't.Didn't bother to read my edit? :rolleyes:

masteratt
02-03-2011, 09:29 PM
8 feels right to me for this game to be honest. Wouldn't have gone much higher for KZ2 either (outside graphics of course).
My internet is total bull right now for some reason but when it finds itself I'm looking forward to playing the MP demo. 99% likely won't get the game though (at least not until it drops in price a bit).

OmniStalgic
02-03-2011, 10:03 PM
All the reviews seem pretty fair fellas...IGN's score seems like it's lowered because of the story/characters, but just about every review I've read has said the multiplayer is improved significantly.

You still need a compelling story to take you through a linear game like this, and it seems GG didn't satisfy some of the sites in that department. Game should still sell better than Killzone 2 though, multiplayer draws these shooters fans in, and that's the biggest area of improvement in this title. Even though that's what's popular today, a game shouldn't score higher than it's previous version for only improving one aspect.

Segitz
02-03-2011, 10:08 PM
I really can't understand why todays big budget games still suck at story so often... they should have a good enough budget set aside for that... it's not an afterthought.

OmniStalgic
02-03-2011, 10:17 PM
it definitely is though...so many games have story added-in instead of it being a part of the actual game from the ground-up. I don't understand it. Sure, well all know gameplay>story, but if you are going to make a big 60million dollar game, you have to hit all points man..

Smokey
02-04-2011, 03:15 AM
Is demo out for au?

Jay Gee
02-04-2011, 05:02 AM
Playing now with a 4 man squad on TDM. Pretty fun. Moves much faster than KZ2. Still some weight when moving the weapon during ADS. Deaths are fast, but too fast, though I'm sure they'll feel cheap when you get ate up by somebody with terrible lag.

AC!D
02-04-2011, 12:26 PM
I spent a couiple of hours on the beta and im a happy camper. Hardly any lag that i could notice and after the horrors of COD Black Ops with disconnects and ridiculous lag id probably be happy with anything. The characters still have the weighty feel but the weapons are definitely more fluid to move and aim with.

Also the map looks stunning with the snow and i love the little touches where the sun blinds you in certain areas if you come from indoors and you are facing its direction with your camera. Im already pretty addicted to the beta. Hopefully the campaign will live up to expectation since i dont trust reviews one bit in this area but we shall see.

OmniStalgic
02-04-2011, 01:20 PM
^So, impressions seem to be in-line with what reviews say, so-so campaign, amazing multi-player. We'll see if that formula is enough to top KZ2 sales.

I'm gonna try the demo out as well.

solidsnakejej
02-04-2011, 01:23 PM
I wouldn't say I'm impressed by the multiplayer, Still not liking the selection of guns.

and Frozen dam is probably the worst to show off. I know many question the maps with mechs and jetpacks, would've really like to see how they turned out.

masteratt
02-04-2011, 02:02 PM
Can anyone get into a game right now? I keep getting stuck at "Connecting" and I'm not the only one, as I can "half connect" and hear people with mics in the same loading/ connection screen and they are like "uh, why are we still loading?"...
I gave up after 5+ tries.


I know many question the maps with mechs and jetpacks, would've really like to see how they turned out.
For good reason they question it. The map with the mechs was absolutely terrible in the earlier BETA. I've played about 8 or 9 games on it and in ALL of those games someone was getting spawn raped because someone with a mech (sometimes TWO mechs..) just hovered around there killing everyone trying to leave the buildings.
It takes you like 3-4 deaths to take one out, and then another comes....Was annoying as heck.

I didn't mind the jetpacks personally..Probably because I didn't time to get annoyed by jetpacks whilst trying to deal with mechs lol.


Anyway I played the new BETA against BOTs and LMGs are still WAY over-powered, I thought they fixed that? I can take an LMG and use it like an SMG from medium range with absolute no negatives and it kills quickly as well.
LMGs should be almost unusable without aiming but recoil and bullet spread is WAAAAAAAAAYYYY too kind in this BETA (i.e: there is hardly any).

I really enjoyed it though, I didn't think I was going to get it, I might now. Will wait until I can play against human opponents for final decision however.

solidsnakejej
02-04-2011, 02:04 PM
14 mins ago

Please note the Open Beta server will be offline for 1 hour or so, starting now. We're implementing database stability & error code 967 fix.
http://twitter.com/#!/KillzoneDotCom/status/33537571430600704

masteratt
02-04-2011, 02:07 PM
Wow what are the odds, all day to play and I try when an hour maintenance is going on lol.
I hope the final game has a message system for giving you these warnings btw. MAG comes to mind, it was awesome, it would have a message come up (even during gameplay) saying "maintenance will occur in 20mins, please leave after this match" or something like that, it was awesome.

Anyway, thanks for the heads up.

drakkar
02-04-2011, 03:54 PM
Loved the shooting in Killzone 2, best fps I have played. The reason because the combat was so satisfying, so it pains me a bit to hear that it is different, but not enough to put me off. I don't mind the funneling approach as that is somewhat combat related, you tend to be funneled to objectives in a military sense. Although I rarely play multiplayer anymore, I have to say that the new look to the combat made it reall brutal, and that is what brings me to Killzone. That is what I love about the Killzone series is the brutality and just overall feeling of oppression. That emotion that seeps through is what I crave, that gives the titles that little extra oomph.

One thing I never quite got is why hardcore gamers (I would classify forum users as that) dwell or care about reviews, surely we all know what we like by now and can realize what it is we want to buy? Reviews are just opinions, opinions we strangely take at face value from people we know nothing about. I just find it bizarre really.

Smokey
02-04-2011, 05:51 PM
so in online does KZ3 have "domination"?

julps31
02-04-2011, 07:56 PM
Loved the shooting in Killzone 2, best fps I have played. The reason because the combat was so satisfying, so it pains me a bit to hear that it is different, but not enough to put me off. I don't mind the funneling approach as that is somewhat combat related, you tend to be funneled to objectives in a military sense. Although I rarely play multiplayer anymore, I have to say that the new look to the combat made it reall brutal, and that is what brings me to Killzone. That is what I love about the Killzone series is the brutality and just overall feeling of oppression. That emotion that seeps through is what I crave, that gives the titles that little extra oomph.

One thing I never quite got is why hardcore gamers (I would classify forum users as that) dwell or care about reviews, surely we all know what we like by now and can realize what it is we want to buy? Reviews are just opinions, opinions we strangely take at face value from people we know nothing about. I just find it bizarre really.The only reason I care about reviews is one, the price of games are so high I want to know what i'm buying is worthy of my $50-60 (though I know it's a good idea to take many reviews with a grain of salt). And two, I know reviews can effect general perception of a game and I would hate for somebody to avoid a good game because of a bad review(s).

solidsnakejej
02-04-2011, 08:05 PM
so in online does KZ3 have "domination"?

I don't think it's an individual mode but it is apart of Warzone.

GTAce
02-04-2011, 08:06 PM
Hahahaha, you can download the Beta from the Austrian Store with a normal account, in the German Store it's only for PS+ members.

AC!D
02-04-2011, 08:58 PM
The only reason I care about reviews is one, the price of games are so high I want to know what i'm buying is worthy of my $50-60 (though I know it's a good idea to take many reviews with a grain of salt). And two, I know reviews can effect general perception of a game and I would hate for somebody to avoid a good game because of a bad review(s).

Thats why we are lucky we are getting both a MP and single player demo so we can decide ourselves. Also word of mouth is where we come in. If the game really is great all my friends will hear about it thats for sure. Reviews this gen are just not credible anymore.

Jay Gee
02-04-2011, 09:26 PM
Still pissed off GG didn't add any of the older game modes from Killzone 1. I'd take Supply Drop and Defend and Destroy over the Warzone modes anyday.

Segitz
02-04-2011, 09:44 PM
Hahahaha, you can download the Beta from the Austrian Store with a normal account, in the German Store it's only for PS+ members.

Because Sony doesn't allow free 18+ content... (MS does, as long as it's rated by the USK).

GTAce
02-04-2011, 10:14 PM
:lol: Anyway, will download now, playing some Crash Bandicoot 3: Warped while doing so, ah the good ol' times...

julps31
02-04-2011, 11:33 PM
Thats why we are lucky we are getting both a MP and single player demo so we can decide ourselves. Also word of mouth is where we come in. If the game really is great all my friends will hear about it thats for sure. Reviews this gen are just not credible anymore.I tend to avoid demo's because I love the whole experience being "fresh" down to seeing the graphics for the first time. I'm anal like that lol. And I find demo's can leave an inaccurate image of what the game is like. Demo's can be underwhelming and put you off when the full game is 10x better. But regardless you're totally right.

Diresu
02-05-2011, 01:08 AM
I tend to avoid demo's because I love the whole experience being "fresh" down to seeing the graphics for the first time. I'm anal like that lol. And I find demo's can leave an inaccurate image of what the game is like. Demo's can be underwhelming and put you off when the full game is 10x better. But regardless you're totally right.

I am like this too actually. Too often demos misrepresent the actual game..and like you said, I want to spoil as little as possible of the game and get the whole experience.

julps31
02-05-2011, 02:56 AM
I am like this too actually. Too often demos misrepresent the actual game..and like you said, I want to spoil as little as possible of the game and get the whole experience.:cheers:

TEEDA
02-05-2011, 04:15 AM
They did correct the lagg during the game. And twisted some things like some weapons like the STA52 for the infiltrator. Now it fires semi-auto and not full auto. I just wonder why they have made a separated Solo and MP demo. They could have put the two together.
The feeling of the game is also better than the previous Beta. controls are as good and even better.

In the private beta there were some bugs with the party invites and joining friends. I couldn't join any friends who were playing yet but I ll try later.

Just one thing which I forgot was the fact you just start as a noob with one rifle, not even the pistol you have to unlock lol so I was like " Shit....no ammo....triangle...triangle...Not working...ok....noob rush with the melee attack " haha.

I really love the Ops mode. I enjoy it but you have to play with a good team. I ended up with a team playing only the tactician for the scanning capability and we lost.

looking forward to play more.

Segitz
02-05-2011, 09:14 AM
It's quite ridiculous, that this game gets lower scores for trying to emulate Call of Duty... either COD is bad and copying it is bad, or or it's good and copying is good... not one and the other.

section
02-05-2011, 09:58 AM
Damned if you do, damned if you don't.

What I'm interested in is is it fun to play?

masteratt
02-05-2011, 10:00 AM
I cbf reading reviews tbh, can you quote what aspected is bad because they copied CoD?
Because seriously CoD is the last game I think of when playing this. Maybe it's just me....But like class set-up, match types, the medals, experience you get and how you can get it etc all differ from CoD.


Played more BETA:
Map gets annoying FAST. It's like they designed it to make you walk the longest possible way. Trying to go downstairs to your left? Well, you better move down a spiral of stairs that leads to your right, and then go around a building to finally get to your destination. Freakin' annoying dude. I know it's so objectives aren't clustered all the time but c'mon. Maybe it's because same map over and over got to me but last couple of matches I really didn't enjoy *run around like in a maze for 3 mins, get shot*.

And as a side-note: NOT! I repeat, NOT! a game's criticism, but more-so my gameplay style, I REALLY suck at sussing out the guys in disguise, is there an easy way? Same for the invisibles guys! They go 100% invisible!! I get so annoyed when I get killed by them. *walk, suddenly out of no-where the guy turns visible, I'm dead*..They give them shotguns as well lol. So they can sneak-up and shotgun you easily.

It's a lot more "stressful" this game but in a way like it's a real gritty battlefield. So, @drakkar (http://e-mpire.com/member.php?u=23628): , from my perspective, you have nothing to worry about, the "oomph" is still plenty.

Oh an melees (so far) never get old to pull off! One of those small but amazing additions!


My only complaint still is LMG (one that Engineer uses). When it hip fires, hardly any bullet spread/ recoil, when you try to aim down sight (and I even crouch!), it shoots like crazy. In fact, many weapons were like this. It's like they encourage hip firing for some reason (because of MOVE?).
Not a big thing but annoying when via instinct I aim to shoot and my LMG goes all over the place where-as if I just pressed shoot without aiming I would have killed the guy easily.



What I'm interested in is is it fun to play?
Definitely. MP-wise it's vastly improved over KZ2.

section
02-05-2011, 12:49 PM
Map gets annoying FAST. It's like they designed it to make you walk the longest possible way. Trying to go downstairs to your left? Well, you better move down a spiral of stairs that leads to your right, and then go around a building to finally get to your destination. Freakin' annoying dude. I know it's so objectives aren't clustered all the time but c'mon. Maybe it's because same map over and over got to me but last couple of matches I really didn't enjoy *run around like in a maze for 3 mins, get shot*.

Did you ever play Return to Castle Wolfenstein online?

Man, some of those maps tended to drive me mad because I never ever learned the map layout.

It's a bit of the same with Enemy Territory. The other players of course know what the objects are and what's the basic tactics for each map but for the first 6 rounds I was far out 80% of the time.

And I wasn't even drunk.


Because seriously CoD is the last game I think of when playing this. Maybe it's just me....But like class set-up, match types, the medals, experience you get and how you can get it etc all differ from CoD.

Maybe it's the shooting feel that is samey to CoD according to these people?

I recall reading somewhere that GG wanted to quicken the shooting feel because I guess as always the loudest fans blamed it was too laggy, slow and heavy.

I know I found it odd on multiplayer but I guess by time you could get used to it. Maybe it was so different from all the twitch shooters GG wanted to change Killzone's questionable status from "odd heavy multiplayer experience".

GTAce
02-05-2011, 02:41 PM
I hate this game, or at least the "Beta".
Technical it's amazing, graphics, sounds, except for some framerate problems it's stunning.
But jeez, the pacing is so wrong, it feels like fast forwarded and the horrible map just makes it worse.
Definitely missing the heavy feeling and I find the aiming to be a lot less precise than Killzone 2.
The controls aren't smooth, everything was made faster, the guns don't spray that much anymore (good), but the aiming is sluggish. It didn't matter to me in 2, because everything was slower, but here it annoys me. There's a guy 10 meters in front of me and I can't point the crosshair on him, it feels so wrong.

Don't get the complains about the LMGs though, I actually find the guns pretty balanced (and HELL YEAH for the M66 SMG, good memories from Killzone 1), also like how fast you can destroy turrets etc.

Anyway, definitely won't buy it, if the pacing would be slower I would love that game, a lot, but the speed doesn't match with the controls. Will rent it and hope that the map is causing all the problems (I seriously doubt it though).

Had an awesome moment with the bots by the way, Warzone, that bomb planting mode, could plant the explosive 1 second before the time was up and defend it with killing a Helghast which tried to defuse it, was almost like scripted. lol

There are also some other things I dislike, lke the UI, or the voice acting from the ISA soldiers and of course also stuff I like, but I can't play 5 minutes without getting annoyed by some stupid design decision.

Segitz
02-05-2011, 02:41 PM
Hmm... I actually preferred some of the older FPS maps that were less "designed"... I still play the occasional match of Quake 3 Arena, because it's simply pure fun. Most maps of current shooters tend to be REALLY simple.

solidsnakejej
02-05-2011, 02:54 PM
Well to be fair the 3 maps I've played Frozen Dam is the worst. First thing I thought when I heard about the open beta only being Frozen Dam I knew some people would be turned off.

Anyway, trying to get on and can't, you'd think this close to launch they wouldn't have that many problems, guess this is why they needed this beta. Also tried to get information from the official forums and they are fucked up.

GTAce
02-05-2011, 02:58 PM
I found it funny were the oh so awesome matchmaking system told me "The World is full", whatever that means without a lobby system.

cliffbo
02-05-2011, 06:40 PM
Introducing the Killzone 3 Retro Map Pack!

http://blog.us.playstation.com/2011/02/02/introducing-the-killzone-3-retro-map-pack/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+PSBlog+%28PlayStation.Blog%29

at last they did it. now do it with MS3

TEEDA
02-05-2011, 07:13 PM
Hmm... I actually preferred some of the older FPS maps that were less "designed"... I still play the occasional match of Quake 3 Arena, because it's simply pure fun. Most maps of current shooters tend to be REALLY simple.

I also don't like this map " Frozen dam " something. I played it a lot during the private Beta and It reminded me of the "New Sun" DLC map from KZ2 people never played because there were too much verticality and I hate going up or down on stairs and being tricked by a wall trying to follow the Hint where to go.

I really liked helghast academy, visari Hammer, and helghast industry as well as helghast salamum market from KZ2.
My favorite still Pyrhus Rise.

They were well designed for the grenade spawn gameplay.


I did play dozens of games including, Warzone and mostly OPS. And no one on my team picked the Tactician. I specialized in the infiltrator and field medic but no one gives a shit about the objectif, especially in Defense. when you re on the playfield it looks like you don't need a particular skill unlike KZ2 to get a kill or play. How many times I looked at mini map and saw no one defending the objectif and just camping at a spott waiting for the ennemy.

My favorite game is the OPS. Warzone is nice but this map is somewhat advantageous for the Helghast unless you play with good people knowing how to change class, how to adapt defending or attacking a special objective.

And godammit just sucks to have to unlock your secondary weapon.

Otherwise it's pretty fun if you spent hours playing KZ2.

gnznroses
02-06-2011, 04:39 AM
will def pre-order this tomorrow. i don't see much significant changed from KZ2 but maybe i'm just forgetting
the minor changes that are there i'm not a fan of. like when you span and choose your weapons, there's no pictures of them. i never remember the names of weapons. maybe if i'm foreced to i will tho.
also, the after-round stats seem to be missing some info, like a KD ratio and seems like something else.

i found it odd too that you separately choose your class and your perk (eg armor). in KZ2 of course you had to reach a certain level to be able to do that. seems the leveling system is pared down or gone.

granted i only played one match so far, with bots.

Smokey
02-06-2011, 10:27 AM
I found it funny were the oh so awesome matchmaking system told me "The World is full", whatever that means without a lobby system.

doesnt kz3 have a lobby system?

GTAce
02-06-2011, 12:10 PM
No, they removed it because "matchmaking" is the new "in" thing.
Just like in SOCOM 4.

Smokey
02-06-2011, 04:00 PM
Well wont be buying now oh well... no online co-op, no lobby system... how ya meant to start an online match with ya mates?

GTAce
02-06-2011, 04:44 PM
Well there's a party system I think and you can join and invite friends to your match/squad, but you cannot really plan a match with friends and enemies anymore. No custom lobbies also means no settings like weapons, maps etc.

masteratt
02-06-2011, 08:21 PM
Plan a match with enemies?

"Ok, go to the dam bridge and I'll shoot you there."
"Gotcha! :thumbl:"

GTAce
02-06-2011, 08:41 PM
:duh: I mean plan a match with people you know for both teams.
So you can also play AGAINST your friends and not only WITH them.

AC!D
02-06-2011, 10:22 PM
:lol:

EvilTaru
02-07-2011, 02:01 AM
Well wont be buying now oh well... no online co-op, no lobby system... how ya meant to start an online match with ya mates?

Party system and clan system.

---------- Post added at 10:01 PM ---------- Previous post was at 10:00 PM ----------


:duh: I mean plan a match with people you know for both teams.
So you can also play AGAINST your friends and not only WITH them.


Plan a match with enemies?

"Ok, go to the dam bridge and I'll shoot you there."
"Gotcha! :thumbl:"

I'm not sure how much douchebaggery of "playing against friends" I can take, usually I can stand a couple of matches and then I'm back to wanting to play against randoms WITH my friends.

jaxmkii
02-07-2011, 02:45 AM
when is the light gun coming out?

Smokey
02-07-2011, 02:48 PM
I'm not sure how much douchebaggery of "playing against friends" I can take, usually I can stand a couple of matches and then I'm back to wanting to play against randoms WITH my friends.

usually not as much fun playing against ya mates, me & mates love smacking up everyone else as a "team"

TEEDA
02-08-2011, 03:22 PM
Nooo I was rocking a game with Theglasskeys I got 44 kills and 12 deaths and my console freeezed with a f***ing grenade. Arghhh.

OmniStalgic
02-08-2011, 03:59 PM
Sorry for ya mate...^

Jaedin
02-08-2011, 07:21 PM
anyone else having problems connecting to multiplayer? it either is in a constant connecting screen or I get an error.

solidsnakejej
02-08-2011, 07:22 PM
Been like that for the past few days.

AC!D
02-08-2011, 08:36 PM
Yeah i cant get on either. Anyways better now than when the game releases i guess.

Eman23
02-08-2011, 09:16 PM
All the reviews seem pretty fair fellas...IGN's score seems like it's lowered because of the story/characters, but just about every review I've read has said the multiplayer is improved significantly.

You still need a compelling story to take you through a linear game like this, and it seems GG didn't satisfy some of the sites in that department. Game should still sell better than Killzone 2 though, multiplayer draws these shooters fans in, and that's the biggest area of improvement in this title. Even though that's what's popular today, a game shouldn't score higher than it's previous version for only improving one aspect.

wish the same can be said about the Halo franchise which seems to always score 9 and up based on their multi-player aspect alone even if it lacked in absolutely everything else, story, generic graphics, etc. IGN gave Halo 3 a 9.5 which it definitely did not deserve and the same score for Halo Reach and in both cases these games did not vastly improve on graphics, story, gun selection or even multi-player aspects.

OmniStalgic
02-08-2011, 10:33 PM
wish the same can be said about the Halo franchise which seems to always score 9 and up based on their multi-player aspect alone even if it lacked in absolutely everything else, story, generic graphics, etc. IGN gave Halo 3 a 9.5 which it definitely did not deserve and the same score for Halo Reach and in both cases these games did not vastly improve on graphics, story, gun selection or even multi-player aspects.agreed...but we are talking about what's fair. You already know reviews are going to be high for the U.S most popular game.

Eman23
02-10-2011, 01:21 AM
agreed...but we are talking about what's fair. You already know reviews are going to be high for the U.S most popular game.

IGN doesn't care about what's fair, how does Bayonetta score a 9.5 on Xbox and an 8.2 on PS3 just because the xbox version was the better build. Yet Final Fantasy XIII scores the same 8.9 score on both consoles even though we all know the ps3 version is far superior in graphics, video output, sound etc. and you don't have to swap discs.

Bayonetta on Xbox scores the same score as Uncharted 2 on ps3 yet we all know which game is far superior in comparison and uncharted 2 being a popular American game here built by an american developer. let's face it, yes i think 8.5 score for killzone 3 is a great score and by all means i have not played the game since it's not out for me to judge for myself, but it's not a fair score for a game that has vastly improved on everything since the first game, improved graphics since the second game and offering 3D gameplay and new gameplay offerings like move etc I think it deserves a bit more.

GOW3 score gets penalized for using some of the same formula and not improving vastly on the gameplay aspects since GOW2, yet Halo which doesn't improve anything doesn't get hit on the score at all. All they claim is that the online aspect makes up for anything lacked in the single player campaign experience. I'm sorry but IGN is just a band of xbots that's why I don't even go to their site anymore for reviews or anything. It's just BS ranting of balding fat jaded 40 year old dudes paid by MS to over score and hype MS games.

D3adcell
02-10-2011, 01:37 AM
IGN doesn't care about what's fair, how does Bayonetta score a 9.5 on Xbox and an 8.2 on PS3 just because the xbox version was the better build. Yet Final Fantasy XIII scores the same 8.9 score on both consoles even though we all know the ps3 version is far superior in graphics, video output, sound etc. and you don't have to swap discs.

Bayonetta on Xbox scores the same score as Uncharted 2 on ps3 yet we all know which game is far superior in comparison and uncharted 2 being a popular American game here built by an american developer. let's face it, yes i think 8.5 score for killzone 3 is a great score and by all means i have not played the game since it's not out for me to judge for myself, but it's not a fair score for a game that has vastly improved on everything since the first game, improved graphics since the second game and offering 3D gameplay and new gameplay offerings like move etc I think it deserves a bit more.

GOW3 score gets penalized for using some of the same formula and not improving vastly on the gameplay aspects since GOW2, yet Halo which doesn't improve anything doesn't get hit on the score at all. All they claim is that the online aspect makes up for anything lacked in the single player campaign experience. I'm sorry but IGN is just a band of xbots that's why I don't even go to their site anymore for reviews or anything. It's just BS ranting of balding fat jaded 40 year old dudes paid by MS to over score and hype MS games.

You have to remember that their scoring system isn't based on some set number of guidelines they have to follow. Each review is done by one individual person and that person rates the game based on their time with it. If I rated Killzone 3 a 9/10 and posted a review VGAfficianado might review it and give it a 6/10. It's not a matter of global settings and a review is nothing more than personal opinion which is going to vary drastically from person to person.

Eman23
02-10-2011, 02:11 AM
You have to remember that their scoring system isn't based on some set number of guidelines they have to follow. Each review is done by one individual person and that person rates the game based on their time with it. If I rated Killzone 3 a 9/10 and posted a review VGAfficianado might review it and give it a 6/10. It's not a matter of global settings and a review is nothing more than personal opinion which is going to vary drastically from person to person.

yes! well typically gamers (not generalizing here) but a lot of gamers will go to these major websites to get at least a basic assessment of what they're going to consider purchasing based on a review that's an opinion of someone that by all means can be more of a fan of one console or company over the other and not provide a fair score to games on a more precise manner. These are the reviews the people read that can influence the sales of what can be a great game or a mediocre game that's over hyped and over scored and further obtains sales. an individual by all means can have their own review and choose to recommend or not based on experience to their friends etc. but when it comes to sites like these I feel like they should have a numbering system that meets some sort of protocol to score games and not an opinion or even have multiple people review the game and draw an average of that.

AC!D
02-10-2011, 07:22 AM
Get used to it Eman. Most American and UK sites really dislike Sony this gen for whatever reason. This will continue with all the exclusives Sony releases this year. The inFAMOUS 2 bash articles are already appearing. The knives will be gunning with extra special love and care for Uncharted 3 also this year. On the other hand the Gears of War 3, Forza 4 and Halo Remake reviews are already written and in for submission!

I think Halo ODST vs Killzone 3 scores proves your point perfectly. KZ3 is getting only slightly higher scores than a half assed cash in. You dont need to have even played Killzone 3 to know what utter garbage that is.

People complained about the controls. What happens? Reviews take away points and call it a franchise that has lost its identitiy. They add co-op and reviews complain about their not being online co-op and use it as a negative in reviews. They barely mention 3D and gloss over the Move controls making the assumption in most cases that Dualshock is better. They complained about a poor story and poor characters in KZ2 so Guerilla give us a big story with 2 big name actors + deeper characters and reviewers use that as a negative. At this point i dont think there is anything Guerilla can do to make a game these ppl will like. Also how they gloss over the multiplayer like its absolutely perfect is also pretty sad. Ive read more criticism and general info in this little thread about the multiplayer component than i have in all the 30 or so reviews already released combined.

By the way if anyone cares the Demo is not PS + only in the Hong Kong store so if anyone is interested in playing the SP demo right now just sign up for a Hong Kong account.

freeman2
02-10-2011, 09:40 AM
wish the same can be said about the Halo franchise which seems to always score 9 and up based on their multi-player aspect alone even if it lacked in absolutely everything else, story, generic graphics, etc. IGN gave Halo 3 a 9.5 which it definitely did not deserve and the same score for Halo Reach and in both cases these games did not vastly improve on graphics, story, gun selection or even multi-player aspects.

Why bring Halo up this is about Killzone3 and its merits.

and Halo lacked in everything else... everything? Really?
Whatever your a fucking fanboy.

Also
Game List
PS3 Final Fantasy XIII
Square Enix, 2010 85.17%
59 Reviews
X360 Final Fantasy XIII
Square Enix, 2010 82.18%
http://www.gamerankings.com/browse.html?search=Final+Fantasy+XIII&numrev=3&site=
Looks to me like the PS3 version quite rightly got the bulk of the praise.

One crappy website like IGN means nothing.
http://www.gamerankings.com/ps3/996959-killzone-3/articles.html

Back to Killzone review scores have been good to amazing so its a love or hate game. TBH from the eurogamer review and the changes they have made since Killzone 2 (which I will bag any chance i get) I think this might be the first Killzone I like, though its hard to say till I get some hands on.

KRA
02-10-2011, 03:17 PM
By the way if anyone cares the Demo is not PS + only in the Hong Kong store so if anyone is interested in playing the SP demo right now just sign up for a Hong Kong account.

where is it?
i can't find any demo for k3 in that store.
only k3 open beta...

AC!D
02-10-2011, 04:50 PM
where is it?
i can't find any demo for k3 in that store.
only k3 open beta...

Thats what they were saying on Eurogamer yesterday :shrug: I didnt check myself because i dont want to ruin the campaign but thats what they are saying. Maybe they took it down?

drakkar
02-10-2011, 05:03 PM
I nabbed it off the HK store yesterday evening, so it must have been taking down. It was in the latest section.

I played it and it is not as weighty as K2, but there is still that feeling present. Looks to be another fine game. Sure there might be some negatives or maybe dislikes is a better term, but it is no doubt a solid game, this I think we can all agree upon.

Bliss
02-10-2011, 05:29 PM
Get used to it Eman. Most American and UK sites really dislike Sony this gen for whatever reason. This will continue with all the exclusives Sony releases this year. The inFAMOUS 2 bash articles are already appearing. The knives will be gunning with extra special love and care for Uncharted 3 also this year. On the other hand the Gears of War 3, Forza 4 and Halo Remake reviews are already written and in for submission!

I think Halo ODST vs Killzone 3 scores proves your point perfectly. KZ3 is getting only slightly higher scores than a half assed cash in. You dont need to have even played Killzone 3 to know what utter garbage that is.

People complained about the controls. What happens? Reviews take away points and call it a franchise that has lost its identitiy. They add co-op and reviews complain about their not being online co-op and use it as a negative in reviews. They barely mention 3D and gloss over the Move controls making the assumption in most cases that Dualshock is better. They complained about a poor story and poor characters in KZ2 so Guerilla give us a big story with 2 big name actors + deeper characters and reviewers use that as a negative. At this point i dont think there is anything Guerilla can do to make a game these ppl will like. Also how they gloss over the multiplayer like its absolutely perfect is also pretty sad. Ive read more criticism and general info in this little thread about the multiplayer component than i have in all the 30 or so reviews already released combined.

By the way if anyone cares the Demo is not PS + only in the Hong Kong store so if anyone is interested in playing the SP demo right now just sign up for a Hong Kong account.

All this is very sad, like the four only 360 exclusive games in all 2011. If you cannot fight with games, you have to invent something else, very simple.

solidsnakejej
02-10-2011, 05:49 PM
guide and trophies
http://blog.us.playstation.com/2011/02/10/killzone-3-trophies-and-strategy-guide-unveiled/

Eman23
02-10-2011, 07:44 PM
Why bring Halo up this is about Killzone3 and its merits.

and Halo lacked in everything else... everything? Really?
Whatever your a fucking fanboy.

Also
Game List
PS3 Final Fantasy XIII
Square Enix, 2010 85.17%
59 Reviews
X360 Final Fantasy XIII
Square Enix, 2010 82.18%
http://www.gamerankings.com/browse.html?search=Final+Fantasy+XIII&numrev=3&site=
Looks to me like the PS3 version quite rightly got the bulk of the praise.

One crappy website like IGN means nothing.
http://www.gamerankings.com/ps3/996959-killzone-3/articles.html

Back to Killzone review scores have been good to amazing so its a love or hate game. TBH from the eurogamer review and the changes they have made since Killzone 2 (which I will bag any chance i get) I think this might be the first Killzone I like, though its hard to say till I get some hands on.

not going to get into a pointless back and forth argument it's absolutely not worth it. I do only have a ps3 but i've played halo 3 etc, gears of war 1 and 2 ( which I love) and halo is an over hyped game and franchise. When there are other shooters absolutely pushing the envelope further not just killzone.
I call it how I see it. If you haven't noticed I also only referred to IGN.
I didn't mention this gamerankings site that I've never even heard of.

freeman2
02-10-2011, 11:37 PM
not going to get into a pointless back and forth argument it's absolutely not worth it. I do only have a ps3 but i've played halo 3 etc, gears of war 1 and 2 ( which I love) and halo is an over hyped game and franchise. When there are other shooters absolutely pushing the envelope further not just killzone.
I call it how I see it. If you haven't noticed I also only referred to IGN.
I didn't mention this gamerankings site that I've never even heard of.

You've played Halo 3 and...? What other shooters absolutely push the envelope further? -List and rational you said it now back it up point by point or you have to concede. Or better yet since you think Killzone 3 is the better game we can compare Reach to Killzone 3 feature to feature point to point, SP campaign, MP map list to map list, content creation, DLC maps, player count, community features bungie.net vs Killzone.com, stats and rankings tracking, theatre modes, 4 way online co-op, review scores (excluding IGN since they are bisaed) you really want to do this?

Ok I'll stop being an ass and be level with you. As an FPS fan I've played close to them all since I first saw Wolf3d; The main feature Halo Reach lacks at this point is huge squad battles ala MAG though I could say MAG lacks in alot of other areas and is one hell of a specialised game, a full blown level editor; ala PC -though forge is arguably the best content creation system available on consoles; and 3D support; ala Killzone3.

I'm not at libery to critique Killzone3 since well I have yet to touch the thing. Yet you seem to have dismissed the latest Halo game based on limited prior experience with Halo3, why not say Killzone3 is over hyped game and franchise based on Killzone 1 / 2?

Also for your information Game rankings is a collection of websites IGN included and is a barometer of video game scores across the Internet it is thus a better indicator of general overall perception. Much better than going to a single site and getting upset over one review score I agree with you IGN are a poor site in general which begs the question why listen to those idiots.

Eman23
02-11-2011, 01:31 AM
like I said no point in arguing just learn to agree on disagreeing. what you may find a useful feature I may find a totally pointless feature just slapped on to the game. Like theater mode etc I find this to be an absolute waste of HDD space (store kills to show off to your friends as if they care). I just want to have a blast in the single player campaign(finish that quickly) and spend a couple hours online and move on to the next game. I don't have time to be spending countless hours on feature after feature after feature and all this community and trophy stuff which I don't even use or find useful to the overall experience of the game. Just like I find Playstation home pointless I haven't even been on it lol. Now if trophies would give me a big fat pay check from Sony by obtaining them or things like tickets to E3 or sony expos, paid vacations then yes that would be worth my time in getting.

solidsnakejej
02-13-2011, 01:14 PM
Game has been leak through torrent sites, though I think the 41GB file will put off some.

http://www.thesixthaxis.com/2011/02/13/killzone-3-leaked-as-torrent/

AC!D
02-14-2011, 06:49 PM
http://static.arstechnica.net/assets/2011/02/ps3shotgun-thumb-640xauto-19557.jpg


We've covered the Move controls in Killzone 3 extensively, and yes, a full review of the game is coming. But today is the day I was finally able to get my hands on the game's Sharpshooter peripheral. The Move and Navigation controllers snap in, you point at the screen, and there you go.

So how does it feel? Much more solid than expected, with a very good heft and easy access to all the buttons, including side buttons near the trigger for things like reloading. There is also a pump-action that can be mapped to various controls. It's a rather nice piece of equipment, but you're locked into holding a large object instead of the Move controllers—having to move both hands to turn or aim is somewhat hard to get used to. It's not a bad thing, but I found that even with my knowledge of the Move controls, I was set back a bit using the peripheral.

Still, it's neat. It's a gun controller that's way more fully featured than the hardware we're used to getting, and the rumble effect gives everything a little extra "oomph." I'm not saying this is a must-have accessory by any stretch. I seriously doubt there are going to be many people playing Killzone 3 with a set of Move controllers, with those peripherals plugged into a second peripheral, all while watching the action on a 3D TV... but it is certainly an effective way to show off just how specialized the experience can become.

With Killzone 3 close to release and SOCOM 4 coming down the line, both with full support for the Sharpshoooter, fans of the "pew pew" are in for a very good time. We'll have a full review of the peripheral soon, and I'd like the thank the gracious gentlemen who let me photograph him holding a plastic gun while wearing 3D glasses. We've all certainly looked more dignified in our lives.

Jay Gee
02-15-2011, 05:30 AM
Spoiler tag image cap from the opening of Killzone 3. View at your own risk...but it's SO worth it if you do.:P
http://img.photobucket.com/albums/v140/HitParade/daughterofvisari.jpg
Visari's Daughter. I wonder how she likes her eggs?

masteratt
02-15-2011, 01:17 PM
Looks like Lady Gaga

Jay Gee
02-15-2011, 07:51 PM
Looks like Lady Gaga
Burn, Heretic.

Raitei
02-15-2011, 10:48 PM
Intro looks... beaut

PUNK em 733
02-15-2011, 11:25 PM
Anyone know when the SP demo comes out in the NA store? It was supposed to be today.

solidsnakejej
02-15-2011, 11:40 PM
It's today, their just slow.

Smokey
02-16-2011, 04:57 PM
whats with the KZ 2 demo??? on PSN

its coming up on front page?

AC!D
02-16-2011, 05:06 PM
whats with the KZ 2 demo??? on PSN

its coming up on front page?

Read again there are two demos for KZ3. The first is the 2D demo and the second is the 3D demo. Unless you read right and they just worded it wrong in your countries store :shrug:

TEEDA
02-16-2011, 10:37 PM
Future patch and multiplayer fixes


hat we'd like to do is give you guys some idea of how your hard work has paid off on parts of the game you've commented on, but haven't seen a patch for in the open beta. We've received a tremendous amount feedback from all of you, some of it obviously in favor of specific changes, while some other feedback was split down the middle. To compensate for the split feedback, we've looked at information and statistics we've been collecting while you've been playing on the server. Below you'll find a list of some of the most talked about points during beta, and what we plan to do to address these specific issues.

* A fix to the "Your Faction Has Won/Lost" issue, along with all oddities that resulted from this occurring
* An issue that allowed more than two clans to join a clan match will be fixed
* Increased Accuracy, Bullet Damage and Faster Reload Ribbons will update correctly on personal statistics screens
* We've simplified the process to invite players into your game (just one button press)
* The radius of the Marksman's Scramble++ has been lowered
* Medic's Revive distance increased and cooldown to re-use is decreased
* No collision on mortally wounded player bodies
* Increased player stamina
* An icon will be shown in the menu when you have a Killzone 3 message in your inbox

Shortly after the game's release, you'll also see these changes patched in:

* Support for color-blind players
* Implement unranked custom games for players to create private or clan matches
* Enhanced custom games functionality that will allow players to:
o Control over games modes and settings
o Secure games, allowing you to invite the players you want to play with
o The ability to prevent abilities and weapons from being used
o Toggling on and off functionality, such as ribbons, skills, explosives, etc.
o Selecting which careers you want available to players
o Allow friendly fire to be turned on or off
o Faction switching enabled or disabled
* The Clan Officer role will be added to clans
* Separate turn speeds for hip-fire and ADS
* Overly enthusiastic death screams will be toned down
* Increased the amount of kills required to win a Guerrilla Warfare match
* Increased Accuracy ribbon will have its effectiveness lowered
* Likewise, the Bullet Damage ribbon will have its effectiveness lowered as well
* Matches will end if the other team forfeits (i.e. too few, or no players on the enemy team)
* Matchmaking enhancements that will close and merge games based on player count, which will keep games more full
* Balance factions out by moving players to the other team at the end of the match if one team is lopsided
* The ability to turn off HUD markers for point pop-ups and objectives
* A menu option to allow squad-only chat
* The addition of a Mute All button
* Scoreboard flickering will be fixed
* Clans will no longer get matched against other clans that have many more players than they do (i.e. 4 vs. 7, 5 vs. 8)

And that list is just the beginning. As we release our patches you'll get a full list of everything we've updated in a patch list, which is much more than what we've listed above.

OmniStalgic
02-17-2011, 12:24 PM
Nice full-feature list...Looks like they are aiming to please everyone. Very well-rounded.

LaLiLuLeLo
02-17-2011, 06:36 PM
I was playing the single player demo with the move set up and I was having the hardest fucking time. What are you guys' impressions who have tried it? I dunno if it's bad or I just suck at it.

OmniStalgic
02-17-2011, 06:37 PM
dunno^ I'm not too interesting in Move support with this game. I plan on using it for Portal though. With the new feel, it does seem a little too fast and frantic for Move, but then again, you probably just suck a little, cuz I saw a few ppl on youtube getting crazy headshots with Move.

LaLiLuLeLo
02-17-2011, 06:44 PM
Word. There's a number of assists in place to compensate, but you can't use the assists in multiplayer, so it seems pointless to train myself on them and then go online and get my ass handed to me. It's supposed to ass immersion to the experience, not exasperation... I guess it's more realistic in how I would actually be if I was getting shot at.

AC!D
02-17-2011, 06:53 PM
Give it time. It takes a few minutes to an hour but when you get the hang of it especially the bounding box that controls the camera then you start owning with head shots. Also use your thigh as an arm rest for you elbow while your sitting to keep your hand from getting tired and to center your reticule more easily.

gnznroses
02-17-2011, 06:56 PM
i take it that the public beta is over. was odd though that it updated itself to v1.2 then after relaunching said that it was no longer available.

trying the SP today

GTAce
02-18-2011, 01:58 PM
http://www.youtube.com/watch?v=QJIWVIZhEZw&feature=feedu

---------- Post added at 03:58 PM ---------- Previous post was at 03:58 PM ----------


http://www.youtube.com/watch?v=0s_xhnM-2GU&feature=feedu LOL

OG_Monkey
02-18-2011, 05:23 PM
just got the game today. impressions and videos later

TEEDA
02-18-2011, 05:40 PM
http://www.youtube.com/watch?v=nY-ilRLniq8&

GTAce
02-18-2011, 09:13 PM
@OG_Monkey (http://e-mpire.com/member.php?u=17581): You were confused about the story right (twitter)?
Short version: There was a war once, the losers were banned on a foreign and not really nice planet (Helghan), everyone thought the conditions on the planet will make them weak (that's why most of them wear gas-masks) but in the end they got "stronger" (faster, tougher etc.). After a couple of years, they attacked the Earth colony on "Vekta" (Killzone 1) with the help of some General, that's were the second Helghan War started, which is what you're fighting in, in all the Killzone games so far.

Not quite sure about the story in Liberation though.

OG_Monkey
02-18-2011, 09:23 PM
ahhhh gtocha. Not too bad. How is that explained? Through Killzone 1, books, etc.? I wouldn't mind picking up the PS2 title. Always meant to, just never did. Played that demo endless times though

GTAce
02-18-2011, 09:34 PM
The manual from Killzone 1 was actually pretty well-made, some other stuff is explained in K1 cutscenes too.

solidsnakejej
02-18-2011, 09:59 PM
Just a heads up, Amazon has a 20 credit promo up
http://www.amazon.com/Killzone-3-Playstation/dp/B002I0K6DG/ref=sr_1_1?ie=UTF8&qid=1298069919&sr=8-1

OG_Monkey
02-18-2011, 10:19 PM
The manual from Killzone 1 was actually pretty well-made, some other stuff is explained in K1 cutscenes too.

will be buying then!

EDIT:

ehh, watched a video - don't think I can do last gen games anymore lol. Been spoiled. Maybe ill just youtube clips and the ending.

OG_Monkey
02-19-2011, 03:18 AM
So about an hour in and absolutely loving the game. A lot more than Killzone 2. It's crazy, I almost canceled my pre-order of this game after playing the beta. But I guess I won't be touching the multiplayer much but the campaign surely is a blast. Non stop action so far.

Of course, visually stunning. The audio though sounds off to me. Not sure if it's settings or just my speakers but the voice acting for the ISA just sounds...well, "off".

Controls are sweet. I had to turn down the sensitivity though from the default 30 on the x and y axis to 10. But had to turn it back up when you get in a vehicle and operating a turret. Store picks up right where Killzone 2 left off (kind of - no spoilers).

Strong focus on Sev and...the black guy (who's name I'm forgetting already :=/). So if the focus stays on these two then not too bad because that allows a chance to grow a bond with them. I can't remember the events of Killzone 2 except the ending so that says a lot. There's also nice parts to better understand the Helghan/Helghast (w/e they're called) so that's really cool because as you see above, I don't really get the Killzone story.

I don't have move or a 3d tv so I can't test out these functionality unfortunately. It's also sharp shooter compatible according to the box. So whatever that is, it's compatible.

SOCOM 4 beta included.

Besides that, no real complaints so far. Fantastic game. Going to give multiplayer a try now. Videos coming soon.

gnznroses
02-19-2011, 06:29 AM
Just a heads up, Amazon has a 20 credit promo up
http://www.amazon.com/Killzone-3-Playstation/dp/B002I0K6DG/ref=sr_1_1?ie=UTF8&qid=1298069919&sr=8-1

son of a... they didn't when i ordered. wonder if i can cancel my pre-order and re-order haha. it must be shipping tomorrow tho for release date delivery so ehh


altho, now it doesn't mentioned the free map pack. wonder if you still get that.
(of course you could buy it for less than $20 anyhow)

solidsnakejej
02-19-2011, 12:27 PM
Try emailing them about it, they might give you it.

OG_Monkey
02-19-2011, 02:41 PM
son of a... they didn't when i ordered. wonder if i can cancel my pre-order and re-order haha. it must be shipping tomorrow tho for release date delivery so ehh


altho, now it doesn't mentioned the free map pack. wonder if you still get that.
(of course you could buy it for less than $20 anyhow)

existing amazon orders always get moved into any promotions they add/update

OG_Monkey
02-20-2011, 04:09 AM
http://www.youtube.com/watch?v=zvx_DkkdYBI


http://www.youtube.com/watch?v=DskpBZy4R3k


http://www.youtube.com/watch?v=_mbfrA6S394


http://www.youtube.com/watch?v=i1GfC_hyaDY


http://www.youtube.com/watch?v=dg7VNKWyD8Y

julps31
02-20-2011, 07:52 AM
So about an hour in and absolutely loving the game. A lot more than Killzone 2. It's crazy, I almost canceled my pre-order of this game after playing the beta. But I guess I won't be touching the multiplayer much but the campaign surely is a blast. Non stop action so far.

Of course, visually stunning. The audio though sounds off to me. Not sure if it's settings or just my speakers but the voice acting for the ISA just sounds...well, "off".

Controls are sweet. I had to turn down the sensitivity though from the default 30 on the x and y axis to 10. But had to turn it back up when you get in a vehicle and operating a turret. Store picks up right where Killzone 2 left off (kind of - no spoilers).

Strong focus on Sev and...the black guy (who's name I'm forgetting already :=/). So if the focus stays on these two then not too bad because that allows a chance to grow a bond with them. I can't remember the events of Killzone 2 except the ending so that says a lot. There's also nice parts to better understand the Helghan/Helghast (w/e they're called) so that's really cool because as you see above, I don't really get the Killzone story.

I don't have move or a 3d tv so I can't test out these functionality unfortunately. It's also sharp shooter compatible according to the box. So whatever that is, it's compatible.

SOCOM 4 beta included.

Besides that, no real complaints so far. Fantastic game. Going to give multiplayer a try now. Videos coming soon.Are these impressions for the full game or the demo (because I know the full game isn't supposed to come out until Tuesday lol)?

freeman2
02-20-2011, 12:41 PM
http://www.eurogamer.net/articles/digitalfoundry-vs-killzone-3?page=1

Great read up here, looks like KZ3 is on the buy list.

OG_Monkey
02-20-2011, 01:13 PM
Are these impressions for the full game or the demo (because I know the full game isn't supposed to come out until Tuesday lol)?

Full game. How? I'm a wizard.

TimmyJ
02-20-2011, 01:36 PM
He's the goddamn Batman

frosty
02-20-2011, 04:54 PM
I enjoy the game, however there are a lot of things about it that just came across to me as "forced"... it just didn't seem to flow naturally together. The voice acting was definitely better than 2 (less childish "thrown in a cuss word just to sound cool" type shit going on), the visuals were a mixed bag of some better some worse than before. I think that has to do with the different color pallet being used vs. the dead grey look of the last game. This game had a bit more variety than before. I literally quit playing KZ2 before beating it because of the boring "shoot wave after wave of soldiers that all look the same" type of gameplay. This still has a lot of that, but punctuates it with more variety in action (jetpacks, etc).

All in all, while a definite improvement on KZ2, far from perfect. I think Guerilla needs to work on tech and let someone like Naughty Dog put the actual story and action sequences of the game together. It just came across to me at times like they were trying to force action and epicness in ways that sometimes came across as unnatural (kinda like your typical throw-away summer action flick (transformers, etc) vs. a true action classic like Matrix or something like that). It didn't have that perfect flow and pacing like we've come to expect from games like Uncharted 2 or GOW 3.

julps31
02-20-2011, 07:34 PM
Full game. How? I'm a wizard.lol good deal. ;)

gnznroses
02-21-2011, 01:56 AM
All in all, while a definite improvement on KZ2, far from perfect. I think Guerilla needs to work on tech and let someone like Naughty Dog put the actual story and action sequences of the game together. It just came across to me at times like they were trying to force action and epicness in ways that sometimes came across as unnatural (kinda like your typical throw-away summer action flick (transformers, etc) vs. a true action classic like Matrix or something like that). It didn't have that perfect flow and pacing like we've come to expect from games like Uncharted 2 or GOW 3.

i hate this about games. it's the little subtle things that make a game flow good, like you said. uncharted is epic but it feels right. too many games just seem a little "off". call of duty i'm looking at you.

how's everyone getting this early lol

OG_Monkey
02-21-2011, 04:49 AM
so, who has a 3DTV?

LaLiLuLeLo
02-21-2011, 04:53 AM
http://www.youtube.com/watch?v=K8E_zMLCRNg

Nameless
02-21-2011, 08:27 PM
existing amazon orders always get moved into any promotions they add/update

Nope...

I preordered the game in early Feb and the $20 bucks was never applied...
I had to contact Amazon customer service and they issued a $20 credit toward my next purchase.

OG_Monkey
02-21-2011, 09:09 PM
Nope...

I preordered the game in early Feb and the $20 bucks was never applied...
I had to contact Amazon customer service and they issued a $20 credit toward my next purchase.

did you choose release date delivery? If so your copy should have shipped by now. Check the email for this:


Congratulations. Your purchase has qualified you for a $10 promotional credit toward the purchase of items shipped and sold by Amazon.com (certain exclusions apply, including Kindle books, MP3s, and video rentals and downloads). The credit will be applied directly to your Amazon.com account within two days after your product ships once processing is complete.

Congratulations. Your purchase has qualified you for a $20 promotional credit toward the purchase of items shipped and sold by Amazon.com (certain exclusions apply, including Kindle books, MP3s, and video rentals and downloads). The credit will be applied directly to your Amazon.com account within two days after your product ships once processing is complete.

usually they automatically convert every order into the latest promotion. so weird case in your scenario. But at least they honored your order so that's what matters....although you may have gotten coned out of an additional $10 lol...

gnznroses
02-22-2011, 03:42 AM
i pre-ordered early in the month and my shipment email mentions the $20 credit.

it's stupid tho that when i ordered it promised a free map pack and that apparently got removed without any mention at all

OG_Monkey
02-22-2011, 04:46 AM
Hmmm...that's the ONLY reason I ordered another copy. Fucking Amazon.


Anyway, multiplayer servers are up. Dunno what changes they made from the beta but I'm definitely liking the final version much better. Actually having fun...and winning.

Only 5 maps though - wtf?

EDIT:

it's still there


as well as an Amazon-exclusive code to get instant access to 3 Unlock Points to use on the weapon or ability of your choice to get the early edge in Killzone 3 Multiplayer. Also includes the Killzone 3 Retro Map Pack, featuring two of the most popular maps from Killzone 2. A code to access the bonus content will be e-mailed to you within 2 business days after the product ships.

julps31
02-22-2011, 06:03 AM
how's everyone getting this early lolMake sweet, sweet love to the game devs and you'll have your copy a week early too. ;)

Jay Gee
02-22-2011, 05:46 PM
UPS still isn't here with my game. Shit's been out for delivery since 7 a.m. down here. :\\\

OmniStalgic
02-22-2011, 06:01 PM
lol...fienin' for some Killzone^

julps31
02-22-2011, 11:10 PM
UPS still isn't here with my game. Shit's been out for delivery since 7 a.m. down here. :\\\lol I know the feelin. Going back and forth to the window every time you hear a large vehicle. :p

Jay Gee
02-23-2011, 06:36 AM
lol I know the feelin. Going back and forth to the window every time you hear a large vehicle. :p
They drop it at my doorstep when I'm at work. Dreadful 4 hours, but this game has made up for it in spades. SP is beast. So much better/varied than KZ2's. And the graphics? GORGEOUS. This game is just drop dead gorgeous. So beautiful. I can't count how many times I've been shot at because I was too busy looking off into the distance or in the sky, especially the sky on Pyrrhus.

Headed back to the game now, but not before I say that there hasn't been anything so far that has been as satisfying as getting a headshot with the VC9 Boltgun. NOTHING. That shit is godlike. Try it, you'll like it.

julps31
02-23-2011, 08:05 AM
They drop it at my doorstep when I'm at work. Dreadful 4 hours, but this game has made up for it in spades. SP is beast. So much better/varied than KZ2's. And the graphics? GORGEOUS. This game is just drop dead gorgeous. So beautiful. I can't count how many times I've been shot at because I was too busy looking off into the distance or in the sky, especially the sky on Pyrrhus.

Headed back to the game now, but not before I say that there hasn't been anything so far that has been as satisfying as getting a headshot with the VC9 Boltgun. NOTHING. That shit is godlike. Try it, you'll like it.I'm sold. :hugegrin: Can't wait until I can purchase it myself.. Hopefully sooner than later.

AC!D
02-23-2011, 03:11 PM
Great campaign so far! It also has a magnificent soundtrack! I finally put this game down after 3 hours of non stop blockbuster action. Best military FPS campaign ive played this gen so far anyways. I love how many customization options you have for pretty much everything. If you switch X and Y sensitivity down to zero it almost plays like KZ2 just without the controller input lag. Default settings are at 30% and i found that too sensitive so i switched to 20% and hit the sweet spot. Characters still move with weight though despite the reticule sensitivity enhancements. Kudos to the AI also. I thought Halo Reach had the best AI ive ever seen and this comes close. I love how the Helghast dive to cover in the prone position and peak their heads out trying to snipe at you. You just see these litte read eyes on the ground and its quite funny :D I cant wait to see what their AI is like on the harder modes. Also the campaign has good variety in combat and environments and i can see myself playing this many more times with Move and on harder modes. Rico isnt so annoying anymore and he saved my ass quite a few times so the friendly AI is definitely better at least in the normal mode. As for the graphics all i can say is WOW.

So far the only negatives in the game are the uninteresting Helghan side story and poor lip sync. They hired these great actors to play two of their leaders and the lip sync in the cutscenes are poor. Their dialogue between them is also pretty poor.

Jay Gee
02-23-2011, 07:00 PM
WTF @ the ending
Was that Stahl they found or...? And is everybody on Helghan not wearing a suit and gasmask fucking dead? Wow, that ending leaves a lot of shit unanswered. I got my fingers crossed for DLC now. I honestly thought the fight was going to Earth. I'm still holding out for the UCA being complete beasts at protecting their house.

AC!D
02-24-2011, 04:35 PM
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WTF @ the ending
Was that Stahl they found or...? And is everybody on Helghan not wearing a suit and gasmask fucking dead? Wow, that ending leaves a lot of shit unanswered. I got my fingers crossed for DLC now. I honestly thought the fight was going to Earth. I'm still holding out for the UCA being complete beasts at protecting their house.

Very strange ending. I dont think that was Stalh. It wasnt one of his super melee silver looking Helghast bastards that always followed him around. Visari alive? :shrug: What about Helghan i mean shit i wasnt expecting that. I actually felt like a dick at the end of the game. I get the feeling we will be fighting some strange mutated Helghast enemies in Killzone 4

Finished the campain and i thought it was amazing. After playing this you realize how far Killzone 2 fell short. Killzone 3 is the game Killzone 2 should have been. They should reverse the scores for Killzone 2 and Killzone 3 on meta critic. A brilliant campaign. The story was also not as bad as some would have you believe and just the ending was a bit weird. Im officially a Guerilla fanboy as of now. I hope the multiplayer lives up to the campaign. What a ride!!!

Jay Gee
02-24-2011, 06:51 PM
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Very strange ending. I dont think that was Stalh. It wasnt one of his super melee silver looking Helghast bastards that always followed him around. Visari alive? :shrug: What about Helghan i mean shit i wasnt expecting that. I actually felt like a dick at the end of the game. I get the feeling we will be fighting some strange mutated Helghast enemies in Killzone 4

Finished the campain and i thought it was amazing. After playing this you realize how far Killzone 2 fell short. Killzone 3 is the game Killzone 2 should have been. They should reverse the scores for Killzone 2 and Killzone 3 on meta critic. A brilliant campaign. The story was also not as bad as some would have you believe and just the ending was a bit weird. Im officially a Guerilla fanboy as of now. I hope the multiplayer lives up to the campaign. What a ride!!!

I actually think it was Visari. A lot of people recognized a change in eye color from the Visari in the intro of KZ2, and the Visari lying in a pool of his own blood in the game's final cutscene. The body was never CONFIRMED to be Visari's as well. The doctor's were too busy trying to revive him. No DNA test was done to confirm if it really was him. Also of note is how Visari's daughter reacts to him holding her hand during KZ3's intro. She visibly jerks away from him with a look of surprise on her GORGEOUS face. I'm thinking it was a body double. Maybe Visari knew that Stahl wanted to dethrone him before he became Emporer. I'm thinking Radec may have been in on it too. There was no reason to kill the Helghast soldier before the nuke took off unless he saw or heard something he shouldn't have. My guess is that Visari was trying to tie up loose ends before he himself makes a bid for Earth.
KZ4 should be pretty fucking epic if even a fraction of what I wrote is true.

AC!D
02-24-2011, 07:24 PM
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I actually think it was Visari. A lot of people recognized a change in eye color from the Visari in the intro of KZ2, and the Visari lying in a pool of his own blood in the game's final cutscene. The body was never CONFIRMED to be Visari's as well. The doctor's were too busy trying to revive him. No DNA test was done to confirm if it really was him. Also of note is how Visari's daughter reacts to him holding her hand during KZ3's intro. She visibly jerks away from him with a look of surprise on her GORGEOUS face. I'm thinking it was a body double. Maybe Visari knew that Stahl wanted to dethrone him before he became Emporer. I'm thinking Radec may have been in on it too. There was no reason to kill the Helghast soldier before the nuke took off unless he saw or heard something he shouldn't have. My guess is that Visari was trying to tie up loose ends before he himself makes a bid for Earth.
KZ4 should be pretty fucking epic if even a fraction of what I wrote is true.

Nice catch Jay Gee!!! I never caught that but i did notice how she pulled away. I thought she would have a part to play and even though it was so subtle but you are right it was there. I didnt know about the eyes either. Also the soldier at the end of the opening says we have to go the ISA are here. Also how exactly did their small group get through to his palace so easy and why would he nuke his own city if he were still there? Dictators love themselves too much to take the chance. This entire thing seems like one big subterfuge and i think earth is still in deep shit if true.

I cant believe i didnt catch that. Me = stoopid!!! The story is even deeper than i thought and the ending seems brilliant now. Thanks for the info Jay Gee! Killzone 4 is going to be a revelation if all that is true story wise. By the way did you enjoy the game as much as i did or am i believing my own hype about how good i thought the game was? That sounds weird when i say it like that. I mean did you think the game was as fantastic as i did or am i mad? :D

Jay Gee
02-24-2011, 08:17 PM
No, it's not just you. The SP for this game is fantastic. I'm so glad I have the weekend off to play through it again. I can honestly say that there isn't a single part of this game that I dread playing, unlike in KZ2. And I loved the on-rails segments. Think the only one that gave me any trouble was the snow scooter section, but the rest were awesome. Gunplay's better, brutal melee is so visceral/satisfying, and the game is flat out gorgeous. KZ3 is better than KZ2 in just about every possible way. GG deserves some credit for coming out hard on their third console effort. I wish them the best with their new IP, and hope Sony gives them the green light for KZ4 shortly after they release their next title.

gnznroses
02-24-2011, 08:37 PM
they need to have a toggle option of including the map pack or not when joining games. played like 5 games last night and 3 were on the same kz2 map.

also i got disconnected like 5 times :/ seemed to be on their end, not mine

AC!D
02-24-2011, 10:10 PM
they need to have a toggle option of including the map pack or not when joining games. played like 5 games last night and 3 were on the same kz2 map.

also i got disconnected like 5 times :/ seemed to be on their end, not mine

I also noticed my Killzone 2 maps were missing from map selection. That wasnt very clever on their part. I played about 20 games tonight and not a single disconnect or any noticeable lag thank God. It was probably just server overload for launch when you played.

gnznroses
02-25-2011, 05:34 AM
completely unplayable online due to connection drops. long thread here: http://community.killzone.com/t5/Killzone-3-PS3/SESSION-MASTER-NOT-AVAILABLE/td-p/719279

OG_Monkey
02-25-2011, 06:16 AM
been running well for me. Only thing I can't figure out is there seems to be some kind of bullet/kill lag. got a kill using a gun - when I was dead.

jaxmkii
02-25-2011, 06:31 AM
been running well for me. Only thing I can't figure out is there seems to be some kind of bullet/kill lag. got a kill using a gun - when I was dead.

sounds about right... its called death throws.

AC!D
02-25-2011, 08:15 AM
^ Still no problems on my end. Whatever it is im sure it will be sorted soon.

First Killzone 3 DLC Revealed – Steel Rain (http://gamerxchange.net/2011/02/25/first-killzone-3-dlc-revealed-steel-rain/)

http://gamerxchange.files.wordpress.com/2011/02/steel-rain.jpg
http://gamerxchange.files.wordpress.com/2011/02/steel-rain-2.jpg


Well, I guess you could technically say second DLC in addition to the Retro Map pack that came out on day one. But most people playing the game already got that for free, sooo I’m going to be completely obnoxious and ignore that fact Alright, alright, let’s call it the first map pack to be released after the game’s launch.

Tonight on the GTTV show with Geoff Keighley, the Steel Rain map pack was revealed to be coming soon to the popular PlayStation 3 shooter. Not even a full week into the game’s release and we are already getting more goods. Well, at least in the form of news. The Steel Rain map pack will feature at least 2 new 24 player maps – a junkyard of some sort and Stahl’s facility with various missions, special weapons (like miniguns), and game modes. Oh and more exo-suits and jet packs. Like I could forget about that!

The map pack really looks great. Although the preview on the show was really short and did not give much details, it did pack in a lot of exciting footage. When we get full details of the release date, features, price, and so on, we will bring it to you. In the meantime, if you missed the GTTV episode, you can enjoy some pretty pictures in the link below. Or, you can wait for the link posted above to be updated! Either way, you wont be sorry!

jako
02-25-2011, 10:30 AM
And I still don't have this game :( I just didn't have the time to buy it. Gonna get it this week end for sure.

drakkar
02-25-2011, 04:34 PM
Wow Steel Rain looks pretty fine!

cliffbo
02-25-2011, 08:57 PM
new update detailed:


Guerrilla Warfare matches are too short!
Agreed. We are currently play testing new time and kill limits. These changes will make it out in a patch sometime soon.
Custom games.
Custom games are returning, although not exactly as they were in KZ2. Two separate updates will be arriving to allow custom games. The first will provide the base functionality, such as
- Custom game modes and settings.
- Secure games allowing you to invite the players you want to play with.
- Faction switching.

The second update will give more much more functionality, some examples include
- More control over games modes and settings.
- Toggling on and off functionality, such as ribbons, skills, explosives, etc.
- Selecting which careers you want available to players.
- Allow friendly fire to be turned on or off.
As well as a few other features. More details to follow.
Preorder and unlock voucher codes aren’t working correctly.
Investigations are currently ongoing into the issues relating to unlock/pre order bonuses.

Repeated Blood Gracht & Salamun Market matches.
We’ve already identified the cause of this problem, it is related to the ‘ANY” map selection preference, and we should be able to get a fix out soon in one of upcoming patches. In the meantime if you get trapped repeatedly playing either Blood Gracht or Salamun Market, you can quit your game, then within Find Match > Map Selection, choose a non DLC map. The game will place you into the map you have selected when you attempt to join a game, and once your match is finished, map voting will happen as normal and you can vote on whatever map you wish. We understand this isn’t an ideal solution and will try and get this resolved a.s.a.p.

TimmyJ
02-25-2011, 11:46 PM
been running well for me. Only thing I can't figure out is there seems to be some kind of bullet/kill lag. got a kill using a gun - when I was dead.

Are you sure you're not playing KZ2?

OG_Monkey
02-26-2011, 12:10 AM
lol positive. It's subtle but I notice it sometimes.


http://www.youtube.com/watch?v=YsunOrVvZ_w

@ 5 minutes

jako
02-27-2011, 09:55 AM
Just started the game this morming and I have one question.
I love the graphix but I there is something I can't describe about the textures that I don't like. It's like they didn't use hi-res textures or something.
I would like to know if this is an art direction or a PS3 limitation.
During cut-scenes, the image is amasing and when you return to in-game scenes, there is a sort of grain that I don't like at all. It reminds me BFBC1 and this awfull grain on the image.
Am I the only one to notice that ?

TEEDA
02-27-2011, 01:38 PM
Damn they disabled the Custom Soundtrack feature from KZ2 while playing online.

So far I' ve been enjoying playing the game online, I put 15 hours on it but I m beginning to see glitches and tons of flaws. They did change things for good but some things are wrong and just don't work.

I know they are going to patch the game, but come on they had 5 months to tune the MP and it still more chaotic than during the beta phases.

First the Marksman class is really really annoying, and turn games into camping....Everyone just over use it and just camp waiting for someone to show up and just get kills. That's really boring and could piss you off. There still respawn kill when one team doesn't have a tactician or spawn basement. And you can do nothing.

Operations mode is my favorite, but just 3 maps really ? that's really lazy.

I found the level design of maps too big for 24 players. Sometimes you have to cross all the map to the other hand to try to win a search and destroy objective and you can't cross it in 30 secondes, that's so stupid.

The instant respawn of the medic is stupid too. Sometimes a player just have to wait for amedic to respawn where he did and you can have 1 free kill for nothing, that's so idiotic.

The grenade physic is just bad it doesn't bounce correctly on the geometry at all and you can throw it not that far. Another probleme are the invisible walls. firing over fences or little holes don't always work. And it's kinda frustrating. Hit detection too is wierd. trying to get a headshot with the sniper and you end up missing your target.

I don't really likemaps with tons of verticality and getting lost in a corridor which leads nowhere pisses you off.

Repartition of the different weapons, riffles on the classes is fucked up. Marksman with unlimited cloaking + silencer.....Bah.

KZ2 online was nearly perfect when it was out. really they did a good job for the squad system. respawning on your leader was really great.
They just had to remove the commando class and the game was perfect


for KZ3 It seems to me and my buddies from my clan that they wanted to turn KZ3 into a COD like game , but it doesn't work. COD is pure acrcade fragg and runs at 60 FPS so the gameplay and sensation feets the game and is pretty nervous. On the other hand trying to make it like COD at 30 fps doesn't work and feels like KZ2 between a bad COD and the battlefield is chaotic.


I ll probably wait for the next patch but If it doesn't change, i ll probably won't spend much time and fun I had with KZ2 and stop playing online and bring my hope to SOCOM 4.

OG_Monkey
02-27-2011, 05:03 PM
I reached the prologue lvl for the single player and the lip sync is WAY off. Anyone else have this problem? Is there a fix?

gnznroses
02-27-2011, 05:36 PM
getting rid of the tactician's spawn grenades was a terrible decision. i havne't played all that many rounds but still seen plenty of base rapes. and there's nothing you can do. on kz2 you could run out and throw a spawn grenade somewhere. in kz3 you're not gonna have a chance to take back a spawn point, especially when there's only one neutral one on the whole map in some cases. all in all KZ2 multiplayer was a lot better.

masteratt
02-27-2011, 05:50 PM
getting rid of the tactician's spawn grenades was a terrible decision. i havne't played all that many rounds but still seen plenty of base rapes. and there's nothing you can do. on kz2 you could run out and throw a spawn grenade somewhere. in kz3 you're not gonna have a chance to take back a spawn point, especially when there's only one neutral one on the whole map in some cases. all in all KZ2 multiplayer was a lot better.

Agreed. I haven't played the full version and don't mean to be a downer on people who enjoy it but from my experience KZ3 MP was either; boring or unbalanced. They've made some terrible game design choices in my books. Lack of tac insert being one. 99% of my games, one side was the clear winner. Just base pwning the other team.

Even worse when you do break through and finally get another spawn point, either (1) Some clever bugger just waits there outside the cap zone, killing anyone who spawns there or (2) they capture it back in 5 seconds.
And think about it logically, what do you expect the player to do in that case? There is absolutely nothing they can do except to spawn in their base, thus retreating. Making objectives dull.
So when you are losing you are stuck getting pwned and when you are winning and want to play objective (my style), no-one can ever gets to the objective due to above problem so you get bored.

Guerilla guys are absolute magicians when it comes to coding things up, but gameplay design is not their strongest suite.

This is just one "in depth" take on a few critical flaws in the MP design. I don't wanna go on too much about it before I play the full game but it seems to me from lots of forum rants, not too much has changed.

+Everything TEEDA said. I agree 100% on every point. Literally my exact problems.

GTAce
02-27-2011, 07:03 PM
KZ2 online was nearly perfect when it was out. really they did a good job for the squad system. respawning on your leader was really great.
They just had to remove the commando class and the game was perfect


for KZ3 It seems to me and my buddies from my clan that they wanted to turn KZ3 into a COD like game , but it doesn't work. COD is pure acrcade fragg and runs at 60 FPS so the gameplay and sensation feets the game and is pretty nervous. On the other hand trying to make it like COD at 30 fps doesn't work and feels like KZ2 between a bad COD and the battlefield is chaotic.
Orly?

People got for what they cried for, now it sucks, just like predicted.

solidsnakejej
02-27-2011, 07:24 PM
So it ended up exactly as I thought it would, each developer needs to listen to feedback but they need filter it, and they didn't. They took in and implemented all feedback they got. Could see this with the progression of the KZ2 MP.

masteratt
02-27-2011, 08:19 PM
Exact same trap Res2 fell into (turned into a heartless Hollywood AAA game thinking that's what we want..and they did it badly as it wasn't their "natural" talent to develop a game like that).
Also MW2 as well (when they put in LITERALLY every fan request and made the game super easy and unbalanced).

So NOW it's obvious it was the "wrong" path (and a few of us have problems with it here but I'm sure many are loving the MP) but hey, hindsight is a bitch.

Just goes to show you though: Gamers are not game developers that many like to act like they are.

solidsnakejej
02-27-2011, 08:37 PM
Now? I could see it with KZ2 as they were patching it up, and making it further from Killzone and more to generic, but the fact is most people are content with generic.

TEEDA
02-27-2011, 08:39 PM
No really the only interesting improvment is the Operations mode which leads players to play together If they don't want to lose. If one team does nothing to stop the opposite they are screwed. And it pushes the players to advance and move and camping doesn't work in this mode, maybe less than in the other modes.
I really like the progression of the three steps of attacking < > defending an area.

Maybe they should take off the health regeneration system lol so that players can play more carefully and don't rush like rambo idiots.

Otherwise I m probably gonna skil all the DLC. I just don't like the new map with Jetpacks and mechs together.

GTAce
02-27-2011, 08:55 PM
Now? I could see it with KZ2 as they were patching it up, and making it further from Killzone and more to generic, but the fact is most people are content with generic.

Exactly.

I mean, it's not like I got mocked for saying they shouldn't make it like CoD.... *cough*

masteratt
02-27-2011, 09:29 PM
Exactly.

I mean, it's not like I got mocked for saying they shouldn't make it like CoD.... *cough*
I see what you are saying, but none of the major criticisms are actually in CoD. I mean, the 'feel' of it is, 30FPS doesn't work with "smooth" controls, that's very true, you called that one but that's just one complaint under MANY MANY MAANY more bad MP decisions (check TEEDA's post), none of which are copied from CoD.
You can read that list one by one and none will originate from CoD, except the controls and I for one really think there are much bigger problems at play here (again, problems that DIDN'T come because of "me too" CoD mentality).

TEEDA you really should be active on the Guerilla forums, you have got the major problems pinned down.
It's too late to change many of them now and I *personally* don't really believe Guerilla can make a 'solid' MP yet (KZ2 was better but still not solid enough) so I won't hold my breath for KZ4 but hopefully they've learnt a lot.

GTAce
02-27-2011, 09:32 PM
The biggest problems are there because they tried to make it more like Call of Duty, all the small things wouldn't be so annoying if the core gameplay wouldn't be so fucking retarded. Everyone said they want the Killzone 2 multiplayer gone and a more casual (CoD) experience, now see what we all got. I knew they would screw it up after the completely ridiculous feedback from all the idiots.

masteratt
02-27-2011, 09:41 PM
I see, fair enough. They caved I guess.
And I agree with you 100% that devs should stick to their guns and not cave into mainstream feedback (GAMERS ARE NOT DEVELOPERS! I can't stress this enough, they just want MP to change in a way so that they are good at it, they don't care about the game overall).

But whatcha gonna do I guess. Hopefully they'll mature a little, trust themselves and make the MP they want to make and it'll end up good for KZ4.
As for KZ3 MP, it's reaaaally not my thing but I'm sure there will be many who enjoy it. Have you tried it yet?

OmniStalgic
02-27-2011, 10:41 PM
You fellas shouldn't be so quick to judge though, from a few sites and random comments around the web, people think KZ3 MP is the best part of the game.

So before you say it "sucks" now, sales will be the final determining factor for that.

GTAce
02-27-2011, 10:49 PM
I don't care what the sales say because they just confirm the mainstreamness.
Haven't played the full version so far, but the public Beta annoyed me enough already.
Liked the single player demo though and would love to try it in co-op.

solidsnakejej
02-27-2011, 10:53 PM
I never said it sucks, I said it went from somewhat unique at the release of KZ2 to listening to to much feedback and made it more generic, CoDing it.



but the fact is most people are content with generic.

OG_Monkey
02-28-2011, 01:39 AM
I know what does suck, this game's ending. I just beat it.

AbominatioN
02-28-2011, 12:27 PM
One question... Is the save file copy-protected like the one from KILLZONE 2?

AC!D
03-02-2011, 08:51 AM
Worst news ever. It doesnt look as if they are planning any operations DLC and man am i so addicted to this multiplayer mode. Im with Teeda on this one..THREE MAPS IS JUST STUPID for your best multiplayer mode Guerilla :(

http://community.us.playstation.com/message/30975661#30975661

Bsack
03-02-2011, 11:18 PM
There's only 3 MP maps or did I just misinterpret your meaning Acid?

Is anyone dealing with a forum issue like myself? When I enter a thread I can see the first comment, but when I scroll to the next three to four other comments they either aren't there or smashed to one corner of the screen.

AC!D
03-03-2011, 01:08 AM
There's only 3 MP maps or did I just misinterpret your meaning Acid?

Is anyone dealing with a forum issue like myself? When I enter a thread I can see the first comment, but when I scroll to the next three to four other comments they either aren't there or smashed to one corner of the screen.


- Go into your tools bar on your internet explorer and fiddle with your compatibility view.

- Also Killzone 3 comes with 8 maps. If you purchased the collectors or Helghast edition like i did then you get the two retro maps from Killzone 2 free. Otherwise just purchase them off PSN for a few bucks. What i meant was that there are three modes in Killzone 3 Guerilla Warfare, Warzone and Operations. Operations has only three maps available. Its arguably the most addictive of the multiplayer modes but only has as i said 3 maps available to play and everyone on the forums wants more Operations maps. Operations is fantastic because it plays out with cutscenes and makes it feel like you are playing a story level but in multiplayer mode with team mates. Warzone is also great as it lets you play on massive maps that let you use exo suits and jetpacks and levels truly do feel like a warzone. Pro tip: Level up your tactician class when you start playing. Its probably the strongest class in Warzone and Operations and can tip the scales of battle massively in a teams favour with its spawn point capture capabilities.

OG_Monkey
03-03-2011, 04:02 AM
They make it too easy to level up in this game. Most of the people on my friends list have already reached the top rank in a week. I felt the same way in Killzone 2 when I finally got my scout badge and after that felt like I accomplished my goal and didn't feel like playing the multiplayer anymore for no reason. Unlocked everything for my Tactician class. Thinking on working toward the Scout class. But I think I'm just about done with this game. Gonna mop up some remaining trophies and call it a wrap.

Segitz
03-03-2011, 07:32 AM
I've had "issues" with the forum too... though mine are ignorable... stuff like the box around the "post thanks/like" bar have wrong margins and such. (I use Chromium 11 dev channel release).

TEEDA
03-03-2011, 08:09 AM
So After playing my 15 hours of MP and said everything about it. I finally finished the single player campaign yesterday.

Here 's my impression :

I m kinda disapointed by the solo campaign in general. i mean there are a lot of improvment madeand errors corrected from Killzone 2 but there are still some flaws.
First thing that bugged me was the transition between each cutscenes and gameplay. You are playing a little section of gameplay then the camera stops, the gun fades away , black screen and here goes the cutscene. It's not dramatic but noticeable. I would have loved a more natural or express transition where the cutscene starts off right after a gameplay sequence.
I didn't like the last part of the game.

the part with the spaceship, I died many times without knowing why I missed those stupid missiles. I found it unplayable and the way the game ends is like a really bad ending for a low budgetmovie

Otherwise Guerilla did a good job and learntfrom their mistakes from KZ2. Even If there was only few on the gameplay side.
There are tons of details and things going on in the sky, details you won't find in other games. But it looks to me that they went into rushing the end of polishing the game : there are few sections where the lip synch is not working correctly. Some bugs and popups on pre rendered cutscenes. But the game is really beautiful.

I find the progression of the levels, gameplay section a little bit old gen ( I did feel the same way in KZ2) compared to other production like COD & BF where you don't stop shooting and running before long and where there are unthinkable events that happens during the first play ( crash, explosion where the players is hit, memorable moments ). If they wanted to COD-fy the game why not taking the best elements and Killzonify them ? I mean in CODMW2 the clifhanger climbing moment was memorable. The motorsnow chasing sequence too. in CODMW, the black hawk down rescue mission was memorable. the rescue one too where you had to save someone.

I really like the vehicule part of Killzone 3, they added interesting and fresh gameplay to Killzone. I just wishthey were more intense.

one thing also I wanted guerilla to get rid of is the regeneration system. it just slows down the gameplay and you don't feel the tension of the battlefield. Same complain for the ammunition boxes. There were too many IMO. And you could end up staying near a ammo box while clearing an area. I died more times on KZ2 and got more frustration than in KZ3 which I think was better.


on the level design ,the game is beautiful. on level which was memorable in KZ2 wasPyrhus. when you enter the section with the wind blowing the sand and the snipers going wild everywhere. That was epic.
I just wish they were more of these levels in KZ3.I don't say there are no more in KZ3.the MAWLR level is awesome. So is the jungle level. But I found them a little bit too static ( some elements ).

I probably won't play the solo again. maybe only on co-op one day but it's a one time solo experience for me.


Edit : something else I noticed is the poor variety of the objective in the campaign. Posing bomb is okay, going to point A , B , C too. But I would have loved more variety. I found the dynamix objectivemore interesting on the operation mode in the multiplayer lol I would have love to get the same on the solo campaign why not putting a search & retrieve objective, an escort mission ( protecting someone so that higs don't kill it while going from point A to point C ). tons of things which would have put more variety in the campaign.

On the story side the characters are not that memorable. I really loved Visari which was charismatic. the new bad guy / bad guys are not memorable. And oh god...The confrontations and dialogue between Narville, Sev and Rico are just pathetic.
Guerilla should make more iconic characters maybe.

I don't know what they plann for a probable sequel if there is, but I hope it won't regress. killzone universe is so huge and can't stop ith only higs from Helghan and vekta. There are other colonies and galaxies.

I just wanted a moreappealing team. I loved the teamwork of rico, templar, luger and hakha in Killzone 1. the team in KZ2 and KZ3 is a little bit uninteresting.

But I love the game so far. I ll end up playing the MP and we should play altogether Masteratt, GTAce solidsnakejej and OG.

jako
03-03-2011, 10:06 AM
Teeda, I'd love to play MP with all of you folks. Just send me an SMS to tell me when you're gaming.
I loved playing the beta with you !!

OG_Monkey
03-03-2011, 03:16 PM
Yep I'm usually online. I'll add anyone I don't already have

AC!D
03-03-2011, 05:04 PM
Patch 1.04 Announcement (http://www.killzone.com/kz3/en_IE/blog/news/2011-03-03_patch-1-04-announcement.html)


Here at Guerrilla Games we have been busy fixing bugs and adding features based on your continued feedback. The good news is we’re now readying our next patch to go live later next week. It is currently undergoing extensive testing and we’ll confirm the exact time and date of release once we have it.

This is the first of a number of patches that we have in mind. If you can't find your favorite fix on this list it is most probably in one of the next patches. If you want an idea on some of the other stuff that are coming in future patches, check out the End of Open Beta announcement. We will keep you updated on other fixes as soon as we can.

Below is a detailed list of all of the fixes and changes included in patch 1.04:

CHANGES & NEW FUNCTIONALITY

Network - Lag fixes and fixes for network errors 10002, 8001 and 8013
Gameplay - Players now have more stamina by default. Sprint length is increased but the recharge timer has been adjusted to compensate
Gameplay - Mortally wounded players no longer have collision. Alive players should now be able to traverse the levels without getting stuck on mortally wounded players
Gameplay - Medic's revive cool-down reduced from 25 to 10 seconds
Gameplay - Increased range from where friendly players can be revived - player can be revived from 20 meters now
Gameplay - Guerrilla Warfare games now last 15 minutes and it takes 100 kills instead of 50 to win
Performance – Improvements to party creation server load
Menu - Show envelope icon to indicate that player has received message
Menu - Rewards panel in post game screen now auto-scrolls
Menu - Botzone is now paused when player goes to start menu
Menu - Single click squad invite
Menu - Enhanced idle detection code in menu, the player isn’t spawned if he’s still pressing buttons
Security - Several security, anti hack and cheat fixes

BUG FIXES

Stability – Fix for an occasional crash bug when in the Credits screen and transitioning straight into Multiplayer via a Invite
Stability – Fix for potential hang when players migrate between maps
Gameplay - Player can retain crouched collision after deploying jetpack
Gameplay - The Assassination Executioner medals only count Deadly Assassin kills, not Executioner kills
Gameplay - Cloak kills with weapons that break cloak now count towards medal for Cloak levels 1 and 2.
Gameplay - Global - Medic’s Triage droids now disappear when player quits out of game
Gameplay - Cloak/Disguise cannot be removed manually by accident anymore
Gameplay – Fix for rumble in Exo being over-powered and out of sync
Gameplay – Fix for Silent Footsteps remaining active after choosing other skill and removed from the personal stats menu
Exploit - Akmir Snowdrift - Player can reach the boat by using an ammo box to exit the intended boundaries
Functionality – Disc eject now handled more gracefully
Trophies - DLC 1 ‘Little Big Weapons’ Trophy does now counts rocket launcher and StA2
Clan functionality – Fix for player quitting and re-joining a tournament, they may re-enter a tournament alone.
Menu - Find game – Operations - Mode description - Spelling issue fixed
Menu - Friends: Fix for Clan tags being displayed for a max of nine players despite the number of player that are in the clan
Menu – Fix for incorrect message given when attempting to join a Clan Game that an online friend is taking place in
Menu - Spawn-screen – Fix for when the extra Primary Weapon skill is equipped, the weapon description goes out of sync
Menu - Accolades do now show subsequently
Menu - When receiving a squad invite from a player in another match, there is now a warning that the player will leave his current game.
Menu - Scramble detailed range and in-game range now match properly
Menu - The Spot and Mark description in the unlock menu is now correct
Menu – Fix for when the player presses the SQUARE button when a player that is in their game is highlighted in the squad lobby menu they receive the message ‘You cannot join a play that is not in a game.’
Menu - Turn off animations for the squad list to avoid it becoming unreadable every time a rebuild occurs when voice chat is activated
Menu – Fix for when trying to join a friend without the required DLC pack, the message will tell the player they are part of a squad.
Menu – Fix for the message informing the player they are attempting to join a DLC game without the required DLC content installed reading better
Menu - Increased Accuracy & Faster Reload Ribbons now update in the personal statistics screen.

Additional to this, we are performing regular and significant Server updates to help with connection issues such as the -9 Error (fix deployed Thursday 3rd of March) as well as improving performance and lag.

We have already begun work on further patches to include additional gameplay improvements, feature upgrades and a variety of bug fixes. If you are experiencing any problems with Killzone 3 please check out our FAQ or hit the forums where we will be on hand to answer any of your questions.

Thanks for your time and patience,

Guerrilla Games

At least the medic class is looking a bit better. Deffinitely the weakest class of the bunch for me!

gnznroses
03-03-2011, 05:53 PM
I hope it fixes the play-the-same-map-over-and-over bug. Also, I get around that with manual map selection but Blood Gracht or w/e is not in the list. I've yet to be able to play it.

AC!D
03-03-2011, 06:01 PM
I hope it fixes the play-the-same-map-over-and-over bug. Also, I get around that with manual map selection but Blood Gracht or w/e is not in the list. I've yet to be able to play it.

I think they fixed that. Maps have been changing up nicely for me over the last few days. What a weird and annoying little bug though!

Edit: Ok i ran into the looping map bug again. Definitely not fixed.

Jay Gee
03-04-2011, 04:20 AM
I hope that performance part means the framerate, because watching it dip on Salamun Market with those damn EXOs pisses me off. Actually, a good bit of the maps suffer from low framerates when shit gets hectic, which is often, and it's downright annoying. I hope they tone down some the effects to combat this. As it stands, I still enjoy playing the game. Operations is pretty fun when you have a good team. However, it is just hard to find competent players for this game.

TEEDA
03-04-2011, 12:05 PM
no problem Jako i ll send you a notification when i m gaming. but sometimes I see you on battlefield and I don't like to disturb people playing. And maybe it s not you but one of your child playing lol.
But yeah let s game sometime. Hopefully the patch is coming next week. we ll find a session to try it out.

jako
03-04-2011, 07:37 PM
Yeah on the battlefield this is my 12 years old son who plays it. That's why my avatar doesn't react to you :)
Me I'm more on KZ3 and Dead space 2 these days.
Waiting for your sms or invitation online.

gnznroses
03-05-2011, 04:54 AM
I hope it fixes the play-the-same-map-over-and-over bug. Also, I get around that with manual map selection but Blood Gracht or w/e is not in the list. I've yet to be able to play it.

realized blood gracht is only in operations mode for some reason and saluman only on warzone. dunno why they do that...


beat the game today. ending was boring. not hard like others said but just boring

Bsack
03-07-2011, 01:47 AM
- Go into your tools bar on your internet explorer and fiddle with your compatibility view.

wow thank you!

gnznroses
03-07-2011, 02:42 AM
Go into your tools bar on your internet explorer and fiddle with your compatibility view.

it's messed up in my browser beyind belief and i ahve no Compatibility thing unfortunately. i use Maxthon fyi

can't we get a theme with a valid stylesheet? :/ never had this probelm before the new theme came out, yet even the old themes are broken

AC!D
03-07-2011, 11:01 AM
wow thank you! NP!


it's messed up in my browser beyind belief and i ahve no Compatibility thing unfortunately. i use Maxthon fyi

can't we get a theme with a valid stylesheet? :/ never had this probelm before the new theme came out, yet even the old themes are broken

The best thing to do is just ask the guys in the support part of these forums. I can only tell you what fixed the problem for myself with IE and im sorry i cant help with your problem........... Suggestions & Support. (http://e-mpire.com/forums/45-Suggestions-amp-Support)

Back to KZ3:

Even the Xbox only sites are giving KZ3 the credit it deserves......OXCGN’s Killzone 3 Debate: Would we STEAL IT for 360? (http://oxcgn.com/2011/03/07/killzone-3-oxcgns-the-great-debate/)

I agree with them that this is the most addictive FPS multiplayer experience ive ever had. Last night was just a pleasure. I had 5 matches and not one of them was easy. Every single match was either 4-3 or ended in a 3-3 stalemate in Warzone. It truly is such an inclusive multiplayer experience. There is no one man terminator that will win you matches if you dont help put in the effort for your team. Ive grown bored of Operations and we really need more operations maps but Warzone is really growing on me and the Turbines map in Warzone with the Jetpacks and the awesome vertically designed levels is probably my favourite multiplayer map ever.

Also id just like to point out that in the OXCGN article the one guy gets it wrong and claims he finished the campaign in four hours. Just like Vanquish the timer resets everytime you die and the timer also doesnt include cutscenese so he is wrong. Also it records your fastest time so if he played the same section twice to get say a particular trophy and completed it faster then that faster time is recorded. So ppl who are claiming 4 hour campaigns are misleading other ppl because they dont know all the facts just like in Vanquish. The campaign will take you anywhere between 7 - 8 hours on normal. Slightly longer for vet/elite modes. The mutiplayer will take you ages to unlock everything. Ive put in 15 hours and ive unlocked all my tacticians capabilities and im 80% there with the engineer. I still need to unlock 3 more classes after that but thats going to take longer because XP to level up is gettting huge in the mid 20 levels.


Anyways so whats your guys favourite map(s) on KZ3?

TEEDA
03-07-2011, 12:27 PM
Ah I played cool games with Jay Gee. Love playing with him. Such a beast lol. I fucked up my K:D ratio don't know why in KZ2 I had like 1.78 now i have 1.02. But can't help rushing.

OmniStalgic
03-07-2011, 02:11 PM
^Yup, I keep hearing about KZ3 multiplayer as well around the net, seems like people are liking the tighter controls, plus I believe you can adjust the style to whatever you want with the settings, so you really can get the feel of KZ2 if you desire. Game should hit a million soon, Good for GG and Sony, Now make a friggin First Party RPG already:rant:

SadPanda
03-07-2011, 02:53 PM
Need. More. Maps. for Operations. seriously... NEED moar nao.

AC!D
03-07-2011, 03:44 PM
Ah I played cool games with Jay Gee. Love playing with him. Such a beast lol. I fucked up my K:D ratio don't know why in KZ2 I had like 1.78 now i have 1.02. But can't help rushing.

Thats brilliant!!! My kill ratio is negative because i charge head first into objectives and also trying to capture guarded spawn points with my fav tactician class is really hard when you are up against a good team. I reckon the guys with the super kill ratios are the guys that probably are either really really amazing or probably more than likely guys that sit and camp and pick off other players from far while they contribute nothing to trying to achieve team objectives. Ive had a few matches with random teams where i was the only one running into objectives while my other 11 team mates were nowhere near. Well that or im just insecure and covering my ass with excuses for my poor ratio :D

SadPanda
03-07-2011, 07:07 PM
I think mine is something like .87 or whatever. I know that probably looks bad or whatever but hey some times I've got more K than D and sometimes it is the other way around. Either way I'm having fun.

TEEDA
03-07-2011, 07:38 PM
Thats brilliant!!! My kill ratio is negative because i charge head first into objectives and also trying to capture guarded spawn points with my fav tactician class is really hard when you are up against a good team. I reckon the guys with the super kill ratios are the guys that probably are either really really amazing or probably more than likely guys that sit and camp and pick off other players from far while they contribute nothing to trying to achieve team objectives. Ive had a few matches with random teams where i was the only one running into objectives while my other 11 team mates were nowhere near. Well that or im just insecure and covering my ass with excuses for my poor ratio :D


Yup few of my clan teammates have 1.80 and 2.00 + above. They told me that the tactician and medic last primary weapon are really powerful and precise. And that you just have to camp , or align the aiming reticule for heardshot and strife left or right to get maximum kills.
I usually have like 40k / 38d my best was something like 80K / 30d. But I don't use the tactician i play more often and switch between theengineer and mostly the infiltrator.
On the otherside my win/Lloss games is something like 0;60 As I tend to join games that are nearly finished....ANd I don't like to quit so I end up losing games with a team who are losing and can't do nothing because they are trapped in a spawn basecamping situation.

But Yeah it s way more addictive to play with friends from your list.

Smokey
03-10-2011, 05:07 AM
Only ratio i worry bout in shooters is win/loss ratio mines about 3 to 1 in bo

TEEDA
03-11-2011, 06:30 PM
Patch 104 is up but looks like the main fixes aren't there and it adds more lagg , freezes and problems



Just installed the patch, played a few games with friends. Encountered quite a lot of lag (getting killed with one bullet, people just not dying etc), one game freeze and one server boot in the space of 2 hours. I think it's worse than before the patch



hello GG, I have been a huge fan of kz for years. But like I've said an told my friends this game is half finished by far. I wouldn't go buy a car an go back a month later to have Windows put in.. The patch fixed nothing, an your taking way to long to release what was suppose to be fixes. You are most definitely looking good customs. We all paved good money to enjoy a game an got crap.. Alsovi think the patch made things worse. The connections are awful an you still run into downed people, no mute options the only thing I saw rite was bodycount changes. This is ridiculous, the sniper class is way way to strong an popular in the perks aspect. Like we need another game with pathetic little **bleep**s sitting an waiting for people to walk in front of them. I know that if the game doesn't improve over this weekend I'm burning it an will never waste money on something you put out again. It is sorry an pathetic. This game shouldn't have been released for another year. It's hilarious every developer wants to come out with the next big thing, but every player would be happy with a plain game that has the main issues fixed an rite. Sorry GG but your all sorry for what this game is..


HAHAHAHA!!! This Patch is the biggest **bleep** of the World...
More lagging than before!!!

Noch kurz auf Deutsch (GG kommt ja aus den Nierderlanden... also lesen können sies).
Ganz ehrlich Jungs, reife Leistung.
Mittlerweile ist das Spiel genauso schlecht wie Kz2... Es laggt wo es nur kann... für angeschoßene Spieler bekommt man nicht mal Assists, geschweige denn ein Kill.
Und ich sags euch, mit jedem Patch der noch raus kommt, wird es schlimmer statt besser...
Warum Checkt das keiner von euch? Wieso muss man immer gewisse Features mit einem Patch bringen anstatt von beginn des Spiels?
Der Sani kann NICHT auf 25 Meter heilen, wie es beschrieben wurde... WIESO sagt ihr es dann?
Dann hab ich mal (vor Kz3) noch gelesen es kommen PrivateLobbys, Squad-Voice-Chat, Co.Leader und und und... WO DENN???
Ohne den heutigen Patch lief das Game DEUTLICH besser...
Anders gesagt, ihr zieht gleich mit den Leuten von CoDBO Treyarch, die haben auch Patches FÜR Patches gebracht, die das Spiel aber noch schlimmer machten statt besser
beruft euch doch mal auf die Hilfe von Sony, lasst euch Server stellen, i-was hauptsache das SPIEL LÄUFT MAL!!!
Meine Motivation dieses Spiel zu spielen sinkt von Runde zu Runde und ich bin auch kurz davor zu sagen ich Zerschredders wie der dumme Hund ausm youtube Video... (Nein, eher verkauf ich es wieder)
Jungs, ich bin einer Fan der Serie, vorallem was das Multiplayergaming angeht, aber das was ihr mit euren Patches macht... UNMÖGLICH!!!


MfG
http://community.killzone.com/t5/Announcements-Events/Patch-1-04-Announcement/td-p/807951/page/15


Edit : Looks like it's working fine for some people. others encounter lagg, freeze and Move issues.
Will check later.

SadPanda
03-12-2011, 06:46 PM
I've had more freezes since the patch. Only had them before in the beta.

Bliss
03-17-2011, 05:10 PM
I got KZ3. Question : is it true that the latest patch is causing some troubles/issues in MP ? Should I download the latest patch ?

edited : I read a couple of posts above, I think I'm not gonna download.

gnznroses
03-17-2011, 06:05 PM
i haven't had any issues with the new patch. and it seemed to fix the disconnect issues i had before

AC!D
03-18-2011, 11:04 PM
Killzone 3 Gets v1.06 Patch (http://www.justpushstart.com/2011/03/18/killzone-3-gets-v1-06-patch/)


The next time you log in and play Killzone 3 online, a patch will be available for download that fixes some of the game’s “performance issues”.

There are no official patch notes as of yet as to what fixes are included in the patch.

By downloading the patch, you should be able to have a much smoother

SadPanda
03-19-2011, 01:07 AM
great. can't wait!

Jay Gee
03-19-2011, 05:17 PM
Ah I played cool games with Jay Gee. Love playing with him. Such a beast lol. I fucked up my K:D ratio don't know why in KZ2 I had like 1.78 now i have 1.02. But can't help rushing.

Pretty beastly yourself, sir. I had trouble keeping up with you in a few matches. And yeah, my KDR is steadily on the decline too. I enjoy following directions in Objective matches so much, most of the time I'm the only one doing so (when playing with randumbs). Meaning I run into at least two or three guys on the opposite team that are also doing their jobs. Everybody just wants to sit back and snipe. You can do that shit on Guerilla Warfare if you'd like. But noooooo, us sniper nerds have to come into your Warzone and Operation matches and single handedly lose them for you. So yeah, mine won't be faring too much better in the coming weeks, but I'm still down to game with you when I see you online, Teeda. But playing this game reminds me of why I love MAG so much. The teamwork in that game is phenomenal.


Need. More. Maps. for Operations. seriously... NEED moar nao.GG goofed bigtime on Operations. The best mode in the game WILL NOT receive new maps. Nice job, GG. Well played.

SadPanda
03-19-2011, 08:26 PM
..not... as in not ever?!

thats fracked

AC!D
03-26-2011, 07:20 PM
Killzone 3 1.07 patch notes: (http://www.playitnews.co.uk/2011/03/26/killzone-3-is-finally-getting-private-matches/)


Gameplay

■Bullet Damage and Faster Aim ribbon now unlock correctly
■Separate turn speeds for ADS on Primary weapons in Multiplayer
■Increased Accuracy ribbon effectiveness has been lowered
■Bullet Damage ribbon effectiveness has been lowered
■The 3rd person revive beam now shows correctly
■Bilgarsk Boulevard – preventing players getting stuck at spawn location
■Akmir Snowdrift – fixed a problem where the speaker object can fall beneath a piece of geometry
■Fixed a crash when joining a Guerrilla Warfare Clan match
■Blood Gracht – Fix for a hang when the Recon ability was used

Functionality

■Fixed a crash while joining a Warzone game
■Player gets directed to multiplayer lobby when being kicked from game due to inactivity
■Adjustments to reduce the server load

Exploit

■MAWLR Graveyard –Improved collision around one of the Capture and Hold locations
■Kaznan Jungle – Added a blocker around a tree to prevent player to use tree to jump out of the level
■Bilgarsk Boulevard – Removed invisible collision of S&D objectives in Guerrilla Warfare
■Bilgarsk Boulevard – Prevent players from accessing an advantageous position (above the ISA Base) and climb out of the level

Single Player Campaign

■Scrapyard Shortcut – Mobile Factory – Fixed a hang to a red Debug screen upon the user reaching the Jetpack Trooper
Menu

■Added a “Mute all” button
■Updated icons and text on the Medals statistics
■Fixed clipped text for moderator messages
■The Faster Reload ribbon now updates properly on the Personal statistics page
■The Increased Accuracy ribbon now updates properly on the Personal statistics page
■The Bullet Damage ribbon now updates properly on the Personal statistics page
■Fixes a hang when accepting a squad invite on the final results screen of an online game
■Fixed the Pause functionality in Botzone on the Class selection screen
■“Squad menu” is changed to “manage players” in the menu

Move/Sharpshooter

■Button configuration improvements – Swapped L1/L2 grenade and aim
■Melee is now on the circle button
■Multiplayer – Aim Lock will now time out after one second
■Camera turn upped while using jetpack. Lowered for mounted weapons

Explanation of Custom Games

Custom Games will be rolled out in 2 patches. This one (1.07) and a future patch. We don’t know when this will be yet.

Phase One

Phase One of Custom Games gives players the option to create unranked games with the choice of:

■Game Mode
■Map
■Missions (Warzone only)
■Mission Time (Warzone only)
■Invite Squad members
■Invite Enemy Squad Leader
This gives players the ability to create private matches, and playing with and against friends or a rival clan for instance. People who don’t get an invite to these games won’t be able to join through matchmaking.

Phase Two

We still need to spec this out, so this is subject to change, but we are looking to add the options of choosing:

■More configuration options for missions in Warzone and Operations
■Adjustable kill count for Guerrilla Warfare
■Configurable Unlocks (choose which one you want to play with)
■Configurable Classes (choose which one you want to play with)
■Configurable Weapons, Abilities, Skills, Ribbons
■Friendly Fire On/Off
■Brutal Melee On/Off

AC!D
03-27-2011, 08:29 PM
Killzone 3 Steel Rain Map Pack Gets Great Price, Dated (http://vghq.net/2011/03/27/killzone-3-steel-rain-map-pack-gets-great-price-dated/)


The Killzone 3 Steel Rain Map Pack is due for release this Tuesday and it’ll definitely be worth the money its price at.
The downloadable content comes out this Tuesday for just $4.99.

The pack includes:

JUNKYARD
Game Type: Guerrilla Warfare (16 players)
Description:
The junkyards of Helghan are a wasteland to some, but a valuable resource to others. In the main junk processing facility of Helghan, ISA and Helghast Forces are clashing in an attempt to salvage vehicles and supplies for their war effort. Jetpacks are the key to taking the high ground, but the huge Exoskeletons can quickly turn the tide of the battle on the ground.

STAHL ARMS
Game Type: Warzone (24 Players)
Description:
As the Helghast write a new and appalling chapter on humanoid experimentation, beleaguered ISA Forces mount a desperate attack on the notorious Stahl Arms research facility, where they hope to free ISA soldiers who have been taken captive. Stahl’s Helghast forces will stop at nothing to ensure that the ISA attack fails, even if it means exterminating the very prisoners they need for their weapons research.

This will probably be my first ever FPS map pack purchase.


http://www.youtube.com/watch?feature=player_embedded&v=r-Q4pUMkZLI

gnznroses
03-28-2011, 02:10 AM
i'm glad there's only one stage on the existing maps that have the jetpack. i make it a point never to play that stage. jetpacks are the suck

AC!D
03-28-2011, 11:21 AM
i'm glad there's only one stage on the existing maps that have the jetpack. i make it a point never to play that stage. jetpacks are the suck

Interesting. I feel the exact opposite. That turbine map is my favourite in the game and i love the verticality it brings to the gameplay. Mechs and jet packs together in junkyard level looks even more fun. I would love an operations map in the next DLC pack with jet packs and Mechs.

SadPanda
03-28-2011, 04:56 PM
jetpacks only suck when you are killed by them. - fact
jetpacks always win when you kill with them. -fact

though I'm largely indifferent when it comes to jetpacks.

AC!D
03-30-2011, 10:16 AM
2011 Killzone Universe Live Action Short


http://www.youtube.com/watch?v=3w2jkgebgsM

SadPanda
03-31-2011, 02:02 PM
... do we have a clan for KZ3?

solidsnakejej
04-01-2011, 02:59 PM
Guerrilla Games announce new bundle for april fools
http://www.killzone.com/kz3/en_US/dms/killzone/blog/news/kz3_ne_2011-04-01_cloaked-edition_ma.jpg
http://www.killzone.com/kz3/en_US/dms/killzone/blog/news/kz3_ne_2011-04-01_cloaked-edition_01.jpg
http://www.killzone.com/kz3/en_US/dms/killzone/blog/news/kz3_ne_2011-04-01_cloaked-edition_02.png

Above: The partially cloaked sniper figure (left) and the new fully-cloaked sniper figure (right)
http://www.killzone.com/kz3/en_US/blog/news/2011-04-01_cloaked-edition.html

Jay Gee
04-04-2011, 01:26 AM
Guerrilla Games announce new bundle for april fools
http://www.killzone.com/kz3/en_US/dms/killzone/blog/news/kz3_ne_2011-04-01_cloaked-edition_ma.jpg
http://www.killzone.com/kz3/en_US/dms/killzone/blog/news/kz3_ne_2011-04-01_cloaked-edition_01.jpg
http://www.killzone.com/kz3/en_US/dms/killzone/blog/news/kz3_ne_2011-04-01_cloaked-edition_02.png

http://www.killzone.com/kz3/en_US/blog/news/2011-04-01_cloaked-edition.html
Stahl Resolve is my jam.

AC!D
04-05-2011, 06:44 PM
Killzone 3 DLC – Steel Rain Release Dates; Free For PS+ (http://gamerxchange.net/2011/04/05/killzone-3-dlc-steel-rain-release-dates-free-for-ps/)


Tomorrow, the map pack will be available from the European PlayStation Store for €4,99 – although PlayStation Plus members will be able to get it for free during the first month after release. On April 12, Steel Rain will also hit the US PlayStation Store for $4.99.

SadPanda
04-06-2011, 02:10 PM
^w00t

Chris Metal
04-06-2011, 03:16 PM
wooo

TEEDA
04-06-2011, 08:13 PM
So according to friends the patch only brings " private games ". I knew Guerilla announced that they were working on two patches to bring true " custom games " and brin back full KZ multiplayer experience but that's enough wait for me.I haven't touch the game hoping this patch would bring more than just " private match between firends of your list ". but I m really disapointed by Guerilla for their move on KZ3 multiplayer. I ll probably give it another 2 weeks If they bring the other patch but if not I ll sell the game because I can't wait another month.

So i m sorry Jako if you were willing to play a little bit longer with me but I ll probably won't play KZ3 anymore.
So see you on BF3 maybe.

OG_Monkey
04-07-2011, 04:43 PM
yeah i gave up on the game quite some time ago. officially parted ways with KZ3

AbominatioN
06-01-2011, 09:20 PM
It's already up for the last 5 hours (at least)...


Patch 1.09 - patch notes and date
on 05-26-2011 01:10 PM

Hi all,

As promised, below are the patch notes for 1.09. It's a little bit low on content that needs testing while PSN is up, for obvious reasons. But there are some good improvements in 1.09.
Patch 1.09 is meant to go live on June 2nd. Once we have more info on the exact time and date for all territories I will update this thread.

We are looking to get part 2 of Custom Games out next. But I have no ETA on that yet.

Functionality



Added Colour blind support – When turned ‘On’ all enemy players and objects will be underlined. This is the case for the minimap and in-game, such as player names.
Frozen Dam – Operations – The first mission in is now 6 minutes again
Move - Fixed continuous rumble when the PlayStation Eye camera connected
Move - When interacting with a Search & Destroy objective the player will no longer also do a melee
Junkyard - Players can no longer get in an Exoskeleton while using a Jetpack
Blood Gracht – Fixed a hang when the Recon ability was used
Fixed a bug where the clan rating decreased after the clan had won a Warzone tournament game
Fixed a hang on the joining screen after the player was kicked (or quit) a game
Clans – Fixed an issue where all users received the error 2- (scores cannot be processed) when entering a Guerrilla Warfare match
Fixed a crash when connecting to a custom Warzone game
Fixed a hang when a player with DLC sets up a custom game to start on a DLC map, transfers the leadership to a non-DLC user and this new leader attempts to start the game
Fixed a 10006 network error when joining a Guerrilla Warfare game

Gameplay



Fixed various collision issues on DLC maps
Frozen Dam - Warzone - Fixed a spot where players could get stuck behind an ammo crate and an oil drum near the Dam tactical spawn point.
Accepting a squad invite from the opposing faction will no longer quit the game.
Corinth River - Botzone – Fixed an issue with Bots falling through the map
Corinth River - Botzone – Fixed a crash in Botzone

Exploit



Blood Gracht - Fixed a spot where players can get out of the map
MAWLR Graveyard - Operations - Fixed a spot where players can get out of the map during the second objective that should only be accessible once the objective is completed.
Salamun Market – Fixed a spot where, using an Exoskeleton, the player could escape the confines of the map
Bilgarsk Boulevard - Fixed a spot where players can get out of the map
Stahl Arms – Fixed ISA members accessing the Helghast base without being seen by turrets
Players now get the XP they earned after getting kicked from a game

User Interface



Expanded the information about the Multiplayer status of a friend in the XMB. It will now show the game mode and the map that the player is in.
In some cases players would still experience Scoreboard flickering. This has been fixed
Silent Footsteps icon is now properly visible in game
Fixed an issue with Clan Leaderboards after switching clans
Small Localization fixes
Updates to loading screens
Clan Tag now updates properly after disbanding a clan
Campaign - Elite emblem now updates properly
Fixed a network error when downloading DLC via the main menu 'Downloadable Content' option

Graphics



Fixed various graphical glitches on DLC maps
Fixed an issue with the Search and Retrieve object for the Marksman when cloaked
Retro Pack – Fixed an issue with the minimap
Stahl Arms – Fixed an animation problem for players standing on top of the mechanical welding arm. They moved unrealistically when observed by other players

TEEDA
07-15-2011, 12:53 AM
So that's how precise the Move is in KZ3 ? I understand now in different games why I saw so many snipping kills being chained. Looks really precise on the video below...or maybe there is alot of assistance with it.

http://www.youtube.com/watch?v=JHGhZ7aQwEE&
Looks a little bit exagerated when he shoots without the scope at close range lol. And If I remember Guerilla mixed classic gameplay and Move together.

OmniStalgic
07-15-2011, 08:46 AM
dIIIIIIINNNGG!!!!!!

Gribble-Grunger
02-24-2012, 01:43 AM
Killzone 3 Multiplayer Goes Free-to-Play*, À la Cart On PSN Next Week

Next Tuesday, February 28, Sony will be giving away the multiplayer side of Killzone 3 away for free via its PlayStation Network. Any PlayStation 3 owner with an internet connection and a PSN account will be able to sample Killzone 3 multiplayer across all of its maps, free-to-play style… up to a certain level cap.

According to the latest episode of the PlayStation Blogcast, in an effort to "keep that multiplayer mode out there and active," Sony and Guerrilla Games will release the standalone Killzone 3 multiplayer mode with all of its maps for free.

That means no single-player campaign.

*The free-to-play multiplayer mode for Killzone 3 comes with a limitation however, an unidentified level cap. There will be some sort of limitation on what rank players can achieve in free-to-play mode and a limit on the number of skills and unlockable weapons that come with those higher rankings.

The full, level-uncapped version of Killzone 3 multiplayer will cost $14.99 USD. We've reached out to Sony for additional details on this intriguing experiment.

http://www.gametrailers.com/side-mission/2012/02/23/killzone-3-multiplayer-goes-free-to-play-a-la-cart-on-psn-next-week/#new_comment

gnznroses
02-24-2012, 05:06 AM
i own the game and haven't played in a long time, but that's an awesome idea

KRA
02-24-2012, 08:34 AM
that's kind of interesting.
i wonder if this will spread to other games
if will we see free to play Uncharted3 multiplayer

Luis
02-24-2012, 10:50 AM
The paid version seems a bit expensive considering the game has been out for a while, but the whole idea is interesting. They could suddenly have a lot more multiplayer-only games.

KRA
02-24-2012, 11:39 AM
yeah it should be 10$ max.
when i can buy new killzone3 for 30e
i can't see myself buying only multiplayer component for half that.

drakkar
02-24-2012, 03:03 PM
This is a smart way to go with digital downloads coming to age. They should also sell the single player games if possible in chapters, so if you are interested but only want a taste.

Hopefully Motorstorm Apocalypse gets this treatment as well. Not to mention great price for the K3 multi with PSN+ (7.49 us).

warmachine
01-02-2013, 09:41 AM
I got a Sony Bravia 46" HX725 3D-TV and I bought the awefully expensive TG-BR750 3D glasses.
Now I wanted to test the whole setup with Killzone 3 because it's said that it offers the best 3D experience there is...

The problem is...KZ3 doesnt recognize my TV as a 3D-TV and I cant change the setting in the options...
Any recommendations? My HDMI cable is "High Speed with Ethernet".

btw.: as of lately my Firefox recognizes the forum as an attacking site... :/

AC!D
01-02-2013, 10:07 AM
Just check that your HDMI is 3D capable and also your resolution settings on PS3.

warmachine
01-02-2013, 11:16 AM
OK, you really have to reconfigure the display settings.
Now it works, and it looks just sick! :)