PDA

View Full Version : KILLZONE 3 - Out now!



Pages : 1 [2] 3

cliffbo
08-09-2010, 04:12 PM
wrong game, from searching around it looks like a game called chrome.

oh, i just googled KZ3 and that came up. i'm guessing it won't look too far removed from that in the jungle sections

TimmyJ
08-09-2010, 04:19 PM
If I'm not mistaken, Chrome's a pretty old game so Guerilla Games should easily be able to surpass that.

One thing that bugs me about jungle based games is the fact that the foliage always clips straight through characters within the environment. It was the only graphical shortcoming of Uncharted and I was both surprised and disappointed that Uncharted 2 didn't remedy it. Do we have faith in Guerilla Games or should I give up hope for this generation?

Newboi
08-09-2010, 04:23 PM
I would love to see a real flame thrower used in the jungle with Far Cry 2 like self propagating fires. That would be awesome for visual flare. I just hope the jungle sections won't be like Vekta in Killzone1 (murky, swampy, and foggy).

Chris Metal
08-09-2010, 07:08 PM
That screen above was an image which people thought was a leak for Killzone 2 not long after Killzone was out on PS2 and was later debunked a fake.

jako
08-16-2010, 06:55 PM
Killzone 3 dev explains the ups and downs of 3D technology :

http://www.gamesradar.com/ps3/killzone-3/news/killzone-3-dev-explains-the-ups-and-downs-of-3d-technology/a-2010081315398173061/g-20100322135430902061

solidsnakejej
08-17-2010, 08:16 PM
Multiplayer trailer
http://www.viddler.com/explore/sceablog/videos/1166/0.701

---------- Post added at 04:16 PM ---------- Previous post was at 02:21 PM ----------

Nobody?
some screens
http://media.multiplayer.it/images/2010/08/17/321305.killzone-3-per-ps3.img.jpg
http://media.multiplayer.it/images/2010/08/17/321310.killzone-3-per-ps3.img.jpg
http://media.multiplayer.it/images/2010/08/17/321304.killzone-3-per-ps3.img.jpg
http://media.multiplayer.it/images/2010/08/17/321308.killzone-3-per-ps3.img.jpg

and some gifs
http://i33.tinypic.com/xf42v.jpg
http://i36.tinypic.com/2qvgi79.jpg

AC!D
08-17-2010, 08:30 PM
It looks fantastic. Not much else to say really Solisnakejej. It looks like they've improved everything and added the cool jet packs. Now its just a case of wait and play. Only 6 months to go :)

solidsnakejej
08-17-2010, 09:49 PM
edit with Bigger images
http://img15.abload.de/img/killzone_3_mpwy5l.jpg
http://www.abload.de/img/killzone_3_mp__2_p94w.jpg
http://www.abload.de/img/killzone_3_mp__3_q9rn.jpg
http://www.abload.de/img/killzone_3_mp__4_q9kc.jpg
http://www.abload.de/img/killzone_3_mp__5_2bss.jpg
http://www.abload.de/img/killzone_3_mp__6_xy4e.jpg
http://www.abload.de/img/killzone_3_mp__7_x9fi.jpg[/img
[img]http://www.abload.de/img/killzone_3_mp__8_1bgd.jpg
http://www.abload.de/img/killzone_3_mp__9_hxzm.jpg
http://www.abload.de/img/killzone_3_mp__10_29j8.jpg

cliffbo
08-17-2010, 09:52 PM
Gamescom: Killzone 3 Shown on Move
Guerilla's shooter gets first motion control outing.
UK, August 17, 2010
by Martin Robinson

Of all the games announced for Sony's PlayStation Move, it's surely Killzone 3 that's got the hardcore salivating the hardest. Even without the magical wand Guerilla's next shooter's an exciting prospect – throw in some motion controls in a genre where they're a proven hit and you've got something potentially monumental on your hands. But can Killzone 3 on Move live up to its billing?

As you'd expect, the controller dictates where the camera goes, and moving it to the extremeties of the screen shifts the player around, while the navigation controller works in tandem to provide movement. Snapping to cover requires using the move button, and navigating from your hiding spot is done by pointing the controller.

A choppy frame rate – no doubt due to this being an early build – doesn't help us get a great impression of how well it works, and neither does the fact that as of yet we can't get to play it. That privilege will be coming later in the show, but for now it seems that even with the somewhat disembodied feeling of Move the arsenal retains its trademark heft, and in this regard Guerilla's implementation of the device should be a success.

There are control gestures thrown in too, and pleasingly they seem thoughtfully integrated. Empty a magazine and a twist of the controller reloads, and the brutal melee system is unsurprisingly brought to life with Move. And what could be more satisfying than plunging a knife into a Helghan's eye socket for yourself?

We'll be bringing you more on Killzone 3 as Gamescom kicks off proper tomorrow.


http://uk.ps3.ign.com/articles/111/1113557p1.html

OmniStalgic
08-18-2010, 02:18 AM
Sony has killer apps lined up for Move--Good for them...

With more responsive controls---could be an even bigger title than Killzone 2

Jay Gee
08-18-2010, 03:23 AM
It's already destined to outsell KZ2. Cheaper console, larger fanbase that's willing to try anything shooter related. It'll handily beat KZ2 LTD numbers. Also, Kevin Butler gonna's be there this time, and he's been perfect for Sony's 1st party efforts.

Z
08-18-2010, 07:22 AM
http://i199.photobucket.com/albums/aa188/shmookins/forums/17ni.jpg

This looks absolutely phenomenal! Some screens look straight from a sci-fi movie.

I am squinting my eyes at the death triggers to see if the lag between killing a guy and him actually going down has gone. That is a nasty little thing that made me not play KZ2 online at all after a few weeks. I just couldn't ignore it anymore.

KZ is the perfect universe for me since I love near futuristic settings with good ol' ballistic firearms. Don't give me non of that shitty disco light flashlights (AKA laser guns)!


http://i199.photobucket.com/albums/aa188/shmookins/forums/sdrfeferf.jpg


lol

masteratt
08-18-2010, 07:55 AM
I am sqenting my eyes at the death triggers to see if the lag between killing a guy and him actually going down has gone. That is a nasty little thing that made me not play KZ2 online at all after a few weeks. I just couldn't ignore it anymore.
Yep.
And unfortunately, I couldn't tell if it was gone or not from the footages shown either.

So far, too samey for me I'm afraid. Not a buy yet (KZ2 SP AND MP was highly disappointing for me).

Luis
08-18-2010, 08:26 AM
http://i199.photobucket.com/albums/aa188/shmookins/forums/17ni.jpg

:lol:

solidsnakejej
08-18-2010, 02:32 PM
some details around the web
from Seb Downie on the ps official forums

1. In the map from the trailer, each team has two (2) Exo suits.
2. The scopes for the weapons are standard.
3. The stars next to the badge icons is for upgrades.
4. When you're on the receiving end of a brutal melee attack, your camera goes third-person.
5. Revamped clan system.
6. Longer version of the trailer is coming soon.
7. Warzone will be returning with "much more".
8. Exo suits can be piloted by both sides if left alone.
9. Points system has been completely changed.
10. Locking at 30 FPS.
11. Party system confirmed.
12. Squads are "a lot" larger.
13. No counter to brutal melee..
14. Player count is now 24?! (instead of 32 from KZ2)
15. No weapons customization, the scopes on the weapons are now standard.


On an extended trailer
Thanks! And soon. SOON!


On faction specific mechs
1. Its the same base model, but lights change when occupied.

flying vehicles
2. No spoilers.


New classes
3. Its all change there. More will be trickling out over the days and months to come.


Engineers repairing vehicles
4. Currently no. May change however.



Maps with/ without vehicles
5. It will be a mix, yes.


WASP removable from turret
6. Currently no.


Medic revive and cool-down time
7. Depending on the Medics rank.


Crawl while mortally wouned
8. No.


Player Count
9. No: 24


Game Modes

* There are three game modes: Warzone, Operations, and Guerrilla Warfare. Operations is brand new.


Key Goals

* It's all about your play style, everyone from casual to veteran can play.
* There are colossal and immersive experiences that only the PS3 can offer.
* Rewritten matchmaking system. Now easier to find friends.
* Specific rewards. There's always something to earn no matter how many times you play the same level.
* Bots are bigger and better than ever before.
* Stay with your friends going game to game. There's just three simple and straightforward to getting into each multiplayer game.
* There's now a squad priority headset channel.
* There's now a squad member HUD.
* There are special squad rewards.
* The multiplayer is designed to be immersive and story driven!


Entirely Reworked Career System

* There asre five different careers/classes.
* There are six weapons per career.
* You can rank up and earn unlock points to select abilities and weapons.


New Medic Class Abilities

* The Medic has been revamped. Has a protector bot that follows him around.
* The Medic special ability called 'Survive Bleed Out'. He Can respawn right where he died.


Tactical Spawn Points

* New tactical spawn points can be claimed by Tacticians. These allow your team to spawn in better locations. Extremely useful on bigger maps and for ambushing/rushing to weapons. These can be claimed back by the other team if not held.


Spotlight Your Character

* If you score the most points/are the most valuable team member, your multiplayer character features in the cut-scenes so everyone knows it was you.
* Explosive events now affect entire levels. EMP that kills all jet packs etc. Nerve gas that blocks off certain areas of map.


3D/Move

* Full 3D and Move support. No compromises for multiplayer.


Website

* Fully integrated community website.
* Track friends' news first.
* Contribute to the Killzone franchise.
* Track rewards.


Tournaments

* Clans and tournaments are back - bigger and better than ever.
* Unranked practice games are included.

source: http://ps3.nowgamer.com/news/3997/gamescom-2010-killzone-3-26-new-mp-details

OmniStalgic
08-18-2010, 04:24 PM
No info on controls yet.

jako
08-19-2010, 07:18 AM
The multiplayer is designed to be immersive and story driven!
I wonder what does that mean exactly. Will it be a multiplayer campaing ? any ideas fella ?

AbominatioN
08-19-2010, 03:20 PM
From alr1ghtstart @ neogaf :


Pay attention to the huge mech moving at the b/g...
http://i37.tinypic.com/2hpm68y.jpgEdit: Deleted the gifs that solidsnakejej had already posted...

solidsnakejej
08-22-2010, 07:51 PM
The original pitch for killzone from 1999
http://www.joystiq.com/2010/08/22/what-killzone-looked-like-before-it-was-killzone/#continued

julps31
08-22-2010, 08:55 PM
The new media is impressive. Really have high expectations from this game.

masteratt
08-22-2010, 08:55 PM
The original pitch for killzone from 1999
http://www.joystiq.com/2010/08/22/what-killzone-looked-like-before-it-was-killzone/#continued
No way would have I backed that :lol:

Jay Gee
08-23-2010, 04:07 AM
The original pitch for killzone from 1999
http://www.joystiq.com/2010/08/22/what-killzone-looked-like-before-it-was-killzone/#continued
LMFAO WOW That was...hahahaha! That was HORRIBLE.

Led to what we have today, so I'm still happy.

Segitz
08-23-2010, 10:06 AM
I don't think it looks that bad... I mean, it's a simple animatic, not a programmed game/cutscene yet. It's mostly supposed to show off the setting and such.

solidsnakejej
08-30-2010, 07:33 PM
30 seconds of mp footage from gamescom demo
http://www.killzone.com/kz/news.psml

cliffbo
08-30-2010, 07:40 PM
i know that's a bad quality video, but you can clearly see how detailed the textures are

Smokey
08-30-2010, 09:32 PM
so this still has 2 player online co-op?

masteratt
08-31-2010, 05:42 PM
so this still has 2 player online co-op?
They haven't de-announced it so far; so yes.

solidsnakejej
09-01-2010, 05:39 PM
Anyone going to PAX has a chance to pick up a beta code

One last thing: keep your eyes out for collectible art cards we’re giving out at the Killzone 3 booth with the image above. We’ll have specific instructions on there letting you know how YOU can win a Killzone 3 Beta code!

http://blog.us.playstation.com/2010/09/01/killzone-3-multiplayer-pax/

solidsnakejej
09-02-2010, 11:55 AM
new screens
http://i54.tinypic.com/2uy0ewp.jpg
http://i52.tinypic.com/2exlqmo.jpg
http://i54.tinypic.com/szk6c4.jpg
http://i54.tinypic.com/2d14xno.jpg

http://www.famitsu.com/news/201009/02032813.html

GTAce
09-02-2010, 12:40 PM
Fantastic as always.

solidsnakejej
09-03-2010, 05:48 PM
Release date: February 22, 2011
http://blog.us.playstation.com/2010/09/03/killzone-3-coming-to-ps3-february-22nd-2011/

solidsnakejej
09-05-2010, 12:56 PM
offscreen footage from PAX

http://www.youtube.com/watch?v=WOK2j-1jEUs

GTAce
09-05-2010, 01:25 PM
Looks incredible, the lighntings after the explosion are great.

cliffbo
09-05-2010, 04:04 PM
MOVE gameplay... this game looks incredible

http://uk.ps3.ign.com/dor/objects/14324403/killzone-/videos/pax_killzone3_spc_movedemopt1_90310.html;jsessioni d=38u5ap9gf7dn4

talking about MOVE

http://www.youtube.com/watch?v=nkF579ekwCw&feature=player_embedded

Chris Metal
09-05-2010, 05:48 PM
Awesome stuff. Oh if only they could patch KZ2...

jako
09-05-2010, 06:44 PM
Seing those videos, I don't think I'll be palying KZ3 with Move because you can clearly see an auto aim, that make the game too easy.
Also, there is a little lag between what you do and the yellow hud on the screen.
For me it is for sure DualShock3 for this game.

frosty
09-05-2010, 09:07 PM
did you not hear him say the auto aim is disabled when playing with move, and only is there when you press a button?

AC!D
09-05-2010, 11:09 PM
Frosty is correct Jako. Auto aim down the sites is on for dualshock and off for Move. Why? Because its easier and faster to be more precise and accurate when you aim with Move. Also dont judge the the speed of moving your camera around as lag. There will be sensitivity settings to change all that in the final game. The only minor thing that might be more annoying with Move will probably be the up close melee kills. That looked a bit awkward in the vid.

jako
09-06-2010, 08:19 AM
Yeah you're right Frosty but I'm not sure that the game is playable without this auto-aim.
And playing with auto-aim on isn't really gaming for me. So untill I'm proven wrong (which I could be) I'll stick with the DS3.
Anyway I'll have for sure the Move controler because my kids want it to play sorcery... So I'll try KZ3 with this controler.

TEEDA
09-06-2010, 09:30 AM
12minutes multiplayer carnage

http://www.youtube.com/watch?v=rTzrVgoHct4&

Bliss
09-06-2010, 11:18 AM
Stunning, DAY ONE, no further words.

section
09-06-2010, 08:46 PM
Stunning, DAY ONE, no further words.

Agreed. Nice change of pace from KZ2 multiplayer :)

It seems everybody is forced to go twitch shooter way because of the modern warfares...

cliffbo
09-06-2010, 08:51 PM
auto aim is Sony's way of persuading some people who are intimidated by the Sixaxis to finally have a go at a FPS. it's a bridging strategy

solidsnakejej
09-10-2010, 09:30 PM
http://img299.imageshack.us/img299/1839/concept.jpg

Somebody is apparently trying to sell this on ebay, don't have a link and I haven't found a hi-res version yet, so if you find it post it.

AbominatioN
09-11-2010, 07:36 PM
http://img299.imageshack.us/img299/1839/concept.jpg

Somebody is apparently trying to sell this on ebay, don't have a link and I haven't found a hi-res version yet, so if you find it post it.

Here it is :


Hows 2560 x1572 res for ya?
http://img413.imageshack.us/img413/3214/concept1.jpg

Diresu
09-11-2010, 07:59 PM
auto aim is Sony's way of persuading some people who are intimidated by the Sixaxis to finally have a go at a FPS. it's a bridging strategy

Auto aim has been in just about every console FPS ever made....

cliffbo
09-11-2010, 08:15 PM
Auto aim has been in just about every console FPS ever made....

not with the MOVE though and i was under the impression that most FPS fans hate auto aim. i'm saying that it could entice those that don't like using analogue sticks to play FPS, including myself

Smokey
09-14-2010, 12:11 AM
not with the MOVE though and i was under the impression that most FPS fans hate auto aim. i'm saying that it could entice those that don't like using analogue sticks to play FPS, including myself

ya auto is shit cliffy

masteratt
09-14-2010, 01:08 AM
It's not auto-aim, it's "sticky aim", when there are two enemy close to each other and you want to aim for the right one but the "auto aim" moves you to the left one, it's F'ing annoying.
Also when you are aiming down an alley, covering the other end of it, and someone runs across, the "auto aim" takes you with him to the left and then another person comes from the other side and you can't aim at him properly.

And the most annoying thing is, games don't let you turn it off nowadays! What the £%"£%"%""!£!$!!!15342513.

cliffbo
09-16-2010, 08:13 PM
http://www.gametrailers.com/video/tgs-10-killzone-3/704626

OmniStalgic
09-16-2010, 10:50 PM
This game is screaming MOve support...

Looks like a good time...

wait...I thought I was in the Rising thread:doh:

I don't c are about no killzonez!!!:rant:

man...look at the graphics...just ridiculous...What does WWS have to make so many FPS, make an Action RPG already Sony! Take Demon's Soul formula and tell Naught Dog to do an RPG on epic proportions!

solidsnakejej
09-30-2010, 11:23 PM
Filtering for move and dualshock players in multiplayer, one proved to have a advantage over the other in play testing.
http://blog.us.playstation.com/2010/09/30/killzone-3-and-playstation-move-see-it-in-action/

solidsnakejej
10-07-2010, 09:58 PM
Probably heard of this alread but beta for PSN+ subscribers start the 25th

Yes, the Killzone 3 Public Beta Trial really is coming! Just like its predecessor, the multiplayer mode for Killzone 3 will be put through rigorous testing at the hands of the toughest, most demanding critics in existence: you, the fans. The Trial starts on October 25th and access is limited, so please read the following instructions carefully if you want to know how to secure a spot in the Public Beta:

* Be(come) a Plus subscriber
With the exception of a handful of key media partners and selected PAX feedback participants, access to the Killzone 3 Public Beta Trial is limited to PlayStation Plus subscribers. If you’re not enjoying the many benefits of Plus membership yet, now’s the time to sign up!
* Download the theme
On October 19th, an exclusive Killzone 3 XMB Theme will appear in the Plus section of the PlayStation Store. The first 10,000 Plus subscribers to download this theme (5,000 SCEA Plus subscribers and 5,000 SCEE Plus subscribers) will receive access to the Public Beta Trial.
* Check your email
After you’ve downloaded the Killzone 3 XMB Theme, you will receive an email on Oct. 25th containing the Public Beta Trial promotion code and further instructions through the address you registered as your PSN Sign-In ID. Make sure you’ve set your notification preferences to accept emails from SCE, or we won’t be able to contact you.
Those of you who make it into the Public Beta Trial are expected to provide honest gameplay feedback, report bugs and glitches, and help test our network code in real-world scenarios. In short, we’re counting on you to help us improve Killzone 3! In return you’ll get a good taste of the multiplayer mode, including its brand-new Operations game type, party system, and jetpack and exoskeleton vehicles.

And if that doesn’t convince you to take a shot at the Public Beta Trial, maybe this new trailer will: http://www.viddler.com/explore/sceablog/videos/1291/


http://blog.eu.playstation.com/2010/10/07/the-killzone-3-beta-starts-on-the-25th-of-october-and-here-is-your-chance-to-get-in/
There will also be 300 codes for none PSN+ people



There is another way, but it’s going to require a bit of luck. It just so happens we still have 300 promotion codes lying around – 150 codes for SCEA territories, and 150 codes for SCEE territories. Next week, we’ll be organizing a giveaway in which 150 individuals from each territory will receive a promotion code that grants them access to the Public Beta Trial. So keep an eye on Killzone.com, @killzonedotcom on Twitter and the official Killzone Page on Facebook for full details of this giveaway!
http://www.killzone.com/kz3/en_US/blog/news/2010-10-07_public-beta.html

masteratt
10-08-2010, 12:09 AM
Oh the store is going to crash so bad on 19th lol.

LaLiLuLeLo
10-08-2010, 02:07 AM
So good to be on Plus!

HighOnSunoco
10-08-2010, 02:05 PM
but only 5,000 great i'll be refreshing my store every 5 seconds that day.....

solidsnakejej
10-12-2010, 05:05 PM
For Playstation Plus people wanting to get in, and their saying it's 10,000 for SCEE

The PlayStation Plus-exclusive Killzone 3 XMB theme will go live tomorrow at 8:00 PM UK time (that's 9:00 PM CET and 6:00 AM in Sydney, Australia), so make sure you’ve got your finger on the download button when it hits!.

http://www.killzone.com/kz3/en_US/blog/news/2010-10-12_kz3-theme.html

Cyrus
10-12-2010, 05:16 PM
The game has ridicilous aim-assist even when aiming down the sights now. Probably to help those who complained about the controls in KZ2.. Sucks.

Segitz
10-12-2010, 05:57 PM
To be honest, for an extreme fps noob like me, this is actually helpful... but I am not the target demographic.

masteratt
10-12-2010, 06:14 PM
KZ2 aiming was hard because it felt like you were dragging a stick through thick mud.
Since they said they smoothed it, not sure why the aim-assist is there, I freakin' hate it. It throws off my aim if anything.

drakkar
10-13-2010, 04:52 PM
The Beta looks freaking incredible! Wow at the particle effects, light sources, and just the general feeling of a living environment! I love the gunship ripping up and down the river in the one map. Touches like this is what make immersion great.

http://www.youtube.com/watch?v=u5fZY-WQtWY

solidsnakejej
10-13-2010, 07:16 PM
EU PSN+ theme is up about 1,000 have it already.

TEEDA
10-13-2010, 07:25 PM
Yup Downloaded it too. hope to get in there on the 25th

masteratt
10-13-2010, 08:16 PM
I'm 99% sure I got in. Got to the store very close to 8pm (kudos to sony for not fucking up the upload time) and there were only 200 or so ratings when I got there and I downlaoded the theme.

Gotta wait till 25th i tihnk they said, to find out if we got in or not.

LaLiLuLeLo
10-13-2010, 08:35 PM
Is the Beta promotion in the PAL only or is it coming to NA?

---------- Post added at 04:35 PM ---------- Previous post was at 04:34 PM ----------


KZ2 aiming was hard because it felt like you were dragging a stick through thick mud.
Since they said they smoothed it, not sure why the aim-assist is there, I freakin' hate it. It throws off my aim if anything.

Why isn't it just an option? Duh. Aim Assist: On/Off

section
10-13-2010, 08:36 PM
I doubt the aim assist is mandatory in the final release.

Guerrilla does listen to the feedback, they aren't that stupid to ruin their franchise.

masteratt
10-13-2010, 08:36 PM
Fairness. They don't want half people with aim assist on and half with off.
And if they make it a matchmaking option, it divides players too much to the point matchmaking takes a long time.

At least those are the excuses from Infinity Ward (makes sense to me though).

solidsnakejej
10-14-2010, 03:01 PM
It only took a half an hour for people to download 10,000 themes, I didn't expect there would be this many PSN+ subs, good luck to NA PSN+ with just 5,000 spots, that'll be gone in 5 mins.

FYI, 10,000 SCEE Plus members downloaded the Killzone 3 beta theme in half an hour. If that includes you, you'll be receiving an email soon.
http://twitter.com/#!/PlayStationEU/status/27324195702

masteratt
10-14-2010, 07:53 PM
It says you'll receive and e-mail soon wtf.

Did anyone get their code e-mail?

solidsnakejej
10-19-2010, 11:48 AM
Twitter giveaway information up
http://www.killzone.com/kz3/en_US/blog/news/2010-10-19_kz3-beta-twitter-giveaway.html

HighOnSunoco
10-19-2010, 04:15 PM
hey solid, do you know when (what time) the store will be updated today??

solidsnakejej
10-19-2010, 04:31 PM
When the monkey presses the button

Seriously I have no idea, it's usually anywhere from 5pm to 10pm EST. So I'd start camping if I were a PSN+ member, have the PS3 on, watch neogaf's thread (http://www.neogaf.com/forum/showthread.php?t=409522&page=14) and use F5 as much as possible.

Edit: should also watch the Playstation Twitter (http://twitter.com/#!/PlayStation)

LaLiLuLeLo
10-19-2010, 09:42 PM
Usually 6pm EST iirc. If they're slacking it's anyone's guess.

solidsnakejej
10-19-2010, 10:12 PM
It will be up shortly.
http://twitter.com/#!/PlayStation/status/27872178686

HighOnSunoco
10-19-2010, 10:29 PM
time to start refreshing boys....

solidsnakejej
10-19-2010, 10:45 PM
Well Costume Quest (all I cared about) is up Via search so any minute.

HighOnSunoco
10-19-2010, 10:50 PM
where? i tried search didn't find it

solidsnakejej
10-19-2010, 10:51 PM
Did you exit the store first? Just searched Costume and it came up

HighOnSunoco
10-19-2010, 10:54 PM
ok i see it now....

solidsnakejej
10-19-2010, 11:12 PM
Theme should be up go get it fast.

LaLiLuLeLo
10-19-2010, 11:15 PM
UP!

HighOnSunoco
10-19-2010, 11:23 PM
got it with about 500 votes....

LaLiLuLeLo
10-20-2010, 03:57 AM
So do we get an email or a PSN message?

warmachine
10-20-2010, 10:09 AM
lol...I didnt download anything, I'm not member of anything special and I got an invite. :D

masteratt
10-20-2010, 01:45 PM
Did anyone from EU get their invite yet?....

HighOnSunoco
10-20-2010, 04:50 PM
Everybody (both regions) get it on the same day. October 25th

warmachine
10-20-2010, 05:00 PM
Downloading the Beta now. 1.35Gigs of pure awesomeness I hope! :)

Edit: This game is looking SICK! oO
OMFG the colours, the texture details and gone are the aliasing problems of KZ2! (however you have to get used to the grittyness filter all over the game)
The controls also feel veeeery responsive and that is not due to a heavy auto-aim (which is present, but you can clearly feel, that the aiming is better and that there is no lag)

LaLiLuLeLo
10-20-2010, 09:38 PM
So invites are going out?

Bliss
10-22-2010, 04:56 PM
Sorry if already posted, KILLZONE 3 BETA MECH GAMEPLAY MULTIPLAYER
http://www.youtube.com/watch?v=vT5Zid7yOq4&feature=player_embedded

This is insane, if the Beta Multiplayer looks like this, what about the SP of the final build ?!?! OMG.

warmachine
10-22-2010, 05:20 PM
I can only confirm, that the game really looks and plays like this.
The gameplay got really fast and frantic and the controls are top notch super responsive and accurate! (unfortunatelly no Move support yet...as far as I've seen)

In this Level there is also this HUGE walking mech in the background which crushes entire buildings under his (4) feet! Really amazing and I cant wait to see this mech in the single player campaign.

OmniStalgic
10-22-2010, 07:52 PM
Nice..keep the updates coming, good to know they fixed the controls, it was kinda annoying after awhile.

My biggest gripe is story, but I understand these games aren't really directed at me. Still amazing to look at though, perhaps Sony finally has some decent competition in the FPS battle on it's hands now with Killzone. Good sales for the series so far, but hasn't taken off to the hype of other shooters yet, though IMO it's hand-down the prettiest.

AC!D
10-22-2010, 08:23 PM
Well stuck on an enemy planet trying to survive amongst the Helghast has massive potential for story telling. I also hope they put some effort into it.

masteratt
10-22-2010, 11:08 PM
Well stuck on an enemy planet trying to survive amongst the Helghast has massive potential for story telling.
That was the story for the 2nd one wasn't it.....

Smokey
10-23-2010, 01:34 AM
That was the story for the 2nd one wasn't it.....

lol ;)

frosty
10-23-2010, 02:57 AM
the second one had a story?

masteratt
10-25-2010, 10:41 AM
Europe:


For those asking about the #killzone3 beta emails, I've been told that voucher codes will be sent out early this afternoon.
http://twitter.com/#!/PlayStationEU/status/28676313693

warmachine
10-25-2010, 04:18 PM
Beta footage:
http://www.gamefront.de/archiv10-2010-gamefront/5787.html

GTAce
10-25-2010, 05:19 PM
This looks way too much like Call of Duty, oh dear.

cliffbo
10-25-2010, 05:24 PM
are the colours on those vids over-saturated? it just looks wrong and bland. i second that 'oh dear'

OmniStalgic
10-25-2010, 07:26 PM
This looks way too much like Call of Duty, oh dear.for Multiplayer, that's not a bad thing...

unfortunately it's a very very good thing. Killzone will likely sell more with more responsive twitchy controls, on top of being more graphically impressive than most shooters on consoles if not all.

I prefer it as well to be honest.

dnpmakkah
10-25-2010, 07:35 PM
are the colours on those vids over-saturated? it just looks wrong and bland. i second that 'oh dear'Yep I see it too. I prefer the original 'first look' of KZ2. The colors were more muted. Metal looked metal, everything looks yellow/gold now. They need to tone it down.

cliffbo
10-25-2010, 07:55 PM
Yep I see it too. I prefer the original 'first look' of KZ2. The colors were more muted. Metal looked metal, everything looks yellow/gold now. They need to tone it down.

so it is the build then? i was rather hoping it was something to do with the video

TEEDA
10-25-2010, 08:36 PM
Code received. 600 minutes of Downloading time....

http://i53.tinypic.com/2iivec0.jpg

GTAce
10-25-2010, 09:12 PM
for Multiplayer, that's not a bad thing...

unfortunately it's a very very good thing. Killzone will likely sell more with more responsive twitchy controls, on top of being more graphically impressive than most shooters on consoles if not all.

I prefer it as well to be honest.

If you want CoD, play CoD.
Why must there be ONE standard for every fucking genre these days?
Every shooter is like Cock of Duty, sooo annoying.

AC!D
10-25-2010, 09:12 PM
That was the story for the 2nd one wasn't it.....

They were invading with a massive force in Killzone 2. The third game is all about survival without ISO support and learning about Helghan culture caught in an internal Civil war since their leader is dead. At least thats the way i understood the description of Killzone 3. Anyways they hired a new writer so i just hope its good because i see massive potential. Hell maybe you even get to play a part in the civil war by choosing a side in a level or two with you disguised as a Helghast trooper.


The game picks up immediately after the ending of Killzone 2 and follows the previous games' main protagonist, Sev, a Special Forces operative fighting for the Interplanetary Strategic Alliance against the Helghast Empire. The game's story has been referred to being similar to the story of David and Goliath. The game continues shortly after Sev successfully defeated Radec and Rico having killed Visari, the Helghast dictator who leaves them to a fleet of Helghast ships approaching them destroying ISA vessels.

The death of their dictator has left the Helghast Empire in a state of internal struggles with political scheming against each other gripping the Helghast Empire. Now, Sev and his comrade Rico are trapped in the cross-fire between the various political factions in the Helghast Empire without any reinforcements and are left to fight alone in order to escape as the ISA struggles to regroup its forces. The game will also give players a deeper look in to Helghan culture such as their language and showcase whatever humanity they have left within them.

Killzone 3's story will also be more light-hearted compared to its predecessor, which Guerrilla felt suffered from an overly serious and dark story which was one of the major complaints of the original, though they mentioned that it would not be too light-hearted as it is still a war. In addition, Guerrilla Games has hired an external writer to focus on only writing the storyline so as to give a fresh perspective to the story as well as hiring a lot more Hollywood actors to elevate the level of storytelling within the dialogue of the game.

Guerrilla Games has also mentioned that the game's story will be an integral part of the game with dialogue and character development being greatly improved from its predecessor. In addition, Guerrilla Games has also said that they are curtailing the swearing in Killzone 3, which many felt was unnecessary in the dialogue of Killzone 2. They mentioned that the dialogue in the game should be focused on advancing the story rather than "gratuitous" swearing.

masteratt
10-25-2010, 11:12 PM
Thanks for the info but honestly I couldn't care less what was going on. I've tried paying attention but my brain left the room.
And I usually love stories but FPS games do it so bad. The way they tell it especially, urgh. I can't remember someone's name 5 seconds after they are gone, that's how little they make me care.

Kudos for trying and there does seem to be something there for people who it can appeal to.


Also, I've got the BETA code too woot. Opens tomorrow which is a blessing in disguise as I really should sleep early tonight, and this BETA would have probably ruined that.



And just because it copied the smooth CoD controls doesn't make it the same. There are billions of differences between the games. And really smooth controls =/= Cod...It just means smooth controls.
And seriously call KZ2 MP controls 'realistic' all you want, for most people it was just sluggish and laggy.

If the wheel turns, don't reshape it.
Smooth controls = why the hell wouldn't you want it.
XP building up as you kill = satisfying to the max.

And those are the only two things I see from Cod here.

---------- Post added 10-26-2010 at 12:12 AM ---------- Previous post was 10-25-2010 at 11:16 PM ----------

Oh nvm you CAN play and OMFg it controls exactly how I dreamed it would and kills are much smoother but still with that 'meaty' feel! :cloud9:

solidsnakejej
10-25-2010, 11:21 PM
Yeah, the game feels good, damn my test tomorrow or I'd spend all night on this.

masteratt
10-25-2010, 11:30 PM
Damn your responsible post...Yeah I suppose I better get to bed as well, early morning work day tomorrow.
Hopefully early morning will lead to early quittin' time and I can play this all afternoon :D

OmniStalgic
10-26-2010, 12:34 AM
If you want CoD, play CoD.
Why must there be ONE standard for every fucking genre these days?
Every shooter is like Cock of Duty, sooo annoying.It isn't going to be like CoD though besides really responsive controls. I think every game tracks your kills and kill multiplier now, so that's a given.

CoD is the standard for how a FPS should control (until some1 does it better)--I don't think that's a bad thing at all. None of the weight and feel of Killzone looks like its gone, and as masteratt said, "who wouldn't want really responsive controls?" I didn't finish Killzone 2, but I definitely didn't like the sluggishness of it, I played and finished Resistance 1 though, and I don't play FPS at all.

Controls were a big reason for that, and that Killzone 2's story was pretty whack, despite having a pretty cool universe created for the game.

Nameless
10-26-2010, 12:47 AM
Wish I could get in on the beta... :'-(

TEEDA
10-26-2010, 01:12 AM
I just played few games with a squad made of friends ( we were 3 ). And first things that didn't change rom KZ2 is the balance.
We played against 8 players...3 against 8 And we of course could not win at all.

First disappointment : Unlocks.

You begin the game with only one rifle. not even a secondary weapon....you have to earns points to unlock weapons and abilities.
the Helghast SMG looks like the KZ2 SMG. the LMG is just so cheap, too powerful and you can kill someone at thousands feet with it.
Spawn grenades are gone with the tactician. There are 3 spawn points, and you have to capture them.
Tactician ability is also kinda cheated. first ability enables ennemy tracking on the map for few seconds. You can see the ennemies behind wall as well.

There are three maps :

Urban city featuring the too powerful Mechas.
Frozen shore , the most balanced map
and the last one featuring the jetpacks.

Also if you don't have unlock few of the weapons like the rocket launcher you just can't destroy the mechs. ( which happend in one of our game )


As for the gameplay mechanic it's the same as Killzone 1 except that L1 is used for melee and melee assassination moves.
L1 used to fly with the jetpack and R1 fire with je jetpack.

The input lagg is gone, but too sensitive in my opinion. You can kill ennemies and do streak kills easily. But some weapons like the LMG as I said are too unbalanced and could make the game unplayable.

Sorry masteratt, I alwready was in a squad game. I ll join you next time.

dnpmakkah
10-26-2010, 01:26 AM
so it is the build then? i was rather hoping it was something to do with the videoOh, honestly I'm not sure. I just remember that when KZ2 was first announced it had a more muted color pallate. Then after some time the colors became more saturated. In the end it looked good but I prefer the less saturated look. As evident by the example below.

Original Less Saturated Video (http://www.youtube.com/watch?v=Fgho2Mtyi8c)

Jay Gee
10-26-2010, 02:36 AM
Anybody got an extra code?

gibmonster
10-26-2010, 04:27 AM
I've been playing it for the past 3-5 hours. It's not as good as KZ2 (the benchmark of FPS games).

There is little recoil especially whilst using sights and you can kill someone a good distance away without the need for sights or short controlled bursts...even whilst moving. It's just spray and pray. So you can just grab an LMG and pretty much hold down the trigger finger. Hell using sights on LMGs are fucking cheap as there is no recoil. I seriously hope they fix it, because I'm noticing a quite a few LMG campers. It also destroys any cost/benefit of choosing one weapon over the other....there's very little difference, just spray and pray and 95% of the time you'll get the kill.

They just gotta bring back the recoil from part 2 to stop the sprayers.

I also don't like the score pop ups that come up when you kill people...I feel like a kid with ADD and it just takes away from the immersion that part 2 had.

Right now it's quite a disappointment.

Also the benefits of the ribbons will only further promote camping...rewards such as increased accuracy really takes away from skill, making spraying even easier.

---------- Post added at 04:27 AM ---------- Previous post was at 04:24 AM ----------

you are absolutely correct. don't let anyone else tell you different.

Jay Gee
10-26-2010, 04:47 AM
Make sure to tell them (GG) that.

gibmonster
10-26-2010, 04:52 AM
I'm typing feedback on their boards like a maniac. It just doesn't feel like KZ anymore...it's lost it's identity.

Smokey
10-26-2010, 07:56 AM
Code received. 600 minutes of Downloading time....



600 wtf?

masteratt
10-26-2010, 11:53 AM
First disappointment : Unlocks.

You begin the game with only one rifle. not even a secondary weapon....you have to earns points to unlock weapons and abilities.
the Helghast SMG looks like the KZ2 SMG. the LMG is just so cheap, too powerful and you can kill someone at thousands feet with it.
Spawn grenades are gone with the tactician. There are 3 spawn points, and you have to capture them.
Tactician ability is also kinda cheated. first ability enables ennemy tracking on the map for few seconds. You can see the ennemies behind wall as well.
What BETA are you on? :(
When I unlock things they don't actually unlock and I've only seen one map so far.


There are three maps :

Urban city featuring the too powerful Mechas.
Frozen shore , the most balanced map
and the last one featuring the jetpacks.

Also if you don't have unlock few of the weapons like the rocket launcher you just can't destroy the mechs. ( which happend in one of our game )
Shotgunes/ grenades? they work on turrets and stuff but I assume mechs are a bigger battle.

And again do I have to pick a special mode or something? I only get one map and I've never seen a jetpack or a mech.



As for the gameplay mechanic it's the same as Killzone 1 except that L1 is used for melee and melee assassination moves.
L1 used to fly with the jetpack and R1 fire with je jetpack.
I've just changed it to CoD layout lol (or the most similar to it)


The input lagg is gone, but too sensitive in my opinion. You can kill ennemies and do streak kills easily. But some weapons like the LMG as I said are too unbalanced and could make the game unplayable.
Easily if you are against crap players. I've won all my matches but I wasn't positive in all.
I also like different weapons feel different. LMGs I agree are the easiest by far atm.


Sorry masteratt, I alwready was in a squad game. I ll join you next time.
That's cool I was just testing the party system.


and 600mins lol, "wtf" indeed, took me about 25mins and that was on a peek hour.
The patch update was only like 60mb for me but from what I'm reading, you seem to be in a much advanced BETA :/


@gibmonster (http://e-mpire.com/member.php?u=12091): Dude it's a BETA. Don't go in a craze over those things, those are ALL things that can be adjusted probably in 20seconds and that's what the BETA is for. Let them know in the feedback forum.

Even things like the points popping up as you gather them, which you don't like but I love it. Much better than searching for the point on the top right which is what you had to do in KZ2 and it actually took me out of the game more. This way you can keep playing and get the info you need. Had nothing to do with "add"....Really don't get that point, people hate anything CoD for some reason without realising that there is a point developers copy them, and that point isn't to sell, it's because most of what CoD does works the best. And this is still Killzone. Points popping up did not give me the impression of "omfg cod wannabe" AT ALL.

I'm sure LMG will get changed as it's obviously "broken". No recoil and it's very strong. I disagree about other guns though, SMg is crazy, I fire it for 3 bullets, it points at the sky. I can't even spray someone a cm away with it which is awesome (you have to move like a tactician and quickly get your sight up everytime you enter a new area). Hell even with the sights it's a bit crazy.

TEEDA
10-26-2010, 12:13 PM
What BETA are you on? :(
When I unlock things they don't actually unlock and I've only seen one map so far.


Shotgunes/ grenades? they work on turrets and stuff but I assume mechs are a bigger battle.

And again do I have to pick a special mode or something? I only get one map and I've never seen a jetpack or a mech.



I've just changed it to CoD layout lol (or the most similar to it)


Easily if you are against crap players. I've won all my matches but I wasn't positive in all.
I also like different weapons feel different. LMGs I agree are the easiest by far atm.


That's cool I was just testing the party system.


and 600mins lol, "wtf" indeed, took me about 25mins and that was on a peek hour.
The patch update was only like 60mb for me but from what I'm reading, you seem to be in a much advanced BETA :/


Haha well no yeah it took me 20 minutes to download it too lol. but first it was written 600 minutes..I was afraid I had to wait until today to play it.

Well yes you must select Warzone if you want to play with all the maps and all the gamemods. The first mod only has one map.

Well you must earns gamepoints to unlock reward points ( 1 points to unlock an ability or a specific weapon ).

Patch 2.02 corrects the squad issue which occured during the private beta.
Now you can invite people to your squad and even if you leave the game for a moment you can join the previous active game you were in with your buddy.
One thing is that if you have people in your squad party before searching for agame( up to 8 ) they won't always be on your faction but will be on your game.

If you need to send feedkback or read more about the beta just sign up there
http://beta.killzone.com/

Hope to game with you soon ! I remember when you run like a demon with your akimbo on MF2:eek::mad:and powned everyone.

Cyrus
10-26-2010, 12:18 PM
If you want CoD, play CoD.
Why must there be ONE standard for every fucking genre these days?
Every shooter is like Cock of Duty, sooo annoying.

Agreed completely.

Plus, CoD isnt the standard of how and FPS SHOULD control. It is to many people but I dont feel that way and I'm not alone on this so it's not the universal standard. CoD's aim assist is ridicilous and makes the game pretty much a joke. That alone makes it "not the standard" in a lot of people's eyes. Plus, I dont think every FPS game should rely on iron sights. Just think of Unreal or Quake style FPS game with the CoD ironsight stuff, not the standard! Resistance doesnt need iron sights either, nor does Halo or many other FPS games. Killzone didnt need it either.

MAG got the iron sight gameplay pretty damn perfect though. It's got only a slight aim-assist (wouldnt need it at all though and would be an even better game without it) and it takes more than one bullet to kill someone which means your aim has to be consistent to get kills. Plus the movement has more weight but allows for a lot of defensive manouvres. Just hope Socom relies on hip shooting instead of the Uncharted/Gears "zoom" or iron sights.

Anyways, KZ3 so far (so far because they can still fix it based on feedback from players) has been a massive disappoinment even though I wasnt the biggest KZ2 fan either..

masteratt
10-26-2010, 12:24 PM
@TEEDA (http://e-mpire.com/member.php?u=9787):
That link will be useful for gibmonster, copy and paste your feedback there dude (maybe re-word some bits lol).
I've got no feedback atm other than "it's awesome", which is not a very good one so nothing to report from me yet lol.

I've earned the unlock point and unlocked a secondary special for the Medic (healing aura) but I don't get it on my 2ndry ability button. Same with something I've unlocked with an engineer...I just thought not everything was available in the BETA.

I might report SMG having too much recoil but I actually like that it's super difficulty.

Hm, I don't recall there being more than one mode, but I'll check again when I'm back home. I recall just warzone or playing with BOTs.

Lmfao my akimbo days on MF2. It was when the double shotguns were super unfair, after they patched it I've started playing much more carefully with my M4 mostly :)
You were always much better than me in Killzone but now that I can actually aim, we might be closer :) Send me an invite if you see me and I'll do the same.


@whiners: I haven't noticed any aim-assist, thank god. I was looking down a corridor and two enemies came across and the game didn't drag me across (which I HATE) and I could kill both at my own will without having to worry about aim-assist dragging me to one it picked.

jako
10-26-2010, 12:46 PM
Is there a site where we can get beta code ? Someone has got two of them ? I'd love to try it.

HighOnSunoco
10-26-2010, 01:13 PM
downloading now....

OmniStalgic
10-26-2010, 01:56 PM
Good to know it's coming along...Just remember this is what the BETA is for, you guys really shouldn't be complaining here about small things you want changed--GO GET IT CHANGED.

@Cyrus (http://e-mpire.com/member.php?u=10335): I disagree that CoD isn't the standard, sure not everyone like auto-assist, and it would be nice if you had the option to turn it off, and of course have no auto-assist rooms or whatever, but it's still the standard. Not because it's the best control to have, simply because people vote with their dollar what they want. The standard pretty much correlates to the "most popular", and in FPS, you give players what the want.

If you felt like KZ2 controls were perfect, I'm pretty sure you are in the minority, and that's just how it works, gotta change to the way more people want to play it. I like my FPS to feel like Timesplitters/Goldeneye, so I'm all for more responsive twitchy control. I'm still pretty much waiting for Socom, but KZ3 is looking impressive already...

solidsnakejej
10-26-2010, 07:57 PM
Also if you don't have unlock few of the weapons like the rocket launcher you just can't destroy the mechs. ( which happend in one of our game ).

That's not true, at least it wasn't for me in my game, I took 4 or 5 EXO suits down with the engineer's LMG alone. Just have to come at them at their blind spots.

I don't feel that any of the levels are unbalanced.

Though I will say the EXO suits animation was horrible.To much jerky motion.

gibmonster
10-27-2010, 03:05 AM
I completely disagree with you there. That sort of thinking is why most FPS games suck. Just look at resistance 2. They tried to make it like COD and people hated it. While there is a case for KZ2 for apparent "input lag". Even with precision aiming, the weapons still had a weighty feel. The weight of the weapons was what really made it cool. It's also the least of the game's problems as now it no longer takes any skill to kill people. This shit wouldn't fly with the ARMA or rainbow 6 crowd.

In KZ 2 you still had weapon recoil, burst fire management..In certain situations I would crouch for a moment to refine my aim just to get that tiny edge for the kill on intense one-on-ones. There was plenty skill involved. and now it's gone. It's a complete and utter disappointment considering that Guerrilla wanted this to be a grounded, realistic (stylised) sci-fi. It never promised to be the arcadey shooter for the lowest common denominator (belligerent COD fans). KZ3 takes no skill. It's things like these why people say that all FPS games are the same and are sick of em. KZ2 really was the game to own after 5 years of disappointing FPS games winning quite a few best MP awards last year.

Right now. KZ3 reminds me of that episode of the simpsons where Homer designed a car for his brother. He tried to please every body and the car was a total failure. Not saying KZ3 is gonna be a failure sales wise, but I think people are too married to franchises like COD, not because they're any good, but because they're well known, and those sorts of people aren't gonna stick around...they're not true fans. That applies to anything.

Smokey
10-27-2010, 08:08 AM
its funny (i aint played Beta) but in COD i slow it down dont like it real twitchy (reflexes too slow too old lol) but when i played KZ2 it was too slow so i dont know where i fit lol. but COD4 was the best fun online MW2 sucked arse online (maps too big & way too many stupid things, eg stab ya from half a map away) but great co-op. as long as KZ3 has co-op ill be happy.

TEEDA
10-27-2010, 11:40 AM
Cutscenes look good on the Operation mod

http://www.youtube.com/watch?v=YYtigI-g2xs
I really love the lighting, and the shadow system looks better than KZ2. maybe they are using MLAA

Newboi
10-27-2010, 07:33 PM
Killzone 3 seems so visually impressive.

For the guys playing the beta, do you think the graphics have improved over KZ2? If so what do you think has been improved? What about the sound design?

Segitz
10-27-2010, 07:59 PM
I really love the lighting, and the shadow system looks better than KZ2. maybe they are using MLAA

They ARE using God of Wars AA method!

masteratt
10-27-2010, 09:09 PM
Killzone 3 seems so visually impressive.

For the guys playing the beta, do you think the graphics have improved over KZ2? If so what do you think has been improved? What about the sound design?
About the same I'd say to be honest. Sound and visual wise.

SP might change though and note this BETA is actually around Alpha stage apparently. They haven't even got most images in there yet, most have a "placeholder" text.

masteratt
10-28-2010, 03:31 AM
Lol finally played the other modes, didn't realsie you've pressed left and right on main menu to scroll through modes (I'm used to seeing them in a list through years of being 'trained' that way).

Anyway it's kick-ass.

Gonna give feedback on it (here and at beta forums):

My only complaint is the map with the mech is super unbalanced.
They put those rocket firing turrets to counter mechs but when mechs are there they can get you off that in about a second (if you can even get to them) and when mechs aren't there, those turrets are super over-powered against humans.
I just camped a turret and got lots of kills then a mech started spawn pwning us and I could hardly survive for 5 secs which was very annoying.

Also I sneaked up on a mech, hoping I could 'steal' it or do a melee kill on it by ripping it's wires off or something but it didn't work and it crushed me ¬_¬

solidsnakejej
10-28-2010, 04:57 PM
Helghast Helmet edition
http://farm5.static.flickr.com/4125/5120817577_08c707415c_b.jpg


The Killzone 3 Helghast Edition ($129.99) is a must-have for the fans. This one-of-a-kind set features a collectible replica of a Helghast Helmet containing an art book, Super Voucher (see below for contents) and the Killzone 3 game with bonus content. Also included is an exclusive Cloaking Helghast Marksman action figure created by DC Unlimited, that will not be sold anywhere else.

Features


Authentic Helghast Helmet replica opens to reveal art book, Super Voucher and Killzone 3 game.
Exclusive Cloaking Helghast Marksman action figure is 6.5” tall with multiple articulation points and will not be sold at retail
Includes bonus video content giving you a behind-the-scenes look at the making of the game.
Exclusive art book featuring imagery from the Killzone universe
Super Voucher includes
Killzone 3 soundtrack and PS3 Dynamic Theme
Retro Map Pack featuring two of the most popular multiplayer maps from Killzone 2
Double XP for the first 24 hours of multiplayer gameplay
Full access to all weapons and abilities during the first 24 hours of multiplayer gameplay
Download packs are also available separately if you’d rather pre-order the standard edition Killzone 3 at one of the proceeding retailers.


Guerrilla Pack (available by pre-ordering from GameStop)
Pre-order Killzone 3 and receive a GameStop Exclusive PSN code unlocking all multiplayer weapons and abilities for the first 24 hours of multiplayer gameplay giving you a temporary edge in the online battlefield. Also includes the Killzone 3 Retro Map Pack, featuring two of the most popular maps from Killzone 2.

Fast Starter Pack (available by pre-ordering from Best Buy)
Pre-order Killzone 3 and receive a Best Buy Exclusive PSN code allowing you to rank up faster, as you earn XP at double the normal rate for the first 24 hours of multiplayer gameplay. Also includes the Killzone 3 Retro Map Pack.

Unlock and Load Pack (available by pre-ordering from Amazon)
Pre-order Killzone 3 and receive an Amazon.com Exclusive PSN code and get instant access to 3 Unlock Points to use on the weapon or ability of your choice such as the Marksman’s Sniper Rifle and get the early edge in Killzone 3 Multiplayer. Also includes the Killzone 3 Retro Map Pack.

Retro Map Pack (available by pre-ordering from other participating retailers)
Pre-order Killzone 3 and receive an exclusive PSN code giving you the Killzone 3 Retro Map Pack, featuring two of the most popular maps from Killzone 2. Also receive an exclusive PlayStation 3 Dynamic Theme.
Killzone 3 will be available in North America on February 22, 2011 for $59.99 and the Helghast Edition will be available on the same date for $129.99. Pre-order today!

TEEDA
10-28-2010, 08:45 PM
Retro Map Pack featuring two of the most popular multiplayer maps from Killzone 2
Double XP for the first 24 hours of multiplayer gameplay
Full access to all weapons and abilities during the first 24 hours of multiplayer gameplay.

http://a21.idata.over-blog.com/500x761/3/22/82/52/hahaha-Haddock.jpg

Nameless
10-28-2010, 10:13 PM
Anyone got an extra beta code for Nameless...
Come on I know someone has got an extra code.

Diresu
10-28-2010, 10:43 PM
That special edition is actually...not bad. Kinda pricey though.

gnznroses
10-29-2010, 07:34 PM
i usually pre-order from amazon but the retro map pack sounds best to me. wonder which retailers are giving that.
also i assume they're releasing those maps as DLC alter or otherwise theere's not gonna be a very big userbase online that can play those together...

Jaedin
10-30-2010, 02:26 AM
Also I sneaked up on a mech, hoping I could 'steal' it or do a melee kill on it by ripping it's wires off or something but it didn't work and it crushed me ¬_¬

That sounds like a cool idea, I hope you suggested that to Guerrilla on the Beta forums or wherever you guys post your feed back.

masteratt
10-30-2010, 03:13 AM
I did but not sure what's going on there.
Many seem to create threads for every little thing but there was a sticky Suggestion thread so I just put it in there. I thought they would have someone from GG roaming the sticky threads at least so I hope it gets seen.

Bad thing about this is, you never get feedback on your feedback lol. Like I am interested to know if my suggestion would work, if not, why wouldn't it work, how can it be better? is it total shit? why is it shit? etc, but we'll get na-da! Other than a generic "thanks for your feedback" when BETA ends.
Not a huge thing but makes giving feedback a bit less fun.

solidsnakejej
10-31-2010, 02:42 PM
I think Guerrilla is trying their best to make a lot of people angry

Q: Spawn Grenades, are they in or out?!

A: Spawn Grenades are out and won’t be coming back. We feel that bringing in Tactical Spawn Points have made the game better, not worse. And this is why: although Spawn Grenades could make or break a battle and turn the tide of the Warzone game, it was causing far more problems than it was solving. In a big number of games this was causing a massive amount of unnecessary spawns, kills and deaths. Sure there are a small number of people who place and use Spawn Grenades correctly, but for the vast majority it was killing the game. They had to go. At the moment we are still tweaking the TPS points to make sure, camping, neutralizing and capturing these points will become as good as we can get it. But we won’t take them out and go back to Spawn Grenades.


Q: Custom Games, are they in or out?!

A: Custom Games are out too. We have chosen for Matchmaking for a couple of reasons: to reduce the large amount of exploits, to make sure players are put in better competitive matches and to make it easier for people to find games. As we have noticed Matchmaking is not working properly yet. We are working hard to fix that, but it doesn’t mean the choice is not valid. Custom games created unreadable lists with a plethora of different games, but very often not the game that a player is trying to find. Yes, we have taken away some of the freedom, but we’ve replaced it with a much easier, user friendly system

Yes, competitive games like 3v9 or 4v10.

masteratt
11-01-2010, 12:27 AM
Well I agree with them.

Matchmaking on my PC copy for Bad Company 2 doesn't work and that's why I don't play it often.
In MP I just wanna login, click matchmaking, chillax and keep playing. With server browsers you have to bother with options, finding games etc and you still might get a shit game, matchmaking for 90% works great.

Jaedin
11-01-2010, 07:31 AM
Agreed, I just wanna log in and jump into the action without searching for a game. I remember Warhawk was a pain because you had to look for a game to join. Just throw me into one please, easy.

Chris Metal
11-01-2010, 02:56 PM
resistance 1 had matchmaking that worked if I remember.

GTAce
11-01-2010, 03:57 PM
No custom matches? What the fuck, that's more and more like Call of Duty.
Fuck that, no buy from me.

---------- Post added at 04:57 PM ---------- Previous post was at 04:54 PM ----------


Agreed, I just wanna log in and jump into the action without searching for a game. I remember Warhawk was a pain because you had to look for a game to join. Just throw me into one please, easy.

How about clicking on the button for that? The games all have a quick match option iirc.
I hate it when I cannot choose a game, it might work in games like Uncharted, but it's the last thing I want for shooters like Killzone.

masteratt
11-01-2010, 05:13 PM
No custom matches? What the fuck, that's more and more like Call of Duty.
OMG U SHOOT A GUN THAT SLIKE TOO MUCH CODMFDOGMDSOM.

Matchmaking has been around since Xbox1 and more devs started using it before CoD.
CoD didn't invent matchmaking nor did they make it popular.

GTAce
11-01-2010, 05:26 PM
OMG U SHOOT A GUN THAT SLIKE TOO MUCH CODMFDOGMDSOM.
That was bullcrap and you know it.

Matchmaking has been around since Xbox1 and more devs started using it before CoD.
CoD didn't invent matchmaking nor did they make it popular.
I never said that, doesn't change that it's becoming more and more like Modern Warfare with all the changes, including this one. All games I know which have a custom lobby/room option also have a quick match option, so where is the problem? Even SOCOM 1 on the PS2 had both and it looks like Treyarch even noticed that for Black Ops.

This is getting ridiculous and I don't care if you like CoD, I don't and I am pissed that they are making my favorite shooter franchise almost a copy of Modern Warfare, from the controls to the points system and now even the match making.

masteratt
11-01-2010, 05:32 PM
I've played CoD probably 40% of the times I had PS3 on, I've played the KZ3 BETA non-stop for like 3 days.
They are NOOOOOOOOOOOOOOOTTTHIIING a like.

Matchmaking and convenient points HUD does not make it a copy. I can't believe you ever think that.

Controls ARE smoother yes, but they are not twitchy. And honestly you know why they've changed the controls? Because you couldn't freakin' aim in KZ2 (nothing to do with practice, it was just input lag, simple as). Half the time it was like I was pushing the game to try and do what I'm trying to do like "c'mon go left!!". Sorry if you enjoy input lag, but I can't imagine many people do. Devs coming out and saying "we've reduced the input lag" during KZ3 development shows it was not a design choice in the first place.

If you have any more specific concerns, let me know and I can easily address them as I haven't played any two shooters that are more different.

Smokey
11-01-2010, 06:23 PM
That was bullcrap and you know it.
This is getting ridiculous and I don't care if you like CoD, I don't and I am pissed that they are making my favorite shooter franchise almost a copy of Modern Warfare, from the controls to the points system and now even the match making.
see heres the problem GTace "YOUR" favorite... they have to sell to a wide audience thems the brakes. i know for a fact if it "IS" more like "POPULAR" shooters it will be more popular thats how ya make money they want money too ya know. its the same as Toca/V8s series they make it more arcadey (like so many gamess these days) and it sells more. the problem is GG cant make a game for 20 people & not make it for what the rest of the populas wants.

GTAce
11-01-2010, 06:43 PM
I never stated it was a general opinion, I am only posting mine.
But I won't lick their asses when they do something like this, you actually used a perfect example, i haven't bought any Codemasters game this gen except DiRT 1 (used), exactly because of this.

Smokey
11-01-2010, 06:51 PM
ya im the same with codemasters all they are is a 'need for speed/midnight club' maker now total shit

solidsnakejej
11-01-2010, 07:11 PM
Well this beta made my decision easy. All I want is a M82 and spawn grenades, one is gone the other is only in 1 class. Turrets are for the most part useless, match-making is completely broken. For me ever game I've played with match-making is always broken, especially when clans get involved and I'm usually on the short end of it.

frosty
11-01-2010, 11:15 PM
Agreed, I just wanna log in and jump into the action without searching for a game. I remember Warhawk was a pain because you had to look for a game to join. Just throw me into one please, easy.



you know warhawk has a quick join option too, right?

GTAce
11-02-2010, 12:31 AM
That's exactly what I mean, I think Killzone 2 also has one, but I am not 100% sure.

Jaedin
11-02-2010, 01:09 AM
KZ2 does have one, I've been playing that way. As far as Warhawk, I was on it day one and in the beginning I don't believe it had the quick join/matchmaking. You had to search for a game then keep trying to get into it. Whatever the case though I still prefer the matchmaking maybe cause I'm a little more casual with online gaming. R1 had it perfect IMO for groups, clans and joining games.

I'm not sure why custom games are such a thorn in GG's side but KZ2 has both. Although you can make a custom "ranked" game and maybe some have exploited that, and thats what they are refering too? Cause custom games in general are a staple of FPS since oh I don't know "Golden Eye" or something.

Jay Gee
11-06-2010, 06:45 PM
Sony is sending out beta invites through PSN. If anybody gets an extra code or doesn't want one, send it my way, please. ;_;
jgibbsjr@gmail.com
or
PSN: GibbShift
or
PM me here.

solidsnakejej
11-06-2010, 06:46 PM
5,000 more invites sent out via PSN message


5000 more U.S. Killzone 3 beta invites were just sent out. Check your PSN inbox for this:http://farm5.static.flickr.com/4089/5151968804_f5c7aee0aa_b.jpg
http://twitter.com/#!/PlayStation/status/979564759093248


Edit: ^^ it doesn't look like it's code based.

LaLiLuLeLo
11-06-2010, 11:08 PM
I didn't get sheeeiit.

Jaedin
11-07-2010, 04:24 AM
Me Neither....... :(

solidsnakejej
11-08-2010, 11:15 AM
Killzone's twitter (http://twitter.com/KillzoneDotCom) account will be posting codes all week so watch it.

TEEDA
11-09-2010, 10:22 PM
LOl that guy is a beast, owning the gam just using melee kills with the saboteur class.

http://www.youtube.com/watch?v=k8hkYgWUtZE

section
11-10-2010, 09:28 AM
^^it's almost as if the other dude's don't see him at all until it's too late.

Smokey
11-10-2010, 03:23 PM
LOl that guy is a beast, owning the gam just using melee kills with the saboteur class.

http://www.youtube.com/watch?v=k8hkYgWUtZE

lol he prolly just one of those laggers

Jay Gee
11-10-2010, 07:12 PM
Killzone's twitter (http://twitter.com/KillzoneDotCom) account will be posting codes all week so watch it.

OMG THANK YOU.

solidsnakejej
11-20-2010, 03:39 AM
Are you yearning to get into the beta, willing to create a India account? Well I got good news, Killzone 3 beta is up in the India store PSN+ for free even if your not a PSN+ member.


KZ3 beta for free on Indian PSN Store

The Indian PSN Store has a glitch... It allows you to download the KZ3 beta from the PSN+ section even if you're not a PSN+ member.... Grab the beta before it's nuked !!!!

On the Indian PSN Store go into the second tab on the left titled smth like PSN+ , then look on the right hand side.. the 4 icon should be for KZ3 beta... click on it and then click on the Download button... And NO you *don't* have to be a PSN+ member for this download to begin

http://www.indianvideogamer.com/forums/index.php?showtopic=21009&st=0


You know one of these days all of us will have a account in every region of the world.

Edit: They fixed it.

Stelio
11-22-2010, 02:21 AM
Don't think I'll be buying it. Perhaps I'll be persuaded if there is a cover system for multiplayer this time. The fact that it wasn't on K2 was dumb and didn't help its cause.

solidsnakejej
11-23-2010, 03:51 PM
Dev update:

Hey Lince, it was the fans feedback that led us down this path in the first place (Where we go to extra lengths to prevent spawn camping and to balance the game with the exos).

Ideally I could give you a new update during the beta to play around with these changes but we're no longer allowed to patch in content.

My ideal scenario would be to keep the beta going until we go to Gold Master and to continually provide the community with tweaks/changes/updates. Unfortunately that's just not possible.

The feedback I've received so far, whether it's negative or positive has been immensely helpful. So thanks for taking part and taking the time to comment.

I can tell you I've been playing around with the recoil, damage and damage over distance attributes of the weapons and I'm A LOT happier with their behaviour now. I'm certain you guys will be too. No more LMG sniping.

Also, the differentiation between the weapon is a big deal to me. You're spot on with the AR's in KZ2 and it's still the intention to have that differentiation in KZ3. We haven't messed with the M82 or the StA52 too much. Although there is another difference between the two. The M82 does slightly more per bullet damage but the StA52 has less spread while moving.

The differences between hip-fire and ADS are more pronounced too. Like I said, I'm confidet about the way the guns 'feel' right now and I'm sure you guys will be the same. From the comments I've read from you guys it seems as though we're all singing from the same hymn sheet here.

Our intentions with aim assist is that it's not noticeable. If you can see it easily then we're not being subtle enough. Console shooters need to have an element of aim assist but it was possibly too much for the Beta so this is something we have our eyes on and something we'd rather was a little more seamless and subtle.

We have indeed been playing around with the neutralisation and cature times for the TSP's.

The neutralisation times need to be shorter than the respawn timer to allow a Tact to clear out a TSP and then neutrlise it before the enemy respawn.

We've also added additional TSP's to the maps that required them.

There's been quite a lot of changes since this Beta went live and there will be an article soon that details for you guys what we've already addressed and what we intend to address prior to release.

cliffbo
12-04-2010, 06:05 PM
Killzone 3 beta feedbacks implemented by Guerrilla

The Killzone 3 beta is still going on and if you don’t know whats that, check out our preview here.

So the beta was an hit or miss but it was great that Guerrilla games implemented most of the feedbacks, they say the final game will run much better than the one currently.

Here is the post by Guerrilla games.

Hi all,

We want to start off by thanking you for contributing to a successful Public Beta Trial so far. So here goes: “THANK YOU!”

Seriously, thank you for all the time you have spent playing the Beta. Thank you for your honest and sometimes brutal feedback. Thank you for all the creative, workable and sometimes unimaginable, but fun, suggestions. Between all the Devs, we have read all of them and responded to half as many as we would have liked.

Thank you, because we now have what we need. Actually, we have received so much feedback, suggestions and bugs, that the general discussion part of the forum has served its purpose and has been closed. There is enough info on there to make six Killzone games, not just one. We know what your opinions are; we know what you think should be altered or different altogether. And we know what we need to focus on to make Killzone 3 all it can be when it launches in February 2011!

During this Beta we’ve had a good mix of participants to help us out: people who were new to the franchise, but also a lot of hardcore Killzone 2 veterans. To those of you in the latter group, please know that we recognize your share in keeping the Killzone community alive and bringing new players to the game. We appreciate your continued support and feedback. Your comments on features such as Matchmaking, Controls, Server lists (or Custom Games) and Tactical Spawn Areas (or Spawn grenades) have been most valuable.

And while we may not be able to implement every suggestion you’ve offered (for instance we can’t “…just implement Killzone 2 spawn grenades-code” – that’s just not how it works!) that doesn’t mean that we aren’t listening to you. Your comments and suggestions form the basis for the changes we are currently making to Killzone 3, along with your bug reports and telemetry data from the game.

While it’s impossible to specify every fix, update and change that we are working on, the game is already in a much better state than what you are playing now. We would have loved to bring all of these changes to you via additional patches, but this would have taken us a lot of time that we’ve chosen to spend on development, fixes and tweaks instead. We will continue to incorporate your feedback up until launch, so the next time you see Killzone 3 it will be a much-improved experience.

We have already improved on a number of things that you listed. These are just a few:

• Matchmaking improvements – lots and ongoing
• Tactical Spawn Areas – functionality and additional TSA’s where needed
• Weapon damage, recoil and range
• Weapon distribution over careers
• Added Weapons
• Exo’s – count, health regeneration and damage
• Spawn camping
• Career Abilities (like Recon)
• HUD icons, readability, options
• Tweaked turrets, sentries and drones
• Running speed, stamina tweaks
• Player health

Finally, it’s important to note that we’re nearing the end of the Public Beta Trial. We do not know exactly when the beta will shut down yet. But somewhere in the next couple of weeks the online service will be discontinued. The good news is that you will still be able to play and practice in Botzone after the Beta ends.

The Bug Section will be still open to report bugs. So you can still report issues. Also, don’t be afraid to use the Survey we’ve set up.

In the meantime, have fun with the Beta. And be nice to the new people coming on board! We hope to see you all in February 2011.

Thanks,

Guerrilla

You need an account which has the beta to access the beta forums, so head over there and do the needful.

http://www.gamersmint.com/killzone-3-beta-feedbacks-implemented-by-guerrilla

cliffbo
12-05-2010, 03:43 PM
Killzone 3 splitscreen confirmed

http://translate.google.com/translate?js=n&prev=_t&hl=es&ie=UTF-8&layout=2&eotf=1&sl=es&tl=en&u=http%3A%2F%2Fwww.nicagamerz.com%2Fv6%2Fnews%2F63 8%2Fkillzone-3-splitscreen-confirmado%2F

frosty
12-05-2010, 06:59 PM
they already have 3D, which is basically the same thing, so why not?

cliffbo
12-05-2010, 07:02 PM
they already have 3D, which is basically the same thing, so why not?

i was wondering if it will be able to use that tech that allows for two screens to be seen on one TV via the 3D glasses.

frosty
12-05-2010, 11:16 PM
that would be cool.

AbominatioN
12-06-2010, 12:24 PM
10 mins from the campaign... Spoilers inside, so do as you like...
http://youtu.be/sp-m0bb8W84

http://www.youtube.com/watch?v=sp-m0bb8W84

TEEDA
12-06-2010, 02:58 PM
http://img836.imageshack.us/img836/9493/10minutesofkillzone3cam.gifhttp://img822.imageshack.us/img822/9493/10minutesofkillzone3cam.gifhttp://img94.imageshack.us/img94/9493/10minutesofkillzone3cam.gifhttp://img694.imageshack.us/img694/9493/10minutesofkillzone3cam.gifhttp://img69.imageshack.us/img69/9493/10minutesofkillzone3cam.gif

Newboi
12-06-2010, 04:42 PM
Wow, the visuals definitely got kicked up another notch. I'm really liking the new character models. They don't seem to have dead eye's anymore (well not as dead anyways).

AC!D
12-06-2010, 05:58 PM
TheSixthAxis is claiming to have a 100% reliable source that has 100% confirmed campaign co-op on and offline. (http://www.thesixthaxis.com/2010/12/06/killzone-3-will-have-online-co-op/)


“Guerilla Games wanted to improve on Killzone 2 in every way, which means campaign co-op. Both online and offline.”

If this is true then i just got a hell of a lot more excited for thius game than i was. Please be true!!!

julps31
12-11-2010, 12:32 AM
Killzone Now Playing on Gamespot (Live Demo) -

http://www.gamespot.com/shows/now-playing/?event=now_playing_killzone_320101210&tag=topslot;img;1

Smokey
12-12-2010, 01:29 PM
TheSixthAxis is claiming to have a 100% reliable source that has 100% confirmed campaign co-op on and offline. (http://www.thesixthaxis.com/2010/12/06/killzone-3-will-have-online-co-op/)



If this is true then i just got a hell of a lot more excited for thius game than i was. Please be true!!!

me too if it has co-op campaign online would be the best thing!!

AbominatioN
12-14-2010, 08:05 PM
New footage (also from jungle) shown in the latest ad : http://youtu.be/aOSnR9I1src


http://www.youtube.com/watch?v=aOSnR9I1src

Eman23
12-15-2010, 02:04 AM
I feel like the character models, animation, control balance and everything else has been improved greatly but not so much on the environmental textures. There's still a lot of low-res textures popping up here and there specially their metal texture work. It's still a stunning looking game.

masteratt
12-15-2010, 05:31 AM
The BETA is over, I've played it like twice. I just didn't dig it at all despite what felt like good fixes to me.
I might still get it for the SP. Maybe.

But most likely it's looking like this franchise lost me.

Fats
12-15-2010, 01:08 PM
^Ha. I'm the complete opposite. I'm hoping that this will give me a good FPS, multiplayer fix.

Luis
12-16-2010, 04:43 PM
6 min of splitscreen footage (http://videos.videogameszone.de/v/QwDcvex8K2j/Killzone-3/HD-Video-zeigt-Splitscreen-Modus-im-Actionspiel/)

Move gameplay (http://videos.videogameszone.de/v/7kEyY25Iytt/Killzone-3/Killzone-3-mit-PlayStation-Move-gespielt/)


Motion blur is there though a bit toned down. No embargo anymore :D

Sev:
http://i.imgur.com/mmHvj.jpg

Rico:
http://i.imgur.com/ubDjH.jpg

Narville:
http://i.imgur.com/CIOcp.jpg

Jammer (the girl on the right):
http://i.imgur.com/3y0aF.jpg

Awesome textures:
http://i.imgur.com/cPrJE.jpg

- huge graphical upgrade in character models, weapons also look and sound better.
- very, very few framerate drops but all in all very smooth
- bit more aliasing, mlaa seems a bit selective (some objects look clean, others jaggied)
- awesome melee kills (stabbing helghast in the eye never gets old).

http://www.neogaf.com/forum/showpost.php?p=24947641&postcount=180

Jay Gee
12-16-2010, 05:41 PM
Jammer
Oh, I'll Jammer, don't you worry. :P

AC!D
12-16-2010, 06:27 PM
http://images.eurogamer.net/assets/articles//a/1/3/1/0/7/9/4/KZ3_preview_14.jpg.jpg

^Good lord this looks amazing.

So whats the verdict guys is this a better looking game than Uncharted 2 and GOW 3? Im in the U2 > GOW3 graphically camp. Its difficult to tell because the art is more dark, grainy and so different to U2 but this really looks amazing.

drakkar
12-16-2010, 07:04 PM
I would say that KZ3 beats Uncharted 2, but who knows with Uncharted 3 and on that note what will Santa Monica's next game look like, because GOW3 was using a PS2 engine and was there first effort. I personally think that Santa Monica has produced the best efforts in graphics so far when you factor in to the fact that when comparing each studios first games, of course another factor would be maturity in the consoles life span.

On that note all the above mentioned game have looked so great who really cares which is the best! I also enjoyed all of the titles thoroughly as well!

AC!D
12-16-2010, 07:16 PM
Its going to be a great year for Sony. I was genuinley not excited about KZ3 and R3 till the co-op campaign news came. Now with my favourite games inFAMOUS 2, Uncharted 2, Journey, LBP2 and The Last Guardian being joined by two great exclusive shooters that have given us what we asked for its Sony's best year for games yet. Hell then there are still third party exclusives in Ninokuni and Yakuza 4.

Plus games im undecided on that are exclusive like Socom, Motorstorm, Ratchet, WKC2, Twisted Metal and probably one or two more surprises. I dont think ive ever seen an exclusive lineup so big with so many games i love being released in a single year on any one console.

OmniStalgic
12-16-2010, 10:08 PM
u said it bra....

screw sales..ps3 is where its at for a variety of high quality games...dont forget mass effect and ico/sotc remake, which im sure will be followed by more ps2 remakes

freeman2
12-16-2010, 11:06 PM
Dear Guerilla

Please fix: the controller lag, make shooting a rifle like shooting a rifle not manhandeling a log.

:Bland boring environments, please I don't think I can take fighting through the same bombed out WWII esk city / industrial zone / base / barren wasteland for the millionth time.

Make the characters interesting with more to say than fucking higs every few seconds.

The graphics are certainly awesome but you already fooled me once with Killzone2 :mad:

AC!D
12-16-2010, 11:44 PM
Dear Guerilla

Please fix: the controller lag, make shooting a rifle like shooting a rifle not manhandeling a log.

:Bland boring environments, please I don't think I can take fighting through the same bombed out WWII esk city / industrial zone / base / barren wasteland for the millionth time.

Make the characters interesting with more to say than fucking higs every few seconds.

The graphics are certainly awesome but you already fooled me once with Killzone2 :mad:

- They have reduced controller input lag according to DF and made the control sensitivity more COD like.

- They have shown a snow level and confirmed that there are jungles also. You will notice a lot more colour in the screens also and this has been confirmed by all the previews released today. Go read one or two.

- The story and characters are anyones guess but Guerilla have said they are putting a bigger effort into this aspect.

- Campaign co-op has been confirmed.

Any more complaints? Maybe its time to start giving these guys a break and thank them for actually listening to their fans and the same goes for Insomniac.

freeman2
12-17-2010, 02:10 AM
Any more complaints? don't know give me time to play it first :o

I'd like movement speed to come up a fraction; I always felt slow and venerable esp when you were rushing from one enemy ambush set piece to the next.

Cover system felt sloppy and was awkward to pull off in the heat of battle. If they can't improve it I say fuck it off just have a responsive crouch fucntion and apporpriate geometry to hide in and around.

Need to make the melees more... tactile hard to explain; melees never felt as good as they do in Halo for example.

I've felt so appathetic towards to KZ serries in generall; Fresh slate though for KZ3.

OG_Monkey
12-17-2010, 02:34 AM
The beta feels pretty solid. A lot of what you worry about has been fixed in KZ3 - as far as multiplayer goes.

I agree about the melee though. I just want the option to custom set my controls. Forget layouts. I dunno if it's in this beta or not, never checked. Melee on the DS3's analog stick is too slippery for me to try and focus the reticule and click L3 as the same time.

AC!D
12-17-2010, 10:24 AM
Any more complaints? don't know give me time to play it first :o

I'd like movement speed to come up a fraction; I always felt slow and venerable esp when you were rushing from one enemy ambush set piece to the next.

Cover system felt sloppy and was awkward to pull off in the heat of battle. If they can't improve it I say fuck it off just have a responsive crouch fucntion and apporpriate geometry to hide in and around.

Need to make the melees more... tactile hard to explain; melees never felt as good as they do in Halo for example.

I've felt so appathetic towards to KZ serries in generall; Fresh slate though for KZ3.

Well just keep an open mind and give it a rental at least. These guys have taken in a lot of feedback and done a hell of a lot more to improve their engine, add more features and fix past problems than Treyarch have so lets give them some credit. The same goes for Bungie and Insomniac who put a hell of a lot more effort into Reach and Resistance and that i can respect!!!

Smokey
12-17-2010, 03:22 PM
- They have reduced controller input lag according to DF and made the control sensitivity more COD like.

- They have shown a snow level and confirmed that there are jungles also. You will notice a lot more colour in the screens also and this has been confirmed by all the previews released today. Go read one or two.

- The story and characters are anyones guess but Guerilla have said they are putting a bigger effort into this aspect.

- Campaign co-op has been confirmed.

Any more complaints? Maybe its time to start giving these guys a break and thank them for actually listening to their fans and the same goes for Insomniac.

with the Campaign co-op is that online? or just split screen :(?

AC!D
12-17-2010, 03:25 PM
with the Campaign co-op is that online? or just split screen :(?

Im not 100 percent sure on this one but i dont see why they would exclude it. I'll post info on it when i find some. Nice ninja edit there by the way :D You lucky a couple of morons didnt read that :lol:

Smokey
12-17-2010, 03:57 PM
lol :) yeah go ninja edit lol

AC!D
12-17-2010, 04:10 PM
lol :) yeah go ninja edit lol

Unfortunately in the Kotaku preview they mention that Hulst says there will not be online co-op :shrug:

They dont mention why though or even if it could come in a future update. Strange decision :(


The chaos Hulst showed me seemed like the kind of chaos made for two. You can play the mission he showed me in co-op, but split-screen only, not online, he said. I think it might be more fun to see the MAWLR un-cut by a split-screen on my TV, though. It is an impressive sight, an Empire Strikes Back walker for this Killzone 3 that has already shown to have a good helping of snow.

http://kotaku.com/5712999/killzone-3-and-one-very-large-flea?skyline=true&s=i

Smokey
12-18-2010, 03:35 PM
Unfortunately in the Kotaku preview they mention that Hulst says there will not be online co-op :shrug:

They dont mention why though or even if it could come in a future update. Strange decision :(



http://kotaku.com/5712999/killzone-3-and-one-very-large-flea?skyline=true&s=i
thanks mate to be honest that sucks arse and puts it right down my wanna play list, co-op for morons ;) lol

Chris Metal
12-18-2010, 09:20 PM
Campaign HD gameplay... "WARNING spoilers*. Looks AMAZING Though. *drool*

http://www.youtube.com/watch?v=NmEln0KDi20

Jay Gee
12-19-2010, 01:45 AM
http://images.eurogamer.net/assets/articles//a/1/3/1/0/7/9/4/KZ3_preview_14.jpg.jpg

^Good lord this looks amazing.
Indeed it does. And yet still no word on a screenshot function (1st and 3rd person) from Guerilla. This game needs a function like this. And let us add different effects ala U2 and GT5. Shit would be so cash.

TimmyJ
12-19-2010, 09:09 AM
The beta feels pretty solid. A lot of what you worry about has been fixed in KZ3 - as far as multiplayer goes.

I agree about the melee though. I just want the option to custom set my controls. Forget layouts. I dunno if it's in this beta or not, never checked. Melee on the DS3's analog stick is too slippery for me to try and focus the reticule and click L3 as the same time.

Motherfucking ditto. I don't see why developers always forget to allow for a custom control scheme, it's no more than a GUI'd version of editing a .txt file.

warmachine
12-19-2010, 11:30 AM
There are 38 new Killzone 3 Screens:

http://www.gamefront.de/archiv12-2010-gamefront/5990.html
http://www.gamefront.de/archiv12-2010-gamefront/5991.html

cliffbo
12-19-2010, 02:18 PM
what is really getting my goat at the moment is the attitude when sites/people compare games. more or less it follows along: if you ignore the scale, the amount of stuff going on, the amount of enemies and attention to detail, KZ3 looks the same as any multiplat game.

anyway. are those giant wasps on the bottom right?

http://i47.tinypic.com/291yoly.jpg

julps31
12-20-2010, 09:41 AM
There are 38 new Killzone 3 Screens:

http://www.gamefront.de/archiv12-2010-gamefront/5990.html
http://www.gamefront.de/archiv12-2010-gamefront/5991.htmlSick. Great character models.

warmachine
12-20-2010, 09:43 AM
Might that be Luger in the screens? ;)

Bliss
12-20-2010, 10:49 AM
Only two words = LOOKING INSANE

cliffbo
12-23-2010, 09:46 PM
http://farm6.static.flickr.com/5249/5264518018_16b2fd597e_b.jpg

GTAce
12-23-2010, 09:52 PM
:lol::lol::lol:

Jay Gee
12-23-2010, 11:22 PM
Awesome. Eight nades a scattering!


Scattah! Grenaaaaaaaade!

GTAce
12-23-2010, 11:53 PM
"Joy to the world, the ISA scum's dead
We barbecued the head
Don’t worry about the body
We flushed it down the potty
And round and round it goes
And round and round it goes
And rouound and rouound and round it goes!!!"

warmachine
12-27-2010, 10:29 AM
alpha vs. beta
http://666kb.com/i/bplactclk389o8oe6.jpg

http://666kb.com/i/bpladznr1b35y6ovy.jpg

Segitz
12-27-2010, 11:42 AM
"Joy to the world, the ISA scum's dead
We barbecued the head
Don’t worry about the body
We flushed it down the potty
And round and round it goes
And round and round it goes
And rouound and rouound and round it goes!!!"

Stolen from the Simpsons^^

GTAce
12-27-2010, 12:30 PM
Well, it's a well known parody of the original in the USA, so no, I heard it the first time in the Simpsons though.

solidsnakejej
01-06-2011, 02:59 PM
Story Trailer

http://www.youtube.com/watch?v=P5ORTIHfBWQ#!

Made me hyped about the game but I'll still wait to see what happens with the multiplayer till I make a decision

Jay Gee
01-06-2011, 07:31 PM
sogood.gif

Coded-Dude
01-06-2011, 10:10 PM
i got t-shirts to give away still. i will be releasing the info soon.

frosty
01-07-2011, 12:22 AM
I was one in a long line of people to get their ass handed to them in the CES floor demo Sony had set up, but I was surprised at how responsive the camera moved with the movement of the gun. It basically moves the camera to where you point, and there are some fine tuning options in the menus if you aren't feeling it as much as I was. I expected for it to be disorienting, but I had no trouble picking off a few enemies before they mowed me down. Aside from the aiming, I could also hit the bottom of the gun to reload. Or tilt it to the side to reload. Also, thrusting the gun forward did a melee attack.

From destructoid.

http://www.destructoid.com/ces-killzone-3-in-3d-with-the-move-sharp-shooter-gun-190983.phtml

Segitz
01-07-2011, 11:54 AM
Good... I probably prefer a direct to a relative input in a shooter... coming from PC and such... but I need to try it out to see how it feels.

solidsnakejej
01-07-2011, 02:55 PM
Newegg has the game for pre-order for $49
http://www.newegg.com/Product/Product.aspx?Item=N82E16879261227&nm_mc=EMC-IGNEFL010711&cm_mmc=EMC-IGNEFL010711-_-EMC-010711-Index-_-PS3Games-_-79261227-L015A

EvilTaru
01-08-2011, 03:23 AM
Trailer is awesome. >:|

Jaedin
01-08-2011, 04:26 AM
Did someone say it wasn't split screen co-op? Gametrailers.com has a split screen co-op showing at CES right now

Smokey
01-08-2011, 05:06 AM
Did someone say it wasn't split screen co-op? Gametrailers.com has a split screen co-op showing at CES right now

nah its split screen co-op pretty sure *boring*... it dont have online co-op which is what i wanted :(

Newboi
01-08-2011, 05:49 AM
I haven't seen any official news that says that there is no online coop?

Edit: Nevermind, I saw the Kotaku link on the previous page. That sure is an extremely odd omission since they went through all the trouble to have split screen coop. I'm also confused as to why kotaku seems to be the only gaming new site that says this (unless I'm not looking hard enough)?

Smokey
01-08-2011, 04:24 PM
GTShotoKen ya i hope its wrong mate its the only thing (online co-op) that made MW2 worth even keeping & not snappin it

Segitz
01-08-2011, 05:20 PM
I usually prefer offline coop... loved it with Resistance 1... hopefully, they'll do a REAL story coop... I am still not sure, if they fuck it up like they did with MW2 and R2... Really didn't like those coop modes.

AC!D
01-08-2011, 10:51 PM
That story trailer really has me pumped. They said they put lots of effort into the story and characters this time round and i like what i see in the trailer. I just hope to hell i get my one wish and i get to kill Rico at some point in this game :D

EvilTaru
01-09-2011, 01:58 AM
That story trailer really has me pumped. They said they put lots of effort into the story and characters this time round and i like what i see in the trailer. I just hope to hell i get my one wish and i get to kill Rico at some point in this game :D

You KNOW GG will let Rico live just to spite those who hate Rico.http://img.photobucket.com/albums/v500/EvilTaru/Indifferent2.gif

drakkar
01-09-2011, 02:39 AM
Rico for President!

You just watch, Killzone 4 Rico will be the man in charge of the ISA, then things gonna get really nasty.

Could offline co-op be a by product of 3D enablement? In that very little resources needed to be put in because of the 3D.

frosty
01-09-2011, 03:30 AM
the story trailer shows they definitely are putting more into it this time, however it still came across as your typical cheesy hollywood action trailer that tries to intertwine story into the explosions.

"I will not bow to your authority"

*boom, bang! rackatatatatatatatataatatatatatat*

"this is crazy! this will never work!"

*slaps other person, BOOM! BANG!*

"i just can't take anymore of this! this has gone too far!!!"

*BOOOOOOOOOOM! Michael Bay-Splosion!! tatatatatatatatatatatatatat BOOM!*

"I will sieze control of the empire!"

*BOOM, BOOOOOOOOOOM!*

*spaceship crash and burn*

"and all will bow before me"

*punch/cut/BOOM/cut/grab by throat/cut BANG*

Newboi
01-09-2011, 05:27 AM
I hope that Luger and Hacka make a reappearance somewhere in the game. I could have sworn that Luger was supposed to make a cameo in KZ2 at least, but that never happened.

Smokey
01-09-2011, 03:37 PM
I usually prefer offline coop... loved it with Resistance 1... hopefully, they'll do a REAL story coop... I am still not sure, if they fuck it up like they did with MW2 and R2... Really didn't like those coop modes.

the main thing me & the mate love about online co-op is for one (he lives 5000kays away lol) plus there is no worries about LAG while playing against game maps/modes/story if you get shot ya shot if ya shoot them they die. what we really want is a game where we can go through the "GAME" together online the closest so far is COD WaW. i really want a co-op game lol

jako
01-14-2011, 07:05 PM
Killzone 3 goes gold

http://blog.us.playstation.com/2011/01/14/killzone-3-gone-gold-kicks-your-face-in-february-22nd/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+PSBlog+%28PlayStation.Blog%29

They're also officially re-confirming that coveted release date of February 22 in North America and February 25 in Europe.

masteratt
01-16-2011, 08:25 AM
The awesome guy does an awesome preview:



http://www.youtube.com/watch?v=levDGb1FY6E


If you are a YouTube user, please subscribe to him, he definitely deserves more than he's got at the moment and if we support awesome analysers like this, they'll grow and take over.

jako
01-16-2011, 03:06 PM
Ok I'm sold.
The final part showing gameplay is just amasing, it really goes behond anything else. There are smoke, explosions, objects flying evrywhere, incredible movements, everything seems alive.
This is just PS3 :) Day one for me.

cliffbo
01-16-2011, 03:07 PM
that guy is fantastic and really fair

AC!D
01-16-2011, 04:19 PM
Im really impressed with this guy. Just added iWaggle3D to my fav list. I bet Viper could have used this guys vids to sell us on the Wiimote years ago with all the shit we gave him :D It's nice to have vids like these that seperate the bullshit from the reality of MC gaming. I'll be checking out their Kinect vids also if there are any to see if im off on my opinion on it.

Anyways the game looks great, glad its got co-op + move support and its definitely a day one purchase. EA and Epic are really stupid to release Bulletstorm in the same week. If i had any interest its gone now. Im not getting two FPS games in the same week.

cliffbo
01-16-2011, 04:28 PM
i wonder how long it will be before other devs decide to add MOVE support for their FPSs? and i wonder how long after it will be before Sony make it compulsory?

AC!D
01-16-2011, 05:22 PM
i wonder how long it will be before other devs decide to add MOVE support for their FPSs? and i wonder how long after it will be before Sony make it compulsory?

Sony is last this gen so i dont think they can make anything compulsory anymore. As others have stated its probably MS also putting pressure on devs to make multi plats release the same. Best would be for Sony to make some kind of deal like they have been with the extra DLC for the top notch third party games like Portal 2. Why that game does not have Move support is beyond me because if ever there was a game that was born to use Move its Portal.

Jay Gee
01-16-2011, 09:03 PM
the story trailer shows they definitely are putting more into it this time, however it still came across as your typical cheesy hollywood action trailer that tries to intertwine story into the explosions.

"I will not bow to your authority"

*boom, bang! rackatatatatatatatataatatatatatat*

"this is crazy! this will never work!"

*slaps other person, BOOM! BANG!*

"i just can't take anymore of this! this has gone too far!!!"

*BOOOOOOOOOOM! Michael Bay-Splosion!! tatatatatatatatatatatatatat BOOM!*

"I will sieze control of the empire!"

*BOOM, BOOOOOOOOOOM!*

*spaceship crash and burn*

"and all will bow before me"

*punch/cut/BOOM/cut/grab by throat/cut BANG*
I think...I think that's what they were actually going for. GG has said for both KZ2 and KZ3 that they wanted to capture the Hollywood action war feel with the games, with the latter being more like Inglorious Basterds. The over the top aggression towards the Helghast certainly captures that mood nicely.

Trailer = Mission Accomplished.

AC!D
01-20-2011, 01:25 PM
The first review from a Polish Mag is out 9/10 (http://www.gamezilla.pl/content/pierwsza-ocena-killzone-3-i-to-w-polskim-magazynie)


Biggest selling Polish video game magazine CD Action published world's first Killzone 3 review.

Ads:
+ one of the most beautiful games in the world
+ well-balanced, varied campaign
+ high difficulty level
+ Move and Sharp Shooter play

Cons:
- series deserved deeper and better protagonists
- minor technical difficulties

The tech difficulties whatever they are i guess could be patched. The better protagonists con can only = Rico. That is unless we finally get to kill him :D

Im glad to see Move is listed in the pro column. Im looking forward to multiple replays with Dualshock and Move.

Raitei
01-20-2011, 02:32 PM
seems fair, an improvement on the first (which was an 8 or there abouts in my eyes)

solidsnakejej
01-20-2011, 05:23 PM
Kilzone MP maps detailed, only 8.

http://www.killzone.com/kz3/en_US/blog/features/2011-01-20_multiplayer-maps.html

solidsnakejej
01-21-2011, 06:05 PM
Killzone 3 going to have an open beta ( which at this point it should be called a multiplayer demo) releasing on the 2nd of February. Only the Frozen Dam will be available. Hopefully they made enough changes to make me want to buy it.

http://blog.us.playstation.com/2011/01/21/killzone-3-multiplayer-open-beta-coming-to-psn-on-february-2nd/

Bliss
01-22-2011, 01:45 PM
Killzone3 KillStreak Trailer
http://www.youtube.com/watch?v=HYqyAcYlk8Y


Insane !

masteratt
01-22-2011, 01:52 PM
How is he hip fire killing everyone with an assault rifle??? Looks lame as heck! This is more arcadey than CoD!!!

Segitz
01-22-2011, 01:54 PM
More arcadey than COD? That's unpossible!

GTAce
01-22-2011, 02:09 PM
Just want to clarify that if you are not using the ironsight, you are still not "hip-firing" in no game I know actually, that's why I find it so stupid when the gun starts to spray in most games, when you are not using the ironsights.

Segitz
01-22-2011, 02:32 PM
German would be "Pirschhaltung"... don't know what the english term would be... and YES, you do learn that in basic military training :D

GTAce
01-22-2011, 02:34 PM
http://www.youtube.com/watch?v=_R_j-h_nIgI
"Oh noes hip-firing da gunz must spray"

EDIT: Although you cannot move like in most games while doing this of course.

Segitz
01-22-2011, 03:17 PM
Well... a 100% real game wouldn't be much fun... just look at Arma... great game, but ultra hard... and not selling well.

EDIT: Plus, you do "move" in "Pirschhaltung"... that's the point of it. It's for closer combat fire fighting... but you never shoot without at least the iron sights or red dot sight (which is standard in a G36 with the german Bundeswehr)

GTAce
01-22-2011, 04:04 PM
I wrote "move like in most games". ;)
And of course you don't shoot without a sight, but not because the gun would start to spray, but because you have no reference for your aiming (like a virtual crosshair hovering infront of your nose).