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AAA
06-18-2001, 07:25 PM
Well, I know <i>some</i> stuff about the XB, but I would like to know more. If anyone has some cool pics and maybe some reviews/previews, please post em :)

MATRIX-X
06-18-2001, 08:45 PM
i will later but you have to do something about next genner he is still on a bashing frenzy.

MATRIX-X
06-19-2001, 06:44 AM
as promised... to start of DOA3


http://www.msxbox.com/php/full_post.php3?id=1261

Tecmo has done extensive research into the technical capabilities of the Xbox and is convinced it is the ideal platform on which to showcase the latest entry in this extremely popular franchise. DOA 3 will debut on the Xbox, and is scheduled to be among the first wave of Xbox titles available when the system launches this fall. Microsoft views Dead or Alive 3 as a strategic launch title and plans to support it accordingly.

"We have great plans for DEAD OR ALIVE 3," said John Inada, Marketing Director at Tecmo Inc. "Thanks to the incredible graphic and sound capabilities of the Xbox, DEAD OR ALIVE 3 will set a new standard for fighting games. When gamers get the chance to see it at E3, I’m sure they’ll agree that nothing comes close to it


and a video: ttp://xboxmovies.ign.com/media/tgs2001/video/DOA3.mpg


Dead or Alive 3 gives gamers the ability to enjoy a richer, more intense, action-packed experience than was previously possible on a video game system. Dead or Alive 3 is a 3D fighting game transplanted from the arcade to home, specifically for the Xbox.

“We at Microsoft were looking for the ideal fighting game to showcase the power of our new system. After looking over all the popular fighting games, we came to the conclusion that Dead or Alive 3 was the perfect choice for us,” said J Allard, General Manager, Xbox Platform. “The talented programmers at Tecmo have worked wonders so far, and when gamers see the final product, I’m convinced they will be blown away.”

http://www.msxbox.com/images/e3/doa3/doa32.jpg

http://www.msxbox.com/images/may/doa3/hires04.jpg

MATRIX-X
06-19-2001, 06:57 AM
Oddworld : Munch's Oddysee


http://www.msxbox.com/previews_php/oddworld.php3


for the featureres: http://www.msxbox.com/php/full_post.php3?id=1248

http://www.xbox.com/console/games/oddworld/mim-oddworld3-03.jpg

MATRIX-X
06-19-2001, 06:59 AM
and for a racer PGR


http://www.msxbox.com/php/full_post.php3?id=1243

http://www.msxbox.com/images/e3/gotham/14.jpg





that it for now:check http://www.gorillax.com and ask what game you like info on,iff there is any ill get it for ya.yo do know of project EGO right?

exemples

vehicule battle:bloodwake
FPS:HALO
party game:fusion frenzy
cartoon racer:mad dash
...

[Edited by MATRIX-X on 06-19-2001 at 03:03 AM]

MATRIX-X
06-19-2001, 07:32 AM
whatever

it still is 50% of final power.and if you think this sucks i hope you dont buy a gamecube or a ps2 you may get dissapointed,if i where i id wait until gamecube2 since you hate these grafics.


xbox craching is a lame remark,did you know every console develope craches when its still not finished? look at ps2 when i made its debut.and i have heard something about the RS2 demo crashing.its nothing to worry about since its STILL development hardware


suck huh?


http://www.msxbox.com/images/e3/gotham/11.jpg

and that billboard is animated that is why it looks like that(it doesnt look nice on a screen capture)


[Edited by MATRIX-X on 06-19-2001 at 03:36 AM]

Temjin
06-19-2001, 07:41 AM
Originally posted by approx01
why do the graphics on the x-box suck?
Why are you so picky? O_o;


i mean come on, look at the ones above, around the edges rough edges everwhere, no real circles all rough multijointed polygons(except the bump mapped and MVCTI movies and rendered pixils
.... Dude. Its hard to spot those "rough edges" you keep talking about. They're hardly noticable. I would like you to show me a screenshot from a game running on Gamecube hardware that shows no "rough edges"... You wont be seeing graphics of that quality for a couple of years, my friend.



i bet most of you don't even know what happened at E3, i was there and the x-box crashed 2 times. they said it was just because it was an uncomplete system, well that's a buncha shit cough*coverup*cough
I wasn't there, but I know the XDKs never crashed. But there were some Audio/Video problems during the presentation. Not the Xbox's fault.

BTW- I believe the PS2 crashed once or twice during last year's E3. But I wont make a big deal out of it... You dont see many PS2s crashing now, do you? :)

MATRIX-X
06-19-2001, 07:52 AM
gamecube was running on near final hardware.
the flipper got downgraded to make a better match with te gekko of a 1:3 radius.
get your facts straight.

Temjin
06-19-2001, 07:54 AM
Originally posted by approx01
you do know that the GameCube has better graphics
Than the Xbox?... In my opinion its a little too close to tell. But you gotta give the Xbox props. What we saw at E3 wasn't on final hardware, and most of what we saw was matching/surpassing what we were seeing on finished Gamecube hardware. They can both pump out some pretty nice visuals though. So lets not turn this into some big technical debate.


and the PS2 didn't crash 1 time it crashed 3 times, 1 time at E3 2000 and 2 times at space world 2000.
Err, wait... The PS2 crashed at "space world"... Thats Nintendo's show, is it not? Did you just make a mistake, or have I misunderstood you?


oh i forgot to tell you that the gamecube is still running on 1/3 power and with the new memory and Gekko chip, the GameCube is now faster and more powerful than the X-Box and is running on less over all power to system ratio
... Heh. I dont believe you, but lets see some links from developers(That aren't working close with Nintendo, or favor them(ex.- Factor 5)) saying that the GC "is still running on 1/3 power"...

Temjin
06-19-2001, 07:55 AM
Oh, and approx01... Dont forget, I want to see a game running on the GC with no "rough edges". ;)

Temjin
06-19-2001, 10:05 AM
Originally posted by approx01
goddamn what idiots
approx01, just watch yourself. No need for comments like that. You start unnecessary flame wars like that. I think you guys have had enough of those, dont you?


1)SpaceWorld IS nintendo's show but they do "rent out" sections to other companies
Alright, I see. Didn't know they did that.

I dont remember hearing anything about PS2 at Spaceworld... Hm, oh well.


2)there is no game or pic that does not show rough edges, jus' that the x-box loks like a high tech "etch a sketch"
Heh, I talked about this in the other thread.

Good day!..

[Edited by Temjin on 06-19-2001 at 06:08 AM]

MATRIX-X
06-19-2001, 10:48 AM
this topic wasnt meant to discuss this.
stay on topic he asked game info,your making it a xbox-cube topic.
and for the whole graphics dillema.
xbox and cube will have the same graphics satisfied now?thx
and stay out of here if you dont like the X.flaming is uncool.

AAA
06-24-2001, 01:17 AM
I can barely see the jaggies, so you must be on crack... Anyway, thanks for posting that info. :) XB looks pretty cool, and I will consider buying it over a NGC. I'll never get a PS2 over an NGC, cause I just don't like Sony.

So, I hope both NGC and XB come out to be great systems, and hopefully I'll be able to play the X-Box.

simps
06-24-2001, 03:51 AM
".... Dude. Its hard to spot those "rough edges" you keep talking about. They're hardly noticable. I would like you to show me a screenshot from a game running on Gamecube hardware that shows no "rough edges"... You wont be seeing graphics of that quality for a couple of years, my friend."

http://cubemedia.ign.com/media/e32001/ravenblade3.jpg

http://media.ign.com/e32001/ngc/eternaldark/eternaldark4.jpg

i know the second one is kinda small.. but those armore plates look smoother than babies bottoms..

simps
06-24-2001, 03:52 AM
".... Dude. Its hard to spot those "rough edges" you keep talking about. They're hardly noticable. I would like you to show me a screenshot from a game running on Gamecube hardware that shows no "rough edges"... You wont be seeing graphics of that quality for a couple of years, my friend."

<img src="http://cubemedia.ign.com/media/e32001/ravenblade3.jpg">

<img src="http://media.ign.com/e32001/ngc/eternaldark/eternaldark4.jpg>

i know the second one is kinda small.. but those armore plates look smoother than babies bottoms..

simps
06-24-2001, 03:53 AM
".... Dude. Its hard to spot those "rough edges" you keep talking about. They're hardly noticable. I would like you to show me a screenshot from a game running on Gamecube hardware that shows no "rough edges"... You wont be seeing graphics of that quality for a couple of years, my friend."

<img src="http://cubemedia.ign.com/media/e32001/ravenblade3.jpg">

<img src="http://media.ign.com/e32001/ngc/eternaldark/eternaldark4.jpg">

i know the second one is kinda small.. but those armore plates look smoother than babies bottoms..

simps
06-24-2001, 03:55 AM
Originally posted by MATRIX-X
this topic wasnt meant to discuss this.
stay on topic he asked game info,your making it a xbox-cube topic.
and for the whole graphics dillema.
xbox and cube will have the same graphics satisfied now?thx
and stay out of here if you dont like the X.flaming is uncool.

i cant allow the conversion of one of us to the dark side go without defense

simps
06-24-2001, 03:59 AM
ok ok i found a bigger one!

<img src="http://cubemedia.ign.com/media/e32001/ed5.jpg">

notice the shoulder armor, his ahem.. skirt thingy lol (hes roman give him a break) all smooth and round

Temjin
06-24-2001, 04:33 AM
simps:

There is no game on the Xbox like that right now, at least not any that are being made by some really experienced, and talented developers. The only one that I think is comparable to it is Project Ego. And that, IMO, looks better than that, even with a couple of "rough edges" here and there.

Now I'm going to be picky like approx:

I CAN SEE THE ROUGH EDGES ON THAT ROMAN GUY'S HAND! AND I SEE AN EDGE ON HIS LEG TOO!! THAT GAME SUX0RZ!!!

... ^_^; I'm joking, of course. :p

Temjin
06-24-2001, 04:35 AM
You know what? I take that back... Not even Project Ego should be compared to this. PE has large open and spacious enviroments with a lot of details put into foilage(grass, trees), buildings and everything else.

simps
06-24-2001, 04:42 AM
<img src="http://cubemedia.ign.com/media/e32001/ravenblade4.jpg">

not many rough edges there either

simps
06-24-2001, 04:44 AM
Originally posted by Temjin
simps:

There is no game on the Xbox like that right now, at least not any that are being made by some really experienced, and talented developers. The only one that I think is comparable to it is Project Ego. And that, IMO, looks better than that, even with a couple of "rough edges" here and there.

Now I'm going to be picky like approx:

I CAN SEE THE ROUGH EDGES ON THAT ROMAN GUY'S HAND! AND I SEE AN EDGE ON HIS LEG TOO!! THAT GAME SUX0RZ!!!

... ^_^; I'm joking, of course. :p



joking or no.. the edges are there because the shot was taken like in game or something, and IGN says that you can either take like the positive images or the negative images or something, so you get those edges, you have to see the videos really (thats why im not just destroying you with floods of wave race pics.. they look bad as stills.. but movies they are really awesome)

Temjin
06-24-2001, 04:51 AM
I know, I've seen them.

Anyways, I could go on like an asshole and start bitching and pointing out all the rough edges in that screenshot you posted like somebody else(Hehe...), but I wont, because I'm looking at the whole picture and it looks great. Rough edges or not.

simps
06-24-2001, 05:09 AM
i dont notice any... perhaps you could enlighten me? Its all geometry, but its beautiful.. even the farthest dome is visibly round, and all this runs at a crisp 60 fps with like 6000 polygon enemy models and 12000 main character models (something like that.. correct me pretendo! lol)

and i forgot to mention real time lighting

Temjin
06-24-2001, 05:35 AM
They're there, you're just not looking hard enough. ;)

But it looks beautiful, ok? Lets just drop it.

AAA
06-24-2001, 10:32 AM
That game (and SSBM of course ;) ) are the main games I <i>really</I> want to get a NGC over any other system.


For XB, Halo looks cool.

I can barely see jaggies in the ED game. Lot less than I've seen in the XB games.

Temjin
06-24-2001, 11:26 AM
Y'know, I've been wondering about that.

The Xbox uses Hardware FSAA... But I have yet to see any games using it. Microsoft made it out to be a very simple thing to do. Just a flick of the switch and its there... Why aren't we seeing it yet?

Guess I should wait until we start seeing games close to launch... But that still bothers me, though.

simps
06-24-2001, 04:59 PM
Originally posted by Temjin
Y'know, I've been wondering about that.

The Xbox uses Hardware FSAA... But I have yet to see any games using it. Microsoft made it out to be a very simple thing to do. Just a flick of the switch and its there... Why aren't we seeing it yet?

Guess I should wait until we start seeing games close to launch... But that still bothers me, though.

Maybe because it isnt as easy as they said it is?

Ill say im perfectly happy right now with what Im seeing on GCN, they hae all these nice new effects that I expect from a next gen console.. not like the ps2 of which i was just watching movies of NHL2002.. and for all the guy rants and raves about it being awesome.. it really does suck graphically.. mind you im stressing graphics because there isnt much more you can do for gameplay of a sports game.. but hear me out:

they made it too "action" oriented.. the announcers sound like they should be on wrestlemania or something, despite their being renowned hockey commentators..

the transition between player animations is not good on the whole.. if you see a guy do a deke move there is a visible, sudden change and hesitation point.. lack, of fluidity, to be exact... it just makes the game look unpolished.. then they go and DONT upgrade the visuals at all (so the PS2 editor said) Am i the only one that wasnt pleased with the details of the first NHL game? they do all these potentially awesome closeups, but the closeups are completely marred (to me) but the lack of attention to detail.. the player's hands, for example, are bent incredibly awkwardly and it looked like his 4 main fingers were horribly hyperextended. The player's faces could have used a <i>little</i> but more

to go back to the commentators.. they really need to find a better way of doing the commentary.. there is that audible pause before and after a player's name that sounds so mechanical.. "..bourque...passes to... sakic...and he skates it down the ice and SHOOTS!...Brodeur....makes the save"

you know what i mean... that is why PS2 isn't my top choice at this point...

simps
06-24-2001, 05:03 PM
Originally posted by Temjin
They're there, you're just not looking hard enough. ;)

But it looks beautiful, ok? Lets just drop it.

but i dont have to look hard to notice the polygon edging done on that DOA3 chick's white sleeve.. it was there.. plain as pie.. I've noticed them elsewhere too.. I saw a screen of malice, and malice was like grabbing this roung valve.. (like on a hose faucet, to turn on the water) only this valve thing was a bit bigger.. and the thing just WAS NOT round.. you could easily tell it wasn't a true circle, and they did that all the time on N64 (see conkers bad fur day) and it was really, REALLY annoying after a while.. the lack of detail attention.. that stuff makes a game

MATRIX-X
06-24-2001, 07:14 PM
AA is the last thing turn on.ik can see the same edges with RS2.its still a nice looking game though